1 /* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef GrResource_DEFINED 9 #define GrResource_DEFINED 10 11 #include "SkRefCnt.h" 12 #include "SkTInternalLList.h" 13 14 class GrGpu; 15 class GrContext; 16 class GrResourceEntry; 17 18 /** 19 * Base class for the GPU resources created by a GrContext. 20 */ 21 class GrResource : public SkRefCnt { 22 public: 23 SK_DECLARE_INST_COUNT(GrResource) 24 25 /** 26 * Frees the resource in the underlying 3D API. It must be safe to call this 27 * when the resource has been previously abandoned. 28 */ 29 void release(); 30 31 /** 32 * Removes references to objects in the underlying 3D API without freeing 33 * them. Used when the API context has been torn down before the GrContext. 34 */ 35 void abandon(); 36 37 /** 38 * Tests whether a resource has been abandoned or released. All resources 39 * will be in this state after their creating GrContext is destroyed or has 40 * contextLost called. It's up to the client to test isValid() before 41 * attempting to use a resource if it holds refs on resources across 42 * ~GrContext, freeResources with the force flag, or contextLost. 43 * 44 * @return true if the resource has been released or abandoned, 45 * false otherwise. 46 */ 47 bool isValid() const { return NULL != fGpu; } 48 49 /** 50 * Retrieves the size of the object in GPU memory. This is approximate since 51 * we aren't aware of additional padding or copies made by the driver. 52 * 53 * @return the size of the buffer in bytes 54 */ 55 virtual size_t sizeInBytes() const = 0; 56 57 /** 58 * Retrieves the context that owns the resource. Note that it is possible 59 * for this to return NULL. When resources have been release()ed or 60 * abandon()ed they no longer have an owning context. Destroying a 61 * GrContext automatically releases all its resources. 62 */ 63 const GrContext* getContext() const; 64 GrContext* getContext(); 65 66 void setCacheEntry(GrResourceEntry* cacheEntry) { fCacheEntry = cacheEntry; } 67 GrResourceEntry* getCacheEntry() { return fCacheEntry; } 68 69 void incDeferredRefCount() const { 70 SkASSERT(fDeferredRefCount >= 0); 71 ++fDeferredRefCount; 72 } 73 74 void decDeferredRefCount() const { 75 SkASSERT(fDeferredRefCount > 0); 76 --fDeferredRefCount; 77 if (0 == fDeferredRefCount && this->needsDeferredUnref()) { 78 SkASSERT(this->getRefCnt() > 1); 79 this->unref(); 80 } 81 } 82 83 int getDeferredRefCount() const { return fDeferredRefCount; } 84 85 void setNeedsDeferredUnref() { fFlags |= kDeferredUnref_FlagBit; } 86 87 protected: 88 /** 89 * isWrapped indicates we have wrapped a client-created backend resource in a GrResource. If it 90 * is true then the client is responsible for the lifetime of the underlying backend resource. 91 * Otherwise, our onRelease() should free the resource. 92 */ 93 GrResource(GrGpu* gpu, bool isWrapped); 94 virtual ~GrResource(); 95 96 GrGpu* getGpu() const { return fGpu; } 97 98 // Derived classes should always call their parent class' onRelease 99 // and onAbandon methods in their overrides. 100 virtual void onRelease() {}; 101 virtual void onAbandon() {}; 102 103 bool isInCache() const { return NULL != fCacheEntry; } 104 bool isWrapped() const { return kWrapped_FlagBit & fFlags; } 105 bool needsDeferredUnref() const { return SkToBool(kDeferredUnref_FlagBit & fFlags); } 106 107 private: 108 #ifdef SK_DEBUG 109 friend class GrGpu; // for assert in GrGpu to access getGpu 110 #endif 111 112 // We're in an internal doubly linked list 113 SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrResource); 114 115 GrGpu* fGpu; // not reffed. The GrGpu can be deleted while there 116 // are still live GrResources. It will call 117 // release() on all such resources in its 118 // destructor. 119 GrResourceEntry* fCacheEntry; // NULL if not in cache 120 mutable int fDeferredRefCount; // How many references in deferred drawing buffers. 121 122 enum Flags { 123 /** 124 * This resource wraps a GPU resource given to us by the user. 125 * Lifetime management is left up to the user (i.e., we will not 126 * free it). 127 */ 128 kWrapped_FlagBit = 0x1, 129 130 /** 131 * This texture should be de-refed when the deferred ref count goes 132 * to zero. A resource gets into this state when the resource cache 133 * is holding a ref-of-obligation (i.e., someone needs to own it but 134 * no one else wants to) but doesn't really want to keep it around. 135 */ 136 kDeferredUnref_FlagBit = 0x2, 137 }; 138 uint32_t fFlags; 139 140 typedef SkRefCnt INHERITED; 141 }; 142 143 #endif 144