1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ 6 #define UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ 7 8 #include <set> 9 10 #include "base/memory/weak_ptr.h" 11 #include "base/time/time.h" 12 #include "cc/animation/animation.h" 13 #include "cc/animation/animation_events.h" 14 #include "third_party/skia/include/core/SkColor.h" 15 #include "ui/compositor/compositor_export.h" 16 #include "ui/gfx/animation/tween.h" 17 #include "ui/gfx/rect.h" 18 #include "ui/gfx/transform.h" 19 20 namespace ui { 21 22 class InterpolatedTransform; 23 class LayerAnimationDelegate; 24 25 // LayerAnimationElements represent one segment of an animation between two 26 // keyframes. They know how to update a LayerAnimationDelegate given a value 27 // between 0 and 1 (0 for initial, and 1 for final). 28 class COMPOSITOR_EXPORT LayerAnimationElement { 29 public: 30 enum AnimatableProperty { 31 TRANSFORM = 0, 32 BOUNDS, 33 OPACITY, 34 VISIBILITY, 35 BRIGHTNESS, 36 GRAYSCALE, 37 COLOR, 38 }; 39 40 static AnimatableProperty ToAnimatableProperty( 41 cc::Animation::TargetProperty property); 42 43 struct COMPOSITOR_EXPORT TargetValue { 44 TargetValue(); 45 // Initializes the target value to match the delegate. NULL may be supplied. 46 explicit TargetValue(const LayerAnimationDelegate* delegate); 47 48 gfx::Rect bounds; 49 gfx::Transform transform; 50 float opacity; 51 bool visibility; 52 float brightness; 53 float grayscale; 54 SkColor color; 55 }; 56 57 typedef std::set<AnimatableProperty> AnimatableProperties; 58 59 LayerAnimationElement(const AnimatableProperties& properties, 60 base::TimeDelta duration); 61 62 virtual ~LayerAnimationElement(); 63 64 // Creates an element that transitions to the given transform. The caller owns 65 // the return value. 66 static LayerAnimationElement* CreateTransformElement( 67 const gfx::Transform& transform, 68 base::TimeDelta duration); 69 70 // Creates an element that counters a transition to the given transform. 71 // This element maintains the invariant uninverted_transition->at(t) * 72 // this->at(t) == base_transform * this->at(t_start) for any t. The caller 73 // owns the return value. 74 static LayerAnimationElement* CreateInverseTransformElement( 75 const gfx::Transform& base_transform, 76 const LayerAnimationElement* uninverted_transition); 77 78 79 // Duplicates elements as created by CreateInverseTransformElement. 80 static LayerAnimationElement* CloneInverseTransformElement( 81 const LayerAnimationElement* other); 82 83 // Creates an element that transitions to another in a way determined by an 84 // interpolated transform. The element accepts ownership of the interpolated 85 // transform. NB: at every step, the interpolated transform clobbers the 86 // existing transform. That is, it does not interpolate between the existing 87 // transform and the last value the interpolated transform will assume. It is 88 // therefore important that the value of the interpolated at time 0 matches 89 // the current transform. 90 static LayerAnimationElement* CreateInterpolatedTransformElement( 91 InterpolatedTransform* interpolated_transform, 92 base::TimeDelta duration); 93 94 // Creates an element that transitions to the given bounds. The caller owns 95 // the return value. 96 static LayerAnimationElement* CreateBoundsElement( 97 const gfx::Rect& bounds, 98 base::TimeDelta duration); 99 100 // Creates an element that transitions to the given opacity. The caller owns 101 // the return value. 102 static LayerAnimationElement* CreateOpacityElement( 103 float opacity, 104 base::TimeDelta duration); 105 106 // Creates an element that sets visibily following a delay. The caller owns 107 // the return value. 108 static LayerAnimationElement* CreateVisibilityElement( 109 bool visibility, 110 base::TimeDelta duration); 111 112 // Creates an element that transitions to the given brightness. 113 // The caller owns the return value. 114 static LayerAnimationElement* CreateBrightnessElement( 115 float brightness, 116 base::TimeDelta duration); 117 118 // Creates an element that transitions to the given grayscale value. 119 // The caller owns the return value. 120 static LayerAnimationElement* CreateGrayscaleElement( 121 float grayscale, 122 base::TimeDelta duration); 123 124 // Creates an element that pauses the given properties. The caller owns the 125 // return value. 126 static LayerAnimationElement* CreatePauseElement( 127 const AnimatableProperties& properties, 128 base::TimeDelta duration); 129 130 // Creates an element that transitions to the given color. The caller owns the 131 // return value. 132 static LayerAnimationElement* CreateColorElement( 133 SkColor color, 134 base::TimeDelta duration); 135 136 // Sets the start time for the animation. This must be called before the first 137 // call to {Start, IsFinished}. Once the animation is finished, this must 138 // be called again in order to restart the animation. 139 void set_requested_start_time(base::TimeTicks start_time) { 140 requested_start_time_ = start_time; 141 } 142 base::TimeTicks requested_start_time() const { return requested_start_time_; } 143 144 // Sets the actual start time for the animation, taking into account any 145 // queueing delays. 146 void set_effective_start_time(base::TimeTicks start_time) { 147 effective_start_time_ = start_time; 148 } 149 base::TimeTicks effective_start_time() const { return effective_start_time_; } 150 151 // This must be called before the first call to Progress. If starting the 152 // animation involves dispatching to another thread, then this will proceed 153 // with that dispatch, ultimately resulting in the animation getting an 154 // effective start time (the time the animation starts on the other thread). 155 void Start(LayerAnimationDelegate* delegate, int animation_group_id); 156 157 // Returns true if the animation has started but hasn't finished. 158 bool Started() { return !first_frame_; } 159 160 // Updates the delegate to the appropriate value for |now|. Returns true 161 // if a redraw is required. 162 bool Progress(base::TimeTicks now, LayerAnimationDelegate* delegate); 163 164 // If calling Progress now, with the given time, will finish the animation, 165 // returns true and sets |end_duration| to the actual duration for this 166 // animation, incuding any queueing delays. 167 bool IsFinished(base::TimeTicks time, base::TimeDelta* total_duration); 168 169 // Updates the delegate to the end of the animation. Returns true if a 170 // redraw is required. 171 bool ProgressToEnd(LayerAnimationDelegate* delegate); 172 173 // Called if the animation is not allowed to complete. This may be called 174 // before OnStarted or Progress. 175 void Abort(LayerAnimationDelegate* delegate); 176 177 // Assigns the target value to |target|. 178 void GetTargetValue(TargetValue* target) const; 179 180 // The properties that the element modifies. 181 const AnimatableProperties& properties() const { return properties_; } 182 183 // Whether this element animates on the compositor thread. 184 virtual bool IsThreaded() const; 185 186 gfx::Tween::Type tween_type() const { return tween_type_; } 187 void set_tween_type(gfx::Tween::Type tween_type) { tween_type_ = tween_type; } 188 189 // Each LayerAnimationElement has a unique animation_id. Elements belonging 190 // to sequences that are supposed to start together have the same 191 // animation_group_id. 192 int animation_id() const { return animation_id_; } 193 int animation_group_id() const { return animation_group_id_; } 194 void set_animation_group_id(int id) { animation_group_id_ = id; } 195 196 base::TimeDelta duration() const { return duration_; } 197 198 // The fraction of the animation that has been completed after the last 199 // call made to {Progress, ProgressToEnd}. 200 double last_progressed_fraction() const { return last_progressed_fraction_; } 201 202 protected: 203 // Called once each time the animation element is run before any call to 204 // OnProgress. 205 virtual void OnStart(LayerAnimationDelegate* delegate) = 0; 206 virtual bool OnProgress(double t, LayerAnimationDelegate* delegate) = 0; 207 virtual void OnGetTarget(TargetValue* target) const = 0; 208 virtual void OnAbort(LayerAnimationDelegate* delegate) = 0; 209 210 // Actually start the animation, dispatching to another thread if needed. 211 virtual void RequestEffectiveStart(LayerAnimationDelegate* delegate); 212 213 LayerAnimationElement(const LayerAnimationElement& element); 214 215 private: 216 // For debugging purposes, we sometimes alter the duration we actually use. 217 // For example, during tests we often set duration = 0, and it is sometimes 218 // useful to slow animations down to see them more clearly. 219 base::TimeDelta GetEffectiveDuration(const base::TimeDelta& delta); 220 221 bool first_frame_; 222 const AnimatableProperties properties_; 223 base::TimeTicks requested_start_time_; 224 225 // When the animation actually started, taking into account queueing delays. 226 base::TimeTicks effective_start_time_; 227 const base::TimeDelta duration_; 228 gfx::Tween::Type tween_type_; 229 230 const int animation_id_; 231 int animation_group_id_; 232 233 double last_progressed_fraction_; 234 235 base::WeakPtrFactory<LayerAnimationElement> weak_ptr_factory_; 236 237 DISALLOW_ASSIGN(LayerAnimationElement); 238 }; 239 240 } // namespace ui 241 242 #endif // UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ 243