1 /* 2 * Copyright (C) 2012 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 #ifndef InsertionPoint_h 32 #define InsertionPoint_h 33 34 #include "core/css/CSSSelectorList.h" 35 #include "core/dom/shadow/ContentDistribution.h" 36 #include "core/dom/shadow/ShadowRoot.h" 37 #include "core/html/HTMLElement.h" 38 #include "wtf/Forward.h" 39 40 namespace WebCore { 41 42 class InsertionPoint : public HTMLElement { 43 public: 44 virtual ~InsertionPoint(); 45 46 bool hasDistribution() const { return !m_distribution.isEmpty(); } 47 void setDistribution(ContentDistribution&); 48 void clearDistribution() { m_distribution.clear(); } 49 bool isActive() const; 50 bool canBeActive() const; 51 52 bool isShadowInsertionPoint() const; 53 bool isContentInsertionPoint() const; 54 55 PassRefPtr<NodeList> getDistributedNodes(); 56 57 virtual bool canAffectSelector() const { return false; } 58 59 bool resetStyleInheritance() const; 60 void setResetStyleInheritance(bool); 61 62 virtual void attach(const AttachContext& = AttachContext()) OVERRIDE; 63 virtual void detach(const AttachContext& = AttachContext()) OVERRIDE; 64 65 bool shouldUseFallbackElements() const; 66 67 size_t size() const { return m_distribution.size(); } 68 Node* at(size_t index) const { return m_distribution.at(index).get(); } 69 Node* first() const { return m_distribution.isEmpty() ? 0 : m_distribution.first().get(); } 70 Node* last() const { return m_distribution.isEmpty() ? 0 : m_distribution.last().get(); } 71 Node* nextTo(const Node* node) const { return m_distribution.nextTo(node); } 72 Node* previousTo(const Node* node) const { return m_distribution.previousTo(node); } 73 74 protected: 75 InsertionPoint(const QualifiedName&, Document&); 76 virtual bool rendererIsNeeded(const RenderStyle&) OVERRIDE; 77 virtual void childrenChanged(bool changedByParser, Node* beforeChange, Node* afterChange, int childCountDelta) OVERRIDE; 78 virtual InsertionNotificationRequest insertedInto(ContainerNode*) OVERRIDE; 79 virtual void removedFrom(ContainerNode*) OVERRIDE; 80 virtual void parseAttribute(const QualifiedName&, const AtomicString&) OVERRIDE; 81 virtual void willRecalcStyle(StyleRecalcChange) OVERRIDE; 82 83 private: 84 ContentDistribution m_distribution; 85 bool m_registeredWithShadowRoot; 86 }; 87 88 typedef Vector<RefPtr<InsertionPoint> > DestinationInsertionPoints; 89 90 DEFINE_NODE_TYPE_CASTS(InsertionPoint, isInsertionPoint()); 91 92 inline bool isActiveInsertionPoint(const Node& node) 93 { 94 return node.isInsertionPoint() && toInsertionPoint(node).isActive(); 95 } 96 97 inline bool isActiveShadowInsertionPoint(const Node& node) 98 { 99 return node.isInsertionPoint() && toInsertionPoint(node).isShadowInsertionPoint(); 100 } 101 102 inline ElementShadow* shadowWhereNodeCanBeDistributed(const Node& node) 103 { 104 Node* parent = node.parentNode(); 105 if (!parent) 106 return 0; 107 if (parent->isShadowRoot() && !toShadowRoot(parent)->isYoungest()) 108 return node.shadowHost()->shadow(); 109 if (isActiveInsertionPoint(*parent)) 110 return node.shadowHost()->shadow(); 111 if (parent->isElementNode()) 112 return toElement(parent)->shadow(); 113 return 0; 114 } 115 116 const InsertionPoint* resolveReprojection(const Node*); 117 118 void collectDestinationInsertionPoints(const Node&, Vector<InsertionPoint*, 8>& results); 119 120 } // namespace WebCore 121 122 #endif // InsertionPoint_h 123