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      1 /*
      2  * Copyright 2012 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "gm.h"
      9 #include "SkCanvas.h"
     10 #include "SkGradientShader.h"
     11 #include "SkPath.h"
     12 
     13 static void make_bm(SkBitmap* bm, int width, int height, SkColor colors[2]) {
     14     bm->setConfig(SkBitmap::kARGB_8888_Config, width, height);
     15     bm->allocPixels();
     16     SkCanvas canvas(*bm);
     17     SkPoint center = {SkIntToScalar(width)/2, SkIntToScalar(height)/2};
     18     SkScalar radius = 40;
     19     SkShader* shader = SkGradientShader::CreateRadial(center, radius, colors, NULL, 2,
     20                                                       SkShader::kMirror_TileMode);
     21     SkPaint paint;
     22     paint.setShader(shader)->unref();
     23     paint.setXfermodeMode(SkXfermode::kSrc_Mode);
     24     canvas.drawPaint(paint);
     25     bm->setImmutable();
     26 }
     27 
     28 static void show_bm(SkCanvas* canvas, int width, int height, SkColor colors[2]) {
     29     SkBitmap bm;
     30     make_bm(&bm, width, height, colors);
     31 
     32     SkPaint paint;
     33     SkRect r;
     34     SkIRect ir;
     35 
     36     paint.setStyle(SkPaint::kStroke_Style);
     37 
     38     ir.set(0, 0, 128, 128);
     39     r.set(ir);
     40 
     41     canvas->save();
     42     canvas->clipRect(r);
     43     canvas->drawBitmap(bm, 0, 0, NULL);
     44     canvas->restore();
     45     canvas->drawRect(r, paint);
     46 
     47     r.offset(SkIntToScalar(150), 0);
     48     // exercises extract bitmap, but not shader
     49     canvas->drawBitmapRect(bm, &ir, r, NULL);
     50     canvas->drawRect(r, paint);
     51 
     52     r.offset(SkIntToScalar(150), 0);
     53     // exercises bitmapshader
     54     canvas->drawBitmapRect(bm, NULL, r, NULL);
     55     canvas->drawRect(r, paint);
     56 }
     57 
     58 class VeryLargeBitmapGM : public skiagm::GM {
     59 public:
     60     VeryLargeBitmapGM() {}
     61 
     62 protected:
     63     virtual SkString onShortName() SK_OVERRIDE {
     64         return SkString("verylargebitmap");
     65     }
     66 
     67     virtual SkISize onISize() SK_OVERRIDE {
     68         return SkISize::Make(500, 600);
     69     }
     70 
     71     virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
     72         int veryBig = 65*1024; // 64K < size
     73         int big = 33*1024;     // 32K < size < 64K
     74         // smaller than many max texture sizes, but large enough to gpu-tile for memory reasons.
     75         int medium = 5*1024;
     76         int small = 150;
     77 
     78         SkColor colors[2];
     79 
     80         canvas->translate(SkIntToScalar(10), SkIntToScalar(10));
     81         colors[0] = SK_ColorRED;
     82         colors[1] = SK_ColorGREEN;
     83         show_bm(canvas, small, small, colors);
     84         canvas->translate(0, SkIntToScalar(150));
     85 
     86         colors[0] = SK_ColorBLUE;
     87         colors[1] = SK_ColorMAGENTA;
     88         show_bm(canvas, big, small, colors);
     89         canvas->translate(0, SkIntToScalar(150));
     90 
     91         colors[0] = SK_ColorMAGENTA;
     92         colors[1] = SK_ColorYELLOW;
     93         show_bm(canvas, medium, medium, colors);
     94         canvas->translate(0, SkIntToScalar(150));
     95 
     96         colors[0] = SK_ColorGREEN;
     97         colors[1] = SK_ColorYELLOW;
     98         // as of this writing, the raster code will fail to draw the scaled version
     99         // since it has a 64K limit on x,y coordinates... (but gpu should succeed)
    100         show_bm(canvas, veryBig, small, colors);
    101     }
    102 
    103     virtual uint32_t onGetFlags() const {
    104 #ifdef SK_BUILD_FOR_WIN32
    105         // The Windows bot runs out of memory in replay modes on this test in 32bit builds:
    106         // http://skbug.com/1756
    107         return kSkipPicture_Flag            |
    108                kSkipPipe_Flag               |
    109                kSkipPipeCrossProcess_Flag   |
    110                kSkipTiled_Flag              |
    111                kSkipScaledReplay_Flag;
    112 #else
    113         return 0;
    114 #endif
    115     }
    116 
    117 private:
    118     typedef skiagm::GM INHERITED;
    119 };
    120 
    121 //////////////////////////////////////////////////////////////////////////////
    122 
    123 // This GM allocates more memory than Android devices are capable of fulfilling.
    124 #ifndef SK_BUILD_FOR_ANDROID
    125 static skiagm::GM* MyFactory(void*) { return new VeryLargeBitmapGM; }
    126 static skiagm::GMRegistry reg(MyFactory);
    127 #endif
    128