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      1 /*
      2  * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1. Redistributions of source code must retain the above
      9  *    copyright notice, this list of conditions and the following
     10  *    disclaimer.
     11  * 2. Redistributions in binary form must reproduce the above
     12  *    copyright notice, this list of conditions and the following
     13  *    disclaimer in the documentation and/or other materials
     14  *    provided with the distribution.
     15  *
     16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
     17  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     19  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
     20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
     21  * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     22  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     23  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     24  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
     25  * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
     26  * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     27  * SUCH DAMAGE.
     28  */
     29 
     30 #include "config.h"
     31 #include "core/rendering/RenderRegion.h"
     32 
     33 #include "core/css/resolver/StyleResolver.h"
     34 #include "core/rendering/FlowThreadController.h"
     35 #include "core/rendering/HitTestLocation.h"
     36 #include "core/rendering/PaintInfo.h"
     37 #include "core/rendering/RenderBoxRegionInfo.h"
     38 #include "core/rendering/RenderNamedFlowThread.h"
     39 #include "core/rendering/RenderView.h"
     40 
     41 using namespace std;
     42 
     43 namespace WebCore {
     44 
     45 RenderRegion::RenderRegion(Element* element, RenderFlowThread* flowThread)
     46     : RenderBlockFlow(element)
     47     , m_flowThread(flowThread)
     48     , m_parentNamedFlowThread(0)
     49     , m_computedAutoHeight(-1)
     50     , m_isValid(false)
     51     , m_hasCustomRegionStyle(false)
     52     , m_hasAutoLogicalHeight(false)
     53 {
     54 }
     55 
     56 LayoutUnit RenderRegion::pageLogicalWidth() const
     57 {
     58     ASSERT(m_flowThread);
     59     return m_flowThread->isHorizontalWritingMode() ? contentWidth() : contentHeight();
     60 }
     61 
     62 LayoutUnit RenderRegion::pageLogicalHeight() const
     63 {
     64     ASSERT(m_flowThread);
     65     if (hasComputedAutoHeight() && !m_flowThread->inConstrainedLayoutPhase()) {
     66         ASSERT(hasAutoLogicalHeight());
     67         return computedAutoHeight();
     68     }
     69     return m_flowThread->isHorizontalWritingMode() ? contentHeight() : contentWidth();
     70 }
     71 
     72 // This method returns the maximum page size of a region with auto-height. This is the initial
     73 // height value for auto-height regions in the first layout phase of the parent named flow.
     74 LayoutUnit RenderRegion::maxPageLogicalHeight() const
     75 {
     76     ASSERT(m_flowThread);
     77     ASSERT(hasAutoLogicalHeight() && !m_flowThread->inConstrainedLayoutPhase());
     78     return style()->logicalMaxHeight().isUndefined() ? RenderFlowThread::maxLogicalHeight() : computeReplacedLogicalHeightUsing(style()->logicalMaxHeight());
     79 }
     80 
     81 LayoutUnit RenderRegion::logicalHeightOfAllFlowThreadContent() const
     82 {
     83     ASSERT(m_flowThread);
     84     if (hasComputedAutoHeight() && !m_flowThread->inConstrainedLayoutPhase()) {
     85         ASSERT(hasAutoLogicalHeight());
     86         return computedAutoHeight();
     87     }
     88     return m_flowThread->isHorizontalWritingMode() ? contentHeight() : contentWidth();
     89 }
     90 
     91 LayoutRect RenderRegion::flowThreadPortionOverflowRect() const
     92 {
     93     return overflowRectForFlowThreadPortion(flowThreadPortionRect(), isFirstRegion(), isLastRegion());
     94 }
     95 
     96 LayoutRect RenderRegion::overflowRectForFlowThreadPortion(const LayoutRect& flowThreadPortionRect, bool isFirstPortion, bool isLastPortion) const
     97 {
     98     ASSERT(isValid());
     99 
    100     bool isLastRegionWithRegionFragmentBreak = (isLastPortion && (style()->regionFragment() == BreakRegionFragment));
    101     if (hasOverflowClip() || isLastRegionWithRegionFragmentBreak)
    102         return flowThreadPortionRect;
    103 
    104     LayoutRect flowThreadOverflow = m_flowThread->visualOverflowRect();
    105 
    106     // Only clip along the flow thread axis.
    107     LayoutUnit outlineSize = maximalOutlineSize(PaintPhaseOutline);
    108     LayoutRect clipRect;
    109     if (m_flowThread->isHorizontalWritingMode()) {
    110         LayoutUnit minY = isFirstPortion ? (flowThreadOverflow.y() - outlineSize) : flowThreadPortionRect.y();
    111         LayoutUnit maxY = isLastPortion ? max(flowThreadPortionRect.maxY(), flowThreadOverflow.maxY()) + outlineSize : flowThreadPortionRect.maxY();
    112         bool clipX = style()->overflowX() != OVISIBLE;
    113         LayoutUnit minX = clipX ? flowThreadPortionRect.x() : min(flowThreadPortionRect.x(), flowThreadOverflow.x() - outlineSize);
    114         LayoutUnit maxX = clipX ? flowThreadPortionRect.maxX() : max(flowThreadPortionRect.maxX(), (flowThreadOverflow.maxX() + outlineSize));
    115         clipRect = LayoutRect(minX, minY, maxX - minX, maxY - minY);
    116     } else {
    117         LayoutUnit minX = isFirstPortion ? (flowThreadOverflow.x() - outlineSize) : flowThreadPortionRect.x();
    118         LayoutUnit maxX = isLastPortion ? max(flowThreadPortionRect.maxX(), flowThreadOverflow.maxX()) + outlineSize : flowThreadPortionRect.maxX();
    119         bool clipY = style()->overflowY() != OVISIBLE;
    120         LayoutUnit minY = clipY ? flowThreadPortionRect.y() : min(flowThreadPortionRect.y(), (flowThreadOverflow.y() - outlineSize));
    121         LayoutUnit maxY = clipY ? flowThreadPortionRect.maxY() : max(flowThreadPortionRect.y(), (flowThreadOverflow.maxY() + outlineSize));
    122         clipRect = LayoutRect(minX, minY, maxX - minX, maxY - minY);
    123     }
    124 
    125     return clipRect;
    126 }
    127 
    128 RegionOversetState RenderRegion::regionOversetState() const
    129 {
    130     if (isValid() && element())
    131         return element()->regionOversetState();
    132 
    133     return RegionUndefined;
    134 }
    135 
    136 void RenderRegion::setRegionOversetState(RegionOversetState state)
    137 {
    138     if (element())
    139         element()->setRegionOversetState(state);
    140 }
    141 
    142 Element* RenderRegion::element() const
    143 {
    144     ASSERT(nodeForRegion() && nodeForRegion()->isElementNode());
    145     return toElement(nodeForRegion());
    146 }
    147 
    148 LayoutUnit RenderRegion::pageLogicalTopForOffset(LayoutUnit /* offset */) const
    149 {
    150     return flowThread()->isHorizontalWritingMode() ? flowThreadPortionRect().y() : flowThreadPortionRect().x();
    151 }
    152 
    153 bool RenderRegion::isFirstRegion() const
    154 {
    155     ASSERT(isValid());
    156 
    157     return m_flowThread->firstRegion() == this;
    158 }
    159 
    160 bool RenderRegion::isLastRegion() const
    161 {
    162     ASSERT(isValid());
    163 
    164     return m_flowThread->lastRegion() == this;
    165 }
    166 
    167 static bool shouldPaintRegionContentsInPhase(PaintPhase phase)
    168 {
    169     return phase == PaintPhaseForeground
    170         || phase == PaintPhaseSelection
    171         || phase == PaintPhaseTextClip;
    172 }
    173 
    174 void RenderRegion::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
    175 {
    176     if (style()->visibility() != VISIBLE)
    177         return;
    178 
    179     RenderBlock::paintObject(paintInfo, paintOffset);
    180 
    181     if (!isValid())
    182         return;
    183 
    184     // Delegate painting of content in region to RenderFlowThread.
    185     // RenderFlowThread is a self painting layer (being a positioned object) who is painting its children, the collected objects.
    186     // Since we do not want to paint the flow thread content multiple times (for each painting phase of the region object),
    187     // we allow the flow thread painting only in certain phases.
    188     if (!shouldPaintRegionContentsInPhase(paintInfo.phase))
    189         return;
    190 
    191     setRegionObjectsRegionStyle();
    192     m_flowThread->paintFlowThreadPortionInRegion(paintInfo, this, flowThreadPortionRect(), flowThreadPortionOverflowRect(), LayoutPoint(paintOffset.x() + borderLeft() + paddingLeft(), paintOffset.y() + borderTop() + paddingTop()));
    193     restoreRegionObjectsOriginalStyle();
    194 }
    195 
    196 // Hit Testing
    197 bool RenderRegion::hitTestFlowThreadContents(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction action)
    198 {
    199     if (!isValid() || action != HitTestForeground)
    200         return false;
    201 
    202     LayoutRect boundsRect = borderBoxRectInRegion(locationInContainer.region());
    203     boundsRect.moveBy(accumulatedOffset);
    204     if (visibleToHitTesting() && locationInContainer.intersects(boundsRect)) {
    205         if (m_flowThread->hitTestFlowThreadPortionInRegion(this, flowThreadPortionRect(), flowThreadPortionOverflowRect(), request, result,
    206             locationInContainer, LayoutPoint(accumulatedOffset.x() + borderLeft() + paddingLeft(), accumulatedOffset.y() + borderTop() + paddingTop())))
    207             return true;
    208     }
    209 
    210     return false;
    211 }
    212 
    213 void RenderRegion::checkRegionStyle()
    214 {
    215     ASSERT(m_flowThread);
    216     bool customRegionStyle = false;
    217 
    218     // FIXME: Region styling doesn't work for pseudo elements.
    219     if (isElementBasedRegion())
    220         customRegionStyle = view()->document().ensureStyleResolver().checkRegionStyle(this->element());
    221 
    222     setHasCustomRegionStyle(customRegionStyle);
    223     m_flowThread->checkRegionsWithStyling();
    224 }
    225 
    226 void RenderRegion::incrementAutoLogicalHeightCount()
    227 {
    228     ASSERT(isValid());
    229     ASSERT(m_hasAutoLogicalHeight);
    230 
    231     m_flowThread->incrementAutoLogicalHeightRegions();
    232 }
    233 
    234 void RenderRegion::decrementAutoLogicalHeightCount()
    235 {
    236     ASSERT(isValid());
    237 
    238     m_flowThread->decrementAutoLogicalHeightRegions();
    239 }
    240 
    241 void RenderRegion::updateRegionHasAutoLogicalHeightFlag()
    242 {
    243     ASSERT(m_flowThread);
    244 
    245     if (!isValid())
    246         return;
    247 
    248     bool didHaveAutoLogicalHeight = m_hasAutoLogicalHeight;
    249     m_hasAutoLogicalHeight = shouldHaveAutoLogicalHeight();
    250     if (m_hasAutoLogicalHeight != didHaveAutoLogicalHeight) {
    251         if (m_hasAutoLogicalHeight) {
    252             incrementAutoLogicalHeightCount();
    253         } else {
    254             clearComputedAutoHeight();
    255             decrementAutoLogicalHeightCount();
    256         }
    257     }
    258 }
    259 
    260 bool RenderRegion::shouldHaveAutoLogicalHeight() const
    261 {
    262     bool hasSpecifiedEndpointsForHeight = style()->logicalTop().isSpecified() && style()->logicalBottom().isSpecified();
    263     bool hasAnchoredEndpointsForHeight = isOutOfFlowPositioned() && hasSpecifiedEndpointsForHeight;
    264     bool hasAutoHeightStyle = style()->logicalHeight().isAuto() || style()->logicalHeight().isFitContent()
    265         || style()->logicalHeight().isMaxContent() || style()->logicalHeight().isMinContent();
    266     return hasAutoHeightStyle && !hasAnchoredEndpointsForHeight;
    267 }
    268 
    269 void RenderRegion::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
    270 {
    271     RenderBlock::styleDidChange(diff, oldStyle);
    272 
    273     // If the region is not attached to any thread, there is no need to check
    274     // whether the region has region styling since no content will be displayed
    275     // into the region.
    276     if (!m_flowThread) {
    277         setHasCustomRegionStyle(false);
    278         return;
    279     }
    280 
    281     checkRegionStyle();
    282     updateRegionHasAutoLogicalHeightFlag();
    283 
    284     if (oldStyle && oldStyle->writingMode() != style()->writingMode())
    285         m_flowThread->regionChangedWritingMode(this);
    286 }
    287 
    288 void RenderRegion::layoutBlock(bool relayoutChildren, LayoutUnit)
    289 {
    290     RenderBlockFlow::layoutBlock(relayoutChildren);
    291 
    292     if (isValid()) {
    293         LayoutRect oldRegionRect(flowThreadPortionRect());
    294         if (!isHorizontalWritingMode())
    295             oldRegionRect = oldRegionRect.transposedRect();
    296 
    297         if (hasAutoLogicalHeight() && !m_flowThread->inConstrainedLayoutPhase()) {
    298             m_flowThread->invalidateRegions();
    299             clearComputedAutoHeight();
    300             return;
    301         }
    302 
    303         if (!isRenderRegionSet() && (oldRegionRect.width() != pageLogicalWidth() || oldRegionRect.height() != pageLogicalHeight())) {
    304             // This can happen even if we are in the inConstrainedLayoutPhase and it will trigger a pathological layout of the flow thread.
    305             m_flowThread->invalidateRegions();
    306         }
    307     }
    308 
    309     // FIXME: We need to find a way to set up overflow properly. Our flow thread hasn't gotten a layout
    310     // yet, so we can't look to it for correct information. It's possible we could wait until after the RenderFlowThread
    311     // gets a layout, and then try to propagate overflow information back to the region, and then mark for a second layout.
    312     // That second layout would then be able to use the information from the RenderFlowThread to set up overflow.
    313     //
    314     // The big problem though is that overflow needs to be region-specific. We can't simply use the RenderFlowThread's global
    315     // overflow values, since then we'd always think any narrow region had huge overflow (all the way to the width of the
    316     // RenderFlowThread itself).
    317     //
    318     // We'll need to expand RenderBoxRegionInfo to also hold left and right overflow values.
    319 }
    320 
    321 void RenderRegion::repaintFlowThreadContent(const LayoutRect& repaintRect) const
    322 {
    323     repaintFlowThreadContentRectangle(repaintRect, flowThreadPortionRect(), flowThreadPortionOverflowRect(), contentBoxRect().location());
    324 }
    325 
    326 void RenderRegion::repaintFlowThreadContentRectangle(const LayoutRect& repaintRect, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect, const LayoutPoint& regionLocation) const
    327 {
    328     ASSERT(isValid());
    329 
    330     // We only have to issue a repaint in this region if the region rect intersects the repaint rect.
    331     LayoutRect flippedFlowThreadPortionRect(flowThreadPortionRect);
    332     LayoutRect flippedFlowThreadPortionOverflowRect(flowThreadPortionOverflowRect);
    333     flowThread()->flipForWritingMode(flippedFlowThreadPortionRect); // Put the region rects into physical coordinates.
    334     flowThread()->flipForWritingMode(flippedFlowThreadPortionOverflowRect);
    335 
    336     LayoutRect clippedRect(repaintRect);
    337     clippedRect.intersect(flippedFlowThreadPortionOverflowRect);
    338     if (clippedRect.isEmpty())
    339         return;
    340 
    341     // Put the region rect into the region's physical coordinate space.
    342     clippedRect.setLocation(regionLocation + (clippedRect.location() - flippedFlowThreadPortionRect.location()));
    343 
    344     // Now switch to the region's writing mode coordinate space and let it repaint itself.
    345     flipForWritingMode(clippedRect);
    346 
    347     // Issue the repaint.
    348     repaintRectangle(clippedRect);
    349 }
    350 
    351 void RenderRegion::installFlowThread()
    352 {
    353     ASSERT(view());
    354 
    355     m_flowThread = view()->flowThreadController()->ensureRenderFlowThreadWithName(style()->regionThread());
    356 
    357     // By now the flow thread should already be added to the rendering tree,
    358     // so we go up the rendering parents and check that this region is not part of the same
    359     // flow that it actually needs to display. It would create a circular reference.
    360     RenderObject* parentObject = parent();
    361     m_parentNamedFlowThread = 0;
    362     for ( ; parentObject; parentObject = parentObject->parent()) {
    363         if (parentObject->isRenderNamedFlowThread()) {
    364             m_parentNamedFlowThread = toRenderNamedFlowThread(parentObject);
    365             // Do not take into account a region that links a flow with itself. The dependency
    366             // cannot change, so it is not worth adding it to the list.
    367             if (m_flowThread == m_parentNamedFlowThread)
    368                 m_flowThread = 0;
    369             break;
    370         }
    371     }
    372 }
    373 
    374 void RenderRegion::attachRegion()
    375 {
    376     if (documentBeingDestroyed())
    377         return;
    378 
    379     // A region starts off invalid.
    380     setIsValid(false);
    381 
    382     // Initialize the flow thread reference and create the flow thread object if needed.
    383     // The flow thread lifetime is influenced by the number of regions attached to it,
    384     // and we are attaching the region to the flow thread.
    385     installFlowThread();
    386 
    387     if (!m_flowThread)
    388         return;
    389 
    390     // Only after adding the region to the thread, the region is marked to be valid.
    391     m_flowThread->addRegionToThread(this);
    392 
    393     // The region just got attached to the flow thread, lets check whether
    394     // it has region styling rules associated.
    395     checkRegionStyle();
    396 
    397     if (!isValid())
    398         return;
    399 
    400     m_hasAutoLogicalHeight = shouldHaveAutoLogicalHeight();
    401     if (hasAutoLogicalHeight())
    402         incrementAutoLogicalHeightCount();
    403 }
    404 
    405 void RenderRegion::detachRegion()
    406 {
    407     if (m_flowThread) {
    408         m_flowThread->removeRegionFromThread(this);
    409         if (hasAutoLogicalHeight())
    410             decrementAutoLogicalHeightCount();
    411     }
    412     m_flowThread = 0;
    413 }
    414 
    415 RenderBoxRegionInfo* RenderRegion::renderBoxRegionInfo(const RenderBox* box) const
    416 {
    417     ASSERT(isValid());
    418     return m_renderBoxRegionInfo.get(box);
    419 }
    420 
    421 RenderBoxRegionInfo* RenderRegion::setRenderBoxRegionInfo(const RenderBox* box, LayoutUnit logicalLeftInset, LayoutUnit logicalRightInset,
    422     bool containingBlockChainIsInset)
    423 {
    424     ASSERT(isValid());
    425 
    426     OwnPtr<RenderBoxRegionInfo>& boxInfo = m_renderBoxRegionInfo.add(box, nullptr).iterator->value;
    427     if (boxInfo)
    428         *boxInfo = RenderBoxRegionInfo(logicalLeftInset, logicalRightInset, containingBlockChainIsInset);
    429     else
    430         boxInfo = adoptPtr(new RenderBoxRegionInfo(logicalLeftInset, logicalRightInset, containingBlockChainIsInset));
    431 
    432     return boxInfo.get();
    433 }
    434 
    435 PassOwnPtr<RenderBoxRegionInfo> RenderRegion::takeRenderBoxRegionInfo(const RenderBox* box)
    436 {
    437     return m_renderBoxRegionInfo.take(box);
    438 }
    439 
    440 void RenderRegion::removeRenderBoxRegionInfo(const RenderBox* box)
    441 {
    442     m_renderBoxRegionInfo.remove(box);
    443 }
    444 
    445 void RenderRegion::deleteAllRenderBoxRegionInfo()
    446 {
    447     m_renderBoxRegionInfo.clear();
    448 }
    449 
    450 LayoutUnit RenderRegion::logicalTopOfFlowThreadContentRect(const LayoutRect& rect) const
    451 {
    452     ASSERT(isValid());
    453     return flowThread()->isHorizontalWritingMode() ? rect.y() : rect.x();
    454 }
    455 
    456 LayoutUnit RenderRegion::logicalBottomOfFlowThreadContentRect(const LayoutRect& rect) const
    457 {
    458     ASSERT(isValid());
    459     return flowThread()->isHorizontalWritingMode() ? rect.maxY() : rect.maxX();
    460 }
    461 
    462 void RenderRegion::setRegionObjectsRegionStyle()
    463 {
    464     if (!hasCustomRegionStyle())
    465         return;
    466 
    467     // Start from content nodes and recursively compute the style in region for the render objects below.
    468     // If the style in region was already computed, used that style instead of computing a new one.
    469     RenderNamedFlowThread* namedFlow = view()->flowThreadController()->ensureRenderFlowThreadWithName(style()->regionThread());
    470     const NamedFlowContentNodes& contentNodes = namedFlow->contentNodes();
    471 
    472     for (NamedFlowContentNodes::const_iterator iter = contentNodes.begin(), end = contentNodes.end(); iter != end; ++iter) {
    473         const Node* node = *iter;
    474         // The list of content nodes contains also the nodes with display:none.
    475         if (!node->renderer())
    476             continue;
    477 
    478         RenderObject* object = node->renderer();
    479         // If the content node does not flow any of its children in this region,
    480         // we do not compute any style for them in this region.
    481         if (!flowThread()->objectInFlowRegion(object, this))
    482             continue;
    483 
    484         // If the object has style in region, use that instead of computing a new one.
    485         RenderObjectRegionStyleMap::iterator it = m_renderObjectRegionStyle.find(object);
    486         RefPtr<RenderStyle> objectStyleInRegion;
    487         bool objectRegionStyleCached = false;
    488         if (it != m_renderObjectRegionStyle.end()) {
    489             objectStyleInRegion = it->value.style;
    490             ASSERT(it->value.cached);
    491             objectRegionStyleCached = true;
    492         } else {
    493             objectStyleInRegion = computeStyleInRegion(object);
    494         }
    495 
    496         setObjectStyleInRegion(object, objectStyleInRegion, objectRegionStyleCached);
    497 
    498         computeChildrenStyleInRegion(object);
    499     }
    500 }
    501 
    502 void RenderRegion::restoreRegionObjectsOriginalStyle()
    503 {
    504     if (!hasCustomRegionStyle())
    505         return;
    506 
    507     RenderObjectRegionStyleMap temp;
    508     for (RenderObjectRegionStyleMap::iterator iter = m_renderObjectRegionStyle.begin(), end = m_renderObjectRegionStyle.end(); iter != end; ++iter) {
    509         RenderObject* object = const_cast<RenderObject*>(iter->key);
    510         RefPtr<RenderStyle> objectRegionStyle = object->style();
    511         RefPtr<RenderStyle> objectOriginalStyle = iter->value.style;
    512         object->setStyleInternal(objectOriginalStyle);
    513 
    514         bool shouldCacheRegionStyle = iter->value.cached;
    515         if (!shouldCacheRegionStyle) {
    516             // Check whether we should cache the computed style in region.
    517             unsigned changedContextSensitiveProperties = ContextSensitivePropertyNone;
    518             StyleDifference styleDiff = objectOriginalStyle->diff(objectRegionStyle.get(), changedContextSensitiveProperties);
    519             if (styleDiff < StyleDifferenceLayoutPositionedMovementOnly)
    520                 shouldCacheRegionStyle = true;
    521         }
    522         if (shouldCacheRegionStyle) {
    523             ObjectRegionStyleInfo styleInfo;
    524             styleInfo.style = objectRegionStyle;
    525             styleInfo.cached = true;
    526             temp.set(object, styleInfo);
    527         }
    528     }
    529 
    530     m_renderObjectRegionStyle.swap(temp);
    531 }
    532 
    533 void RenderRegion::insertedIntoTree()
    534 {
    535     RenderBlock::insertedIntoTree();
    536 
    537     attachRegion();
    538 }
    539 
    540 void RenderRegion::willBeRemovedFromTree()
    541 {
    542     RenderBlock::willBeRemovedFromTree();
    543 
    544     detachRegion();
    545 }
    546 
    547 PassRefPtr<RenderStyle> RenderRegion::computeStyleInRegion(const RenderObject* object)
    548 {
    549     ASSERT(object);
    550     ASSERT(object->view());
    551     ASSERT(!object->isAnonymous());
    552     ASSERT(object->node() && object->node()->isElementNode());
    553 
    554     // FIXME: Region styling fails for pseudo-elements because the renderers don't have a node.
    555     Element* element = toElement(object->node());
    556     RefPtr<RenderStyle> renderObjectRegionStyle = object->view()->document().ensureStyleResolver().styleForElement(element, 0, DisallowStyleSharing, MatchAllRules, this);
    557 
    558     return renderObjectRegionStyle.release();
    559 }
    560 
    561 void RenderRegion::computeChildrenStyleInRegion(const RenderObject* object)
    562 {
    563     for (RenderObject* child = object->lastChild(); child; child = child->previousSibling()) {
    564 
    565         RenderObjectRegionStyleMap::iterator it = m_renderObjectRegionStyle.find(child);
    566 
    567         RefPtr<RenderStyle> childStyleInRegion;
    568         bool objectRegionStyleCached = false;
    569         if (it != m_renderObjectRegionStyle.end()) {
    570             childStyleInRegion = it->value.style;
    571             objectRegionStyleCached = true;
    572         } else {
    573             if (child->isAnonymous() || child->isInFlowRenderFlowThread())
    574                 childStyleInRegion = RenderStyle::createAnonymousStyleWithDisplay(object->style(), child->style()->display());
    575             else if (child->isText())
    576                 childStyleInRegion = RenderStyle::clone(object->style());
    577             else
    578                 childStyleInRegion = computeStyleInRegion(child);
    579         }
    580 
    581         setObjectStyleInRegion(child, childStyleInRegion, objectRegionStyleCached);
    582 
    583         computeChildrenStyleInRegion(child);
    584     }
    585 }
    586 
    587 void RenderRegion::setObjectStyleInRegion(RenderObject* object, PassRefPtr<RenderStyle> styleInRegion, bool objectRegionStyleCached)
    588 {
    589     ASSERT(object->flowThreadContainingBlock());
    590 
    591     RefPtr<RenderStyle> objectOriginalStyle = object->style();
    592     object->setStyleInternal(styleInRegion);
    593 
    594     if (object->isBoxModelObject() && !object->hasBoxDecorations()) {
    595         bool hasBoxDecorations = object->isTableCell()
    596         || object->style()->hasBackground()
    597         || object->style()->hasBorder()
    598         || object->style()->hasAppearance()
    599         || object->style()->boxShadow();
    600         object->setHasBoxDecorations(hasBoxDecorations);
    601     }
    602 
    603     ObjectRegionStyleInfo styleInfo;
    604     styleInfo.style = objectOriginalStyle;
    605     styleInfo.cached = objectRegionStyleCached;
    606     m_renderObjectRegionStyle.set(object, styleInfo);
    607 }
    608 
    609 void RenderRegion::clearObjectStyleInRegion(const RenderObject* object)
    610 {
    611     ASSERT(object);
    612     m_renderObjectRegionStyle.remove(object);
    613 
    614     // Clear the style for the children of this object.
    615     for (RenderObject* child = object->lastChild(); child; child = child->previousSibling())
    616         clearObjectStyleInRegion(child);
    617 }
    618 
    619 void RenderRegion::computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const
    620 {
    621     if (!isValid()) {
    622         RenderBlock::computeIntrinsicLogicalWidths(minLogicalWidth, maxLogicalWidth);
    623         return;
    624     }
    625 
    626     minLogicalWidth = m_flowThread->minPreferredLogicalWidth();
    627     maxLogicalWidth = m_flowThread->maxPreferredLogicalWidth();
    628 }
    629 
    630 void RenderRegion::getRanges(Vector<RefPtr<Range> >& rangeObjects) const
    631 {
    632     RenderNamedFlowThread* namedFlow = view()->flowThreadController()->ensureRenderFlowThreadWithName(style()->regionThread());
    633     namedFlow->getRanges(rangeObjects, this);
    634 }
    635 
    636 void RenderRegion::updateLogicalHeight()
    637 {
    638     RenderBlock::updateLogicalHeight();
    639 
    640     if (!hasAutoLogicalHeight())
    641         return;
    642 
    643     // We want to update the logical height based on the computed auto-height
    644     // only if the view is in the layout phase in which all the
    645     // auto logical height regions have a computed auto-height.
    646     if (!m_flowThread->inConstrainedLayoutPhase())
    647         return;
    648 
    649     // There may be regions with auto logical height that during the prerequisite layout phase
    650     // did not have the chance to layout flow thread content. Because of that, these regions do not
    651     // have a computedAutoHeight and they will not be able to fragment any flow
    652     // thread content.
    653     if (!hasComputedAutoHeight())
    654         return;
    655 
    656     LayoutUnit autoHeight = hasOverrideHeight() ? overrideLogicalContentHeight() : computedAutoHeight();
    657 
    658     LayoutUnit newLogicalHeight = autoHeight + borderAndPaddingLogicalHeight();
    659     ASSERT(newLogicalHeight < RenderFlowThread::maxLogicalHeight());
    660     if (newLogicalHeight > logicalHeight()) {
    661         setLogicalHeight(newLogicalHeight);
    662         // Recalculate position of the render block after new logical height is set.
    663         // (needed in absolute positioning case with bottom alignment for example)
    664         RenderBlock::updateLogicalHeight();
    665     }
    666 }
    667 
    668 Node* RenderRegion::nodeForRegion() const
    669 {
    670     if (parent() && isRenderNamedFlowFragment())
    671         return parent()->node();
    672     return node();
    673 }
    674 
    675 Node* RenderRegion::generatingNodeForRegion() const
    676 {
    677     if (parent() && isRenderNamedFlowFragment())
    678         return parent()->generatingNode();
    679     return generatingNode();
    680 }
    681 
    682 bool RenderRegion::isElementBasedRegion() const
    683 {
    684     Node* node = nodeForRegion();
    685     return node && node->isElementNode() && !node->isPseudoElement();
    686 }
    687 
    688 } // namespace WebCore
    689