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      1 // Copyright 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_
      6 #define CC_OUTPUT_DIRECT_RENDERER_H_
      7 
      8 #include "base/basictypes.h"
      9 #include "base/callback.h"
     10 #include "base/containers/scoped_ptr_hash_map.h"
     11 #include "cc/base/cc_export.h"
     12 #include "cc/output/renderer.h"
     13 #include "cc/resources/resource_provider.h"
     14 #include "cc/resources/scoped_resource.h"
     15 
     16 namespace cc {
     17 
     18 class ResourceProvider;
     19 
     20 // This is the base class for code shared between the GL and software
     21 // renderer implementations.  "Direct" refers to the fact that it does not
     22 // delegate rendering to another compositor.
     23 class CC_EXPORT DirectRenderer : public Renderer {
     24  public:
     25   virtual ~DirectRenderer();
     26 
     27   ResourceProvider* resource_provider() const { return resource_provider_; }
     28 
     29   virtual bool CanReadPixels() const OVERRIDE;
     30   virtual void DecideRenderPassAllocationsForFrame(
     31       const RenderPassList& render_passes_in_draw_order) OVERRIDE;
     32   virtual bool HasAllocatedResourcesForTesting(RenderPass::Id id) const
     33       OVERRIDE;
     34   virtual void DrawFrame(RenderPassList* render_passes_in_draw_order,
     35                          ContextProvider* offscreen_context_provider,
     36                          float device_scale_factor,
     37                          gfx::Rect device_viewport_rect,
     38                          gfx::Rect device_clip_rect,
     39                          bool allow_partial_swap,
     40                          bool disable_picture_quad_image_filtering) OVERRIDE;
     41 
     42   struct CC_EXPORT DrawingFrame {
     43     DrawingFrame();
     44     ~DrawingFrame();
     45 
     46     const RenderPass* root_render_pass;
     47     const RenderPass* current_render_pass;
     48     const ScopedResource* current_texture;
     49 
     50     gfx::RectF root_damage_rect;
     51     gfx::Rect device_viewport_rect;
     52     gfx::Rect device_clip_rect;
     53 
     54     gfx::Transform projection_matrix;
     55     gfx::Transform window_matrix;
     56 
     57     ContextProvider* offscreen_context_provider;
     58 
     59     bool disable_picture_quad_image_filtering;
     60   };
     61 
     62   void SetEnlargePassTextureAmountForTesting(gfx::Vector2d amount);
     63 
     64  protected:
     65   DirectRenderer(RendererClient* client,
     66                  const LayerTreeSettings* settings,
     67                  OutputSurface* output_surface,
     68                  ResourceProvider* resource_provider);
     69 
     70   static gfx::RectF QuadVertexRect();
     71   static void QuadRectTransform(gfx::Transform* quad_rect_transform,
     72                                 const gfx::Transform& quad_transform,
     73                                 const gfx::RectF& quad_rect);
     74   void InitializeViewport(DrawingFrame* frame,
     75                           gfx::Rect draw_rect,
     76                           gfx::Rect viewport_rect,
     77                           gfx::Size surface_size);
     78   gfx::Rect MoveFromDrawToWindowSpace(const gfx::RectF& draw_rect) const;
     79 
     80   bool NeedDeviceClip(const DrawingFrame* frame) const;
     81   gfx::Rect DeviceClipRectInWindowSpace(const DrawingFrame* frame) const;
     82   static gfx::RectF ComputeScissorRectForRenderPass(const DrawingFrame* frame);
     83   void SetScissorStateForQuad(const DrawingFrame* frame, const DrawQuad& quad);
     84   void SetScissorStateForQuadWithRenderPassScissor(
     85       const DrawingFrame* frame,
     86       const DrawQuad& quad,
     87       const gfx::RectF& render_pass_scissor,
     88       bool* should_skip_quad);
     89   void SetScissorTestRectInDrawSpace(const DrawingFrame* frame,
     90                                      gfx::RectF draw_space_rect);
     91 
     92   static gfx::Size RenderPassTextureSize(const RenderPass* render_pass);
     93 
     94   void DrawRenderPass(DrawingFrame* frame,
     95                       const RenderPass* render_pass,
     96                       bool allow_partial_swap);
     97   bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
     98 
     99   virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) = 0;
    100   virtual bool BindFramebufferToTexture(DrawingFrame* frame,
    101                                         const ScopedResource* resource,
    102                                         gfx::Rect target_rect) = 0;
    103   virtual void SetDrawViewport(gfx::Rect window_space_viewport) = 0;
    104   virtual void SetScissorTestRect(gfx::Rect scissor_rect) = 0;
    105   virtual void DiscardPixels(bool has_external_stencil_test,
    106                              bool draw_rect_covers_full_surface) = 0;
    107   virtual void ClearFramebuffer(DrawingFrame* frame,
    108                                 bool has_external_stencil_test) = 0;
    109   virtual void DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) = 0;
    110   virtual void BeginDrawingFrame(DrawingFrame* frame) = 0;
    111   virtual void FinishDrawingFrame(DrawingFrame* frame) = 0;
    112   virtual void FinishDrawingQuadList();
    113   virtual bool FlippedFramebuffer() const = 0;
    114   virtual void EnsureScissorTestEnabled() = 0;
    115   virtual void EnsureScissorTestDisabled() = 0;
    116   virtual void DiscardBackbuffer() {}
    117   virtual void EnsureBackbuffer() {}
    118 
    119   virtual void CopyCurrentRenderPassToBitmap(
    120       DrawingFrame* frame,
    121       scoped_ptr<CopyOutputRequest> request) = 0;
    122 
    123   base::ScopedPtrHashMap<RenderPass::Id, ScopedResource> render_pass_textures_;
    124   OutputSurface* output_surface_;
    125   ResourceProvider* resource_provider_;
    126 
    127   // For use in coordinate conversion, this stores the output rect, viewport
    128   // rect (= unflipped version of glViewport rect), and the size of target
    129   // framebuffer. During a draw, this stores the values for the current render
    130   // pass; in between draws, they retain the values for the root render pass of
    131   // the last draw.
    132   gfx::Rect current_draw_rect_;
    133   gfx::Rect current_viewport_rect_;
    134   gfx::Size current_surface_size_;
    135 
    136  private:
    137   gfx::Vector2d enlarge_pass_texture_amount_;
    138 
    139   DISALLOW_COPY_AND_ASSIGN(DirectRenderer);
    140 };
    141 
    142 }  // namespace cc
    143 
    144 #endif  // CC_OUTPUT_DIRECT_RENDERER_H_
    145