Home | History | Annotate | Download | only in core
      1 /*
      2  * Copyright 2012 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef SkSurface_DEFINED
      9 #define SkSurface_DEFINED
     10 
     11 #include "SkRefCnt.h"
     12 #include "SkImage.h"
     13 
     14 class SkCanvas;
     15 class SkPaint;
     16 class GrContext;
     17 class GrRenderTarget;
     18 
     19 /**
     20  *  SkSurface represents the backend/results of drawing to a canvas. For raster
     21  *  drawing, the surface will be pixels, but (for example) when drawing into
     22  *  a PDF or Picture canvas, the surface stores the recorded commands.
     23  *
     24  *  To draw into a canvas, first create the appropriate type of Surface, and
     25  *  then request the canvas from the surface.
     26  */
     27 class SK_API SkSurface : public SkRefCnt {
     28 public:
     29     SK_DECLARE_INST_COUNT(SkSurface)
     30 
     31     /**
     32      *  Create a new surface, using the specified pixels/rowbytes as its
     33      *  backend.
     34      *
     35      *  If the requested surface cannot be created, or the request is not a
     36      *  supported configuration, NULL will be returned.
     37      */
     38     static SkSurface* NewRasterDirect(const SkImageInfo&, void* pixels, size_t rowBytes);
     39 
     40     /**
     41      *  Return a new surface, with the memory for the pixels automatically
     42      *  allocated.
     43      *
     44      *  If the requested surface cannot be created, or the request is not a
     45      *  supported configuration, NULL will be returned.
     46      */
     47     static SkSurface* NewRaster(const SkImageInfo&);
     48 
     49     /**
     50      *  Helper version of NewRaster. It creates a SkImageInfo with the
     51      *  specified width and height, and populates the rest of info to match
     52      *  pixels in SkPMColor format.
     53      */
     54     static SkSurface* NewRasterPMColor(int width, int height) {
     55         SkImageInfo info = {
     56             width, height, kPMColor_SkColorType, kPremul_SkAlphaType
     57         };
     58         return NewRaster(info);
     59     }
     60 
     61     /**
     62      *  Return a new surface whose contents will be recorded into a picture.
     63      *  When this surface is drawn into another canvas, its contents will be
     64      *  "replayed" into that canvas.
     65      */
     66     static SkSurface* NewPicture(int width, int height);
     67 
     68     /**
     69      *  Return a new surface using the specified render target.
     70      */
     71     static SkSurface* NewRenderTargetDirect(GrContext*, GrRenderTarget*);
     72 
     73     /**
     74      *  Return a new surface whose contents will be drawn to an offscreen
     75      *  render target, allocated by the surface.
     76      */
     77     static SkSurface* NewRenderTarget(GrContext*, const SkImageInfo&, int sampleCount = 0);
     78 
     79     int width() const { return fWidth; }
     80     int height() const { return fHeight; }
     81 
     82     /**
     83      *  Returns a unique non-zero, unique value identifying the content of this
     84      *  surface. Each time the content is changed changed, either by drawing
     85      *  into this surface, or explicitly calling notifyContentChanged()) this
     86      *  method will return a new value.
     87      *
     88      *  If this surface is empty (i.e. has a zero-dimention), this will return
     89      *  0.
     90      */
     91     uint32_t generationID();
     92 
     93     /**
     94      *  Modes that can be passed to notifyContentWillChange
     95      */
     96     enum ContentChangeMode {
     97         /**
     98          *  Use this mode if it is known that the upcoming content changes will
     99          *  clear or overwrite prior contents, thus making them discardable.
    100          */
    101         kDiscard_ContentChangeMode,
    102         /**
    103          *  Use this mode if prior surface contents need to be preserved or
    104          *  if in doubt.
    105          */
    106         kRetain_ContentChangeMode,
    107     };
    108 
    109     /**
    110      *  Call this if the contents are about to change. This will (lazily) force a new
    111      *  value to be returned from generationID() when it is called next.
    112      */
    113     void notifyContentWillChange(ContentChangeMode mode);
    114 
    115     /**
    116      *  Return a canvas that will draw into this surface. This will always
    117      *  return the same canvas for a given surface, and is manged/owned by the
    118      *  surface. It should not be used when its parent surface has gone out of
    119      *  scope.
    120      */
    121     SkCanvas* getCanvas();
    122 
    123     /**
    124      *  Return a new surface that is "compatible" with this one, in that it will
    125      *  efficiently be able to be drawn into this surface. Typical calling
    126      *  pattern:
    127      *
    128      *  SkSurface* A = SkSurface::New...();
    129      *  SkCanvas* canvasA = surfaceA->newCanvas();
    130      *  ...
    131      *  SkSurface* surfaceB = surfaceA->newSurface(...);
    132      *  SkCanvas* canvasB = surfaceB->newCanvas();
    133      *  ... // draw using canvasB
    134      *  canvasA->drawSurface(surfaceB); // <--- this will always be optimal!
    135      */
    136     SkSurface* newSurface(const SkImageInfo&);
    137 
    138     /**
    139      *  Returns an image of the current state of the surface pixels up to this
    140      *  point. Subsequent changes to the surface (by drawing into its canvas)
    141      *  will not be reflected in this image.
    142      */
    143     SkImage* newImageSnapshot();
    144 
    145     /**
    146      *  Thought the caller could get a snapshot image explicitly, and draw that,
    147      *  it seems that directly drawing a surface into another canvas might be
    148      *  a common pattern, and that we could possibly be more efficient, since
    149      *  we'd know that the "snapshot" need only live until we've handed it off
    150      *  to the canvas.
    151      */
    152     void draw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*);
    153 
    154 protected:
    155     SkSurface(int width, int height);
    156 
    157     // called by subclass if their contents have changed
    158     void dirtyGenerationID() {
    159         fGenerationID = 0;
    160     }
    161 
    162 private:
    163     const int   fWidth;
    164     const int   fHeight;
    165     uint32_t    fGenerationID;
    166 
    167     typedef SkRefCnt INHERITED;
    168 };
    169 
    170 #endif
    171