Lines Matching refs:fPaths
52 fPaths.push_back().moveTo(0, 0);
53 fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1,
55 fPaths.back().lineTo(0, 0);
57 fPaths.push_back().moveTo(0, 50 * SK_Scalar1);
58 fPaths.back().quadTo(50 * SK_Scalar1, 0,
60 fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1,
63 fPaths.push_back().addRect(0, 0,
67 fPaths.push_back().addRect(0, 0,
71 fPaths.push_back().addCircle(50 * SK_Scalar1, 50 * SK_Scalar1,
75 fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0,
80 fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0,
85 fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0,
90 fPaths.push_back().addRoundRect(SkRect::MakeXYWH(0, 0,
101 fPaths.push_back().moveTo(0, 0);
103 fPaths.back().lineTo(kLength * SkIntToScalar(i) / kPtsPerSide, 0);
106 fPaths.back().lineTo(kLength, kLength * SkIntToScalar(i) / kPtsPerSide);
109 fPaths.back().lineTo(kLength * SkIntToScalar(i) / kPtsPerSide, kLength);
112 fPaths.back().lineTo(0, kLength * SkIntToScalar(i) / kPtsPerSide);
116 fPaths.push_back().lineTo(100 * SK_Scalar1, SK_Scalar1);
117 fPaths.back().lineTo(98 * SK_Scalar1, 100 * SK_Scalar1);
118 fPaths.back().lineTo(3 * SK_Scalar1, 96 * SK_Scalar1);
120 fPaths.push_back().arcTo(SkRect::MakeXYWH(0, 0,
126 fPaths.push_back().cubicTo( 1 * SK_Scalar1, 1 * SK_Scalar1,
129 fPaths.push_back().cubicTo(100 * SK_Scalar1, 50 * SK_Scalar1,
135 fPaths.push_back().moveTo(SK_Scalar1 * 10, SK_Scalar1 * 10);
136 fPaths.back().cubicTo(10 * SK_Scalar1, 10 * SK_Scalar1,
139 fPaths.back().lineTo(40 * SK_Scalar1, 0);
140 fPaths.back().cubicTo(40 * SK_Scalar1, 0,
145 fPaths.push_back().moveTo(SK_Scalar1 * 10, SK_Scalar1 * 10);
146 fPaths.back().cubicTo(10 * SK_Scalar1, 0,
149 fPaths.back().lineTo(40 * SK_Scalar1, 0);
150 fPaths.back().cubicTo(50 * SK_Scalar1, 0,
155 fPaths.push_back().moveTo(0, 228 * SK_Scalar1 / 8);
156 fPaths.back().cubicTo(628 * SK_Scalar1 / 8, 82 * SK_Scalar1 / 8,
161 fPaths.push_back().moveTo(10 * SK_Scalar1, 0);
162 fPaths.back().cubicTo(0, SK_Scalar1,
167 fPaths.push_back().moveTo(0, 0 * SK_Scalar1);
168 fPaths.back().cubicTo(10 * SK_Scalar1, SK_Scalar1,
173 fPaths.push_back().moveTo(10 * SK_Scalar1, 0);
174 fPaths.back().cubicTo(0, SK_Scalar1,
179 fPaths.push_back().moveTo(8.59375f, 45 * SK_Scalar1);
180 fPaths.back().quadTo(16.9921875f, 45 * SK_Scalar1,
182 fPaths.back().lineTo(100 * SK_Scalar1, 100 * SK_Scalar1);
183 fPaths.back().lineTo(8.59375f, 45 * SK_Scalar1);
186 fPaths.push_back().moveTo(0, 25 * SK_Scalar1);
187 fPaths.back().lineTo(50 * SK_Scalar1, 0);
188 fPaths.back().quadTo(50 * SK_Scalar1, 50 * SK_Scalar1, 50 * SK_Scalar1, 50 * SK_Scalar1);
191 fPaths.push_back().moveTo(0, 25 * SK_Scalar1);
192 fPaths.back().lineTo(50 * SK_Scalar1, 0);
193 fPaths.back().cubicTo(50 * SK_Scalar1, 0,
198 fPaths.push_back().moveTo(0, 25 * SK_Scalar1);
199 fPaths.back().lineTo(50 * SK_Scalar1, 0);
200 fPaths.back().quadTo(50 * SK_Scalar1, 49.95f,
204 fPaths.push_back().moveTo(0, 25 * SK_Scalar1);
205 fPaths.back().lineTo(50 * SK_Scalar1, 0);
206 fPaths.back().cubicTo(50 * SK_Scalar1, 49.95f,
211 fPaths.push_back().moveTo(0, 25 * SK_Scalar1);
212 fPaths.back().lineTo(50 * SK_Scalar1, 0);
213 fPaths.back().lineTo(50 * SK_Scalar1, 50 * SK_Scalar1);
214 fPaths.back().cubicTo(50 * SK_Scalar1, 50 * SK_Scalar1,
219 fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1);
220 fPaths.back().lineTo(50 * SK_Scalar1, 50 * SK_Scalar1);
223 fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1);
224 fPaths.back().quadTo(50 * SK_Scalar1, 50 * SK_Scalar1,
228 fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1);
229 fPaths.back().cubicTo(50 * SK_Scalar1, 50 * SK_Scalar1,
234 fPaths.push_back().moveTo(0, 0);
235 fPaths.back().moveTo(0, 0);
236 fPaths.back().moveTo(SK_Scalar1, SK_Scalar1);
237 fPaths.back().moveTo(SK_Scalar1, SK_Scalar1);
238 fPaths.back().moveTo(10 * SK_Scalar1, 10 * SK_Scalar1);
240 fPaths.push_back().moveTo(0, 0);
241 fPaths.back().moveTo(0, 0);
244 fPaths.push_back().lineTo(100 * SK_Scalar1, 100 * SK_Scalar1);
245 fPaths.push_back().quadTo(100 * SK_Scalar1, 100 * SK_Scalar1, 0, 0);
246 fPaths.push_back().quadTo(100 * SK_Scalar1, 100 * SK_Scalar1,
248 fPaths.push_back().quadTo(50 * SK_Scalar1, 50 * SK_Scalar1,
250 fPaths.push_back().cubicTo(0, 0,
256 fPaths.push_back().addCircle(0, 0, 1.2f);
270 for (int i = 0; i < fPaths.count(); ++i) {
280 SkASSERT(fPaths[i].isConvex());
282 canvas->drawPath(fPaths[i], paint);
289 SkTArray<SkPath> fPaths;