1 2 /* 3 * Copyright 2012 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 #ifndef SkTileGrid_DEFINED 10 #define SkTileGrid_DEFINED 11 12 #include "SkBBoxHierarchy.h" 13 #include "SkPictureStateTree.h" 14 #include "SkTileGridPicture.h" // for TileGridInfo 15 16 /** 17 * Subclass of SkBBoxHierarchy that stores elements in buckets that correspond 18 * to tile regions, disposed in a regular grid. This is useful when the tile 19 * structure that will be use in search() calls is known prior to insertion. 20 * Calls to search will return in constant time. 21 * 22 * Note: Current implementation of search() only supports looking-up regions 23 * that are an exact match to a single tile. Implementation could be augmented 24 * to support arbitrary rectangles, but performance would be sub-optimal. 25 */ 26 class SkTileGrid : public SkBBoxHierarchy { 27 public: 28 enum { 29 // Number of tiles for which data is allocated on the stack in 30 // SkTileGrid::search. If malloc becomes a bottleneck, we may consider 31 // increasing this number. Typical large web page, say 2k x 16k, would 32 // require 512 tiles of size 256 x 256 pixels. 33 kStackAllocationTileCount = 1024 34 }; 35 36 typedef void* (*SkTileGridNextDatumFunctionPtr)(SkTDArray<void*>** tileData, SkAutoSTArray<kStackAllocationTileCount, int>& tileIndices); 37 38 SkTileGrid(int xTileCount, int yTileCount, const SkTileGridPicture::TileGridInfo& info, 39 SkTileGridNextDatumFunctionPtr nextDatumFunction); 40 41 virtual ~SkTileGrid(); 42 43 /** 44 * Insert a data pointer and corresponding bounding box 45 * @param data The data pointer, may be NULL 46 * @param bounds The bounding box, should not be empty 47 * @param defer Ignored, TileArray does not defer insertions 48 */ 49 virtual void insert(void* data, const SkIRect& bounds, bool) SK_OVERRIDE; 50 51 virtual void flushDeferredInserts() SK_OVERRIDE {}; 52 53 /** 54 * Populate 'results' with data pointers corresponding to bounding boxes that intersect 'query' 55 * The query argument is expected to be an exact match to a tile of the grid 56 */ 57 virtual void search(const SkIRect& query, SkTDArray<void*>* results) SK_OVERRIDE; 58 59 virtual void clear() SK_OVERRIDE; 60 61 /** 62 * Gets the number of insertions 63 */ 64 virtual int getCount() const SK_OVERRIDE; 65 66 virtual void rewindInserts() SK_OVERRIDE; 67 68 // Used by search() and in SkTileGridHelper implementations 69 enum { 70 kTileFinished = -1, 71 }; 72 private: 73 SkTDArray<void*>& tile(int x, int y); 74 75 int fXTileCount, fYTileCount, fTileCount; 76 SkTileGridPicture::TileGridInfo fInfo; 77 SkTDArray<void*>* fTileData; 78 int fInsertionCount; 79 SkIRect fGridBounds; 80 SkTileGridNextDatumFunctionPtr fNextDatumFunction; 81 82 friend class TileGridTest; 83 typedef SkBBoxHierarchy INHERITED; 84 }; 85 86 /** 87 * Generic implementation for SkTileGridNextDatumFunctionPtr. user code may instantiate 88 * this template to get a valid SkTileGridNextDatumFunction implementation 89 * 90 * Returns the next element of tileData[i][tileIndices[i]] for all i and advances 91 * tileIndices[] past them. The order in which data are returned by successive 92 * calls to this method must reflect the order in which the were originally 93 * recorded into the tile grid. 94 * 95 * \param tileData array of pointers to arrays of tile data 96 * \param tileIndices per-tile data indices, indices are incremented for tiles that contain 97 * the next datum. 98 * \tparam T a type to which it is safe to cast a datum and that has an operator < 99 * such that 'a < b' is true if 'a' was inserted into the tile grid before 'b'. 100 */ 101 template <typename T> 102 void* SkTileGridNextDatum(SkTDArray<void*>** tileData, SkAutoSTArray<SkTileGrid::kStackAllocationTileCount, int>& tileIndices) { 103 T* minVal = NULL; 104 int tileCount = tileIndices.count(); 105 int minIndex = tileCount; 106 int maxIndex = 0; 107 // Find the next Datum; track where it's found so we reduce the size of the second loop. 108 for (int tile = 0; tile < tileCount; ++tile) { 109 int pos = tileIndices[tile]; 110 if (pos != SkTileGrid::kTileFinished) { 111 T* candidate = (T*)(*tileData[tile])[pos]; 112 if (NULL == minVal || (*candidate) < (*minVal)) { 113 minVal = candidate; 114 minIndex = tile; 115 maxIndex = tile; 116 } else if (!((*minVal) < (*candidate))) { 117 // We don't require operator==; if !(candidate<minVal) && !(minVal<candidate), 118 // candidate==minVal and we have to add this tile to the range searched. 119 maxIndex = tile; 120 } 121 } 122 } 123 // Increment indices past the next datum 124 if (minVal != NULL) { 125 for (int tile = minIndex; tile <= maxIndex; ++tile) { 126 int pos = tileIndices[tile]; 127 if (pos != SkTileGrid::kTileFinished && (*tileData[tile])[pos] == minVal) { 128 if (++(tileIndices[tile]) >= tileData[tile]->count()) { 129 tileIndices[tile] = SkTileGrid::kTileFinished; 130 } 131 } 132 } 133 return minVal; 134 } 135 return NULL; 136 } 137 138 #endif 139