1 2 /* 3 * Copyright 2011 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 #include "gm.h" 9 #include "SkRandom.h" 10 #include "SkTArray.h" 11 12 class SkOnce : SkNoncopyable { 13 public: 14 SkOnce() { fDidOnce = false; } 15 16 bool needToDo() const { return !fDidOnce; } 17 bool alreadyDone() const { return fDidOnce; } 18 void accomplished() { 19 SkASSERT(!fDidOnce); 20 fDidOnce = true; 21 } 22 23 private: 24 bool fDidOnce; 25 }; 26 27 namespace skiagm { 28 29 class ConvexPathsGM : public GM { 30 SkOnce fOnce; 31 public: 32 ConvexPathsGM() { 33 this->setBGColor(0xFF000000); 34 } 35 36 protected: 37 virtual SkString onShortName() { 38 return SkString("convexpaths"); 39 } 40 41 42 virtual SkISize onISize() { 43 return make_isize(1200, 1100); 44 } 45 46 void makePaths() { 47 if (fOnce.alreadyDone()) { 48 return; 49 } 50 fOnce.accomplished(); 51 52 fPaths.push_back().moveTo(0, 0); 53 fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1, 54 0, 100 * SK_Scalar1); 55 fPaths.back().lineTo(0, 0); 56 57 fPaths.push_back().moveTo(0, 50 * SK_Scalar1); 58 fPaths.back().quadTo(50 * SK_Scalar1, 0, 59 100 * SK_Scalar1, 50 * SK_Scalar1); 60 fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1, 61 0, 50 * SK_Scalar1); 62 63 fPaths.push_back().addRect(0, 0, 64 100 * SK_Scalar1, 100 * SK_Scalar1, 65 SkPath::kCW_Direction); 66 67 fPaths.push_back().addRect(0, 0, 68 100 * SK_Scalar1, 100 * SK_Scalar1, 69 SkPath::kCCW_Direction); 70 71 fPaths.push_back().addCircle(50 * SK_Scalar1, 50 * SK_Scalar1, 72 50 * SK_Scalar1, SkPath::kCW_Direction); 73 74 75 fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0, 76 50 * SK_Scalar1, 77 100 * SK_Scalar1), 78 SkPath::kCW_Direction); 79 80 fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0, 81 100 * SK_Scalar1, 82 5 * SK_Scalar1), 83 SkPath::kCCW_Direction); 84 85 fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0, 86 SK_Scalar1, 87 100 * SK_Scalar1), 88 SkPath::kCCW_Direction); 89 90 fPaths.push_back().addRoundRect(SkRect::MakeXYWH(0, 0, 91 SK_Scalar1 * 100, 92 SK_Scalar1 * 100), 93 40 * SK_Scalar1, 20 * SK_Scalar1, 94 SkPath::kCW_Direction); 95 96 // large number of points 97 enum { 98 kLength = 100, 99 kPtsPerSide = (1 << 12), 100 }; 101 fPaths.push_back().moveTo(0, 0); 102 for (int i = 1; i < kPtsPerSide; ++i) { // skip the first point due to moveTo. 103 fPaths.back().lineTo(kLength * SkIntToScalar(i) / kPtsPerSide, 0); 104 } 105 for (int i = 0; i < kPtsPerSide; ++i) { 106 fPaths.back().lineTo(kLength, kLength * SkIntToScalar(i) / kPtsPerSide); 107 } 108 for (int i = kPtsPerSide; i > 0; --i) { 109 fPaths.back().lineTo(kLength * SkIntToScalar(i) / kPtsPerSide, kLength); 110 } 111 for (int i = kPtsPerSide; i > 0; --i) { 112 fPaths.back().lineTo(0, kLength * SkIntToScalar(i) / kPtsPerSide); 113 } 114 115 // shallow diagonals 116 fPaths.push_back().lineTo(100 * SK_Scalar1, SK_Scalar1); 117 fPaths.back().lineTo(98 * SK_Scalar1, 100 * SK_Scalar1); 118 fPaths.back().lineTo(3 * SK_Scalar1, 96 * SK_Scalar1); 119 120 fPaths.push_back().arcTo(SkRect::MakeXYWH(0, 0, 121 50 * SK_Scalar1, 122 100 * SK_Scalar1), 123 25 * SK_Scalar1, 130 * SK_Scalar1, false); 124 125 // cubics 126 fPaths.push_back().cubicTo( 1 * SK_Scalar1, 1 * SK_Scalar1, 127 10 * SK_Scalar1, 90 * SK_Scalar1, 128 0 * SK_Scalar1, 100 * SK_Scalar1); 129 fPaths.push_back().cubicTo(100 * SK_Scalar1, 50 * SK_Scalar1, 130 20 * SK_Scalar1, 100 * SK_Scalar1, 131 0 * SK_Scalar1, 0 * SK_Scalar1); 132 133 // path that has a cubic with a repeated first control point and 134 // a repeated last control point. 135 fPaths.push_back().moveTo(SK_Scalar1 * 10, SK_Scalar1 * 10); 136 fPaths.back().cubicTo(10 * SK_Scalar1, 10 * SK_Scalar1, 137 10 * SK_Scalar1, 0, 138 20 * SK_Scalar1, 0); 139 fPaths.back().lineTo(40 * SK_Scalar1, 0); 140 fPaths.back().cubicTo(40 * SK_Scalar1, 0, 141 50 * SK_Scalar1, 0, 142 50 * SK_Scalar1, 10 * SK_Scalar1); 143 144 // path that has two cubics with repeated middle control points. 145 fPaths.push_back().moveTo(SK_Scalar1 * 10, SK_Scalar1 * 10); 146 fPaths.back().cubicTo(10 * SK_Scalar1, 0, 147 10 * SK_Scalar1, 0, 148 20 * SK_Scalar1, 0); 149 fPaths.back().lineTo(40 * SK_Scalar1, 0); 150 fPaths.back().cubicTo(50 * SK_Scalar1, 0, 151 50 * SK_Scalar1, 0, 152 50 * SK_Scalar1, 10 * SK_Scalar1); 153 154 // cubic where last three points are almost a line 155 fPaths.push_back().moveTo(0, 228 * SK_Scalar1 / 8); 156 fPaths.back().cubicTo(628 * SK_Scalar1 / 8, 82 * SK_Scalar1 / 8, 157 1255 * SK_Scalar1 / 8, 141 * SK_Scalar1 / 8, 158 1883 * SK_Scalar1 / 8, 202 * SK_Scalar1 / 8); 159 160 // flat cubic where the at end point tangents both point outward. 161 fPaths.push_back().moveTo(10 * SK_Scalar1, 0); 162 fPaths.back().cubicTo(0, SK_Scalar1, 163 30 * SK_Scalar1, SK_Scalar1, 164 20 * SK_Scalar1, 0); 165 166 // flat cubic where initial tangent is in, end tangent out 167 fPaths.push_back().moveTo(0, 0 * SK_Scalar1); 168 fPaths.back().cubicTo(10 * SK_Scalar1, SK_Scalar1, 169 30 * SK_Scalar1, SK_Scalar1, 170 20 * SK_Scalar1, 0); 171 172 // flat cubic where initial tangent is out, end tangent in 173 fPaths.push_back().moveTo(10 * SK_Scalar1, 0); 174 fPaths.back().cubicTo(0, SK_Scalar1, 175 20 * SK_Scalar1, SK_Scalar1, 176 30 * SK_Scalar1, 0); 177 178 // triangle where one edge is a degenerate quad 179 fPaths.push_back().moveTo(8.59375f, 45 * SK_Scalar1); 180 fPaths.back().quadTo(16.9921875f, 45 * SK_Scalar1, 181 31.25f, 45 * SK_Scalar1); 182 fPaths.back().lineTo(100 * SK_Scalar1, 100 * SK_Scalar1); 183 fPaths.back().lineTo(8.59375f, 45 * SK_Scalar1); 184 185 // triangle where one edge is a quad with a repeated point 186 fPaths.push_back().moveTo(0, 25 * SK_Scalar1); 187 fPaths.back().lineTo(50 * SK_Scalar1, 0); 188 fPaths.back().quadTo(50 * SK_Scalar1, 50 * SK_Scalar1, 50 * SK_Scalar1, 50 * SK_Scalar1); 189 190 // triangle where one edge is a cubic with a 2x repeated point 191 fPaths.push_back().moveTo(0, 25 * SK_Scalar1); 192 fPaths.back().lineTo(50 * SK_Scalar1, 0); 193 fPaths.back().cubicTo(50 * SK_Scalar1, 0, 194 50 * SK_Scalar1, 50 * SK_Scalar1, 195 50 * SK_Scalar1, 50 * SK_Scalar1); 196 197 // triangle where one edge is a quad with a nearly repeated point 198 fPaths.push_back().moveTo(0, 25 * SK_Scalar1); 199 fPaths.back().lineTo(50 * SK_Scalar1, 0); 200 fPaths.back().quadTo(50 * SK_Scalar1, 49.95f, 201 50 * SK_Scalar1, 50 * SK_Scalar1); 202 203 // triangle where one edge is a cubic with a 3x nearly repeated point 204 fPaths.push_back().moveTo(0, 25 * SK_Scalar1); 205 fPaths.back().lineTo(50 * SK_Scalar1, 0); 206 fPaths.back().cubicTo(50 * SK_Scalar1, 49.95f, 207 50 * SK_Scalar1, 49.97f, 208 50 * SK_Scalar1, 50 * SK_Scalar1); 209 210 // triangle where there is a point degenerate cubic at one corner 211 fPaths.push_back().moveTo(0, 25 * SK_Scalar1); 212 fPaths.back().lineTo(50 * SK_Scalar1, 0); 213 fPaths.back().lineTo(50 * SK_Scalar1, 50 * SK_Scalar1); 214 fPaths.back().cubicTo(50 * SK_Scalar1, 50 * SK_Scalar1, 215 50 * SK_Scalar1, 50 * SK_Scalar1, 216 50 * SK_Scalar1, 50 * SK_Scalar1); 217 218 // point line 219 fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1); 220 fPaths.back().lineTo(50 * SK_Scalar1, 50 * SK_Scalar1); 221 222 // point quad 223 fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1); 224 fPaths.back().quadTo(50 * SK_Scalar1, 50 * SK_Scalar1, 225 50 * SK_Scalar1, 50 * SK_Scalar1); 226 227 // point cubic 228 fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1); 229 fPaths.back().cubicTo(50 * SK_Scalar1, 50 * SK_Scalar1, 230 50 * SK_Scalar1, 50 * SK_Scalar1, 231 50 * SK_Scalar1, 50 * SK_Scalar1); 232 233 // moveTo only paths 234 fPaths.push_back().moveTo(0, 0); 235 fPaths.back().moveTo(0, 0); 236 fPaths.back().moveTo(SK_Scalar1, SK_Scalar1); 237 fPaths.back().moveTo(SK_Scalar1, SK_Scalar1); 238 fPaths.back().moveTo(10 * SK_Scalar1, 10 * SK_Scalar1); 239 240 fPaths.push_back().moveTo(0, 0); 241 fPaths.back().moveTo(0, 0); 242 243 // line degenerate 244 fPaths.push_back().lineTo(100 * SK_Scalar1, 100 * SK_Scalar1); 245 fPaths.push_back().quadTo(100 * SK_Scalar1, 100 * SK_Scalar1, 0, 0); 246 fPaths.push_back().quadTo(100 * SK_Scalar1, 100 * SK_Scalar1, 247 50 * SK_Scalar1, 50 * SK_Scalar1); 248 fPaths.push_back().quadTo(50 * SK_Scalar1, 50 * SK_Scalar1, 249 100 * SK_Scalar1, 100 * SK_Scalar1); 250 fPaths.push_back().cubicTo(0, 0, 251 0, 0, 252 100 * SK_Scalar1, 100 * SK_Scalar1); 253 254 // small circle. This is listed last so that it has device coords far 255 // from the origin (small area relative to x,y values). 256 fPaths.push_back().addCircle(0, 0, 1.2f); 257 } 258 259 virtual void onDraw(SkCanvas* canvas) { 260 this->makePaths(); 261 262 SkPaint paint; 263 paint.setAntiAlias(true); 264 SkLCGRandom rand; 265 canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1); 266 267 // As we've added more paths this has gotten pretty big. Scale the whole thing down. 268 canvas->scale(2 * SK_Scalar1 / 3, 2 * SK_Scalar1 / 3); 269 270 for (int i = 0; i < fPaths.count(); ++i) { 271 canvas->save(); 272 // position the path, and make it at off-integer coords. 273 canvas->translate(SK_Scalar1 * 200 * (i % 5) + SK_Scalar1 / 10, 274 SK_Scalar1 * 200 * (i / 5) + 9 * SK_Scalar1 / 10); 275 SkColor color = rand.nextU(); 276 color |= 0xff000000; 277 paint.setColor(color); 278 #if 0 // This hitting on 32bit Linux builds for some paths. Temporarily disabling while it is 279 // debugged. 280 SkASSERT(fPaths[i].isConvex()); 281 #endif 282 canvas->drawPath(fPaths[i], paint); 283 canvas->restore(); 284 } 285 } 286 287 private: 288 typedef GM INHERITED; 289 SkTArray<SkPath> fPaths; 290 }; 291 292 ////////////////////////////////////////////////////////////////////////////// 293 294 static GM* MyFactory(void*) { return new ConvexPathsGM; } 295 static GMRegistry reg(MyFactory); 296 297 } 298