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      1 //
      2 // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 #ifndef _SHHANDLE_INCLUDED_
      8 #define _SHHANDLE_INCLUDED_
      9 
     10 //
     11 // Machine independent part of the compiler private objects
     12 // sent as ShHandle to the driver.
     13 //
     14 // This should not be included by driver code.
     15 //
     16 
     17 #include "GLSLANG/ShaderLang.h"
     18 
     19 #include "compiler/BuiltInFunctionEmulator.h"
     20 #include "compiler/ExtensionBehavior.h"
     21 #include "compiler/HashNames.h"
     22 #include "compiler/InfoSink.h"
     23 #include "compiler/SymbolTable.h"
     24 #include "compiler/VariableInfo.h"
     25 #include "third_party/compiler/ArrayBoundsClamper.h"
     26 
     27 class LongNameMap;
     28 class TCompiler;
     29 class TDependencyGraph;
     30 class TranslatorHLSL;
     31 
     32 //
     33 // Helper function to identify specs that are based on the WebGL spec,
     34 // like the CSS Shaders spec.
     35 //
     36 bool isWebGLBasedSpec(ShShaderSpec spec);
     37 
     38 //
     39 // The base class used to back handles returned to the driver.
     40 //
     41 class TShHandleBase {
     42 public:
     43     TShHandleBase();
     44     virtual ~TShHandleBase();
     45     virtual TCompiler* getAsCompiler() { return 0; }
     46     virtual TranslatorHLSL* getAsTranslatorHLSL() { return 0; }
     47 
     48 protected:
     49     // Memory allocator. Allocates and tracks memory required by the compiler.
     50     // Deallocates all memory when compiler is destructed.
     51     TPoolAllocator allocator;
     52 };
     53 
     54 //
     55 // The base class for the machine dependent compiler to derive from
     56 // for managing object code from the compile.
     57 //
     58 class TCompiler : public TShHandleBase {
     59 public:
     60     TCompiler(ShShaderType type, ShShaderSpec spec);
     61     virtual ~TCompiler();
     62     virtual TCompiler* getAsCompiler() { return this; }
     63 
     64     bool Init(const ShBuiltInResources& resources);
     65     bool compile(const char* const shaderStrings[],
     66                  size_t numStrings,
     67                  int compileOptions);
     68 
     69     // Get results of the last compilation.
     70     TInfoSink& getInfoSink() { return infoSink; }
     71     const TVariableInfoList& getAttribs() const { return attribs; }
     72     const TVariableInfoList& getUniforms() const { return uniforms; }
     73     const TVariableInfoList& getVaryings() const { return varyings; }
     74     int getMappedNameMaxLength() const;
     75 
     76     ShHashFunction64 getHashFunction() const { return hashFunction; }
     77     NameMap& getNameMap() { return nameMap; }
     78     TSymbolTable& getSymbolTable() { return symbolTable; }
     79 
     80 protected:
     81     ShShaderType getShaderType() const { return shaderType; }
     82     ShShaderSpec getShaderSpec() const { return shaderSpec; }
     83     // Initialize symbol-table with built-in symbols.
     84     bool InitBuiltInSymbolTable(const ShBuiltInResources& resources);
     85     // Clears the results from the previous compilation.
     86     void clearResults();
     87     // Return true if function recursion is detected or call depth exceeded.
     88     bool detectCallDepth(TIntermNode* root, TInfoSink& infoSink, bool limitCallStackDepth);
     89     // Rewrites a shader's intermediate tree according to the CSS Shaders spec.
     90     void rewriteCSSShader(TIntermNode* root);
     91     // Returns true if the given shader does not exceed the minimum
     92     // functionality mandated in GLSL 1.0 spec Appendix A.
     93     bool validateLimitations(TIntermNode* root);
     94     // Collect info for all attribs, uniforms, varyings.
     95     void collectVariables(TIntermNode* root);
     96     // Map long variable names into shorter ones.
     97     void mapLongVariableNames(TIntermNode* root);
     98     // Translate to object code.
     99     virtual void translate(TIntermNode* root) = 0;
    100     // Returns true if, after applying the packing rules in the GLSL 1.017 spec
    101     // Appendix A, section 7, the shader does not use too many uniforms.
    102     bool enforcePackingRestrictions();
    103     // Returns true if the shader passes the restrictions that aim to prevent timing attacks.
    104     bool enforceTimingRestrictions(TIntermNode* root, bool outputGraph);
    105     // Returns true if the shader does not use samplers.
    106     bool enforceVertexShaderTimingRestrictions(TIntermNode* root);
    107     // Returns true if the shader does not use sampler dependent values to affect control
    108     // flow or in operations whose time can depend on the input values.
    109     bool enforceFragmentShaderTimingRestrictions(const TDependencyGraph& graph);
    110     // Return true if the maximum expression complexity below the limit.
    111     bool limitExpressionComplexity(TIntermNode* root);
    112     // Get built-in extensions with default behavior.
    113     const TExtensionBehavior& getExtensionBehavior() const;
    114     // Get the resources set by InitBuiltInSymbolTable
    115     const ShBuiltInResources& getResources() const;
    116 
    117     const ArrayBoundsClamper& getArrayBoundsClamper() const;
    118     ShArrayIndexClampingStrategy getArrayIndexClampingStrategy() const;
    119     const BuiltInFunctionEmulator& getBuiltInFunctionEmulator() const;
    120 
    121 private:
    122     ShShaderType shaderType;
    123     ShShaderSpec shaderSpec;
    124 
    125     int maxUniformVectors;
    126     int maxExpressionComplexity;
    127     int maxCallStackDepth;
    128 
    129     ShBuiltInResources compileResources;
    130 
    131     // Built-in symbol table for the given language, spec, and resources.
    132     // It is preserved from compile-to-compile.
    133     TSymbolTable symbolTable;
    134     // Built-in extensions with default behavior.
    135     TExtensionBehavior extensionBehavior;
    136     bool fragmentPrecisionHigh;
    137 
    138     ArrayBoundsClamper arrayBoundsClamper;
    139     ShArrayIndexClampingStrategy clampingStrategy;
    140     BuiltInFunctionEmulator builtInFunctionEmulator;
    141 
    142     // Results of compilation.
    143     TInfoSink infoSink;  // Output sink.
    144     TVariableInfoList attribs;  // Active attributes in the compiled shader.
    145     TVariableInfoList uniforms;  // Active uniforms in the compiled shader.
    146     TVariableInfoList varyings;  // Varyings in the compiled shader.
    147 
    148     // Cached copy of the ref-counted singleton.
    149     LongNameMap* longNameMap;
    150 
    151     // name hashing.
    152     ShHashFunction64 hashFunction;
    153     NameMap nameMap;
    154 };
    155 
    156 //
    157 // This is the interface between the machine independent code
    158 // and the machine dependent code.
    159 //
    160 // The machine dependent code should derive from the classes
    161 // above. Then Construct*() and Delete*() will create and
    162 // destroy the machine dependent objects, which contain the
    163 // above machine independent information.
    164 //
    165 TCompiler* ConstructCompiler(
    166     ShShaderType type, ShShaderSpec spec, ShShaderOutput output);
    167 void DeleteCompiler(TCompiler*);
    168 
    169 #endif // _SHHANDLE_INCLUDED_
    170