1 // Copyright 2012 the V8 project authors. All rights reserved. 2 // Redistribution and use in source and binary forms, with or without 3 // modification, are permitted provided that the following conditions are 4 // met: 5 // 6 // * Redistributions of source code must retain the above copyright 7 // notice, this list of conditions and the following disclaimer. 8 // * Redistributions in binary form must reproduce the above 9 // copyright notice, this list of conditions and the following 10 // disclaimer in the documentation and/or other materials provided 11 // with the distribution. 12 // * Neither the name of Google Inc. nor the names of its 13 // contributors may be used to endorse or promote products derived 14 // from this software without specific prior written permission. 15 // 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 28 #ifdef ENABLE_DEBUGGER_SUPPORT 29 30 #include <stdlib.h> 31 32 #include "v8.h" 33 34 #include "api.h" 35 #include "cctest.h" 36 #include "compilation-cache.h" 37 #include "debug.h" 38 #include "deoptimizer.h" 39 #include "platform.h" 40 #include "stub-cache.h" 41 #include "utils.h" 42 43 44 using ::v8::internal::EmbeddedVector; 45 using ::v8::internal::Object; 46 using ::v8::internal::OS; 47 using ::v8::internal::Handle; 48 using ::v8::internal::Heap; 49 using ::v8::internal::JSGlobalProxy; 50 using ::v8::internal::Code; 51 using ::v8::internal::Debug; 52 using ::v8::internal::Debugger; 53 using ::v8::internal::CommandMessage; 54 using ::v8::internal::CommandMessageQueue; 55 using ::v8::internal::StepAction; 56 using ::v8::internal::StepIn; // From StepAction enum 57 using ::v8::internal::StepNext; // From StepAction enum 58 using ::v8::internal::StepOut; // From StepAction enum 59 using ::v8::internal::Vector; 60 using ::v8::internal::StrLength; 61 62 // Size of temp buffer for formatting small strings. 63 #define SMALL_STRING_BUFFER_SIZE 80 64 65 // --- A d d i t i o n a l C h e c k H e l p e r s 66 67 68 // Helper function used by the CHECK_EQ function when given Address 69 // arguments. Should not be called directly. 70 static inline void CheckEqualsHelper(const char* file, int line, 71 const char* expected_source, 72 ::v8::internal::Address expected, 73 const char* value_source, 74 ::v8::internal::Address value) { 75 if (expected != value) { 76 V8_Fatal(file, line, "CHECK_EQ(%s, %s) failed\n# " 77 "Expected: %i\n# Found: %i", 78 expected_source, value_source, expected, value); 79 } 80 } 81 82 83 // Helper function used by the CHECK_NE function when given Address 84 // arguments. Should not be called directly. 85 static inline void CheckNonEqualsHelper(const char* file, int line, 86 const char* unexpected_source, 87 ::v8::internal::Address unexpected, 88 const char* value_source, 89 ::v8::internal::Address value) { 90 if (unexpected == value) { 91 V8_Fatal(file, line, "CHECK_NE(%s, %s) failed\n# Value: %i", 92 unexpected_source, value_source, value); 93 } 94 } 95 96 97 // Helper function used by the CHECK function when given code 98 // arguments. Should not be called directly. 99 static inline void CheckEqualsHelper(const char* file, int line, 100 const char* expected_source, 101 const Code* expected, 102 const char* value_source, 103 const Code* value) { 104 if (expected != value) { 105 V8_Fatal(file, line, "CHECK_EQ(%s, %s) failed\n# " 106 "Expected: %p\n# Found: %p", 107 expected_source, value_source, expected, value); 108 } 109 } 110 111 112 static inline void CheckNonEqualsHelper(const char* file, int line, 113 const char* expected_source, 114 const Code* expected, 115 const char* value_source, 116 const Code* value) { 117 if (expected == value) { 118 V8_Fatal(file, line, "CHECK_NE(%s, %s) failed\n# Value: %p", 119 expected_source, value_source, value); 120 } 121 } 122 123 124 // --- H e l p e r C l a s s e s 125 126 127 // Helper class for creating a V8 enviromnent for running tests 128 class DebugLocalContext { 129 public: 130 inline DebugLocalContext( 131 v8::ExtensionConfiguration* extensions = 0, 132 v8::Handle<v8::ObjectTemplate> global_template = 133 v8::Handle<v8::ObjectTemplate>(), 134 v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>()) 135 : context_(v8::Context::New(extensions, global_template, global_object)) { 136 context_->Enter(); 137 } 138 inline ~DebugLocalContext() { 139 context_->Exit(); 140 context_.Dispose(); 141 } 142 inline v8::Context* operator->() { return *context_; } 143 inline v8::Context* operator*() { return *context_; } 144 inline bool IsReady() { return !context_.IsEmpty(); } 145 void ExposeDebug() { 146 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 147 // Expose the debug context global object in the global object for testing. 148 debug->Load(); 149 debug->debug_context()->set_security_token( 150 v8::Utils::OpenHandle(*context_)->security_token()); 151 152 Handle<JSGlobalProxy> global(Handle<JSGlobalProxy>::cast( 153 v8::Utils::OpenHandle(*context_->Global()))); 154 Handle<v8::internal::String> debug_string = 155 FACTORY->LookupAsciiSymbol("debug"); 156 SetProperty(global, debug_string, 157 Handle<Object>(debug->debug_context()->global_proxy()), DONT_ENUM, 158 ::v8::internal::kNonStrictMode); 159 } 160 161 private: 162 v8::Persistent<v8::Context> context_; 163 }; 164 165 166 // --- H e l p e r F u n c t i o n s 167 168 169 // Compile and run the supplied source and return the fequested function. 170 static v8::Local<v8::Function> CompileFunction(DebugLocalContext* env, 171 const char* source, 172 const char* function_name) { 173 v8::Script::Compile(v8::String::New(source))->Run(); 174 return v8::Local<v8::Function>::Cast( 175 (*env)->Global()->Get(v8::String::New(function_name))); 176 } 177 178 179 // Compile and run the supplied source and return the requested function. 180 static v8::Local<v8::Function> CompileFunction(const char* source, 181 const char* function_name) { 182 v8::Script::Compile(v8::String::New(source))->Run(); 183 return v8::Local<v8::Function>::Cast( 184 v8::Context::GetCurrent()->Global()->Get(v8::String::New(function_name))); 185 } 186 187 188 // Is there any debug info for the function? 189 static bool HasDebugInfo(v8::Handle<v8::Function> fun) { 190 Handle<v8::internal::JSFunction> f = v8::Utils::OpenHandle(*fun); 191 Handle<v8::internal::SharedFunctionInfo> shared(f->shared()); 192 return Debug::HasDebugInfo(shared); 193 } 194 195 196 // Set a break point in a function and return the associated break point 197 // number. 198 static int SetBreakPoint(Handle<v8::internal::JSFunction> fun, int position) { 199 static int break_point = 0; 200 Handle<v8::internal::SharedFunctionInfo> shared(fun->shared()); 201 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 202 debug->SetBreakPoint( 203 shared, 204 Handle<Object>(v8::internal::Smi::FromInt(++break_point)), 205 &position); 206 return break_point; 207 } 208 209 210 // Set a break point in a function and return the associated break point 211 // number. 212 static int SetBreakPoint(v8::Handle<v8::Function> fun, int position) { 213 return SetBreakPoint(v8::Utils::OpenHandle(*fun), position); 214 } 215 216 217 // Set a break point in a function using the Debug object and return the 218 // associated break point number. 219 static int SetBreakPointFromJS(const char* function_name, 220 int line, int position) { 221 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; 222 OS::SNPrintF(buffer, 223 "debug.Debug.setBreakPoint(%s,%d,%d)", 224 function_name, line, position); 225 buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; 226 v8::Handle<v8::String> str = v8::String::New(buffer.start()); 227 return v8::Script::Compile(str)->Run()->Int32Value(); 228 } 229 230 231 // Set a break point in a script identified by id using the global Debug object. 232 static int SetScriptBreakPointByIdFromJS(int script_id, int line, int column) { 233 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; 234 if (column >= 0) { 235 // Column specified set script break point on precise location. 236 OS::SNPrintF(buffer, 237 "debug.Debug.setScriptBreakPointById(%d,%d,%d)", 238 script_id, line, column); 239 } else { 240 // Column not specified set script break point on line. 241 OS::SNPrintF(buffer, 242 "debug.Debug.setScriptBreakPointById(%d,%d)", 243 script_id, line); 244 } 245 buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; 246 { 247 v8::TryCatch try_catch; 248 v8::Handle<v8::String> str = v8::String::New(buffer.start()); 249 v8::Handle<v8::Value> value = v8::Script::Compile(str)->Run(); 250 CHECK(!try_catch.HasCaught()); 251 return value->Int32Value(); 252 } 253 } 254 255 256 // Set a break point in a script identified by name using the global Debug 257 // object. 258 static int SetScriptBreakPointByNameFromJS(const char* script_name, 259 int line, int column) { 260 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; 261 if (column >= 0) { 262 // Column specified set script break point on precise location. 263 OS::SNPrintF(buffer, 264 "debug.Debug.setScriptBreakPointByName(\"%s\",%d,%d)", 265 script_name, line, column); 266 } else { 267 // Column not specified set script break point on line. 268 OS::SNPrintF(buffer, 269 "debug.Debug.setScriptBreakPointByName(\"%s\",%d)", 270 script_name, line); 271 } 272 buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; 273 { 274 v8::TryCatch try_catch; 275 v8::Handle<v8::String> str = v8::String::New(buffer.start()); 276 v8::Handle<v8::Value> value = v8::Script::Compile(str)->Run(); 277 CHECK(!try_catch.HasCaught()); 278 return value->Int32Value(); 279 } 280 } 281 282 283 // Clear a break point. 284 static void ClearBreakPoint(int break_point) { 285 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 286 debug->ClearBreakPoint( 287 Handle<Object>(v8::internal::Smi::FromInt(break_point))); 288 } 289 290 291 // Clear a break point using the global Debug object. 292 static void ClearBreakPointFromJS(int break_point_number) { 293 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; 294 OS::SNPrintF(buffer, 295 "debug.Debug.clearBreakPoint(%d)", 296 break_point_number); 297 buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; 298 v8::Script::Compile(v8::String::New(buffer.start()))->Run(); 299 } 300 301 302 static void EnableScriptBreakPointFromJS(int break_point_number) { 303 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; 304 OS::SNPrintF(buffer, 305 "debug.Debug.enableScriptBreakPoint(%d)", 306 break_point_number); 307 buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; 308 v8::Script::Compile(v8::String::New(buffer.start()))->Run(); 309 } 310 311 312 static void DisableScriptBreakPointFromJS(int break_point_number) { 313 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; 314 OS::SNPrintF(buffer, 315 "debug.Debug.disableScriptBreakPoint(%d)", 316 break_point_number); 317 buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; 318 v8::Script::Compile(v8::String::New(buffer.start()))->Run(); 319 } 320 321 322 static void ChangeScriptBreakPointConditionFromJS(int break_point_number, 323 const char* condition) { 324 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; 325 OS::SNPrintF(buffer, 326 "debug.Debug.changeScriptBreakPointCondition(%d, \"%s\")", 327 break_point_number, condition); 328 buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; 329 v8::Script::Compile(v8::String::New(buffer.start()))->Run(); 330 } 331 332 333 static void ChangeScriptBreakPointIgnoreCountFromJS(int break_point_number, 334 int ignoreCount) { 335 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; 336 OS::SNPrintF(buffer, 337 "debug.Debug.changeScriptBreakPointIgnoreCount(%d, %d)", 338 break_point_number, ignoreCount); 339 buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; 340 v8::Script::Compile(v8::String::New(buffer.start()))->Run(); 341 } 342 343 344 // Change break on exception. 345 static void ChangeBreakOnException(bool caught, bool uncaught) { 346 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 347 debug->ChangeBreakOnException(v8::internal::BreakException, caught); 348 debug->ChangeBreakOnException(v8::internal::BreakUncaughtException, uncaught); 349 } 350 351 352 // Change break on exception using the global Debug object. 353 static void ChangeBreakOnExceptionFromJS(bool caught, bool uncaught) { 354 if (caught) { 355 v8::Script::Compile( 356 v8::String::New("debug.Debug.setBreakOnException()"))->Run(); 357 } else { 358 v8::Script::Compile( 359 v8::String::New("debug.Debug.clearBreakOnException()"))->Run(); 360 } 361 if (uncaught) { 362 v8::Script::Compile( 363 v8::String::New("debug.Debug.setBreakOnUncaughtException()"))->Run(); 364 } else { 365 v8::Script::Compile( 366 v8::String::New("debug.Debug.clearBreakOnUncaughtException()"))->Run(); 367 } 368 } 369 370 371 // Prepare to step to next break location. 372 static void PrepareStep(StepAction step_action) { 373 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 374 debug->PrepareStep(step_action, 1); 375 } 376 377 378 // This function is in namespace v8::internal to be friend with class 379 // v8::internal::Debug. 380 namespace v8 { 381 namespace internal { 382 383 // Collect the currently debugged functions. 384 Handle<FixedArray> GetDebuggedFunctions() { 385 Debug* debug = Isolate::Current()->debug(); 386 387 v8::internal::DebugInfoListNode* node = debug->debug_info_list_; 388 389 // Find the number of debugged functions. 390 int count = 0; 391 while (node) { 392 count++; 393 node = node->next(); 394 } 395 396 // Allocate array for the debugged functions 397 Handle<FixedArray> debugged_functions = 398 FACTORY->NewFixedArray(count); 399 400 // Run through the debug info objects and collect all functions. 401 count = 0; 402 while (node) { 403 debugged_functions->set(count++, *node->debug_info()); 404 node = node->next(); 405 } 406 407 return debugged_functions; 408 } 409 410 411 static Handle<Code> ComputeCallDebugBreak(int argc) { 412 return Isolate::Current()->stub_cache()->ComputeCallDebugBreak(argc, 413 Code::CALL_IC); 414 } 415 416 417 // Check that the debugger has been fully unloaded. 418 void CheckDebuggerUnloaded(bool check_functions) { 419 // Check that the debugger context is cleared and that there is no debug 420 // information stored for the debugger. 421 CHECK(Isolate::Current()->debug()->debug_context().is_null()); 422 CHECK_EQ(NULL, Isolate::Current()->debug()->debug_info_list_); 423 424 // Collect garbage to ensure weak handles are cleared. 425 HEAP->CollectAllGarbage(Heap::kNoGCFlags); 426 HEAP->CollectAllGarbage(Heap::kMakeHeapIterableMask); 427 428 // Iterate the head and check that there are no debugger related objects left. 429 HeapIterator iterator; 430 for (HeapObject* obj = iterator.next(); obj != NULL; obj = iterator.next()) { 431 CHECK(!obj->IsDebugInfo()); 432 CHECK(!obj->IsBreakPointInfo()); 433 434 // If deep check of functions is requested check that no debug break code 435 // is left in all functions. 436 if (check_functions) { 437 if (obj->IsJSFunction()) { 438 JSFunction* fun = JSFunction::cast(obj); 439 for (RelocIterator it(fun->shared()->code()); !it.done(); it.next()) { 440 RelocInfo::Mode rmode = it.rinfo()->rmode(); 441 if (RelocInfo::IsCodeTarget(rmode)) { 442 CHECK(!Debug::IsDebugBreak(it.rinfo()->target_address())); 443 } else if (RelocInfo::IsJSReturn(rmode)) { 444 CHECK(!Debug::IsDebugBreakAtReturn(it.rinfo())); 445 } 446 } 447 } 448 } 449 } 450 } 451 452 453 void ForceUnloadDebugger() { 454 Isolate::Current()->debugger()->never_unload_debugger_ = false; 455 Isolate::Current()->debugger()->UnloadDebugger(); 456 } 457 458 459 } } // namespace v8::internal 460 461 462 // Check that the debugger has been fully unloaded. 463 static void CheckDebuggerUnloaded(bool check_functions = false) { 464 // Let debugger to unload itself synchronously 465 v8::Debug::ProcessDebugMessages(); 466 467 v8::internal::CheckDebuggerUnloaded(check_functions); 468 } 469 470 471 // Inherit from BreakLocationIterator to get access to protected parts for 472 // testing. 473 class TestBreakLocationIterator: public v8::internal::BreakLocationIterator { 474 public: 475 explicit TestBreakLocationIterator(Handle<v8::internal::DebugInfo> debug_info) 476 : BreakLocationIterator(debug_info, v8::internal::SOURCE_BREAK_LOCATIONS) {} 477 v8::internal::RelocIterator* it() { return reloc_iterator_; } 478 v8::internal::RelocIterator* it_original() { 479 return reloc_iterator_original_; 480 } 481 }; 482 483 484 // Compile a function, set a break point and check that the call at the break 485 // location in the code is the expected debug_break function. 486 void CheckDebugBreakFunction(DebugLocalContext* env, 487 const char* source, const char* name, 488 int position, v8::internal::RelocInfo::Mode mode, 489 Code* debug_break) { 490 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 491 492 // Create function and set the break point. 493 Handle<v8::internal::JSFunction> fun = v8::Utils::OpenHandle( 494 *CompileFunction(env, source, name)); 495 int bp = SetBreakPoint(fun, position); 496 497 // Check that the debug break function is as expected. 498 Handle<v8::internal::SharedFunctionInfo> shared(fun->shared()); 499 CHECK(Debug::HasDebugInfo(shared)); 500 TestBreakLocationIterator it1(Debug::GetDebugInfo(shared)); 501 it1.FindBreakLocationFromPosition(position); 502 v8::internal::RelocInfo::Mode actual_mode = it1.it()->rinfo()->rmode(); 503 if (actual_mode == v8::internal::RelocInfo::CODE_TARGET_WITH_ID) { 504 actual_mode = v8::internal::RelocInfo::CODE_TARGET; 505 } 506 CHECK_EQ(mode, actual_mode); 507 if (mode != v8::internal::RelocInfo::JS_RETURN) { 508 CHECK_EQ(debug_break, 509 Code::GetCodeFromTargetAddress(it1.it()->rinfo()->target_address())); 510 } else { 511 CHECK(Debug::IsDebugBreakAtReturn(it1.it()->rinfo())); 512 } 513 514 // Clear the break point and check that the debug break function is no longer 515 // there 516 ClearBreakPoint(bp); 517 CHECK(!debug->HasDebugInfo(shared)); 518 CHECK(debug->EnsureDebugInfo(shared)); 519 TestBreakLocationIterator it2(Debug::GetDebugInfo(shared)); 520 it2.FindBreakLocationFromPosition(position); 521 actual_mode = it2.it()->rinfo()->rmode(); 522 if (actual_mode == v8::internal::RelocInfo::CODE_TARGET_WITH_ID) { 523 actual_mode = v8::internal::RelocInfo::CODE_TARGET; 524 } 525 CHECK_EQ(mode, actual_mode); 526 if (mode == v8::internal::RelocInfo::JS_RETURN) { 527 CHECK(!Debug::IsDebugBreakAtReturn(it2.it()->rinfo())); 528 } 529 } 530 531 532 // --- D e b u g E v e n t H a n d l e r s 533 // --- 534 // --- The different tests uses a number of debug event handlers. 535 // --- 536 537 538 // Source for the JavaScript function which picks out the function 539 // name of a frame. 540 const char* frame_function_name_source = 541 "function frame_function_name(exec_state, frame_number) {" 542 " return exec_state.frame(frame_number).func().name();" 543 "}"; 544 v8::Local<v8::Function> frame_function_name; 545 546 547 // Source for the JavaScript function which pick out the name of the 548 // first argument of a frame. 549 const char* frame_argument_name_source = 550 "function frame_argument_name(exec_state, frame_number) {" 551 " return exec_state.frame(frame_number).argumentName(0);" 552 "}"; 553 v8::Local<v8::Function> frame_argument_name; 554 555 556 // Source for the JavaScript function which pick out the value of the 557 // first argument of a frame. 558 const char* frame_argument_value_source = 559 "function frame_argument_value(exec_state, frame_number) {" 560 " return exec_state.frame(frame_number).argumentValue(0).value_;" 561 "}"; 562 v8::Local<v8::Function> frame_argument_value; 563 564 565 // Source for the JavaScript function which pick out the name of the 566 // first argument of a frame. 567 const char* frame_local_name_source = 568 "function frame_local_name(exec_state, frame_number) {" 569 " return exec_state.frame(frame_number).localName(0);" 570 "}"; 571 v8::Local<v8::Function> frame_local_name; 572 573 574 // Source for the JavaScript function which pick out the value of the 575 // first argument of a frame. 576 const char* frame_local_value_source = 577 "function frame_local_value(exec_state, frame_number) {" 578 " return exec_state.frame(frame_number).localValue(0).value_;" 579 "}"; 580 v8::Local<v8::Function> frame_local_value; 581 582 583 // Source for the JavaScript function which picks out the source line for the 584 // top frame. 585 const char* frame_source_line_source = 586 "function frame_source_line(exec_state) {" 587 " return exec_state.frame(0).sourceLine();" 588 "}"; 589 v8::Local<v8::Function> frame_source_line; 590 591 592 // Source for the JavaScript function which picks out the source column for the 593 // top frame. 594 const char* frame_source_column_source = 595 "function frame_source_column(exec_state) {" 596 " return exec_state.frame(0).sourceColumn();" 597 "}"; 598 v8::Local<v8::Function> frame_source_column; 599 600 601 // Source for the JavaScript function which picks out the script name for the 602 // top frame. 603 const char* frame_script_name_source = 604 "function frame_script_name(exec_state) {" 605 " return exec_state.frame(0).func().script().name();" 606 "}"; 607 v8::Local<v8::Function> frame_script_name; 608 609 610 // Source for the JavaScript function which picks out the script data for the 611 // top frame. 612 const char* frame_script_data_source = 613 "function frame_script_data(exec_state) {" 614 " return exec_state.frame(0).func().script().data();" 615 "}"; 616 v8::Local<v8::Function> frame_script_data; 617 618 619 // Source for the JavaScript function which picks out the script data from 620 // AfterCompile event 621 const char* compiled_script_data_source = 622 "function compiled_script_data(event_data) {" 623 " return event_data.script().data();" 624 "}"; 625 v8::Local<v8::Function> compiled_script_data; 626 627 628 // Source for the JavaScript function which returns the number of frames. 629 static const char* frame_count_source = 630 "function frame_count(exec_state) {" 631 " return exec_state.frameCount();" 632 "}"; 633 v8::Handle<v8::Function> frame_count; 634 635 636 // Global variable to store the last function hit - used by some tests. 637 char last_function_hit[80]; 638 639 // Global variable to store the name and data for last script hit - used by some 640 // tests. 641 char last_script_name_hit[80]; 642 char last_script_data_hit[80]; 643 644 // Global variables to store the last source position - used by some tests. 645 int last_source_line = -1; 646 int last_source_column = -1; 647 648 // Debug event handler which counts the break points which have been hit. 649 int break_point_hit_count = 0; 650 int break_point_hit_count_deoptimize = 0; 651 static void DebugEventBreakPointHitCount(v8::DebugEvent event, 652 v8::Handle<v8::Object> exec_state, 653 v8::Handle<v8::Object> event_data, 654 v8::Handle<v8::Value> data) { 655 Debug* debug = v8::internal::Isolate::Current()->debug(); 656 // When hitting a debug event listener there must be a break set. 657 CHECK_NE(debug->break_id(), 0); 658 659 // Count the number of breaks. 660 if (event == v8::Break) { 661 break_point_hit_count++; 662 if (!frame_function_name.IsEmpty()) { 663 // Get the name of the function. 664 const int argc = 2; 665 v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(0) }; 666 v8::Handle<v8::Value> result = frame_function_name->Call(exec_state, 667 argc, argv); 668 if (result->IsUndefined()) { 669 last_function_hit[0] = '\0'; 670 } else { 671 CHECK(result->IsString()); 672 v8::Handle<v8::String> function_name(result->ToString()); 673 function_name->WriteAscii(last_function_hit); 674 } 675 } 676 677 if (!frame_source_line.IsEmpty()) { 678 // Get the source line. 679 const int argc = 1; 680 v8::Handle<v8::Value> argv[argc] = { exec_state }; 681 v8::Handle<v8::Value> result = frame_source_line->Call(exec_state, 682 argc, argv); 683 CHECK(result->IsNumber()); 684 last_source_line = result->Int32Value(); 685 } 686 687 if (!frame_source_column.IsEmpty()) { 688 // Get the source column. 689 const int argc = 1; 690 v8::Handle<v8::Value> argv[argc] = { exec_state }; 691 v8::Handle<v8::Value> result = frame_source_column->Call(exec_state, 692 argc, argv); 693 CHECK(result->IsNumber()); 694 last_source_column = result->Int32Value(); 695 } 696 697 if (!frame_script_name.IsEmpty()) { 698 // Get the script name of the function script. 699 const int argc = 1; 700 v8::Handle<v8::Value> argv[argc] = { exec_state }; 701 v8::Handle<v8::Value> result = frame_script_name->Call(exec_state, 702 argc, argv); 703 if (result->IsUndefined()) { 704 last_script_name_hit[0] = '\0'; 705 } else { 706 CHECK(result->IsString()); 707 v8::Handle<v8::String> script_name(result->ToString()); 708 script_name->WriteAscii(last_script_name_hit); 709 } 710 } 711 712 if (!frame_script_data.IsEmpty()) { 713 // Get the script data of the function script. 714 const int argc = 1; 715 v8::Handle<v8::Value> argv[argc] = { exec_state }; 716 v8::Handle<v8::Value> result = frame_script_data->Call(exec_state, 717 argc, argv); 718 if (result->IsUndefined()) { 719 last_script_data_hit[0] = '\0'; 720 } else { 721 result = result->ToString(); 722 CHECK(result->IsString()); 723 v8::Handle<v8::String> script_data(result->ToString()); 724 script_data->WriteAscii(last_script_data_hit); 725 } 726 } 727 728 // Perform a full deoptimization when the specified number of 729 // breaks have been hit. 730 if (break_point_hit_count == break_point_hit_count_deoptimize) { 731 i::Deoptimizer::DeoptimizeAll(); 732 } 733 } else if (event == v8::AfterCompile && !compiled_script_data.IsEmpty()) { 734 const int argc = 1; 735 v8::Handle<v8::Value> argv[argc] = { event_data }; 736 v8::Handle<v8::Value> result = compiled_script_data->Call(exec_state, 737 argc, argv); 738 if (result->IsUndefined()) { 739 last_script_data_hit[0] = '\0'; 740 } else { 741 result = result->ToString(); 742 CHECK(result->IsString()); 743 v8::Handle<v8::String> script_data(result->ToString()); 744 script_data->WriteAscii(last_script_data_hit); 745 } 746 } 747 } 748 749 750 // Debug event handler which counts a number of events and collects the stack 751 // height if there is a function compiled for that. 752 int exception_hit_count = 0; 753 int uncaught_exception_hit_count = 0; 754 int last_js_stack_height = -1; 755 756 static void DebugEventCounterClear() { 757 break_point_hit_count = 0; 758 exception_hit_count = 0; 759 uncaught_exception_hit_count = 0; 760 } 761 762 static void DebugEventCounter(v8::DebugEvent event, 763 v8::Handle<v8::Object> exec_state, 764 v8::Handle<v8::Object> event_data, 765 v8::Handle<v8::Value> data) { 766 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 767 768 // When hitting a debug event listener there must be a break set. 769 CHECK_NE(debug->break_id(), 0); 770 771 // Count the number of breaks. 772 if (event == v8::Break) { 773 break_point_hit_count++; 774 } else if (event == v8::Exception) { 775 exception_hit_count++; 776 777 // Check whether the exception was uncaught. 778 v8::Local<v8::String> fun_name = v8::String::New("uncaught"); 779 v8::Local<v8::Function> fun = 780 v8::Function::Cast(*event_data->Get(fun_name)); 781 v8::Local<v8::Value> result = *fun->Call(event_data, 0, NULL); 782 if (result->IsTrue()) { 783 uncaught_exception_hit_count++; 784 } 785 } 786 787 // Collect the JavsScript stack height if the function frame_count is 788 // compiled. 789 if (!frame_count.IsEmpty()) { 790 static const int kArgc = 1; 791 v8::Handle<v8::Value> argv[kArgc] = { exec_state }; 792 // Using exec_state as receiver is just to have a receiver. 793 v8::Handle<v8::Value> result = frame_count->Call(exec_state, kArgc, argv); 794 last_js_stack_height = result->Int32Value(); 795 } 796 } 797 798 799 // Debug event handler which evaluates a number of expressions when a break 800 // point is hit. Each evaluated expression is compared with an expected value. 801 // For this debug event handler to work the following two global varaibles 802 // must be initialized. 803 // checks: An array of expressions and expected results 804 // evaluate_check_function: A JavaScript function (see below) 805 806 // Structure for holding checks to do. 807 struct EvaluateCheck { 808 const char* expr; // An expression to evaluate when a break point is hit. 809 v8::Handle<v8::Value> expected; // The expected result. 810 }; 811 // Array of checks to do. 812 struct EvaluateCheck* checks = NULL; 813 // Source for The JavaScript function which can do the evaluation when a break 814 // point is hit. 815 const char* evaluate_check_source = 816 "function evaluate_check(exec_state, expr, expected) {" 817 " return exec_state.frame(0).evaluate(expr).value() === expected;" 818 "}"; 819 v8::Local<v8::Function> evaluate_check_function; 820 821 // The actual debug event described by the longer comment above. 822 static void DebugEventEvaluate(v8::DebugEvent event, 823 v8::Handle<v8::Object> exec_state, 824 v8::Handle<v8::Object> event_data, 825 v8::Handle<v8::Value> data) { 826 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 827 // When hitting a debug event listener there must be a break set. 828 CHECK_NE(debug->break_id(), 0); 829 830 if (event == v8::Break) { 831 for (int i = 0; checks[i].expr != NULL; i++) { 832 const int argc = 3; 833 v8::Handle<v8::Value> argv[argc] = { exec_state, 834 v8::String::New(checks[i].expr), 835 checks[i].expected }; 836 v8::Handle<v8::Value> result = 837 evaluate_check_function->Call(exec_state, argc, argv); 838 if (!result->IsTrue()) { 839 v8::String::AsciiValue ascii(checks[i].expected->ToString()); 840 V8_Fatal(__FILE__, __LINE__, "%s != %s", checks[i].expr, *ascii); 841 } 842 } 843 } 844 } 845 846 847 // This debug event listener removes a breakpoint in a function 848 int debug_event_remove_break_point = 0; 849 static void DebugEventRemoveBreakPoint(v8::DebugEvent event, 850 v8::Handle<v8::Object> exec_state, 851 v8::Handle<v8::Object> event_data, 852 v8::Handle<v8::Value> data) { 853 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 854 // When hitting a debug event listener there must be a break set. 855 CHECK_NE(debug->break_id(), 0); 856 857 if (event == v8::Break) { 858 break_point_hit_count++; 859 CHECK(data->IsFunction()); 860 ClearBreakPoint(debug_event_remove_break_point); 861 } 862 } 863 864 865 // Debug event handler which counts break points hit and performs a step 866 // afterwards. 867 StepAction step_action = StepIn; // Step action to perform when stepping. 868 static void DebugEventStep(v8::DebugEvent event, 869 v8::Handle<v8::Object> exec_state, 870 v8::Handle<v8::Object> event_data, 871 v8::Handle<v8::Value> data) { 872 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 873 // When hitting a debug event listener there must be a break set. 874 CHECK_NE(debug->break_id(), 0); 875 876 if (event == v8::Break) { 877 break_point_hit_count++; 878 PrepareStep(step_action); 879 } 880 } 881 882 883 // Debug event handler which counts break points hit and performs a step 884 // afterwards. For each call the expected function is checked. 885 // For this debug event handler to work the following two global varaibles 886 // must be initialized. 887 // expected_step_sequence: An array of the expected function call sequence. 888 // frame_function_name: A JavaScript function (see below). 889 890 // String containing the expected function call sequence. Note: this only works 891 // if functions have name length of one. 892 const char* expected_step_sequence = NULL; 893 894 // The actual debug event described by the longer comment above. 895 static void DebugEventStepSequence(v8::DebugEvent event, 896 v8::Handle<v8::Object> exec_state, 897 v8::Handle<v8::Object> event_data, 898 v8::Handle<v8::Value> data) { 899 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 900 // When hitting a debug event listener there must be a break set. 901 CHECK_NE(debug->break_id(), 0); 902 903 if (event == v8::Break || event == v8::Exception) { 904 // Check that the current function is the expected. 905 CHECK(break_point_hit_count < 906 StrLength(expected_step_sequence)); 907 const int argc = 2; 908 v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(0) }; 909 v8::Handle<v8::Value> result = frame_function_name->Call(exec_state, 910 argc, argv); 911 CHECK(result->IsString()); 912 v8::String::AsciiValue function_name(result->ToString()); 913 CHECK_EQ(1, StrLength(*function_name)); 914 CHECK_EQ((*function_name)[0], 915 expected_step_sequence[break_point_hit_count]); 916 917 // Perform step. 918 break_point_hit_count++; 919 PrepareStep(step_action); 920 } 921 } 922 923 924 // Debug event handler which performs a garbage collection. 925 static void DebugEventBreakPointCollectGarbage( 926 v8::DebugEvent event, 927 v8::Handle<v8::Object> exec_state, 928 v8::Handle<v8::Object> event_data, 929 v8::Handle<v8::Value> data) { 930 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 931 // When hitting a debug event listener there must be a break set. 932 CHECK_NE(debug->break_id(), 0); 933 934 // Perform a garbage collection when break point is hit and continue. Based 935 // on the number of break points hit either scavenge or mark compact 936 // collector is used. 937 if (event == v8::Break) { 938 break_point_hit_count++; 939 if (break_point_hit_count % 2 == 0) { 940 // Scavenge. 941 HEAP->CollectGarbage(v8::internal::NEW_SPACE); 942 } else { 943 // Mark sweep compact. 944 HEAP->CollectAllGarbage(Heap::kNoGCFlags); 945 } 946 } 947 } 948 949 950 // Debug event handler which re-issues a debug break and calls the garbage 951 // collector to have the heap verified. 952 static void DebugEventBreak(v8::DebugEvent event, 953 v8::Handle<v8::Object> exec_state, 954 v8::Handle<v8::Object> event_data, 955 v8::Handle<v8::Value> data) { 956 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 957 // When hitting a debug event listener there must be a break set. 958 CHECK_NE(debug->break_id(), 0); 959 960 if (event == v8::Break) { 961 // Count the number of breaks. 962 break_point_hit_count++; 963 964 // Run the garbage collector to enforce heap verification if option 965 // --verify-heap is set. 966 HEAP->CollectGarbage(v8::internal::NEW_SPACE); 967 968 // Set the break flag again to come back here as soon as possible. 969 v8::Debug::DebugBreak(); 970 } 971 } 972 973 974 // Debug event handler which re-issues a debug break until a limit has been 975 // reached. 976 int max_break_point_hit_count = 0; 977 bool terminate_after_max_break_point_hit = false; 978 static void DebugEventBreakMax(v8::DebugEvent event, 979 v8::Handle<v8::Object> exec_state, 980 v8::Handle<v8::Object> event_data, 981 v8::Handle<v8::Value> data) { 982 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 983 // When hitting a debug event listener there must be a break set. 984 CHECK_NE(debug->break_id(), 0); 985 986 if (event == v8::Break) { 987 if (break_point_hit_count < max_break_point_hit_count) { 988 // Count the number of breaks. 989 break_point_hit_count++; 990 991 // Collect the JavsScript stack height if the function frame_count is 992 // compiled. 993 if (!frame_count.IsEmpty()) { 994 static const int kArgc = 1; 995 v8::Handle<v8::Value> argv[kArgc] = { exec_state }; 996 // Using exec_state as receiver is just to have a receiver. 997 v8::Handle<v8::Value> result = 998 frame_count->Call(exec_state, kArgc, argv); 999 last_js_stack_height = result->Int32Value(); 1000 } 1001 1002 // Set the break flag again to come back here as soon as possible. 1003 v8::Debug::DebugBreak(); 1004 1005 } else if (terminate_after_max_break_point_hit) { 1006 // Terminate execution after the last break if requested. 1007 v8::V8::TerminateExecution(); 1008 } 1009 1010 // Perform a full deoptimization when the specified number of 1011 // breaks have been hit. 1012 if (break_point_hit_count == break_point_hit_count_deoptimize) { 1013 i::Deoptimizer::DeoptimizeAll(); 1014 } 1015 } 1016 } 1017 1018 1019 // --- M e s s a g e C a l l b a c k 1020 1021 1022 // Message callback which counts the number of messages. 1023 int message_callback_count = 0; 1024 1025 static void MessageCallbackCountClear() { 1026 message_callback_count = 0; 1027 } 1028 1029 static void MessageCallbackCount(v8::Handle<v8::Message> message, 1030 v8::Handle<v8::Value> data) { 1031 message_callback_count++; 1032 } 1033 1034 1035 // --- T h e A c t u a l T e s t s 1036 1037 1038 // Test that the debug break function is the expected one for different kinds 1039 // of break locations. 1040 TEST(DebugStub) { 1041 using ::v8::internal::Builtins; 1042 using ::v8::internal::Isolate; 1043 v8::HandleScope scope; 1044 DebugLocalContext env; 1045 1046 CheckDebugBreakFunction(&env, 1047 "function f1(){}", "f1", 1048 0, 1049 v8::internal::RelocInfo::JS_RETURN, 1050 NULL); 1051 CheckDebugBreakFunction(&env, 1052 "function f2(){x=1;}", "f2", 1053 0, 1054 v8::internal::RelocInfo::CODE_TARGET_CONTEXT, 1055 Isolate::Current()->builtins()->builtin( 1056 Builtins::kStoreIC_DebugBreak)); 1057 CheckDebugBreakFunction(&env, 1058 "function f3(){var a=x;}", "f3", 1059 0, 1060 v8::internal::RelocInfo::CODE_TARGET_CONTEXT, 1061 Isolate::Current()->builtins()->builtin( 1062 Builtins::kLoadIC_DebugBreak)); 1063 1064 // TODO(1240753): Make the test architecture independent or split 1065 // parts of the debugger into architecture dependent files. This 1066 // part currently disabled as it is not portable between IA32/ARM. 1067 // Currently on ICs for keyed store/load on ARM. 1068 #if !defined (__arm__) && !defined(__thumb__) 1069 CheckDebugBreakFunction( 1070 &env, 1071 "function f4(){var index='propertyName'; var a={}; a[index] = 'x';}", 1072 "f4", 1073 0, 1074 v8::internal::RelocInfo::CODE_TARGET, 1075 Isolate::Current()->builtins()->builtin( 1076 Builtins::kKeyedStoreIC_DebugBreak)); 1077 CheckDebugBreakFunction( 1078 &env, 1079 "function f5(){var index='propertyName'; var a={}; return a[index];}", 1080 "f5", 1081 0, 1082 v8::internal::RelocInfo::CODE_TARGET, 1083 Isolate::Current()->builtins()->builtin( 1084 Builtins::kKeyedLoadIC_DebugBreak)); 1085 #endif 1086 1087 // Check the debug break code stubs for call ICs with different number of 1088 // parameters. 1089 Handle<Code> debug_break_0 = v8::internal::ComputeCallDebugBreak(0); 1090 Handle<Code> debug_break_1 = v8::internal::ComputeCallDebugBreak(1); 1091 Handle<Code> debug_break_4 = v8::internal::ComputeCallDebugBreak(4); 1092 1093 CheckDebugBreakFunction(&env, 1094 "function f4_0(){x();}", "f4_0", 1095 0, 1096 v8::internal::RelocInfo::CODE_TARGET_CONTEXT, 1097 *debug_break_0); 1098 1099 CheckDebugBreakFunction(&env, 1100 "function f4_1(){x(1);}", "f4_1", 1101 0, 1102 v8::internal::RelocInfo::CODE_TARGET_CONTEXT, 1103 *debug_break_1); 1104 1105 CheckDebugBreakFunction(&env, 1106 "function f4_4(){x(1,2,3,4);}", "f4_4", 1107 0, 1108 v8::internal::RelocInfo::CODE_TARGET_CONTEXT, 1109 *debug_break_4); 1110 } 1111 1112 1113 // Test that the debug info in the VM is in sync with the functions being 1114 // debugged. 1115 TEST(DebugInfo) { 1116 v8::HandleScope scope; 1117 DebugLocalContext env; 1118 // Create a couple of functions for the test. 1119 v8::Local<v8::Function> foo = 1120 CompileFunction(&env, "function foo(){}", "foo"); 1121 v8::Local<v8::Function> bar = 1122 CompileFunction(&env, "function bar(){}", "bar"); 1123 // Initially no functions are debugged. 1124 CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length()); 1125 CHECK(!HasDebugInfo(foo)); 1126 CHECK(!HasDebugInfo(bar)); 1127 // One function (foo) is debugged. 1128 int bp1 = SetBreakPoint(foo, 0); 1129 CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length()); 1130 CHECK(HasDebugInfo(foo)); 1131 CHECK(!HasDebugInfo(bar)); 1132 // Two functions are debugged. 1133 int bp2 = SetBreakPoint(bar, 0); 1134 CHECK_EQ(2, v8::internal::GetDebuggedFunctions()->length()); 1135 CHECK(HasDebugInfo(foo)); 1136 CHECK(HasDebugInfo(bar)); 1137 // One function (bar) is debugged. 1138 ClearBreakPoint(bp1); 1139 CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length()); 1140 CHECK(!HasDebugInfo(foo)); 1141 CHECK(HasDebugInfo(bar)); 1142 // No functions are debugged. 1143 ClearBreakPoint(bp2); 1144 CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length()); 1145 CHECK(!HasDebugInfo(foo)); 1146 CHECK(!HasDebugInfo(bar)); 1147 } 1148 1149 1150 // Test that a break point can be set at an IC store location. 1151 TEST(BreakPointICStore) { 1152 break_point_hit_count = 0; 1153 v8::HandleScope scope; 1154 DebugLocalContext env; 1155 1156 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 1157 v8::Undefined()); 1158 v8::Script::Compile(v8::String::New("function foo(){bar=0;}"))->Run(); 1159 v8::Local<v8::Function> foo = 1160 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo"))); 1161 1162 // Run without breakpoints. 1163 foo->Call(env->Global(), 0, NULL); 1164 CHECK_EQ(0, break_point_hit_count); 1165 1166 // Run with breakpoint 1167 int bp = SetBreakPoint(foo, 0); 1168 foo->Call(env->Global(), 0, NULL); 1169 CHECK_EQ(1, break_point_hit_count); 1170 foo->Call(env->Global(), 0, NULL); 1171 CHECK_EQ(2, break_point_hit_count); 1172 1173 // Run without breakpoints. 1174 ClearBreakPoint(bp); 1175 foo->Call(env->Global(), 0, NULL); 1176 CHECK_EQ(2, break_point_hit_count); 1177 1178 v8::Debug::SetDebugEventListener(NULL); 1179 CheckDebuggerUnloaded(); 1180 } 1181 1182 1183 // Test that a break point can be set at an IC load location. 1184 TEST(BreakPointICLoad) { 1185 break_point_hit_count = 0; 1186 v8::HandleScope scope; 1187 DebugLocalContext env; 1188 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 1189 v8::Undefined()); 1190 v8::Script::Compile(v8::String::New("bar=1"))->Run(); 1191 v8::Script::Compile(v8::String::New("function foo(){var x=bar;}"))->Run(); 1192 v8::Local<v8::Function> foo = 1193 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo"))); 1194 1195 // Run without breakpoints. 1196 foo->Call(env->Global(), 0, NULL); 1197 CHECK_EQ(0, break_point_hit_count); 1198 1199 // Run with breakpoint. 1200 int bp = SetBreakPoint(foo, 0); 1201 foo->Call(env->Global(), 0, NULL); 1202 CHECK_EQ(1, break_point_hit_count); 1203 foo->Call(env->Global(), 0, NULL); 1204 CHECK_EQ(2, break_point_hit_count); 1205 1206 // Run without breakpoints. 1207 ClearBreakPoint(bp); 1208 foo->Call(env->Global(), 0, NULL); 1209 CHECK_EQ(2, break_point_hit_count); 1210 1211 v8::Debug::SetDebugEventListener(NULL); 1212 CheckDebuggerUnloaded(); 1213 } 1214 1215 1216 // Test that a break point can be set at an IC call location. 1217 TEST(BreakPointICCall) { 1218 break_point_hit_count = 0; 1219 v8::HandleScope scope; 1220 DebugLocalContext env; 1221 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 1222 v8::Undefined()); 1223 v8::Script::Compile(v8::String::New("function bar(){}"))->Run(); 1224 v8::Script::Compile(v8::String::New("function foo(){bar();}"))->Run(); 1225 v8::Local<v8::Function> foo = 1226 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo"))); 1227 1228 // Run without breakpoints. 1229 foo->Call(env->Global(), 0, NULL); 1230 CHECK_EQ(0, break_point_hit_count); 1231 1232 // Run with breakpoint 1233 int bp = SetBreakPoint(foo, 0); 1234 foo->Call(env->Global(), 0, NULL); 1235 CHECK_EQ(1, break_point_hit_count); 1236 foo->Call(env->Global(), 0, NULL); 1237 CHECK_EQ(2, break_point_hit_count); 1238 1239 // Run without breakpoints. 1240 ClearBreakPoint(bp); 1241 foo->Call(env->Global(), 0, NULL); 1242 CHECK_EQ(2, break_point_hit_count); 1243 1244 v8::Debug::SetDebugEventListener(NULL); 1245 CheckDebuggerUnloaded(); 1246 } 1247 1248 1249 // Test that a break point can be set at an IC call location and survive a GC. 1250 TEST(BreakPointICCallWithGC) { 1251 break_point_hit_count = 0; 1252 v8::HandleScope scope; 1253 DebugLocalContext env; 1254 v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage, 1255 v8::Undefined()); 1256 v8::Script::Compile(v8::String::New("function bar(){return 1;}"))->Run(); 1257 v8::Script::Compile(v8::String::New("function foo(){return bar();}"))->Run(); 1258 v8::Local<v8::Function> foo = 1259 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo"))); 1260 1261 // Run without breakpoints. 1262 CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); 1263 CHECK_EQ(0, break_point_hit_count); 1264 1265 // Run with breakpoint. 1266 int bp = SetBreakPoint(foo, 0); 1267 CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); 1268 CHECK_EQ(1, break_point_hit_count); 1269 CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); 1270 CHECK_EQ(2, break_point_hit_count); 1271 1272 // Run without breakpoints. 1273 ClearBreakPoint(bp); 1274 foo->Call(env->Global(), 0, NULL); 1275 CHECK_EQ(2, break_point_hit_count); 1276 1277 v8::Debug::SetDebugEventListener(NULL); 1278 CheckDebuggerUnloaded(); 1279 } 1280 1281 1282 // Test that a break point can be set at an IC call location and survive a GC. 1283 TEST(BreakPointConstructCallWithGC) { 1284 break_point_hit_count = 0; 1285 v8::HandleScope scope; 1286 DebugLocalContext env; 1287 v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage, 1288 v8::Undefined()); 1289 v8::Script::Compile(v8::String::New("function bar(){ this.x = 1;}"))->Run(); 1290 v8::Script::Compile(v8::String::New( 1291 "function foo(){return new bar(1).x;}"))->Run(); 1292 v8::Local<v8::Function> foo = 1293 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo"))); 1294 1295 // Run without breakpoints. 1296 CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); 1297 CHECK_EQ(0, break_point_hit_count); 1298 1299 // Run with breakpoint. 1300 int bp = SetBreakPoint(foo, 0); 1301 CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); 1302 CHECK_EQ(1, break_point_hit_count); 1303 CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); 1304 CHECK_EQ(2, break_point_hit_count); 1305 1306 // Run without breakpoints. 1307 ClearBreakPoint(bp); 1308 foo->Call(env->Global(), 0, NULL); 1309 CHECK_EQ(2, break_point_hit_count); 1310 1311 v8::Debug::SetDebugEventListener(NULL); 1312 CheckDebuggerUnloaded(); 1313 } 1314 1315 1316 // Test that a break point can be set at a return store location. 1317 TEST(BreakPointReturn) { 1318 break_point_hit_count = 0; 1319 v8::HandleScope scope; 1320 DebugLocalContext env; 1321 1322 // Create a functions for checking the source line and column when hitting 1323 // a break point. 1324 frame_source_line = CompileFunction(&env, 1325 frame_source_line_source, 1326 "frame_source_line"); 1327 frame_source_column = CompileFunction(&env, 1328 frame_source_column_source, 1329 "frame_source_column"); 1330 1331 1332 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 1333 v8::Undefined()); 1334 v8::Script::Compile(v8::String::New("function foo(){}"))->Run(); 1335 v8::Local<v8::Function> foo = 1336 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo"))); 1337 1338 // Run without breakpoints. 1339 foo->Call(env->Global(), 0, NULL); 1340 CHECK_EQ(0, break_point_hit_count); 1341 1342 // Run with breakpoint 1343 int bp = SetBreakPoint(foo, 0); 1344 foo->Call(env->Global(), 0, NULL); 1345 CHECK_EQ(1, break_point_hit_count); 1346 CHECK_EQ(0, last_source_line); 1347 CHECK_EQ(15, last_source_column); 1348 foo->Call(env->Global(), 0, NULL); 1349 CHECK_EQ(2, break_point_hit_count); 1350 CHECK_EQ(0, last_source_line); 1351 CHECK_EQ(15, last_source_column); 1352 1353 // Run without breakpoints. 1354 ClearBreakPoint(bp); 1355 foo->Call(env->Global(), 0, NULL); 1356 CHECK_EQ(2, break_point_hit_count); 1357 1358 v8::Debug::SetDebugEventListener(NULL); 1359 CheckDebuggerUnloaded(); 1360 } 1361 1362 1363 static void CallWithBreakPoints(v8::Local<v8::Object> recv, 1364 v8::Local<v8::Function> f, 1365 int break_point_count, 1366 int call_count) { 1367 break_point_hit_count = 0; 1368 for (int i = 0; i < call_count; i++) { 1369 f->Call(recv, 0, NULL); 1370 CHECK_EQ((i + 1) * break_point_count, break_point_hit_count); 1371 } 1372 } 1373 1374 // Test GC during break point processing. 1375 TEST(GCDuringBreakPointProcessing) { 1376 break_point_hit_count = 0; 1377 v8::HandleScope scope; 1378 DebugLocalContext env; 1379 1380 v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage, 1381 v8::Undefined()); 1382 v8::Local<v8::Function> foo; 1383 1384 // Test IC store break point with garbage collection. 1385 foo = CompileFunction(&env, "function foo(){bar=0;}", "foo"); 1386 SetBreakPoint(foo, 0); 1387 CallWithBreakPoints(env->Global(), foo, 1, 10); 1388 1389 // Test IC load break point with garbage collection. 1390 foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo"); 1391 SetBreakPoint(foo, 0); 1392 CallWithBreakPoints(env->Global(), foo, 1, 10); 1393 1394 // Test IC call break point with garbage collection. 1395 foo = CompileFunction(&env, "function bar(){};function foo(){bar();}", "foo"); 1396 SetBreakPoint(foo, 0); 1397 CallWithBreakPoints(env->Global(), foo, 1, 10); 1398 1399 // Test return break point with garbage collection. 1400 foo = CompileFunction(&env, "function foo(){}", "foo"); 1401 SetBreakPoint(foo, 0); 1402 CallWithBreakPoints(env->Global(), foo, 1, 25); 1403 1404 // Test debug break slot break point with garbage collection. 1405 foo = CompileFunction(&env, "function foo(){var a;}", "foo"); 1406 SetBreakPoint(foo, 0); 1407 CallWithBreakPoints(env->Global(), foo, 1, 25); 1408 1409 v8::Debug::SetDebugEventListener(NULL); 1410 CheckDebuggerUnloaded(); 1411 } 1412 1413 1414 // Call the function three times with different garbage collections in between 1415 // and make sure that the break point survives. 1416 static void CallAndGC(v8::Local<v8::Object> recv, 1417 v8::Local<v8::Function> f) { 1418 break_point_hit_count = 0; 1419 1420 for (int i = 0; i < 3; i++) { 1421 // Call function. 1422 f->Call(recv, 0, NULL); 1423 CHECK_EQ(1 + i * 3, break_point_hit_count); 1424 1425 // Scavenge and call function. 1426 HEAP->CollectGarbage(v8::internal::NEW_SPACE); 1427 f->Call(recv, 0, NULL); 1428 CHECK_EQ(2 + i * 3, break_point_hit_count); 1429 1430 // Mark sweep (and perhaps compact) and call function. 1431 HEAP->CollectAllGarbage(Heap::kNoGCFlags); 1432 f->Call(recv, 0, NULL); 1433 CHECK_EQ(3 + i * 3, break_point_hit_count); 1434 } 1435 } 1436 1437 1438 // Test that a break point can be set at a return store location. 1439 TEST(BreakPointSurviveGC) { 1440 break_point_hit_count = 0; 1441 v8::HandleScope scope; 1442 DebugLocalContext env; 1443 1444 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 1445 v8::Undefined()); 1446 v8::Local<v8::Function> foo; 1447 1448 // Test IC store break point with garbage collection. 1449 { 1450 CompileFunction(&env, "function foo(){}", "foo"); 1451 foo = CompileFunction(&env, "function foo(){bar=0;}", "foo"); 1452 SetBreakPoint(foo, 0); 1453 } 1454 CallAndGC(env->Global(), foo); 1455 1456 // Test IC load break point with garbage collection. 1457 { 1458 CompileFunction(&env, "function foo(){}", "foo"); 1459 foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo"); 1460 SetBreakPoint(foo, 0); 1461 } 1462 CallAndGC(env->Global(), foo); 1463 1464 // Test IC call break point with garbage collection. 1465 { 1466 CompileFunction(&env, "function foo(){}", "foo"); 1467 foo = CompileFunction(&env, 1468 "function bar(){};function foo(){bar();}", 1469 "foo"); 1470 SetBreakPoint(foo, 0); 1471 } 1472 CallAndGC(env->Global(), foo); 1473 1474 // Test return break point with garbage collection. 1475 { 1476 CompileFunction(&env, "function foo(){}", "foo"); 1477 foo = CompileFunction(&env, "function foo(){}", "foo"); 1478 SetBreakPoint(foo, 0); 1479 } 1480 CallAndGC(env->Global(), foo); 1481 1482 // Test non IC break point with garbage collection. 1483 { 1484 CompileFunction(&env, "function foo(){}", "foo"); 1485 foo = CompileFunction(&env, "function foo(){var bar=0;}", "foo"); 1486 SetBreakPoint(foo, 0); 1487 } 1488 CallAndGC(env->Global(), foo); 1489 1490 1491 v8::Debug::SetDebugEventListener(NULL); 1492 CheckDebuggerUnloaded(); 1493 } 1494 1495 1496 // Test that break points can be set using the global Debug object. 1497 TEST(BreakPointThroughJavaScript) { 1498 break_point_hit_count = 0; 1499 v8::HandleScope scope; 1500 DebugLocalContext env; 1501 env.ExposeDebug(); 1502 1503 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 1504 v8::Undefined()); 1505 v8::Script::Compile(v8::String::New("function bar(){}"))->Run(); 1506 v8::Script::Compile(v8::String::New("function foo(){bar();bar();}"))->Run(); 1507 // 012345678901234567890 1508 // 1 2 1509 // Break points are set at position 3 and 9 1510 v8::Local<v8::Script> foo = v8::Script::Compile(v8::String::New("foo()")); 1511 1512 // Run without breakpoints. 1513 foo->Run(); 1514 CHECK_EQ(0, break_point_hit_count); 1515 1516 // Run with one breakpoint 1517 int bp1 = SetBreakPointFromJS("foo", 0, 3); 1518 foo->Run(); 1519 CHECK_EQ(1, break_point_hit_count); 1520 foo->Run(); 1521 CHECK_EQ(2, break_point_hit_count); 1522 1523 // Run with two breakpoints 1524 int bp2 = SetBreakPointFromJS("foo", 0, 9); 1525 foo->Run(); 1526 CHECK_EQ(4, break_point_hit_count); 1527 foo->Run(); 1528 CHECK_EQ(6, break_point_hit_count); 1529 1530 // Run with one breakpoint 1531 ClearBreakPointFromJS(bp2); 1532 foo->Run(); 1533 CHECK_EQ(7, break_point_hit_count); 1534 foo->Run(); 1535 CHECK_EQ(8, break_point_hit_count); 1536 1537 // Run without breakpoints. 1538 ClearBreakPointFromJS(bp1); 1539 foo->Run(); 1540 CHECK_EQ(8, break_point_hit_count); 1541 1542 v8::Debug::SetDebugEventListener(NULL); 1543 CheckDebuggerUnloaded(); 1544 1545 // Make sure that the break point numbers are consecutive. 1546 CHECK_EQ(1, bp1); 1547 CHECK_EQ(2, bp2); 1548 } 1549 1550 1551 // Test that break points on scripts identified by name can be set using the 1552 // global Debug object. 1553 TEST(ScriptBreakPointByNameThroughJavaScript) { 1554 break_point_hit_count = 0; 1555 v8::HandleScope scope; 1556 DebugLocalContext env; 1557 env.ExposeDebug(); 1558 1559 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 1560 v8::Undefined()); 1561 1562 v8::Local<v8::String> script = v8::String::New( 1563 "function f() {\n" 1564 " function h() {\n" 1565 " a = 0; // line 2\n" 1566 " }\n" 1567 " b = 1; // line 4\n" 1568 " return h();\n" 1569 "}\n" 1570 "\n" 1571 "function g() {\n" 1572 " function h() {\n" 1573 " a = 0;\n" 1574 " }\n" 1575 " b = 2; // line 12\n" 1576 " h();\n" 1577 " b = 3; // line 14\n" 1578 " f(); // line 15\n" 1579 "}"); 1580 1581 // Compile the script and get the two functions. 1582 v8::ScriptOrigin origin = 1583 v8::ScriptOrigin(v8::String::New("test")); 1584 v8::Script::Compile(script, &origin)->Run(); 1585 v8::Local<v8::Function> f = 1586 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 1587 v8::Local<v8::Function> g = 1588 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g"))); 1589 1590 // Call f and g without break points. 1591 break_point_hit_count = 0; 1592 f->Call(env->Global(), 0, NULL); 1593 CHECK_EQ(0, break_point_hit_count); 1594 g->Call(env->Global(), 0, NULL); 1595 CHECK_EQ(0, break_point_hit_count); 1596 1597 // Call f and g with break point on line 12. 1598 int sbp1 = SetScriptBreakPointByNameFromJS("test", 12, 0); 1599 break_point_hit_count = 0; 1600 f->Call(env->Global(), 0, NULL); 1601 CHECK_EQ(0, break_point_hit_count); 1602 g->Call(env->Global(), 0, NULL); 1603 CHECK_EQ(1, break_point_hit_count); 1604 1605 // Remove the break point again. 1606 break_point_hit_count = 0; 1607 ClearBreakPointFromJS(sbp1); 1608 f->Call(env->Global(), 0, NULL); 1609 CHECK_EQ(0, break_point_hit_count); 1610 g->Call(env->Global(), 0, NULL); 1611 CHECK_EQ(0, break_point_hit_count); 1612 1613 // Call f and g with break point on line 2. 1614 int sbp2 = SetScriptBreakPointByNameFromJS("test", 2, 0); 1615 break_point_hit_count = 0; 1616 f->Call(env->Global(), 0, NULL); 1617 CHECK_EQ(1, break_point_hit_count); 1618 g->Call(env->Global(), 0, NULL); 1619 CHECK_EQ(2, break_point_hit_count); 1620 1621 // Call f and g with break point on line 2, 4, 12, 14 and 15. 1622 int sbp3 = SetScriptBreakPointByNameFromJS("test", 4, 0); 1623 int sbp4 = SetScriptBreakPointByNameFromJS("test", 12, 0); 1624 int sbp5 = SetScriptBreakPointByNameFromJS("test", 14, 0); 1625 int sbp6 = SetScriptBreakPointByNameFromJS("test", 15, 0); 1626 break_point_hit_count = 0; 1627 f->Call(env->Global(), 0, NULL); 1628 CHECK_EQ(2, break_point_hit_count); 1629 g->Call(env->Global(), 0, NULL); 1630 CHECK_EQ(7, break_point_hit_count); 1631 1632 // Remove all the break points again. 1633 break_point_hit_count = 0; 1634 ClearBreakPointFromJS(sbp2); 1635 ClearBreakPointFromJS(sbp3); 1636 ClearBreakPointFromJS(sbp4); 1637 ClearBreakPointFromJS(sbp5); 1638 ClearBreakPointFromJS(sbp6); 1639 f->Call(env->Global(), 0, NULL); 1640 CHECK_EQ(0, break_point_hit_count); 1641 g->Call(env->Global(), 0, NULL); 1642 CHECK_EQ(0, break_point_hit_count); 1643 1644 v8::Debug::SetDebugEventListener(NULL); 1645 CheckDebuggerUnloaded(); 1646 1647 // Make sure that the break point numbers are consecutive. 1648 CHECK_EQ(1, sbp1); 1649 CHECK_EQ(2, sbp2); 1650 CHECK_EQ(3, sbp3); 1651 CHECK_EQ(4, sbp4); 1652 CHECK_EQ(5, sbp5); 1653 CHECK_EQ(6, sbp6); 1654 } 1655 1656 1657 TEST(ScriptBreakPointByIdThroughJavaScript) { 1658 break_point_hit_count = 0; 1659 v8::HandleScope scope; 1660 DebugLocalContext env; 1661 env.ExposeDebug(); 1662 1663 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 1664 v8::Undefined()); 1665 1666 v8::Local<v8::String> source = v8::String::New( 1667 "function f() {\n" 1668 " function h() {\n" 1669 " a = 0; // line 2\n" 1670 " }\n" 1671 " b = 1; // line 4\n" 1672 " return h();\n" 1673 "}\n" 1674 "\n" 1675 "function g() {\n" 1676 " function h() {\n" 1677 " a = 0;\n" 1678 " }\n" 1679 " b = 2; // line 12\n" 1680 " h();\n" 1681 " b = 3; // line 14\n" 1682 " f(); // line 15\n" 1683 "}"); 1684 1685 // Compile the script and get the two functions. 1686 v8::ScriptOrigin origin = 1687 v8::ScriptOrigin(v8::String::New("test")); 1688 v8::Local<v8::Script> script = v8::Script::Compile(source, &origin); 1689 script->Run(); 1690 v8::Local<v8::Function> f = 1691 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 1692 v8::Local<v8::Function> g = 1693 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g"))); 1694 1695 // Get the script id knowing that internally it is a 32 integer. 1696 uint32_t script_id = script->Id()->Uint32Value(); 1697 1698 // Call f and g without break points. 1699 break_point_hit_count = 0; 1700 f->Call(env->Global(), 0, NULL); 1701 CHECK_EQ(0, break_point_hit_count); 1702 g->Call(env->Global(), 0, NULL); 1703 CHECK_EQ(0, break_point_hit_count); 1704 1705 // Call f and g with break point on line 12. 1706 int sbp1 = SetScriptBreakPointByIdFromJS(script_id, 12, 0); 1707 break_point_hit_count = 0; 1708 f->Call(env->Global(), 0, NULL); 1709 CHECK_EQ(0, break_point_hit_count); 1710 g->Call(env->Global(), 0, NULL); 1711 CHECK_EQ(1, break_point_hit_count); 1712 1713 // Remove the break point again. 1714 break_point_hit_count = 0; 1715 ClearBreakPointFromJS(sbp1); 1716 f->Call(env->Global(), 0, NULL); 1717 CHECK_EQ(0, break_point_hit_count); 1718 g->Call(env->Global(), 0, NULL); 1719 CHECK_EQ(0, break_point_hit_count); 1720 1721 // Call f and g with break point on line 2. 1722 int sbp2 = SetScriptBreakPointByIdFromJS(script_id, 2, 0); 1723 break_point_hit_count = 0; 1724 f->Call(env->Global(), 0, NULL); 1725 CHECK_EQ(1, break_point_hit_count); 1726 g->Call(env->Global(), 0, NULL); 1727 CHECK_EQ(2, break_point_hit_count); 1728 1729 // Call f and g with break point on line 2, 4, 12, 14 and 15. 1730 int sbp3 = SetScriptBreakPointByIdFromJS(script_id, 4, 0); 1731 int sbp4 = SetScriptBreakPointByIdFromJS(script_id, 12, 0); 1732 int sbp5 = SetScriptBreakPointByIdFromJS(script_id, 14, 0); 1733 int sbp6 = SetScriptBreakPointByIdFromJS(script_id, 15, 0); 1734 break_point_hit_count = 0; 1735 f->Call(env->Global(), 0, NULL); 1736 CHECK_EQ(2, break_point_hit_count); 1737 g->Call(env->Global(), 0, NULL); 1738 CHECK_EQ(7, break_point_hit_count); 1739 1740 // Remove all the break points again. 1741 break_point_hit_count = 0; 1742 ClearBreakPointFromJS(sbp2); 1743 ClearBreakPointFromJS(sbp3); 1744 ClearBreakPointFromJS(sbp4); 1745 ClearBreakPointFromJS(sbp5); 1746 ClearBreakPointFromJS(sbp6); 1747 f->Call(env->Global(), 0, NULL); 1748 CHECK_EQ(0, break_point_hit_count); 1749 g->Call(env->Global(), 0, NULL); 1750 CHECK_EQ(0, break_point_hit_count); 1751 1752 v8::Debug::SetDebugEventListener(NULL); 1753 CheckDebuggerUnloaded(); 1754 1755 // Make sure that the break point numbers are consecutive. 1756 CHECK_EQ(1, sbp1); 1757 CHECK_EQ(2, sbp2); 1758 CHECK_EQ(3, sbp3); 1759 CHECK_EQ(4, sbp4); 1760 CHECK_EQ(5, sbp5); 1761 CHECK_EQ(6, sbp6); 1762 } 1763 1764 1765 // Test conditional script break points. 1766 TEST(EnableDisableScriptBreakPoint) { 1767 break_point_hit_count = 0; 1768 v8::HandleScope scope; 1769 DebugLocalContext env; 1770 env.ExposeDebug(); 1771 1772 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 1773 v8::Undefined()); 1774 1775 v8::Local<v8::String> script = v8::String::New( 1776 "function f() {\n" 1777 " a = 0; // line 1\n" 1778 "};"); 1779 1780 // Compile the script and get function f. 1781 v8::ScriptOrigin origin = 1782 v8::ScriptOrigin(v8::String::New("test")); 1783 v8::Script::Compile(script, &origin)->Run(); 1784 v8::Local<v8::Function> f = 1785 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 1786 1787 // Set script break point on line 1 (in function f). 1788 int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0); 1789 1790 // Call f while enabeling and disabling the script break point. 1791 break_point_hit_count = 0; 1792 f->Call(env->Global(), 0, NULL); 1793 CHECK_EQ(1, break_point_hit_count); 1794 1795 DisableScriptBreakPointFromJS(sbp); 1796 f->Call(env->Global(), 0, NULL); 1797 CHECK_EQ(1, break_point_hit_count); 1798 1799 EnableScriptBreakPointFromJS(sbp); 1800 f->Call(env->Global(), 0, NULL); 1801 CHECK_EQ(2, break_point_hit_count); 1802 1803 DisableScriptBreakPointFromJS(sbp); 1804 f->Call(env->Global(), 0, NULL); 1805 CHECK_EQ(2, break_point_hit_count); 1806 1807 // Reload the script and get f again checking that the disabeling survives. 1808 v8::Script::Compile(script, &origin)->Run(); 1809 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 1810 f->Call(env->Global(), 0, NULL); 1811 CHECK_EQ(2, break_point_hit_count); 1812 1813 EnableScriptBreakPointFromJS(sbp); 1814 f->Call(env->Global(), 0, NULL); 1815 CHECK_EQ(3, break_point_hit_count); 1816 1817 v8::Debug::SetDebugEventListener(NULL); 1818 CheckDebuggerUnloaded(); 1819 } 1820 1821 1822 // Test conditional script break points. 1823 TEST(ConditionalScriptBreakPoint) { 1824 break_point_hit_count = 0; 1825 v8::HandleScope scope; 1826 DebugLocalContext env; 1827 env.ExposeDebug(); 1828 1829 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 1830 v8::Undefined()); 1831 1832 v8::Local<v8::String> script = v8::String::New( 1833 "count = 0;\n" 1834 "function f() {\n" 1835 " g(count++); // line 2\n" 1836 "};\n" 1837 "function g(x) {\n" 1838 " var a=x; // line 5\n" 1839 "};"); 1840 1841 // Compile the script and get function f. 1842 v8::ScriptOrigin origin = 1843 v8::ScriptOrigin(v8::String::New("test")); 1844 v8::Script::Compile(script, &origin)->Run(); 1845 v8::Local<v8::Function> f = 1846 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 1847 1848 // Set script break point on line 5 (in function g). 1849 int sbp1 = SetScriptBreakPointByNameFromJS("test", 5, 0); 1850 1851 // Call f with different conditions on the script break point. 1852 break_point_hit_count = 0; 1853 ChangeScriptBreakPointConditionFromJS(sbp1, "false"); 1854 f->Call(env->Global(), 0, NULL); 1855 CHECK_EQ(0, break_point_hit_count); 1856 1857 ChangeScriptBreakPointConditionFromJS(sbp1, "true"); 1858 break_point_hit_count = 0; 1859 f->Call(env->Global(), 0, NULL); 1860 CHECK_EQ(1, break_point_hit_count); 1861 1862 ChangeScriptBreakPointConditionFromJS(sbp1, "x % 2 == 0"); 1863 break_point_hit_count = 0; 1864 for (int i = 0; i < 10; i++) { 1865 f->Call(env->Global(), 0, NULL); 1866 } 1867 CHECK_EQ(5, break_point_hit_count); 1868 1869 // Reload the script and get f again checking that the condition survives. 1870 v8::Script::Compile(script, &origin)->Run(); 1871 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 1872 1873 break_point_hit_count = 0; 1874 for (int i = 0; i < 10; i++) { 1875 f->Call(env->Global(), 0, NULL); 1876 } 1877 CHECK_EQ(5, break_point_hit_count); 1878 1879 v8::Debug::SetDebugEventListener(NULL); 1880 CheckDebuggerUnloaded(); 1881 } 1882 1883 1884 // Test ignore count on script break points. 1885 TEST(ScriptBreakPointIgnoreCount) { 1886 break_point_hit_count = 0; 1887 v8::HandleScope scope; 1888 DebugLocalContext env; 1889 env.ExposeDebug(); 1890 1891 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 1892 v8::Undefined()); 1893 1894 v8::Local<v8::String> script = v8::String::New( 1895 "function f() {\n" 1896 " a = 0; // line 1\n" 1897 "};"); 1898 1899 // Compile the script and get function f. 1900 v8::ScriptOrigin origin = 1901 v8::ScriptOrigin(v8::String::New("test")); 1902 v8::Script::Compile(script, &origin)->Run(); 1903 v8::Local<v8::Function> f = 1904 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 1905 1906 // Set script break point on line 1 (in function f). 1907 int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0); 1908 1909 // Call f with different ignores on the script break point. 1910 break_point_hit_count = 0; 1911 ChangeScriptBreakPointIgnoreCountFromJS(sbp, 1); 1912 f->Call(env->Global(), 0, NULL); 1913 CHECK_EQ(0, break_point_hit_count); 1914 f->Call(env->Global(), 0, NULL); 1915 CHECK_EQ(1, break_point_hit_count); 1916 1917 ChangeScriptBreakPointIgnoreCountFromJS(sbp, 5); 1918 break_point_hit_count = 0; 1919 for (int i = 0; i < 10; i++) { 1920 f->Call(env->Global(), 0, NULL); 1921 } 1922 CHECK_EQ(5, break_point_hit_count); 1923 1924 // Reload the script and get f again checking that the ignore survives. 1925 v8::Script::Compile(script, &origin)->Run(); 1926 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 1927 1928 break_point_hit_count = 0; 1929 for (int i = 0; i < 10; i++) { 1930 f->Call(env->Global(), 0, NULL); 1931 } 1932 CHECK_EQ(5, break_point_hit_count); 1933 1934 v8::Debug::SetDebugEventListener(NULL); 1935 CheckDebuggerUnloaded(); 1936 } 1937 1938 1939 // Test that script break points survive when a script is reloaded. 1940 TEST(ScriptBreakPointReload) { 1941 break_point_hit_count = 0; 1942 v8::HandleScope scope; 1943 DebugLocalContext env; 1944 env.ExposeDebug(); 1945 1946 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 1947 v8::Undefined()); 1948 1949 v8::Local<v8::Function> f; 1950 v8::Local<v8::String> script = v8::String::New( 1951 "function f() {\n" 1952 " function h() {\n" 1953 " a = 0; // line 2\n" 1954 " }\n" 1955 " b = 1; // line 4\n" 1956 " return h();\n" 1957 "}"); 1958 1959 v8::ScriptOrigin origin_1 = v8::ScriptOrigin(v8::String::New("1")); 1960 v8::ScriptOrigin origin_2 = v8::ScriptOrigin(v8::String::New("2")); 1961 1962 // Set a script break point before the script is loaded. 1963 SetScriptBreakPointByNameFromJS("1", 2, 0); 1964 1965 // Compile the script and get the function. 1966 v8::Script::Compile(script, &origin_1)->Run(); 1967 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 1968 1969 // Call f and check that the script break point is active. 1970 break_point_hit_count = 0; 1971 f->Call(env->Global(), 0, NULL); 1972 CHECK_EQ(1, break_point_hit_count); 1973 1974 // Compile the script again with a different script data and get the 1975 // function. 1976 v8::Script::Compile(script, &origin_2)->Run(); 1977 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 1978 1979 // Call f and check that no break points are set. 1980 break_point_hit_count = 0; 1981 f->Call(env->Global(), 0, NULL); 1982 CHECK_EQ(0, break_point_hit_count); 1983 1984 // Compile the script again and get the function. 1985 v8::Script::Compile(script, &origin_1)->Run(); 1986 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 1987 1988 // Call f and check that the script break point is active. 1989 break_point_hit_count = 0; 1990 f->Call(env->Global(), 0, NULL); 1991 CHECK_EQ(1, break_point_hit_count); 1992 1993 v8::Debug::SetDebugEventListener(NULL); 1994 CheckDebuggerUnloaded(); 1995 } 1996 1997 1998 // Test when several scripts has the same script data 1999 TEST(ScriptBreakPointMultiple) { 2000 break_point_hit_count = 0; 2001 v8::HandleScope scope; 2002 DebugLocalContext env; 2003 env.ExposeDebug(); 2004 2005 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 2006 v8::Undefined()); 2007 2008 v8::Local<v8::Function> f; 2009 v8::Local<v8::String> script_f = v8::String::New( 2010 "function f() {\n" 2011 " a = 0; // line 1\n" 2012 "}"); 2013 2014 v8::Local<v8::Function> g; 2015 v8::Local<v8::String> script_g = v8::String::New( 2016 "function g() {\n" 2017 " b = 0; // line 1\n" 2018 "}"); 2019 2020 v8::ScriptOrigin origin = 2021 v8::ScriptOrigin(v8::String::New("test")); 2022 2023 // Set a script break point before the scripts are loaded. 2024 int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0); 2025 2026 // Compile the scripts with same script data and get the functions. 2027 v8::Script::Compile(script_f, &origin)->Run(); 2028 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 2029 v8::Script::Compile(script_g, &origin)->Run(); 2030 g = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g"))); 2031 2032 // Call f and g and check that the script break point is active. 2033 break_point_hit_count = 0; 2034 f->Call(env->Global(), 0, NULL); 2035 CHECK_EQ(1, break_point_hit_count); 2036 g->Call(env->Global(), 0, NULL); 2037 CHECK_EQ(2, break_point_hit_count); 2038 2039 // Clear the script break point. 2040 ClearBreakPointFromJS(sbp); 2041 2042 // Call f and g and check that the script break point is no longer active. 2043 break_point_hit_count = 0; 2044 f->Call(env->Global(), 0, NULL); 2045 CHECK_EQ(0, break_point_hit_count); 2046 g->Call(env->Global(), 0, NULL); 2047 CHECK_EQ(0, break_point_hit_count); 2048 2049 // Set script break point with the scripts loaded. 2050 sbp = SetScriptBreakPointByNameFromJS("test", 1, 0); 2051 2052 // Call f and g and check that the script break point is active. 2053 break_point_hit_count = 0; 2054 f->Call(env->Global(), 0, NULL); 2055 CHECK_EQ(1, break_point_hit_count); 2056 g->Call(env->Global(), 0, NULL); 2057 CHECK_EQ(2, break_point_hit_count); 2058 2059 v8::Debug::SetDebugEventListener(NULL); 2060 CheckDebuggerUnloaded(); 2061 } 2062 2063 2064 // Test the script origin which has both name and line offset. 2065 TEST(ScriptBreakPointLineOffset) { 2066 break_point_hit_count = 0; 2067 v8::HandleScope scope; 2068 DebugLocalContext env; 2069 env.ExposeDebug(); 2070 2071 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 2072 v8::Undefined()); 2073 2074 v8::Local<v8::Function> f; 2075 v8::Local<v8::String> script = v8::String::New( 2076 "function f() {\n" 2077 " a = 0; // line 8 as this script has line offset 7\n" 2078 " b = 0; // line 9 as this script has line offset 7\n" 2079 "}"); 2080 2081 // Create script origin both name and line offset. 2082 v8::ScriptOrigin origin(v8::String::New("test.html"), 2083 v8::Integer::New(7)); 2084 2085 // Set two script break points before the script is loaded. 2086 int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 8, 0); 2087 int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 9, 0); 2088 2089 // Compile the script and get the function. 2090 v8::Script::Compile(script, &origin)->Run(); 2091 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 2092 2093 // Call f and check that the script break point is active. 2094 break_point_hit_count = 0; 2095 f->Call(env->Global(), 0, NULL); 2096 CHECK_EQ(2, break_point_hit_count); 2097 2098 // Clear the script break points. 2099 ClearBreakPointFromJS(sbp1); 2100 ClearBreakPointFromJS(sbp2); 2101 2102 // Call f and check that no script break points are active. 2103 break_point_hit_count = 0; 2104 f->Call(env->Global(), 0, NULL); 2105 CHECK_EQ(0, break_point_hit_count); 2106 2107 // Set a script break point with the script loaded. 2108 sbp1 = SetScriptBreakPointByNameFromJS("test.html", 9, 0); 2109 2110 // Call f and check that the script break point is active. 2111 break_point_hit_count = 0; 2112 f->Call(env->Global(), 0, NULL); 2113 CHECK_EQ(1, break_point_hit_count); 2114 2115 v8::Debug::SetDebugEventListener(NULL); 2116 CheckDebuggerUnloaded(); 2117 } 2118 2119 2120 // Test script break points set on lines. 2121 TEST(ScriptBreakPointLine) { 2122 v8::HandleScope scope; 2123 DebugLocalContext env; 2124 env.ExposeDebug(); 2125 2126 // Create a function for checking the function when hitting a break point. 2127 frame_function_name = CompileFunction(&env, 2128 frame_function_name_source, 2129 "frame_function_name"); 2130 2131 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 2132 v8::Undefined()); 2133 2134 v8::Local<v8::Function> f; 2135 v8::Local<v8::Function> g; 2136 v8::Local<v8::String> script = v8::String::New( 2137 "a = 0 // line 0\n" 2138 "function f() {\n" 2139 " a = 1; // line 2\n" 2140 "}\n" 2141 " a = 2; // line 4\n" 2142 " /* xx */ function g() { // line 5\n" 2143 " function h() { // line 6\n" 2144 " a = 3; // line 7\n" 2145 " }\n" 2146 " h(); // line 9\n" 2147 " a = 4; // line 10\n" 2148 " }\n" 2149 " a=5; // line 12"); 2150 2151 // Set a couple script break point before the script is loaded. 2152 int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 0, -1); 2153 int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 1, -1); 2154 int sbp3 = SetScriptBreakPointByNameFromJS("test.html", 5, -1); 2155 2156 // Compile the script and get the function. 2157 break_point_hit_count = 0; 2158 v8::ScriptOrigin origin(v8::String::New("test.html"), v8::Integer::New(0)); 2159 v8::Script::Compile(script, &origin)->Run(); 2160 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 2161 g = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g"))); 2162 2163 // Check that a break point was hit when the script was run. 2164 CHECK_EQ(1, break_point_hit_count); 2165 CHECK_EQ(0, StrLength(last_function_hit)); 2166 2167 // Call f and check that the script break point. 2168 f->Call(env->Global(), 0, NULL); 2169 CHECK_EQ(2, break_point_hit_count); 2170 CHECK_EQ("f", last_function_hit); 2171 2172 // Call g and check that the script break point. 2173 g->Call(env->Global(), 0, NULL); 2174 CHECK_EQ(3, break_point_hit_count); 2175 CHECK_EQ("g", last_function_hit); 2176 2177 // Clear the script break point on g and set one on h. 2178 ClearBreakPointFromJS(sbp3); 2179 int sbp4 = SetScriptBreakPointByNameFromJS("test.html", 6, -1); 2180 2181 // Call g and check that the script break point in h is hit. 2182 g->Call(env->Global(), 0, NULL); 2183 CHECK_EQ(4, break_point_hit_count); 2184 CHECK_EQ("h", last_function_hit); 2185 2186 // Clear break points in f and h. Set a new one in the script between 2187 // functions f and g and test that there is no break points in f and g any 2188 // more. 2189 ClearBreakPointFromJS(sbp2); 2190 ClearBreakPointFromJS(sbp4); 2191 int sbp5 = SetScriptBreakPointByNameFromJS("test.html", 4, -1); 2192 break_point_hit_count = 0; 2193 f->Call(env->Global(), 0, NULL); 2194 g->Call(env->Global(), 0, NULL); 2195 CHECK_EQ(0, break_point_hit_count); 2196 2197 // Reload the script which should hit two break points. 2198 break_point_hit_count = 0; 2199 v8::Script::Compile(script, &origin)->Run(); 2200 CHECK_EQ(2, break_point_hit_count); 2201 CHECK_EQ(0, StrLength(last_function_hit)); 2202 2203 // Set a break point in the code after the last function decleration. 2204 int sbp6 = SetScriptBreakPointByNameFromJS("test.html", 12, -1); 2205 2206 // Reload the script which should hit three break points. 2207 break_point_hit_count = 0; 2208 v8::Script::Compile(script, &origin)->Run(); 2209 CHECK_EQ(3, break_point_hit_count); 2210 CHECK_EQ(0, StrLength(last_function_hit)); 2211 2212 // Clear the last break points, and reload the script which should not hit any 2213 // break points. 2214 ClearBreakPointFromJS(sbp1); 2215 ClearBreakPointFromJS(sbp5); 2216 ClearBreakPointFromJS(sbp6); 2217 break_point_hit_count = 0; 2218 v8::Script::Compile(script, &origin)->Run(); 2219 CHECK_EQ(0, break_point_hit_count); 2220 2221 v8::Debug::SetDebugEventListener(NULL); 2222 CheckDebuggerUnloaded(); 2223 } 2224 2225 2226 // Test top level script break points set on lines. 2227 TEST(ScriptBreakPointLineTopLevel) { 2228 v8::HandleScope scope; 2229 DebugLocalContext env; 2230 env.ExposeDebug(); 2231 2232 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 2233 v8::Undefined()); 2234 2235 v8::Local<v8::String> script = v8::String::New( 2236 "function f() {\n" 2237 " a = 1; // line 1\n" 2238 "}\n" 2239 "a = 2; // line 3\n"); 2240 v8::Local<v8::Function> f; 2241 { 2242 v8::HandleScope scope; 2243 v8::Script::Compile(script, v8::String::New("test.html"))->Run(); 2244 } 2245 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 2246 2247 HEAP->CollectAllGarbage(Heap::kNoGCFlags); 2248 2249 SetScriptBreakPointByNameFromJS("test.html", 3, -1); 2250 2251 // Call f and check that there was no break points. 2252 break_point_hit_count = 0; 2253 f->Call(env->Global(), 0, NULL); 2254 CHECK_EQ(0, break_point_hit_count); 2255 2256 // Recompile and run script and check that break point was hit. 2257 break_point_hit_count = 0; 2258 v8::Script::Compile(script, v8::String::New("test.html"))->Run(); 2259 CHECK_EQ(1, break_point_hit_count); 2260 2261 // Call f and check that there are still no break points. 2262 break_point_hit_count = 0; 2263 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 2264 CHECK_EQ(0, break_point_hit_count); 2265 2266 v8::Debug::SetDebugEventListener(NULL); 2267 CheckDebuggerUnloaded(); 2268 } 2269 2270 2271 // Test that it is possible to add and remove break points in a top level 2272 // function which has no references but has not been collected yet. 2273 TEST(ScriptBreakPointTopLevelCrash) { 2274 v8::HandleScope scope; 2275 DebugLocalContext env; 2276 env.ExposeDebug(); 2277 2278 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 2279 v8::Undefined()); 2280 2281 v8::Local<v8::String> script_source = v8::String::New( 2282 "function f() {\n" 2283 " return 0;\n" 2284 "}\n" 2285 "f()"); 2286 2287 int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 3, -1); 2288 { 2289 v8::HandleScope scope; 2290 break_point_hit_count = 0; 2291 v8::Script::Compile(script_source, v8::String::New("test.html"))->Run(); 2292 CHECK_EQ(1, break_point_hit_count); 2293 } 2294 2295 int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 3, -1); 2296 ClearBreakPointFromJS(sbp1); 2297 ClearBreakPointFromJS(sbp2); 2298 2299 v8::Debug::SetDebugEventListener(NULL); 2300 CheckDebuggerUnloaded(); 2301 } 2302 2303 2304 // Test that it is possible to remove the last break point for a function 2305 // inside the break handling of that break point. 2306 TEST(RemoveBreakPointInBreak) { 2307 v8::HandleScope scope; 2308 DebugLocalContext env; 2309 2310 v8::Local<v8::Function> foo = 2311 CompileFunction(&env, "function foo(){a=1;}", "foo"); 2312 debug_event_remove_break_point = SetBreakPoint(foo, 0); 2313 2314 // Register the debug event listener pasing the function 2315 v8::Debug::SetDebugEventListener(DebugEventRemoveBreakPoint, foo); 2316 2317 break_point_hit_count = 0; 2318 foo->Call(env->Global(), 0, NULL); 2319 CHECK_EQ(1, break_point_hit_count); 2320 2321 break_point_hit_count = 0; 2322 foo->Call(env->Global(), 0, NULL); 2323 CHECK_EQ(0, break_point_hit_count); 2324 2325 v8::Debug::SetDebugEventListener(NULL); 2326 CheckDebuggerUnloaded(); 2327 } 2328 2329 2330 // Test that the debugger statement causes a break. 2331 TEST(DebuggerStatement) { 2332 break_point_hit_count = 0; 2333 v8::HandleScope scope; 2334 DebugLocalContext env; 2335 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 2336 v8::Undefined()); 2337 v8::Script::Compile(v8::String::New("function bar(){debugger}"))->Run(); 2338 v8::Script::Compile(v8::String::New( 2339 "function foo(){debugger;debugger;}"))->Run(); 2340 v8::Local<v8::Function> foo = 2341 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo"))); 2342 v8::Local<v8::Function> bar = 2343 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("bar"))); 2344 2345 // Run function with debugger statement 2346 bar->Call(env->Global(), 0, NULL); 2347 CHECK_EQ(1, break_point_hit_count); 2348 2349 // Run function with two debugger statement 2350 foo->Call(env->Global(), 0, NULL); 2351 CHECK_EQ(3, break_point_hit_count); 2352 2353 v8::Debug::SetDebugEventListener(NULL); 2354 CheckDebuggerUnloaded(); 2355 } 2356 2357 2358 // Test setting a breakpoint on the debugger statement. 2359 TEST(DebuggerStatementBreakpoint) { 2360 break_point_hit_count = 0; 2361 v8::HandleScope scope; 2362 DebugLocalContext env; 2363 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 2364 v8::Undefined()); 2365 v8::Script::Compile(v8::String::New("function foo(){debugger;}"))->Run(); 2366 v8::Local<v8::Function> foo = 2367 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo"))); 2368 2369 // The debugger statement triggers breakpint hit 2370 foo->Call(env->Global(), 0, NULL); 2371 CHECK_EQ(1, break_point_hit_count); 2372 2373 int bp = SetBreakPoint(foo, 0); 2374 2375 // Set breakpoint does not duplicate hits 2376 foo->Call(env->Global(), 0, NULL); 2377 CHECK_EQ(2, break_point_hit_count); 2378 2379 ClearBreakPoint(bp); 2380 v8::Debug::SetDebugEventListener(NULL); 2381 CheckDebuggerUnloaded(); 2382 } 2383 2384 2385 // Thest that the evaluation of expressions when a break point is hit generates 2386 // the correct results. 2387 TEST(DebugEvaluate) { 2388 v8::HandleScope scope; 2389 DebugLocalContext env; 2390 env.ExposeDebug(); 2391 2392 // Create a function for checking the evaluation when hitting a break point. 2393 evaluate_check_function = CompileFunction(&env, 2394 evaluate_check_source, 2395 "evaluate_check"); 2396 // Register the debug event listener 2397 v8::Debug::SetDebugEventListener(DebugEventEvaluate); 2398 2399 // Different expected vaules of x and a when in a break point (u = undefined, 2400 // d = Hello, world!). 2401 struct EvaluateCheck checks_uu[] = { 2402 {"x", v8::Undefined()}, 2403 {"a", v8::Undefined()}, 2404 {NULL, v8::Handle<v8::Value>()} 2405 }; 2406 struct EvaluateCheck checks_hu[] = { 2407 {"x", v8::String::New("Hello, world!")}, 2408 {"a", v8::Undefined()}, 2409 {NULL, v8::Handle<v8::Value>()} 2410 }; 2411 struct EvaluateCheck checks_hh[] = { 2412 {"x", v8::String::New("Hello, world!")}, 2413 {"a", v8::String::New("Hello, world!")}, 2414 {NULL, v8::Handle<v8::Value>()} 2415 }; 2416 2417 // Simple test function. The "y=0" is in the function foo to provide a break 2418 // location. For "y=0" the "y" is at position 15 in the barbar function 2419 // therefore setting breakpoint at position 15 will break at "y=0" and 2420 // setting it higher will break after. 2421 v8::Local<v8::Function> foo = CompileFunction(&env, 2422 "function foo(x) {" 2423 " var a;" 2424 " y=0;" // To ensure break location 1. 2425 " a=x;" 2426 " y=0;" // To ensure break location 2. 2427 "}", 2428 "foo"); 2429 const int foo_break_position_1 = 15; 2430 const int foo_break_position_2 = 29; 2431 2432 // Arguments with one parameter "Hello, world!" 2433 v8::Handle<v8::Value> argv_foo[1] = { v8::String::New("Hello, world!") }; 2434 2435 // Call foo with breakpoint set before a=x and undefined as parameter. 2436 int bp = SetBreakPoint(foo, foo_break_position_1); 2437 checks = checks_uu; 2438 foo->Call(env->Global(), 0, NULL); 2439 2440 // Call foo with breakpoint set before a=x and parameter "Hello, world!". 2441 checks = checks_hu; 2442 foo->Call(env->Global(), 1, argv_foo); 2443 2444 // Call foo with breakpoint set after a=x and parameter "Hello, world!". 2445 ClearBreakPoint(bp); 2446 SetBreakPoint(foo, foo_break_position_2); 2447 checks = checks_hh; 2448 foo->Call(env->Global(), 1, argv_foo); 2449 2450 // Test function with an inner function. The "y=0" is in function barbar 2451 // to provide a break location. For "y=0" the "y" is at position 8 in the 2452 // barbar function therefore setting breakpoint at position 8 will break at 2453 // "y=0" and setting it higher will break after. 2454 v8::Local<v8::Function> bar = CompileFunction(&env, 2455 "y = 0;" 2456 "x = 'Goodbye, world!';" 2457 "function bar(x, b) {" 2458 " var a;" 2459 " function barbar() {" 2460 " y=0; /* To ensure break location.*/" 2461 " a=x;" 2462 " };" 2463 " debug.Debug.clearAllBreakPoints();" 2464 " barbar();" 2465 " y=0;a=x;" 2466 "}", 2467 "bar"); 2468 const int barbar_break_position = 8; 2469 2470 // Call bar setting breakpoint before a=x in barbar and undefined as 2471 // parameter. 2472 checks = checks_uu; 2473 v8::Handle<v8::Value> argv_bar_1[2] = { 2474 v8::Undefined(), 2475 v8::Number::New(barbar_break_position) 2476 }; 2477 bar->Call(env->Global(), 2, argv_bar_1); 2478 2479 // Call bar setting breakpoint before a=x in barbar and parameter 2480 // "Hello, world!". 2481 checks = checks_hu; 2482 v8::Handle<v8::Value> argv_bar_2[2] = { 2483 v8::String::New("Hello, world!"), 2484 v8::Number::New(barbar_break_position) 2485 }; 2486 bar->Call(env->Global(), 2, argv_bar_2); 2487 2488 // Call bar setting breakpoint after a=x in barbar and parameter 2489 // "Hello, world!". 2490 checks = checks_hh; 2491 v8::Handle<v8::Value> argv_bar_3[2] = { 2492 v8::String::New("Hello, world!"), 2493 v8::Number::New(barbar_break_position + 1) 2494 }; 2495 bar->Call(env->Global(), 2, argv_bar_3); 2496 2497 v8::Debug::SetDebugEventListener(NULL); 2498 CheckDebuggerUnloaded(); 2499 } 2500 2501 // Copies a C string to a 16-bit string. Does not check for buffer overflow. 2502 // Does not use the V8 engine to convert strings, so it can be used 2503 // in any thread. Returns the length of the string. 2504 int AsciiToUtf16(const char* input_buffer, uint16_t* output_buffer) { 2505 int i; 2506 for (i = 0; input_buffer[i] != '\0'; ++i) { 2507 // ASCII does not use chars > 127, but be careful anyway. 2508 output_buffer[i] = static_cast<unsigned char>(input_buffer[i]); 2509 } 2510 output_buffer[i] = 0; 2511 return i; 2512 } 2513 2514 // Copies a 16-bit string to a C string by dropping the high byte of 2515 // each character. Does not check for buffer overflow. 2516 // Can be used in any thread. Requires string length as an input. 2517 int Utf16ToAscii(const uint16_t* input_buffer, int length, 2518 char* output_buffer, int output_len = -1) { 2519 if (output_len >= 0) { 2520 if (length > output_len - 1) { 2521 length = output_len - 1; 2522 } 2523 } 2524 2525 for (int i = 0; i < length; ++i) { 2526 output_buffer[i] = static_cast<char>(input_buffer[i]); 2527 } 2528 output_buffer[length] = '\0'; 2529 return length; 2530 } 2531 2532 2533 // We match parts of the message to get evaluate result int value. 2534 bool GetEvaluateStringResult(char *message, char* buffer, int buffer_size) { 2535 if (strstr(message, "\"command\":\"evaluate\"") == NULL) { 2536 return false; 2537 } 2538 const char* prefix = "\"text\":\""; 2539 char* pos1 = strstr(message, prefix); 2540 if (pos1 == NULL) { 2541 return false; 2542 } 2543 pos1 += strlen(prefix); 2544 char* pos2 = strchr(pos1, '"'); 2545 if (pos2 == NULL) { 2546 return false; 2547 } 2548 Vector<char> buf(buffer, buffer_size); 2549 int len = static_cast<int>(pos2 - pos1); 2550 if (len > buffer_size - 1) { 2551 len = buffer_size - 1; 2552 } 2553 OS::StrNCpy(buf, pos1, len); 2554 buffer[buffer_size - 1] = '\0'; 2555 return true; 2556 } 2557 2558 2559 struct EvaluateResult { 2560 static const int kBufferSize = 20; 2561 char buffer[kBufferSize]; 2562 }; 2563 2564 struct DebugProcessDebugMessagesData { 2565 static const int kArraySize = 5; 2566 int counter; 2567 EvaluateResult results[kArraySize]; 2568 2569 void reset() { 2570 counter = 0; 2571 } 2572 EvaluateResult* current() { 2573 return &results[counter % kArraySize]; 2574 } 2575 void next() { 2576 counter++; 2577 } 2578 }; 2579 2580 DebugProcessDebugMessagesData process_debug_messages_data; 2581 2582 static void DebugProcessDebugMessagesHandler( 2583 const uint16_t* message, 2584 int length, 2585 v8::Debug::ClientData* client_data) { 2586 2587 const int kBufferSize = 100000; 2588 char print_buffer[kBufferSize]; 2589 Utf16ToAscii(message, length, print_buffer, kBufferSize); 2590 2591 EvaluateResult* array_item = process_debug_messages_data.current(); 2592 2593 bool res = GetEvaluateStringResult(print_buffer, 2594 array_item->buffer, 2595 EvaluateResult::kBufferSize); 2596 if (res) { 2597 process_debug_messages_data.next(); 2598 } 2599 } 2600 2601 // Test that the evaluation of expressions works even from ProcessDebugMessages 2602 // i.e. with empty stack. 2603 TEST(DebugEvaluateWithoutStack) { 2604 v8::Debug::SetMessageHandler(DebugProcessDebugMessagesHandler); 2605 2606 v8::HandleScope scope; 2607 DebugLocalContext env; 2608 2609 const char* source = 2610 "var v1 = 'Pinguin';\n function getAnimal() { return 'Capy' + 'bara'; }"; 2611 2612 v8::Script::Compile(v8::String::New(source))->Run(); 2613 2614 v8::Debug::ProcessDebugMessages(); 2615 2616 const int kBufferSize = 1000; 2617 uint16_t buffer[kBufferSize]; 2618 2619 const char* command_111 = "{\"seq\":111," 2620 "\"type\":\"request\"," 2621 "\"command\":\"evaluate\"," 2622 "\"arguments\":{" 2623 " \"global\":true," 2624 " \"expression\":\"v1\",\"disable_break\":true" 2625 "}}"; 2626 2627 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_111, buffer)); 2628 2629 const char* command_112 = "{\"seq\":112," 2630 "\"type\":\"request\"," 2631 "\"command\":\"evaluate\"," 2632 "\"arguments\":{" 2633 " \"global\":true," 2634 " \"expression\":\"getAnimal()\",\"disable_break\":true" 2635 "}}"; 2636 2637 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_112, buffer)); 2638 2639 const char* command_113 = "{\"seq\":113," 2640 "\"type\":\"request\"," 2641 "\"command\":\"evaluate\"," 2642 "\"arguments\":{" 2643 " \"global\":true," 2644 " \"expression\":\"239 + 566\",\"disable_break\":true" 2645 "}}"; 2646 2647 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_113, buffer)); 2648 2649 v8::Debug::ProcessDebugMessages(); 2650 2651 CHECK_EQ(3, process_debug_messages_data.counter); 2652 2653 CHECK_EQ(strcmp("Pinguin", process_debug_messages_data.results[0].buffer), 0); 2654 CHECK_EQ(strcmp("Capybara", process_debug_messages_data.results[1].buffer), 2655 0); 2656 CHECK_EQ(strcmp("805", process_debug_messages_data.results[2].buffer), 0); 2657 2658 v8::Debug::SetMessageHandler(NULL); 2659 v8::Debug::SetDebugEventListener(NULL); 2660 CheckDebuggerUnloaded(); 2661 } 2662 2663 2664 // Simple test of the stepping mechanism using only store ICs. 2665 TEST(DebugStepLinear) { 2666 v8::HandleScope scope; 2667 DebugLocalContext env; 2668 2669 // Create a function for testing stepping. 2670 v8::Local<v8::Function> foo = CompileFunction(&env, 2671 "function foo(){a=1;b=1;c=1;}", 2672 "foo"); 2673 2674 // Run foo to allow it to get optimized. 2675 CompileRun("a=0; b=0; c=0; foo();"); 2676 2677 SetBreakPoint(foo, 3); 2678 2679 // Register a debug event listener which steps and counts. 2680 v8::Debug::SetDebugEventListener(DebugEventStep); 2681 2682 step_action = StepIn; 2683 break_point_hit_count = 0; 2684 foo->Call(env->Global(), 0, NULL); 2685 2686 // With stepping all break locations are hit. 2687 CHECK_EQ(4, break_point_hit_count); 2688 2689 v8::Debug::SetDebugEventListener(NULL); 2690 CheckDebuggerUnloaded(); 2691 2692 // Register a debug event listener which just counts. 2693 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); 2694 2695 SetBreakPoint(foo, 3); 2696 break_point_hit_count = 0; 2697 foo->Call(env->Global(), 0, NULL); 2698 2699 // Without stepping only active break points are hit. 2700 CHECK_EQ(1, break_point_hit_count); 2701 2702 v8::Debug::SetDebugEventListener(NULL); 2703 CheckDebuggerUnloaded(); 2704 } 2705 2706 2707 // Test of the stepping mechanism for keyed load in a loop. 2708 TEST(DebugStepKeyedLoadLoop) { 2709 v8::HandleScope scope; 2710 DebugLocalContext env; 2711 2712 // Register a debug event listener which steps and counts. 2713 v8::Debug::SetDebugEventListener(DebugEventStep); 2714 2715 // Create a function for testing stepping of keyed load. The statement 'y=1' 2716 // is there to have more than one breakable statement in the loop, TODO(315). 2717 v8::Local<v8::Function> foo = CompileFunction( 2718 &env, 2719 "function foo(a) {\n" 2720 " var x;\n" 2721 " var len = a.length;\n" 2722 " for (var i = 0; i < len; i++) {\n" 2723 " y = 1;\n" 2724 " x = a[i];\n" 2725 " }\n" 2726 "}\n" 2727 "y=0\n", 2728 "foo"); 2729 2730 // Create array [0,1,2,3,4,5,6,7,8,9] 2731 v8::Local<v8::Array> a = v8::Array::New(10); 2732 for (int i = 0; i < 10; i++) { 2733 a->Set(v8::Number::New(i), v8::Number::New(i)); 2734 } 2735 2736 // Call function without any break points to ensure inlining is in place. 2737 const int kArgc = 1; 2738 v8::Handle<v8::Value> args[kArgc] = { a }; 2739 foo->Call(env->Global(), kArgc, args); 2740 2741 // Set up break point and step through the function. 2742 SetBreakPoint(foo, 3); 2743 step_action = StepNext; 2744 break_point_hit_count = 0; 2745 foo->Call(env->Global(), kArgc, args); 2746 2747 // With stepping all break locations are hit. 2748 CHECK_EQ(34, break_point_hit_count); 2749 2750 v8::Debug::SetDebugEventListener(NULL); 2751 CheckDebuggerUnloaded(); 2752 } 2753 2754 2755 // Test of the stepping mechanism for keyed store in a loop. 2756 TEST(DebugStepKeyedStoreLoop) { 2757 v8::HandleScope scope; 2758 DebugLocalContext env; 2759 2760 // Register a debug event listener which steps and counts. 2761 v8::Debug::SetDebugEventListener(DebugEventStep); 2762 2763 // Create a function for testing stepping of keyed store. The statement 'y=1' 2764 // is there to have more than one breakable statement in the loop, TODO(315). 2765 v8::Local<v8::Function> foo = CompileFunction( 2766 &env, 2767 "function foo(a) {\n" 2768 " var len = a.length;\n" 2769 " for (var i = 0; i < len; i++) {\n" 2770 " y = 1;\n" 2771 " a[i] = 42;\n" 2772 " }\n" 2773 "}\n" 2774 "y=0\n", 2775 "foo"); 2776 2777 // Create array [0,1,2,3,4,5,6,7,8,9] 2778 v8::Local<v8::Array> a = v8::Array::New(10); 2779 for (int i = 0; i < 10; i++) { 2780 a->Set(v8::Number::New(i), v8::Number::New(i)); 2781 } 2782 2783 // Call function without any break points to ensure inlining is in place. 2784 const int kArgc = 1; 2785 v8::Handle<v8::Value> args[kArgc] = { a }; 2786 foo->Call(env->Global(), kArgc, args); 2787 2788 // Set up break point and step through the function. 2789 SetBreakPoint(foo, 3); 2790 step_action = StepNext; 2791 break_point_hit_count = 0; 2792 foo->Call(env->Global(), kArgc, args); 2793 2794 // With stepping all break locations are hit. 2795 CHECK_EQ(33, break_point_hit_count); 2796 2797 v8::Debug::SetDebugEventListener(NULL); 2798 CheckDebuggerUnloaded(); 2799 } 2800 2801 2802 // Test of the stepping mechanism for named load in a loop. 2803 TEST(DebugStepNamedLoadLoop) { 2804 v8::HandleScope scope; 2805 DebugLocalContext env; 2806 2807 // Register a debug event listener which steps and counts. 2808 v8::Debug::SetDebugEventListener(DebugEventStep); 2809 2810 // Create a function for testing stepping of named load. 2811 v8::Local<v8::Function> foo = CompileFunction( 2812 &env, 2813 "function foo() {\n" 2814 " var a = [];\n" 2815 " var s = \"\";\n" 2816 " for (var i = 0; i < 10; i++) {\n" 2817 " var v = new V(i, i + 1);\n" 2818 " v.y;\n" 2819 " a.length;\n" // Special case: array length. 2820 " s.length;\n" // Special case: string length. 2821 " }\n" 2822 "}\n" 2823 "function V(x, y) {\n" 2824 " this.x = x;\n" 2825 " this.y = y;\n" 2826 "}\n", 2827 "foo"); 2828 2829 // Call function without any break points to ensure inlining is in place. 2830 foo->Call(env->Global(), 0, NULL); 2831 2832 // Set up break point and step through the function. 2833 SetBreakPoint(foo, 4); 2834 step_action = StepNext; 2835 break_point_hit_count = 0; 2836 foo->Call(env->Global(), 0, NULL); 2837 2838 // With stepping all break locations are hit. 2839 CHECK_EQ(54, break_point_hit_count); 2840 2841 v8::Debug::SetDebugEventListener(NULL); 2842 CheckDebuggerUnloaded(); 2843 } 2844 2845 2846 static void DoDebugStepNamedStoreLoop(int expected) { 2847 v8::HandleScope scope; 2848 DebugLocalContext env; 2849 2850 // Register a debug event listener which steps and counts. 2851 v8::Debug::SetDebugEventListener(DebugEventStep); 2852 2853 // Create a function for testing stepping of named store. 2854 v8::Local<v8::Function> foo = CompileFunction( 2855 &env, 2856 "function foo() {\n" 2857 " var a = {a:1};\n" 2858 " for (var i = 0; i < 10; i++) {\n" 2859 " a.a = 2\n" 2860 " }\n" 2861 "}\n", 2862 "foo"); 2863 2864 // Call function without any break points to ensure inlining is in place. 2865 foo->Call(env->Global(), 0, NULL); 2866 2867 // Set up break point and step through the function. 2868 SetBreakPoint(foo, 3); 2869 step_action = StepNext; 2870 break_point_hit_count = 0; 2871 foo->Call(env->Global(), 0, NULL); 2872 2873 // With stepping all expected break locations are hit. 2874 CHECK_EQ(expected, break_point_hit_count); 2875 2876 v8::Debug::SetDebugEventListener(NULL); 2877 CheckDebuggerUnloaded(); 2878 } 2879 2880 2881 // Test of the stepping mechanism for named load in a loop. 2882 TEST(DebugStepNamedStoreLoop) { 2883 DoDebugStepNamedStoreLoop(23); 2884 } 2885 2886 2887 // Test the stepping mechanism with different ICs. 2888 TEST(DebugStepLinearMixedICs) { 2889 v8::HandleScope scope; 2890 DebugLocalContext env; 2891 2892 // Register a debug event listener which steps and counts. 2893 v8::Debug::SetDebugEventListener(DebugEventStep); 2894 2895 // Create a function for testing stepping. 2896 v8::Local<v8::Function> foo = CompileFunction(&env, 2897 "function bar() {};" 2898 "function foo() {" 2899 " var x;" 2900 " var index='name';" 2901 " var y = {};" 2902 " a=1;b=2;x=a;y[index]=3;x=y[index];bar();}", "foo"); 2903 2904 // Run functions to allow them to get optimized. 2905 CompileRun("a=0; b=0; bar(); foo();"); 2906 2907 SetBreakPoint(foo, 0); 2908 2909 step_action = StepIn; 2910 break_point_hit_count = 0; 2911 foo->Call(env->Global(), 0, NULL); 2912 2913 // With stepping all break locations are hit. 2914 CHECK_EQ(11, break_point_hit_count); 2915 2916 v8::Debug::SetDebugEventListener(NULL); 2917 CheckDebuggerUnloaded(); 2918 2919 // Register a debug event listener which just counts. 2920 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); 2921 2922 SetBreakPoint(foo, 0); 2923 break_point_hit_count = 0; 2924 foo->Call(env->Global(), 0, NULL); 2925 2926 // Without stepping only active break points are hit. 2927 CHECK_EQ(1, break_point_hit_count); 2928 2929 v8::Debug::SetDebugEventListener(NULL); 2930 CheckDebuggerUnloaded(); 2931 } 2932 2933 2934 TEST(DebugStepDeclarations) { 2935 v8::HandleScope scope; 2936 DebugLocalContext env; 2937 2938 // Register a debug event listener which steps and counts. 2939 v8::Debug::SetDebugEventListener(DebugEventStep); 2940 2941 // Create a function for testing stepping. Run it to allow it to get 2942 // optimized. 2943 const char* src = "function foo() { " 2944 " var a;" 2945 " var b = 1;" 2946 " var c = foo;" 2947 " var d = Math.floor;" 2948 " var e = b + d(1.2);" 2949 "}" 2950 "foo()"; 2951 v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); 2952 2953 SetBreakPoint(foo, 0); 2954 2955 // Stepping through the declarations. 2956 step_action = StepIn; 2957 break_point_hit_count = 0; 2958 foo->Call(env->Global(), 0, NULL); 2959 CHECK_EQ(6, break_point_hit_count); 2960 2961 // Get rid of the debug event listener. 2962 v8::Debug::SetDebugEventListener(NULL); 2963 CheckDebuggerUnloaded(); 2964 } 2965 2966 2967 TEST(DebugStepLocals) { 2968 v8::HandleScope scope; 2969 DebugLocalContext env; 2970 2971 // Register a debug event listener which steps and counts. 2972 v8::Debug::SetDebugEventListener(DebugEventStep); 2973 2974 // Create a function for testing stepping. Run it to allow it to get 2975 // optimized. 2976 const char* src = "function foo() { " 2977 " var a,b;" 2978 " a = 1;" 2979 " b = a + 2;" 2980 " b = 1 + 2 + 3;" 2981 " a = Math.floor(b);" 2982 "}" 2983 "foo()"; 2984 v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); 2985 2986 SetBreakPoint(foo, 0); 2987 2988 // Stepping through the declarations. 2989 step_action = StepIn; 2990 break_point_hit_count = 0; 2991 foo->Call(env->Global(), 0, NULL); 2992 CHECK_EQ(6, break_point_hit_count); 2993 2994 // Get rid of the debug event listener. 2995 v8::Debug::SetDebugEventListener(NULL); 2996 CheckDebuggerUnloaded(); 2997 } 2998 2999 3000 TEST(DebugStepIf) { 3001 v8::HandleScope scope; 3002 DebugLocalContext env; 3003 3004 // Register a debug event listener which steps and counts. 3005 v8::Debug::SetDebugEventListener(DebugEventStep); 3006 3007 // Create a function for testing stepping. Run it to allow it to get 3008 // optimized. 3009 const int argc = 1; 3010 const char* src = "function foo(x) { " 3011 " a = 1;" 3012 " if (x) {" 3013 " b = 1;" 3014 " } else {" 3015 " c = 1;" 3016 " d = 1;" 3017 " }" 3018 "}" 3019 "a=0; b=0; c=0; d=0; foo()"; 3020 v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); 3021 SetBreakPoint(foo, 0); 3022 3023 // Stepping through the true part. 3024 step_action = StepIn; 3025 break_point_hit_count = 0; 3026 v8::Handle<v8::Value> argv_true[argc] = { v8::True() }; 3027 foo->Call(env->Global(), argc, argv_true); 3028 CHECK_EQ(4, break_point_hit_count); 3029 3030 // Stepping through the false part. 3031 step_action = StepIn; 3032 break_point_hit_count = 0; 3033 v8::Handle<v8::Value> argv_false[argc] = { v8::False() }; 3034 foo->Call(env->Global(), argc, argv_false); 3035 CHECK_EQ(5, break_point_hit_count); 3036 3037 // Get rid of the debug event listener. 3038 v8::Debug::SetDebugEventListener(NULL); 3039 CheckDebuggerUnloaded(); 3040 } 3041 3042 3043 TEST(DebugStepSwitch) { 3044 v8::HandleScope scope; 3045 DebugLocalContext env; 3046 3047 // Register a debug event listener which steps and counts. 3048 v8::Debug::SetDebugEventListener(DebugEventStep); 3049 3050 // Create a function for testing stepping. Run it to allow it to get 3051 // optimized. 3052 const int argc = 1; 3053 const char* src = "function foo(x) { " 3054 " a = 1;" 3055 " switch (x) {" 3056 " case 1:" 3057 " b = 1;" 3058 " case 2:" 3059 " c = 1;" 3060 " break;" 3061 " case 3:" 3062 " d = 1;" 3063 " e = 1;" 3064 " f = 1;" 3065 " break;" 3066 " }" 3067 "}" 3068 "a=0; b=0; c=0; d=0; e=0; f=0; foo()"; 3069 v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); 3070 SetBreakPoint(foo, 0); 3071 3072 // One case with fall-through. 3073 step_action = StepIn; 3074 break_point_hit_count = 0; 3075 v8::Handle<v8::Value> argv_1[argc] = { v8::Number::New(1) }; 3076 foo->Call(env->Global(), argc, argv_1); 3077 CHECK_EQ(6, break_point_hit_count); 3078 3079 // Another case. 3080 step_action = StepIn; 3081 break_point_hit_count = 0; 3082 v8::Handle<v8::Value> argv_2[argc] = { v8::Number::New(2) }; 3083 foo->Call(env->Global(), argc, argv_2); 3084 CHECK_EQ(5, break_point_hit_count); 3085 3086 // Last case. 3087 step_action = StepIn; 3088 break_point_hit_count = 0; 3089 v8::Handle<v8::Value> argv_3[argc] = { v8::Number::New(3) }; 3090 foo->Call(env->Global(), argc, argv_3); 3091 CHECK_EQ(7, break_point_hit_count); 3092 3093 // Get rid of the debug event listener. 3094 v8::Debug::SetDebugEventListener(NULL); 3095 CheckDebuggerUnloaded(); 3096 } 3097 3098 3099 TEST(DebugStepWhile) { 3100 v8::HandleScope scope; 3101 DebugLocalContext env; 3102 3103 // Register a debug event listener which steps and counts. 3104 v8::Debug::SetDebugEventListener(DebugEventStep); 3105 3106 // Create a function for testing stepping. Run it to allow it to get 3107 // optimized. 3108 const int argc = 1; 3109 const char* src = "function foo(x) { " 3110 " var a = 0;" 3111 " while (a < x) {" 3112 " a++;" 3113 " }" 3114 "}" 3115 "foo()"; 3116 v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); 3117 SetBreakPoint(foo, 8); // "var a = 0;" 3118 3119 // Looping 10 times. 3120 step_action = StepIn; 3121 break_point_hit_count = 0; 3122 v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) }; 3123 foo->Call(env->Global(), argc, argv_10); 3124 CHECK_EQ(22, break_point_hit_count); 3125 3126 // Looping 100 times. 3127 step_action = StepIn; 3128 break_point_hit_count = 0; 3129 v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) }; 3130 foo->Call(env->Global(), argc, argv_100); 3131 CHECK_EQ(202, break_point_hit_count); 3132 3133 // Get rid of the debug event listener. 3134 v8::Debug::SetDebugEventListener(NULL); 3135 CheckDebuggerUnloaded(); 3136 } 3137 3138 3139 TEST(DebugStepDoWhile) { 3140 v8::HandleScope scope; 3141 DebugLocalContext env; 3142 3143 // Register a debug event listener which steps and counts. 3144 v8::Debug::SetDebugEventListener(DebugEventStep); 3145 3146 // Create a function for testing stepping. Run it to allow it to get 3147 // optimized. 3148 const int argc = 1; 3149 const char* src = "function foo(x) { " 3150 " var a = 0;" 3151 " do {" 3152 " a++;" 3153 " } while (a < x)" 3154 "}" 3155 "foo()"; 3156 v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); 3157 SetBreakPoint(foo, 8); // "var a = 0;" 3158 3159 // Looping 10 times. 3160 step_action = StepIn; 3161 break_point_hit_count = 0; 3162 v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) }; 3163 foo->Call(env->Global(), argc, argv_10); 3164 CHECK_EQ(22, break_point_hit_count); 3165 3166 // Looping 100 times. 3167 step_action = StepIn; 3168 break_point_hit_count = 0; 3169 v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) }; 3170 foo->Call(env->Global(), argc, argv_100); 3171 CHECK_EQ(202, break_point_hit_count); 3172 3173 // Get rid of the debug event listener. 3174 v8::Debug::SetDebugEventListener(NULL); 3175 CheckDebuggerUnloaded(); 3176 } 3177 3178 3179 TEST(DebugStepFor) { 3180 v8::HandleScope scope; 3181 DebugLocalContext env; 3182 3183 // Register a debug event listener which steps and counts. 3184 v8::Debug::SetDebugEventListener(DebugEventStep); 3185 3186 // Create a function for testing stepping. Run it to allow it to get 3187 // optimized. 3188 const int argc = 1; 3189 const char* src = "function foo(x) { " 3190 " a = 1;" 3191 " for (i = 0; i < x; i++) {" 3192 " b = 1;" 3193 " }" 3194 "}" 3195 "a=0; b=0; i=0; foo()"; 3196 v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); 3197 3198 SetBreakPoint(foo, 8); // "a = 1;" 3199 3200 // Looping 10 times. 3201 step_action = StepIn; 3202 break_point_hit_count = 0; 3203 v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) }; 3204 foo->Call(env->Global(), argc, argv_10); 3205 CHECK_EQ(23, break_point_hit_count); 3206 3207 // Looping 100 times. 3208 step_action = StepIn; 3209 break_point_hit_count = 0; 3210 v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) }; 3211 foo->Call(env->Global(), argc, argv_100); 3212 CHECK_EQ(203, break_point_hit_count); 3213 3214 // Get rid of the debug event listener. 3215 v8::Debug::SetDebugEventListener(NULL); 3216 CheckDebuggerUnloaded(); 3217 } 3218 3219 3220 TEST(DebugStepForContinue) { 3221 v8::HandleScope scope; 3222 DebugLocalContext env; 3223 3224 // Register a debug event listener which steps and counts. 3225 v8::Debug::SetDebugEventListener(DebugEventStep); 3226 3227 // Create a function for testing stepping. Run it to allow it to get 3228 // optimized. 3229 const int argc = 1; 3230 const char* src = "function foo(x) { " 3231 " var a = 0;" 3232 " var b = 0;" 3233 " var c = 0;" 3234 " for (var i = 0; i < x; i++) {" 3235 " a++;" 3236 " if (a % 2 == 0) continue;" 3237 " b++;" 3238 " c++;" 3239 " }" 3240 " return b;" 3241 "}" 3242 "foo()"; 3243 v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); 3244 v8::Handle<v8::Value> result; 3245 SetBreakPoint(foo, 8); // "var a = 0;" 3246 3247 // Each loop generates 4 or 5 steps depending on whether a is equal. 3248 3249 // Looping 10 times. 3250 step_action = StepIn; 3251 break_point_hit_count = 0; 3252 v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) }; 3253 result = foo->Call(env->Global(), argc, argv_10); 3254 CHECK_EQ(5, result->Int32Value()); 3255 CHECK_EQ(51, break_point_hit_count); 3256 3257 // Looping 100 times. 3258 step_action = StepIn; 3259 break_point_hit_count = 0; 3260 v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) }; 3261 result = foo->Call(env->Global(), argc, argv_100); 3262 CHECK_EQ(50, result->Int32Value()); 3263 CHECK_EQ(456, break_point_hit_count); 3264 3265 // Get rid of the debug event listener. 3266 v8::Debug::SetDebugEventListener(NULL); 3267 CheckDebuggerUnloaded(); 3268 } 3269 3270 3271 TEST(DebugStepForBreak) { 3272 v8::HandleScope scope; 3273 DebugLocalContext env; 3274 3275 // Register a debug event listener which steps and counts. 3276 v8::Debug::SetDebugEventListener(DebugEventStep); 3277 3278 // Create a function for testing stepping. Run it to allow it to get 3279 // optimized. 3280 const int argc = 1; 3281 const char* src = "function foo(x) { " 3282 " var a = 0;" 3283 " var b = 0;" 3284 " var c = 0;" 3285 " for (var i = 0; i < 1000; i++) {" 3286 " a++;" 3287 " if (a == x) break;" 3288 " b++;" 3289 " c++;" 3290 " }" 3291 " return b;" 3292 "}" 3293 "foo()"; 3294 v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); 3295 v8::Handle<v8::Value> result; 3296 SetBreakPoint(foo, 8); // "var a = 0;" 3297 3298 // Each loop generates 5 steps except for the last (when break is executed) 3299 // which only generates 4. 3300 3301 // Looping 10 times. 3302 step_action = StepIn; 3303 break_point_hit_count = 0; 3304 v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) }; 3305 result = foo->Call(env->Global(), argc, argv_10); 3306 CHECK_EQ(9, result->Int32Value()); 3307 CHECK_EQ(54, break_point_hit_count); 3308 3309 // Looping 100 times. 3310 step_action = StepIn; 3311 break_point_hit_count = 0; 3312 v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) }; 3313 result = foo->Call(env->Global(), argc, argv_100); 3314 CHECK_EQ(99, result->Int32Value()); 3315 CHECK_EQ(504, break_point_hit_count); 3316 3317 // Get rid of the debug event listener. 3318 v8::Debug::SetDebugEventListener(NULL); 3319 CheckDebuggerUnloaded(); 3320 } 3321 3322 3323 TEST(DebugStepForIn) { 3324 v8::HandleScope scope; 3325 DebugLocalContext env; 3326 3327 // Register a debug event listener which steps and counts. 3328 v8::Debug::SetDebugEventListener(DebugEventStep); 3329 3330 // Create a function for testing stepping. Run it to allow it to get 3331 // optimized. 3332 v8::Local<v8::Function> foo; 3333 const char* src_1 = "function foo() { " 3334 " var a = [1, 2];" 3335 " for (x in a) {" 3336 " b = 0;" 3337 " }" 3338 "}" 3339 "foo()"; 3340 foo = CompileFunction(&env, src_1, "foo"); 3341 SetBreakPoint(foo, 0); // "var a = ..." 3342 3343 step_action = StepIn; 3344 break_point_hit_count = 0; 3345 foo->Call(env->Global(), 0, NULL); 3346 CHECK_EQ(6, break_point_hit_count); 3347 3348 // Create a function for testing stepping. Run it to allow it to get 3349 // optimized. 3350 const char* src_2 = "function foo() { " 3351 " var a = {a:[1, 2, 3]};" 3352 " for (x in a.a) {" 3353 " b = 0;" 3354 " }" 3355 "}" 3356 "foo()"; 3357 foo = CompileFunction(&env, src_2, "foo"); 3358 SetBreakPoint(foo, 0); // "var a = ..." 3359 3360 step_action = StepIn; 3361 break_point_hit_count = 0; 3362 foo->Call(env->Global(), 0, NULL); 3363 CHECK_EQ(8, break_point_hit_count); 3364 3365 // Get rid of the debug event listener. 3366 v8::Debug::SetDebugEventListener(NULL); 3367 CheckDebuggerUnloaded(); 3368 } 3369 3370 3371 TEST(DebugStepWith) { 3372 v8::HandleScope scope; 3373 DebugLocalContext env; 3374 3375 // Register a debug event listener which steps and counts. 3376 v8::Debug::SetDebugEventListener(DebugEventStep); 3377 3378 // Create a function for testing stepping. Run it to allow it to get 3379 // optimized. 3380 const char* src = "function foo(x) { " 3381 " var a = {};" 3382 " with (a) {}" 3383 " with (b) {}" 3384 "}" 3385 "foo()"; 3386 env->Global()->Set(v8::String::New("b"), v8::Object::New()); 3387 v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); 3388 v8::Handle<v8::Value> result; 3389 SetBreakPoint(foo, 8); // "var a = {};" 3390 3391 step_action = StepIn; 3392 break_point_hit_count = 0; 3393 foo->Call(env->Global(), 0, NULL); 3394 CHECK_EQ(4, break_point_hit_count); 3395 3396 // Get rid of the debug event listener. 3397 v8::Debug::SetDebugEventListener(NULL); 3398 CheckDebuggerUnloaded(); 3399 } 3400 3401 3402 TEST(DebugConditional) { 3403 v8::HandleScope scope; 3404 DebugLocalContext env; 3405 3406 // Register a debug event listener which steps and counts. 3407 v8::Debug::SetDebugEventListener(DebugEventStep); 3408 3409 // Create a function for testing stepping. Run it to allow it to get 3410 // optimized. 3411 const char* src = "function foo(x) { " 3412 " var a;" 3413 " a = x ? 1 : 2;" 3414 " return a;" 3415 "}" 3416 "foo()"; 3417 v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); 3418 SetBreakPoint(foo, 0); // "var a;" 3419 3420 step_action = StepIn; 3421 break_point_hit_count = 0; 3422 foo->Call(env->Global(), 0, NULL); 3423 CHECK_EQ(5, break_point_hit_count); 3424 3425 step_action = StepIn; 3426 break_point_hit_count = 0; 3427 const int argc = 1; 3428 v8::Handle<v8::Value> argv_true[argc] = { v8::True() }; 3429 foo->Call(env->Global(), argc, argv_true); 3430 CHECK_EQ(5, break_point_hit_count); 3431 3432 // Get rid of the debug event listener. 3433 v8::Debug::SetDebugEventListener(NULL); 3434 CheckDebuggerUnloaded(); 3435 } 3436 3437 3438 TEST(StepInOutSimple) { 3439 v8::HandleScope scope; 3440 DebugLocalContext env; 3441 3442 // Create a function for checking the function when hitting a break point. 3443 frame_function_name = CompileFunction(&env, 3444 frame_function_name_source, 3445 "frame_function_name"); 3446 3447 // Register a debug event listener which steps and counts. 3448 v8::Debug::SetDebugEventListener(DebugEventStepSequence); 3449 3450 // Create a function for testing stepping. Run it to allow it to get 3451 // optimized. 3452 const char* src = "function a() {b();c();}; " 3453 "function b() {c();}; " 3454 "function c() {}; " 3455 "a(); b(); c()"; 3456 v8::Local<v8::Function> a = CompileFunction(&env, src, "a"); 3457 SetBreakPoint(a, 0); 3458 3459 // Step through invocation of a with step in. 3460 step_action = StepIn; 3461 break_point_hit_count = 0; 3462 expected_step_sequence = "abcbaca"; 3463 a->Call(env->Global(), 0, NULL); 3464 CHECK_EQ(StrLength(expected_step_sequence), 3465 break_point_hit_count); 3466 3467 // Step through invocation of a with step next. 3468 step_action = StepNext; 3469 break_point_hit_count = 0; 3470 expected_step_sequence = "aaa"; 3471 a->Call(env->Global(), 0, NULL); 3472 CHECK_EQ(StrLength(expected_step_sequence), 3473 break_point_hit_count); 3474 3475 // Step through invocation of a with step out. 3476 step_action = StepOut; 3477 break_point_hit_count = 0; 3478 expected_step_sequence = "a"; 3479 a->Call(env->Global(), 0, NULL); 3480 CHECK_EQ(StrLength(expected_step_sequence), 3481 break_point_hit_count); 3482 3483 // Get rid of the debug event listener. 3484 v8::Debug::SetDebugEventListener(NULL); 3485 CheckDebuggerUnloaded(); 3486 } 3487 3488 3489 TEST(StepInOutTree) { 3490 v8::HandleScope scope; 3491 DebugLocalContext env; 3492 3493 // Create a function for checking the function when hitting a break point. 3494 frame_function_name = CompileFunction(&env, 3495 frame_function_name_source, 3496 "frame_function_name"); 3497 3498 // Register a debug event listener which steps and counts. 3499 v8::Debug::SetDebugEventListener(DebugEventStepSequence); 3500 3501 // Create a function for testing stepping. Run it to allow it to get 3502 // optimized. 3503 const char* src = "function a() {b(c(d()),d());c(d());d()}; " 3504 "function b(x,y) {c();}; " 3505 "function c(x) {}; " 3506 "function d() {}; " 3507 "a(); b(); c(); d()"; 3508 v8::Local<v8::Function> a = CompileFunction(&env, src, "a"); 3509 SetBreakPoint(a, 0); 3510 3511 // Step through invocation of a with step in. 3512 step_action = StepIn; 3513 break_point_hit_count = 0; 3514 expected_step_sequence = "adacadabcbadacada"; 3515 a->Call(env->Global(), 0, NULL); 3516 CHECK_EQ(StrLength(expected_step_sequence), 3517 break_point_hit_count); 3518 3519 // Step through invocation of a with step next. 3520 step_action = StepNext; 3521 break_point_hit_count = 0; 3522 expected_step_sequence = "aaaa"; 3523 a->Call(env->Global(), 0, NULL); 3524 CHECK_EQ(StrLength(expected_step_sequence), 3525 break_point_hit_count); 3526 3527 // Step through invocation of a with step out. 3528 step_action = StepOut; 3529 break_point_hit_count = 0; 3530 expected_step_sequence = "a"; 3531 a->Call(env->Global(), 0, NULL); 3532 CHECK_EQ(StrLength(expected_step_sequence), 3533 break_point_hit_count); 3534 3535 // Get rid of the debug event listener. 3536 v8::Debug::SetDebugEventListener(NULL); 3537 CheckDebuggerUnloaded(true); 3538 } 3539 3540 3541 TEST(StepInOutBranch) { 3542 v8::HandleScope scope; 3543 DebugLocalContext env; 3544 3545 // Create a function for checking the function when hitting a break point. 3546 frame_function_name = CompileFunction(&env, 3547 frame_function_name_source, 3548 "frame_function_name"); 3549 3550 // Register a debug event listener which steps and counts. 3551 v8::Debug::SetDebugEventListener(DebugEventStepSequence); 3552 3553 // Create a function for testing stepping. Run it to allow it to get 3554 // optimized. 3555 const char* src = "function a() {b(false);c();}; " 3556 "function b(x) {if(x){c();};}; " 3557 "function c() {}; " 3558 "a(); b(); c()"; 3559 v8::Local<v8::Function> a = CompileFunction(&env, src, "a"); 3560 SetBreakPoint(a, 0); 3561 3562 // Step through invocation of a. 3563 step_action = StepIn; 3564 break_point_hit_count = 0; 3565 expected_step_sequence = "abbaca"; 3566 a->Call(env->Global(), 0, NULL); 3567 CHECK_EQ(StrLength(expected_step_sequence), 3568 break_point_hit_count); 3569 3570 // Get rid of the debug event listener. 3571 v8::Debug::SetDebugEventListener(NULL); 3572 CheckDebuggerUnloaded(); 3573 } 3574 3575 3576 // Test that step in does not step into native functions. 3577 TEST(DebugStepNatives) { 3578 v8::HandleScope scope; 3579 DebugLocalContext env; 3580 3581 // Create a function for testing stepping. 3582 v8::Local<v8::Function> foo = CompileFunction( 3583 &env, 3584 "function foo(){debugger;Math.sin(1);}", 3585 "foo"); 3586 3587 // Register a debug event listener which steps and counts. 3588 v8::Debug::SetDebugEventListener(DebugEventStep); 3589 3590 step_action = StepIn; 3591 break_point_hit_count = 0; 3592 foo->Call(env->Global(), 0, NULL); 3593 3594 // With stepping all break locations are hit. 3595 CHECK_EQ(3, break_point_hit_count); 3596 3597 v8::Debug::SetDebugEventListener(NULL); 3598 CheckDebuggerUnloaded(); 3599 3600 // Register a debug event listener which just counts. 3601 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); 3602 3603 break_point_hit_count = 0; 3604 foo->Call(env->Global(), 0, NULL); 3605 3606 // Without stepping only active break points are hit. 3607 CHECK_EQ(1, break_point_hit_count); 3608 3609 v8::Debug::SetDebugEventListener(NULL); 3610 CheckDebuggerUnloaded(); 3611 } 3612 3613 3614 // Test that step in works with function.apply. 3615 TEST(DebugStepFunctionApply) { 3616 v8::HandleScope scope; 3617 DebugLocalContext env; 3618 3619 // Create a function for testing stepping. 3620 v8::Local<v8::Function> foo = CompileFunction( 3621 &env, 3622 "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }" 3623 "function foo(){ debugger; bar.apply(this, [1,2,3]); }", 3624 "foo"); 3625 3626 // Register a debug event listener which steps and counts. 3627 v8::Debug::SetDebugEventListener(DebugEventStep); 3628 3629 step_action = StepIn; 3630 break_point_hit_count = 0; 3631 foo->Call(env->Global(), 0, NULL); 3632 3633 // With stepping all break locations are hit. 3634 CHECK_EQ(7, break_point_hit_count); 3635 3636 v8::Debug::SetDebugEventListener(NULL); 3637 CheckDebuggerUnloaded(); 3638 3639 // Register a debug event listener which just counts. 3640 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); 3641 3642 break_point_hit_count = 0; 3643 foo->Call(env->Global(), 0, NULL); 3644 3645 // Without stepping only the debugger statement is hit. 3646 CHECK_EQ(1, break_point_hit_count); 3647 3648 v8::Debug::SetDebugEventListener(NULL); 3649 CheckDebuggerUnloaded(); 3650 } 3651 3652 3653 // Test that step in works with function.call. 3654 TEST(DebugStepFunctionCall) { 3655 v8::HandleScope scope; 3656 DebugLocalContext env; 3657 3658 // Create a function for testing stepping. 3659 v8::Local<v8::Function> foo = CompileFunction( 3660 &env, 3661 "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }" 3662 "function foo(a){ debugger;" 3663 " if (a) {" 3664 " bar.call(this, 1, 2, 3);" 3665 " } else {" 3666 " bar.call(this, 0);" 3667 " }" 3668 "}", 3669 "foo"); 3670 3671 // Register a debug event listener which steps and counts. 3672 v8::Debug::SetDebugEventListener(DebugEventStep); 3673 step_action = StepIn; 3674 3675 // Check stepping where the if condition in bar is false. 3676 break_point_hit_count = 0; 3677 foo->Call(env->Global(), 0, NULL); 3678 CHECK_EQ(6, break_point_hit_count); 3679 3680 // Check stepping where the if condition in bar is true. 3681 break_point_hit_count = 0; 3682 const int argc = 1; 3683 v8::Handle<v8::Value> argv[argc] = { v8::True() }; 3684 foo->Call(env->Global(), argc, argv); 3685 CHECK_EQ(8, break_point_hit_count); 3686 3687 v8::Debug::SetDebugEventListener(NULL); 3688 CheckDebuggerUnloaded(); 3689 3690 // Register a debug event listener which just counts. 3691 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); 3692 3693 break_point_hit_count = 0; 3694 foo->Call(env->Global(), 0, NULL); 3695 3696 // Without stepping only the debugger statement is hit. 3697 CHECK_EQ(1, break_point_hit_count); 3698 3699 v8::Debug::SetDebugEventListener(NULL); 3700 CheckDebuggerUnloaded(); 3701 } 3702 3703 3704 // Tests that breakpoint will be hit if it's set in script. 3705 TEST(PauseInScript) { 3706 v8::HandleScope scope; 3707 DebugLocalContext env; 3708 env.ExposeDebug(); 3709 3710 // Register a debug event listener which counts. 3711 v8::Debug::SetDebugEventListener(DebugEventCounter); 3712 3713 // Create a script that returns a function. 3714 const char* src = "(function (evt) {})"; 3715 const char* script_name = "StepInHandlerTest"; 3716 3717 // Set breakpoint in the script. 3718 SetScriptBreakPointByNameFromJS(script_name, 0, -1); 3719 break_point_hit_count = 0; 3720 3721 v8::ScriptOrigin origin(v8::String::New(script_name), v8::Integer::New(0)); 3722 v8::Handle<v8::Script> script = v8::Script::Compile(v8::String::New(src), 3723 &origin); 3724 v8::Local<v8::Value> r = script->Run(); 3725 3726 CHECK(r->IsFunction()); 3727 CHECK_EQ(1, break_point_hit_count); 3728 3729 // Get rid of the debug event listener. 3730 v8::Debug::SetDebugEventListener(NULL); 3731 CheckDebuggerUnloaded(); 3732 } 3733 3734 3735 // Test break on exceptions. For each exception break combination the number 3736 // of debug event exception callbacks and message callbacks are collected. The 3737 // number of debug event exception callbacks are used to check that the 3738 // debugger is called correctly and the number of message callbacks is used to 3739 // check that uncaught exceptions are still returned even if there is a break 3740 // for them. 3741 TEST(BreakOnException) { 3742 v8::HandleScope scope; 3743 DebugLocalContext env; 3744 env.ExposeDebug(); 3745 3746 v8::internal::Isolate::Current()->TraceException(false); 3747 3748 // Create functions for testing break on exception. 3749 CompileFunction(&env, "function throws(){throw 1;}", "throws"); 3750 v8::Local<v8::Function> caught = 3751 CompileFunction(&env, 3752 "function caught(){try {throws();} catch(e) {};}", 3753 "caught"); 3754 v8::Local<v8::Function> notCaught = 3755 CompileFunction(&env, "function notCaught(){throws();}", "notCaught"); 3756 3757 v8::V8::AddMessageListener(MessageCallbackCount); 3758 v8::Debug::SetDebugEventListener(DebugEventCounter); 3759 3760 // Initial state should be no break on exceptions. 3761 DebugEventCounterClear(); 3762 MessageCallbackCountClear(); 3763 caught->Call(env->Global(), 0, NULL); 3764 CHECK_EQ(0, exception_hit_count); 3765 CHECK_EQ(0, uncaught_exception_hit_count); 3766 CHECK_EQ(0, message_callback_count); 3767 notCaught->Call(env->Global(), 0, NULL); 3768 CHECK_EQ(0, exception_hit_count); 3769 CHECK_EQ(0, uncaught_exception_hit_count); 3770 CHECK_EQ(1, message_callback_count); 3771 3772 // No break on exception 3773 DebugEventCounterClear(); 3774 MessageCallbackCountClear(); 3775 ChangeBreakOnException(false, false); 3776 caught->Call(env->Global(), 0, NULL); 3777 CHECK_EQ(0, exception_hit_count); 3778 CHECK_EQ(0, uncaught_exception_hit_count); 3779 CHECK_EQ(0, message_callback_count); 3780 notCaught->Call(env->Global(), 0, NULL); 3781 CHECK_EQ(0, exception_hit_count); 3782 CHECK_EQ(0, uncaught_exception_hit_count); 3783 CHECK_EQ(1, message_callback_count); 3784 3785 // Break on uncaught exception 3786 DebugEventCounterClear(); 3787 MessageCallbackCountClear(); 3788 ChangeBreakOnException(false, true); 3789 caught->Call(env->Global(), 0, NULL); 3790 CHECK_EQ(0, exception_hit_count); 3791 CHECK_EQ(0, uncaught_exception_hit_count); 3792 CHECK_EQ(0, message_callback_count); 3793 notCaught->Call(env->Global(), 0, NULL); 3794 CHECK_EQ(1, exception_hit_count); 3795 CHECK_EQ(1, uncaught_exception_hit_count); 3796 CHECK_EQ(1, message_callback_count); 3797 3798 // Break on exception and uncaught exception 3799 DebugEventCounterClear(); 3800 MessageCallbackCountClear(); 3801 ChangeBreakOnException(true, true); 3802 caught->Call(env->Global(), 0, NULL); 3803 CHECK_EQ(1, exception_hit_count); 3804 CHECK_EQ(0, uncaught_exception_hit_count); 3805 CHECK_EQ(0, message_callback_count); 3806 notCaught->Call(env->Global(), 0, NULL); 3807 CHECK_EQ(2, exception_hit_count); 3808 CHECK_EQ(1, uncaught_exception_hit_count); 3809 CHECK_EQ(1, message_callback_count); 3810 3811 // Break on exception 3812 DebugEventCounterClear(); 3813 MessageCallbackCountClear(); 3814 ChangeBreakOnException(true, false); 3815 caught->Call(env->Global(), 0, NULL); 3816 CHECK_EQ(1, exception_hit_count); 3817 CHECK_EQ(0, uncaught_exception_hit_count); 3818 CHECK_EQ(0, message_callback_count); 3819 notCaught->Call(env->Global(), 0, NULL); 3820 CHECK_EQ(2, exception_hit_count); 3821 CHECK_EQ(1, uncaught_exception_hit_count); 3822 CHECK_EQ(1, message_callback_count); 3823 3824 // No break on exception using JavaScript 3825 DebugEventCounterClear(); 3826 MessageCallbackCountClear(); 3827 ChangeBreakOnExceptionFromJS(false, false); 3828 caught->Call(env->Global(), 0, NULL); 3829 CHECK_EQ(0, exception_hit_count); 3830 CHECK_EQ(0, uncaught_exception_hit_count); 3831 CHECK_EQ(0, message_callback_count); 3832 notCaught->Call(env->Global(), 0, NULL); 3833 CHECK_EQ(0, exception_hit_count); 3834 CHECK_EQ(0, uncaught_exception_hit_count); 3835 CHECK_EQ(1, message_callback_count); 3836 3837 // Break on uncaught exception using JavaScript 3838 DebugEventCounterClear(); 3839 MessageCallbackCountClear(); 3840 ChangeBreakOnExceptionFromJS(false, true); 3841 caught->Call(env->Global(), 0, NULL); 3842 CHECK_EQ(0, exception_hit_count); 3843 CHECK_EQ(0, uncaught_exception_hit_count); 3844 CHECK_EQ(0, message_callback_count); 3845 notCaught->Call(env->Global(), 0, NULL); 3846 CHECK_EQ(1, exception_hit_count); 3847 CHECK_EQ(1, uncaught_exception_hit_count); 3848 CHECK_EQ(1, message_callback_count); 3849 3850 // Break on exception and uncaught exception using JavaScript 3851 DebugEventCounterClear(); 3852 MessageCallbackCountClear(); 3853 ChangeBreakOnExceptionFromJS(true, true); 3854 caught->Call(env->Global(), 0, NULL); 3855 CHECK_EQ(1, exception_hit_count); 3856 CHECK_EQ(0, message_callback_count); 3857 CHECK_EQ(0, uncaught_exception_hit_count); 3858 notCaught->Call(env->Global(), 0, NULL); 3859 CHECK_EQ(2, exception_hit_count); 3860 CHECK_EQ(1, uncaught_exception_hit_count); 3861 CHECK_EQ(1, message_callback_count); 3862 3863 // Break on exception using JavaScript 3864 DebugEventCounterClear(); 3865 MessageCallbackCountClear(); 3866 ChangeBreakOnExceptionFromJS(true, false); 3867 caught->Call(env->Global(), 0, NULL); 3868 CHECK_EQ(1, exception_hit_count); 3869 CHECK_EQ(0, uncaught_exception_hit_count); 3870 CHECK_EQ(0, message_callback_count); 3871 notCaught->Call(env->Global(), 0, NULL); 3872 CHECK_EQ(2, exception_hit_count); 3873 CHECK_EQ(1, uncaught_exception_hit_count); 3874 CHECK_EQ(1, message_callback_count); 3875 3876 v8::Debug::SetDebugEventListener(NULL); 3877 CheckDebuggerUnloaded(); 3878 v8::V8::RemoveMessageListeners(MessageCallbackCount); 3879 } 3880 3881 3882 // Test break on exception from compiler errors. When compiling using 3883 // v8::Script::Compile there is no JavaScript stack whereas when compiling using 3884 // eval there are JavaScript frames. 3885 TEST(BreakOnCompileException) { 3886 v8::HandleScope scope; 3887 DebugLocalContext env; 3888 3889 // For this test, we want to break on uncaught exceptions: 3890 ChangeBreakOnException(false, true); 3891 3892 v8::internal::Isolate::Current()->TraceException(false); 3893 3894 // Create a function for checking the function when hitting a break point. 3895 frame_count = CompileFunction(&env, frame_count_source, "frame_count"); 3896 3897 v8::V8::AddMessageListener(MessageCallbackCount); 3898 v8::Debug::SetDebugEventListener(DebugEventCounter); 3899 3900 DebugEventCounterClear(); 3901 MessageCallbackCountClear(); 3902 3903 // Check initial state. 3904 CHECK_EQ(0, exception_hit_count); 3905 CHECK_EQ(0, uncaught_exception_hit_count); 3906 CHECK_EQ(0, message_callback_count); 3907 CHECK_EQ(-1, last_js_stack_height); 3908 3909 // Throws SyntaxError: Unexpected end of input 3910 v8::Script::Compile(v8::String::New("+++")); 3911 CHECK_EQ(1, exception_hit_count); 3912 CHECK_EQ(1, uncaught_exception_hit_count); 3913 CHECK_EQ(1, message_callback_count); 3914 CHECK_EQ(0, last_js_stack_height); // No JavaScript stack. 3915 3916 // Throws SyntaxError: Unexpected identifier 3917 v8::Script::Compile(v8::String::New("x x")); 3918 CHECK_EQ(2, exception_hit_count); 3919 CHECK_EQ(2, uncaught_exception_hit_count); 3920 CHECK_EQ(2, message_callback_count); 3921 CHECK_EQ(0, last_js_stack_height); // No JavaScript stack. 3922 3923 // Throws SyntaxError: Unexpected end of input 3924 v8::Script::Compile(v8::String::New("eval('+++')"))->Run(); 3925 CHECK_EQ(3, exception_hit_count); 3926 CHECK_EQ(3, uncaught_exception_hit_count); 3927 CHECK_EQ(3, message_callback_count); 3928 CHECK_EQ(1, last_js_stack_height); 3929 3930 // Throws SyntaxError: Unexpected identifier 3931 v8::Script::Compile(v8::String::New("eval('x x')"))->Run(); 3932 CHECK_EQ(4, exception_hit_count); 3933 CHECK_EQ(4, uncaught_exception_hit_count); 3934 CHECK_EQ(4, message_callback_count); 3935 CHECK_EQ(1, last_js_stack_height); 3936 } 3937 3938 3939 TEST(StepWithException) { 3940 v8::HandleScope scope; 3941 DebugLocalContext env; 3942 3943 // For this test, we want to break on uncaught exceptions: 3944 ChangeBreakOnException(false, true); 3945 3946 // Create a function for checking the function when hitting a break point. 3947 frame_function_name = CompileFunction(&env, 3948 frame_function_name_source, 3949 "frame_function_name"); 3950 3951 // Register a debug event listener which steps and counts. 3952 v8::Debug::SetDebugEventListener(DebugEventStepSequence); 3953 3954 // Create functions for testing stepping. 3955 const char* src = "function a() { n(); }; " 3956 "function b() { c(); }; " 3957 "function c() { n(); }; " 3958 "function d() { x = 1; try { e(); } catch(x) { x = 2; } }; " 3959 "function e() { n(); }; " 3960 "function f() { x = 1; try { g(); } catch(x) { x = 2; } }; " 3961 "function g() { h(); }; " 3962 "function h() { x = 1; throw 1; }; "; 3963 3964 // Step through invocation of a. 3965 v8::Local<v8::Function> a = CompileFunction(&env, src, "a"); 3966 SetBreakPoint(a, 0); 3967 step_action = StepIn; 3968 break_point_hit_count = 0; 3969 expected_step_sequence = "aa"; 3970 a->Call(env->Global(), 0, NULL); 3971 CHECK_EQ(StrLength(expected_step_sequence), 3972 break_point_hit_count); 3973 3974 // Step through invocation of b + c. 3975 v8::Local<v8::Function> b = CompileFunction(&env, src, "b"); 3976 SetBreakPoint(b, 0); 3977 step_action = StepIn; 3978 break_point_hit_count = 0; 3979 expected_step_sequence = "bcc"; 3980 b->Call(env->Global(), 0, NULL); 3981 CHECK_EQ(StrLength(expected_step_sequence), 3982 break_point_hit_count); 3983 // Step through invocation of d + e. 3984 v8::Local<v8::Function> d = CompileFunction(&env, src, "d"); 3985 SetBreakPoint(d, 0); 3986 ChangeBreakOnException(false, true); 3987 step_action = StepIn; 3988 break_point_hit_count = 0; 3989 expected_step_sequence = "ddedd"; 3990 d->Call(env->Global(), 0, NULL); 3991 CHECK_EQ(StrLength(expected_step_sequence), 3992 break_point_hit_count); 3993 3994 // Step through invocation of d + e now with break on caught exceptions. 3995 ChangeBreakOnException(true, true); 3996 step_action = StepIn; 3997 break_point_hit_count = 0; 3998 expected_step_sequence = "ddeedd"; 3999 d->Call(env->Global(), 0, NULL); 4000 CHECK_EQ(StrLength(expected_step_sequence), 4001 break_point_hit_count); 4002 4003 // Step through invocation of f + g + h. 4004 v8::Local<v8::Function> f = CompileFunction(&env, src, "f"); 4005 SetBreakPoint(f, 0); 4006 ChangeBreakOnException(false, true); 4007 step_action = StepIn; 4008 break_point_hit_count = 0; 4009 expected_step_sequence = "ffghhff"; 4010 f->Call(env->Global(), 0, NULL); 4011 CHECK_EQ(StrLength(expected_step_sequence), 4012 break_point_hit_count); 4013 4014 // Step through invocation of f + g + h now with break on caught exceptions. 4015 ChangeBreakOnException(true, true); 4016 step_action = StepIn; 4017 break_point_hit_count = 0; 4018 expected_step_sequence = "ffghhhff"; 4019 f->Call(env->Global(), 0, NULL); 4020 CHECK_EQ(StrLength(expected_step_sequence), 4021 break_point_hit_count); 4022 4023 // Get rid of the debug event listener. 4024 v8::Debug::SetDebugEventListener(NULL); 4025 CheckDebuggerUnloaded(); 4026 } 4027 4028 4029 TEST(DebugBreak) { 4030 v8::HandleScope scope; 4031 DebugLocalContext env; 4032 4033 // This test should be run with option --verify-heap. As --verify-heap is 4034 // only available in debug mode only check for it in that case. 4035 #ifdef DEBUG 4036 CHECK(v8::internal::FLAG_verify_heap); 4037 #endif 4038 4039 // Register a debug event listener which sets the break flag and counts. 4040 v8::Debug::SetDebugEventListener(DebugEventBreak); 4041 4042 // Create a function for testing stepping. 4043 const char* src = "function f0() {}" 4044 "function f1(x1) {}" 4045 "function f2(x1,x2) {}" 4046 "function f3(x1,x2,x3) {}"; 4047 v8::Local<v8::Function> f0 = CompileFunction(&env, src, "f0"); 4048 v8::Local<v8::Function> f1 = CompileFunction(&env, src, "f1"); 4049 v8::Local<v8::Function> f2 = CompileFunction(&env, src, "f2"); 4050 v8::Local<v8::Function> f3 = CompileFunction(&env, src, "f3"); 4051 4052 // Call the function to make sure it is compiled. 4053 v8::Handle<v8::Value> argv[] = { v8::Number::New(1), 4054 v8::Number::New(1), 4055 v8::Number::New(1), 4056 v8::Number::New(1) }; 4057 4058 // Call all functions to make sure that they are compiled. 4059 f0->Call(env->Global(), 0, NULL); 4060 f1->Call(env->Global(), 0, NULL); 4061 f2->Call(env->Global(), 0, NULL); 4062 f3->Call(env->Global(), 0, NULL); 4063 4064 // Set the debug break flag. 4065 v8::Debug::DebugBreak(); 4066 4067 // Call all functions with different argument count. 4068 break_point_hit_count = 0; 4069 for (unsigned int i = 0; i < ARRAY_SIZE(argv); i++) { 4070 f0->Call(env->Global(), i, argv); 4071 f1->Call(env->Global(), i, argv); 4072 f2->Call(env->Global(), i, argv); 4073 f3->Call(env->Global(), i, argv); 4074 } 4075 4076 // One break for each function called. 4077 CHECK_EQ(4 * ARRAY_SIZE(argv), break_point_hit_count); 4078 4079 // Get rid of the debug event listener. 4080 v8::Debug::SetDebugEventListener(NULL); 4081 CheckDebuggerUnloaded(); 4082 } 4083 4084 4085 // Test to ensure that JavaScript code keeps running while the debug break 4086 // through the stack limit flag is set but breaks are disabled. 4087 TEST(DisableBreak) { 4088 v8::HandleScope scope; 4089 DebugLocalContext env; 4090 4091 // Register a debug event listener which sets the break flag and counts. 4092 v8::Debug::SetDebugEventListener(DebugEventCounter); 4093 4094 // Create a function for testing stepping. 4095 const char* src = "function f() {g()};function g(){i=0; while(i<10){i++}}"; 4096 v8::Local<v8::Function> f = CompileFunction(&env, src, "f"); 4097 4098 // Set the debug break flag. 4099 v8::Debug::DebugBreak(); 4100 4101 // Call all functions with different argument count. 4102 break_point_hit_count = 0; 4103 f->Call(env->Global(), 0, NULL); 4104 CHECK_EQ(1, break_point_hit_count); 4105 4106 { 4107 v8::Debug::DebugBreak(); 4108 v8::internal::DisableBreak disable_break(true); 4109 f->Call(env->Global(), 0, NULL); 4110 CHECK_EQ(1, break_point_hit_count); 4111 } 4112 4113 f->Call(env->Global(), 0, NULL); 4114 CHECK_EQ(2, break_point_hit_count); 4115 4116 // Get rid of the debug event listener. 4117 v8::Debug::SetDebugEventListener(NULL); 4118 CheckDebuggerUnloaded(); 4119 } 4120 4121 static const char* kSimpleExtensionSource = 4122 "(function Foo() {" 4123 " return 4;" 4124 "})() "; 4125 4126 // http://crbug.com/28933 4127 // Test that debug break is disabled when bootstrapper is active. 4128 TEST(NoBreakWhenBootstrapping) { 4129 v8::HandleScope scope; 4130 4131 // Register a debug event listener which sets the break flag and counts. 4132 v8::Debug::SetDebugEventListener(DebugEventCounter); 4133 4134 // Set the debug break flag. 4135 v8::Debug::DebugBreak(); 4136 break_point_hit_count = 0; 4137 { 4138 // Create a context with an extension to make sure that some JavaScript 4139 // code is executed during bootstrapping. 4140 v8::RegisterExtension(new v8::Extension("simpletest", 4141 kSimpleExtensionSource)); 4142 const char* extension_names[] = { "simpletest" }; 4143 v8::ExtensionConfiguration extensions(1, extension_names); 4144 v8::Persistent<v8::Context> context = v8::Context::New(&extensions); 4145 context.Dispose(); 4146 } 4147 // Check that no DebugBreak events occured during the context creation. 4148 CHECK_EQ(0, break_point_hit_count); 4149 4150 // Get rid of the debug event listener. 4151 v8::Debug::SetDebugEventListener(NULL); 4152 CheckDebuggerUnloaded(); 4153 } 4154 4155 static v8::Handle<v8::Array> NamedEnum(const v8::AccessorInfo&) { 4156 v8::Handle<v8::Array> result = v8::Array::New(3); 4157 result->Set(v8::Integer::New(0), v8::String::New("a")); 4158 result->Set(v8::Integer::New(1), v8::String::New("b")); 4159 result->Set(v8::Integer::New(2), v8::String::New("c")); 4160 return result; 4161 } 4162 4163 4164 static v8::Handle<v8::Array> IndexedEnum(const v8::AccessorInfo&) { 4165 v8::Handle<v8::Array> result = v8::Array::New(2); 4166 result->Set(v8::Integer::New(0), v8::Number::New(1)); 4167 result->Set(v8::Integer::New(1), v8::Number::New(10)); 4168 return result; 4169 } 4170 4171 4172 static v8::Handle<v8::Value> NamedGetter(v8::Local<v8::String> name, 4173 const v8::AccessorInfo& info) { 4174 v8::String::AsciiValue n(name); 4175 if (strcmp(*n, "a") == 0) { 4176 return v8::String::New("AA"); 4177 } else if (strcmp(*n, "b") == 0) { 4178 return v8::String::New("BB"); 4179 } else if (strcmp(*n, "c") == 0) { 4180 return v8::String::New("CC"); 4181 } else { 4182 return v8::Undefined(); 4183 } 4184 4185 return name; 4186 } 4187 4188 4189 static v8::Handle<v8::Value> IndexedGetter(uint32_t index, 4190 const v8::AccessorInfo& info) { 4191 return v8::Number::New(index + 1); 4192 } 4193 4194 4195 TEST(InterceptorPropertyMirror) { 4196 // Create a V8 environment with debug access. 4197 v8::HandleScope scope; 4198 DebugLocalContext env; 4199 env.ExposeDebug(); 4200 4201 // Create object with named interceptor. 4202 v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New(); 4203 named->SetNamedPropertyHandler(NamedGetter, NULL, NULL, NULL, NamedEnum); 4204 env->Global()->Set(v8::String::New("intercepted_named"), 4205 named->NewInstance()); 4206 4207 // Create object with indexed interceptor. 4208 v8::Handle<v8::ObjectTemplate> indexed = v8::ObjectTemplate::New(); 4209 indexed->SetIndexedPropertyHandler(IndexedGetter, 4210 NULL, 4211 NULL, 4212 NULL, 4213 IndexedEnum); 4214 env->Global()->Set(v8::String::New("intercepted_indexed"), 4215 indexed->NewInstance()); 4216 4217 // Create object with both named and indexed interceptor. 4218 v8::Handle<v8::ObjectTemplate> both = v8::ObjectTemplate::New(); 4219 both->SetNamedPropertyHandler(NamedGetter, NULL, NULL, NULL, NamedEnum); 4220 both->SetIndexedPropertyHandler(IndexedGetter, NULL, NULL, NULL, IndexedEnum); 4221 env->Global()->Set(v8::String::New("intercepted_both"), both->NewInstance()); 4222 4223 // Get mirrors for the three objects with interceptor. 4224 CompileRun( 4225 "var named_mirror = debug.MakeMirror(intercepted_named);" 4226 "var indexed_mirror = debug.MakeMirror(intercepted_indexed);" 4227 "var both_mirror = debug.MakeMirror(intercepted_both)"); 4228 CHECK(CompileRun( 4229 "named_mirror instanceof debug.ObjectMirror")->BooleanValue()); 4230 CHECK(CompileRun( 4231 "indexed_mirror instanceof debug.ObjectMirror")->BooleanValue()); 4232 CHECK(CompileRun( 4233 "both_mirror instanceof debug.ObjectMirror")->BooleanValue()); 4234 4235 // Get the property names from the interceptors 4236 CompileRun( 4237 "named_names = named_mirror.propertyNames();" 4238 "indexed_names = indexed_mirror.propertyNames();" 4239 "both_names = both_mirror.propertyNames()"); 4240 CHECK_EQ(3, CompileRun("named_names.length")->Int32Value()); 4241 CHECK_EQ(2, CompileRun("indexed_names.length")->Int32Value()); 4242 CHECK_EQ(5, CompileRun("both_names.length")->Int32Value()); 4243 4244 // Check the expected number of properties. 4245 const char* source; 4246 source = "named_mirror.properties().length"; 4247 CHECK_EQ(3, CompileRun(source)->Int32Value()); 4248 4249 source = "indexed_mirror.properties().length"; 4250 CHECK_EQ(2, CompileRun(source)->Int32Value()); 4251 4252 source = "both_mirror.properties().length"; 4253 CHECK_EQ(5, CompileRun(source)->Int32Value()); 4254 4255 // 1 is PropertyKind.Named; 4256 source = "both_mirror.properties(1).length"; 4257 CHECK_EQ(3, CompileRun(source)->Int32Value()); 4258 4259 // 2 is PropertyKind.Indexed; 4260 source = "both_mirror.properties(2).length"; 4261 CHECK_EQ(2, CompileRun(source)->Int32Value()); 4262 4263 // 3 is PropertyKind.Named | PropertyKind.Indexed; 4264 source = "both_mirror.properties(3).length"; 4265 CHECK_EQ(5, CompileRun(source)->Int32Value()); 4266 4267 // Get the interceptor properties for the object with only named interceptor. 4268 CompileRun("var named_values = named_mirror.properties()"); 4269 4270 // Check that the properties are interceptor properties. 4271 for (int i = 0; i < 3; i++) { 4272 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; 4273 OS::SNPrintF(buffer, 4274 "named_values[%d] instanceof debug.PropertyMirror", i); 4275 CHECK(CompileRun(buffer.start())->BooleanValue()); 4276 4277 // 5 is PropertyType.Interceptor 4278 OS::SNPrintF(buffer, "named_values[%d].propertyType()", i); 4279 CHECK_EQ(5, CompileRun(buffer.start())->Int32Value()); 4280 4281 OS::SNPrintF(buffer, "named_values[%d].isNative()", i); 4282 CHECK(CompileRun(buffer.start())->BooleanValue()); 4283 } 4284 4285 // Get the interceptor properties for the object with only indexed 4286 // interceptor. 4287 CompileRun("var indexed_values = indexed_mirror.properties()"); 4288 4289 // Check that the properties are interceptor properties. 4290 for (int i = 0; i < 2; i++) { 4291 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; 4292 OS::SNPrintF(buffer, 4293 "indexed_values[%d] instanceof debug.PropertyMirror", i); 4294 CHECK(CompileRun(buffer.start())->BooleanValue()); 4295 } 4296 4297 // Get the interceptor properties for the object with both types of 4298 // interceptors. 4299 CompileRun("var both_values = both_mirror.properties()"); 4300 4301 // Check that the properties are interceptor properties. 4302 for (int i = 0; i < 5; i++) { 4303 EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; 4304 OS::SNPrintF(buffer, "both_values[%d] instanceof debug.PropertyMirror", i); 4305 CHECK(CompileRun(buffer.start())->BooleanValue()); 4306 } 4307 4308 // Check the property names. 4309 source = "both_values[0].name() == 'a'"; 4310 CHECK(CompileRun(source)->BooleanValue()); 4311 4312 source = "both_values[1].name() == 'b'"; 4313 CHECK(CompileRun(source)->BooleanValue()); 4314 4315 source = "both_values[2].name() == 'c'"; 4316 CHECK(CompileRun(source)->BooleanValue()); 4317 4318 source = "both_values[3].name() == 1"; 4319 CHECK(CompileRun(source)->BooleanValue()); 4320 4321 source = "both_values[4].name() == 10"; 4322 CHECK(CompileRun(source)->BooleanValue()); 4323 } 4324 4325 4326 TEST(HiddenPrototypePropertyMirror) { 4327 // Create a V8 environment with debug access. 4328 v8::HandleScope scope; 4329 DebugLocalContext env; 4330 env.ExposeDebug(); 4331 4332 v8::Handle<v8::FunctionTemplate> t0 = v8::FunctionTemplate::New(); 4333 t0->InstanceTemplate()->Set(v8::String::New("x"), v8::Number::New(0)); 4334 v8::Handle<v8::FunctionTemplate> t1 = v8::FunctionTemplate::New(); 4335 t1->SetHiddenPrototype(true); 4336 t1->InstanceTemplate()->Set(v8::String::New("y"), v8::Number::New(1)); 4337 v8::Handle<v8::FunctionTemplate> t2 = v8::FunctionTemplate::New(); 4338 t2->SetHiddenPrototype(true); 4339 t2->InstanceTemplate()->Set(v8::String::New("z"), v8::Number::New(2)); 4340 v8::Handle<v8::FunctionTemplate> t3 = v8::FunctionTemplate::New(); 4341 t3->InstanceTemplate()->Set(v8::String::New("u"), v8::Number::New(3)); 4342 4343 // Create object and set them on the global object. 4344 v8::Handle<v8::Object> o0 = t0->GetFunction()->NewInstance(); 4345 env->Global()->Set(v8::String::New("o0"), o0); 4346 v8::Handle<v8::Object> o1 = t1->GetFunction()->NewInstance(); 4347 env->Global()->Set(v8::String::New("o1"), o1); 4348 v8::Handle<v8::Object> o2 = t2->GetFunction()->NewInstance(); 4349 env->Global()->Set(v8::String::New("o2"), o2); 4350 v8::Handle<v8::Object> o3 = t3->GetFunction()->NewInstance(); 4351 env->Global()->Set(v8::String::New("o3"), o3); 4352 4353 // Get mirrors for the four objects. 4354 CompileRun( 4355 "var o0_mirror = debug.MakeMirror(o0);" 4356 "var o1_mirror = debug.MakeMirror(o1);" 4357 "var o2_mirror = debug.MakeMirror(o2);" 4358 "var o3_mirror = debug.MakeMirror(o3)"); 4359 CHECK(CompileRun("o0_mirror instanceof debug.ObjectMirror")->BooleanValue()); 4360 CHECK(CompileRun("o1_mirror instanceof debug.ObjectMirror")->BooleanValue()); 4361 CHECK(CompileRun("o2_mirror instanceof debug.ObjectMirror")->BooleanValue()); 4362 CHECK(CompileRun("o3_mirror instanceof debug.ObjectMirror")->BooleanValue()); 4363 4364 // Check that each object has one property. 4365 CHECK_EQ(1, CompileRun( 4366 "o0_mirror.propertyNames().length")->Int32Value()); 4367 CHECK_EQ(1, CompileRun( 4368 "o1_mirror.propertyNames().length")->Int32Value()); 4369 CHECK_EQ(1, CompileRun( 4370 "o2_mirror.propertyNames().length")->Int32Value()); 4371 CHECK_EQ(1, CompileRun( 4372 "o3_mirror.propertyNames().length")->Int32Value()); 4373 4374 // Set o1 as prototype for o0. o1 has the hidden prototype flag so all 4375 // properties on o1 should be seen on o0. 4376 o0->Set(v8::String::New("__proto__"), o1); 4377 CHECK_EQ(2, CompileRun( 4378 "o0_mirror.propertyNames().length")->Int32Value()); 4379 CHECK_EQ(0, CompileRun( 4380 "o0_mirror.property('x').value().value()")->Int32Value()); 4381 CHECK_EQ(1, CompileRun( 4382 "o0_mirror.property('y').value().value()")->Int32Value()); 4383 4384 // Set o2 as prototype for o0 (it will end up after o1 as o1 has the hidden 4385 // prototype flag. o2 also has the hidden prototype flag so all properties 4386 // on o2 should be seen on o0 as well as properties on o1. 4387 o0->Set(v8::String::New("__proto__"), o2); 4388 CHECK_EQ(3, CompileRun( 4389 "o0_mirror.propertyNames().length")->Int32Value()); 4390 CHECK_EQ(0, CompileRun( 4391 "o0_mirror.property('x').value().value()")->Int32Value()); 4392 CHECK_EQ(1, CompileRun( 4393 "o0_mirror.property('y').value().value()")->Int32Value()); 4394 CHECK_EQ(2, CompileRun( 4395 "o0_mirror.property('z').value().value()")->Int32Value()); 4396 4397 // Set o3 as prototype for o0 (it will end up after o1 and o2 as both o1 and 4398 // o2 has the hidden prototype flag. o3 does not have the hidden prototype 4399 // flag so properties on o3 should not be seen on o0 whereas the properties 4400 // from o1 and o2 should still be seen on o0. 4401 // Final prototype chain: o0 -> o1 -> o2 -> o3 4402 // Hidden prototypes: ^^ ^^ 4403 o0->Set(v8::String::New("__proto__"), o3); 4404 CHECK_EQ(3, CompileRun( 4405 "o0_mirror.propertyNames().length")->Int32Value()); 4406 CHECK_EQ(1, CompileRun( 4407 "o3_mirror.propertyNames().length")->Int32Value()); 4408 CHECK_EQ(0, CompileRun( 4409 "o0_mirror.property('x').value().value()")->Int32Value()); 4410 CHECK_EQ(1, CompileRun( 4411 "o0_mirror.property('y').value().value()")->Int32Value()); 4412 CHECK_EQ(2, CompileRun( 4413 "o0_mirror.property('z').value().value()")->Int32Value()); 4414 CHECK(CompileRun("o0_mirror.property('u').isUndefined()")->BooleanValue()); 4415 4416 // The prototype (__proto__) for o0 should be o3 as o1 and o2 are hidden. 4417 CHECK(CompileRun("o0_mirror.protoObject() == o3_mirror")->BooleanValue()); 4418 } 4419 4420 4421 static v8::Handle<v8::Value> ProtperyXNativeGetter( 4422 v8::Local<v8::String> property, const v8::AccessorInfo& info) { 4423 return v8::Integer::New(10); 4424 } 4425 4426 4427 TEST(NativeGetterPropertyMirror) { 4428 // Create a V8 environment with debug access. 4429 v8::HandleScope scope; 4430 DebugLocalContext env; 4431 env.ExposeDebug(); 4432 4433 v8::Handle<v8::String> name = v8::String::New("x"); 4434 // Create object with named accessor. 4435 v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New(); 4436 named->SetAccessor(name, &ProtperyXNativeGetter, NULL, 4437 v8::Handle<v8::Value>(), v8::DEFAULT, v8::None); 4438 4439 // Create object with named property getter. 4440 env->Global()->Set(v8::String::New("instance"), named->NewInstance()); 4441 CHECK_EQ(10, CompileRun("instance.x")->Int32Value()); 4442 4443 // Get mirror for the object with property getter. 4444 CompileRun("var instance_mirror = debug.MakeMirror(instance);"); 4445 CHECK(CompileRun( 4446 "instance_mirror instanceof debug.ObjectMirror")->BooleanValue()); 4447 4448 CompileRun("var named_names = instance_mirror.propertyNames();"); 4449 CHECK_EQ(1, CompileRun("named_names.length")->Int32Value()); 4450 CHECK(CompileRun("named_names[0] == 'x'")->BooleanValue()); 4451 CHECK(CompileRun( 4452 "instance_mirror.property('x').value().isNumber()")->BooleanValue()); 4453 CHECK(CompileRun( 4454 "instance_mirror.property('x').value().value() == 10")->BooleanValue()); 4455 } 4456 4457 4458 static v8::Handle<v8::Value> ProtperyXNativeGetterThrowingError( 4459 v8::Local<v8::String> property, const v8::AccessorInfo& info) { 4460 return CompileRun("throw new Error('Error message');"); 4461 } 4462 4463 4464 TEST(NativeGetterThrowingErrorPropertyMirror) { 4465 // Create a V8 environment with debug access. 4466 v8::HandleScope scope; 4467 DebugLocalContext env; 4468 env.ExposeDebug(); 4469 4470 v8::Handle<v8::String> name = v8::String::New("x"); 4471 // Create object with named accessor. 4472 v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New(); 4473 named->SetAccessor(name, &ProtperyXNativeGetterThrowingError, NULL, 4474 v8::Handle<v8::Value>(), v8::DEFAULT, v8::None); 4475 4476 // Create object with named property getter. 4477 env->Global()->Set(v8::String::New("instance"), named->NewInstance()); 4478 4479 // Get mirror for the object with property getter. 4480 CompileRun("var instance_mirror = debug.MakeMirror(instance);"); 4481 CHECK(CompileRun( 4482 "instance_mirror instanceof debug.ObjectMirror")->BooleanValue()); 4483 CompileRun("named_names = instance_mirror.propertyNames();"); 4484 CHECK_EQ(1, CompileRun("named_names.length")->Int32Value()); 4485 CHECK(CompileRun("named_names[0] == 'x'")->BooleanValue()); 4486 CHECK(CompileRun( 4487 "instance_mirror.property('x').value().isError()")->BooleanValue()); 4488 4489 // Check that the message is that passed to the Error constructor. 4490 CHECK(CompileRun( 4491 "instance_mirror.property('x').value().message() == 'Error message'")-> 4492 BooleanValue()); 4493 } 4494 4495 4496 // Test that hidden properties object is not returned as an unnamed property 4497 // among regular properties. 4498 // See http://crbug.com/26491 4499 TEST(NoHiddenProperties) { 4500 // Create a V8 environment with debug access. 4501 v8::HandleScope scope; 4502 DebugLocalContext env; 4503 env.ExposeDebug(); 4504 4505 // Create an object in the global scope. 4506 const char* source = "var obj = {a: 1};"; 4507 v8::Script::Compile(v8::String::New(source))->Run(); 4508 v8::Local<v8::Object> obj = v8::Local<v8::Object>::Cast( 4509 env->Global()->Get(v8::String::New("obj"))); 4510 // Set a hidden property on the object. 4511 obj->SetHiddenValue(v8::String::New("v8::test-debug::a"), 4512 v8::Int32::New(11)); 4513 4514 // Get mirror for the object with property getter. 4515 CompileRun("var obj_mirror = debug.MakeMirror(obj);"); 4516 CHECK(CompileRun( 4517 "obj_mirror instanceof debug.ObjectMirror")->BooleanValue()); 4518 CompileRun("var named_names = obj_mirror.propertyNames();"); 4519 // There should be exactly one property. But there is also an unnamed 4520 // property whose value is hidden properties dictionary. The latter 4521 // property should not be in the list of reguar properties. 4522 CHECK_EQ(1, CompileRun("named_names.length")->Int32Value()); 4523 CHECK(CompileRun("named_names[0] == 'a'")->BooleanValue()); 4524 CHECK(CompileRun( 4525 "obj_mirror.property('a').value().value() == 1")->BooleanValue()); 4526 4527 // Object created by t0 will become hidden prototype of object 'obj'. 4528 v8::Handle<v8::FunctionTemplate> t0 = v8::FunctionTemplate::New(); 4529 t0->InstanceTemplate()->Set(v8::String::New("b"), v8::Number::New(2)); 4530 t0->SetHiddenPrototype(true); 4531 v8::Handle<v8::FunctionTemplate> t1 = v8::FunctionTemplate::New(); 4532 t1->InstanceTemplate()->Set(v8::String::New("c"), v8::Number::New(3)); 4533 4534 // Create proto objects, add hidden properties to them and set them on 4535 // the global object. 4536 v8::Handle<v8::Object> protoObj = t0->GetFunction()->NewInstance(); 4537 protoObj->SetHiddenValue(v8::String::New("v8::test-debug::b"), 4538 v8::Int32::New(12)); 4539 env->Global()->Set(v8::String::New("protoObj"), protoObj); 4540 v8::Handle<v8::Object> grandProtoObj = t1->GetFunction()->NewInstance(); 4541 grandProtoObj->SetHiddenValue(v8::String::New("v8::test-debug::c"), 4542 v8::Int32::New(13)); 4543 env->Global()->Set(v8::String::New("grandProtoObj"), grandProtoObj); 4544 4545 // Setting prototypes: obj->protoObj->grandProtoObj 4546 protoObj->Set(v8::String::New("__proto__"), grandProtoObj); 4547 obj->Set(v8::String::New("__proto__"), protoObj); 4548 4549 // Get mirror for the object with property getter. 4550 CompileRun("var obj_mirror = debug.MakeMirror(obj);"); 4551 CHECK(CompileRun( 4552 "obj_mirror instanceof debug.ObjectMirror")->BooleanValue()); 4553 CompileRun("var named_names = obj_mirror.propertyNames();"); 4554 // There should be exactly two properties - one from the object itself and 4555 // another from its hidden prototype. 4556 CHECK_EQ(2, CompileRun("named_names.length")->Int32Value()); 4557 CHECK(CompileRun("named_names.sort(); named_names[0] == 'a' &&" 4558 "named_names[1] == 'b'")->BooleanValue()); 4559 CHECK(CompileRun( 4560 "obj_mirror.property('a').value().value() == 1")->BooleanValue()); 4561 CHECK(CompileRun( 4562 "obj_mirror.property('b').value().value() == 2")->BooleanValue()); 4563 } 4564 4565 4566 // Multithreaded tests of JSON debugger protocol 4567 4568 // Support classes 4569 4570 // Provides synchronization between k threads, where k is an input to the 4571 // constructor. The Wait() call blocks a thread until it is called for the 4572 // k'th time, then all calls return. Each ThreadBarrier object can only 4573 // be used once. 4574 class ThreadBarrier { 4575 public: 4576 explicit ThreadBarrier(int num_threads); 4577 ~ThreadBarrier(); 4578 void Wait(); 4579 private: 4580 int num_threads_; 4581 int num_blocked_; 4582 v8::internal::Mutex* lock_; 4583 v8::internal::Semaphore* sem_; 4584 bool invalid_; 4585 }; 4586 4587 ThreadBarrier::ThreadBarrier(int num_threads) 4588 : num_threads_(num_threads), num_blocked_(0) { 4589 lock_ = OS::CreateMutex(); 4590 sem_ = OS::CreateSemaphore(0); 4591 invalid_ = false; // A barrier may only be used once. Then it is invalid. 4592 } 4593 4594 // Do not call, due to race condition with Wait(). 4595 // Could be resolved with Pthread condition variables. 4596 ThreadBarrier::~ThreadBarrier() { 4597 lock_->Lock(); 4598 delete lock_; 4599 delete sem_; 4600 } 4601 4602 void ThreadBarrier::Wait() { 4603 lock_->Lock(); 4604 CHECK(!invalid_); 4605 if (num_blocked_ == num_threads_ - 1) { 4606 // Signal and unblock all waiting threads. 4607 for (int i = 0; i < num_threads_ - 1; ++i) { 4608 sem_->Signal(); 4609 } 4610 invalid_ = true; 4611 printf("BARRIER\n\n"); 4612 fflush(stdout); 4613 lock_->Unlock(); 4614 } else { // Wait for the semaphore. 4615 ++num_blocked_; 4616 lock_->Unlock(); // Potential race condition with destructor because 4617 sem_->Wait(); // these two lines are not atomic. 4618 } 4619 } 4620 4621 // A set containing enough barriers and semaphores for any of the tests. 4622 class Barriers { 4623 public: 4624 Barriers(); 4625 void Initialize(); 4626 ThreadBarrier barrier_1; 4627 ThreadBarrier barrier_2; 4628 ThreadBarrier barrier_3; 4629 ThreadBarrier barrier_4; 4630 ThreadBarrier barrier_5; 4631 v8::internal::Semaphore* semaphore_1; 4632 v8::internal::Semaphore* semaphore_2; 4633 }; 4634 4635 Barriers::Barriers() : barrier_1(2), barrier_2(2), 4636 barrier_3(2), barrier_4(2), barrier_5(2) {} 4637 4638 void Barriers::Initialize() { 4639 semaphore_1 = OS::CreateSemaphore(0); 4640 semaphore_2 = OS::CreateSemaphore(0); 4641 } 4642 4643 4644 // We match parts of the message to decide if it is a break message. 4645 bool IsBreakEventMessage(char *message) { 4646 const char* type_event = "\"type\":\"event\""; 4647 const char* event_break = "\"event\":\"break\""; 4648 // Does the message contain both type:event and event:break? 4649 return strstr(message, type_event) != NULL && 4650 strstr(message, event_break) != NULL; 4651 } 4652 4653 4654 // We match parts of the message to decide if it is a exception message. 4655 bool IsExceptionEventMessage(char *message) { 4656 const char* type_event = "\"type\":\"event\""; 4657 const char* event_exception = "\"event\":\"exception\""; 4658 // Does the message contain both type:event and event:exception? 4659 return strstr(message, type_event) != NULL && 4660 strstr(message, event_exception) != NULL; 4661 } 4662 4663 4664 // We match the message wether it is an evaluate response message. 4665 bool IsEvaluateResponseMessage(char* message) { 4666 const char* type_response = "\"type\":\"response\""; 4667 const char* command_evaluate = "\"command\":\"evaluate\""; 4668 // Does the message contain both type:response and command:evaluate? 4669 return strstr(message, type_response) != NULL && 4670 strstr(message, command_evaluate) != NULL; 4671 } 4672 4673 4674 static int StringToInt(const char* s) { 4675 return atoi(s); // NOLINT 4676 } 4677 4678 4679 // We match parts of the message to get evaluate result int value. 4680 int GetEvaluateIntResult(char *message) { 4681 const char* value = "\"value\":"; 4682 char* pos = strstr(message, value); 4683 if (pos == NULL) { 4684 return -1; 4685 } 4686 int res = -1; 4687 res = StringToInt(pos + strlen(value)); 4688 return res; 4689 } 4690 4691 4692 // We match parts of the message to get hit breakpoint id. 4693 int GetBreakpointIdFromBreakEventMessage(char *message) { 4694 const char* breakpoints = "\"breakpoints\":["; 4695 char* pos = strstr(message, breakpoints); 4696 if (pos == NULL) { 4697 return -1; 4698 } 4699 int res = -1; 4700 res = StringToInt(pos + strlen(breakpoints)); 4701 return res; 4702 } 4703 4704 4705 // We match parts of the message to get total frames number. 4706 int GetTotalFramesInt(char *message) { 4707 const char* prefix = "\"totalFrames\":"; 4708 char* pos = strstr(message, prefix); 4709 if (pos == NULL) { 4710 return -1; 4711 } 4712 pos += strlen(prefix); 4713 int res = StringToInt(pos); 4714 return res; 4715 } 4716 4717 4718 // We match parts of the message to get source line. 4719 int GetSourceLineFromBreakEventMessage(char *message) { 4720 const char* source_line = "\"sourceLine\":"; 4721 char* pos = strstr(message, source_line); 4722 if (pos == NULL) { 4723 return -1; 4724 } 4725 int res = -1; 4726 res = StringToInt(pos + strlen(source_line)); 4727 return res; 4728 } 4729 4730 /* Test MessageQueues */ 4731 /* Tests the message queues that hold debugger commands and 4732 * response messages to the debugger. Fills queues and makes 4733 * them grow. 4734 */ 4735 Barriers message_queue_barriers; 4736 4737 // This is the debugger thread, that executes no v8 calls except 4738 // placing JSON debugger commands in the queue. 4739 class MessageQueueDebuggerThread : public v8::internal::Thread { 4740 public: 4741 MessageQueueDebuggerThread() 4742 : Thread("MessageQueueDebuggerThread") { } 4743 void Run(); 4744 }; 4745 4746 static void MessageHandler(const uint16_t* message, int length, 4747 v8::Debug::ClientData* client_data) { 4748 static char print_buffer[1000]; 4749 Utf16ToAscii(message, length, print_buffer); 4750 if (IsBreakEventMessage(print_buffer)) { 4751 // Lets test script wait until break occurs to send commands. 4752 // Signals when a break is reported. 4753 message_queue_barriers.semaphore_2->Signal(); 4754 } 4755 4756 // Allow message handler to block on a semaphore, to test queueing of 4757 // messages while blocked. 4758 message_queue_barriers.semaphore_1->Wait(); 4759 } 4760 4761 void MessageQueueDebuggerThread::Run() { 4762 const int kBufferSize = 1000; 4763 uint16_t buffer_1[kBufferSize]; 4764 uint16_t buffer_2[kBufferSize]; 4765 const char* command_1 = 4766 "{\"seq\":117," 4767 "\"type\":\"request\"," 4768 "\"command\":\"evaluate\"," 4769 "\"arguments\":{\"expression\":\"1+2\"}}"; 4770 const char* command_2 = 4771 "{\"seq\":118," 4772 "\"type\":\"request\"," 4773 "\"command\":\"evaluate\"," 4774 "\"arguments\":{\"expression\":\"1+a\"}}"; 4775 const char* command_3 = 4776 "{\"seq\":119," 4777 "\"type\":\"request\"," 4778 "\"command\":\"evaluate\"," 4779 "\"arguments\":{\"expression\":\"c.d * b\"}}"; 4780 const char* command_continue = 4781 "{\"seq\":106," 4782 "\"type\":\"request\"," 4783 "\"command\":\"continue\"}"; 4784 const char* command_single_step = 4785 "{\"seq\":107," 4786 "\"type\":\"request\"," 4787 "\"command\":\"continue\"," 4788 "\"arguments\":{\"stepaction\":\"next\"}}"; 4789 4790 /* Interleaved sequence of actions by the two threads:*/ 4791 // Main thread compiles and runs source_1 4792 message_queue_barriers.semaphore_1->Signal(); 4793 message_queue_barriers.barrier_1.Wait(); 4794 // Post 6 commands, filling the command queue and making it expand. 4795 // These calls return immediately, but the commands stay on the queue 4796 // until the execution of source_2. 4797 // Note: AsciiToUtf16 executes before SendCommand, so command is copied 4798 // to buffer before buffer is sent to SendCommand. 4799 v8::Debug::SendCommand(buffer_1, AsciiToUtf16(command_1, buffer_1)); 4800 v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_2, buffer_2)); 4801 v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2)); 4802 v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2)); 4803 v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2)); 4804 message_queue_barriers.barrier_2.Wait(); 4805 // Main thread compiles and runs source_2. 4806 // Queued commands are executed at the start of compilation of source_2( 4807 // beforeCompile event). 4808 // Free the message handler to process all the messages from the queue. 7 4809 // messages are expected: 2 afterCompile events and 5 responses. 4810 // All the commands added so far will fail to execute as long as call stack 4811 // is empty on beforeCompile event. 4812 for (int i = 0; i < 6 ; ++i) { 4813 message_queue_barriers.semaphore_1->Signal(); 4814 } 4815 message_queue_barriers.barrier_3.Wait(); 4816 // Main thread compiles and runs source_3. 4817 // Don't stop in the afterCompile handler. 4818 message_queue_barriers.semaphore_1->Signal(); 4819 // source_3 includes a debugger statement, which causes a break event. 4820 // Wait on break event from hitting "debugger" statement 4821 message_queue_barriers.semaphore_2->Wait(); 4822 // These should execute after the "debugger" statement in source_2 4823 v8::Debug::SendCommand(buffer_1, AsciiToUtf16(command_1, buffer_1)); 4824 v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_2, buffer_2)); 4825 v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2)); 4826 v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_single_step, buffer_2)); 4827 // Run after 2 break events, 4 responses. 4828 for (int i = 0; i < 6 ; ++i) { 4829 message_queue_barriers.semaphore_1->Signal(); 4830 } 4831 // Wait on break event after a single step executes. 4832 message_queue_barriers.semaphore_2->Wait(); 4833 v8::Debug::SendCommand(buffer_1, AsciiToUtf16(command_2, buffer_1)); 4834 v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_continue, buffer_2)); 4835 // Run after 2 responses. 4836 for (int i = 0; i < 2 ; ++i) { 4837 message_queue_barriers.semaphore_1->Signal(); 4838 } 4839 // Main thread continues running source_3 to end, waits for this thread. 4840 } 4841 4842 4843 // This thread runs the v8 engine. 4844 TEST(MessageQueues) { 4845 MessageQueueDebuggerThread message_queue_debugger_thread; 4846 4847 // Create a V8 environment 4848 v8::HandleScope scope; 4849 DebugLocalContext env; 4850 message_queue_barriers.Initialize(); 4851 v8::Debug::SetMessageHandler(MessageHandler); 4852 message_queue_debugger_thread.Start(); 4853 4854 const char* source_1 = "a = 3; b = 4; c = new Object(); c.d = 5;"; 4855 const char* source_2 = "e = 17;"; 4856 const char* source_3 = "a = 4; debugger; a = 5; a = 6; a = 7;"; 4857 4858 // See MessageQueueDebuggerThread::Run for interleaved sequence of 4859 // API calls and events in the two threads. 4860 CompileRun(source_1); 4861 message_queue_barriers.barrier_1.Wait(); 4862 message_queue_barriers.barrier_2.Wait(); 4863 CompileRun(source_2); 4864 message_queue_barriers.barrier_3.Wait(); 4865 CompileRun(source_3); 4866 message_queue_debugger_thread.Join(); 4867 fflush(stdout); 4868 } 4869 4870 4871 class TestClientData : public v8::Debug::ClientData { 4872 public: 4873 TestClientData() { 4874 constructor_call_counter++; 4875 } 4876 virtual ~TestClientData() { 4877 destructor_call_counter++; 4878 } 4879 4880 static void ResetCounters() { 4881 constructor_call_counter = 0; 4882 destructor_call_counter = 0; 4883 } 4884 4885 static int constructor_call_counter; 4886 static int destructor_call_counter; 4887 }; 4888 4889 int TestClientData::constructor_call_counter = 0; 4890 int TestClientData::destructor_call_counter = 0; 4891 4892 4893 // Tests that MessageQueue doesn't destroy client data when expands and 4894 // does destroy when it dies. 4895 TEST(MessageQueueExpandAndDestroy) { 4896 TestClientData::ResetCounters(); 4897 { // Create a scope for the queue. 4898 CommandMessageQueue queue(1); 4899 queue.Put(CommandMessage::New(Vector<uint16_t>::empty(), 4900 new TestClientData())); 4901 queue.Put(CommandMessage::New(Vector<uint16_t>::empty(), 4902 new TestClientData())); 4903 queue.Put(CommandMessage::New(Vector<uint16_t>::empty(), 4904 new TestClientData())); 4905 CHECK_EQ(0, TestClientData::destructor_call_counter); 4906 queue.Get().Dispose(); 4907 CHECK_EQ(1, TestClientData::destructor_call_counter); 4908 queue.Put(CommandMessage::New(Vector<uint16_t>::empty(), 4909 new TestClientData())); 4910 queue.Put(CommandMessage::New(Vector<uint16_t>::empty(), 4911 new TestClientData())); 4912 queue.Put(CommandMessage::New(Vector<uint16_t>::empty(), 4913 new TestClientData())); 4914 queue.Put(CommandMessage::New(Vector<uint16_t>::empty(), 4915 new TestClientData())); 4916 queue.Put(CommandMessage::New(Vector<uint16_t>::empty(), 4917 new TestClientData())); 4918 CHECK_EQ(1, TestClientData::destructor_call_counter); 4919 queue.Get().Dispose(); 4920 CHECK_EQ(2, TestClientData::destructor_call_counter); 4921 } 4922 // All the client data should be destroyed when the queue is destroyed. 4923 CHECK_EQ(TestClientData::destructor_call_counter, 4924 TestClientData::destructor_call_counter); 4925 } 4926 4927 4928 static int handled_client_data_instances_count = 0; 4929 static void MessageHandlerCountingClientData( 4930 const v8::Debug::Message& message) { 4931 if (message.GetClientData() != NULL) { 4932 handled_client_data_instances_count++; 4933 } 4934 } 4935 4936 4937 // Tests that all client data passed to the debugger are sent to the handler. 4938 TEST(SendClientDataToHandler) { 4939 // Create a V8 environment 4940 v8::HandleScope scope; 4941 DebugLocalContext env; 4942 TestClientData::ResetCounters(); 4943 handled_client_data_instances_count = 0; 4944 v8::Debug::SetMessageHandler2(MessageHandlerCountingClientData); 4945 const char* source_1 = "a = 3; b = 4; c = new Object(); c.d = 5;"; 4946 const int kBufferSize = 1000; 4947 uint16_t buffer[kBufferSize]; 4948 const char* command_1 = 4949 "{\"seq\":117," 4950 "\"type\":\"request\"," 4951 "\"command\":\"evaluate\"," 4952 "\"arguments\":{\"expression\":\"1+2\"}}"; 4953 const char* command_2 = 4954 "{\"seq\":118," 4955 "\"type\":\"request\"," 4956 "\"command\":\"evaluate\"," 4957 "\"arguments\":{\"expression\":\"1+a\"}}"; 4958 const char* command_continue = 4959 "{\"seq\":106," 4960 "\"type\":\"request\"," 4961 "\"command\":\"continue\"}"; 4962 4963 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer), 4964 new TestClientData()); 4965 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer), NULL); 4966 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer), 4967 new TestClientData()); 4968 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer), 4969 new TestClientData()); 4970 // All the messages will be processed on beforeCompile event. 4971 CompileRun(source_1); 4972 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_continue, buffer)); 4973 CHECK_EQ(3, TestClientData::constructor_call_counter); 4974 CHECK_EQ(TestClientData::constructor_call_counter, 4975 handled_client_data_instances_count); 4976 CHECK_EQ(TestClientData::constructor_call_counter, 4977 TestClientData::destructor_call_counter); 4978 } 4979 4980 4981 /* Test ThreadedDebugging */ 4982 /* This test interrupts a running infinite loop that is 4983 * occupying the v8 thread by a break command from the 4984 * debugger thread. It then changes the value of a 4985 * global object, to make the loop terminate. 4986 */ 4987 4988 Barriers threaded_debugging_barriers; 4989 4990 class V8Thread : public v8::internal::Thread { 4991 public: 4992 V8Thread() : Thread("V8Thread") { } 4993 void Run(); 4994 }; 4995 4996 class DebuggerThread : public v8::internal::Thread { 4997 public: 4998 DebuggerThread() : Thread("DebuggerThread") { } 4999 void Run(); 5000 }; 5001 5002 5003 static v8::Handle<v8::Value> ThreadedAtBarrier1(const v8::Arguments& args) { 5004 threaded_debugging_barriers.barrier_1.Wait(); 5005 return v8::Undefined(); 5006 } 5007 5008 5009 static void ThreadedMessageHandler(const v8::Debug::Message& message) { 5010 static char print_buffer[1000]; 5011 v8::String::Value json(message.GetJSON()); 5012 Utf16ToAscii(*json, json.length(), print_buffer); 5013 if (IsBreakEventMessage(print_buffer)) { 5014 // Check that we are inside the while loop. 5015 int source_line = GetSourceLineFromBreakEventMessage(print_buffer); 5016 CHECK(8 <= source_line && source_line <= 13); 5017 threaded_debugging_barriers.barrier_2.Wait(); 5018 } 5019 } 5020 5021 5022 void V8Thread::Run() { 5023 const char* source = 5024 "flag = true;\n" 5025 "function bar( new_value ) {\n" 5026 " flag = new_value;\n" 5027 " return \"Return from bar(\" + new_value + \")\";\n" 5028 "}\n" 5029 "\n" 5030 "function foo() {\n" 5031 " var x = 1;\n" 5032 " while ( flag == true ) {\n" 5033 " if ( x == 1 ) {\n" 5034 " ThreadedAtBarrier1();\n" 5035 " }\n" 5036 " x = x + 1;\n" 5037 " }\n" 5038 "}\n" 5039 "\n" 5040 "foo();\n"; 5041 5042 v8::V8::Initialize(); 5043 v8::HandleScope scope; 5044 DebugLocalContext env; 5045 v8::Debug::SetMessageHandler2(&ThreadedMessageHandler); 5046 v8::Handle<v8::ObjectTemplate> global_template = v8::ObjectTemplate::New(); 5047 global_template->Set(v8::String::New("ThreadedAtBarrier1"), 5048 v8::FunctionTemplate::New(ThreadedAtBarrier1)); 5049 v8::Handle<v8::Context> context = v8::Context::New(NULL, global_template); 5050 v8::Context::Scope context_scope(context); 5051 5052 CompileRun(source); 5053 } 5054 5055 void DebuggerThread::Run() { 5056 const int kBufSize = 1000; 5057 uint16_t buffer[kBufSize]; 5058 5059 const char* command_1 = "{\"seq\":102," 5060 "\"type\":\"request\"," 5061 "\"command\":\"evaluate\"," 5062 "\"arguments\":{\"expression\":\"bar(false)\"}}"; 5063 const char* command_2 = "{\"seq\":103," 5064 "\"type\":\"request\"," 5065 "\"command\":\"continue\"}"; 5066 5067 threaded_debugging_barriers.barrier_1.Wait(); 5068 v8::Debug::DebugBreak(); 5069 threaded_debugging_barriers.barrier_2.Wait(); 5070 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer)); 5071 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer)); 5072 } 5073 5074 5075 TEST(ThreadedDebugging) { 5076 DebuggerThread debugger_thread; 5077 V8Thread v8_thread; 5078 5079 // Create a V8 environment 5080 threaded_debugging_barriers.Initialize(); 5081 5082 v8_thread.Start(); 5083 debugger_thread.Start(); 5084 5085 v8_thread.Join(); 5086 debugger_thread.Join(); 5087 } 5088 5089 /* Test RecursiveBreakpoints */ 5090 /* In this test, the debugger evaluates a function with a breakpoint, after 5091 * hitting a breakpoint in another function. We do this with both values 5092 * of the flag enabling recursive breakpoints, and verify that the second 5093 * breakpoint is hit when enabled, and missed when disabled. 5094 */ 5095 5096 class BreakpointsV8Thread : public v8::internal::Thread { 5097 public: 5098 BreakpointsV8Thread() : Thread("BreakpointsV8Thread") { } 5099 void Run(); 5100 }; 5101 5102 class BreakpointsDebuggerThread : public v8::internal::Thread { 5103 public: 5104 explicit BreakpointsDebuggerThread(bool global_evaluate) 5105 : Thread("BreakpointsDebuggerThread"), 5106 global_evaluate_(global_evaluate) {} 5107 void Run(); 5108 5109 private: 5110 bool global_evaluate_; 5111 }; 5112 5113 5114 Barriers* breakpoints_barriers; 5115 int break_event_breakpoint_id; 5116 int evaluate_int_result; 5117 5118 static void BreakpointsMessageHandler(const v8::Debug::Message& message) { 5119 static char print_buffer[1000]; 5120 v8::String::Value json(message.GetJSON()); 5121 Utf16ToAscii(*json, json.length(), print_buffer); 5122 5123 if (IsBreakEventMessage(print_buffer)) { 5124 break_event_breakpoint_id = 5125 GetBreakpointIdFromBreakEventMessage(print_buffer); 5126 breakpoints_barriers->semaphore_1->Signal(); 5127 } else if (IsEvaluateResponseMessage(print_buffer)) { 5128 evaluate_int_result = GetEvaluateIntResult(print_buffer); 5129 breakpoints_barriers->semaphore_1->Signal(); 5130 } 5131 } 5132 5133 5134 void BreakpointsV8Thread::Run() { 5135 const char* source_1 = "var y_global = 3;\n" 5136 "function cat( new_value ) {\n" 5137 " var x = new_value;\n" 5138 " y_global = y_global + 4;\n" 5139 " x = 3 * x + 1;\n" 5140 " y_global = y_global + 5;\n" 5141 " return x;\n" 5142 "}\n" 5143 "\n" 5144 "function dog() {\n" 5145 " var x = 1;\n" 5146 " x = y_global;" 5147 " var z = 3;" 5148 " x += 100;\n" 5149 " return x;\n" 5150 "}\n" 5151 "\n"; 5152 const char* source_2 = "cat(17);\n" 5153 "cat(19);\n"; 5154 5155 v8::V8::Initialize(); 5156 v8::HandleScope scope; 5157 DebugLocalContext env; 5158 v8::Debug::SetMessageHandler2(&BreakpointsMessageHandler); 5159 5160 CompileRun(source_1); 5161 breakpoints_barriers->barrier_1.Wait(); 5162 breakpoints_barriers->barrier_2.Wait(); 5163 CompileRun(source_2); 5164 } 5165 5166 5167 void BreakpointsDebuggerThread::Run() { 5168 const int kBufSize = 1000; 5169 uint16_t buffer[kBufSize]; 5170 5171 const char* command_1 = "{\"seq\":101," 5172 "\"type\":\"request\"," 5173 "\"command\":\"setbreakpoint\"," 5174 "\"arguments\":{\"type\":\"function\",\"target\":\"cat\",\"line\":3}}"; 5175 const char* command_2 = "{\"seq\":102," 5176 "\"type\":\"request\"," 5177 "\"command\":\"setbreakpoint\"," 5178 "\"arguments\":{\"type\":\"function\",\"target\":\"dog\",\"line\":3}}"; 5179 const char* command_3; 5180 if (this->global_evaluate_) { 5181 command_3 = "{\"seq\":103," 5182 "\"type\":\"request\"," 5183 "\"command\":\"evaluate\"," 5184 "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":false," 5185 "\"global\":true}}"; 5186 } else { 5187 command_3 = "{\"seq\":103," 5188 "\"type\":\"request\"," 5189 "\"command\":\"evaluate\"," 5190 "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":false}}"; 5191 } 5192 const char* command_4; 5193 if (this->global_evaluate_) { 5194 command_4 = "{\"seq\":104," 5195 "\"type\":\"request\"," 5196 "\"command\":\"evaluate\"," 5197 "\"arguments\":{\"expression\":\"100 + 8\",\"disable_break\":true," 5198 "\"global\":true}}"; 5199 } else { 5200 command_4 = "{\"seq\":104," 5201 "\"type\":\"request\"," 5202 "\"command\":\"evaluate\"," 5203 "\"arguments\":{\"expression\":\"x + 1\",\"disable_break\":true}}"; 5204 } 5205 const char* command_5 = "{\"seq\":105," 5206 "\"type\":\"request\"," 5207 "\"command\":\"continue\"}"; 5208 const char* command_6 = "{\"seq\":106," 5209 "\"type\":\"request\"," 5210 "\"command\":\"continue\"}"; 5211 const char* command_7; 5212 if (this->global_evaluate_) { 5213 command_7 = "{\"seq\":107," 5214 "\"type\":\"request\"," 5215 "\"command\":\"evaluate\"," 5216 "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":true," 5217 "\"global\":true}}"; 5218 } else { 5219 command_7 = "{\"seq\":107," 5220 "\"type\":\"request\"," 5221 "\"command\":\"evaluate\"," 5222 "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":true}}"; 5223 } 5224 const char* command_8 = "{\"seq\":108," 5225 "\"type\":\"request\"," 5226 "\"command\":\"continue\"}"; 5227 5228 5229 // v8 thread initializes, runs source_1 5230 breakpoints_barriers->barrier_1.Wait(); 5231 // 1:Set breakpoint in cat() (will get id 1). 5232 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer)); 5233 // 2:Set breakpoint in dog() (will get id 2). 5234 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer)); 5235 breakpoints_barriers->barrier_2.Wait(); 5236 // V8 thread starts compiling source_2. 5237 // Automatic break happens, to run queued commands 5238 // breakpoints_barriers->semaphore_1->Wait(); 5239 // Commands 1 through 3 run, thread continues. 5240 // v8 thread runs source_2 to breakpoint in cat(). 5241 // message callback receives break event. 5242 breakpoints_barriers->semaphore_1->Wait(); 5243 // Must have hit breakpoint #1. 5244 CHECK_EQ(1, break_event_breakpoint_id); 5245 // 4:Evaluate dog() (which has a breakpoint). 5246 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_3, buffer)); 5247 // V8 thread hits breakpoint in dog(). 5248 breakpoints_barriers->semaphore_1->Wait(); // wait for break event 5249 // Must have hit breakpoint #2. 5250 CHECK_EQ(2, break_event_breakpoint_id); 5251 // 5:Evaluate (x + 1). 5252 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_4, buffer)); 5253 // Evaluate (x + 1) finishes. 5254 breakpoints_barriers->semaphore_1->Wait(); 5255 // Must have result 108. 5256 CHECK_EQ(108, evaluate_int_result); 5257 // 6:Continue evaluation of dog(). 5258 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_5, buffer)); 5259 // Evaluate dog() finishes. 5260 breakpoints_barriers->semaphore_1->Wait(); 5261 // Must have result 107. 5262 CHECK_EQ(107, evaluate_int_result); 5263 // 7:Continue evaluation of source_2, finish cat(17), hit breakpoint 5264 // in cat(19). 5265 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_6, buffer)); 5266 // Message callback gets break event. 5267 breakpoints_barriers->semaphore_1->Wait(); // wait for break event 5268 // Must have hit breakpoint #1. 5269 CHECK_EQ(1, break_event_breakpoint_id); 5270 // 8: Evaluate dog() with breaks disabled. 5271 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_7, buffer)); 5272 // Evaluate dog() finishes. 5273 breakpoints_barriers->semaphore_1->Wait(); 5274 // Must have result 116. 5275 CHECK_EQ(116, evaluate_int_result); 5276 // 9: Continue evaluation of source2, reach end. 5277 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_8, buffer)); 5278 } 5279 5280 void TestRecursiveBreakpointsGeneric(bool global_evaluate) { 5281 i::FLAG_debugger_auto_break = true; 5282 5283 BreakpointsDebuggerThread breakpoints_debugger_thread(global_evaluate); 5284 BreakpointsV8Thread breakpoints_v8_thread; 5285 5286 // Create a V8 environment 5287 Barriers stack_allocated_breakpoints_barriers; 5288 stack_allocated_breakpoints_barriers.Initialize(); 5289 breakpoints_barriers = &stack_allocated_breakpoints_barriers; 5290 5291 breakpoints_v8_thread.Start(); 5292 breakpoints_debugger_thread.Start(); 5293 5294 breakpoints_v8_thread.Join(); 5295 breakpoints_debugger_thread.Join(); 5296 } 5297 5298 TEST(RecursiveBreakpoints) { 5299 TestRecursiveBreakpointsGeneric(false); 5300 } 5301 5302 TEST(RecursiveBreakpointsGlobal) { 5303 TestRecursiveBreakpointsGeneric(true); 5304 } 5305 5306 5307 static void DummyDebugEventListener(v8::DebugEvent event, 5308 v8::Handle<v8::Object> exec_state, 5309 v8::Handle<v8::Object> event_data, 5310 v8::Handle<v8::Value> data) { 5311 } 5312 5313 5314 TEST(SetDebugEventListenerOnUninitializedVM) { 5315 v8::Debug::SetDebugEventListener(DummyDebugEventListener); 5316 } 5317 5318 5319 static void DummyMessageHandler(const v8::Debug::Message& message) { 5320 } 5321 5322 5323 TEST(SetMessageHandlerOnUninitializedVM) { 5324 v8::Debug::SetMessageHandler2(DummyMessageHandler); 5325 } 5326 5327 5328 TEST(DebugBreakOnUninitializedVM) { 5329 v8::Debug::DebugBreak(); 5330 } 5331 5332 5333 TEST(SendCommandToUninitializedVM) { 5334 const char* dummy_command = "{}"; 5335 uint16_t dummy_buffer[80]; 5336 int dummy_length = AsciiToUtf16(dummy_command, dummy_buffer); 5337 v8::Debug::SendCommand(dummy_buffer, dummy_length); 5338 } 5339 5340 5341 // Source for a JavaScript function which returns the data parameter of a 5342 // function called in the context of the debugger. If no data parameter is 5343 // passed it throws an exception. 5344 static const char* debugger_call_with_data_source = 5345 "function debugger_call_with_data(exec_state, data) {" 5346 " if (data) return data;" 5347 " throw 'No data!'" 5348 "}"; 5349 v8::Handle<v8::Function> debugger_call_with_data; 5350 5351 5352 // Source for a JavaScript function which returns the data parameter of a 5353 // function called in the context of the debugger. If no data parameter is 5354 // passed it throws an exception. 5355 static const char* debugger_call_with_closure_source = 5356 "var x = 3;" 5357 "(function (exec_state) {" 5358 " if (exec_state.y) return x - 1;" 5359 " exec_state.y = x;" 5360 " return exec_state.y" 5361 "})"; 5362 v8::Handle<v8::Function> debugger_call_with_closure; 5363 5364 // Function to retrieve the number of JavaScript frames by calling a JavaScript 5365 // in the debugger. 5366 static v8::Handle<v8::Value> CheckFrameCount(const v8::Arguments& args) { 5367 CHECK(v8::Debug::Call(frame_count)->IsNumber()); 5368 CHECK_EQ(args[0]->Int32Value(), 5369 v8::Debug::Call(frame_count)->Int32Value()); 5370 return v8::Undefined(); 5371 } 5372 5373 5374 // Function to retrieve the source line of the top JavaScript frame by calling a 5375 // JavaScript function in the debugger. 5376 static v8::Handle<v8::Value> CheckSourceLine(const v8::Arguments& args) { 5377 CHECK(v8::Debug::Call(frame_source_line)->IsNumber()); 5378 CHECK_EQ(args[0]->Int32Value(), 5379 v8::Debug::Call(frame_source_line)->Int32Value()); 5380 return v8::Undefined(); 5381 } 5382 5383 5384 // Function to test passing an additional parameter to a JavaScript function 5385 // called in the debugger. It also tests that functions called in the debugger 5386 // can throw exceptions. 5387 static v8::Handle<v8::Value> CheckDataParameter(const v8::Arguments& args) { 5388 v8::Handle<v8::String> data = v8::String::New("Test"); 5389 CHECK(v8::Debug::Call(debugger_call_with_data, data)->IsString()); 5390 5391 CHECK(v8::Debug::Call(debugger_call_with_data).IsEmpty()); 5392 CHECK(v8::Debug::Call(debugger_call_with_data).IsEmpty()); 5393 5394 v8::TryCatch catcher; 5395 v8::Debug::Call(debugger_call_with_data); 5396 CHECK(catcher.HasCaught()); 5397 CHECK(catcher.Exception()->IsString()); 5398 5399 return v8::Undefined(); 5400 } 5401 5402 5403 // Function to test using a JavaScript with closure in the debugger. 5404 static v8::Handle<v8::Value> CheckClosure(const v8::Arguments& args) { 5405 CHECK(v8::Debug::Call(debugger_call_with_closure)->IsNumber()); 5406 CHECK_EQ(3, v8::Debug::Call(debugger_call_with_closure)->Int32Value()); 5407 return v8::Undefined(); 5408 } 5409 5410 5411 // Test functions called through the debugger. 5412 TEST(CallFunctionInDebugger) { 5413 // Create and enter a context with the functions CheckFrameCount, 5414 // CheckSourceLine and CheckDataParameter installed. 5415 v8::HandleScope scope; 5416 v8::Handle<v8::ObjectTemplate> global_template = v8::ObjectTemplate::New(); 5417 global_template->Set(v8::String::New("CheckFrameCount"), 5418 v8::FunctionTemplate::New(CheckFrameCount)); 5419 global_template->Set(v8::String::New("CheckSourceLine"), 5420 v8::FunctionTemplate::New(CheckSourceLine)); 5421 global_template->Set(v8::String::New("CheckDataParameter"), 5422 v8::FunctionTemplate::New(CheckDataParameter)); 5423 global_template->Set(v8::String::New("CheckClosure"), 5424 v8::FunctionTemplate::New(CheckClosure)); 5425 v8::Handle<v8::Context> context = v8::Context::New(NULL, global_template); 5426 v8::Context::Scope context_scope(context); 5427 5428 // Compile a function for checking the number of JavaScript frames. 5429 v8::Script::Compile(v8::String::New(frame_count_source))->Run(); 5430 frame_count = v8::Local<v8::Function>::Cast( 5431 context->Global()->Get(v8::String::New("frame_count"))); 5432 5433 // Compile a function for returning the source line for the top frame. 5434 v8::Script::Compile(v8::String::New(frame_source_line_source))->Run(); 5435 frame_source_line = v8::Local<v8::Function>::Cast( 5436 context->Global()->Get(v8::String::New("frame_source_line"))); 5437 5438 // Compile a function returning the data parameter. 5439 v8::Script::Compile(v8::String::New(debugger_call_with_data_source))->Run(); 5440 debugger_call_with_data = v8::Local<v8::Function>::Cast( 5441 context->Global()->Get(v8::String::New("debugger_call_with_data"))); 5442 5443 // Compile a function capturing closure. 5444 debugger_call_with_closure = v8::Local<v8::Function>::Cast( 5445 v8::Script::Compile( 5446 v8::String::New(debugger_call_with_closure_source))->Run()); 5447 5448 // Calling a function through the debugger returns 0 frames if there are 5449 // no JavaScript frames. 5450 CHECK_EQ(v8::Integer::New(0), v8::Debug::Call(frame_count)); 5451 5452 // Test that the number of frames can be retrieved. 5453 v8::Script::Compile(v8::String::New("CheckFrameCount(1)"))->Run(); 5454 v8::Script::Compile(v8::String::New("function f() {" 5455 " CheckFrameCount(2);" 5456 "}; f()"))->Run(); 5457 5458 // Test that the source line can be retrieved. 5459 v8::Script::Compile(v8::String::New("CheckSourceLine(0)"))->Run(); 5460 v8::Script::Compile(v8::String::New("function f() {\n" 5461 " CheckSourceLine(1)\n" 5462 " CheckSourceLine(2)\n" 5463 " CheckSourceLine(3)\n" 5464 "}; f()"))->Run(); 5465 5466 // Test that a parameter can be passed to a function called in the debugger. 5467 v8::Script::Compile(v8::String::New("CheckDataParameter()"))->Run(); 5468 5469 // Test that a function with closure can be run in the debugger. 5470 v8::Script::Compile(v8::String::New("CheckClosure()"))->Run(); 5471 5472 5473 // Test that the source line is correct when there is a line offset. 5474 v8::ScriptOrigin origin(v8::String::New("test"), 5475 v8::Integer::New(7)); 5476 v8::Script::Compile(v8::String::New("CheckSourceLine(7)"), &origin)->Run(); 5477 v8::Script::Compile(v8::String::New("function f() {\n" 5478 " CheckSourceLine(8)\n" 5479 " CheckSourceLine(9)\n" 5480 " CheckSourceLine(10)\n" 5481 "}; f()"), &origin)->Run(); 5482 } 5483 5484 5485 // Debugger message handler which counts the number of breaks. 5486 static void SendContinueCommand(); 5487 static void MessageHandlerBreakPointHitCount( 5488 const v8::Debug::Message& message) { 5489 if (message.IsEvent() && message.GetEvent() == v8::Break) { 5490 // Count the number of breaks. 5491 break_point_hit_count++; 5492 5493 SendContinueCommand(); 5494 } 5495 } 5496 5497 5498 // Test that clearing the debug event listener actually clears all break points 5499 // and related information. 5500 TEST(DebuggerUnload) { 5501 DebugLocalContext env; 5502 5503 // Check debugger is unloaded before it is used. 5504 CheckDebuggerUnloaded(); 5505 5506 // Set a debug event listener. 5507 break_point_hit_count = 0; 5508 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 5509 v8::Undefined()); 5510 { 5511 v8::HandleScope scope; 5512 // Create a couple of functions for the test. 5513 v8::Local<v8::Function> foo = 5514 CompileFunction(&env, "function foo(){x=1}", "foo"); 5515 v8::Local<v8::Function> bar = 5516 CompileFunction(&env, "function bar(){y=2}", "bar"); 5517 5518 // Set some break points. 5519 SetBreakPoint(foo, 0); 5520 SetBreakPoint(foo, 4); 5521 SetBreakPoint(bar, 0); 5522 SetBreakPoint(bar, 4); 5523 5524 // Make sure that the break points are there. 5525 break_point_hit_count = 0; 5526 foo->Call(env->Global(), 0, NULL); 5527 CHECK_EQ(2, break_point_hit_count); 5528 bar->Call(env->Global(), 0, NULL); 5529 CHECK_EQ(4, break_point_hit_count); 5530 } 5531 5532 // Remove the debug event listener without clearing breakpoints. Do this 5533 // outside a handle scope. 5534 v8::Debug::SetDebugEventListener(NULL); 5535 CheckDebuggerUnloaded(true); 5536 5537 // Now set a debug message handler. 5538 break_point_hit_count = 0; 5539 v8::Debug::SetMessageHandler2(MessageHandlerBreakPointHitCount); 5540 { 5541 v8::HandleScope scope; 5542 5543 // Get the test functions again. 5544 v8::Local<v8::Function> foo(v8::Local<v8::Function>::Cast( 5545 env->Global()->Get(v8::String::New("foo")))); 5546 5547 foo->Call(env->Global(), 0, NULL); 5548 CHECK_EQ(0, break_point_hit_count); 5549 5550 // Set break points and run again. 5551 SetBreakPoint(foo, 0); 5552 SetBreakPoint(foo, 4); 5553 foo->Call(env->Global(), 0, NULL); 5554 CHECK_EQ(2, break_point_hit_count); 5555 } 5556 5557 // Remove the debug message handler without clearing breakpoints. Do this 5558 // outside a handle scope. 5559 v8::Debug::SetMessageHandler2(NULL); 5560 CheckDebuggerUnloaded(true); 5561 } 5562 5563 5564 // Sends continue command to the debugger. 5565 static void SendContinueCommand() { 5566 const int kBufferSize = 1000; 5567 uint16_t buffer[kBufferSize]; 5568 const char* command_continue = 5569 "{\"seq\":0," 5570 "\"type\":\"request\"," 5571 "\"command\":\"continue\"}"; 5572 5573 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_continue, buffer)); 5574 } 5575 5576 5577 // Debugger message handler which counts the number of times it is called. 5578 static int message_handler_hit_count = 0; 5579 static void MessageHandlerHitCount(const v8::Debug::Message& message) { 5580 message_handler_hit_count++; 5581 5582 static char print_buffer[1000]; 5583 v8::String::Value json(message.GetJSON()); 5584 Utf16ToAscii(*json, json.length(), print_buffer); 5585 if (IsExceptionEventMessage(print_buffer)) { 5586 // Send a continue command for exception events. 5587 SendContinueCommand(); 5588 } 5589 } 5590 5591 5592 // Test clearing the debug message handler. 5593 TEST(DebuggerClearMessageHandler) { 5594 v8::HandleScope scope; 5595 DebugLocalContext env; 5596 5597 // Check debugger is unloaded before it is used. 5598 CheckDebuggerUnloaded(); 5599 5600 // Set a debug message handler. 5601 v8::Debug::SetMessageHandler2(MessageHandlerHitCount); 5602 5603 // Run code to throw a unhandled exception. This should end up in the message 5604 // handler. 5605 CompileRun("throw 1"); 5606 5607 // The message handler should be called. 5608 CHECK_GT(message_handler_hit_count, 0); 5609 5610 // Clear debug message handler. 5611 message_handler_hit_count = 0; 5612 v8::Debug::SetMessageHandler(NULL); 5613 5614 // Run code to throw a unhandled exception. This should end up in the message 5615 // handler. 5616 CompileRun("throw 1"); 5617 5618 // The message handler should not be called more. 5619 CHECK_EQ(0, message_handler_hit_count); 5620 5621 CheckDebuggerUnloaded(true); 5622 } 5623 5624 5625 // Debugger message handler which clears the message handler while active. 5626 static void MessageHandlerClearingMessageHandler( 5627 const v8::Debug::Message& message) { 5628 message_handler_hit_count++; 5629 5630 // Clear debug message handler. 5631 v8::Debug::SetMessageHandler(NULL); 5632 } 5633 5634 5635 // Test clearing the debug message handler while processing a debug event. 5636 TEST(DebuggerClearMessageHandlerWhileActive) { 5637 v8::HandleScope scope; 5638 DebugLocalContext env; 5639 5640 // Check debugger is unloaded before it is used. 5641 CheckDebuggerUnloaded(); 5642 5643 // Set a debug message handler. 5644 v8::Debug::SetMessageHandler2(MessageHandlerClearingMessageHandler); 5645 5646 // Run code to throw a unhandled exception. This should end up in the message 5647 // handler. 5648 CompileRun("throw 1"); 5649 5650 // The message handler should be called. 5651 CHECK_EQ(1, message_handler_hit_count); 5652 5653 CheckDebuggerUnloaded(true); 5654 } 5655 5656 5657 /* Test DebuggerHostDispatch */ 5658 /* In this test, the debugger waits for a command on a breakpoint 5659 * and is dispatching host commands while in the infinite loop. 5660 */ 5661 5662 class HostDispatchV8Thread : public v8::internal::Thread { 5663 public: 5664 HostDispatchV8Thread() : Thread("HostDispatchV8Thread") { } 5665 void Run(); 5666 }; 5667 5668 class HostDispatchDebuggerThread : public v8::internal::Thread { 5669 public: 5670 HostDispatchDebuggerThread() : Thread("HostDispatchDebuggerThread") { } 5671 void Run(); 5672 }; 5673 5674 Barriers* host_dispatch_barriers; 5675 5676 static void HostDispatchMessageHandler(const v8::Debug::Message& message) { 5677 static char print_buffer[1000]; 5678 v8::String::Value json(message.GetJSON()); 5679 Utf16ToAscii(*json, json.length(), print_buffer); 5680 } 5681 5682 5683 static void HostDispatchDispatchHandler() { 5684 host_dispatch_barriers->semaphore_1->Signal(); 5685 } 5686 5687 5688 void HostDispatchV8Thread::Run() { 5689 const char* source_1 = "var y_global = 3;\n" 5690 "function cat( new_value ) {\n" 5691 " var x = new_value;\n" 5692 " y_global = 4;\n" 5693 " x = 3 * x + 1;\n" 5694 " y_global = 5;\n" 5695 " return x;\n" 5696 "}\n" 5697 "\n"; 5698 const char* source_2 = "cat(17);\n"; 5699 5700 v8::V8::Initialize(); 5701 v8::HandleScope scope; 5702 DebugLocalContext env; 5703 5704 // Set up message and host dispatch handlers. 5705 v8::Debug::SetMessageHandler2(HostDispatchMessageHandler); 5706 v8::Debug::SetHostDispatchHandler(HostDispatchDispatchHandler, 10 /* ms */); 5707 5708 CompileRun(source_1); 5709 host_dispatch_barriers->barrier_1.Wait(); 5710 host_dispatch_barriers->barrier_2.Wait(); 5711 CompileRun(source_2); 5712 } 5713 5714 5715 void HostDispatchDebuggerThread::Run() { 5716 const int kBufSize = 1000; 5717 uint16_t buffer[kBufSize]; 5718 5719 const char* command_1 = "{\"seq\":101," 5720 "\"type\":\"request\"," 5721 "\"command\":\"setbreakpoint\"," 5722 "\"arguments\":{\"type\":\"function\",\"target\":\"cat\",\"line\":3}}"; 5723 const char* command_2 = "{\"seq\":102," 5724 "\"type\":\"request\"," 5725 "\"command\":\"continue\"}"; 5726 5727 // v8 thread initializes, runs source_1 5728 host_dispatch_barriers->barrier_1.Wait(); 5729 // 1: Set breakpoint in cat(). 5730 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer)); 5731 5732 host_dispatch_barriers->barrier_2.Wait(); 5733 // v8 thread starts compiling source_2. 5734 // Break happens, to run queued commands and host dispatches. 5735 // Wait for host dispatch to be processed. 5736 host_dispatch_barriers->semaphore_1->Wait(); 5737 // 2: Continue evaluation 5738 v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer)); 5739 } 5740 5741 5742 TEST(DebuggerHostDispatch) { 5743 HostDispatchDebuggerThread host_dispatch_debugger_thread; 5744 HostDispatchV8Thread host_dispatch_v8_thread; 5745 i::FLAG_debugger_auto_break = true; 5746 5747 // Create a V8 environment 5748 Barriers stack_allocated_host_dispatch_barriers; 5749 stack_allocated_host_dispatch_barriers.Initialize(); 5750 host_dispatch_barriers = &stack_allocated_host_dispatch_barriers; 5751 5752 host_dispatch_v8_thread.Start(); 5753 host_dispatch_debugger_thread.Start(); 5754 5755 host_dispatch_v8_thread.Join(); 5756 host_dispatch_debugger_thread.Join(); 5757 } 5758 5759 5760 /* Test DebugMessageDispatch */ 5761 /* In this test, the V8 thread waits for a message from the debug thread. 5762 * The DebugMessageDispatchHandler is executed from the debugger thread 5763 * which signals the V8 thread to wake up. 5764 */ 5765 5766 class DebugMessageDispatchV8Thread : public v8::internal::Thread { 5767 public: 5768 DebugMessageDispatchV8Thread() : Thread("DebugMessageDispatchV8Thread") { } 5769 void Run(); 5770 }; 5771 5772 class DebugMessageDispatchDebuggerThread : public v8::internal::Thread { 5773 public: 5774 DebugMessageDispatchDebuggerThread() 5775 : Thread("DebugMessageDispatchDebuggerThread") { } 5776 void Run(); 5777 }; 5778 5779 Barriers* debug_message_dispatch_barriers; 5780 5781 5782 static void DebugMessageHandler() { 5783 debug_message_dispatch_barriers->semaphore_1->Signal(); 5784 } 5785 5786 5787 void DebugMessageDispatchV8Thread::Run() { 5788 v8::V8::Initialize(); 5789 v8::HandleScope scope; 5790 DebugLocalContext env; 5791 5792 // Set up debug message dispatch handler. 5793 v8::Debug::SetDebugMessageDispatchHandler(DebugMessageHandler); 5794 5795 CompileRun("var y = 1 + 2;\n"); 5796 debug_message_dispatch_barriers->barrier_1.Wait(); 5797 debug_message_dispatch_barriers->semaphore_1->Wait(); 5798 debug_message_dispatch_barriers->barrier_2.Wait(); 5799 } 5800 5801 5802 void DebugMessageDispatchDebuggerThread::Run() { 5803 debug_message_dispatch_barriers->barrier_1.Wait(); 5804 SendContinueCommand(); 5805 debug_message_dispatch_barriers->barrier_2.Wait(); 5806 } 5807 5808 5809 TEST(DebuggerDebugMessageDispatch) { 5810 DebugMessageDispatchDebuggerThread debug_message_dispatch_debugger_thread; 5811 DebugMessageDispatchV8Thread debug_message_dispatch_v8_thread; 5812 5813 i::FLAG_debugger_auto_break = true; 5814 5815 // Create a V8 environment 5816 Barriers stack_allocated_debug_message_dispatch_barriers; 5817 stack_allocated_debug_message_dispatch_barriers.Initialize(); 5818 debug_message_dispatch_barriers = 5819 &stack_allocated_debug_message_dispatch_barriers; 5820 5821 debug_message_dispatch_v8_thread.Start(); 5822 debug_message_dispatch_debugger_thread.Start(); 5823 5824 debug_message_dispatch_v8_thread.Join(); 5825 debug_message_dispatch_debugger_thread.Join(); 5826 } 5827 5828 5829 TEST(DebuggerAgent) { 5830 v8::V8::Initialize(); 5831 i::Debugger* debugger = i::Isolate::Current()->debugger(); 5832 // Make sure these ports is not used by other tests to allow tests to run in 5833 // parallel. 5834 const int kPort1 = 5858; 5835 const int kPort2 = 5857; 5836 const int kPort3 = 5856; 5837 5838 // Make a string with the port2 number. 5839 const int kPortBufferLen = 6; 5840 char port2_str[kPortBufferLen]; 5841 OS::SNPrintF(i::Vector<char>(port2_str, kPortBufferLen), "%d", kPort2); 5842 5843 bool ok; 5844 5845 // Initialize the socket library. 5846 i::Socket::SetUp(); 5847 5848 // Test starting and stopping the agent without any client connection. 5849 debugger->StartAgent("test", kPort1); 5850 debugger->StopAgent(); 5851 // Test starting the agent, connecting a client and shutting down the agent 5852 // with the client connected. 5853 ok = debugger->StartAgent("test", kPort2); 5854 CHECK(ok); 5855 debugger->WaitForAgent(); 5856 i::Socket* client = i::OS::CreateSocket(); 5857 ok = client->Connect("localhost", port2_str); 5858 CHECK(ok); 5859 // It is important to wait for a message from the agent. Otherwise, 5860 // we can close the server socket during "accept" syscall, making it failing 5861 // (at least on Linux), and the test will work incorrectly. 5862 char buf; 5863 ok = client->Receive(&buf, 1) == 1; 5864 CHECK(ok); 5865 debugger->StopAgent(); 5866 delete client; 5867 5868 // Test starting and stopping the agent with the required port already 5869 // occoupied. 5870 i::Socket* server = i::OS::CreateSocket(); 5871 server->Bind(kPort3); 5872 5873 debugger->StartAgent("test", kPort3); 5874 debugger->StopAgent(); 5875 5876 delete server; 5877 } 5878 5879 5880 class DebuggerAgentProtocolServerThread : public i::Thread { 5881 public: 5882 explicit DebuggerAgentProtocolServerThread(int port) 5883 : Thread("DebuggerAgentProtocolServerThread"), 5884 port_(port), 5885 server_(NULL), 5886 client_(NULL), 5887 listening_(OS::CreateSemaphore(0)) { 5888 } 5889 ~DebuggerAgentProtocolServerThread() { 5890 // Close both sockets. 5891 delete client_; 5892 delete server_; 5893 delete listening_; 5894 } 5895 5896 void Run(); 5897 void WaitForListening() { listening_->Wait(); } 5898 char* body() { return *body_; } 5899 5900 private: 5901 int port_; 5902 i::SmartArrayPointer<char> body_; 5903 i::Socket* server_; // Server socket used for bind/accept. 5904 i::Socket* client_; // Single client connection used by the test. 5905 i::Semaphore* listening_; // Signalled when the server is in listen mode. 5906 }; 5907 5908 5909 void DebuggerAgentProtocolServerThread::Run() { 5910 bool ok; 5911 5912 // Create the server socket and bind it to the requested port. 5913 server_ = i::OS::CreateSocket(); 5914 CHECK(server_ != NULL); 5915 ok = server_->Bind(port_); 5916 CHECK(ok); 5917 5918 // Listen for new connections. 5919 ok = server_->Listen(1); 5920 CHECK(ok); 5921 listening_->Signal(); 5922 5923 // Accept a connection. 5924 client_ = server_->Accept(); 5925 CHECK(client_ != NULL); 5926 5927 // Receive a debugger agent protocol message. 5928 i::DebuggerAgentUtil::ReceiveMessage(client_); 5929 } 5930 5931 5932 TEST(DebuggerAgentProtocolOverflowHeader) { 5933 // Make sure this port is not used by other tests to allow tests to run in 5934 // parallel. 5935 const int kPort = 5860; 5936 static const char* kLocalhost = "localhost"; 5937 5938 // Make a string with the port number. 5939 const int kPortBufferLen = 6; 5940 char port_str[kPortBufferLen]; 5941 OS::SNPrintF(i::Vector<char>(port_str, kPortBufferLen), "%d", kPort); 5942 5943 // Initialize the socket library. 5944 i::Socket::SetUp(); 5945 5946 // Create a socket server to receive a debugger agent message. 5947 DebuggerAgentProtocolServerThread* server = 5948 new DebuggerAgentProtocolServerThread(kPort); 5949 server->Start(); 5950 server->WaitForListening(); 5951 5952 // Connect. 5953 i::Socket* client = i::OS::CreateSocket(); 5954 CHECK(client != NULL); 5955 bool ok = client->Connect(kLocalhost, port_str); 5956 CHECK(ok); 5957 5958 // Send headers which overflow the receive buffer. 5959 static const int kBufferSize = 1000; 5960 char buffer[kBufferSize]; 5961 5962 // Long key and short value: XXXX....XXXX:0\r\n. 5963 for (int i = 0; i < kBufferSize - 4; i++) { 5964 buffer[i] = 'X'; 5965 } 5966 buffer[kBufferSize - 4] = ':'; 5967 buffer[kBufferSize - 3] = '0'; 5968 buffer[kBufferSize - 2] = '\r'; 5969 buffer[kBufferSize - 1] = '\n'; 5970 client->Send(buffer, kBufferSize); 5971 5972 // Short key and long value: X:XXXX....XXXX\r\n. 5973 buffer[0] = 'X'; 5974 buffer[1] = ':'; 5975 for (int i = 2; i < kBufferSize - 2; i++) { 5976 buffer[i] = 'X'; 5977 } 5978 buffer[kBufferSize - 2] = '\r'; 5979 buffer[kBufferSize - 1] = '\n'; 5980 client->Send(buffer, kBufferSize); 5981 5982 // Add empty body to request. 5983 const char* content_length_zero_header = "Content-Length:0\r\n"; 5984 client->Send(content_length_zero_header, 5985 StrLength(content_length_zero_header)); 5986 client->Send("\r\n", 2); 5987 5988 // Wait until data is received. 5989 server->Join(); 5990 5991 // Check for empty body. 5992 CHECK(server->body() == NULL); 5993 5994 // Close the client before the server to avoid TIME_WAIT issues. 5995 client->Shutdown(); 5996 delete client; 5997 delete server; 5998 } 5999 6000 6001 // Test for issue http://code.google.com/p/v8/issues/detail?id=289. 6002 // Make sure that DebugGetLoadedScripts doesn't return scripts 6003 // with disposed external source. 6004 class EmptyExternalStringResource : public v8::String::ExternalStringResource { 6005 public: 6006 EmptyExternalStringResource() { empty_[0] = 0; } 6007 virtual ~EmptyExternalStringResource() {} 6008 virtual size_t length() const { return empty_.length(); } 6009 virtual const uint16_t* data() const { return empty_.start(); } 6010 private: 6011 ::v8::internal::EmbeddedVector<uint16_t, 1> empty_; 6012 }; 6013 6014 6015 TEST(DebugGetLoadedScripts) { 6016 v8::HandleScope scope; 6017 DebugLocalContext env; 6018 env.ExposeDebug(); 6019 6020 EmptyExternalStringResource source_ext_str; 6021 v8::Local<v8::String> source = v8::String::NewExternal(&source_ext_str); 6022 v8::Handle<v8::Script> evil_script(v8::Script::Compile(source)); 6023 // "use" evil_script to make the compiler happy. 6024 (void) evil_script; 6025 Handle<i::ExternalTwoByteString> i_source( 6026 i::ExternalTwoByteString::cast(*v8::Utils::OpenHandle(*source))); 6027 // This situation can happen if source was an external string disposed 6028 // by its owner. 6029 i_source->set_resource(0); 6030 6031 bool allow_natives_syntax = i::FLAG_allow_natives_syntax; 6032 i::FLAG_allow_natives_syntax = true; 6033 CompileRun( 6034 "var scripts = %DebugGetLoadedScripts();" 6035 "var count = scripts.length;" 6036 "for (var i = 0; i < count; ++i) {" 6037 " scripts[i].line_ends;" 6038 "}"); 6039 // Must not crash while accessing line_ends. 6040 i::FLAG_allow_natives_syntax = allow_natives_syntax; 6041 6042 // Some scripts are retrieved - at least the number of native scripts. 6043 CHECK_GT((*env)->Global()->Get(v8::String::New("count"))->Int32Value(), 8); 6044 } 6045 6046 6047 // Test script break points set on lines. 6048 TEST(ScriptNameAndData) { 6049 v8::HandleScope scope; 6050 DebugLocalContext env; 6051 env.ExposeDebug(); 6052 6053 // Create functions for retrieving script name and data for the function on 6054 // the top frame when hitting a break point. 6055 frame_script_name = CompileFunction(&env, 6056 frame_script_name_source, 6057 "frame_script_name"); 6058 frame_script_data = CompileFunction(&env, 6059 frame_script_data_source, 6060 "frame_script_data"); 6061 compiled_script_data = CompileFunction(&env, 6062 compiled_script_data_source, 6063 "compiled_script_data"); 6064 6065 v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, 6066 v8::Undefined()); 6067 6068 // Test function source. 6069 v8::Local<v8::String> script = v8::String::New( 6070 "function f() {\n" 6071 " debugger;\n" 6072 "}\n"); 6073 6074 v8::ScriptOrigin origin1 = v8::ScriptOrigin(v8::String::New("name")); 6075 v8::Handle<v8::Script> script1 = v8::Script::Compile(script, &origin1); 6076 script1->SetData(v8::String::New("data")); 6077 script1->Run(); 6078 v8::Local<v8::Function> f; 6079 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 6080 6081 f->Call(env->Global(), 0, NULL); 6082 CHECK_EQ(1, break_point_hit_count); 6083 CHECK_EQ("name", last_script_name_hit); 6084 CHECK_EQ("data", last_script_data_hit); 6085 6086 // Compile the same script again without setting data. As the compilation 6087 // cache is disabled when debugging expect the data to be missing. 6088 v8::Script::Compile(script, &origin1)->Run(); 6089 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 6090 f->Call(env->Global(), 0, NULL); 6091 CHECK_EQ(2, break_point_hit_count); 6092 CHECK_EQ("name", last_script_name_hit); 6093 CHECK_EQ("", last_script_data_hit); // Undefined results in empty string. 6094 6095 v8::Local<v8::String> data_obj_source = v8::String::New( 6096 "({ a: 'abc',\n" 6097 " b: 123,\n" 6098 " toString: function() { return this.a + ' ' + this.b; }\n" 6099 "})\n"); 6100 v8::Local<v8::Value> data_obj = v8::Script::Compile(data_obj_source)->Run(); 6101 v8::ScriptOrigin origin2 = v8::ScriptOrigin(v8::String::New("new name")); 6102 v8::Handle<v8::Script> script2 = v8::Script::Compile(script, &origin2); 6103 script2->Run(); 6104 script2->SetData(data_obj->ToString()); 6105 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 6106 f->Call(env->Global(), 0, NULL); 6107 CHECK_EQ(3, break_point_hit_count); 6108 CHECK_EQ("new name", last_script_name_hit); 6109 CHECK_EQ("abc 123", last_script_data_hit); 6110 6111 v8::Handle<v8::Script> script3 = 6112 v8::Script::Compile(script, &origin2, NULL, 6113 v8::String::New("in compile")); 6114 CHECK_EQ("in compile", last_script_data_hit); 6115 script3->Run(); 6116 f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 6117 f->Call(env->Global(), 0, NULL); 6118 CHECK_EQ(4, break_point_hit_count); 6119 CHECK_EQ("in compile", last_script_data_hit); 6120 } 6121 6122 6123 static v8::Persistent<v8::Context> expected_context; 6124 static v8::Handle<v8::Value> expected_context_data; 6125 6126 6127 // Check that the expected context is the one generating the debug event. 6128 static void ContextCheckMessageHandler(const v8::Debug::Message& message) { 6129 CHECK(message.GetEventContext() == expected_context); 6130 CHECK(message.GetEventContext()->GetData()->StrictEquals( 6131 expected_context_data)); 6132 message_handler_hit_count++; 6133 6134 static char print_buffer[1000]; 6135 v8::String::Value json(message.GetJSON()); 6136 Utf16ToAscii(*json, json.length(), print_buffer); 6137 6138 // Send a continue command for break events. 6139 if (IsBreakEventMessage(print_buffer)) { 6140 SendContinueCommand(); 6141 } 6142 } 6143 6144 6145 // Test which creates two contexts and sets different embedder data on each. 6146 // Checks that this data is set correctly and that when the debug message 6147 // handler is called the expected context is the one active. 6148 TEST(ContextData) { 6149 v8::HandleScope scope; 6150 6151 v8::Debug::SetMessageHandler2(ContextCheckMessageHandler); 6152 6153 // Create two contexts. 6154 v8::Persistent<v8::Context> context_1; 6155 v8::Persistent<v8::Context> context_2; 6156 v8::Handle<v8::ObjectTemplate> global_template = 6157 v8::Handle<v8::ObjectTemplate>(); 6158 v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>(); 6159 context_1 = v8::Context::New(NULL, global_template, global_object); 6160 context_2 = v8::Context::New(NULL, global_template, global_object); 6161 6162 // Default data value is undefined. 6163 CHECK(context_1->GetData()->IsUndefined()); 6164 CHECK(context_2->GetData()->IsUndefined()); 6165 6166 // Set and check different data values. 6167 v8::Handle<v8::String> data_1 = v8::String::New("1"); 6168 v8::Handle<v8::String> data_2 = v8::String::New("2"); 6169 context_1->SetData(data_1); 6170 context_2->SetData(data_2); 6171 CHECK(context_1->GetData()->StrictEquals(data_1)); 6172 CHECK(context_2->GetData()->StrictEquals(data_2)); 6173 6174 // Simple test function which causes a break. 6175 const char* source = "function f() { debugger; }"; 6176 6177 // Enter and run function in the first context. 6178 { 6179 v8::Context::Scope context_scope(context_1); 6180 expected_context = context_1; 6181 expected_context_data = data_1; 6182 v8::Local<v8::Function> f = CompileFunction(source, "f"); 6183 f->Call(context_1->Global(), 0, NULL); 6184 } 6185 6186 6187 // Enter and run function in the second context. 6188 { 6189 v8::Context::Scope context_scope(context_2); 6190 expected_context = context_2; 6191 expected_context_data = data_2; 6192 v8::Local<v8::Function> f = CompileFunction(source, "f"); 6193 f->Call(context_2->Global(), 0, NULL); 6194 } 6195 6196 // Two times compile event and two times break event. 6197 CHECK_GT(message_handler_hit_count, 4); 6198 6199 v8::Debug::SetMessageHandler2(NULL); 6200 CheckDebuggerUnloaded(); 6201 } 6202 6203 6204 // Debug message handler which issues a debug break when it hits a break event. 6205 static int message_handler_break_hit_count = 0; 6206 static void DebugBreakMessageHandler(const v8::Debug::Message& message) { 6207 // Schedule a debug break for break events. 6208 if (message.IsEvent() && message.GetEvent() == v8::Break) { 6209 message_handler_break_hit_count++; 6210 if (message_handler_break_hit_count == 1) { 6211 v8::Debug::DebugBreak(); 6212 } 6213 } 6214 6215 // Issue a continue command if this event will not cause the VM to start 6216 // running. 6217 if (!message.WillStartRunning()) { 6218 SendContinueCommand(); 6219 } 6220 } 6221 6222 6223 // Test that a debug break can be scheduled while in a message handler. 6224 TEST(DebugBreakInMessageHandler) { 6225 v8::HandleScope scope; 6226 DebugLocalContext env; 6227 6228 v8::Debug::SetMessageHandler2(DebugBreakMessageHandler); 6229 6230 // Test functions. 6231 const char* script = "function f() { debugger; g(); } function g() { }"; 6232 CompileRun(script); 6233 v8::Local<v8::Function> f = 6234 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 6235 v8::Local<v8::Function> g = 6236 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g"))); 6237 6238 // Call f then g. The debugger statement in f will casue a break which will 6239 // cause another break. 6240 f->Call(env->Global(), 0, NULL); 6241 CHECK_EQ(2, message_handler_break_hit_count); 6242 // Calling g will not cause any additional breaks. 6243 g->Call(env->Global(), 0, NULL); 6244 CHECK_EQ(2, message_handler_break_hit_count); 6245 } 6246 6247 6248 #ifndef V8_INTERPRETED_REGEXP 6249 // Debug event handler which gets the function on the top frame and schedules a 6250 // break a number of times. 6251 static void DebugEventDebugBreak( 6252 v8::DebugEvent event, 6253 v8::Handle<v8::Object> exec_state, 6254 v8::Handle<v8::Object> event_data, 6255 v8::Handle<v8::Value> data) { 6256 6257 if (event == v8::Break) { 6258 break_point_hit_count++; 6259 6260 // Get the name of the top frame function. 6261 if (!frame_function_name.IsEmpty()) { 6262 // Get the name of the function. 6263 const int argc = 2; 6264 v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(0) }; 6265 v8::Handle<v8::Value> result = frame_function_name->Call(exec_state, 6266 argc, argv); 6267 if (result->IsUndefined()) { 6268 last_function_hit[0] = '\0'; 6269 } else { 6270 CHECK(result->IsString()); 6271 v8::Handle<v8::String> function_name(result->ToString()); 6272 function_name->WriteAscii(last_function_hit); 6273 } 6274 } 6275 6276 // Keep forcing breaks. 6277 if (break_point_hit_count < 20) { 6278 v8::Debug::DebugBreak(); 6279 } 6280 } 6281 } 6282 6283 6284 TEST(RegExpDebugBreak) { 6285 // This test only applies to native regexps. 6286 v8::HandleScope scope; 6287 DebugLocalContext env; 6288 6289 // Create a function for checking the function when hitting a break point. 6290 frame_function_name = CompileFunction(&env, 6291 frame_function_name_source, 6292 "frame_function_name"); 6293 6294 // Test RegExp which matches white spaces and comments at the begining of a 6295 // source line. 6296 const char* script = 6297 "var sourceLineBeginningSkip = /^(?:[ \\v\\h]*(?:\\/\\*.*?\\*\\/)*)*/;\n" 6298 "function f(s) { return s.match(sourceLineBeginningSkip)[0].length; }"; 6299 6300 v8::Local<v8::Function> f = CompileFunction(script, "f"); 6301 const int argc = 1; 6302 v8::Handle<v8::Value> argv[argc] = { v8::String::New(" /* xxx */ a=0;") }; 6303 v8::Local<v8::Value> result = f->Call(env->Global(), argc, argv); 6304 CHECK_EQ(12, result->Int32Value()); 6305 6306 v8::Debug::SetDebugEventListener(DebugEventDebugBreak); 6307 v8::Debug::DebugBreak(); 6308 result = f->Call(env->Global(), argc, argv); 6309 6310 // Check that there was only one break event. Matching RegExp should not 6311 // cause Break events. 6312 CHECK_EQ(1, break_point_hit_count); 6313 CHECK_EQ("f", last_function_hit); 6314 } 6315 #endif // V8_INTERPRETED_REGEXP 6316 6317 6318 // Common part of EvalContextData and NestedBreakEventContextData tests. 6319 static void ExecuteScriptForContextCheck() { 6320 // Create a context. 6321 v8::Persistent<v8::Context> context_1; 6322 v8::Handle<v8::ObjectTemplate> global_template = 6323 v8::Handle<v8::ObjectTemplate>(); 6324 context_1 = v8::Context::New(NULL, global_template); 6325 6326 // Default data value is undefined. 6327 CHECK(context_1->GetData()->IsUndefined()); 6328 6329 // Set and check a data value. 6330 v8::Handle<v8::String> data_1 = v8::String::New("1"); 6331 context_1->SetData(data_1); 6332 CHECK(context_1->GetData()->StrictEquals(data_1)); 6333 6334 // Simple test function with eval that causes a break. 6335 const char* source = "function f() { eval('debugger;'); }"; 6336 6337 // Enter and run function in the context. 6338 { 6339 v8::Context::Scope context_scope(context_1); 6340 expected_context = context_1; 6341 expected_context_data = data_1; 6342 v8::Local<v8::Function> f = CompileFunction(source, "f"); 6343 f->Call(context_1->Global(), 0, NULL); 6344 } 6345 } 6346 6347 6348 // Test which creates a context and sets embedder data on it. Checks that this 6349 // data is set correctly and that when the debug message handler is called for 6350 // break event in an eval statement the expected context is the one returned by 6351 // Message.GetEventContext. 6352 TEST(EvalContextData) { 6353 v8::HandleScope scope; 6354 v8::Debug::SetMessageHandler2(ContextCheckMessageHandler); 6355 6356 ExecuteScriptForContextCheck(); 6357 6358 // One time compile event and one time break event. 6359 CHECK_GT(message_handler_hit_count, 2); 6360 v8::Debug::SetMessageHandler2(NULL); 6361 CheckDebuggerUnloaded(); 6362 } 6363 6364 6365 static bool sent_eval = false; 6366 static int break_count = 0; 6367 static int continue_command_send_count = 0; 6368 // Check that the expected context is the one generating the debug event 6369 // including the case of nested break event. 6370 static void DebugEvalContextCheckMessageHandler( 6371 const v8::Debug::Message& message) { 6372 CHECK(message.GetEventContext() == expected_context); 6373 CHECK(message.GetEventContext()->GetData()->StrictEquals( 6374 expected_context_data)); 6375 message_handler_hit_count++; 6376 6377 static char print_buffer[1000]; 6378 v8::String::Value json(message.GetJSON()); 6379 Utf16ToAscii(*json, json.length(), print_buffer); 6380 6381 if (IsBreakEventMessage(print_buffer)) { 6382 break_count++; 6383 if (!sent_eval) { 6384 sent_eval = true; 6385 6386 const int kBufferSize = 1000; 6387 uint16_t buffer[kBufferSize]; 6388 const char* eval_command = 6389 "{\"seq\":0," 6390 "\"type\":\"request\"," 6391 "\"command\":\"evaluate\"," 6392 "\"arguments\":{\"expression\":\"debugger;\"," 6393 "\"global\":true,\"disable_break\":false}}"; 6394 6395 // Send evaluate command. 6396 v8::Debug::SendCommand(buffer, AsciiToUtf16(eval_command, buffer)); 6397 return; 6398 } else { 6399 // It's a break event caused by the evaluation request above. 6400 SendContinueCommand(); 6401 continue_command_send_count++; 6402 } 6403 } else if (IsEvaluateResponseMessage(print_buffer) && 6404 continue_command_send_count < 2) { 6405 // Response to the evaluation request. We're still on the breakpoint so 6406 // send continue. 6407 SendContinueCommand(); 6408 continue_command_send_count++; 6409 } 6410 } 6411 6412 6413 // Tests that context returned for break event is correct when the event occurs 6414 // in 'evaluate' debugger request. 6415 TEST(NestedBreakEventContextData) { 6416 v8::HandleScope scope; 6417 break_count = 0; 6418 message_handler_hit_count = 0; 6419 v8::Debug::SetMessageHandler2(DebugEvalContextCheckMessageHandler); 6420 6421 ExecuteScriptForContextCheck(); 6422 6423 // One time compile event and two times break event. 6424 CHECK_GT(message_handler_hit_count, 3); 6425 6426 // One break from the source and another from the evaluate request. 6427 CHECK_EQ(break_count, 2); 6428 v8::Debug::SetMessageHandler2(NULL); 6429 CheckDebuggerUnloaded(); 6430 } 6431 6432 6433 // Debug event listener which counts the script collected events. 6434 int script_collected_count = 0; 6435 static void DebugEventScriptCollectedEvent(v8::DebugEvent event, 6436 v8::Handle<v8::Object> exec_state, 6437 v8::Handle<v8::Object> event_data, 6438 v8::Handle<v8::Value> data) { 6439 // Count the number of breaks. 6440 if (event == v8::ScriptCollected) { 6441 script_collected_count++; 6442 } 6443 } 6444 6445 6446 // Test that scripts collected are reported through the debug event listener. 6447 TEST(ScriptCollectedEvent) { 6448 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 6449 break_point_hit_count = 0; 6450 script_collected_count = 0; 6451 v8::HandleScope scope; 6452 DebugLocalContext env; 6453 6454 // Request the loaded scripts to initialize the debugger script cache. 6455 debug->GetLoadedScripts(); 6456 6457 // Do garbage collection to ensure that only the script in this test will be 6458 // collected afterwards. 6459 HEAP->CollectAllGarbage(Heap::kNoGCFlags); 6460 6461 script_collected_count = 0; 6462 v8::Debug::SetDebugEventListener(DebugEventScriptCollectedEvent, 6463 v8::Undefined()); 6464 { 6465 v8::Script::Compile(v8::String::New("eval('a=1')"))->Run(); 6466 v8::Script::Compile(v8::String::New("eval('a=2')"))->Run(); 6467 } 6468 6469 // Do garbage collection to collect the script above which is no longer 6470 // referenced. 6471 HEAP->CollectAllGarbage(Heap::kNoGCFlags); 6472 6473 CHECK_EQ(2, script_collected_count); 6474 6475 v8::Debug::SetDebugEventListener(NULL); 6476 CheckDebuggerUnloaded(); 6477 } 6478 6479 6480 // Debug event listener which counts the script collected events. 6481 int script_collected_message_count = 0; 6482 static void ScriptCollectedMessageHandler(const v8::Debug::Message& message) { 6483 // Count the number of scripts collected. 6484 if (message.IsEvent() && message.GetEvent() == v8::ScriptCollected) { 6485 script_collected_message_count++; 6486 v8::Handle<v8::Context> context = message.GetEventContext(); 6487 CHECK(context.IsEmpty()); 6488 } 6489 } 6490 6491 6492 // Test that GetEventContext doesn't fail and return empty handle for 6493 // ScriptCollected events. 6494 TEST(ScriptCollectedEventContext) { 6495 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 6496 script_collected_message_count = 0; 6497 v8::HandleScope scope; 6498 6499 { // Scope for the DebugLocalContext. 6500 DebugLocalContext env; 6501 6502 // Request the loaded scripts to initialize the debugger script cache. 6503 debug->GetLoadedScripts(); 6504 6505 // Do garbage collection to ensure that only the script in this test will be 6506 // collected afterwards. 6507 HEAP->CollectAllGarbage(Heap::kNoGCFlags); 6508 6509 v8::Debug::SetMessageHandler2(ScriptCollectedMessageHandler); 6510 { 6511 v8::Script::Compile(v8::String::New("eval('a=1')"))->Run(); 6512 v8::Script::Compile(v8::String::New("eval('a=2')"))->Run(); 6513 } 6514 } 6515 6516 // Do garbage collection to collect the script above which is no longer 6517 // referenced. 6518 HEAP->CollectAllGarbage(Heap::kNoGCFlags); 6519 6520 CHECK_EQ(2, script_collected_message_count); 6521 6522 v8::Debug::SetMessageHandler2(NULL); 6523 } 6524 6525 6526 // Debug event listener which counts the after compile events. 6527 int after_compile_message_count = 0; 6528 static void AfterCompileMessageHandler(const v8::Debug::Message& message) { 6529 // Count the number of scripts collected. 6530 if (message.IsEvent()) { 6531 if (message.GetEvent() == v8::AfterCompile) { 6532 after_compile_message_count++; 6533 } else if (message.GetEvent() == v8::Break) { 6534 SendContinueCommand(); 6535 } 6536 } 6537 } 6538 6539 6540 // Tests that after compile event is sent as many times as there are scripts 6541 // compiled. 6542 TEST(AfterCompileMessageWhenMessageHandlerIsReset) { 6543 v8::HandleScope scope; 6544 DebugLocalContext env; 6545 after_compile_message_count = 0; 6546 const char* script = "var a=1"; 6547 6548 v8::Debug::SetMessageHandler2(AfterCompileMessageHandler); 6549 v8::Script::Compile(v8::String::New(script))->Run(); 6550 v8::Debug::SetMessageHandler2(NULL); 6551 6552 v8::Debug::SetMessageHandler2(AfterCompileMessageHandler); 6553 v8::Debug::DebugBreak(); 6554 v8::Script::Compile(v8::String::New(script))->Run(); 6555 6556 // Setting listener to NULL should cause debugger unload. 6557 v8::Debug::SetMessageHandler2(NULL); 6558 CheckDebuggerUnloaded(); 6559 6560 // Compilation cache should be disabled when debugger is active. 6561 CHECK_EQ(2, after_compile_message_count); 6562 } 6563 6564 6565 // Tests that break event is sent when message handler is reset. 6566 TEST(BreakMessageWhenMessageHandlerIsReset) { 6567 v8::HandleScope scope; 6568 DebugLocalContext env; 6569 after_compile_message_count = 0; 6570 const char* script = "function f() {};"; 6571 6572 v8::Debug::SetMessageHandler2(AfterCompileMessageHandler); 6573 v8::Script::Compile(v8::String::New(script))->Run(); 6574 v8::Debug::SetMessageHandler2(NULL); 6575 6576 v8::Debug::SetMessageHandler2(AfterCompileMessageHandler); 6577 v8::Debug::DebugBreak(); 6578 v8::Local<v8::Function> f = 6579 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 6580 f->Call(env->Global(), 0, NULL); 6581 6582 // Setting message handler to NULL should cause debugger unload. 6583 v8::Debug::SetMessageHandler2(NULL); 6584 CheckDebuggerUnloaded(); 6585 6586 // Compilation cache should be disabled when debugger is active. 6587 CHECK_EQ(1, after_compile_message_count); 6588 } 6589 6590 6591 static int exception_event_count = 0; 6592 static void ExceptionMessageHandler(const v8::Debug::Message& message) { 6593 if (message.IsEvent() && message.GetEvent() == v8::Exception) { 6594 exception_event_count++; 6595 SendContinueCommand(); 6596 } 6597 } 6598 6599 6600 // Tests that exception event is sent when message handler is reset. 6601 TEST(ExceptionMessageWhenMessageHandlerIsReset) { 6602 v8::HandleScope scope; 6603 DebugLocalContext env; 6604 6605 // For this test, we want to break on uncaught exceptions: 6606 ChangeBreakOnException(false, true); 6607 6608 exception_event_count = 0; 6609 const char* script = "function f() {throw new Error()};"; 6610 6611 v8::Debug::SetMessageHandler2(AfterCompileMessageHandler); 6612 v8::Script::Compile(v8::String::New(script))->Run(); 6613 v8::Debug::SetMessageHandler2(NULL); 6614 6615 v8::Debug::SetMessageHandler2(ExceptionMessageHandler); 6616 v8::Local<v8::Function> f = 6617 v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); 6618 f->Call(env->Global(), 0, NULL); 6619 6620 // Setting message handler to NULL should cause debugger unload. 6621 v8::Debug::SetMessageHandler2(NULL); 6622 CheckDebuggerUnloaded(); 6623 6624 CHECK_EQ(1, exception_event_count); 6625 } 6626 6627 6628 // Tests after compile event is sent when there are some provisional 6629 // breakpoints out of the scripts lines range. 6630 TEST(ProvisionalBreakpointOnLineOutOfRange) { 6631 v8::HandleScope scope; 6632 DebugLocalContext env; 6633 env.ExposeDebug(); 6634 const char* script = "function f() {};"; 6635 const char* resource_name = "test_resource"; 6636 6637 // Set a couple of provisional breakpoint on lines out of the script lines 6638 // range. 6639 int sbp1 = SetScriptBreakPointByNameFromJS(resource_name, 3, 6640 -1 /* no column */); 6641 int sbp2 = SetScriptBreakPointByNameFromJS(resource_name, 5, 5); 6642 6643 after_compile_message_count = 0; 6644 v8::Debug::SetMessageHandler2(AfterCompileMessageHandler); 6645 6646 v8::ScriptOrigin origin( 6647 v8::String::New(resource_name), 6648 v8::Integer::New(10), 6649 v8::Integer::New(1)); 6650 // Compile a script whose first line number is greater than the breakpoints' 6651 // lines. 6652 v8::Script::Compile(v8::String::New(script), &origin)->Run(); 6653 6654 // If the script is compiled successfully there is exactly one after compile 6655 // event. In case of an exception in debugger code after compile event is not 6656 // sent. 6657 CHECK_EQ(1, after_compile_message_count); 6658 6659 ClearBreakPointFromJS(sbp1); 6660 ClearBreakPointFromJS(sbp2); 6661 v8::Debug::SetMessageHandler2(NULL); 6662 } 6663 6664 6665 static void BreakMessageHandler(const v8::Debug::Message& message) { 6666 i::Isolate* isolate = i::Isolate::Current(); 6667 if (message.IsEvent() && message.GetEvent() == v8::Break) { 6668 // Count the number of breaks. 6669 break_point_hit_count++; 6670 6671 v8::HandleScope scope; 6672 message.GetJSON(); 6673 6674 SendContinueCommand(); 6675 } else if (message.IsEvent() && message.GetEvent() == v8::AfterCompile) { 6676 v8::HandleScope scope; 6677 6678 bool is_debug_break = isolate->stack_guard()->IsDebugBreak(); 6679 // Force DebugBreak flag while serializer is working. 6680 isolate->stack_guard()->DebugBreak(); 6681 6682 // Force serialization to trigger some internal JS execution. 6683 message.GetJSON(); 6684 6685 // Restore previous state. 6686 if (is_debug_break) { 6687 isolate->stack_guard()->DebugBreak(); 6688 } else { 6689 isolate->stack_guard()->Continue(i::DEBUGBREAK); 6690 } 6691 } 6692 } 6693 6694 6695 // Test that if DebugBreak is forced it is ignored when code from 6696 // debug-delay.js is executed. 6697 TEST(NoDebugBreakInAfterCompileMessageHandler) { 6698 v8::HandleScope scope; 6699 DebugLocalContext env; 6700 6701 // Register a debug event listener which sets the break flag and counts. 6702 v8::Debug::SetMessageHandler2(BreakMessageHandler); 6703 6704 // Set the debug break flag. 6705 v8::Debug::DebugBreak(); 6706 6707 // Create a function for testing stepping. 6708 const char* src = "function f() { eval('var x = 10;'); } "; 6709 v8::Local<v8::Function> f = CompileFunction(&env, src, "f"); 6710 6711 // There should be only one break event. 6712 CHECK_EQ(1, break_point_hit_count); 6713 6714 // Set the debug break flag again. 6715 v8::Debug::DebugBreak(); 6716 f->Call(env->Global(), 0, NULL); 6717 // There should be one more break event when the script is evaluated in 'f'. 6718 CHECK_EQ(2, break_point_hit_count); 6719 6720 // Get rid of the debug message handler. 6721 v8::Debug::SetMessageHandler2(NULL); 6722 CheckDebuggerUnloaded(); 6723 } 6724 6725 6726 static int counting_message_handler_counter; 6727 6728 static void CountingMessageHandler(const v8::Debug::Message& message) { 6729 counting_message_handler_counter++; 6730 } 6731 6732 // Test that debug messages get processed when ProcessDebugMessages is called. 6733 TEST(ProcessDebugMessages) { 6734 v8::HandleScope scope; 6735 DebugLocalContext env; 6736 6737 counting_message_handler_counter = 0; 6738 6739 v8::Debug::SetMessageHandler2(CountingMessageHandler); 6740 6741 const int kBufferSize = 1000; 6742 uint16_t buffer[kBufferSize]; 6743 const char* scripts_command = 6744 "{\"seq\":0," 6745 "\"type\":\"request\"," 6746 "\"command\":\"scripts\"}"; 6747 6748 // Send scripts command. 6749 v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer)); 6750 6751 CHECK_EQ(0, counting_message_handler_counter); 6752 v8::Debug::ProcessDebugMessages(); 6753 // At least one message should come 6754 CHECK_GE(counting_message_handler_counter, 1); 6755 6756 counting_message_handler_counter = 0; 6757 6758 v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer)); 6759 v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer)); 6760 CHECK_EQ(0, counting_message_handler_counter); 6761 v8::Debug::ProcessDebugMessages(); 6762 // At least two messages should come 6763 CHECK_GE(counting_message_handler_counter, 2); 6764 6765 // Get rid of the debug message handler. 6766 v8::Debug::SetMessageHandler2(NULL); 6767 CheckDebuggerUnloaded(); 6768 } 6769 6770 6771 struct BacktraceData { 6772 static int frame_counter; 6773 static void MessageHandler(const v8::Debug::Message& message) { 6774 char print_buffer[1000]; 6775 v8::String::Value json(message.GetJSON()); 6776 Utf16ToAscii(*json, json.length(), print_buffer, 1000); 6777 6778 if (strstr(print_buffer, "backtrace") == NULL) { 6779 return; 6780 } 6781 frame_counter = GetTotalFramesInt(print_buffer); 6782 } 6783 }; 6784 6785 int BacktraceData::frame_counter; 6786 6787 6788 // Test that debug messages get processed when ProcessDebugMessages is called. 6789 TEST(Backtrace) { 6790 v8::HandleScope scope; 6791 DebugLocalContext env; 6792 6793 v8::Debug::SetMessageHandler2(BacktraceData::MessageHandler); 6794 6795 const int kBufferSize = 1000; 6796 uint16_t buffer[kBufferSize]; 6797 const char* scripts_command = 6798 "{\"seq\":0," 6799 "\"type\":\"request\"," 6800 "\"command\":\"backtrace\"}"; 6801 6802 // Check backtrace from ProcessDebugMessages. 6803 BacktraceData::frame_counter = -10; 6804 v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer)); 6805 v8::Debug::ProcessDebugMessages(); 6806 CHECK_EQ(BacktraceData::frame_counter, 0); 6807 6808 v8::Handle<v8::String> void0 = v8::String::New("void(0)"); 6809 v8::Handle<v8::Script> script = v8::Script::Compile(void0, void0); 6810 6811 // Check backtrace from "void(0)" script. 6812 BacktraceData::frame_counter = -10; 6813 v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer)); 6814 script->Run(); 6815 CHECK_EQ(BacktraceData::frame_counter, 1); 6816 6817 // Get rid of the debug message handler. 6818 v8::Debug::SetMessageHandler2(NULL); 6819 CheckDebuggerUnloaded(); 6820 } 6821 6822 6823 TEST(GetMirror) { 6824 v8::HandleScope scope; 6825 DebugLocalContext env; 6826 v8::Handle<v8::Value> obj = v8::Debug::GetMirror(v8::String::New("hodja")); 6827 v8::Handle<v8::Function> run_test = v8::Handle<v8::Function>::Cast( 6828 v8::Script::New( 6829 v8::String::New( 6830 "function runTest(mirror) {" 6831 " return mirror.isString() && (mirror.length() == 5);" 6832 "}" 6833 "" 6834 "runTest;"))->Run()); 6835 v8::Handle<v8::Value> result = run_test->Call(env->Global(), 1, &obj); 6836 CHECK(result->IsTrue()); 6837 } 6838 6839 6840 // Test that the debug break flag works with function.apply. 6841 TEST(DebugBreakFunctionApply) { 6842 v8::HandleScope scope; 6843 DebugLocalContext env; 6844 6845 // Create a function for testing breaking in apply. 6846 v8::Local<v8::Function> foo = CompileFunction( 6847 &env, 6848 "function baz(x) { }" 6849 "function bar(x) { baz(); }" 6850 "function foo(){ bar.apply(this, [1]); }", 6851 "foo"); 6852 6853 // Register a debug event listener which steps and counts. 6854 v8::Debug::SetDebugEventListener(DebugEventBreakMax); 6855 6856 // Set the debug break flag before calling the code using function.apply. 6857 v8::Debug::DebugBreak(); 6858 6859 // Limit the number of debug breaks. This is a regression test for issue 493 6860 // where this test would enter an infinite loop. 6861 break_point_hit_count = 0; 6862 max_break_point_hit_count = 10000; // 10000 => infinite loop. 6863 foo->Call(env->Global(), 0, NULL); 6864 6865 // When keeping the debug break several break will happen. 6866 CHECK_GT(break_point_hit_count, 1); 6867 6868 v8::Debug::SetDebugEventListener(NULL); 6869 CheckDebuggerUnloaded(); 6870 } 6871 6872 6873 v8::Handle<v8::Context> debugee_context; 6874 v8::Handle<v8::Context> debugger_context; 6875 6876 6877 // Property getter that checks that current and calling contexts 6878 // are both the debugee contexts. 6879 static v8::Handle<v8::Value> NamedGetterWithCallingContextCheck( 6880 v8::Local<v8::String> name, 6881 const v8::AccessorInfo& info) { 6882 CHECK_EQ(0, strcmp(*v8::String::AsciiValue(name), "a")); 6883 v8::Handle<v8::Context> current = v8::Context::GetCurrent(); 6884 CHECK(current == debugee_context); 6885 CHECK(current != debugger_context); 6886 v8::Handle<v8::Context> calling = v8::Context::GetCalling(); 6887 CHECK(calling == debugee_context); 6888 CHECK(calling != debugger_context); 6889 return v8::Int32::New(1); 6890 } 6891 6892 6893 // Debug event listener that checks if the first argument of a function is 6894 // an object with property 'a' == 1. If the property has custom accessor 6895 // this handler will eventually invoke it. 6896 static void DebugEventGetAtgumentPropertyValue( 6897 v8::DebugEvent event, 6898 v8::Handle<v8::Object> exec_state, 6899 v8::Handle<v8::Object> event_data, 6900 v8::Handle<v8::Value> data) { 6901 if (event == v8::Break) { 6902 break_point_hit_count++; 6903 CHECK(debugger_context == v8::Context::GetCurrent()); 6904 v8::Handle<v8::Function> func(v8::Function::Cast(*CompileRun( 6905 "(function(exec_state) {\n" 6906 " return (exec_state.frame(0).argumentValue(0).property('a').\n" 6907 " value().value() == 1);\n" 6908 "})"))); 6909 const int argc = 1; 6910 v8::Handle<v8::Value> argv[argc] = { exec_state }; 6911 v8::Handle<v8::Value> result = func->Call(exec_state, argc, argv); 6912 CHECK(result->IsTrue()); 6913 } 6914 } 6915 6916 6917 TEST(CallingContextIsNotDebugContext) { 6918 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 6919 // Create and enter a debugee context. 6920 v8::HandleScope scope; 6921 DebugLocalContext env; 6922 env.ExposeDebug(); 6923 6924 // Save handles to the debugger and debugee contexts to be used in 6925 // NamedGetterWithCallingContextCheck. 6926 debugee_context = v8::Local<v8::Context>(*env); 6927 debugger_context = v8::Utils::ToLocal(debug->debug_context()); 6928 6929 // Create object with 'a' property accessor. 6930 v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New(); 6931 named->SetAccessor(v8::String::New("a"), 6932 NamedGetterWithCallingContextCheck); 6933 env->Global()->Set(v8::String::New("obj"), 6934 named->NewInstance()); 6935 6936 // Register the debug event listener 6937 v8::Debug::SetDebugEventListener(DebugEventGetAtgumentPropertyValue); 6938 6939 // Create a function that invokes debugger. 6940 v8::Local<v8::Function> foo = CompileFunction( 6941 &env, 6942 "function bar(x) { debugger; }" 6943 "function foo(){ bar(obj); }", 6944 "foo"); 6945 6946 break_point_hit_count = 0; 6947 foo->Call(env->Global(), 0, NULL); 6948 CHECK_EQ(1, break_point_hit_count); 6949 6950 v8::Debug::SetDebugEventListener(NULL); 6951 debugee_context = v8::Handle<v8::Context>(); 6952 debugger_context = v8::Handle<v8::Context>(); 6953 CheckDebuggerUnloaded(); 6954 } 6955 6956 6957 TEST(DebugContextIsPreservedBetweenAccesses) { 6958 v8::HandleScope scope; 6959 v8::Local<v8::Context> context1 = v8::Debug::GetDebugContext(); 6960 v8::Local<v8::Context> context2 = v8::Debug::GetDebugContext(); 6961 CHECK_EQ(*context1, *context2); 6962 } 6963 6964 6965 static v8::Handle<v8::Value> expected_callback_data; 6966 static void DebugEventContextChecker(const v8::Debug::EventDetails& details) { 6967 CHECK(details.GetEventContext() == expected_context); 6968 CHECK_EQ(expected_callback_data, details.GetCallbackData()); 6969 } 6970 6971 // Check that event details contain context where debug event occured. 6972 TEST(DebugEventContext) { 6973 v8::HandleScope scope; 6974 expected_callback_data = v8::Int32::New(2010); 6975 v8::Debug::SetDebugEventListener2(DebugEventContextChecker, 6976 expected_callback_data); 6977 expected_context = v8::Context::New(); 6978 v8::Context::Scope context_scope(expected_context); 6979 v8::Script::Compile(v8::String::New("(function(){debugger;})();"))->Run(); 6980 expected_context.Dispose(); 6981 expected_context.Clear(); 6982 v8::Debug::SetDebugEventListener(NULL); 6983 expected_context_data = v8::Handle<v8::Value>(); 6984 CheckDebuggerUnloaded(); 6985 } 6986 6987 6988 static void* expected_break_data; 6989 static bool was_debug_break_called; 6990 static bool was_debug_event_called; 6991 static void DebugEventBreakDataChecker(const v8::Debug::EventDetails& details) { 6992 if (details.GetEvent() == v8::BreakForCommand) { 6993 CHECK_EQ(expected_break_data, details.GetClientData()); 6994 was_debug_event_called = true; 6995 } else if (details.GetEvent() == v8::Break) { 6996 was_debug_break_called = true; 6997 } 6998 } 6999 7000 7001 // Check that event details contain context where debug event occured. 7002 TEST(DebugEventBreakData) { 7003 v8::HandleScope scope; 7004 DebugLocalContext env; 7005 v8::Debug::SetDebugEventListener2(DebugEventBreakDataChecker); 7006 7007 TestClientData::constructor_call_counter = 0; 7008 TestClientData::destructor_call_counter = 0; 7009 7010 expected_break_data = NULL; 7011 was_debug_event_called = false; 7012 was_debug_break_called = false; 7013 v8::Debug::DebugBreakForCommand(); 7014 v8::Script::Compile(v8::String::New("(function(x){return x;})(1);"))->Run(); 7015 CHECK(was_debug_event_called); 7016 CHECK(!was_debug_break_called); 7017 7018 TestClientData* data1 = new TestClientData(); 7019 expected_break_data = data1; 7020 was_debug_event_called = false; 7021 was_debug_break_called = false; 7022 v8::Debug::DebugBreakForCommand(data1); 7023 v8::Script::Compile(v8::String::New("(function(x){return x+1;})(1);"))->Run(); 7024 CHECK(was_debug_event_called); 7025 CHECK(!was_debug_break_called); 7026 7027 expected_break_data = NULL; 7028 was_debug_event_called = false; 7029 was_debug_break_called = false; 7030 v8::Debug::DebugBreak(); 7031 v8::Script::Compile(v8::String::New("(function(x){return x+2;})(1);"))->Run(); 7032 CHECK(!was_debug_event_called); 7033 CHECK(was_debug_break_called); 7034 7035 TestClientData* data2 = new TestClientData(); 7036 expected_break_data = data2; 7037 was_debug_event_called = false; 7038 was_debug_break_called = false; 7039 v8::Debug::DebugBreak(); 7040 v8::Debug::DebugBreakForCommand(data2); 7041 v8::Script::Compile(v8::String::New("(function(x){return x+3;})(1);"))->Run(); 7042 CHECK(was_debug_event_called); 7043 CHECK(was_debug_break_called); 7044 7045 CHECK_EQ(2, TestClientData::constructor_call_counter); 7046 CHECK_EQ(TestClientData::constructor_call_counter, 7047 TestClientData::destructor_call_counter); 7048 7049 v8::Debug::SetDebugEventListener(NULL); 7050 CheckDebuggerUnloaded(); 7051 } 7052 7053 static bool debug_event_break_deoptimize_done = false; 7054 7055 static void DebugEventBreakDeoptimize(v8::DebugEvent event, 7056 v8::Handle<v8::Object> exec_state, 7057 v8::Handle<v8::Object> event_data, 7058 v8::Handle<v8::Value> data) { 7059 if (event == v8::Break) { 7060 if (!frame_function_name.IsEmpty()) { 7061 // Get the name of the function. 7062 const int argc = 2; 7063 v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(0) }; 7064 v8::Handle<v8::Value> result = 7065 frame_function_name->Call(exec_state, argc, argv); 7066 if (!result->IsUndefined()) { 7067 char fn[80]; 7068 CHECK(result->IsString()); 7069 v8::Handle<v8::String> function_name(result->ToString()); 7070 function_name->WriteAscii(fn); 7071 if (strcmp(fn, "bar") == 0) { 7072 i::Deoptimizer::DeoptimizeAll(); 7073 debug_event_break_deoptimize_done = true; 7074 } 7075 } 7076 } 7077 7078 v8::Debug::DebugBreak(); 7079 } 7080 } 7081 7082 7083 // Test deoptimization when execution is broken using the debug break stack 7084 // check interrupt. 7085 TEST(DeoptimizeDuringDebugBreak) { 7086 v8::HandleScope scope; 7087 DebugLocalContext env; 7088 env.ExposeDebug(); 7089 7090 // Create a function for checking the function when hitting a break point. 7091 frame_function_name = CompileFunction(&env, 7092 frame_function_name_source, 7093 "frame_function_name"); 7094 7095 7096 // Set a debug event listener which will keep interrupting execution until 7097 // debug break. When inside function bar it will deoptimize all functions. 7098 // This tests lazy deoptimization bailout for the stack check, as the first 7099 // time in function bar when using debug break and no break points will be at 7100 // the initial stack check. 7101 v8::Debug::SetDebugEventListener(DebugEventBreakDeoptimize, 7102 v8::Undefined()); 7103 7104 // Compile and run function bar which will optimize it for some flag settings. 7105 v8::Script::Compile(v8::String::New("function bar(){}; bar()"))->Run(); 7106 7107 // Set debug break and call bar again. 7108 v8::Debug::DebugBreak(); 7109 v8::Script::Compile(v8::String::New("bar()"))->Run(); 7110 7111 CHECK(debug_event_break_deoptimize_done); 7112 7113 v8::Debug::SetDebugEventListener(NULL); 7114 } 7115 7116 7117 static void DebugEventBreakWithOptimizedStack(v8::DebugEvent event, 7118 v8::Handle<v8::Object> exec_state, 7119 v8::Handle<v8::Object> event_data, 7120 v8::Handle<v8::Value> data) { 7121 if (event == v8::Break) { 7122 if (!frame_function_name.IsEmpty()) { 7123 for (int i = 0; i < 2; i++) { 7124 const int argc = 2; 7125 v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(i) }; 7126 // Get the name of the function in frame i. 7127 v8::Handle<v8::Value> result = 7128 frame_function_name->Call(exec_state, argc, argv); 7129 CHECK(result->IsString()); 7130 v8::Handle<v8::String> function_name(result->ToString()); 7131 CHECK(function_name->Equals(v8::String::New("loop"))); 7132 // Get the name of the first argument in frame i. 7133 result = frame_argument_name->Call(exec_state, argc, argv); 7134 CHECK(result->IsString()); 7135 v8::Handle<v8::String> argument_name(result->ToString()); 7136 CHECK(argument_name->Equals(v8::String::New("count"))); 7137 // Get the value of the first argument in frame i. If the 7138 // funtion is optimized the value will be undefined, otherwise 7139 // the value will be '1 - i'. 7140 // 7141 // TODO(3141533): We should be able to get the real value for 7142 // optimized frames. 7143 result = frame_argument_value->Call(exec_state, argc, argv); 7144 CHECK(result->IsUndefined() || (result->Int32Value() == 1 - i)); 7145 // Get the name of the first local variable. 7146 result = frame_local_name->Call(exec_state, argc, argv); 7147 CHECK(result->IsString()); 7148 v8::Handle<v8::String> local_name(result->ToString()); 7149 CHECK(local_name->Equals(v8::String::New("local"))); 7150 // Get the value of the first local variable. If the function 7151 // is optimized the value will be undefined, otherwise it will 7152 // be 42. 7153 // 7154 // TODO(3141533): We should be able to get the real value for 7155 // optimized frames. 7156 result = frame_local_value->Call(exec_state, argc, argv); 7157 CHECK(result->IsUndefined() || (result->Int32Value() == 42)); 7158 } 7159 } 7160 } 7161 } 7162 7163 7164 static v8::Handle<v8::Value> ScheduleBreak(const v8::Arguments& args) { 7165 v8::Debug::SetDebugEventListener(DebugEventBreakWithOptimizedStack, 7166 v8::Undefined()); 7167 v8::Debug::DebugBreak(); 7168 return v8::Undefined(); 7169 } 7170 7171 7172 TEST(DebugBreakStackInspection) { 7173 v8::HandleScope scope; 7174 DebugLocalContext env; 7175 7176 frame_function_name = 7177 CompileFunction(&env, frame_function_name_source, "frame_function_name"); 7178 frame_argument_name = 7179 CompileFunction(&env, frame_argument_name_source, "frame_argument_name"); 7180 frame_argument_value = CompileFunction(&env, 7181 frame_argument_value_source, 7182 "frame_argument_value"); 7183 frame_local_name = 7184 CompileFunction(&env, frame_local_name_source, "frame_local_name"); 7185 frame_local_value = 7186 CompileFunction(&env, frame_local_value_source, "frame_local_value"); 7187 7188 v8::Handle<v8::FunctionTemplate> schedule_break_template = 7189 v8::FunctionTemplate::New(ScheduleBreak); 7190 v8::Handle<v8::Function> schedule_break = 7191 schedule_break_template->GetFunction(); 7192 env->Global()->Set(v8_str("scheduleBreak"), schedule_break); 7193 7194 const char* src = 7195 "function loop(count) {" 7196 " var local = 42;" 7197 " if (count < 1) { scheduleBreak(); loop(count + 1); }" 7198 "}" 7199 "loop(0);"; 7200 v8::Script::Compile(v8::String::New(src))->Run(); 7201 } 7202 7203 7204 // Test that setting the terminate execution flag during debug break processing. 7205 static void TestDebugBreakInLoop(const char* loop_head, 7206 const char** loop_bodies, 7207 const char* loop_tail) { 7208 // Receive 100 breaks for each test and then terminate JavaScript execution. 7209 static const int kBreaksPerTest = 100; 7210 7211 for (int i = 0; loop_bodies[i] != NULL; i++) { 7212 // Perform a lazy deoptimization after various numbers of breaks 7213 // have been hit. 7214 for (int j = 0; j < 11; j++) { 7215 break_point_hit_count_deoptimize = j; 7216 if (j == 10) { 7217 break_point_hit_count_deoptimize = kBreaksPerTest; 7218 } 7219 7220 break_point_hit_count = 0; 7221 max_break_point_hit_count = kBreaksPerTest; 7222 terminate_after_max_break_point_hit = true; 7223 7224 EmbeddedVector<char, 1024> buffer; 7225 OS::SNPrintF(buffer, 7226 "function f() {%s%s%s}", 7227 loop_head, loop_bodies[i], loop_tail); 7228 7229 // Function with infinite loop. 7230 CompileRun(buffer.start()); 7231 7232 // Set the debug break to enter the debugger as soon as possible. 7233 v8::Debug::DebugBreak(); 7234 7235 // Call function with infinite loop. 7236 CompileRun("f();"); 7237 CHECK_EQ(kBreaksPerTest, break_point_hit_count); 7238 7239 CHECK(!v8::V8::IsExecutionTerminating()); 7240 } 7241 } 7242 } 7243 7244 7245 TEST(DebugBreakLoop) { 7246 v8::HandleScope scope; 7247 DebugLocalContext env; 7248 7249 // Register a debug event listener which sets the break flag and counts. 7250 v8::Debug::SetDebugEventListener(DebugEventBreakMax); 7251 7252 // Create a function for getting the frame count when hitting the break. 7253 frame_count = CompileFunction(&env, frame_count_source, "frame_count"); 7254 7255 CompileRun("var a = 1;"); 7256 CompileRun("function g() { }"); 7257 CompileRun("function h() { }"); 7258 7259 const char* loop_bodies[] = { 7260 "", 7261 "g()", 7262 "if (a == 0) { g() }", 7263 "if (a == 1) { g() }", 7264 "if (a == 0) { g() } else { h() }", 7265 "if (a == 0) { continue }", 7266 "if (a == 1) { continue }", 7267 "switch (a) { case 1: g(); }", 7268 "switch (a) { case 1: continue; }", 7269 "switch (a) { case 1: g(); break; default: h() }", 7270 "switch (a) { case 1: continue; break; default: h() }", 7271 NULL 7272 }; 7273 7274 TestDebugBreakInLoop("while (true) {", loop_bodies, "}"); 7275 TestDebugBreakInLoop("while (a == 1) {", loop_bodies, "}"); 7276 7277 TestDebugBreakInLoop("do {", loop_bodies, "} while (true)"); 7278 TestDebugBreakInLoop("do {", loop_bodies, "} while (a == 1)"); 7279 7280 TestDebugBreakInLoop("for (;;) {", loop_bodies, "}"); 7281 TestDebugBreakInLoop("for (;a == 1;) {", loop_bodies, "}"); 7282 7283 // Get rid of the debug event listener. 7284 v8::Debug::SetDebugEventListener(NULL); 7285 CheckDebuggerUnloaded(); 7286 } 7287 7288 7289 v8::Local<v8::Script> inline_script; 7290 7291 static void DebugBreakInlineListener(v8::DebugEvent event, 7292 v8::Handle<v8::Object> exec_state, 7293 v8::Handle<v8::Object> event_data, 7294 v8::Handle<v8::Value> data) { 7295 if (event != v8::Break) return; 7296 7297 int expected_frame_count = 4; 7298 int expected_line_number[] = {1, 4, 7, 12}; 7299 7300 i::Handle<i::Object> compiled_script = v8::Utils::OpenHandle(*inline_script); 7301 i::Handle<i::Script> source_script = i::Handle<i::Script>(i::Script::cast( 7302 i::JSFunction::cast(*compiled_script)->shared()->script())); 7303 7304 int break_id = v8::internal::Isolate::Current()->debug()->break_id(); 7305 char script[128]; 7306 i::Vector<char> script_vector(script, sizeof(script)); 7307 OS::SNPrintF(script_vector, "%%GetFrameCount(%d)", break_id); 7308 v8::Local<v8::Value> result = CompileRun(script); 7309 7310 int frame_count = result->Int32Value(); 7311 CHECK_EQ(expected_frame_count, frame_count); 7312 7313 for (int i = 0; i < frame_count; i++) { 7314 // The 5. element in the returned array of GetFrameDetails contains the 7315 // source position of that frame. 7316 OS::SNPrintF(script_vector, "%%GetFrameDetails(%d, %d)[5]", break_id, i); 7317 v8::Local<v8::Value> result = CompileRun(script); 7318 CHECK_EQ(expected_line_number[i], 7319 i::GetScriptLineNumber(source_script, result->Int32Value())); 7320 } 7321 v8::Debug::SetDebugEventListener(NULL); 7322 v8::V8::TerminateExecution(); 7323 } 7324 7325 7326 TEST(DebugBreakInline) { 7327 i::FLAG_allow_natives_syntax = true; 7328 v8::HandleScope scope; 7329 DebugLocalContext env; 7330 const char* source = 7331 "function debug(b) { \n" 7332 " if (b) debugger; \n" 7333 "} \n" 7334 "function f(b) { \n" 7335 " debug(b) \n" 7336 "}; \n" 7337 "function g(b) { \n" 7338 " f(b); \n" 7339 "}; \n" 7340 "g(false); \n" 7341 "g(false); \n" 7342 "%OptimizeFunctionOnNextCall(g); \n" 7343 "g(true);"; 7344 v8::Debug::SetDebugEventListener(DebugBreakInlineListener); 7345 inline_script = v8::Script::Compile(v8::String::New(source)); 7346 inline_script->Run(); 7347 } 7348 7349 7350 #endif // ENABLE_DEBUGGER_SUPPORT 7351