1 /* 2 * Copyright (C) 2012 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 #include "config.h" 32 #include "core/dom/shadow/InsertionPoint.h" 33 34 #include "HTMLNames.h" 35 #include "core/dom/ElementTraversal.h" 36 #include "core/dom/QualifiedName.h" 37 #include "core/dom/StaticNodeList.h" 38 #include "core/dom/shadow/ElementShadow.h" 39 #include "core/html/shadow/HTMLContentElement.h" 40 #include "core/html/shadow/HTMLShadowElement.h" 41 42 namespace WebCore { 43 44 using namespace HTMLNames; 45 46 InsertionPoint::InsertionPoint(const QualifiedName& tagName, Document& document) 47 : HTMLElement(tagName, document, CreateInsertionPoint) 48 , m_registeredWithShadowRoot(false) 49 { 50 setHasCustomStyleCallbacks(); 51 } 52 53 InsertionPoint::~InsertionPoint() 54 { 55 } 56 57 void InsertionPoint::setDistribution(ContentDistribution& distribution) 58 { 59 if (shouldUseFallbackElements()) { 60 for (Node* child = firstChild(); child; child = child->nextSibling()) 61 child->lazyReattachIfAttached(); 62 } 63 64 // Attempt not to reattach nodes that would be distributed to the exact same 65 // location by comparing the old and new distributions. 66 67 size_t i = 0; 68 size_t j = 0; 69 70 for ( ; i < m_distribution.size() && j < distribution.size(); ++i, ++j) { 71 if (m_distribution.size() < distribution.size()) { 72 // If the new distribution is larger than the old one, reattach all nodes in 73 // the new distribution that were inserted. 74 for ( ; j < distribution.size() && m_distribution.at(i) != distribution.at(j); ++j) 75 distribution.at(j)->lazyReattachIfAttached(); 76 } else if (m_distribution.size() > distribution.size()) { 77 // If the old distribution is larger than the new one, reattach all nodes in 78 // the old distribution that were removed. 79 for ( ; i < m_distribution.size() && m_distribution.at(i) != distribution.at(j); ++i) 80 m_distribution.at(i)->lazyReattachIfAttached(); 81 } else if (m_distribution.at(i) != distribution.at(j)) { 82 // If both distributions are the same length reattach both old and new. 83 m_distribution.at(i)->lazyReattachIfAttached(); 84 distribution.at(j)->lazyReattachIfAttached(); 85 } 86 } 87 88 // If we hit the end of either list above we need to reattach all remaining nodes. 89 90 for ( ; i < m_distribution.size(); ++i) 91 m_distribution.at(i)->lazyReattachIfAttached(); 92 93 for ( ; j < distribution.size(); ++j) 94 distribution.at(j)->lazyReattachIfAttached(); 95 96 m_distribution.swap(distribution); 97 m_distribution.shrinkToFit(); 98 } 99 100 void InsertionPoint::attach(const AttachContext& context) 101 { 102 // We need to attach the distribution here so that they're inserted in the right order 103 // otherwise the n^2 protection inside NodeRenderingContext will cause them to be 104 // inserted in the wrong place later. This also lets distributed nodes benefit from 105 // the n^2 protection. 106 for (size_t i = 0; i < m_distribution.size(); ++i) { 107 if (m_distribution.at(i)->needsAttach()) 108 m_distribution.at(i)->attach(context); 109 } 110 111 HTMLElement::attach(context); 112 } 113 114 void InsertionPoint::detach(const AttachContext& context) 115 { 116 for (size_t i = 0; i < m_distribution.size(); ++i) 117 m_distribution.at(i)->lazyReattachIfAttached(); 118 119 HTMLElement::detach(context); 120 } 121 122 void InsertionPoint::willRecalcStyle(StyleRecalcChange change) 123 { 124 if (change < Inherit) 125 return; 126 for (size_t i = 0; i < m_distribution.size(); ++i) 127 m_distribution.at(i)->setNeedsStyleRecalc(LocalStyleChange); 128 } 129 130 bool InsertionPoint::shouldUseFallbackElements() const 131 { 132 return isActive() && !hasDistribution(); 133 } 134 135 bool InsertionPoint::canBeActive() const 136 { 137 if (!isInShadowTree()) 138 return false; 139 bool foundShadowElementInAncestors = false; 140 bool thisIsContentHTMLElement = isHTMLContentElement(this); 141 for (Node* node = parentNode(); node; node = node->parentNode()) { 142 if (node->isInsertionPoint()) { 143 // For HTMLContentElement, at most one HTMLShadowElement may appear in its ancestors. 144 if (thisIsContentHTMLElement && isHTMLShadowElement(node) && !foundShadowElementInAncestors) 145 foundShadowElementInAncestors = true; 146 else 147 return false; 148 } 149 } 150 return true; 151 } 152 153 bool InsertionPoint::isActive() const 154 { 155 if (!canBeActive()) 156 return false; 157 ShadowRoot* shadowRoot = containingShadowRoot(); 158 ASSERT(shadowRoot); 159 if (!isHTMLShadowElement(this) || shadowRoot->descendantShadowElementCount() <= 1) 160 return true; 161 162 // Slow path only when there are more than one shadow elements in a shadow tree. That should be a rare case. 163 const Vector<RefPtr<InsertionPoint> >& insertionPoints = shadowRoot->descendantInsertionPoints(); 164 for (size_t i = 0; i < insertionPoints.size(); ++i) { 165 InsertionPoint* point = insertionPoints[i].get(); 166 if (isHTMLShadowElement(point)) 167 return point == this; 168 } 169 return true; 170 } 171 172 bool InsertionPoint::isShadowInsertionPoint() const 173 { 174 return isHTMLShadowElement(this) && isActive(); 175 } 176 177 bool InsertionPoint::isContentInsertionPoint() const 178 { 179 return isHTMLContentElement(this) && isActive(); 180 } 181 182 PassRefPtr<NodeList> InsertionPoint::getDistributedNodes() 183 { 184 document().updateDistributionForNodeIfNeeded(this); 185 186 Vector<RefPtr<Node> > nodes; 187 nodes.reserveInitialCapacity(m_distribution.size()); 188 for (size_t i = 0; i < m_distribution.size(); ++i) 189 nodes.uncheckedAppend(m_distribution.at(i)); 190 191 return StaticNodeList::adopt(nodes); 192 } 193 194 bool InsertionPoint::rendererIsNeeded(const RenderStyle& style) 195 { 196 return !isActive() && HTMLElement::rendererIsNeeded(style); 197 } 198 199 void InsertionPoint::childrenChanged(bool changedByParser, Node* beforeChange, Node* afterChange, int childCountDelta) 200 { 201 HTMLElement::childrenChanged(changedByParser, beforeChange, afterChange, childCountDelta); 202 if (ShadowRoot* root = containingShadowRoot()) { 203 if (ElementShadow* rootOwner = root->owner()) 204 rootOwner->setNeedsDistributionRecalc(); 205 } 206 } 207 208 Node::InsertionNotificationRequest InsertionPoint::insertedInto(ContainerNode* insertionPoint) 209 { 210 HTMLElement::insertedInto(insertionPoint); 211 if (ShadowRoot* root = containingShadowRoot()) { 212 if (ElementShadow* rootOwner = root->owner()) { 213 rootOwner->setNeedsDistributionRecalc(); 214 if (canBeActive() && !m_registeredWithShadowRoot && insertionPoint->treeScope().rootNode() == root) { 215 m_registeredWithShadowRoot = true; 216 root->didAddInsertionPoint(this); 217 rootOwner->didAffectApplyAuthorStyles(); 218 if (canAffectSelector()) 219 rootOwner->willAffectSelector(); 220 } 221 } 222 } 223 224 return InsertionDone; 225 } 226 227 void InsertionPoint::removedFrom(ContainerNode* insertionPoint) 228 { 229 ShadowRoot* root = containingShadowRoot(); 230 if (!root) 231 root = insertionPoint->containingShadowRoot(); 232 233 if (root) { 234 if (ElementShadow* rootOwner = root->owner()) 235 rootOwner->setNeedsDistributionRecalc(); 236 } 237 238 // host can be null when removedFrom() is called from ElementShadow destructor. 239 ElementShadow* rootOwner = root ? root->owner() : 0; 240 241 // Since this insertion point is no longer visible from the shadow subtree, it need to clean itself up. 242 clearDistribution(); 243 244 if (m_registeredWithShadowRoot && insertionPoint->treeScope().rootNode() == root) { 245 ASSERT(root); 246 m_registeredWithShadowRoot = false; 247 root->didRemoveInsertionPoint(this); 248 if (rootOwner) { 249 rootOwner->didAffectApplyAuthorStyles(); 250 if (canAffectSelector()) 251 rootOwner->willAffectSelector(); 252 } 253 } 254 255 HTMLElement::removedFrom(insertionPoint); 256 } 257 258 void InsertionPoint::parseAttribute(const QualifiedName& name, const AtomicString& value) 259 { 260 if (name == reset_style_inheritanceAttr) { 261 if (!inDocument() || !isActive()) 262 return; 263 containingShadowRoot()->host()->setNeedsStyleRecalc(); 264 } else 265 HTMLElement::parseAttribute(name, value); 266 } 267 268 bool InsertionPoint::resetStyleInheritance() const 269 { 270 return fastHasAttribute(reset_style_inheritanceAttr); 271 } 272 273 void InsertionPoint::setResetStyleInheritance(bool value) 274 { 275 setBooleanAttribute(reset_style_inheritanceAttr, value); 276 } 277 278 const InsertionPoint* resolveReprojection(const Node* projectedNode) 279 { 280 ASSERT(projectedNode); 281 const InsertionPoint* insertionPoint = 0; 282 const Node* current = projectedNode; 283 ElementShadow* lastElementShadow = 0; 284 while (true) { 285 ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*current); 286 if (!shadow || shadow == lastElementShadow) 287 break; 288 lastElementShadow = shadow; 289 const InsertionPoint* insertedTo = shadow->finalDestinationInsertionPointFor(projectedNode); 290 if (!insertedTo) 291 break; 292 ASSERT(current != insertedTo); 293 current = insertedTo; 294 insertionPoint = insertedTo; 295 } 296 return insertionPoint; 297 } 298 299 void collectDestinationInsertionPoints(const Node& node, Vector<InsertionPoint*, 8>& results) 300 { 301 const Node* current = &node; 302 ElementShadow* lastElementShadow = 0; 303 while (true) { 304 ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*current); 305 if (!shadow || shadow == lastElementShadow) 306 return; 307 lastElementShadow = shadow; 308 const DestinationInsertionPoints* insertionPoints = shadow->destinationInsertionPointsFor(&node); 309 if (!insertionPoints) 310 return; 311 for (size_t i = 0; i < insertionPoints->size(); ++i) 312 results.append(insertionPoints->at(i).get()); 313 ASSERT(current != insertionPoints->last().get()); 314 current = insertionPoints->last().get(); 315 } 316 } 317 318 } // namespace WebCore 319