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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_
      6 #define UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_
      7 
      8 #include <set>
      9 
     10 #include "base/memory/weak_ptr.h"
     11 #include "base/time/time.h"
     12 #include "cc/animation/animation.h"
     13 #include "cc/animation/animation_events.h"
     14 #include "third_party/skia/include/core/SkColor.h"
     15 #include "ui/compositor/compositor_export.h"
     16 #include "ui/gfx/animation/tween.h"
     17 #include "ui/gfx/rect.h"
     18 #include "ui/gfx/transform.h"
     19 
     20 namespace ui {
     21 
     22 class InterpolatedTransform;
     23 class LayerAnimationDelegate;
     24 
     25 // LayerAnimationElements represent one segment of an animation between two
     26 // keyframes. They know how to update a LayerAnimationDelegate given a value
     27 // between 0 and 1 (0 for initial, and 1 for final).
     28 class COMPOSITOR_EXPORT LayerAnimationElement {
     29  public:
     30   enum AnimatableProperty {
     31     TRANSFORM = 0,
     32     BOUNDS,
     33     OPACITY,
     34     VISIBILITY,
     35     BRIGHTNESS,
     36     GRAYSCALE,
     37     COLOR,
     38   };
     39 
     40   static AnimatableProperty ToAnimatableProperty(
     41       cc::Animation::TargetProperty property);
     42 
     43   struct COMPOSITOR_EXPORT TargetValue {
     44     TargetValue();
     45     // Initializes the target value to match the delegate. NULL may be supplied.
     46     explicit TargetValue(const LayerAnimationDelegate* delegate);
     47 
     48     gfx::Rect bounds;
     49     gfx::Transform transform;
     50     float opacity;
     51     bool visibility;
     52     float brightness;
     53     float grayscale;
     54     SkColor color;
     55   };
     56 
     57   typedef std::set<AnimatableProperty> AnimatableProperties;
     58 
     59   LayerAnimationElement(const AnimatableProperties& properties,
     60                         base::TimeDelta duration);
     61 
     62   virtual ~LayerAnimationElement();
     63 
     64   // Creates an element that transitions to the given transform. The caller owns
     65   // the return value.
     66   static LayerAnimationElement* CreateTransformElement(
     67       const gfx::Transform& transform,
     68       base::TimeDelta duration);
     69 
     70   // Creates an element that counters a transition to the given transform.
     71   // This element maintains the invariant uninverted_transition->at(t) *
     72   // this->at(t) == base_transform * this->at(t_start) for any t. The caller
     73   // owns the return value.
     74   static LayerAnimationElement* CreateInverseTransformElement(
     75       const gfx::Transform& base_transform,
     76       const LayerAnimationElement* uninverted_transition);
     77 
     78 
     79   // Duplicates elements as created by CreateInverseTransformElement.
     80   static LayerAnimationElement* CloneInverseTransformElement(
     81       const LayerAnimationElement* other);
     82 
     83   // Creates an element that transitions to another in a way determined by an
     84   // interpolated transform. The element accepts ownership of the interpolated
     85   // transform. NB: at every step, the interpolated transform clobbers the
     86   // existing transform. That is, it does not interpolate between the existing
     87   // transform and the last value the interpolated transform will assume. It is
     88   // therefore important that the value of the interpolated at time 0 matches
     89   // the current transform.
     90   static LayerAnimationElement* CreateInterpolatedTransformElement(
     91       InterpolatedTransform* interpolated_transform,
     92       base::TimeDelta duration);
     93 
     94   // Creates an element that transitions to the given bounds. The caller owns
     95   // the return value.
     96   static LayerAnimationElement* CreateBoundsElement(
     97       const gfx::Rect& bounds,
     98       base::TimeDelta duration);
     99 
    100   // Creates an element that transitions to the given opacity. The caller owns
    101   // the return value.
    102   static LayerAnimationElement* CreateOpacityElement(
    103       float opacity,
    104       base::TimeDelta duration);
    105 
    106   // Creates an element that sets visibily following a delay. The caller owns
    107   // the return value.
    108   static LayerAnimationElement* CreateVisibilityElement(
    109       bool visibility,
    110       base::TimeDelta duration);
    111 
    112   // Creates an element that transitions to the given brightness.
    113   // The caller owns the return value.
    114   static LayerAnimationElement* CreateBrightnessElement(
    115       float brightness,
    116       base::TimeDelta duration);
    117 
    118   // Creates an element that transitions to the given grayscale value.
    119   // The caller owns the return value.
    120   static LayerAnimationElement* CreateGrayscaleElement(
    121       float grayscale,
    122       base::TimeDelta duration);
    123 
    124   // Creates an element that pauses the given properties. The caller owns the
    125   // return value.
    126   static LayerAnimationElement* CreatePauseElement(
    127       const AnimatableProperties& properties,
    128       base::TimeDelta duration);
    129 
    130   // Creates an element that transitions to the given color. The caller owns the
    131   // return value.
    132   static LayerAnimationElement* CreateColorElement(
    133       SkColor color,
    134       base::TimeDelta duration);
    135 
    136   // Sets the start time for the animation. This must be called before the first
    137   // call to {Start, IsFinished}. Once the animation is finished, this must
    138   // be called again in order to restart the animation.
    139   void set_requested_start_time(base::TimeTicks start_time) {
    140     requested_start_time_ = start_time;
    141   }
    142   base::TimeTicks requested_start_time() const { return requested_start_time_; }
    143 
    144   // Sets the actual start time for the animation, taking into account any
    145   // queueing delays.
    146   void set_effective_start_time(base::TimeTicks start_time) {
    147     effective_start_time_ = start_time;
    148   }
    149   base::TimeTicks effective_start_time() const { return effective_start_time_; }
    150 
    151   // This must be called before the first call to Progress. If starting the
    152   // animation involves dispatching to another thread, then this will proceed
    153   // with that dispatch, ultimately resulting in the animation getting an
    154   // effective start time (the time the animation starts on the other thread).
    155   void Start(LayerAnimationDelegate* delegate, int animation_group_id);
    156 
    157   // Returns true if the animation has started but hasn't finished.
    158   bool Started() { return !first_frame_; }
    159 
    160   // Updates the delegate to the appropriate value for |now|. Returns true
    161   // if a redraw is required.
    162   bool Progress(base::TimeTicks now, LayerAnimationDelegate* delegate);
    163 
    164   // If calling Progress now, with the given time, will finish the animation,
    165   // returns true and sets |end_duration| to the actual duration for this
    166   // animation, incuding any queueing delays.
    167   bool IsFinished(base::TimeTicks time, base::TimeDelta* total_duration);
    168 
    169   // Updates the delegate to the end of the animation. Returns true if a
    170   // redraw is required.
    171   bool ProgressToEnd(LayerAnimationDelegate* delegate);
    172 
    173   // Called if the animation is not allowed to complete. This may be called
    174   // before OnStarted or Progress.
    175   void Abort(LayerAnimationDelegate* delegate);
    176 
    177   // Assigns the target value to |target|.
    178   void GetTargetValue(TargetValue* target) const;
    179 
    180   // The properties that the element modifies.
    181   const AnimatableProperties& properties() const { return properties_; }
    182 
    183   // Whether this element animates on the compositor thread.
    184   virtual bool IsThreaded() const;
    185 
    186   gfx::Tween::Type tween_type() const { return tween_type_; }
    187   void set_tween_type(gfx::Tween::Type tween_type) { tween_type_ = tween_type; }
    188 
    189   // Each LayerAnimationElement has a unique animation_id. Elements belonging
    190   // to sequences that are supposed to start together have the same
    191   // animation_group_id.
    192   int animation_id() const { return animation_id_; }
    193   int animation_group_id() const { return animation_group_id_; }
    194   void set_animation_group_id(int id) { animation_group_id_ = id; }
    195 
    196   base::TimeDelta duration() const { return duration_; }
    197 
    198   // The fraction of the animation that has been completed after the last
    199   // call made to {Progress, ProgressToEnd}.
    200   double last_progressed_fraction() const { return last_progressed_fraction_; }
    201 
    202  protected:
    203   // Called once each time the animation element is run before any call to
    204   // OnProgress.
    205   virtual void OnStart(LayerAnimationDelegate* delegate) = 0;
    206   virtual bool OnProgress(double t, LayerAnimationDelegate* delegate) = 0;
    207   virtual void OnGetTarget(TargetValue* target) const = 0;
    208   virtual void OnAbort(LayerAnimationDelegate* delegate) = 0;
    209 
    210   // Actually start the animation, dispatching to another thread if needed.
    211   virtual void RequestEffectiveStart(LayerAnimationDelegate* delegate);
    212 
    213   LayerAnimationElement(const LayerAnimationElement& element);
    214 
    215  private:
    216   // For debugging purposes, we sometimes alter the duration we actually use.
    217   // For example, during tests we often set duration = 0, and it is sometimes
    218   // useful to slow animations down to see them more clearly.
    219   base::TimeDelta GetEffectiveDuration(const base::TimeDelta& delta);
    220 
    221   bool first_frame_;
    222   const AnimatableProperties properties_;
    223   base::TimeTicks requested_start_time_;
    224 
    225   // When the animation actually started, taking into account queueing delays.
    226   base::TimeTicks effective_start_time_;
    227   const base::TimeDelta duration_;
    228   gfx::Tween::Type tween_type_;
    229 
    230   const int animation_id_;
    231   int animation_group_id_;
    232 
    233   double last_progressed_fraction_;
    234 
    235   base::WeakPtrFactory<LayerAnimationElement> weak_ptr_factory_;
    236 
    237   DISALLOW_ASSIGN(LayerAnimationElement);
    238 };
    239 
    240 }  // namespace ui
    241 
    242 #endif  // UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_
    243