1 /* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "SkTypes.h" 9 10 #include "SkDWriteGeometrySink.h" 11 #include "SkFloatUtils.h" 12 #include "SkPath.h" 13 14 #include <dwrite.h> 15 #include <d2d1.h> 16 17 SkDWriteGeometrySink::SkDWriteGeometrySink(SkPath* path) : fRefCount(1), fPath(path) { } 18 19 SkDWriteGeometrySink::~SkDWriteGeometrySink() { } 20 21 HRESULT STDMETHODCALLTYPE SkDWriteGeometrySink::QueryInterface(REFIID iid, void **object) { 22 if (NULL == object) { 23 return E_INVALIDARG; 24 } 25 if (iid == __uuidof(IUnknown) || iid == __uuidof(IDWriteGeometrySink)) { 26 *object = static_cast<IDWriteGeometrySink*>(this); 27 this->AddRef(); 28 return S_OK; 29 } else { 30 *object = NULL; 31 return E_NOINTERFACE; 32 } 33 } 34 35 ULONG STDMETHODCALLTYPE SkDWriteGeometrySink::AddRef(void) { 36 return static_cast<ULONG>(InterlockedIncrement(&fRefCount)); 37 } 38 39 ULONG STDMETHODCALLTYPE SkDWriteGeometrySink::Release(void) { 40 ULONG res = static_cast<ULONG>(InterlockedDecrement(&fRefCount)); 41 if (0 == res) { 42 delete this; 43 } 44 return res; 45 } 46 47 void STDMETHODCALLTYPE SkDWriteGeometrySink::SetFillMode(D2D1_FILL_MODE fillMode) { 48 switch (fillMode) { 49 case D2D1_FILL_MODE_ALTERNATE: 50 fPath->setFillType(SkPath::kEvenOdd_FillType); 51 break; 52 case D2D1_FILL_MODE_WINDING: 53 fPath->setFillType(SkPath::kWinding_FillType); 54 break; 55 default: 56 SkDEBUGFAIL("Unknown D2D1_FILL_MODE."); 57 break; 58 } 59 } 60 61 void STDMETHODCALLTYPE SkDWriteGeometrySink::SetSegmentFlags(D2D1_PATH_SEGMENT vertexFlags) { 62 if (vertexFlags == D2D1_PATH_SEGMENT_NONE || vertexFlags == D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN) { 63 SkDEBUGFAIL("Invalid D2D1_PATH_SEGMENT value."); 64 } 65 } 66 67 void STDMETHODCALLTYPE SkDWriteGeometrySink::BeginFigure(D2D1_POINT_2F startPoint, D2D1_FIGURE_BEGIN figureBegin) { 68 fPath->moveTo(startPoint.x, startPoint.y); 69 if (figureBegin == D2D1_FIGURE_BEGIN_HOLLOW) { 70 SkDEBUGFAIL("Invalid D2D1_FIGURE_BEGIN value."); 71 } 72 } 73 74 void STDMETHODCALLTYPE SkDWriteGeometrySink::AddLines(const D2D1_POINT_2F *points, UINT pointsCount) { 75 for (const D2D1_POINT_2F *end = &points[pointsCount]; points < end; ++points) { 76 fPath->lineTo(points->x, points->y); 77 } 78 } 79 80 static bool approximately_equal(float a, float b) { 81 const SkFloatingPoint<float, 10> lhs(a), rhs(b); 82 return lhs.AlmostEquals(rhs); 83 } 84 85 typedef struct { 86 float x; 87 float y; 88 } Cubic[4], Quadratic[3]; 89 90 static bool check_quadratic(const Cubic& cubic, Quadratic& reduction) { 91 float dx10 = cubic[1].x - cubic[0].x; 92 float dx23 = cubic[2].x - cubic[3].x; 93 float midX = cubic[0].x + dx10 * 3 / 2; 94 //NOTE: !approximately_equal(midX - cubic[3].x, dx23 * 3 / 2) 95 //does not work as subnormals get in between the left side and 0. 96 if (!approximately_equal(midX, (dx23 * 3 / 2) + cubic[3].x)) { 97 return false; 98 } 99 float dy10 = cubic[1].y - cubic[0].y; 100 float dy23 = cubic[2].y - cubic[3].y; 101 float midY = cubic[0].y + dy10 * 3 / 2; 102 if (!approximately_equal(midY, (dy23 * 3 / 2) + cubic[3].y)) { 103 return false; 104 } 105 reduction[0] = cubic[0]; 106 reduction[1].x = midX; 107 reduction[1].y = midY; 108 reduction[2] = cubic[3]; 109 return true; 110 } 111 112 void STDMETHODCALLTYPE SkDWriteGeometrySink::AddBeziers(const D2D1_BEZIER_SEGMENT *beziers, UINT beziersCount) { 113 SkPoint lastPt; 114 fPath->getLastPt(&lastPt); 115 D2D1_POINT_2F prevPt = { SkScalarToFloat(lastPt.fX), SkScalarToFloat(lastPt.fY) }; 116 117 for (const D2D1_BEZIER_SEGMENT *end = &beziers[beziersCount]; beziers < end; ++beziers) { 118 Cubic cubic = { { prevPt.x, prevPt.y }, 119 { beziers->point1.x, beziers->point1.y }, 120 { beziers->point2.x, beziers->point2.y }, 121 { beziers->point3.x, beziers->point3.y }, }; 122 Quadratic quadratic; 123 if (check_quadratic(cubic, quadratic)) { 124 fPath->quadTo(quadratic[1].x, quadratic[1].y, 125 quadratic[2].x, quadratic[2].y); 126 } else { 127 fPath->cubicTo(beziers->point1.x, beziers->point1.y, 128 beziers->point2.x, beziers->point2.y, 129 beziers->point3.x, beziers->point3.y); 130 } 131 prevPt = beziers->point3; 132 } 133 } 134 135 void STDMETHODCALLTYPE SkDWriteGeometrySink::EndFigure(D2D1_FIGURE_END figureEnd) { 136 fPath->close(); 137 } 138 139 HRESULT SkDWriteGeometrySink::Close() { 140 return S_OK; 141 } 142 143 HRESULT SkDWriteGeometrySink::Create(SkPath* path, IDWriteGeometrySink** geometryToPath) { 144 *geometryToPath = new SkDWriteGeometrySink(path); 145 return S_OK; 146 } 147