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      1 
      2 /*
      3  * Copyright 2010 The Android Open Source Project
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 
     10 #ifndef SkDevice_DEFINED
     11 #define SkDevice_DEFINED
     12 
     13 #include "SkRefCnt.h"
     14 #include "SkBitmap.h"
     15 #include "SkCanvas.h"
     16 #include "SkColor.h"
     17 #include "SkDeviceProperties.h"
     18 
     19 class SkClipStack;
     20 class SkDraw;
     21 struct SkIRect;
     22 class SkMatrix;
     23 class SkMetaData;
     24 class SkRegion;
     25 
     26 class GrRenderTarget;
     27 
     28 class SK_API SkBaseDevice : public SkRefCnt {
     29 public:
     30     SK_DECLARE_INST_COUNT(SkBaseDevice)
     31 
     32     /**
     33      *  Construct a new device.
     34     */
     35     SkBaseDevice();
     36 
     37     /**
     38      *  Construct a new device.
     39     */
     40     SkBaseDevice(const SkDeviceProperties& deviceProperties);
     41 
     42     virtual ~SkBaseDevice();
     43 
     44     /**
     45      *  Creates a device that is of the same type as this device (e.g. SW-raster,
     46      *  GPU, or PDF). The backing store for this device is created automatically
     47      *  (e.g. offscreen pixels or FBO or whatever is appropriate).
     48      *
     49      *  @param width    width of the device to create
     50      *  @param height   height of the device to create
     51      *  @param isOpaque performance hint, set to true if you know that you will
     52      *                  draw into this device such that all of the pixels will
     53      *                  be opaque.
     54      */
     55     SkBaseDevice* createCompatibleDevice(SkBitmap::Config config,
     56                                          int width, int height,
     57                                          bool isOpaque);
     58 
     59     SkMetaData& getMetaData();
     60 
     61     enum Capabilities {
     62         kGL_Capability     = 0x1,  //!< mask indicating GL support
     63         kVector_Capability = 0x2,  //!< mask indicating a vector representation
     64         kAll_Capabilities  = 0x3
     65     };
     66     virtual uint32_t getDeviceCapabilities() = 0;
     67 
     68     /** Return the width of the device (in pixels).
     69     */
     70     virtual int width() const = 0;
     71     /** Return the height of the device (in pixels).
     72     */
     73     virtual int height() const = 0;
     74 
     75     /** Return the image properties of the device. */
     76     virtual const SkDeviceProperties& getDeviceProperties() const {
     77         //Currently, all the properties are leaky.
     78         return fLeakyProperties;
     79     }
     80 
     81     /**
     82      *  Return the bounds of the device in the coordinate space of the root
     83      *  canvas. The root device will have its top-left at 0,0, but other devices
     84      *  such as those associated with saveLayer may have a non-zero origin.
     85      */
     86     void getGlobalBounds(SkIRect* bounds) const {
     87         SkASSERT(bounds);
     88         const SkIPoint& origin = this->getOrigin();
     89         bounds->setXYWH(origin.x(), origin.y(), this->width(), this->height());
     90     }
     91 
     92 
     93     /** Returns true if the device's bitmap's config treats every pixel as
     94         implicitly opaque.
     95     */
     96     virtual bool isOpaque() const = 0;
     97 
     98     /** Return the bitmap config of the device's pixels
     99      */
    100     SK_ATTR_DEPRECATED("want to hide configness of the device -- don't use")
    101     virtual SkBitmap::Config config() const = 0;
    102 
    103     /** Return the bitmap associated with this device. Call this each time you need
    104         to access the bitmap, as it notifies the subclass to perform any flushing
    105         etc. before you examine the pixels.
    106         @param changePixels set to true if the caller plans to change the pixels
    107         @return the device's bitmap
    108     */
    109     const SkBitmap& accessBitmap(bool changePixels);
    110 
    111     /**
    112      *  DEPRECATED: This will be made protected once WebKit stops using it.
    113      *              Instead use Canvas' writePixels method.
    114      *
    115      *  Similar to draw sprite, this method will copy the pixels in bitmap onto
    116      *  the device, with the top/left corner specified by (x, y). The pixel
    117      *  values in the device are completely replaced: there is no blending.
    118      *
    119      *  Currently if bitmap is backed by a texture this is a no-op. This may be
    120      *  relaxed in the future.
    121      *
    122      *  If the bitmap has config kARGB_8888_Config then the config8888 param
    123      *  will determines how the pixel valuess are intepreted. If the bitmap is
    124      *  not kARGB_8888_Config then this parameter is ignored.
    125      */
    126     virtual void writePixels(const SkBitmap& bitmap, int x, int y,
    127                              SkCanvas::Config8888 config8888 = SkCanvas::kNative_Premul_Config8888) = 0;
    128 
    129     /**
    130      * Return the device's associated gpu render target, or NULL.
    131      */
    132     virtual GrRenderTarget* accessRenderTarget() = 0;
    133 
    134 
    135     /**
    136      *  Return the device's origin: its offset in device coordinates from
    137      *  the default origin in its canvas' matrix/clip
    138      */
    139     const SkIPoint& getOrigin() const { return fOrigin; }
    140 
    141     /**
    142      * onAttachToCanvas is invoked whenever a device is installed in a canvas
    143      * (i.e., setDevice, saveLayer (for the new device created by the save),
    144      * and SkCanvas' SkBaseDevice & SkBitmap -taking ctors). It allows the
    145      * devices to prepare for drawing (e.g., locking their pixels, etc.)
    146      */
    147     virtual void onAttachToCanvas(SkCanvas*) {
    148         SkASSERT(!fAttachedToCanvas);
    149         this->lockPixels();
    150 #ifdef SK_DEBUG
    151         fAttachedToCanvas = true;
    152 #endif
    153     };
    154 
    155     /**
    156      * onDetachFromCanvas notifies a device that it will no longer be drawn to.
    157      * It gives the device a chance to clean up (e.g., unlock its pixels). It
    158      * is invoked from setDevice (for the displaced device), restore and
    159      * possibly from SkCanvas' dtor.
    160      */
    161     virtual void onDetachFromCanvas() {
    162         SkASSERT(fAttachedToCanvas);
    163         this->unlockPixels();
    164 #ifdef SK_DEBUG
    165         fAttachedToCanvas = false;
    166 #endif
    167     };
    168 
    169 protected:
    170     enum Usage {
    171        kGeneral_Usage,
    172        kSaveLayer_Usage  // <! internal use only
    173     };
    174 
    175     struct TextFlags {
    176         uint32_t            fFlags;     // SkPaint::getFlags()
    177         SkPaint::Hinting    fHinting;
    178     };
    179 
    180     /**
    181      *  Device may filter the text flags for drawing text here. If it wants to
    182      *  make a change to the specified values, it should write them into the
    183      *  textflags parameter (output) and return true. If the paint is fine as
    184      *  is, then ignore the textflags parameter and return false.
    185      *
    186      *  The baseclass SkBaseDevice filters based on its depth and blitters.
    187      */
    188     virtual bool filterTextFlags(const SkPaint& paint, TextFlags*) = 0;
    189 
    190     /**
    191      *
    192      *  DEPRECATED: This will be removed in a future change. Device subclasses
    193      *  should use the matrix and clip from the SkDraw passed to draw functions.
    194      *
    195      *  Called with the correct matrix and clip before this device is drawn
    196      *  to using those settings. If your subclass overrides this, be sure to
    197      *  call through to the base class as well.
    198      *
    199      *  The clipstack is another view of the clip. It records the actual
    200      *  geometry that went into building the region. It is present for devices
    201      *  that want to parse it, but is not required: the region is a complete
    202      *  picture of the current clip. (i.e. if you regionize all of the geometry
    203      *  in the clipstack, you will arrive at an equivalent region to the one
    204      *  passed in).
    205      */
    206      virtual void setMatrixClip(const SkMatrix&, const SkRegion&,
    207                                 const SkClipStack&) {};
    208 
    209     /** Clears the entire device to the specified color (including alpha).
    210      *  Ignores the clip.
    211      */
    212     virtual void clear(SkColor color) = 0;
    213 
    214     /**
    215      * Deprecated name for clear.
    216      */
    217     void eraseColor(SkColor eraseColor) { this->clear(eraseColor); }
    218 
    219     /** These are called inside the per-device-layer loop for each draw call.
    220      When these are called, we have already applied any saveLayer operations,
    221      and are handling any looping from the paint, and any effects from the
    222      DrawFilter.
    223      */
    224     virtual void drawPaint(const SkDraw&, const SkPaint& paint) = 0;
    225     virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count,
    226                             const SkPoint[], const SkPaint& paint) = 0;
    227     virtual void drawRect(const SkDraw&, const SkRect& r,
    228                           const SkPaint& paint) = 0;
    229     virtual void drawOval(const SkDraw&, const SkRect& oval,
    230                           const SkPaint& paint) = 0;
    231     virtual void drawRRect(const SkDraw&, const SkRRect& rr,
    232                            const SkPaint& paint) = 0;
    233 
    234     /**
    235      *  If pathIsMutable, then the implementation is allowed to cast path to a
    236      *  non-const pointer and modify it in place (as an optimization). Canvas
    237      *  may do this to implement helpers such as drawOval, by placing a temp
    238      *  path on the stack to hold the representation of the oval.
    239      *
    240      *  If prePathMatrix is not null, it should logically be applied before any
    241      *  stroking or other effects. If there are no effects on the paint that
    242      *  affect the geometry/rasterization, then the pre matrix can just be
    243      *  pre-concated with the current matrix.
    244      */
    245     virtual void drawPath(const SkDraw&, const SkPath& path,
    246                           const SkPaint& paint,
    247                           const SkMatrix* prePathMatrix = NULL,
    248                           bool pathIsMutable = false) = 0;
    249     virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
    250                             const SkMatrix& matrix, const SkPaint& paint) = 0;
    251     virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,
    252                             int x, int y, const SkPaint& paint) = 0;
    253 
    254     /**
    255      *  The default impl. will create a bitmap-shader from the bitmap,
    256      *  and call drawRect with it.
    257      */
    258     virtual void drawBitmapRect(const SkDraw&, const SkBitmap&,
    259                                 const SkRect* srcOrNull, const SkRect& dst,
    260                                 const SkPaint& paint,
    261                                 SkCanvas::DrawBitmapRectFlags flags) = 0;
    262 
    263     /**
    264      *  Does not handle text decoration.
    265      *  Decorations (underline and stike-thru) will be handled by SkCanvas.
    266      */
    267     virtual void drawText(const SkDraw&, const void* text, size_t len,
    268                           SkScalar x, SkScalar y, const SkPaint& paint) = 0;
    269     virtual void drawPosText(const SkDraw&, const void* text, size_t len,
    270                              const SkScalar pos[], SkScalar constY,
    271                              int scalarsPerPos, const SkPaint& paint) = 0;
    272     virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len,
    273                                 const SkPath& path, const SkMatrix* matrix,
    274                                 const SkPaint& paint) = 0;
    275     virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount,
    276                               const SkPoint verts[], const SkPoint texs[],
    277                               const SkColor colors[], SkXfermode* xmode,
    278                               const uint16_t indices[], int indexCount,
    279                               const SkPaint& paint) = 0;
    280     /** The SkDevice passed will be an SkDevice which was returned by a call to
    281         onCreateCompatibleDevice on this device with kSaveLayer_Usage.
    282      */
    283     virtual void drawDevice(const SkDraw&, SkBaseDevice*, int x, int y,
    284                             const SkPaint&) = 0;
    285 
    286     // DEPRECATED -- will remove this once the subclass stop overriding it
    287     virtual void drawPosTextOnPath(const SkDraw&, const void* text, size_t len,
    288                                    const SkPoint pos[], const SkPaint&,
    289                                    const SkPath&, const SkMatrix*) {}
    290 
    291     /**
    292      *  On success (returns true), copy the device pixels into the bitmap.
    293      *  On failure, the bitmap parameter is left unchanged and false is
    294      *  returned.
    295      *
    296      *  The device's pixels are converted to the bitmap's config. The only
    297      *  supported config is kARGB_8888_Config, though this is likely to be
    298      *  relaxed in  the future. The meaning of config kARGB_8888_Config is
    299      *  modified by the enum param config8888. The default value interprets
    300      *  kARGB_8888_Config as SkPMColor
    301      *
    302      *  If the bitmap has pixels already allocated, the device pixels will be
    303      *  written there. If not, bitmap->allocPixels() will be called
    304      *  automatically. If the bitmap is backed by a texture readPixels will
    305      *  fail.
    306      *
    307      *  The actual pixels written is the intersection of the device's bounds,
    308      *  and the rectangle formed by the bitmap's width,height and the specified
    309      *  x,y. If bitmap pixels extend outside of that intersection, they will not
    310      *  be modified.
    311      *
    312      *  Other failure conditions:
    313      *    * If the device is not a raster device (e.g. PDF) then readPixels will
    314      *      fail.
    315      *    * If bitmap is texture-backed then readPixels will fail. (This may be
    316      *      relaxed in the future.)
    317      */
    318     bool readPixels(SkBitmap* bitmap,
    319                     int x, int y,
    320                     SkCanvas::Config8888 config8888);
    321 
    322     ///////////////////////////////////////////////////////////////////////////
    323 
    324     /** Update as needed the pixel value in the bitmap, so that the caller can
    325         access the pixels directly.
    326         @return The device contents as a bitmap
    327     */
    328     virtual const SkBitmap& onAccessBitmap() = 0;
    329 
    330     /**
    331      * Implements readPixels API. The caller will ensure that:
    332      *  1. bitmap has pixel config kARGB_8888_Config.
    333      *  2. bitmap has pixels.
    334      *  3. The rectangle (x, y, x + bitmap->width(), y + bitmap->height()) is
    335      *     contained in the device bounds.
    336      */
    337     virtual bool onReadPixels(const SkBitmap& bitmap,
    338                               int x, int y,
    339                               SkCanvas::Config8888 config8888) = 0;
    340 
    341     /** Called when this device is installed into a Canvas. Balanced by a call
    342         to unlockPixels() when the device is removed from a Canvas.
    343     */
    344     virtual void lockPixels() = 0;
    345     virtual void unlockPixels() = 0;
    346 
    347     /**
    348      *  Returns true if the device allows processing of this imagefilter. If
    349      *  false is returned, then the filter is ignored. This may happen for
    350      *  some subclasses that do not support pixel manipulations after drawing
    351      *  has occurred (e.g. printing). The default implementation returns true.
    352      */
    353     virtual bool allowImageFilter(SkImageFilter*) = 0;
    354 
    355     /**
    356      *  Override and return true for filters that the device can handle
    357      *  intrinsically. Doing so means that SkCanvas will pass-through this
    358      *  filter to drawSprite and drawDevice (and potentially filterImage).
    359      *  Returning false means the SkCanvas will have apply the filter itself,
    360      *  and just pass the resulting image to the device.
    361      */
    362     virtual bool canHandleImageFilter(SkImageFilter*) = 0;
    363 
    364     /**
    365      *  Related (but not required) to canHandleImageFilter, this method returns
    366      *  true if the device could apply the filter to the src bitmap and return
    367      *  the result (and updates offset as needed).
    368      *  If the device does not recognize or support this filter,
    369      *  it just returns false and leaves result and offset unchanged.
    370      */
    371     virtual bool filterImage(SkImageFilter*, const SkBitmap&, const SkMatrix&,
    372                              SkBitmap* result, SkIPoint* offset) = 0;
    373 
    374     // This is equal kBGRA_Premul_Config8888 or kRGBA_Premul_Config8888 if
    375     // either is identical to kNative_Premul_Config8888. Otherwise, -1.
    376     static const SkCanvas::Config8888 kPMColorAlias;
    377 
    378 private:
    379     friend class SkCanvas;
    380     friend struct DeviceCM; //for setMatrixClip
    381     friend class SkDraw;
    382     friend class SkDrawIter;
    383     friend class SkDeviceFilteredPaint;
    384     friend class SkDeviceImageFilterProxy;
    385 
    386     friend class SkSurface_Raster;
    387 
    388     // used to change the backend's pixels (and possibly config/rowbytes)
    389     // but cannot change the width/height, so there should be no change to
    390     // any clip information.
    391     // TODO: move to SkBitmapDevice
    392     virtual void replaceBitmapBackendForRasterSurface(const SkBitmap&) = 0;
    393 
    394     // just called by SkCanvas when built as a layer
    395     void setOrigin(int x, int y) { fOrigin.set(x, y); }
    396     // just called by SkCanvas for saveLayer
    397     SkBaseDevice* createCompatibleDeviceForSaveLayer(SkBitmap::Config config,
    398                                                      int width, int height,
    399                                                      bool isOpaque);
    400 
    401     /**
    402      * Subclasses should override this to implement createCompatibleDevice.
    403      */
    404     virtual SkBaseDevice* onCreateCompatibleDevice(SkBitmap::Config config,
    405                                                    int width, int height,
    406                                                    bool isOpaque,
    407                                                    Usage usage) = 0;
    408 
    409     /** Causes any deferred drawing to the device to be completed.
    410      */
    411     virtual void flush() = 0;
    412 
    413     SkIPoint    fOrigin;
    414     SkMetaData* fMetaData;
    415     /**
    416      *  Leaky properties are those which the device should be applying but it isn't.
    417      *  These properties will be applied by the draw, when and as it can.
    418      *  If the device does handle a property, that property should be set to the identity value
    419      *  for that property, effectively making it non-leaky.
    420      */
    421     SkDeviceProperties fLeakyProperties;
    422 
    423 #ifdef SK_DEBUG
    424     bool        fAttachedToCanvas;
    425 #endif
    426 
    427     typedef SkRefCnt INHERITED;
    428 };
    429 
    430 #endif
    431