1 page.title=Launch Checklist 2 page.tags="publishing","launch","Google Play", "Developer Console" 3 @jd:body 4 5 <div id="qv-wrapper"><div id="qv"> 6 <h2>Checklist</h2> 7 <ol> 8 <li><a href="#process">1. Understand the publishing process</a></li> 9 <li><a href="#policies">2. Understand Google Play policies</a></li> 10 <li><a href="#core-app-quality">3. Test for core app quality</a></li> 11 <li><a href="#rating">4. Determine your content rating</a></li> 12 <li><a href="#countries">5. Determine country distribution</a></li> 13 <li><a href="#size">6. Confirm the app's overall size</a></li> 14 <li><a href="#compatibility">7. Confirm app compatibility ranges</a></li> 15 <li><a href="#free-priced">8. Decide on free or priced</a></li> 16 <li><a href="#inapp-billing">9. Consider In-app Billing</a></li> 17 <li><a href="#pricing">10. Set prices for your apps</a></li> 18 <li><a href="#localize">11. Start localization early</a></li> 19 <li><a href="#graphics">12. Prepare promotional graphics</a></li> 20 <li><a href="#apk">13. Build the release-ready APK</a></li> 21 <li><a href="#beta">14. Plan a beta release</a></li> 22 <li><a href="#product-page">15. Complete the product details</a></li> 23 <li><a href="#badges">16. Use Google Play badges</a></li> 24 <li><a href="#final-checks">17. Final checks and publishing</a></li> 25 <li><a href="#support">18. Support users after launch</a></li> 26 </ol> 27 </div></div> 28 29 30 <p>Before you publish your app on Google Play and distribute it to users, you 31 need to get the app ready, test it, and prepare your promotional materials. </p> 32 33 <p>This document helps you understand the publishing process and get ready for a 34 successful product launch on Google Play. It summarizes some of the 35 tasks you'll need to complete before publishing your app on Google Play, such as 36 creating a signed, release-ready APK, understanding the requirements of the app, 37 and creating the product page and graphic assets for your app.</p> 38 39 <p>The preparation and publishing tasks are numbered to give you a rough idea of 40 sequence. However, you can handle the tasks in any sequence that works for you 41 or you can skip steps as appropriate.</p> 42 43 <p>As you move toward publishing, a variety of support resources are available to 44 you. Relevant links are provided in each step.</p> 45 46 47 <h2 id="process">1. Understand the publishing process</h2> 48 49 <p>Before you begin the steps in this checklist, you should take a moment to 50 read and understand the overall publishing workflow and become familiar with how 51 the process works. In particular, you or your development team will need to 52 prepare your app for release using a process common to all Android apps. 53 The <a 54 href="{@docRoot}tools/publishing/publishing_overview.html">Publishing 55 Workflow</a> documents provide the details on how publishing works and how to 56 get an APK ready for release. </p> 57 58 <p>Once you are familiar with publishing in general, read this document to 59 understand the issues that you should consider when publishing an app on Google 60 Play. </p> 61 62 <table> 63 <tr> 64 <td><p>Related resources:</p> 65 <ul style="margin-top:-.5em;"> 66 <li><strong><a href="{@docRoot}tools/publishing/publishing_overview.html">General Publishing Overview</a></strong> — Start here for an overview of publishing options for Android apps.</li> 67 <li><strong><a href="{@docRoot}tools/publishing/preparing.html">Preparing for Release</a></strong> — Developer documentation on how to build the signed, release-ready APK. This process is the same for all Android apps. </li> 68 </ul> 69 </td> 70 </tr> 71 </table> 72 73 <h2 id="policies">2. Understand Google Play policies and agreements</h2> 74 75 <p>Make sure that you understand and follow the Google Play program policies 76 that you accepted when registering. Google Play actively enforces the policies 77 and any violations can lead to suspension of your app or, for repeated 78 violations, termination of your developer account. </p> 79 80 <table> 81 <tr> 82 <td><p>Related resources:</p> 83 <ul style="margin-top:-.5em;"> 84 85 <li><strong><a href="{@docRoot}distribute/googleplay/policies/index.html">Google Play Policies and Guidelines</a></strong> — An overview of Google Play policies for spam, intellectual property, and ads, with examples of common problems. </li> 86 </a></strong> — Help Center document describing various content policies and processes.</li> 87 88 <li><strong><a href="http://support.google.com/googleplay/android-developer/bin/topic.py?hl=en&topic=2364761&parent=2365624&ctx=topic">Policy and Best Practices 89 </a></strong> — Help Center document describing various content policies and processes.</li> 90 91 </ul> 92 </td> 93 </tr> 94 </table> 95 96 <h2 id="core-app-quality">3. Test for Core App Quality</h2> 97 98 <p>Before you publish an app on Google Play, it's important to make sure that 99 it meets the basic quality expectations for all Android apps, on all of the devices that you 100 are targeting. You can check your app's quality by setting up a test 101 environment and testing the app against a short set of <strong>core app quality criteria</strong>. 102 For complete information, see the <a 103 href="{@docRoot}distribute/googleplay/quality/core.html">Core App Quality Guidelines</a>. 104 </p> 105 106 <p>If your app is targeting tablet devices, make sure that it delivers a rich, compelling 107 experience to your tablet customers. See the <a 108 href="{@docRoot}distribute/googleplay/quality/tablet.html">Tablet App Quality Checklist</a> 109 for recommendations on ways to optimize your app for tablets.</p> 110 111 <table> 112 <tr> 113 <td><p>Related resources:</p> 114 <ul style="margin-top:-.5em;"> 115 <li><strong><a 116 href="{@docRoot}distribute/googleplay/quality/core.html">Core App Quality 117 Guidelines</a></strong> — A set of core quality criteria that all Android 118 apps should meet on all targeted devices.</li> 119 <li><strong><a 120 href="{@docRoot}distribute/googleplay/quality/tablet.html">Tablet App Quality 121 Checklist</a></strong> — A set recommendations for delivering the best 122 possible experience to tablet users.</li> 123 </ul> 124 </td> 125 </tr> 126 </table> 127 128 <h2 id="rating">4. Determine your app's content rating</h2> 129 130 <p>Google Play requires you to set a content rating for your app, which informs 131 Google Play users of its maturity level. Before you publish, you should confirm 132 what rating level you want to use. The available content rating levels are:</p> 133 134 <ul> 135 <li>Everyone</li> 136 <li>Low maturity</li> 137 <li>Medium maturity</li> 138 <li>High maturity</li> 139 </ul> 140 141 <p>On their Android devices, Android users can set the desired maturity level 142 for browsing. Google Play then filters apps based on the setting, so the content 143 rating you select can affect the app's distribution to users. You can assign (or 144 change) the content rating for your app in the Developer Console, so no changes 145 are required in your app binary.</p> 146 147 <table> 148 <tr> 149 <td><p>Related resources:</p> 150 <ul style="margin-top:-.5em;"> 151 <li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=188189">Rating your application content for Google Play</a></strong> — Help Center document describing content ratings levels and how to choose the appropriate one for your app.</li> 152 </ul> 153 </td> 154 </tr> 155 </table> 156 157 <h2 id="countries">5. Determine country distribution</h2> 158 159 <p>Google Play lets you control what countries and territories your app is 160 distributed to. For widest reach and the largest potential customer base, you 161 would normally want to distribute to all available countries and territories. 162 However, because of business needs, app requirements, or launch dependencies, 163 you might want to exclude one or more countries from your distribution. </p> 164 165 <p>It's important to determine the exact country distribution early, because it 166 can affect:</p> 167 <ul> 168 <li>The need for localized resources in the app</li> 169 <li>The need for a localized app description in the Developer Console</li> 170 <li>Legal requirements for the app that may be specific to certain 171 countries</li> 172 <li>Time zone support, local pricing, and so on.</li> 173 </ul> 174 175 <p>With your country targeting in mind, you should assess what 176 your localization needs are, both in your app and in its Google Play listing 177 details, and start the work of localization well in advance of your 178 launch target date.</p> 179 180 <p>See <a href="{@docRoot}distribute/googleplay/publish/localizing.html">Localization 181 Checklist</a> for key steps and considerations in the localizing process. </p> 182 183 <table> 184 <tr> 185 <td><p>Related resources:</p> 186 <ul style="margin-top:-.5em;"> 187 <li><strong><a href="{@docRoot}distribute/googleplay/publish/localizing.html">Localization Checklist</a></strong> — Overview of key steps and considerations for localizing your Android app.</li> 188 <li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=138294&topic=2365624&ctx=topic">Supported locations for distributing applications</a></strong> on Google Play. 189 .</li> 190 </ul> 191 </td> 192 </tr> 193 </table> 194 195 <h2 id="size">6. Confirm the app's overall size</h2> 196 197 <p>The overall size of your app can affect its design and how you publish it on 198 Google Play. Currently, the maximum size for an APK published on Google Play is 199 <strong>50 MB</strong>. If your app exceeds that size, or if you want to offer a 200 secondary download, you can use <a 201 href="{@docRoot}google/play/expansion-files.html">APK Expansion Files</a>, 202 which Google Play will host for free on its server infrastructure and 203 automatically handle the download to devices.</p> 204 205 <ul> 206 <li>The maximum size for an APK published on Google Play is 50 MB.</li> 207 <li>You can use up to two (2) APK Expansion Files, each up to 2 GB in size, for 208 each APK.</li> 209 </ul> 210 211 <p>Using APK Expansion files is a convenient, cost-effective method of 212 distributing large apps. However, the use of APK Expansion Files requires some 213 changes in your app binary, so you will need to make those changes before 214 creating your release-ready APK.</p> 215 216 <p>To minimize the size of your app binary, make sure that you run the 217 <a href="{@docRoot}tools/help/proguard.html">Proguard</a> tool on your code when 218 building your release-ready APK.</p> 219 220 <table> 221 <tr> 222 <td><p>Related resources:</p> 223 <ul style="margin-top:-.5em;"> 224 <li><strong><a href="{@docRoot}google/play/expansion-files.html">APK Expansion Files</a></strong> 225 — Developer documentation describing APK Expansion Files and how to support them in your app.</li> 226 <li><strong><a href="{@docRoot}tools/help/proguard.html">ProGuard</a></strong> — Developer 227 documentation describing how to use ProGuard to shrink, optimize, and obfuscate your code prior 228 to release.</li> 229 </ul> 230 </td> 231 </tr> 232 </table> 233 234 <h2 id="compatibility">7. Confirm the app's platform and screen compatibility ranges</h2> 235 236 <p>Before publishing, it's important to make sure that your app is designed to 237 run properly on the Android platform versions and device screen sizes that you 238 want to target. 239 240 <p>From an app-compatibility perspective, Android platform versions are defined 241 by <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API level</a>. You should 242 confirm the minimum version that your app is compatible with (<a 243 href="{@docRoot}guide/topics/manifest/uses-sdk-element.html"><code><minSdkVersion></code></a>), 244 as that will affect its distribution to Android 245 devices once it is published. </p> 246 247 <p>For screen sizes, you should confirm that the app runs properly and looks 248 good on the range of screen sizes and densities that you want to support. You 249 should confirm the minimum screen-size and density support that your app 250 declares (<a 251 href="{@docRoot}guide/topics/manifest/supports-screens-element.html"><code><supports-screens></code></a>), 252 since that can affect its distribution to 253 Android devices once it is published. </p> 254 255 <p>To get a better understanding of the current device penetration of Android 256 platform versions and screen sizes across all Android devices, see the <a 257 href="{@docRoot}about/dashboards/index.html">Device Dashboard</a> 258 charts.</p> 259 260 <table> 261 <tr> 262 <td><p>Related resources:</p> 263 <ul style="margin-top:-.5em;"> 264 <li><strong><a href="{@docRoot}about/dashboards/index.html">Device Dashboard</a></strong> — A chart showing global percentages of devices by Android version, screen size, and level of OpenGL ES support.</li> 265 <li><strong><a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">Android API Levels</a></strong> — A definition of API Levels and a list of which Android platform versions they are associated with. </li> 266 </ul> 267 </td> 268 </tr> 269 </table> 270 271 <h2 id="free-priced">8. Decide whether your app will be free or priced</h2> 272 273 <p>On Google Play, you can publish apps as free to download or priced. Free apps 274 can be downloaded by any Android user in Google Play. 275 Paid apps can be downloaded only by users who have registered a form of payment 276 in Google Play, such as a credit card or Direct Carrier Billing.</p> 277 278 <p>Deciding whether you app will be free or paid is important because, on Google 279 Play, <strong>free apps must remain free</strong>.</p> 280 281 <ul> 282 <li>Once you publish your app as a free app, you cannot ever change it to being 283 a priced app. However, you can still sell in-app products and 284 subscriptions through Google Play's In-app Billing service.</li> 285 <li>If you publish your app as a priced app, you <em>can</em> change 286 it at any time to being a free app (but cannot then change it back to 287 priced). You can also sell in-app products and subscriptions. </li> 288 </ul> 289 290 <p> If your app is be priced, or if you'll be selling in-app products, 291 you need set up a Google Wallet merchant account before you can publish.</p> 292 293 <table> 294 <tr> 295 <td><p>Related resources:</p> 296 <ul style="margin-top:-.5em;"> 297 <li><strong><a href="{@docRoot}google/play/billing/index.html">In-app Billing</a></strong> — Developer introduction to Google Play In-app Billing.</li> 298 </ul> 299 </td> 300 </tr> 301 </table> 302 303 <h2 id="inapp-billing">9. Consider using In-app Billing</h2> 304 305 <p>Google Play <a href="{@docRoot}google/play/billing/index.html">In-app 306 Billing</a> lets you sell digital content in your applications. You can use the 307 service to sell a wide range of content, including downloadable content such as 308 media files or photos, and virtual content such as game levels or potions. 309 In-app Billing service lets you sell one-time purchases and subscriptions from 310 inside your app. This can help you to monetize the app over its installed 311 lifetime. </p> 312 313 <p>If your are looking for more ways to monetize your app and build engagement, 314 you should consider In-app Billing. The service has become very popular with 315 both users and developers. To use In-app Billing, you need to make changes to 316 your app binary, so you will need to complete and test your implementation 317 before creating your release-ready APK.</p> 318 319 <table> 320 <tr> 321 <td><p>Related resources:</p> 322 <ul style="margin-top:-.5em;"> 323 <li><strong><a href="{@docRoot}google/play/billing/index.html">In-app Billing</a></strong> — Developer documentation describing In-app Billing and how to support it in your app.</li> 324 </ul> 325 </td> 326 </tr> 327 </table> 328 329 <h2 id="pricing">10. Set prices for your products</h2> 330 331 <p>If your app is priced or you will sell in-app products, Google Play lets you 332 set prices for your products in a variety of currencies, for users in markets 333 around the world. You can set prices individually in different currencies, so 334 you have the flexibility to adjust your price according to market conditions and 335 exchange rates. </p> 336 337 <p>Before you publish, consider how you will price your products 338 and what your prices will be in various currencies. Later, you can set prices 339 in all available currencies through the Developer Console.</p> 340 341 <table> 342 <tr> 343 <td><p>Related resources:</p> 344 <ul style="margin-top:-.5em;"> 345 <li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=1169947&topic=15867&ctx=topic">Selling Apps in Multiple Currencies 346 </a></strong> — Help Center document describing how pricing works in Google Play.</li> 347 348 <li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=138412&topic=15867&ctx=topic">Prices and supported currencies 349 </a></strong> — Help Center document listing supported currencies for pricing your apps.</li> 350 351 <li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=112622&topic=15867&ctx=topic">Transaction Fees 352 </a></strong> — Help Center document describing transaction fees for priced apps and in-app products.</li> 353 354 <li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=138000&topic=15867&ctx=topic">Specifying tax rates 355 </a></strong> — Help Center document describing how to set tax rates for different countries. </li> 356 357 </ul> 358 </td> 359 </tr> 360 </table> 361 362 <h2 id="localize">11. Start localization</h2> 363 364 <p>With your country targeting in mind, it's a good idea to assess your localization 365 needs and start the work of localizing well in advance of your target 366 launch date.</p> 367 368 <p>There are at least three aspects of localization to consider:</p> 369 370 <ul> 371 <li>Localizing the strings, images, and other resources in your app</li> 372 <li>Localizing your app's store listing details on Google Play</li> 373 <li>Localizing the app's graphic assets, screenshots, and videos that accompany your store listing.</li> 374 </ul> 375 376 <p>See <a href="{@docRoot}distribute/googleplay/publish/localizing.html">Localization Checklist</a> for key steps and considerations in the localizing process. </p> 377 378 <p>To localize your store listing, first create and finalize your app title, description, 379 and promotional text. Collect and send all of these for localization. You can optionally 380 translate the "Recent Changes" text for app updates as well. Later you can add your localized 381 listing details in the Developer Console, or you can choose to let Google Play auto-translate 382 your listing details into the languages you support.</p> 383 384 <p>A key part of making your app listing attractive to a global customer base is 385 creating localized versions of your promotional graphics, screenshots and 386 videos. For example, your app's feature graphic might include text that should 387 be translated, for maximum effectiveness. You can create different versions of 388 your promotional graphics for each language and upload them to the Developer 389 Console. If you offer a promotional video, you can create localized versions of 390 it and then add a link to the correct localized video for each language you 391 support.</p> 392 393 <p>When your translations are complete, move them into your app resources as needed and test 394 that they are loaded properly. Save your app's translated listing details for later, 395 when you upload assets and configure your product details.</p> 396 397 <table> 398 <tr> 399 <td><p>Related resources:</p> 400 <ul style="margin-top:-.5em;"> 401 <li><strong><a href="{@docRoot}distribute/googleplay/publish/localizing.html">Localization Checklist</a></strong> — Overview of key steps and considerations for localizing your Android app.</li> 402 <li><strong><a href="{@docRoot}guide/topics/resources/localization.html">Localizing with Resources</a></strong> — Developer guide to localizing resources in your app.</li> 403 </ul> 404 </td> 405 </tr> 406 </table> 407 408 <h2 id="graphics">12. Prepare promotional graphics, screenshots, and videos</h2> 409 410 <p>When you publish on Google Play, you can supply a variety of high-quality 411 graphic assets to showcase your app or brand. After you publish, these appear on 412 your product details page, in store listings and search results, and elsewhere. 413 These graphic assets are key parts of a successful product details page that 414 attracts and engages users, so you should consider having a professional produce 415 them for you. Screen shots and videos are also very important, because they show 416 what your app looks like, how it's used or played, and what makes it different.</p> 417 418 <p>All of your graphic assets should be designed so that they are easy to see 419 and highlight your app or brand in a colorful, interesting way. The assets 420 should reference the same logo and icon as users will actually find in the All 421 Apps launcher once they have downloaded the app. Your graphic assets should also 422 fit in well with the graphic assets of other apps published by you, which will 423 be also be displayed to users on your product details page. </p> 424 425 <p>To help you market your app more effectively to a global audience, Google 426 Play lets you create localized versions of your promotional graphics, 427 screenshots, and videos and upload them to the Developer Console. When a user 428 visits your app's store listing, Google Play displays the promotional graphic, 429 screenshots and video that you've provided for the user's language.</p> 430 431 <p>To localize your promotional graphics, you can translate any embedded text, use 432 different imagery or presentation, or change your marketing approach to best address the needs 433 of users in specific languages. For example, if your feature or promotional graphic 434 includes and embedded product name or tag line, you can translate that text 435 and add it to a localized version of the promotional graphic.</p> 436 437 <p>Because your localized graphic assets and videos are so important, you should get 438 started on creating them and localizing them well in advance of your target 439 publishing date. </p> 440 441 <p class="note"><strong>Note:</strong> Localized promotional graphics and videos 442 are supported only in the new Developer Console design.</p> 443 444 <table> 445 <tr> 446 <td><p>Related resources:</p> 447 <ul style="margin-top:-.5em;"> 448 <li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=1078870">Graphic Assets for your Application 449 </a></strong> — Details about the graphic assets you need to upload before publishing.</li> 450 <li><strong><a href="http://android-developers.blogspot.com/2011/10/android-market-featured-image.html">Google Play Featured Image Guidelines 451 </a></strong> — Blog post that highlights key design considerations for your app's featured image.</li> 452 </ul> 453 </td> 454 </tr> 455 </table> 456 457 <h2 id="apk">13. Build and upload the release-ready APK</h2> 458 459 <p>When you are satisfied that your app meets your UI, compatibility, and 460 quality requirements, you can build the release-ready version of the app. The 461 release-ready APK is what you you will upload to the Developer Console and 462 distribute to users. 463 464 <p>The process for preparing a release-ready APK is the same for all apps, 465 regardless of how they are distributed. Generally the process includes basic code cleanup 466 and optimization, building and signing with your release key, and final testing. 467 When you are finished preparing your application for release, you'll have a signed 468 APK file that you can upload to the Developer Console for distribution to 469 users. </p> 470 471 <p>For complete details on how to create a release-ready version of your app, 472 read <a href="{@docRoot}tools/publishing/preparing.html">Preparing for 473 Release</a>.</p> 474 475 <p>Once you have the release-ready APK in hand, you can upload it to 476 the Developer Console. If necessary, you can replace the APK with a more 477 recent version before publishing. </p> 478 479 <table> 480 <tr> 481 <td><p>Related resources:</p> 482 <ul style="margin-top:-.5em;"> 483 <li><strong><a href="{@docRoot}tools/publishing/preparing.html">Preparing for Release</a></strong> — Essential information for preparing and packaging your app properly for distribution.</li> 484 </ul> 485 </td> 486 </tr> 487 </table> 488 489 <h2 id="beta">14. Plan a beta release</h2> 490 491 <div class="sidebox-wrapper"> 492 <div class="sidebox"> 493 <h2>Easy beta testing</h2> 494 <p>Google Play now lets you set up groups of alpha and beta testers, anywhere around the world. Check out this powerful feature next time you sign in to the Developer Console.</p> 495 </div> 496 </div> 497 498 <p>Before launching your app, it's always valuable to get real-world feedback 499 from users — even more so when you are launching a new app. It's highly 500 recommended that you distribute a pre-release version of your app to users 501 across your key markets and provide an easy means for them to provide feedback 502 and report bugs. </p> 503 504 <p>Google Play can help you set up a beta program for your app. After you sign 505 in to the Developer Console and upload your APK, you can set up groups of users 506 for alpha testing and beta testing the app. You can start with a small group of 507 alpha testers, then move to a larger group of beta testers. Once users are 508 added, they access your app's store listing and install the app. User feedback 509 from alpha and beta testers goes directly to you and is not posted as public 510 reviews. </p> 511 512 <p>The feedback you receive will help you adjust your UI, translations, and 513 store listing to ensure a great experience for users. </p> 514 515 <h2 id="product-page">15. Complete the app's product details</h2> 516 517 <p>On Google Play, your app's product information is shown to users on its 518 product details page, the page that users visit to learn more about your app and 519 the page from which they will decide to purchase or download your app, on their 520 Android devices or on the web.</p> 521 522 <p>Google Play gives you a variety of ways to promote your app and engage with 523 users on your product details page, from colorful graphics, screenshots, and 524 videos to localized descriptions, release details, and links to your other apps. 525 As you prepare to publish your app, make sure that you take advantage of all 526 that your product details page can offer, making your app as compelling as 527 possible to users.</p> 528 529 <p>You should begin planning your product page in advance of your target launch 530 date, arranging for localized description, high-quality graphic assets, 531 screenshots and video, and so on. </p> 532 533 <p>As you get near your target publishing date, you should become familiar with 534 all the fields, options, and assets associated with the product details configuration 535 page in the Developer Console. As you collect the information and assets for the 536 page, make sure that you can enter or upload it to the Developer Console, until 537 the page is complete and ready for publishing. </p> 538 539 <p>After you've set your app's geographic targeting in the Developer Console, 540 remember to add your localized product details, promotional graphics, and so on, for all of the 541 languages that you support.</p> 542 543 <p>If your app is targeting tablet devices, make sure to include at least one screen 544 shot of the app running on a tablet, and highlight your app's support for tablets 545 in the app description, release notes, promotional campaigns, and elsewhere.</p> 546 547 <table> 548 <tr> 549 <td><p>Related resources:</p> 550 <ul style="margin-top:-.5em;"> 551 <li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=113475&topic=2365760&ctx=topic">Category types 552 </a></strong> — Help Center document listing available categories for apps.</li> 553 <li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=1078870&topic=2365760&ctx=topic">Graphic Assets for your Application 554 </a></strong> — Help Center document describing the various graphics you can add to your product listing.</li> 555 </ul> 556 </td> 557 </tr> 558 </table> 559 560 <h2 id="badges">16. Use Google Play badges and links in your promotional 561 campaigns</h2> 562 563 <p>Google Play badges give you an officially branded way of promoting your app 564 to Android users. Use the <a 565 href="{@docRoot}distribute/googleplay/promote/badges.html">Google Play Badge 566 generator</a> to quickly create badges to link users to your products from web 567 pages, ads, reviews, and more. You can also use special <a 568 href="{@docRoot}distribute/googleplay/promote/linking.html">link formats</a> 569 to link directly to your product details page, to a list of your products, or to 570 search results.</p> 571 572 <p>To help your app get traction after launch, it's strongly recommended that you support 573 launch with a promotional campaign that announces your product through many channels as 574 possible, in as many countries as possible. For example, you can promote the launch 575 using ad placements, social network or blog posts, video and other media, interviews 576 and reviews, or any other channel available.</p> 577 578 <table> 579 <tr> 580 <td><p>Related resources:</p> 581 <ul style="margin-top:-.5em;"> 582 <li><strong><a href="{@docRoot}distribute/googleplay/promote/badges.html">Google Play Badges</a></strong> — Generate a badge to bring users to your app in Google Play.</li> 583 <li><strong><a href="{@docRoot}distribute/googleplay/promote/linking.html">Linking to Your Products</a></strong> — Link formats that you can use to bring users to your app in Google Play.</li> 584 </ul> 585 </td> 586 </tr> 587 </table> 588 589 <h2 id="final-checks">17. Final checks and publishing</h2> 590 591 <p>When you think you are ready to publish, sign in to the Developer Console and take a few moments for a few 592 final checks.</p> 593 594 <p>Make sure that: </p> 595 596 <ul> 597 <li>Your developer profile has the correct information and is linked to the proper Google Wallet merchant account (if you are selling products).</li> 598 <li>You have the right version of the app uploaded.</li> 599 <li>All parts of your Product Details are ready, including all graphic assets, screenshots, video, localized descriptions, and so on. </li> 600 <li>You have set your app's pricing to free or priced.</li> 601 <li>You have set country (and carrier) targeting and priced your products (if appropriate) in buyer currencies</li> 602 <li>"Compatible devices" shows that your app is actually reaching the devices that you are targeting. If not, you should check with your development team on the apps requirements and filtering rules. </li> 603 <li>You have provided the correct link to your web site and the correct support email address.</li> 604 <li>Your app does not violate content policy guidelines.</li> 605 <li>You have acknowledged that your app meets the guidelines for Android content on Google Play and also US export laws. </li> 606 </ul> 607 608 <p>Your app is now ready to publish!</p> 609 610 <p>If you are releasing an update, make sure to read the <a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=113476&topic=2365760&ctx=topic">requirements for publishing updates</a>. </p> 611 612 <p>When you are ready, click the <strong>Publish</strong> button in the Developer Console. Within a few hours, your app will become available to users and your product page will be appear in Google Play for browsing, searching, or linking from your promotional campaigns.</p> 613 614 <table> 615 <tr> 616 <td><p>Related resources:</p> 617 <ul style="margin-top:-.5em;"> 618 <li><strong><a href="http://www.android.com/us/developer-content-policy.html">Google Play Developer Program Policies</a></strong> — Guidelines for what is acceptable conent in Google Play. Please read and understand the policies before publishing. </li> 619 <li><strong><a href="{@docRoot}distribute/googleplay/promote/linking.html">Updates</a></strong> — Requirements for app updates in Google Play.</li> 620 <li><strong><a href="{@docRoot}support.html">Developer Support</a></strong> — Support resources that you can use to find answers and report issues.</li> 621 </ul> 622 </td> 623 </tr> 624 </table> 625 626 627 <h2 id="support">18. Support users after launch</h2> 628 629 <p>After you publish an app or an app update, it's crucial for you to support 630 your customers. Prompt and courteous support can provide a better experience for 631 users that results in better ratings and more positive reviews for your 632 products. Users are likely to be more engaged with your app and recommend it if 633 you are responsive to their needs and feedback. This is especially true after 634 publishing if you are using a coordinated promotional campaign.</p> 635 636 <p>There are a number of ways that you can keep in touch with users and offer 637 them support. The most fundamental is to provide your <em>support email 638 address</em> on your product details page. Beyond that, you can provide support 639 in any way you choose, such as a forum, mailing list or a Google+ page. The 640 Google Play team does provide user support for downloading, installing and 641 payments issues, but issues that fall outside of these topics will fall under 642 your domain. Examples of issues you can support include: feature requests, 643 questions about using the app and questions about compatibility settings. </p> 644 645 <p>After publishing, plan to: </p> 646 <ul> 647 <li>Check your ratings and reviews frequently on your app's product details 648 page. Watch for recurring issues that could signal bugs or other issues. </li> 649 <li>Be mindful of new Android platform version launches, as compatibility 650 settings for your apps might need to be updated.</li> 651 <li>Put a link to your support resources on your web site and set up any other 652 support such as forums.</li> 653 <li>Provide an appropriate support email address on your product details page 654 and respond to users when they take the time to email you.</li> 655 <li>Beyond the automatic refund window offered by Google Play, be generous with 656 your own refund policy, as satisfied users will be more likely to purchase in 657 the future. </li> 658 <li>Acknowledge and fix issues in your app. It helps to be transparent and 659 list known issues on your product details page proactively. </li> 660 <li>Publish updates as frequently as you are able, without sacrificing quality 661 or annoying users with too-frequent updates. </li> 662 <li>With each update, make sure to provide a summary of what's changed. You can 663 enter this information in the Developer Console. Users will read it and 664 appreciate that you are serious about improving the quality of your app. </li> 665 </ul> 666 667 <table> 668 <tr> 669 <td><p>Related resources:</p> 670 <ul style="margin-top:-.5em;"> 671 <li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=113477&topic=2364761&ctx=topic">Supporting your users 672 </a></strong> — Help Center document describing options for supporting users.</li> 673 <li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=1153479">In-app Billing</a></strong> — Help Center document describing how to correctly set up In-app Billing.</li> 674 <li><strong><a href="https://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=138001">Issuing Refunds</a></strong> — -- Help Center document describing how to issue refunds.</li> 675 </ul> 676 </td> 677 </tr> 678 </table> 679 680 681 682