/external/chromium_org/ui/gfx/animation/ |
animation.cc | 5 #include "ui/gfx/animation/animation.h" 7 #include "ui/gfx/animation/animation_container.h" 8 #include "ui/gfx/animation/animation_delegate.h" 9 #include "ui/gfx/animation/tween.h" 18 Animation::Animation(base::TimeDelta timer_interval) 24 Animation::~Animation() { 31 void Animation::Start() [all...] |
animation.h | 11 #include "ui/gfx/animation/animation_container_element.h" 23 // you're implementing a new animation type, otherwise you'll likely want one of 26 // To subclass override Step, which is invoked as the animation progresses and 27 // GetCurrentValue() to return the value appropriate to the animation. 28 class GFX_EXPORT Animation : public AnimationContainerElement { 30 explicit Animation(base::TimeDelta timer_interval); 31 virtual ~Animation(); 33 // Starts the animation. Does nothing if the animation is already running. 36 // Stops the animation. Does nothing if the animation is not running [all...] |
/external/chromium_org/cc/animation/ |
animation.cc | 5 #include "cc/animation/animation.h" 11 #include "cc/animation/animation_curve.h" 26 COMPILE_ASSERT(static_cast<int>(cc::Animation::RunStateEnumSize) == 39 COMPILE_ASSERT(static_cast<int>(cc::Animation::TargetPropertyEnumSize) == 47 scoped_ptr<Animation> Animation::Create( 52 return make_scoped_ptr(new Animation(curve.Pass(), 57 Animation::Animation(scoped_ptr<AnimationCurve> curve [all...] |
animation.h | 16 // An Animation contains all the state required to play an AnimationCurve. 19 class CC_EXPORT Animation { 21 // Animations begin in the 'WaitingForTargetAvailability' state. An Animation 24 // When this time arrives, the controller will move the animation into the 27 // the Aborted or Finished states. A Finished animation was allowed to run to 28 // completion, but an Aborted animation was not. 51 static scoped_ptr<Animation> Create(scoped_ptr<AnimationCurve> curve, 56 virtual ~Animation(); 65 // This is the number of times that the animation will play. If this 66 // value is zero the animation will not play. If it is negative, the [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/app/ |
Animation.java | 35 * <p>Example of using a custom animation when transitioning between activities.</p> 37 public class Animation extends Activity { 69 startActivity(new Intent(Animation.this, AlertDialogSamples.class)); 70 // Supply a custom animation. This one will just fade the new 71 // activity on top. Note that we need to also supply an animation 81 startActivity(new Intent(Animation.this, AlertDialogSamples.class)); 82 // This is a more complicated animation, involving transformations 84 // the duration of the animation we force the exiting activity 93 // Create the desired custom animation, involving transformations 95 // the duration of the animation we force the exiting activit [all...] |
/frameworks/rs/ |
rsAnimation.h | 28 class Animation : public ObjectBase { 30 ~Animation(); 32 static Animation * create(Context *rsc, 41 static Animation *createFromStream(Context *rsc, IStream *stream); 44 Animation(Context *rsc);
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/external/chromium_org/third_party/WebKit/Source/core/animation/ |
Animation.cpp | 32 #include "core/animation/Animation.h" 34 #include "core/animation/ActiveAnimations.h" 35 #include "core/animation/CompositorAnimations.h" 36 #include "core/animation/KeyframeAnimationEffect.h" 37 #include "core/animation/Player.h" 42 PassRefPtr<Animation> Animation::create(PassRefPtr<Element> target, PassRefPtr<AnimationEffect> effect, const Timing& timing, Priority priority, PassOwnPtr<EventDelegate> eventDelegate) 44 return adoptRef(new Animation(target, effect, timing, priority, eventDelegate)); 47 Animation::Animation(PassRefPtr<Element> target, PassRefPtr<AnimationEffect> effect, const Timing& timing, P (…) [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/animation/ |
Animation.java | 32 package com.jme3.animation; 39 * The animation class updates the animation target with the tracks of a given type. 43 public class Animation implements Savable, Cloneable { 46 * The name of the animation. 51 * The length of the animation. 56 * The tracks of the animation. 63 public Animation() {} 66 * Creates a new <code>Animation</code> with the given name and length. 68 * @param name The name of the animation [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
ButtonAnimationComponent.java | 22 public static final class Animation { 34 setPhase(ComponentPhases.ANIMATION.ordinal()); 54 if (mSprite.getCurrentAnimation() == Animation.UP) { 60 mSprite.playAnimation(Animation.DOWN); 68 mSprite.playAnimation(Animation.UP);
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GenericAnimationComponent.java | 24 setPhase(ComponentPhases.ANIMATION.ordinal()); 43 mSprite.playAnimation(Animation.IDLE); 46 mSprite.playAnimation(Animation.MOVE); 49 mSprite.playAnimation(Animation.ATTACK); 52 mSprite.playAnimation(Animation.HIT_REACT); 55 mSprite.playAnimation(Animation.DEATH); 58 mSprite.playAnimation(Animation.HIDE); 61 mSprite.playAnimation(Animation.FROZEN); 76 public static final class Animation {
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DoorAnimationComponent.java | 23 public static final class Animation { 49 setPhase(ComponentPhases.ANIMATION.ordinal()); 66 final float openAnimationLength = mSprite.findAnimation(Animation.OPENING).getLength(); 72 mSprite.playAnimation(Animation.OPEN); 92 mSprite.playAnimation(Animation.OPENING); 107 final float closeAnimationLength = mSprite.findAnimation(Animation.CLOSING).getLength(); 111 mSprite.playAnimation(Animation.CLOSED); 123 mSprite.playAnimation(Animation.CLOSING); 158 mSprite.playAnimation(Animation.OPEN); 161 mSprite.playAnimation(Animation.CLOSED) [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/anim/ |
Animation.java | 19 import android.view.animation.Interpolator; 23 // Animation calculates a value according to the current input time. 26 // animation. The duration is in milliseconds. 29 // 3. Each time we want to get an animation value, we call 30 // calculate(long currentTimeMillis) to ask the Animation to calculate it. 42 // The isActive() method returns true after the animation start() is called and 44 // animation. 46 // The start() method can be called again to restart the Animation. 48 abstract public class Animation {
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/frameworks/base/cmds/bootanimation/ |
BootAnimation.h | 59 struct Animation {
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/cts/tests/tests/view/src/android/view/animation/cts/ |
AnimationTest.java | 17 package android.view.animation.cts; 29 import android.view.animation.AccelerateDecelerateInterpolator; 30 import android.view.animation.AccelerateInterpolator; 31 import android.view.animation.Animation; 32 import android.view.animation.AnimationUtils; 33 import android.view.animation.DecelerateInterpolator; 34 import android.view.animation.Interpolator; 35 import android.view.animation.Transformation; 36 import android.view.animation.Animation.AnimationListener 88 Animation animation = AnimationUtils.loadAnimation(mActivity, R.anim.decelerate_alpha); local 100 Animation animation = new Animation() { local 114 Animation animation = AnimationUtils.loadAnimation(mActivity, R.anim.accelerate_alpha); local 119 AnimationTestUtils.assertRunAnimation(getInstrumentation(), animWindow, animation); local 140 AnimationTestUtils.assertRunAnimation(getInstrumentation(), animWindow, animation); local 158 AnimationTestUtils.assertRunAnimation(getInstrumentation(), animWindow, animation); local 174 Animation animation = AnimationUtils.loadAnimation(mActivity, R.anim.decelerate_alpha); local 188 Animation animation = new Animation() { local 330 Animation animation = new Animation() { local 346 animation, ACCELERATE_ALPHA_DURATION + startOffset); local 372 Animation animation = new Animation() { local [all...] |
/frameworks/base/core/java/android/view/animation/ |
Animation.java | 17 package android.view.animation; 29 * Abstraction for an Animation that can be applied to Views, Surfaces, or 30 * other objects. See the {@link android.view.animation animation package 33 public abstract class Animation implements Cloneable { 35 * Repeat the animation indefinitely. 40 * When the animation reaches the end and the repeat count is INFINTE_REPEAT 41 * or a positive value, the animation restarts from the beginning. 46 * When the animation reaches the end and the repeat count is INFINTE_REPEAT 47 * or a positive value, the animation plays backward (and then forward again) 263 final Animation animation = (Animation) super.clone(); local [all...] |
/prebuilts/sdk/12/ |
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/prebuilts/sdk/18/ |
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/prebuilts/sdk/19/ |
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/prebuilts/sdk/4/ |
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/prebuilts/sdk/5/ |
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/prebuilts/sdk/6/ |
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