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      1 /*
      2  * Mesa 3-D graphics library
      3  * Version:  6.5
      4  *
      5  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the "Software"),
      9  * to deal in the Software without restriction, including without limitation
     10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     11  * and/or sell copies of the Software, and to permit persons to whom the
     12  * Software is furnished to do so, subject to the following conditions:
     13  *
     14  * The above copyright notice and this permission notice shall be included
     15  * in all copies or substantial portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
     21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     23  *
     24  * Authors:
     25  *    Brian Paul
     26  *    Keith Whitwell <keith (at) tungstengraphics.com>
     27  */
     28 
     29 /*
     30  * Regarding GL_NV_texgen_reflection:
     31  *
     32  * Portions of this software may use or implement intellectual
     33  * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
     34  * any and all warranties with respect to such intellectual property,
     35  * including any use thereof or modifications thereto.
     36  */
     37 
     38 #include "main/glheader.h"
     39 #include "main/colormac.h"
     40 #include "main/macros.h"
     41 #include "main/imports.h"
     42 #include "main/mtypes.h"
     43 
     44 #include "math/m_xform.h"
     45 
     46 #include "t_context.h"
     47 #include "t_pipeline.h"
     48 
     49 
     50 /***********************************************************************
     51  * Automatic texture coordinate generation (texgen) code.
     52  */
     53 
     54 
     55 struct texgen_stage_data;
     56 
     57 typedef void (*texgen_func)( struct gl_context *ctx,
     58 			     struct texgen_stage_data *store,
     59 			     GLuint unit);
     60 
     61 
     62 struct texgen_stage_data {
     63 
     64    /* Per-texunit derived state.
     65     */
     66    GLuint TexgenSize[MAX_TEXTURE_COORD_UNITS];
     67    texgen_func TexgenFunc[MAX_TEXTURE_COORD_UNITS];
     68 
     69    /* Temporary values used in texgen.
     70     */
     71    GLfloat (*tmp_f)[3];
     72    GLfloat *tmp_m;
     73 
     74    /* Buffered outputs of the stage.
     75     */
     76    GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS];
     77 };
     78 
     79 
     80 #define TEXGEN_STAGE_DATA(stage) ((struct texgen_stage_data *)stage->privatePtr)
     81 
     82 
     83 
     84 static GLuint all_bits[5] = {
     85    0,
     86    VEC_SIZE_1,
     87    VEC_SIZE_2,
     88    VEC_SIZE_3,
     89    VEC_SIZE_4,
     90 };
     91 
     92 #define VEC_SIZE_FLAGS (VEC_SIZE_1|VEC_SIZE_2|VEC_SIZE_3|VEC_SIZE_4)
     93 
     94 #define TEXGEN_NEED_M            (TEXGEN_SPHERE_MAP)
     95 #define TEXGEN_NEED_F            (TEXGEN_SPHERE_MAP        | \
     96 				  TEXGEN_REFLECTION_MAP_NV)
     97 
     98 
     99 
    100 static void build_m3( GLfloat f[][3], GLfloat m[],
    101 		      const GLvector4f *normal,
    102 		      const GLvector4f *eye )
    103 {
    104    GLuint stride = eye->stride;
    105    GLfloat *coord = (GLfloat *)eye->start;
    106    GLuint count = eye->count;
    107    const GLfloat *norm = normal->start;
    108    GLuint i;
    109 
    110    for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
    111       GLfloat u[3], two_nu, fx, fy, fz;
    112       COPY_3V( u, coord );
    113       NORMALIZE_3FV( u );
    114       two_nu = 2.0F * DOT3(norm,u);
    115       fx = f[i][0] = u[0] - norm[0] * two_nu;
    116       fy = f[i][1] = u[1] - norm[1] * two_nu;
    117       fz = f[i][2] = u[2] - norm[2] * two_nu;
    118       m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
    119       if (m[i] != 0.0F) {
    120 	 m[i] = 0.5F * INV_SQRTF(m[i]);
    121       }
    122    }
    123 }
    124 
    125 
    126 
    127 static void build_m2( GLfloat f[][3], GLfloat m[],
    128 		      const GLvector4f *normal,
    129 		      const GLvector4f *eye )
    130 {
    131    GLuint stride = eye->stride;
    132    GLfloat *coord = eye->start;
    133    GLuint count = eye->count;
    134 
    135    GLfloat *norm = normal->start;
    136    GLuint i;
    137 
    138    for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
    139       GLfloat u[3], two_nu, fx, fy, fz;
    140       COPY_2V( u, coord );
    141       u[2] = 0;
    142       NORMALIZE_3FV( u );
    143       two_nu = 2.0F * DOT3(norm,u);
    144       fx = f[i][0] = u[0] - norm[0] * two_nu;
    145       fy = f[i][1] = u[1] - norm[1] * two_nu;
    146       fz = f[i][2] = u[2] - norm[2] * two_nu;
    147       m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
    148       if (m[i] != 0.0F) {
    149 	 m[i] = 0.5F * INV_SQRTF(m[i]);
    150       }
    151    }
    152 }
    153 
    154 
    155 
    156 typedef void (*build_m_func)( GLfloat f[][3],
    157 			      GLfloat m[],
    158 			      const GLvector4f *normal,
    159 			      const GLvector4f *eye );
    160 
    161 
    162 static build_m_func build_m_tab[5] = {
    163    NULL,
    164    NULL,
    165    build_m2,
    166    build_m3,
    167    build_m3
    168 };
    169 
    170 
    171 /* This is unusual in that we respect the stride of the output vector
    172  * (f).  This allows us to pass in either a texcoord vector4f, or a
    173  * temporary vector3f.
    174  */
    175 static void build_f3( GLfloat *f,
    176 		      GLuint fstride,
    177 		      const GLvector4f *normal,
    178 		      const GLvector4f *eye )
    179 {
    180    GLuint stride = eye->stride;
    181    GLfloat *coord = eye->start;
    182    GLuint count = eye->count;
    183 
    184    GLfloat *norm = normal->start;
    185    GLuint i;
    186 
    187    for (i=0;i<count;i++) {
    188       GLfloat u[3], two_nu;
    189       COPY_3V( u, coord );
    190       NORMALIZE_3FV( u );
    191       two_nu = 2.0F * DOT3(norm,u);
    192       f[0] = u[0] - norm[0] * two_nu;
    193       f[1] = u[1] - norm[1] * two_nu;
    194       f[2] = u[2] - norm[2] * two_nu;
    195       STRIDE_F(coord,stride);
    196       STRIDE_F(f,fstride);
    197       STRIDE_F(norm, normal->stride);
    198    }
    199 }
    200 
    201 
    202 static void build_f2( GLfloat *f,
    203 		      GLuint fstride,
    204 		      const GLvector4f *normal,
    205 		      const GLvector4f *eye )
    206 {
    207    GLuint stride = eye->stride;
    208    GLfloat *coord = eye->start;
    209    GLuint count = eye->count;
    210    GLfloat *norm = normal->start;
    211    GLuint i;
    212 
    213    for (i=0;i<count;i++) {
    214 
    215       GLfloat u[3], two_nu;
    216       COPY_2V( u, coord );
    217       u[2] = 0;
    218       NORMALIZE_3FV( u );
    219       two_nu = 2.0F * DOT3(norm,u);
    220       f[0] = u[0] - norm[0] * two_nu;
    221       f[1] = u[1] - norm[1] * two_nu;
    222       f[2] = u[2] - norm[2] * two_nu;
    223 
    224       STRIDE_F(coord,stride);
    225       STRIDE_F(f,fstride);
    226       STRIDE_F(norm, normal->stride);
    227    }
    228 }
    229 
    230 typedef void (*build_f_func)( GLfloat *f,
    231 			      GLuint fstride,
    232 			      const GLvector4f *normal_vec,
    233 			      const GLvector4f *eye );
    234 
    235 
    236 
    237 /* Just treat 4-vectors as 3-vectors.
    238  */
    239 static build_f_func build_f_tab[5] = {
    240    NULL,
    241    NULL,
    242    build_f2,
    243    build_f3,
    244    build_f3
    245 };
    246 
    247 
    248 
    249 /* Special case texgen functions.
    250  */
    251 static void texgen_reflection_map_nv( struct gl_context *ctx,
    252 				      struct texgen_stage_data *store,
    253 				      GLuint unit )
    254 {
    255    struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
    256    GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
    257    GLvector4f *out = &store->texcoord[unit];
    258 
    259    build_f_tab[VB->EyePtr->size]( out->start,
    260 				  out->stride,
    261 				  VB->AttribPtr[_TNL_ATTRIB_NORMAL],
    262 				  VB->EyePtr );
    263 
    264    out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
    265    out->count = VB->Count;
    266    out->size = MAX2(in->size, 3);
    267    if (in->size == 4)
    268       _mesa_copy_tab[0x8]( out, in );
    269 }
    270 
    271 
    272 
    273 static void texgen_normal_map_nv( struct gl_context *ctx,
    274 				  struct texgen_stage_data *store,
    275 				  GLuint unit )
    276 {
    277    struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
    278    GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
    279    GLvector4f *out = &store->texcoord[unit];
    280    GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
    281    GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start;
    282    GLuint count = VB->Count;
    283    GLuint i;
    284    const GLfloat *norm = normal->start;
    285 
    286    for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
    287       texcoord[i][0] = norm[0];
    288       texcoord[i][1] = norm[1];
    289       texcoord[i][2] = norm[2];
    290    }
    291 
    292 
    293    out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
    294    out->count = count;
    295    out->size = MAX2(in->size, 3);
    296    if (in->size == 4)
    297       _mesa_copy_tab[0x8]( out, in );
    298 }
    299 
    300 
    301 static void texgen_sphere_map( struct gl_context *ctx,
    302 			       struct texgen_stage_data *store,
    303 			       GLuint unit )
    304 {
    305    struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
    306    GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
    307    GLvector4f *out = &store->texcoord[unit];
    308    GLfloat (*texcoord)[4] = (GLfloat (*)[4]) out->start;
    309    GLuint count = VB->Count;
    310    GLuint i;
    311    GLfloat (*f)[3] = store->tmp_f;
    312    GLfloat *m = store->tmp_m;
    313 
    314    (build_m_tab[VB->EyePtr->size])( store->tmp_f,
    315 				    store->tmp_m,
    316 				    VB->AttribPtr[_TNL_ATTRIB_NORMAL],
    317 				    VB->EyePtr );
    318 
    319    out->size = MAX2(in->size,2);
    320 
    321    for (i=0;i<count;i++) {
    322       texcoord[i][0] = f[i][0] * m[i] + 0.5F;
    323       texcoord[i][1] = f[i][1] * m[i] + 0.5F;
    324    }
    325 
    326    out->count = count;
    327    out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_2;
    328    if (in->size > 2)
    329       _mesa_copy_tab[all_bits[in->size] & ~0x3]( out, in );
    330 }
    331 
    332 
    333 
    334 static void texgen( struct gl_context *ctx,
    335 		    struct texgen_stage_data *store,
    336 		    GLuint unit )
    337 {
    338    TNLcontext *tnl = TNL_CONTEXT(ctx);
    339    struct vertex_buffer *VB = &tnl->vb;
    340    GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
    341    GLvector4f *out = &store->texcoord[unit];
    342    const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
    343    const GLvector4f *obj = VB->AttribPtr[_TNL_ATTRIB_POS];
    344    const GLvector4f *eye = VB->EyePtr;
    345    const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
    346    const GLfloat *m = store->tmp_m;
    347    const GLuint count = VB->Count;
    348    GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->data;
    349    GLfloat (*f)[3] = store->tmp_f;
    350    GLuint copy;
    351 
    352    if (texUnit->_GenFlags & TEXGEN_NEED_M) {
    353       build_m_tab[eye->size]( store->tmp_f, store->tmp_m, normal, eye );
    354    } else if (texUnit->_GenFlags & TEXGEN_NEED_F) {
    355       build_f_tab[eye->size]( (GLfloat *)store->tmp_f, 3, normal, eye );
    356    }
    357 
    358 
    359    out->size = MAX2(in->size, store->TexgenSize[unit]);
    360    out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled;
    361    out->count = count;
    362 
    363    copy = (all_bits[in->size] & ~texUnit->TexGenEnabled);
    364    if (copy)
    365       _mesa_copy_tab[copy]( out, in );
    366 
    367    if (texUnit->TexGenEnabled & S_BIT) {
    368       GLuint i;
    369       switch (texUnit->GenS.Mode) {
    370       case GL_OBJECT_LINEAR:
    371 	 _mesa_dotprod_tab[obj->size]( (GLfloat *)out->data,
    372 				       sizeof(out->data[0]), obj,
    373 				       texUnit->GenS.ObjectPlane );
    374 	 break;
    375       case GL_EYE_LINEAR:
    376 	 _mesa_dotprod_tab[eye->size]( (GLfloat *)out->data,
    377 				       sizeof(out->data[0]), eye,
    378 				       texUnit->GenS.EyePlane );
    379 	 break;
    380       case GL_SPHERE_MAP:
    381          for (i = 0; i < count; i++)
    382             texcoord[i][0] = f[i][0] * m[i] + 0.5F;
    383 	 break;
    384       case GL_REFLECTION_MAP_NV:
    385 	 for (i=0;i<count;i++)
    386 	     texcoord[i][0] = f[i][0];
    387 	 break;
    388       case GL_NORMAL_MAP_NV: {
    389 	 const GLfloat *norm = normal->start;
    390 	 for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
    391 	     texcoord[i][0] = norm[0];
    392 	 }
    393 	 break;
    394       }
    395       default:
    396 	 _mesa_problem(ctx, "Bad S texgen");
    397       }
    398    }
    399 
    400    if (texUnit->TexGenEnabled & T_BIT) {
    401       GLuint i;
    402       switch (texUnit->GenT.Mode) {
    403       case GL_OBJECT_LINEAR:
    404 	 _mesa_dotprod_tab[obj->size]( &(out->data[0][1]),
    405 				       sizeof(out->data[0]), obj,
    406 				       texUnit->GenT.ObjectPlane );
    407 	 break;
    408       case GL_EYE_LINEAR:
    409 	 _mesa_dotprod_tab[eye->size]( &(out->data[0][1]),
    410 				       sizeof(out->data[0]), eye,
    411 				       texUnit->GenT.EyePlane );
    412 	 break;
    413       case GL_SPHERE_MAP:
    414          for (i = 0; i < count; i++)
    415             texcoord[i][1] = f[i][1] * m[i] + 0.5F;
    416 	 break;
    417       case GL_REFLECTION_MAP_NV:
    418 	 for (i=0;i<count;i++)
    419 	     texcoord[i][1] = f[i][1];
    420 	 break;
    421       case GL_NORMAL_MAP_NV: {
    422 	 const GLfloat *norm = normal->start;
    423 	 for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
    424 	     texcoord[i][1] = norm[1];
    425 	 }
    426 	 break;
    427       }
    428       default:
    429 	 _mesa_problem(ctx, "Bad T texgen");
    430       }
    431    }
    432 
    433    if (texUnit->TexGenEnabled & R_BIT) {
    434       GLuint i;
    435       switch (texUnit->GenR.Mode) {
    436       case GL_OBJECT_LINEAR:
    437 	 _mesa_dotprod_tab[obj->size]( &(out->data[0][2]),
    438 				       sizeof(out->data[0]), obj,
    439 				       texUnit->GenR.ObjectPlane );
    440 	 break;
    441       case GL_EYE_LINEAR:
    442 	 _mesa_dotprod_tab[eye->size]( &(out->data[0][2]),
    443 				       sizeof(out->data[0]), eye,
    444 				       texUnit->GenR.EyePlane );
    445 	 break;
    446       case GL_REFLECTION_MAP_NV:
    447 	 for (i=0;i<count;i++)
    448 	     texcoord[i][2] = f[i][2];
    449 	 break;
    450       case GL_NORMAL_MAP_NV: {
    451 	 const GLfloat *norm = normal->start;
    452 	 for (i=0;i<count;i++,STRIDE_F(norm, normal->stride)) {
    453 	     texcoord[i][2] = norm[2];
    454 	 }
    455 	 break;
    456       }
    457       default:
    458 	 _mesa_problem(ctx, "Bad R texgen");
    459       }
    460    }
    461 
    462    if (texUnit->TexGenEnabled & Q_BIT) {
    463       switch (texUnit->GenQ.Mode) {
    464       case GL_OBJECT_LINEAR:
    465 	 _mesa_dotprod_tab[obj->size]( &(out->data[0][3]),
    466 				       sizeof(out->data[0]), obj,
    467 				       texUnit->GenQ.ObjectPlane );
    468 	 break;
    469       case GL_EYE_LINEAR:
    470 	 _mesa_dotprod_tab[eye->size]( &(out->data[0][3]),
    471 				       sizeof(out->data[0]), eye,
    472 				       texUnit->GenQ.EyePlane );
    473 	 break;
    474       default:
    475 	 _mesa_problem(ctx, "Bad Q texgen");
    476       }
    477    }
    478 }
    479 
    480 
    481 
    482 
    483 static GLboolean run_texgen_stage( struct gl_context *ctx,
    484 				   struct tnl_pipeline_stage *stage )
    485 {
    486    struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
    487    struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
    488    GLuint i;
    489 
    490    if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
    491       return GL_TRUE;
    492 
    493    for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
    494       struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
    495 
    496       if (texUnit->TexGenEnabled) {
    497 
    498 	 store->TexgenFunc[i]( ctx, store, i );
    499 
    500          VB->AttribPtr[VERT_ATTRIB_TEX0 + i] = &store->texcoord[i];
    501       }
    502    }
    503 
    504    return GL_TRUE;
    505 }
    506 
    507 
    508 static void validate_texgen_stage( struct gl_context *ctx,
    509 				   struct tnl_pipeline_stage *stage )
    510 {
    511    struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
    512    GLuint i;
    513 
    514    if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
    515       return;
    516 
    517    for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
    518       struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
    519 
    520       if (texUnit->TexGenEnabled) {
    521 	 GLuint sz;
    522 
    523 	 if (texUnit->TexGenEnabled & Q_BIT)
    524 	    sz = 4;
    525 	 else if (texUnit->TexGenEnabled & R_BIT)
    526 	    sz = 3;
    527 	 else if (texUnit->TexGenEnabled & T_BIT)
    528 	    sz = 2;
    529 	 else
    530 	    sz = 1;
    531 
    532 	 store->TexgenSize[i] = sz;
    533 	 store->TexgenFunc[i] = texgen; /* general solution */
    534 
    535          /* look for special texgen cases */
    536 	 if (texUnit->TexGenEnabled == (S_BIT|T_BIT|R_BIT)) {
    537 	    if (texUnit->_GenFlags == TEXGEN_REFLECTION_MAP_NV) {
    538 	       store->TexgenFunc[i] = texgen_reflection_map_nv;
    539 	    }
    540 	    else if (texUnit->_GenFlags == TEXGEN_NORMAL_MAP_NV) {
    541 	       store->TexgenFunc[i] = texgen_normal_map_nv;
    542 	    }
    543 	 }
    544 	 else if (texUnit->TexGenEnabled == (S_BIT|T_BIT) &&
    545 		  texUnit->_GenFlags == TEXGEN_SPHERE_MAP) {
    546 	    store->TexgenFunc[i] = texgen_sphere_map;
    547 	 }
    548       }
    549    }
    550 }
    551 
    552 
    553 
    554 
    555 
    556 /* Called the first time stage->run() is invoked.
    557  */
    558 static GLboolean alloc_texgen_data( struct gl_context *ctx,
    559 				    struct tnl_pipeline_stage *stage )
    560 {
    561    struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
    562    struct texgen_stage_data *store;
    563    GLuint i;
    564 
    565    stage->privatePtr = CALLOC(sizeof(*store));
    566    store = TEXGEN_STAGE_DATA(stage);
    567    if (!store)
    568       return GL_FALSE;
    569 
    570    for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
    571       _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
    572 
    573    store->tmp_f = (GLfloat (*)[3]) MALLOC(VB->Size * sizeof(GLfloat) * 3);
    574    store->tmp_m = (GLfloat *) MALLOC(VB->Size * sizeof(GLfloat));
    575 
    576    return GL_TRUE;
    577 }
    578 
    579 
    580 static void free_texgen_data( struct tnl_pipeline_stage *stage )
    581 
    582 {
    583    struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
    584    GLuint i;
    585 
    586    if (store) {
    587       for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++)
    588 	 if (store->texcoord[i].data)
    589 	    _mesa_vector4f_free( &store->texcoord[i] );
    590 
    591 
    592       if (store->tmp_f) FREE( store->tmp_f );
    593       if (store->tmp_m) FREE( store->tmp_m );
    594       FREE( store );
    595       stage->privatePtr = NULL;
    596    }
    597 }
    598 
    599 
    600 
    601 const struct tnl_pipeline_stage _tnl_texgen_stage =
    602 {
    603    "texgen",			/* name */
    604    NULL,			/* private data */
    605    alloc_texgen_data,		/* destructor */
    606    free_texgen_data,		/* destructor */
    607    validate_texgen_stage,		/* check */
    608    run_texgen_stage		/* run -- initially set to alloc data */
    609 };
    610