1 // Copyright 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "cc/output/direct_renderer.h" 6 7 #include <utility> 8 #include <vector> 9 10 #include "base/containers/hash_tables.h" 11 #include "base/containers/scoped_ptr_hash_map.h" 12 #include "base/debug/trace_event.h" 13 #include "base/metrics/histogram.h" 14 #include "cc/base/math_util.h" 15 #include "cc/output/copy_output_request.h" 16 #include "cc/quads/draw_quad.h" 17 #include "ui/gfx/rect_conversions.h" 18 #include "ui/gfx/transform.h" 19 20 static gfx::Transform OrthoProjectionMatrix(float left, 21 float right, 22 float bottom, 23 float top) { 24 // Use the standard formula to map the clipping frustum to the cube from 25 // [-1, -1, -1] to [1, 1, 1]. 26 float delta_x = right - left; 27 float delta_y = top - bottom; 28 gfx::Transform proj; 29 if (!delta_x || !delta_y) 30 return proj; 31 proj.matrix().set(0, 0, 2.0f / delta_x); 32 proj.matrix().set(0, 3, -(right + left) / delta_x); 33 proj.matrix().set(1, 1, 2.0f / delta_y); 34 proj.matrix().set(1, 3, -(top + bottom) / delta_y); 35 36 // Z component of vertices is always set to zero as we don't use the depth 37 // buffer while drawing. 38 proj.matrix().set(2, 2, 0); 39 40 return proj; 41 } 42 43 static gfx::Transform window_matrix(int x, int y, int width, int height) { 44 gfx::Transform canvas; 45 46 // Map to window position and scale up to pixel coordinates. 47 canvas.Translate3d(x, y, 0); 48 canvas.Scale3d(width, height, 0); 49 50 // Map from ([-1, -1] to [1, 1]) -> ([0, 0] to [1, 1]) 51 canvas.Translate3d(0.5, 0.5, 0.5); 52 canvas.Scale3d(0.5, 0.5, 0.5); 53 54 return canvas; 55 } 56 57 namespace cc { 58 59 DirectRenderer::DrawingFrame::DrawingFrame() 60 : root_render_pass(NULL), 61 current_render_pass(NULL), 62 current_texture(NULL), 63 offscreen_context_provider(NULL) {} 64 65 DirectRenderer::DrawingFrame::~DrawingFrame() {} 66 67 // 68 // static 69 gfx::RectF DirectRenderer::QuadVertexRect() { 70 return gfx::RectF(-0.5f, -0.5f, 1.f, 1.f); 71 } 72 73 // static 74 void DirectRenderer::QuadRectTransform(gfx::Transform* quad_rect_transform, 75 const gfx::Transform& quad_transform, 76 const gfx::RectF& quad_rect) { 77 *quad_rect_transform = quad_transform; 78 quad_rect_transform->Translate(0.5 * quad_rect.width() + quad_rect.x(), 79 0.5 * quad_rect.height() + quad_rect.y()); 80 quad_rect_transform->Scale(quad_rect.width(), quad_rect.height()); 81 } 82 83 void DirectRenderer::InitializeViewport(DrawingFrame* frame, 84 gfx::Rect draw_rect, 85 gfx::Rect viewport_rect, 86 gfx::Size surface_size) { 87 bool flip_y = FlippedFramebuffer(); 88 89 DCHECK_GE(viewport_rect.x(), 0); 90 DCHECK_GE(viewport_rect.y(), 0); 91 DCHECK_LE(viewport_rect.right(), surface_size.width()); 92 DCHECK_LE(viewport_rect.bottom(), surface_size.height()); 93 if (flip_y) { 94 frame->projection_matrix = OrthoProjectionMatrix(draw_rect.x(), 95 draw_rect.right(), 96 draw_rect.bottom(), 97 draw_rect.y()); 98 } else { 99 frame->projection_matrix = OrthoProjectionMatrix(draw_rect.x(), 100 draw_rect.right(), 101 draw_rect.y(), 102 draw_rect.bottom()); 103 } 104 105 gfx::Rect window_rect = viewport_rect; 106 if (flip_y) 107 window_rect.set_y(surface_size.height() - viewport_rect.bottom()); 108 frame->window_matrix = window_matrix(window_rect.x(), 109 window_rect.y(), 110 window_rect.width(), 111 window_rect.height()); 112 SetDrawViewport(window_rect); 113 114 current_draw_rect_ = draw_rect; 115 current_viewport_rect_ = viewport_rect; 116 current_surface_size_ = surface_size; 117 } 118 119 gfx::Rect DirectRenderer::MoveFromDrawToWindowSpace( 120 const gfx::RectF& draw_rect) const { 121 gfx::Rect window_rect = gfx::ToEnclosingRect(draw_rect); 122 window_rect -= current_draw_rect_.OffsetFromOrigin(); 123 window_rect += current_viewport_rect_.OffsetFromOrigin(); 124 if (FlippedFramebuffer()) 125 window_rect.set_y(current_surface_size_.height() - window_rect.bottom()); 126 return window_rect; 127 } 128 129 DirectRenderer::DirectRenderer(RendererClient* client, 130 const LayerTreeSettings* settings, 131 OutputSurface* output_surface, 132 ResourceProvider* resource_provider) 133 : Renderer(client, settings), 134 output_surface_(output_surface), 135 resource_provider_(resource_provider) {} 136 137 DirectRenderer::~DirectRenderer() {} 138 139 bool DirectRenderer::CanReadPixels() const { return true; } 140 141 void DirectRenderer::SetEnlargePassTextureAmountForTesting( 142 gfx::Vector2d amount) { 143 enlarge_pass_texture_amount_ = amount; 144 } 145 146 void DirectRenderer::DecideRenderPassAllocationsForFrame( 147 const RenderPassList& render_passes_in_draw_order) { 148 if (!resource_provider_) 149 return; 150 151 base::hash_map<RenderPass::Id, gfx::Size> render_passes_in_frame; 152 for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) 153 render_passes_in_frame.insert(std::pair<RenderPass::Id, gfx::Size>( 154 render_passes_in_draw_order[i]->id, 155 RenderPassTextureSize(render_passes_in_draw_order[i]))); 156 157 std::vector<RenderPass::Id> passes_to_delete; 158 base::ScopedPtrHashMap<RenderPass::Id, ScopedResource>::const_iterator 159 pass_iter; 160 for (pass_iter = render_pass_textures_.begin(); 161 pass_iter != render_pass_textures_.end(); 162 ++pass_iter) { 163 base::hash_map<RenderPass::Id, gfx::Size>::const_iterator it = 164 render_passes_in_frame.find(pass_iter->first); 165 if (it == render_passes_in_frame.end()) { 166 passes_to_delete.push_back(pass_iter->first); 167 continue; 168 } 169 170 gfx::Size required_size = it->second; 171 ScopedResource* texture = pass_iter->second; 172 DCHECK(texture); 173 174 bool size_appropriate = texture->size().width() >= required_size.width() && 175 texture->size().height() >= required_size.height(); 176 if (texture->id() && !size_appropriate) 177 texture->Free(); 178 } 179 180 // Delete RenderPass textures from the previous frame that will not be used 181 // again. 182 for (size_t i = 0; i < passes_to_delete.size(); ++i) 183 render_pass_textures_.erase(passes_to_delete[i]); 184 185 for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) { 186 if (!render_pass_textures_.contains(render_passes_in_draw_order[i]->id)) { 187 scoped_ptr<ScopedResource> texture = 188 ScopedResource::Create(resource_provider_); 189 render_pass_textures_.set(render_passes_in_draw_order[i]->id, 190 texture.Pass()); 191 } 192 } 193 } 194 195 void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order, 196 ContextProvider* offscreen_context_provider, 197 float device_scale_factor, 198 gfx::Rect device_viewport_rect, 199 gfx::Rect device_clip_rect, 200 bool allow_partial_swap, 201 bool disable_picture_quad_image_filtering) { 202 TRACE_EVENT0("cc", "DirectRenderer::DrawFrame"); 203 UMA_HISTOGRAM_COUNTS("Renderer4.renderPassCount", 204 render_passes_in_draw_order->size()); 205 206 const RenderPass* root_render_pass = render_passes_in_draw_order->back(); 207 DCHECK(root_render_pass); 208 209 DrawingFrame frame; 210 frame.root_render_pass = root_render_pass; 211 frame.root_damage_rect = 212 Capabilities().using_partial_swap && allow_partial_swap 213 ? root_render_pass->damage_rect 214 : root_render_pass->output_rect; 215 frame.root_damage_rect.Intersect(gfx::Rect(device_viewport_rect.size())); 216 frame.device_viewport_rect = device_viewport_rect; 217 frame.device_clip_rect = device_clip_rect; 218 frame.offscreen_context_provider = offscreen_context_provider; 219 frame.disable_picture_quad_image_filtering = 220 disable_picture_quad_image_filtering; 221 222 EnsureBackbuffer(); 223 224 // Only reshape when we know we are going to draw. Otherwise, the reshape 225 // can leave the window at the wrong size if we never draw and the proper 226 // viewport size is never set. 227 output_surface_->Reshape(device_viewport_rect.size(), device_scale_factor); 228 229 BeginDrawingFrame(&frame); 230 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { 231 RenderPass* pass = render_passes_in_draw_order->at(i); 232 DrawRenderPass(&frame, pass, allow_partial_swap); 233 234 for (ScopedPtrVector<CopyOutputRequest>::iterator it = 235 pass->copy_requests.begin(); 236 it != pass->copy_requests.end(); 237 ++it) { 238 if (i > 0) { 239 // Doing a readback is destructive of our state on Mac, so make sure 240 // we restore the state between readbacks. http://crbug.com/99393. 241 UseRenderPass(&frame, pass); 242 } 243 CopyCurrentRenderPassToBitmap(&frame, pass->copy_requests.take(it)); 244 } 245 } 246 FinishDrawingFrame(&frame); 247 248 render_passes_in_draw_order->clear(); 249 } 250 251 gfx::RectF DirectRenderer::ComputeScissorRectForRenderPass( 252 const DrawingFrame* frame) { 253 gfx::RectF render_pass_scissor = frame->current_render_pass->output_rect; 254 255 if (frame->root_damage_rect == frame->root_render_pass->output_rect) 256 return render_pass_scissor; 257 258 gfx::Transform inverse_transform(gfx::Transform::kSkipInitialization); 259 if (frame->current_render_pass->transform_to_root_target.GetInverse( 260 &inverse_transform)) { 261 // Only intersect inverse-projected damage if the transform is invertible. 262 gfx::RectF damage_rect_in_render_pass_space = 263 MathUtil::ProjectClippedRect(inverse_transform, 264 frame->root_damage_rect); 265 render_pass_scissor.Intersect(damage_rect_in_render_pass_space); 266 } 267 268 return render_pass_scissor; 269 } 270 271 bool DirectRenderer::NeedDeviceClip(const DrawingFrame* frame) const { 272 if (frame->current_render_pass != frame->root_render_pass) 273 return false; 274 275 return !frame->device_clip_rect.Contains(frame->device_viewport_rect); 276 } 277 278 gfx::Rect DirectRenderer::DeviceClipRectInWindowSpace(const DrawingFrame* frame) 279 const { 280 gfx::Rect device_clip_rect = frame->device_clip_rect; 281 if (FlippedFramebuffer()) 282 device_clip_rect.set_y(current_surface_size_.height() - 283 device_clip_rect.bottom()); 284 return device_clip_rect; 285 } 286 287 void DirectRenderer::SetScissorStateForQuad(const DrawingFrame* frame, 288 const DrawQuad& quad) { 289 if (quad.isClipped()) { 290 SetScissorTestRectInDrawSpace(frame, quad.clipRect()); 291 return; 292 } 293 if (NeedDeviceClip(frame)) { 294 SetScissorTestRect(DeviceClipRectInWindowSpace(frame)); 295 return; 296 } 297 298 EnsureScissorTestDisabled(); 299 } 300 301 void DirectRenderer::SetScissorStateForQuadWithRenderPassScissor( 302 const DrawingFrame* frame, 303 const DrawQuad& quad, 304 const gfx::RectF& render_pass_scissor, 305 bool* should_skip_quad) { 306 gfx::RectF quad_scissor_rect = render_pass_scissor; 307 308 if (quad.isClipped()) 309 quad_scissor_rect.Intersect(quad.clipRect()); 310 311 if (quad_scissor_rect.IsEmpty()) { 312 *should_skip_quad = true; 313 return; 314 } 315 316 *should_skip_quad = false; 317 SetScissorTestRectInDrawSpace(frame, quad_scissor_rect); 318 } 319 320 void DirectRenderer::SetScissorTestRectInDrawSpace(const DrawingFrame* frame, 321 gfx::RectF draw_space_rect) { 322 gfx::Rect window_space_rect = MoveFromDrawToWindowSpace(draw_space_rect); 323 if (NeedDeviceClip(frame)) 324 window_space_rect.Intersect(DeviceClipRectInWindowSpace(frame)); 325 SetScissorTestRect(window_space_rect); 326 } 327 328 void DirectRenderer::FinishDrawingQuadList() {} 329 330 void DirectRenderer::DrawRenderPass(DrawingFrame* frame, 331 const RenderPass* render_pass, 332 bool allow_partial_swap) { 333 TRACE_EVENT0("cc", "DirectRenderer::DrawRenderPass"); 334 if (!UseRenderPass(frame, render_pass)) 335 return; 336 337 bool using_scissor_as_optimization = 338 Capabilities().using_partial_swap && allow_partial_swap; 339 gfx::RectF render_pass_scissor; 340 bool draw_rect_covers_full_surface = true; 341 if (frame->current_render_pass == frame->root_render_pass && 342 !frame->device_viewport_rect.Contains( 343 gfx::Rect(output_surface_->SurfaceSize()))) 344 draw_rect_covers_full_surface = false; 345 346 if (using_scissor_as_optimization) { 347 render_pass_scissor = ComputeScissorRectForRenderPass(frame); 348 SetScissorTestRectInDrawSpace(frame, render_pass_scissor); 349 if (!render_pass_scissor.Contains(frame->current_render_pass->output_rect)) 350 draw_rect_covers_full_surface = false; 351 } 352 353 if (frame->current_render_pass != frame->root_render_pass || 354 settings_->should_clear_root_render_pass) { 355 if (NeedDeviceClip(frame)) { 356 SetScissorTestRect(DeviceClipRectInWindowSpace(frame)); 357 draw_rect_covers_full_surface = false; 358 } else if (!using_scissor_as_optimization) { 359 EnsureScissorTestDisabled(); 360 } 361 362 bool has_external_stencil_test = 363 output_surface_->HasExternalStencilTest() && 364 frame->current_render_pass == frame->root_render_pass; 365 366 DiscardPixels(has_external_stencil_test, draw_rect_covers_full_surface); 367 ClearFramebuffer(frame, has_external_stencil_test); 368 } 369 370 const QuadList& quad_list = render_pass->quad_list; 371 for (QuadList::ConstBackToFrontIterator it = quad_list.BackToFrontBegin(); 372 it != quad_list.BackToFrontEnd(); 373 ++it) { 374 const DrawQuad& quad = *(*it); 375 bool should_skip_quad = false; 376 377 if (using_scissor_as_optimization) { 378 SetScissorStateForQuadWithRenderPassScissor( 379 frame, quad, render_pass_scissor, &should_skip_quad); 380 } else { 381 SetScissorStateForQuad(frame, quad); 382 } 383 384 if (!should_skip_quad) 385 DoDrawQuad(frame, *it); 386 } 387 FinishDrawingQuadList(); 388 } 389 390 bool DirectRenderer::UseRenderPass(DrawingFrame* frame, 391 const RenderPass* render_pass) { 392 frame->current_render_pass = render_pass; 393 frame->current_texture = NULL; 394 395 if (render_pass == frame->root_render_pass) { 396 BindFramebufferToOutputSurface(frame); 397 InitializeViewport(frame, 398 render_pass->output_rect, 399 frame->device_viewport_rect, 400 output_surface_->SurfaceSize()); 401 return true; 402 } 403 404 ScopedResource* texture = render_pass_textures_.get(render_pass->id); 405 DCHECK(texture); 406 407 gfx::Size size = RenderPassTextureSize(render_pass); 408 size.Enlarge(enlarge_pass_texture_amount_.x(), 409 enlarge_pass_texture_amount_.y()); 410 if (!texture->id()) 411 texture->Allocate( 412 size, ResourceProvider::TextureUsageFramebuffer, RGBA_8888); 413 DCHECK(texture->id()); 414 415 return BindFramebufferToTexture(frame, texture, render_pass->output_rect); 416 } 417 418 bool DirectRenderer::HasAllocatedResourcesForTesting(RenderPass::Id id) 419 const { 420 ScopedResource* texture = render_pass_textures_.get(id); 421 return texture && texture->id(); 422 } 423 424 // static 425 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { 426 return render_pass->output_rect.size(); 427 } 428 429 } // namespace cc 430