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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // This file is here so other GLES2 related files can have a common set of
      6 // includes where appropriate.
      7 
      8 #include <stdio.h>
      9 #include <GLES2/gl2.h>
     10 #include <GLES2/gl2ext.h>
     11 #include <GLES2/gl2extchromium.h>
     12 
     13 #include "gpu/command_buffer/common/gles2_cmd_format.h"
     14 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
     15 
     16 namespace gpu {
     17 namespace gles2 {
     18 
     19 namespace gl_error_bit {
     20 enum GLErrorBit {
     21   kNoError = 0,
     22   kInvalidEnum = (1 << 0),
     23   kInvalidValue = (1 << 1),
     24   kInvalidOperation = (1 << 2),
     25   kOutOfMemory = (1 << 3),
     26   kInvalidFrameBufferOperation = (1 << 4)
     27 };
     28 }
     29 
     30 int GLES2Util::GLGetNumValuesReturned(int id) const {
     31   switch (id) {
     32     // -- glGetBooleanv, glGetFloatv, glGetIntergerv
     33     case GL_ACTIVE_TEXTURE:
     34       return 1;
     35     case GL_ALIASED_LINE_WIDTH_RANGE:
     36       return 2;
     37     case GL_ALIASED_POINT_SIZE_RANGE:
     38       return 2;
     39     case GL_ALPHA_BITS:
     40       return 1;
     41     case GL_ARRAY_BUFFER_BINDING:
     42       return 1;
     43     case GL_BLEND:
     44       return 1;
     45     case GL_BLEND_COLOR:
     46       return 4;
     47     case GL_BLEND_DST_ALPHA:
     48       return 1;
     49     case GL_BLEND_DST_RGB:
     50       return 1;
     51     case GL_BLEND_EQUATION_ALPHA:
     52       return 1;
     53     case GL_BLEND_EQUATION_RGB:
     54       return 1;
     55     case GL_BLEND_SRC_ALPHA:
     56       return 1;
     57     case GL_BLEND_SRC_RGB:
     58       return 1;
     59     case GL_BLUE_BITS:
     60       return 1;
     61     case GL_COLOR_CLEAR_VALUE:
     62       return 4;
     63     case GL_COLOR_WRITEMASK:
     64       return 4;
     65     case GL_COMPRESSED_TEXTURE_FORMATS:
     66       return num_compressed_texture_formats_;
     67     case GL_CULL_FACE:
     68       return 1;
     69     case GL_CULL_FACE_MODE:
     70       return 1;
     71     case GL_CURRENT_PROGRAM:
     72       return 1;
     73     case GL_DEPTH_BITS:
     74       return 1;
     75     case GL_DEPTH_CLEAR_VALUE:
     76       return 1;
     77     case GL_DEPTH_FUNC:
     78       return 1;
     79     case GL_DEPTH_RANGE:
     80       return 2;
     81     case GL_DEPTH_TEST:
     82       return 1;
     83     case GL_DEPTH_WRITEMASK:
     84       return 1;
     85     case GL_DITHER:
     86       return 1;
     87     case GL_ELEMENT_ARRAY_BUFFER_BINDING:
     88       return 1;
     89     case GL_FRAMEBUFFER_BINDING:
     90       return 1;
     91     case GL_FRONT_FACE:
     92       return 1;
     93     case GL_GENERATE_MIPMAP_HINT:
     94       return 1;
     95     case GL_GREEN_BITS:
     96       return 1;
     97     case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
     98       return 1;
     99     case GL_IMPLEMENTATION_COLOR_READ_TYPE:
    100       return 1;
    101     case GL_LINE_WIDTH:
    102       return 1;
    103     case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
    104       return 1;
    105     case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
    106       return 1;
    107     case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
    108       return 1;
    109     case GL_MAX_RENDERBUFFER_SIZE:
    110       return 1;
    111     case GL_MAX_TEXTURE_IMAGE_UNITS:
    112       return 1;
    113     case GL_MAX_TEXTURE_SIZE:
    114       return 1;
    115     case GL_MAX_VARYING_VECTORS:
    116       return 1;
    117     case GL_MAX_VERTEX_ATTRIBS:
    118       return 1;
    119     case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
    120       return 1;
    121     case GL_MAX_VERTEX_UNIFORM_VECTORS:
    122       return 1;
    123     case GL_MAX_VIEWPORT_DIMS:
    124       return 2;
    125     case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
    126       return 1;
    127     case GL_NUM_SHADER_BINARY_FORMATS:
    128       return 1;
    129     case GL_PACK_ALIGNMENT:
    130       return 1;
    131     case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
    132       return 1;
    133     case GL_POLYGON_OFFSET_FACTOR:
    134       return 1;
    135     case GL_POLYGON_OFFSET_FILL:
    136       return 1;
    137     case GL_POLYGON_OFFSET_UNITS:
    138       return 1;
    139     case GL_RED_BITS:
    140       return 1;
    141     case GL_RENDERBUFFER_BINDING:
    142       return 1;
    143     case GL_SAMPLE_BUFFERS:
    144       return 1;
    145     case GL_SAMPLE_COVERAGE_INVERT:
    146       return 1;
    147     case GL_SAMPLE_COVERAGE_VALUE:
    148       return 1;
    149     case GL_SAMPLES:
    150       return 1;
    151     case GL_SCISSOR_BOX:
    152       return 4;
    153     case GL_SCISSOR_TEST:
    154       return 1;
    155     case GL_SHADER_BINARY_FORMATS:
    156       return num_shader_binary_formats_;
    157     case GL_SHADER_COMPILER:
    158       return 1;
    159     case GL_STENCIL_BACK_FAIL:
    160       return 1;
    161     case GL_STENCIL_BACK_FUNC:
    162       return 1;
    163     case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
    164       return 1;
    165     case GL_STENCIL_BACK_PASS_DEPTH_PASS:
    166       return 1;
    167     case GL_STENCIL_BACK_REF:
    168       return 1;
    169     case GL_STENCIL_BACK_VALUE_MASK:
    170       return 1;
    171     case GL_STENCIL_BACK_WRITEMASK:
    172       return 1;
    173     case GL_STENCIL_BITS:
    174       return 1;
    175     case GL_STENCIL_CLEAR_VALUE:
    176       return 1;
    177     case GL_STENCIL_FAIL:
    178       return 1;
    179     case GL_STENCIL_FUNC:
    180       return 1;
    181     case GL_STENCIL_PASS_DEPTH_FAIL:
    182       return 1;
    183     case GL_STENCIL_PASS_DEPTH_PASS:
    184       return 1;
    185     case GL_STENCIL_REF:
    186       return 1;
    187     case GL_STENCIL_TEST:
    188       return 1;
    189     case GL_STENCIL_VALUE_MASK:
    190       return 1;
    191     case GL_STENCIL_WRITEMASK:
    192       return 1;
    193     case GL_SUBPIXEL_BITS:
    194       return 1;
    195     case GL_TEXTURE_BINDING_2D:
    196       return 1;
    197     case GL_TEXTURE_BINDING_CUBE_MAP:
    198       return 1;
    199     case GL_TEXTURE_BINDING_EXTERNAL_OES:
    200       return 1;
    201     case GL_TEXTURE_BINDING_RECTANGLE_ARB:
    202       return 1;
    203     case GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
    204       return 1;
    205     case GL_UNPACK_ALIGNMENT:
    206       return 1;
    207     case GL_VIEWPORT:
    208       return 4;
    209     // -- glGetBooleanv, glGetFloatv, glGetIntergerv with
    210     //    GL_CHROMIUM_framebuffer_multisample
    211     case GL_MAX_SAMPLES_EXT:
    212       return 1;
    213     case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
    214       return 1;
    215 
    216     // -- glGetBufferParameteriv
    217     case GL_BUFFER_SIZE:
    218       return 1;
    219     case GL_BUFFER_USAGE:
    220       return 1;
    221 
    222     // -- glGetFramebufferAttachmentParameteriv
    223     case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
    224       return 1;
    225     case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
    226       return 1;
    227     case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
    228       return 1;
    229     case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
    230       return 1;
    231     // -- glGetFramebufferAttachmentParameteriv with
    232     //    GL_EXT_multisampled_render_to_texture
    233     case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT:
    234       return 1;
    235 
    236     // -- glGetProgramiv
    237     case GL_DELETE_STATUS:
    238       return 1;
    239     case GL_LINK_STATUS:
    240       return 1;
    241     case GL_VALIDATE_STATUS:
    242       return 1;
    243     case GL_INFO_LOG_LENGTH:
    244       return 1;
    245     case GL_ATTACHED_SHADERS:
    246       return 1;
    247     case GL_ACTIVE_ATTRIBUTES:
    248       return 1;
    249     case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
    250       return 1;
    251     case GL_ACTIVE_UNIFORMS:
    252       return 1;
    253     case GL_ACTIVE_UNIFORM_MAX_LENGTH:
    254       return 1;
    255 
    256 
    257     // -- glGetRenderbufferAttachmentParameteriv
    258     case GL_RENDERBUFFER_WIDTH:
    259       return 1;
    260     case GL_RENDERBUFFER_HEIGHT:
    261       return 1;
    262     case GL_RENDERBUFFER_INTERNAL_FORMAT:
    263       return 1;
    264     case GL_RENDERBUFFER_RED_SIZE:
    265       return 1;
    266     case GL_RENDERBUFFER_GREEN_SIZE:
    267       return 1;
    268     case GL_RENDERBUFFER_BLUE_SIZE:
    269       return 1;
    270     case GL_RENDERBUFFER_ALPHA_SIZE:
    271       return 1;
    272     case GL_RENDERBUFFER_DEPTH_SIZE:
    273       return 1;
    274     case GL_RENDERBUFFER_STENCIL_SIZE:
    275       return 1;
    276     // -- glGetRenderbufferAttachmentParameteriv with
    277     //    GL_EXT_multisampled_render_to_texture
    278     case GL_RENDERBUFFER_SAMPLES_EXT:
    279       return 1;
    280 
    281     // -- glGetShaderiv
    282     case GL_SHADER_TYPE:
    283       return 1;
    284     // Already defined under glGetFramebufferAttachemntParameteriv.
    285     // case GL_DELETE_STATUS:
    286     //   return 1;
    287     case GL_COMPILE_STATUS:
    288       return 1;
    289     // Already defined under glGetFramebufferAttachemntParameteriv.
    290     // case GL_INFO_LOG_LENGTH:
    291     //   return 1;
    292     case GL_SHADER_SOURCE_LENGTH:
    293       return 1;
    294     case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
    295       return 1;
    296 
    297     // -- glGetTexParameterfv, glGetTexParameteriv
    298     case GL_TEXTURE_MAG_FILTER:
    299       return 1;
    300     case GL_TEXTURE_MIN_FILTER:
    301       return 1;
    302     case GL_TEXTURE_WRAP_S:
    303       return 1;
    304     case GL_TEXTURE_WRAP_T:
    305       return 1;
    306     case GL_TEXTURE_MAX_ANISOTROPY_EXT:
    307       return 1;
    308 
    309     // -- glGetVertexAttribfv, glGetVertexAttribiv
    310     case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
    311       return 1;
    312     case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
    313       return 1;
    314     case GL_VERTEX_ATTRIB_ARRAY_SIZE:
    315       return 1;
    316     case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
    317       return 1;
    318     case GL_VERTEX_ATTRIB_ARRAY_TYPE:
    319       return 1;
    320     case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
    321       return 1;
    322     case GL_CURRENT_VERTEX_ATTRIB:
    323       return 4;
    324 
    325     // -- glHint with GL_OES_standard_derivatives
    326     case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
    327       return 1;
    328 
    329     // bad enum
    330     default:
    331       return 0;
    332   }
    333 }
    334 
    335 namespace {
    336 
    337 // Return the number of elements per group of a specified format.
    338 int ElementsPerGroup(int format, int type) {
    339   switch (type) {
    340     case GL_UNSIGNED_SHORT_5_6_5:
    341     case GL_UNSIGNED_SHORT_4_4_4_4:
    342     case GL_UNSIGNED_SHORT_5_5_5_1:
    343     case GL_UNSIGNED_INT_24_8_OES:
    344        return 1;
    345     default:
    346        break;
    347     }
    348 
    349     switch (format) {
    350     case GL_RGB:
    351        return 3;
    352     case GL_LUMINANCE_ALPHA:
    353        return 2;
    354     case GL_RGBA:
    355     case GL_BGRA_EXT:
    356        return 4;
    357     case GL_ALPHA:
    358     case GL_LUMINANCE:
    359     case GL_DEPTH_COMPONENT:
    360     case GL_DEPTH_COMPONENT24_OES:
    361     case GL_DEPTH_COMPONENT32_OES:
    362     case GL_DEPTH_COMPONENT16:
    363     case GL_DEPTH24_STENCIL8_OES:
    364     case GL_DEPTH_STENCIL_OES:
    365        return 1;
    366     default:
    367        return 0;
    368   }
    369 }
    370 
    371 // Return the number of bytes per element, based on the element type.
    372 int BytesPerElement(int type) {
    373   switch (type) {
    374     case GL_FLOAT:
    375     case GL_UNSIGNED_INT_24_8_OES:
    376     case GL_UNSIGNED_INT:
    377       return 4;
    378     case GL_HALF_FLOAT_OES:
    379     case GL_UNSIGNED_SHORT:
    380     case GL_SHORT:
    381     case GL_UNSIGNED_SHORT_5_6_5:
    382     case GL_UNSIGNED_SHORT_4_4_4_4:
    383     case GL_UNSIGNED_SHORT_5_5_5_1:
    384        return 2;
    385     case GL_UNSIGNED_BYTE:
    386     case GL_BYTE:
    387        return 1;
    388     default:
    389        return 0;
    390   }
    391 }
    392 
    393 }  // anonymous namespace
    394 
    395 uint32 GLES2Util::ComputeImageGroupSize(int format, int type) {
    396   return BytesPerElement(type) * ElementsPerGroup(format, type);
    397 }
    398 
    399 bool GLES2Util::ComputeImagePaddedRowSize(
    400         int width, int format, int type, int unpack_alignment,
    401         uint32* padded_row_size) {
    402   uint32 bytes_per_group = ComputeImageGroupSize(format, type);
    403   uint32 unpadded_row_size;
    404   if (!SafeMultiplyUint32(width, bytes_per_group, &unpadded_row_size)) {
    405     return false;
    406   }
    407   uint32 temp;
    408   if (!SafeAddUint32(unpadded_row_size, unpack_alignment - 1, &temp)) {
    409       return false;
    410   }
    411   *padded_row_size = (temp / unpack_alignment) * unpack_alignment;
    412   return true;
    413 }
    414 
    415 // Returns the amount of data glTexImage2D or glTexSubImage2D will access.
    416 bool GLES2Util::ComputeImageDataSizes(
    417     int width, int height, int format, int type, int unpack_alignment,
    418     uint32* size, uint32* ret_unpadded_row_size, uint32* ret_padded_row_size) {
    419   uint32 bytes_per_group = ComputeImageGroupSize(format, type);
    420   uint32 row_size;
    421   if (!SafeMultiplyUint32(width, bytes_per_group, &row_size)) {
    422     return false;
    423   }
    424   if (height > 1) {
    425     uint32 temp;
    426     if (!SafeAddUint32(row_size, unpack_alignment - 1, &temp)) {
    427       return false;
    428     }
    429     uint32 padded_row_size = (temp / unpack_alignment) * unpack_alignment;
    430     uint32 size_of_all_but_last_row;
    431     if (!SafeMultiplyUint32((height - 1), padded_row_size,
    432                             &size_of_all_but_last_row)) {
    433       return false;
    434     }
    435     if (!SafeAddUint32(size_of_all_but_last_row, row_size, size)) {
    436       return false;
    437     }
    438     if (ret_padded_row_size) {
    439       *ret_padded_row_size = padded_row_size;
    440     }
    441   } else {
    442     if (!SafeMultiplyUint32(height, row_size, size)) {
    443       return false;
    444     }
    445     if (ret_padded_row_size) {
    446       *ret_padded_row_size = row_size;
    447     }
    448   }
    449   if (ret_unpadded_row_size) {
    450     *ret_unpadded_row_size = row_size;
    451   }
    452 
    453   return true;
    454 }
    455 
    456 size_t GLES2Util::RenderbufferBytesPerPixel(int format) {
    457   switch (format) {
    458     case GL_STENCIL_INDEX8:
    459       return 1;
    460     case GL_RGBA4:
    461     case GL_RGB565:
    462     case GL_RGB5_A1:
    463     case GL_DEPTH_COMPONENT16:
    464       return 2;
    465     case GL_RGB:
    466     case GL_RGBA:
    467     case GL_DEPTH24_STENCIL8_OES:
    468     case GL_RGB8_OES:
    469     case GL_RGBA8_OES:
    470     case GL_DEPTH_COMPONENT24_OES:
    471       return 4;
    472     default:
    473       return 0;
    474   }
    475 }
    476 
    477 uint32 GLES2Util::GetGLDataTypeSizeForUniforms(int type) {
    478   switch (type) {
    479     case GL_FLOAT:
    480       return sizeof(GLfloat);              // NOLINT
    481     case GL_FLOAT_VEC2:
    482       return sizeof(GLfloat) * 2;          // NOLINT
    483     case GL_FLOAT_VEC3:
    484       return sizeof(GLfloat) * 3;          // NOLINT
    485     case GL_FLOAT_VEC4:
    486       return sizeof(GLfloat) * 4;          // NOLINT
    487     case GL_INT:
    488       return sizeof(GLint);                // NOLINT
    489     case GL_INT_VEC2:
    490       return sizeof(GLint) * 2;            // NOLINT
    491     case GL_INT_VEC3:
    492       return sizeof(GLint) * 3;            // NOLINT
    493     case GL_INT_VEC4:
    494       return sizeof(GLint) * 4;            // NOLINT
    495     case GL_BOOL:
    496       return sizeof(GLint);                // NOLINT
    497     case GL_BOOL_VEC2:
    498       return sizeof(GLint) * 2;            // NOLINT
    499     case GL_BOOL_VEC3:
    500       return sizeof(GLint) * 3;            // NOLINT
    501     case GL_BOOL_VEC4:
    502       return sizeof(GLint) * 4;            // NOLINT
    503     case GL_FLOAT_MAT2:
    504       return sizeof(GLfloat) * 2 * 2;      // NOLINT
    505     case GL_FLOAT_MAT3:
    506       return sizeof(GLfloat) * 3 * 3;      // NOLINT
    507     case GL_FLOAT_MAT4:
    508       return sizeof(GLfloat) * 4 * 4;      // NOLINT
    509     case GL_SAMPLER_2D:
    510       return sizeof(GLint);                // NOLINT
    511     case GL_SAMPLER_2D_RECT_ARB:
    512       return sizeof(GLint);                // NOLINT
    513     case GL_SAMPLER_CUBE:
    514       return sizeof(GLint);                // NOLINT
    515     case GL_SAMPLER_EXTERNAL_OES:
    516       return sizeof(GLint);                // NOLINT
    517     default:
    518       return 0;
    519   }
    520 }
    521 
    522 size_t GLES2Util::GetGLTypeSizeForTexturesAndBuffers(uint32 type) {
    523   switch (type) {
    524     case GL_BYTE:
    525       return sizeof(GLbyte);  // NOLINT
    526     case GL_UNSIGNED_BYTE:
    527       return sizeof(GLubyte);  // NOLINT
    528     case GL_SHORT:
    529       return sizeof(GLshort);  // NOLINT
    530     case GL_UNSIGNED_SHORT:
    531       return sizeof(GLushort);  // NOLINT
    532     case GL_INT:
    533       return sizeof(GLint);  // NOLINT
    534     case GL_UNSIGNED_INT:
    535       return sizeof(GLuint);  // NOLINT
    536     case GL_FLOAT:
    537       return sizeof(GLfloat);  // NOLINT
    538     case GL_FIXED:
    539       return sizeof(GLfixed);  // NOLINT
    540     default:
    541       return 0;
    542   }
    543 }
    544 
    545 uint32 GLES2Util::GLErrorToErrorBit(uint32 error) {
    546   switch (error) {
    547     case GL_INVALID_ENUM:
    548       return gl_error_bit::kInvalidEnum;
    549     case GL_INVALID_VALUE:
    550       return gl_error_bit::kInvalidValue;
    551     case GL_INVALID_OPERATION:
    552       return gl_error_bit::kInvalidOperation;
    553     case GL_OUT_OF_MEMORY:
    554       return gl_error_bit::kOutOfMemory;
    555     case GL_INVALID_FRAMEBUFFER_OPERATION:
    556       return gl_error_bit::kInvalidFrameBufferOperation;
    557     default:
    558       NOTREACHED();
    559       return gl_error_bit::kNoError;
    560   }
    561 }
    562 
    563 uint32 GLES2Util::GLErrorBitToGLError(uint32 error_bit) {
    564   switch (error_bit) {
    565     case gl_error_bit::kInvalidEnum:
    566       return GL_INVALID_ENUM;
    567     case gl_error_bit::kInvalidValue:
    568       return GL_INVALID_VALUE;
    569     case gl_error_bit::kInvalidOperation:
    570       return GL_INVALID_OPERATION;
    571     case gl_error_bit::kOutOfMemory:
    572       return GL_OUT_OF_MEMORY;
    573     case gl_error_bit::kInvalidFrameBufferOperation:
    574       return GL_INVALID_FRAMEBUFFER_OPERATION;
    575     default:
    576       NOTREACHED();
    577       return GL_NO_ERROR;
    578   }
    579 }
    580 
    581 uint32 GLES2Util::IndexToGLFaceTarget(int index) {
    582   static uint32 faces[] = {
    583     GL_TEXTURE_CUBE_MAP_POSITIVE_X,
    584     GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
    585     GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
    586     GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
    587     GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
    588     GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
    589   };
    590   return faces[index];
    591 }
    592 
    593 uint32 GLES2Util::GetPreferredGLReadPixelsFormat(uint32 internal_format) {
    594   switch (internal_format) {
    595     case GL_RGB16F_EXT:
    596     case GL_RGB32F_EXT:
    597       return GL_RGB;
    598     case GL_RGBA16F_EXT:
    599     case GL_RGBA32F_EXT:
    600       return GL_RGBA;
    601     default:
    602       return GL_RGBA;
    603   }
    604 }
    605 
    606 uint32 GLES2Util::GetPreferredGLReadPixelsType(
    607     uint32 internal_format, uint32 texture_type) {
    608   switch (internal_format) {
    609     case GL_RGBA32F_EXT:
    610     case GL_RGB32F_EXT:
    611       return GL_FLOAT;
    612     case GL_RGBA16F_EXT:
    613     case GL_RGB16F_EXT:
    614       return GL_HALF_FLOAT_OES;
    615     case GL_RGBA:
    616     case GL_RGB:
    617       // Unsized internal format, check the type
    618       switch (texture_type) {
    619         case GL_FLOAT:
    620         case GL_HALF_FLOAT_OES:
    621           return GL_FLOAT;
    622         default:
    623           return GL_UNSIGNED_BYTE;
    624       }
    625     default:
    626       return GL_UNSIGNED_BYTE;
    627   }
    628 }
    629 
    630 uint32 GLES2Util::GetChannelsForFormat(int format) {
    631   switch (format) {
    632     case GL_ALPHA:
    633     case GL_ALPHA16F_EXT:
    634     case GL_ALPHA32F_EXT:
    635       return kAlpha;
    636     case GL_LUMINANCE:
    637       return kRGB;
    638     case GL_LUMINANCE_ALPHA:
    639       return kRGBA;
    640     case GL_RGB:
    641     case GL_RGB8_OES:
    642     case GL_RGB565:
    643     case GL_RGB16F_EXT:
    644     case GL_RGB32F_EXT:
    645       return kRGB;
    646     case GL_BGRA_EXT:
    647     case GL_BGRA8_EXT:
    648     case GL_RGBA16F_EXT:
    649     case GL_RGBA32F_EXT:
    650     case GL_RGBA:
    651     case GL_RGBA8_OES:
    652     case GL_RGBA4:
    653     case GL_RGB5_A1:
    654       return kRGBA;
    655     case GL_DEPTH_COMPONENT32_OES:
    656     case GL_DEPTH_COMPONENT24_OES:
    657     case GL_DEPTH_COMPONENT16:
    658     case GL_DEPTH_COMPONENT:
    659       return kDepth;
    660     case GL_STENCIL_INDEX8:
    661       return kStencil;
    662     case GL_DEPTH_STENCIL_OES:
    663     case GL_DEPTH24_STENCIL8_OES:
    664       return kDepth | kStencil;
    665     default:
    666       return 0x0000;
    667   }
    668 }
    669 
    670 uint32 GLES2Util::GetChannelsNeededForAttachmentType(
    671     int type, uint32 max_color_attachments) {
    672   switch (type) {
    673     case GL_DEPTH_ATTACHMENT:
    674       return kDepth;
    675     case GL_STENCIL_ATTACHMENT:
    676       return kStencil;
    677     default:
    678       if (type >= GL_COLOR_ATTACHMENT0 &&
    679           type < static_cast<int>(
    680               GL_COLOR_ATTACHMENT0 + max_color_attachments)) {
    681         return kRGBA;
    682       }
    683       return 0x0000;
    684   }
    685 }
    686 
    687 std::string GLES2Util::GetStringEnum(uint32 value) {
    688   const EnumToString* entry = enum_to_string_table_;
    689   const EnumToString* end = entry + enum_to_string_table_len_;
    690   for (;entry < end; ++entry) {
    691     if (value == entry->value) {
    692       return entry->name;
    693     }
    694   }
    695   char buffer[20];
    696   sprintf(buffer, (value < 0x10000) ? "0x%04x" : "0x%08x", value);
    697   return buffer;
    698 }
    699 
    700 std::string GLES2Util::GetStringError(uint32 value) {
    701   static EnumToString string_table[] = {
    702     { GL_NONE, "GL_NONE" },
    703   };
    704   return GLES2Util::GetQualifiedEnumString(
    705       string_table, arraysize(string_table), value);
    706 }
    707 
    708 std::string GLES2Util::GetStringBool(uint32 value) {
    709   return value ? "GL_TRUE" : "GL_FALSE";
    710 }
    711 
    712 std::string GLES2Util::GetQualifiedEnumString(
    713     const EnumToString* table, size_t count, uint32 value) {
    714   for (const EnumToString* end = table + count; table < end; ++table) {
    715     if (table->value == value) {
    716       return table->name;
    717     }
    718   }
    719   return GetStringEnum(value);
    720 }
    721 
    722 bool GLES2Util::ParseUniformName(
    723     const std::string& name,
    724     size_t* array_pos,
    725     int* element_index,
    726     bool* getting_array) {
    727   bool getting_array_location = false;
    728   size_t open_pos = std::string::npos;
    729   int index = 0;
    730   if (name[name.size() - 1] == ']') {
    731     if (name.size() < 3) {
    732       return false;
    733     }
    734     open_pos = name.find_last_of('[');
    735     if (open_pos == std::string::npos ||
    736         open_pos >= name.size() - 2) {
    737       return false;
    738     }
    739     size_t last = name.size() - 1;
    740     for (size_t pos = open_pos + 1; pos < last; ++pos) {
    741       int8 digit = name[pos] - '0';
    742       if (digit < 0 || digit > 9) {
    743         return false;
    744       }
    745       index = index * 10 + digit;
    746     }
    747     getting_array_location = true;
    748   }
    749   *getting_array = getting_array_location;
    750   *element_index = index;
    751   *array_pos = open_pos;
    752   return true;
    753 }
    754 
    755 namespace {
    756 
    757 // From <EGL/egl.h>.
    758 const int32 kAlphaSize       = 0x3021;  // EGL_ALPHA_SIZE
    759 const int32 kBlueSize        = 0x3022;  // EGL_BLUE_SIZE
    760 const int32 kGreenSize       = 0x3023;  // EGL_GREEN_SIZE
    761 const int32 kRedSize         = 0x3024;  // EGL_RED_SIZE
    762 const int32 kDepthSize       = 0x3025;  // EGL_DEPTH_SIZE
    763 const int32 kStencilSize     = 0x3026;  // EGL_STENCIL_SIZE
    764 const int32 kSamples         = 0x3031;  // EGL_SAMPLES
    765 const int32 kSampleBuffers   = 0x3032;  // EGL_SAMPLE_BUFFERS
    766 const int32 kNone            = 0x3038;  // EGL_NONE
    767 const int32 kSwapBehavior    = 0x3093;  // EGL_SWAP_BEHAVIOR
    768 const int32 kBufferPreserved = 0x3094;  // EGL_BUFFER_PRESERVED
    769 const int32 kBufferDestroyed = 0x3095;  // EGL_BUFFER_DESTROYED
    770 
    771 // Chromium only.
    772 const int32 kShareResources        = 0x10000;
    773 const int32 kBindGeneratesResource = 0x10001;
    774 const int32 kFailIfMajorPerfCaveat = 0x10002;
    775 
    776 }  // namespace
    777 
    778 ContextCreationAttribHelper::ContextCreationAttribHelper()
    779   : alpha_size_(-1),
    780     blue_size_(-1),
    781     green_size_(-1),
    782     red_size_(-1),
    783     depth_size_(-1),
    784     stencil_size_(-1),
    785     samples_(-1),
    786     sample_buffers_(-1),
    787     buffer_preserved_(true),
    788     share_resources_(false),
    789     bind_generates_resource_(true),
    790     fail_if_major_perf_caveat_(false) {
    791 }
    792 
    793 void ContextCreationAttribHelper::Serialize(std::vector<int32>* attribs) {
    794   if (alpha_size_ != -1) {
    795     attribs->push_back(kAlphaSize);
    796     attribs->push_back(alpha_size_);
    797   }
    798   if (blue_size_ != -1) {
    799     attribs->push_back(kBlueSize);
    800     attribs->push_back(blue_size_);
    801   }
    802   if (green_size_ != -1) {
    803     attribs->push_back(kGreenSize);
    804     attribs->push_back(green_size_);
    805   }
    806   if (red_size_ != -1) {
    807     attribs->push_back(kRedSize);
    808     attribs->push_back(red_size_);
    809   }
    810   if (depth_size_ != -1) {
    811     attribs->push_back(kDepthSize);
    812     attribs->push_back(depth_size_);
    813   }
    814   if (stencil_size_ != -1) {
    815     attribs->push_back(kStencilSize);
    816     attribs->push_back(stencil_size_);
    817   }
    818   if (samples_ != -1) {
    819     attribs->push_back(kSamples);
    820     attribs->push_back(samples_);
    821   }
    822   if (sample_buffers_ != -1) {
    823     attribs->push_back(kSampleBuffers);
    824     attribs->push_back(sample_buffers_);
    825   }
    826   attribs->push_back(kSwapBehavior);
    827   attribs->push_back(buffer_preserved_ ? kBufferPreserved : kBufferDestroyed);
    828   attribs->push_back(kShareResources);
    829   attribs->push_back(share_resources_ ? 1 : 0);
    830   attribs->push_back(kBindGeneratesResource);
    831   attribs->push_back(bind_generates_resource_ ? 1 : 0);
    832   attribs->push_back(kFailIfMajorPerfCaveat);
    833   attribs->push_back(fail_if_major_perf_caveat_ ? 1 : 0);
    834   attribs->push_back(kNone);
    835 }
    836 
    837 bool ContextCreationAttribHelper::Parse(const std::vector<int32>& attribs) {
    838   for (size_t i = 0; i < attribs.size(); i += 2) {
    839     const int32 attrib = attribs[i];
    840     if (i + 1 >= attribs.size()) {
    841       if (attrib == kNone) {
    842         return true;
    843       }
    844 
    845       DLOG(ERROR) << "Missing value after context creation attribute: "
    846                   << attrib;
    847       return false;
    848     }
    849 
    850     const int32 value = attribs[i+1];
    851     switch (attrib) {
    852       case kAlphaSize:
    853         alpha_size_ = value;
    854         break;
    855       case kBlueSize:
    856         blue_size_ = value;
    857         break;
    858       case kGreenSize:
    859         green_size_ = value;
    860         break;
    861       case kRedSize:
    862         red_size_ = value;
    863         break;
    864       case kDepthSize:
    865         depth_size_ = value;
    866         break;
    867       case kStencilSize:
    868         stencil_size_ = value;
    869         break;
    870       case kSamples:
    871         samples_ = value;
    872         break;
    873       case kSampleBuffers:
    874         sample_buffers_ = value;
    875         break;
    876       case kSwapBehavior:
    877         buffer_preserved_ = value == kBufferPreserved;
    878         break;
    879       case kShareResources:
    880         share_resources_ = value != 0;
    881         break;
    882       case kBindGeneratesResource:
    883         bind_generates_resource_ = value != 0;
    884         break;
    885       case kFailIfMajorPerfCaveat:
    886         fail_if_major_perf_caveat_ = value != 0;
    887         break;
    888       case kNone:
    889         // Terminate list, even if more attributes.
    890         return true;
    891       default:
    892         DLOG(ERROR) << "Invalid context creation attribute: " << attrib;
    893         return false;
    894     }
    895   }
    896 
    897   return true;
    898 }
    899 
    900 #include "gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h"
    901 
    902 }  // namespace gles2
    903 }  // namespace gpu
    904 
    905