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  /external/chromium_org/ui/gfx/animation/
animation.cc 5 #include "ui/gfx/animation/animation.h"
7 #include "ui/gfx/animation/animation_container.h"
8 #include "ui/gfx/animation/animation_delegate.h"
9 #include "ui/gfx/animation/tween.h"
18 Animation::Animation(base::TimeDelta timer_interval)
24 Animation::~Animation() {
31 void Animation::Start()
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animation.h 11 #include "ui/gfx/animation/animation_container_element.h"
23 // you're implementing a new animation type, otherwise you'll likely want one of
26 // To subclass override Step, which is invoked as the animation progresses and
27 // GetCurrentValue() to return the value appropriate to the animation.
28 class GFX_EXPORT Animation : public AnimationContainerElement {
30 explicit Animation(base::TimeDelta timer_interval);
31 virtual ~Animation();
33 // Starts the animation. Does nothing if the animation is already running.
36 // Stops the animation. Does nothing if the animation is not running
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  /external/chromium_org/cc/animation/
animation.cc 5 #include "cc/animation/animation.h"
11 #include "cc/animation/animation_curve.h"
26 COMPILE_ASSERT(static_cast<int>(cc::Animation::RunStateEnumSize) ==
39 COMPILE_ASSERT(static_cast<int>(cc::Animation::TargetPropertyEnumSize) ==
47 scoped_ptr<Animation> Animation::Create(
52 return make_scoped_ptr(new Animation(curve.Pass(),
57 Animation::Animation(scoped_ptr<AnimationCurve> curve
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animation.h 16 // An Animation contains all the state required to play an AnimationCurve.
19 class CC_EXPORT Animation {
21 // Animations begin in the 'WaitingForTargetAvailability' state. An Animation
24 // When this time arrives, the controller will move the animation into the
27 // the Aborted or Finished states. A Finished animation was allowed to run to
28 // completion, but an Aborted animation was not.
51 static scoped_ptr<Animation> Create(scoped_ptr<AnimationCurve> curve,
56 virtual ~Animation();
65 // This is the number of times that the animation will play. If this
66 // value is zero the animation will not play. If it is negative, the
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  /development/samples/ApiDemos/src/com/example/android/apis/app/
Animation.java 35 * <p>Example of using a custom animation when transitioning between activities.</p>
37 public class Animation extends Activity {
69 startActivity(new Intent(Animation.this, AlertDialogSamples.class));
70 // Supply a custom animation. This one will just fade the new
71 // activity on top. Note that we need to also supply an animation
81 startActivity(new Intent(Animation.this, AlertDialogSamples.class));
82 // This is a more complicated animation, involving transformations
84 // the duration of the animation we force the exiting activity
93 // Create the desired custom animation, involving transformations
95 // the duration of the animation we force the exiting activit
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  /frameworks/rs/
rsAnimation.h 28 class Animation : public ObjectBase {
30 ~Animation();
32 static Animation * create(Context *rsc,
41 static Animation *createFromStream(Context *rsc, IStream *stream);
44 Animation(Context *rsc);
  /external/chromium_org/third_party/WebKit/Source/core/animation/
Animation.cpp 32 #include "core/animation/Animation.h"
34 #include "core/animation/ActiveAnimations.h"
35 #include "core/animation/CompositorAnimations.h"
36 #include "core/animation/KeyframeAnimationEffect.h"
37 #include "core/animation/Player.h"
42 PassRefPtr<Animation> Animation::create(PassRefPtr<Element> target, PassRefPtr<AnimationEffect> effect, const Timing& timing, Priority priority, PassOwnPtr<EventDelegate> eventDelegate)
44 return adoptRef(new Animation(target, effect, timing, priority, eventDelegate));
47 Animation::Animation(PassRefPtr<Element> target, PassRefPtr<AnimationEffect> effect, const Timing& timing, P (…)
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  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
Animation.java 32 package com.jme3.animation;
39 * The animation class updates the animation target with the tracks of a given type.
43 public class Animation implements Savable, Cloneable {
46 * The name of the animation.
51 * The length of the animation.
56 * The tracks of the animation.
63 public Animation() {}
66 * Creates a new <code>Animation</code> with the given name and length.
68 * @param name The name of the animation
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  /external/replicaisland/src/com/replica/replicaisland/
ButtonAnimationComponent.java 22 public static final class Animation {
34 setPhase(ComponentPhases.ANIMATION.ordinal());
54 if (mSprite.getCurrentAnimation() == Animation.UP) {
60 mSprite.playAnimation(Animation.DOWN);
68 mSprite.playAnimation(Animation.UP);
GenericAnimationComponent.java 24 setPhase(ComponentPhases.ANIMATION.ordinal());
43 mSprite.playAnimation(Animation.IDLE);
46 mSprite.playAnimation(Animation.MOVE);
49 mSprite.playAnimation(Animation.ATTACK);
52 mSprite.playAnimation(Animation.HIT_REACT);
55 mSprite.playAnimation(Animation.DEATH);
58 mSprite.playAnimation(Animation.HIDE);
61 mSprite.playAnimation(Animation.FROZEN);
76 public static final class Animation {
DoorAnimationComponent.java 23 public static final class Animation {
49 setPhase(ComponentPhases.ANIMATION.ordinal());
66 final float openAnimationLength = mSprite.findAnimation(Animation.OPENING).getLength();
72 mSprite.playAnimation(Animation.OPEN);
92 mSprite.playAnimation(Animation.OPENING);
107 final float closeAnimationLength = mSprite.findAnimation(Animation.CLOSING).getLength();
111 mSprite.playAnimation(Animation.CLOSED);
123 mSprite.playAnimation(Animation.CLOSING);
158 mSprite.playAnimation(Animation.OPEN);
161 mSprite.playAnimation(Animation.CLOSED)
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  /packages/apps/Gallery2/src/com/android/gallery3d/anim/
Animation.java 19 import android.view.animation.Interpolator;
23 // Animation calculates a value according to the current input time.
26 // animation. The duration is in milliseconds.
29 // 3. Each time we want to get an animation value, we call
30 // calculate(long currentTimeMillis) to ask the Animation to calculate it.
42 // The isActive() method returns true after the animation start() is called and
44 // animation.
46 // The start() method can be called again to restart the Animation.
48 abstract public class Animation {
  /frameworks/base/cmds/bootanimation/
BootAnimation.h 59 struct Animation {
  /cts/tests/tests/view/src/android/view/animation/cts/
AnimationTest.java 17 package android.view.animation.cts;
29 import android.view.animation.AccelerateDecelerateInterpolator;
30 import android.view.animation.AccelerateInterpolator;
31 import android.view.animation.Animation;
32 import android.view.animation.AnimationUtils;
33 import android.view.animation.DecelerateInterpolator;
34 import android.view.animation.Interpolator;
35 import android.view.animation.Transformation;
36 import android.view.animation.Animation.AnimationListener
88 Animation animation = AnimationUtils.loadAnimation(mActivity, R.anim.decelerate_alpha); local
100 Animation animation = new Animation() { local
114 Animation animation = AnimationUtils.loadAnimation(mActivity, R.anim.accelerate_alpha); local
119 AnimationTestUtils.assertRunAnimation(getInstrumentation(), animWindow, animation); local
140 AnimationTestUtils.assertRunAnimation(getInstrumentation(), animWindow, animation); local
158 AnimationTestUtils.assertRunAnimation(getInstrumentation(), animWindow, animation); local
174 Animation animation = AnimationUtils.loadAnimation(mActivity, R.anim.decelerate_alpha); local
188 Animation animation = new Animation() { local
330 Animation animation = new Animation() { local
346 animation, ACCELERATE_ALPHA_DURATION + startOffset); local
372 Animation animation = new Animation() { local
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  /frameworks/base/core/java/android/view/animation/
Animation.java 17 package android.view.animation;
29 * Abstraction for an Animation that can be applied to Views, Surfaces, or
30 * other objects. See the {@link android.view.animation animation package
33 public abstract class Animation implements Cloneable {
35 * Repeat the animation indefinitely.
40 * When the animation reaches the end and the repeat count is INFINTE_REPEAT
41 * or a positive value, the animation restarts from the beginning.
46 * When the animation reaches the end and the repeat count is INFINTE_REPEAT
47 * or a positive value, the animation plays backward (and then forward again)
263 final Animation animation = (Animation) super.clone(); local
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  /prebuilts/sdk/12/
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