Home | History | Annotate | Download | only in tests
      1 /*
      2  * Copyright 2011 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "Test.h"
      9 #include "TestClassDef.h"
     10 #include "SkShader.h"
     11 #include "SkGradientShader.h"
     12 #include "SkColorShader.h"
     13 
     14 static void test_bitmap(skiatest::Reporter* reporter) {
     15     SkBitmap bmp;
     16     bmp.setConfig(SkBitmap::kARGB_8888_Config, 2, 2);
     17 
     18     // test 1: bitmap without pixel data
     19     SkShader* shader = SkShader::CreateBitmapShader(bmp,
     20         SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
     21     REPORTER_ASSERT(reporter, shader);
     22     REPORTER_ASSERT(reporter, !shader->isOpaque());
     23     shader->unref();
     24 
     25     // From this point on, we have pixels
     26     bmp.allocPixels();
     27 
     28     // test 2: not opaque by default
     29     shader = SkShader::CreateBitmapShader(bmp,
     30         SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
     31     REPORTER_ASSERT(reporter, shader);
     32     REPORTER_ASSERT(reporter, !shader->isOpaque());
     33     shader->unref();
     34 
     35     // test 3: explicitly opaque
     36     bmp.setAlphaType(kOpaque_SkAlphaType);
     37     shader = SkShader::CreateBitmapShader(bmp,
     38         SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
     39     REPORTER_ASSERT(reporter, shader);
     40     REPORTER_ASSERT(reporter, shader->isOpaque());
     41     shader->unref();
     42 
     43     // test 4: explicitly not opaque
     44     bmp.setAlphaType(kPremul_SkAlphaType);
     45     shader = SkShader::CreateBitmapShader(bmp,
     46         SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
     47     REPORTER_ASSERT(reporter, shader);
     48     REPORTER_ASSERT(reporter, !shader->isOpaque());
     49     shader->unref();
     50 
     51 }
     52 
     53 static void test_gradient(skiatest::Reporter* reporter)
     54 {
     55     SkPoint pts[2];
     56     pts[0].iset(0, 0);
     57     pts[1].iset(1, 0);
     58     SkColor colors[2];
     59     SkScalar pos[2] = {SkIntToScalar(0), SkIntToScalar(1)};
     60     int count = 2;
     61     SkShader::TileMode mode = SkShader::kClamp_TileMode;
     62 
     63     // test 1: all opaque
     64     colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
     65     colors[1] = SkColorSetARGB(0xFF, 0, 0, 0);
     66     SkShader* grad = SkGradientShader::CreateLinear(pts, colors, pos, count,
     67                                                     mode);
     68     REPORTER_ASSERT(reporter, grad);
     69     REPORTER_ASSERT(reporter, grad->isOpaque());
     70     grad->unref();
     71 
     72     // test 2: all 0 alpha
     73     colors[0] = SkColorSetARGB(0, 0, 0, 0);
     74     colors[1] = SkColorSetARGB(0, 0, 0, 0);
     75     grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode);
     76     REPORTER_ASSERT(reporter, grad);
     77     REPORTER_ASSERT(reporter, !grad->isOpaque());
     78     grad->unref();
     79 
     80     // test 3: one opaque, one transparent
     81     colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
     82     colors[1] = SkColorSetARGB(0x40, 0, 0, 0);
     83     grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode);
     84     REPORTER_ASSERT(reporter, grad);
     85     REPORTER_ASSERT(reporter, !grad->isOpaque());
     86     grad->unref();
     87 
     88     // test 4: test 3, swapped
     89     colors[0] = SkColorSetARGB(0x40, 0, 0, 0);
     90     colors[1] = SkColorSetARGB(0xFF, 0, 0, 0);
     91     grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode);
     92     REPORTER_ASSERT(reporter, grad);
     93     REPORTER_ASSERT(reporter, !grad->isOpaque());
     94     grad->unref();
     95 }
     96 
     97 static void test_color(skiatest::Reporter* reporter)
     98 {
     99     SkColorShader colorShader1(SkColorSetARGB(0,0,0,0));
    100     REPORTER_ASSERT(reporter, !colorShader1.isOpaque());
    101     SkColorShader colorShader2(SkColorSetARGB(0xFF,0,0,0));
    102     REPORTER_ASSERT(reporter, colorShader2.isOpaque());
    103     SkColorShader colorShader3(SkColorSetARGB(0x7F,0,0,0));
    104     REPORTER_ASSERT(reporter, !colorShader3.isOpaque());
    105 
    106     // with inherrited color, shader must declare itself as opaque,
    107     // since lack of opacity will depend solely on the paint
    108     SkColorShader colorShader4;
    109     REPORTER_ASSERT(reporter, colorShader4.isOpaque());
    110 }
    111 
    112 DEF_TEST(ShaderOpacity, reporter) {
    113     test_gradient(reporter);
    114     test_color(reporter);
    115     test_bitmap(reporter);
    116 }
    117