README.txt
1 # Copyright (C) 2008 The Android Open Source Project
2
3
4 - Description -
5 ---------------
6
7 Layoutlib_create generates a JAR library used by the Eclipse graphical layout editor
8 to perform layout.
9
10
11 - Usage -
12 ---------
13
14 ./layoutlib_create path/to/android.jar destination.jar
15
16
17 - Design Overview -
18 -------------------
19
20 Layoutlib_create uses the "android.jar" containing all the Java code used by Android
21 as generated by the Android build, right before the classes are converted to a DEX format.
22
23 The Android JAR can't be used directly in Eclipse:
24 - it contains references to native code (which we want to avoid in Eclipse),
25 - some classes need to be overridden, for example all the drawing code that is
26 replaced by Java 2D calls in Eclipse.
27 - some of the classes that need to be changed are final and/or we need access
28 to their private internal state.
29
30 Consequently this tool:
31 - parses the input JAR,
32 - modifies some of the classes directly using some bytecode manipulation,
33 - filters some packages and removes those we don't want in the output JAR,
34 - injects some new classes,
35 - generates a modified JAR file that is suitable for the Android plugin
36 for Eclipse to perform rendering.
37
38 The ASM library is used to do the bytecode modification using its visitor pattern API.
39
40 The layoutlib_create is *NOT* generic. There is no configuration file. Instead all the
41 configuration is done in the main() method and the CreateInfo structure is expected to
42 change with the Android platform as new classes are added, changed or removed.
43
44 The resulting JAR is used by layoutlib_bridge (a.k.a. "the bridge"), also part of the
45 platform, that provides all the necessary missing implementation for rendering graphics
46 in Eclipse.
47
48
49
50 - Implementation Notes -
51 ------------------------
52
53 The tool works in two phases:
54 - first analyze the input jar (AsmAnalyzer class)
55 - then generate the output jar (AsmGenerator class),
56
57
58 - Analyzer
59 ----------
60
61 The goal of the analyzer is to create a graph of all the classes from the input JAR
62 with their dependencies and then only keep the ones we want.
63
64 To do that, the analyzer is created with a list of base classes to keep -- everything
65 that derives from these is kept. Currently the one such class is android.view.View:
66 since we want to render layouts, anything that is sort of a view needs to be kept.
67
68 The analyzer is also given a list of class names to keep in the output.
69 This is done using shell-like glob patterns that filter on the fully-qualified
70 class names, for example "android.*.R**" ("*" does not matches dots whilst "**" does,
71 and "." and "$" are interpreted as-is).
72 In practice we almost but not quite request the inclusion of full packages.
73
74 The analyzer is also given a list of classes to exclude. A fake implementation of these
75 classes is injected by the Generator.
76
77 With this information, the analyzer parses the input zip to find all the classes.
78 All classes deriving from the requested bases classes are kept.
79 All classes which name matched the glob pattern are kept.
80 The analysis then finds all the dependencies of the classes that are to be kept
81 using an ASM visitor on the class, the field types, the method types and annotations types.
82 Classes that belong to the current JRE are excluded.
83
84 The output of the analyzer is a set of ASM ClassReader instances which are then
85 fed to the generator.
86
87
88 - Generator
89 -----------
90
91 The generator is constructed from a CreateInfo struct that acts as a config file
92 and lists:
93 - the classes to inject in the output JAR -- these classes are directly implemented
94 in layoutlib_create and will be used to interface with the renderer in Eclipse.
95 - specific methods to override (see method stubs details below).
96 - specific methods for which to delegate calls.
97 - specific methods to remove based on their return type.
98 - specific classes to rename.
99 - specific classes to refactor.
100
101 Each of these are specific strategies we use to be able to modify the Android code
102 to fit within the Eclipse renderer. These strategies are explained beow.
103
104 The core method of the generator is transform(): it takes an input ASM ClassReader
105 and modifies it to produce a byte array suitable for the final JAR file.
106
107 The first step of the transformation is to implement the method delegates.
108
109 The TransformClassAdapter is then used to process the potentially renamed class.
110 All protected or private classes are market as public.
111 All classes are made non-final.
112 Interfaces are left as-is.
113
114 If a method has a return type that must be erased, the whole method is skipped.
115 Methods are also changed from protected/private to public.
116 The code of the methods is then kept as-is, except for native methods which are
117 replaced by a stub. Methods that are to be overridden are also replaced by a stub.
118
119 Finally fields are also visited and changed from protected/private to public.
120
121 The next step of the transformation is changing the name of the class in case
122 we requested the class to be renamed. This uses the RenameClassAdapter to also rename
123 all inner classes and references in methods and types. Note that other classes are
124 not transformed and keep referencing the original name.
125
126 The class is then fed to RefactorClassAdapter which is like RenameClassAdapter but
127 updates the references in all classes. This is used to update the references of classes
128 in the java package that were added in the Dalvik VM but are not a part of the standard
129 JVM. The existing classes are modified to update all references to these non-standard
130 classes. An alternate implementation of these (com.android.tools.layoutlib.java.*) is
131 injected.
132
133 The ClassAdapters are chained together to achieve the desired output. (Look at section
134 2.2.7 Transformation chains in the asm user guide, link in the References.) The order of
135 execution of these is:
136 ClassReader -> [DelegateClassAdapter] -> TransformClassAdapter -> [RenameClassAdapter] ->
137 RefactorClassAdapter -> ClassWriter
138
139 - Method stubs
140 --------------
141
142 As indicated above, all native and overridden methods are replaced by a stub.
143 We don't have the code to replace with in layoutlib_create.
144 Instead the StubMethodAdapter replaces the code of the method by a call to
145 OverrideMethod.invokeX(). When using the final JAR, the bridge can register
146 listeners from these overridden method calls based on the method signatures.
147
148 The listeners are currently pretty basic: we only pass the signature of the
149 method being called, its caller object and a flag indicating whether the
150 method was native. We do not currently provide the parameters. The listener
151 can however specify the return value of the overridden method.
152
153 This strategy is now obsolete and replaced by the method delegates.
154
155
156 - Strategies
157 ------------
158
159 We currently have 6 strategies to deal with overriding the rendering code
160 and make it run in Eclipse. Most of these strategies are implemented hand-in-hand
161 by the bridge (which runs in Eclipse) and the generator.
162
163
164 1- Class Injection
165
166 This is the easiest: we currently inject the following classes:
167 - OverrideMethod and its associated MethodListener and MethodAdapter are used
168 to intercept calls to some specific methods that are stubbed out and change
169 their return value.
170 - CreateInfo class, which configured the generator. Not used yet, but could
171 in theory help us track what the generator changed.
172 - AutoCloseable and Objects are part of Java 7. To enable us to still run on Java 6, new
173 classes are injected. The implementation for these classes has been taken from
174 Android's libcore (platform/libcore/luni/src/main/java/java/...).
175 - Charsets, IntegralToString and UnsafeByteSequence are not part of the standard JAVA VM.
176 They are added to the Dalvik VM for performance reasons. An implementation that is very
177 close to the original (which is at platform/libcore/luni/src/main/java/...) is injected.
178 Since these classees were in part of the java package, where we can't inject classes,
179 all references to these have been updated (See strategy 4- Refactoring Classes).
180
181
182 2- Overriding methods
183
184 As explained earlier, the creator doesn't have any replacement code for
185 methods to override. Instead it removes the original code and replaces it
186 by a call to a specific OveriddeMethod.invokeX(). The bridge then registers
187 a listener on the method signature and can provide an implementation.
188
189 This strategy is now obsolete and replaced by the method delegates.
190 See strategy 5 below.
191
192
193 3- Renaming classes
194
195 This simply changes the name of a class in its definition, as well as all its
196 references in internal inner classes and methods.
197 Calls from other classes are not modified -- they keep referencing the original
198 class name. This allows the bridge to literally replace an implementation.
199
200 An example will make this easier: android.graphics.Paint is the main drawing
201 class that we need to replace. To do so, the generator renames Paint to _original_Paint.
202 Later the bridge provides its own replacement version of Paint which will be used
203 by the rest of the Android stack. The replacement version of Paint can still use
204 (either by inheritance or delegation) all the original non-native code of _original_Paint
205 if it so desires.
206
207 Some of the Android classes are basically wrappers over native objects and since
208 we don't have the native code in Eclipse, we need to provide a full alternate
209 implementation. Sub-classing doesn't work as some native methods are static and
210 we don't control object creation.
211
212 This won't rename/replace the inner static methods of a given class.
213
214
215 4- Refactoring classes
216
217 This is very similar to the Renaming classes except that it also updates the reference in
218 all classes. This is done for classes which are added to the Dalvik VM for performance
219 reasons but are not present in the Standard Java VM. An implementation for these classes
220 is also injected.
221
222
223 5- Method erasure based on return type
224
225 This is mostly an implementation detail of the bridge: in the Paint class
226 mentioned above, some inner static classes are used to pass around
227 attributes (e.g. FontMetrics, or the Style enum) and all the original implementation
228 is native.
229
230 In this case we have a strategy that tells the generator that anything returning, for
231 example, the inner class Paint$Style in the Paint class should be discarded and the
232 bridge will provide its own implementation.
233
234
235 6- Method Delegates
236
237 This strategy is used to override method implementations.
238 Given a method SomeClass.MethodName(), 1 or 2 methods are generated:
239 a- A copy of the original method named SomeClass.MethodName_Original().
240 The content is the original method as-is from the reader.
241 This step is omitted if the method is native, since it has no Java implementation.
242 b- A brand new implementation of SomeClass.MethodName() which calls to a
243 non-existing static method named SomeClass_Delegate.MethodName().
244 The implementation of this 'delegate' method is done in layoutlib_brigde.
245
246 The delegate method is a static method.
247 If the original method is non-static, the delegate method receives the original 'this'
248 as its first argument. If the original method is an inner non-static method, it also
249 receives the inner 'this' as the second argument.
250
251
252
253 - References -
254 --------------
255
256
257 The JVM Specification 2nd edition:
258 http://java.sun.com/docs/books/jvms/second_edition/html/VMSpecTOC.doc.html
259
260 Understanding bytecode:
261 http://www.ibm.com/developerworks/ibm/library/it-haggar_bytecode/
262
263 Bytecode opcode list:
264 http://en.wikipedia.org/wiki/Java_bytecode_instruction_listings
265
266 ASM user guide:
267 http://download.forge.objectweb.org/asm/asm4-guide.pdf
268
269
270 --
271 end
272