1 2 /* 3 * Copyright 2006 The Android Open Source Project 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 10 #ifndef SkDraw_DEFINED 11 #define SkDraw_DEFINED 12 13 #include "SkCanvas.h" 14 #include "SkMask.h" 15 #include "SkPaint.h" 16 17 class SkBitmap; 18 class SkBounder; 19 class SkClipStack; 20 class SkBaseDevice; 21 class SkMatrix; 22 class SkPath; 23 class SkRegion; 24 class SkRasterClip; 25 struct SkDrawProcs; 26 struct SkRect; 27 class SkRRect; 28 29 class SkDraw { 30 public: 31 SkDraw(); 32 SkDraw(const SkDraw& src); 33 34 void drawPaint(const SkPaint&) const; 35 void drawPoints(SkCanvas::PointMode, size_t count, const SkPoint[], 36 const SkPaint&, bool forceUseDevice = false) const; 37 void drawRect(const SkRect&, const SkPaint&) const; 38 void drawRRect(const SkRRect&, const SkPaint&) const; 39 /** 40 * To save on mallocs, we allow a flag that tells us that srcPath is 41 * mutable, so that we don't have to make copies of it as we transform it. 42 * 43 * If prePathMatrix is not null, it should logically be applied before any 44 * stroking or other effects. If there are no effects on the paint that 45 * affect the geometry/rasterization, then the pre matrix can just be 46 * pre-concated with the current matrix. 47 */ 48 void drawPath(const SkPath& path, const SkPaint& paint, 49 const SkMatrix* prePathMatrix, bool pathIsMutable) const { 50 this->drawPath(path, paint, prePathMatrix, pathIsMutable, false); 51 } 52 53 void drawPath(const SkPath& path, const SkPaint& paint) const { 54 this->drawPath(path, paint, NULL, false, false); 55 } 56 57 void drawBitmap(const SkBitmap&, const SkMatrix&, const SkPaint&) const; 58 void drawSprite(const SkBitmap&, int x, int y, const SkPaint&) const; 59 void drawText(const char text[], size_t byteLength, SkScalar x, 60 SkScalar y, const SkPaint& paint) const; 61 void drawPosText(const char text[], size_t byteLength, 62 const SkScalar pos[], SkScalar constY, 63 int scalarsPerPosition, const SkPaint& paint) const; 64 void drawTextOnPath(const char text[], size_t byteLength, 65 const SkPath&, const SkMatrix*, const SkPaint&) const; 66 void drawVertices(SkCanvas::VertexMode mode, int count, 67 const SkPoint vertices[], const SkPoint textures[], 68 const SkColor colors[], SkXfermode* xmode, 69 const uint16_t indices[], int ptCount, 70 const SkPaint& paint) const; 71 72 /** 73 * Overwrite the target with the path's coverage (i.e. its mask). 74 * Will overwrite the entire device, so it need not be zero'd first. 75 * 76 * Only device A8 is supported right now. 77 */ 78 void drawPathCoverage(const SkPath& src, const SkPaint& paint) const { 79 this->drawPath(src, paint, NULL, false, true); 80 } 81 82 /** Helper function that creates a mask from a path and an optional maskfilter. 83 Note however, that the resulting mask will not have been actually filtered, 84 that must be done afterwards (by calling filterMask). The maskfilter is provided 85 solely to assist in computing the mask's bounds (if the mode requests that). 86 */ 87 static bool DrawToMask(const SkPath& devPath, const SkIRect* clipBounds, 88 const SkMaskFilter*, const SkMatrix* filterMatrix, 89 SkMask* mask, SkMask::CreateMode mode, 90 SkPaint::Style style); 91 92 enum RectType { 93 kHair_RectType, 94 kFill_RectType, 95 kStroke_RectType, 96 kPath_RectType 97 }; 98 99 /** 100 * Based on the paint's style, strokeWidth, and the matrix, classify how 101 * to draw the rect. If no special-case is available, returns 102 * kPath_RectType. 103 * 104 * Iff RectType == kStroke_RectType, then strokeSize is set to the device 105 * width and height of the stroke. 106 */ 107 static RectType ComputeRectType(const SkPaint&, const SkMatrix&, 108 SkPoint* strokeSize); 109 110 void drawText_asPaths(const char text[], size_t byteLength, 111 SkScalar x, SkScalar y, const SkPaint&) const; 112 void drawPosText_asPaths(const char text[], size_t byteLength, 113 const SkScalar pos[], SkScalar constY, 114 int scalarsPerPosition, const SkPaint&) const; 115 116 private: 117 void drawDevMask(const SkMask& mask, const SkPaint&) const; 118 void drawBitmapAsMask(const SkBitmap&, const SkPaint&) const; 119 120 void drawPath(const SkPath&, const SkPaint&, const SkMatrix* preMatrix, 121 bool pathIsMutable, bool drawCoverage) const; 122 123 /** 124 * Return the current clip bounds, in local coordinates, with slop to account 125 * for antialiasing or hairlines (i.e. device-bounds outset by 1, and then 126 * run through the inverse of the matrix). 127 * 128 * If the matrix cannot be inverted, or the current clip is empty, return 129 * false and ignore bounds parameter. 130 */ 131 bool SK_WARN_UNUSED_RESULT 132 computeConservativeLocalClipBounds(SkRect* bounds) const; 133 134 static bool ShouldDrawTextAsPaths(const SkPaint&, const SkMatrix&); 135 136 public: 137 const SkBitmap* fBitmap; // required 138 const SkMatrix* fMatrix; // required 139 const SkRegion* fClip; // DEPRECATED 140 const SkRasterClip* fRC; // required 141 142 const SkClipStack* fClipStack; // optional 143 SkBaseDevice* fDevice; // optional 144 SkBounder* fBounder; // optional 145 SkDrawProcs* fProcs; // optional 146 147 #ifdef SK_DEBUG 148 void validate() const; 149 #else 150 void validate() const {} 151 #endif 152 }; 153 154 #endif 155