Lines Matching defs:texcoord
76 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS];
172 * (f). This allows us to pass in either a texcoord vector4f, or a
257 GLvector4f *out = &store->texcoord[unit];
279 GLvector4f *out = &store->texcoord[unit];
281 GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start;
287 texcoord[i][0] = norm[0];
288 texcoord[i][1] = norm[1];
289 texcoord[i][2] = norm[2];
307 GLvector4f *out = &store->texcoord[unit];
308 GLfloat (*texcoord)[4] = (GLfloat (*)[4]) out->start;
322 texcoord[i][0] = f[i][0] * m[i] + 0.5F;
323 texcoord[i][1] = f[i][1] * m[i] + 0.5F;
341 GLvector4f *out = &store->texcoord[unit];
348 GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->data;
382 texcoord[i][0] = f[i][0] * m[i] + 0.5F;
386 texcoord[i][0] = f[i][0];
391 texcoord[i][0] = norm[0];
415 texcoord[i][1] = f[i][1] * m[i] + 0.5F;
419 texcoord[i][1] = f[i][1];
424 texcoord[i][1] = norm[1];
448 texcoord[i][2] = f[i][2];
453 texcoord[i][2] = norm[2];
500 VB->AttribPtr[VERT_ATTRIB_TEX0 + i] = &store->texcoord[i];
571 _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
588 if (store->texcoord[i].data)
589 _mesa_vector4f_free( &store->texcoord[i] );