1 /* 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above 9 * copyright notice, this list of conditions and the following 10 * disclaimer. 11 * 2. Redistributions in binary form must reproduce the above 12 * copyright notice, this list of conditions and the following 13 * disclaimer in the documentation and/or other materials 14 * provided with the distribution. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER AS IS AND ANY 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, 21 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 27 * SUCH DAMAGE. 28 */ 29 30 #ifndef RenderRegion_h 31 #define RenderRegion_h 32 33 #include "core/rendering/RenderBlockFlow.h" 34 #include "core/rendering/style/StyleInheritedData.h" 35 36 namespace WebCore { 37 38 struct LayerFragment; 39 typedef Vector<LayerFragment, 1> LayerFragments; 40 class RenderBox; 41 class RenderBoxRegionInfo; 42 class RenderFlowThread; 43 class RenderNamedFlowThread; 44 45 class RenderRegion : public RenderBlockFlow { 46 public: 47 explicit RenderRegion(Element*, RenderFlowThread*); 48 49 virtual bool isRenderRegion() const OVERRIDE { return true; } 50 51 bool hitTestFlowThreadContents(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction); 52 53 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OVERRIDE; 54 55 void setFlowThreadPortionRect(const LayoutRect& rect) { m_flowThreadPortionRect = rect; } 56 LayoutRect flowThreadPortionRect() const { return m_flowThreadPortionRect; } 57 LayoutRect flowThreadPortionOverflowRect() const; 58 59 void attachRegion(); 60 void detachRegion(); 61 62 RenderNamedFlowThread* parentNamedFlowThread() const { return m_parentNamedFlowThread; } 63 RenderFlowThread* flowThread() const { return m_flowThread; } 64 65 // Valid regions do not create circular dependencies with other flows. 66 bool isValid() const { return m_isValid; } 67 void setIsValid(bool valid) { m_isValid = valid; } 68 69 bool hasCustomRegionStyle() const { return m_hasCustomRegionStyle; } 70 void setHasCustomRegionStyle(bool hasCustomRegionStyle) { m_hasCustomRegionStyle = hasCustomRegionStyle; } 71 72 RenderBoxRegionInfo* renderBoxRegionInfo(const RenderBox*) const; 73 RenderBoxRegionInfo* setRenderBoxRegionInfo(const RenderBox*, LayoutUnit logicalLeftInset, LayoutUnit logicalRightInset, 74 bool containingBlockChainIsInset); 75 PassOwnPtr<RenderBoxRegionInfo> takeRenderBoxRegionInfo(const RenderBox*); 76 void removeRenderBoxRegionInfo(const RenderBox*); 77 78 void deleteAllRenderBoxRegionInfo(); 79 80 bool isFirstRegion() const; 81 bool isLastRegion() const; 82 83 void clearObjectStyleInRegion(const RenderObject*); 84 85 RegionOversetState regionOversetState() const; 86 void setRegionOversetState(RegionOversetState); 87 88 // These methods represent the width and height of a "page" and for a RenderRegion they are just the 89 // content width and content height of a region. For RenderRegionSets, however, they will be the width and 90 // height of a single column or page in the set. 91 virtual LayoutUnit pageLogicalWidth() const; 92 virtual LayoutUnit pageLogicalHeight() const; 93 virtual LayoutUnit maxPageLogicalHeight() const; 94 95 LayoutUnit logicalTopOfFlowThreadContentRect(const LayoutRect&) const; 96 LayoutUnit logicalBottomOfFlowThreadContentRect(const LayoutRect&) const; 97 LayoutUnit logicalTopForFlowThreadContent() const { return logicalTopOfFlowThreadContentRect(flowThreadPortionRect()); }; 98 LayoutUnit logicalBottomForFlowThreadContent() const { return logicalBottomOfFlowThreadContentRect(flowThreadPortionRect()); }; 99 100 void getRanges(Vector<RefPtr<Range> >&) const; 101 102 // This method represents the logical height of the entire flow thread portion used by the region or set. 103 // For RenderRegions it matches logicalPaginationHeight(), but for sets it is the height of all the pages 104 // or columns added together. 105 virtual LayoutUnit logicalHeightOfAllFlowThreadContent() const; 106 107 bool hasAutoLogicalHeight() const { return m_hasAutoLogicalHeight; } 108 109 const LayoutUnit& computedAutoHeight() const 110 { 111 ASSERT(hasComputedAutoHeight()); 112 return m_computedAutoHeight; 113 } 114 115 void setComputedAutoHeight(LayoutUnit computedAutoHeight) 116 { 117 ASSERT(computedAutoHeight >= 0); 118 m_computedAutoHeight = computedAutoHeight; 119 } 120 121 void clearComputedAutoHeight() 122 { 123 m_computedAutoHeight = -1; 124 } 125 126 bool hasComputedAutoHeight() const { return (m_computedAutoHeight >= 0); } 127 128 // The top of the nearest page inside the region. For RenderRegions, this is just the logical top of the 129 // flow thread portion we contain. For sets, we have to figure out the top of the nearest column or 130 // page. 131 virtual LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const; 132 133 virtual void expandToEncompassFlowThreadContentsIfNeeded() { }; 134 135 // Whether or not this region is a set. 136 virtual bool isRenderRegionSet() const { return false; } 137 138 virtual void repaintFlowThreadContent(const LayoutRect& repaintRect) const; 139 140 virtual void collectLayerFragments(LayerFragments&, const LayoutRect&, const LayoutRect&) { } 141 142 virtual bool canHaveChildren() const OVERRIDE { return false; } 143 virtual bool canHaveGeneratedChildren() const OVERRIDE { return true; } 144 145 bool isElementBasedRegion() const; 146 147 Node* nodeForRegion() const; 148 Node* generatingNodeForRegion() const; 149 150 virtual const char* renderName() const OVERRIDE { return "RenderRegion"; } 151 152 protected: 153 void setRegionObjectsRegionStyle(); 154 void restoreRegionObjectsOriginalStyle(); 155 156 virtual void computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const OVERRIDE; 157 158 LayoutRect overflowRectForFlowThreadPortion(const LayoutRect& flowThreadPortionRect, bool isFirstPortion, bool isLastPortion) const; 159 void repaintFlowThreadContentRectangle(const LayoutRect& repaintRect, const LayoutRect& flowThreadPortionRect, 160 const LayoutRect& flowThreadPortionOverflowRect, const LayoutPoint& regionLocation) const; 161 162 virtual bool shouldHaveAutoLogicalHeight() const; 163 164 private: 165 virtual void insertedIntoTree() OVERRIDE; 166 virtual void willBeRemovedFromTree() OVERRIDE; 167 168 virtual void layoutBlock(bool relayoutChildren, LayoutUnit pageLogicalHeight = 0) OVERRIDE; 169 virtual bool supportsPartialLayout() const OVERRIDE { return false; } 170 virtual void paintObject(PaintInfo&, const LayoutPoint&) OVERRIDE; 171 172 virtual void updateLogicalHeight() OVERRIDE; 173 174 virtual void installFlowThread(); 175 176 PassRefPtr<RenderStyle> computeStyleInRegion(const RenderObject*); 177 void computeChildrenStyleInRegion(const RenderObject*); 178 void setObjectStyleInRegion(RenderObject*, PassRefPtr<RenderStyle>, bool objectRegionStyleCached); 179 180 void checkRegionStyle(); 181 void updateRegionHasAutoLogicalHeightFlag(); 182 183 void incrementAutoLogicalHeightCount(); 184 void decrementAutoLogicalHeightCount(); 185 186 Element* element() const; 187 188 protected: 189 RenderFlowThread* m_flowThread; 190 191 private: 192 // If this RenderRegion is displayed as part of another named flow, 193 // we need to create a dependency tree, so that layout of the 194 // regions is always done before the regions themselves. 195 RenderNamedFlowThread* m_parentNamedFlowThread; 196 LayoutRect m_flowThreadPortionRect; 197 198 // This map holds unique information about a block that is split across regions. 199 // A RenderBoxRegionInfo* tells us about any layout information for a RenderBox that 200 // is unique to the region. For now it just holds logical width information for RenderBlocks, but eventually 201 // it will also hold a custom style for any box (for region styling). 202 typedef HashMap<const RenderBox*, OwnPtr<RenderBoxRegionInfo> > RenderBoxRegionInfoMap; 203 RenderBoxRegionInfoMap m_renderBoxRegionInfo; 204 205 struct ObjectRegionStyleInfo { 206 // Used to store the original style of the object in region 207 // so that the original style is properly restored after paint. 208 // Also used to store computed style of the object in region between 209 // region paintings, so that the style in region is computed only 210 // when necessary. 211 RefPtr<RenderStyle> style; 212 // True if the computed style in region is cached. 213 bool cached; 214 }; 215 typedef HashMap<const RenderObject*, ObjectRegionStyleInfo > RenderObjectRegionStyleMap; 216 RenderObjectRegionStyleMap m_renderObjectRegionStyle; 217 218 LayoutUnit m_computedAutoHeight; 219 220 bool m_isValid : 1; 221 bool m_hasCustomRegionStyle : 1; 222 bool m_hasAutoLogicalHeight : 1; 223 }; 224 225 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderRegion, isRenderRegion()); 226 227 } // namespace WebCore 228 229 #endif // RenderRegion_h 230