1 /* 2 * Copyright (C) 2011 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 #include "config.h" 32 #include "core/inspector/InspectorController.h" 33 34 #include "InspectorBackendDispatcher.h" 35 #include "InspectorFrontend.h" 36 #include "bindings/v8/DOMWrapperWorld.h" 37 #include "core/inspector/IdentifiersFactory.h" 38 #include "core/inspector/InjectedScriptHost.h" 39 #include "core/inspector/InjectedScriptManager.h" 40 #include "core/inspector/InspectorAgent.h" 41 #include "core/inspector/InspectorApplicationCacheAgent.h" 42 #include "core/inspector/InspectorCSSAgent.h" 43 #include "core/inspector/InspectorCanvasAgent.h" 44 #include "core/inspector/InspectorClient.h" 45 #include "core/inspector/InspectorDOMAgent.h" 46 #include "core/inspector/InspectorDOMDebuggerAgent.h" 47 #include "core/inspector/InspectorDOMStorageAgent.h" 48 #include "core/inspector/InspectorDatabaseAgent.h" 49 #include "core/inspector/InspectorDebuggerAgent.h" 50 #include "core/inspector/InspectorFileSystemAgent.h" 51 #include "core/inspector/InspectorFrontendClient.h" 52 #include "core/inspector/InspectorHeapProfilerAgent.h" 53 #include "core/inspector/InspectorIndexedDBAgent.h" 54 #include "core/inspector/InspectorInputAgent.h" 55 #include "core/inspector/InspectorInstrumentation.h" 56 #include "core/inspector/InspectorLayerTreeAgent.h" 57 #include "core/inspector/InspectorMemoryAgent.h" 58 #include "core/inspector/InspectorOverlay.h" 59 #include "core/inspector/InspectorPageAgent.h" 60 #include "core/inspector/InspectorProfilerAgent.h" 61 #include "core/inspector/InspectorResourceAgent.h" 62 #include "core/inspector/InspectorState.h" 63 #include "core/inspector/InspectorTimelineAgent.h" 64 #include "core/inspector/InspectorWorkerAgent.h" 65 #include "core/inspector/InstrumentingAgents.h" 66 #include "core/inspector/PageConsoleAgent.h" 67 #include "core/inspector/PageDebuggerAgent.h" 68 #include "core/inspector/PageRuntimeAgent.h" 69 #include "core/page/Page.h" 70 #include "platform/PlatformMouseEvent.h" 71 72 namespace WebCore { 73 74 InspectorController::InspectorController(Page* page, InspectorClient* inspectorClient) 75 : m_instrumentingAgents(InstrumentingAgents::create()) 76 , m_injectedScriptManager(InjectedScriptManager::createForPage()) 77 , m_state(adoptPtr(new InspectorCompositeState(inspectorClient))) 78 , m_overlay(InspectorOverlay::create(page, inspectorClient)) 79 , m_page(page) 80 , m_inspectorClient(inspectorClient) 81 , m_isUnderTest(false) 82 { 83 m_agents.append(InspectorAgent::create(page, m_injectedScriptManager.get(), m_instrumentingAgents.get(), m_state.get())); 84 85 OwnPtr<InspectorPageAgent> pageAgentPtr(InspectorPageAgent::create(m_instrumentingAgents.get(), page, m_state.get(), m_injectedScriptManager.get(), inspectorClient, m_overlay.get())); 86 InspectorPageAgent* pageAgent = pageAgentPtr.get(); 87 m_agents.append(pageAgentPtr.release()); 88 89 OwnPtr<InspectorDOMAgent> domAgentPtr(InspectorDOMAgent::create(m_instrumentingAgents.get(), pageAgent, m_state.get(), m_injectedScriptManager.get(), m_overlay.get(), inspectorClient)); 90 InspectorDOMAgent* domAgent = domAgentPtr.get(); 91 m_agents.append(domAgentPtr.release()); 92 93 OwnPtr<InspectorResourceAgent> resourceAgentPtr(InspectorResourceAgent::create(m_instrumentingAgents.get(), pageAgent, inspectorClient, m_state.get())); 94 InspectorResourceAgent* resourceAgent = resourceAgentPtr.get(); 95 m_agents.append(resourceAgentPtr.release()); 96 97 m_agents.append(InspectorCSSAgent::create(m_instrumentingAgents.get(), m_state.get(), domAgent, pageAgent, resourceAgent)); 98 99 m_agents.append(InspectorDatabaseAgent::create(m_instrumentingAgents.get(), m_state.get())); 100 101 m_agents.append(InspectorIndexedDBAgent::create(m_instrumentingAgents.get(), m_state.get(), m_injectedScriptManager.get(), pageAgent)); 102 103 m_agents.append(InspectorFileSystemAgent::create(m_instrumentingAgents.get(), pageAgent, m_state.get())); 104 105 m_agents.append(InspectorDOMStorageAgent::create(m_instrumentingAgents.get(), pageAgent, m_state.get())); 106 107 OwnPtr<InspectorMemoryAgent> memoryAgentPtr(InspectorMemoryAgent::create(m_instrumentingAgents.get(), m_state.get())); 108 m_memoryAgent = memoryAgentPtr.get(); 109 m_agents.append(memoryAgentPtr.release()); 110 111 OwnPtr<InspectorTimelineAgent> timelineAgentPtr(InspectorTimelineAgent::create(m_instrumentingAgents.get(), pageAgent, m_memoryAgent, domAgent, m_overlay.get(), m_state.get(), 112 InspectorTimelineAgent::PageInspector, inspectorClient)); 113 m_timelineAgent = timelineAgentPtr.get(); 114 m_agents.append(timelineAgentPtr.release()); 115 116 m_agents.append(InspectorApplicationCacheAgent::create(m_instrumentingAgents.get(), m_state.get(), pageAgent)); 117 118 PageScriptDebugServer* pageScriptDebugServer = &PageScriptDebugServer::shared(); 119 120 m_agents.append(PageRuntimeAgent::create(m_instrumentingAgents.get(), m_state.get(), m_injectedScriptManager.get(), pageScriptDebugServer, page, pageAgent)); 121 122 m_agents.append(PageConsoleAgent::create(m_instrumentingAgents.get(), m_state.get(), m_injectedScriptManager.get(), domAgent, m_timelineAgent)); 123 124 OwnPtr<InspectorDebuggerAgent> debuggerAgentPtr(PageDebuggerAgent::create(m_instrumentingAgents.get(), m_state.get(), pageScriptDebugServer, pageAgent, m_injectedScriptManager.get(), m_overlay.get())); 125 InspectorDebuggerAgent* debuggerAgent = debuggerAgentPtr.get(); 126 m_agents.append(debuggerAgentPtr.release()); 127 128 m_agents.append(InspectorDOMDebuggerAgent::create(m_instrumentingAgents.get(), m_state.get(), domAgent, debuggerAgent)); 129 130 m_agents.append(InspectorProfilerAgent::create(m_instrumentingAgents.get(), m_state.get(), m_injectedScriptManager.get(), m_overlay.get())); 131 132 m_agents.append(InspectorHeapProfilerAgent::create(m_instrumentingAgents.get(), m_state.get(), m_injectedScriptManager.get())); 133 134 135 m_agents.append(InspectorWorkerAgent::create(m_instrumentingAgents.get(), m_state.get())); 136 137 m_agents.append(InspectorCanvasAgent::create(m_instrumentingAgents.get(), m_state.get(), pageAgent, m_injectedScriptManager.get())); 138 139 m_agents.append(InspectorInputAgent::create(m_instrumentingAgents.get(), m_state.get(), page, inspectorClient)); 140 141 m_agents.append(InspectorLayerTreeAgent::create(m_instrumentingAgents.get(), m_state.get(), domAgent, page)); 142 143 ASSERT_ARG(inspectorClient, inspectorClient); 144 m_injectedScriptManager->injectedScriptHost()->init(m_instrumentingAgents.get(), pageScriptDebugServer); 145 } 146 147 InspectorController::~InspectorController() 148 { 149 m_instrumentingAgents->reset(); 150 m_agents.discardAgents(); 151 ASSERT(!m_inspectorClient); 152 } 153 154 PassOwnPtr<InspectorController> InspectorController::create(Page* page, InspectorClient* client) 155 { 156 return adoptPtr(new InspectorController(page, client)); 157 } 158 159 void InspectorController::inspectedPageDestroyed() 160 { 161 disconnectFrontend(); 162 m_injectedScriptManager->disconnect(); 163 m_inspectorClient = 0; 164 m_page = 0; 165 } 166 167 void InspectorController::setInspectorFrontendClient(PassOwnPtr<InspectorFrontendClient> inspectorFrontendClient) 168 { 169 m_inspectorFrontendClient = inspectorFrontendClient; 170 } 171 172 void InspectorController::didClearWindowObjectInWorld(Frame* frame, DOMWrapperWorld* world) 173 { 174 if (world != mainThreadNormalWorld()) 175 return; 176 177 // If the page is supposed to serve as InspectorFrontend notify inspector frontend 178 // client that it's cleared so that the client can expose inspector bindings. 179 if (m_inspectorFrontendClient && frame == m_page->mainFrame()) 180 m_inspectorFrontendClient->windowObjectCleared(); 181 } 182 183 void InspectorController::connectFrontend(InspectorFrontendChannel* frontendChannel) 184 { 185 ASSERT(frontendChannel); 186 187 m_inspectorFrontend = adoptPtr(new InspectorFrontend(frontendChannel)); 188 // We can reconnect to existing front-end -> unmute state. 189 m_state->unmute(); 190 191 m_agents.setFrontend(m_inspectorFrontend.get()); 192 193 InspectorInstrumentation::registerInstrumentingAgents(m_instrumentingAgents.get()); 194 InspectorInstrumentation::frontendCreated(); 195 196 ASSERT(m_inspectorClient); 197 m_inspectorBackendDispatcher = InspectorBackendDispatcher::create(frontendChannel); 198 199 m_agents.registerInDispatcher(m_inspectorBackendDispatcher.get()); 200 } 201 202 void InspectorController::disconnectFrontend() 203 { 204 if (!m_inspectorFrontend) 205 return; 206 m_inspectorBackendDispatcher->clearFrontend(); 207 m_inspectorBackendDispatcher.clear(); 208 209 // Destroying agents would change the state, but we don't want that. 210 // Pre-disconnect state will be used to restore inspector agents. 211 m_state->mute(); 212 213 m_agents.clearFrontend(); 214 215 m_inspectorFrontend.clear(); 216 217 // relese overlay page resources 218 m_overlay->freePage(); 219 InspectorInstrumentation::frontendDeleted(); 220 InspectorInstrumentation::unregisterInstrumentingAgents(m_instrumentingAgents.get()); 221 } 222 223 void InspectorController::reconnectFrontend() 224 { 225 if (!m_inspectorFrontend) 226 return; 227 InspectorFrontendChannel* frontendChannel = m_inspectorFrontend->inspector()->getInspectorFrontendChannel(); 228 disconnectFrontend(); 229 connectFrontend(frontendChannel); 230 } 231 232 void InspectorController::reuseFrontend(InspectorFrontendChannel* frontendChannel, const String& inspectorStateCookie) 233 { 234 ASSERT(!m_inspectorFrontend); 235 connectFrontend(frontendChannel); 236 m_state->loadFromCookie(inspectorStateCookie); 237 m_agents.restore(); 238 } 239 240 void InspectorController::setProcessId(long processId) 241 { 242 IdentifiersFactory::setProcessId(processId); 243 } 244 245 void InspectorController::setLayerTreeId(int id) 246 { 247 m_timelineAgent->setLayerTreeId(id); 248 } 249 250 void InspectorController::webViewResized(const IntSize& size) 251 { 252 if (InspectorPageAgent* pageAgent = m_instrumentingAgents->inspectorPageAgent()) 253 pageAgent->webViewResized(size); 254 } 255 256 bool InspectorController::isUnderTest() 257 { 258 return m_isUnderTest; 259 } 260 261 void InspectorController::evaluateForTestInFrontend(long callId, const String& script) 262 { 263 m_isUnderTest = true; 264 if (InspectorAgent* inspectorAgent = m_instrumentingAgents->inspectorAgent()) 265 inspectorAgent->evaluateForTestInFrontend(callId, script); 266 } 267 268 void InspectorController::drawHighlight(GraphicsContext& context) const 269 { 270 m_overlay->paint(context); 271 } 272 273 void InspectorController::getHighlight(Highlight* highlight) const 274 { 275 m_overlay->getHighlight(highlight); 276 } 277 278 void InspectorController::inspect(Node* node) 279 { 280 if (!node) 281 return; 282 Document* document = node->ownerDocument(); 283 if (!document) 284 return; 285 Frame* frame = document->frame(); 286 if (!frame) 287 return; 288 289 if (node->nodeType() != Node::ELEMENT_NODE && node->nodeType() != Node::DOCUMENT_NODE) 290 node = node->parentNode(); 291 292 InjectedScript injectedScript = m_injectedScriptManager->injectedScriptFor(mainWorldScriptState(frame)); 293 if (injectedScript.hasNoValue()) 294 return; 295 injectedScript.inspectNode(node); 296 } 297 298 void InspectorController::setInjectedScriptForOrigin(const String& origin, const String& source) 299 { 300 if (InspectorAgent* inspectorAgent = m_instrumentingAgents->inspectorAgent()) 301 inspectorAgent->setInjectedScriptForOrigin(origin, source); 302 } 303 304 void InspectorController::dispatchMessageFromFrontend(const String& message) 305 { 306 if (m_inspectorBackendDispatcher) 307 m_inspectorBackendDispatcher->dispatch(message); 308 } 309 310 void InspectorController::hideHighlight() 311 { 312 m_overlay->hideHighlight(); 313 } 314 315 Node* InspectorController::highlightedNode() const 316 { 317 return m_overlay->highlightedNode(); 318 } 319 320 bool InspectorController::handleGestureEvent(Frame* frame, const PlatformGestureEvent& event) 321 { 322 // Overlay should not consume events. 323 m_overlay->handleGestureEvent(event); 324 if (InspectorDOMAgent* domAgent = m_instrumentingAgents->inspectorDOMAgent()) 325 return domAgent->handleGestureEvent(frame, event); 326 return false; 327 } 328 329 bool InspectorController::handleMouseEvent(Frame* frame, const PlatformMouseEvent& event) 330 { 331 // Overlay should not consume events. 332 m_overlay->handleMouseEvent(event); 333 334 if (event.type() == PlatformEvent::MouseMoved) { 335 if (InspectorDOMAgent* domAgent = m_instrumentingAgents->inspectorDOMAgent()) 336 domAgent->handleMouseMove(frame, event); 337 return false; 338 } 339 if (event.type() == PlatformEvent::MousePressed) { 340 if (InspectorDOMAgent* domAgent = m_instrumentingAgents->inspectorDOMAgent()) 341 return domAgent->handleMousePress(); 342 } 343 return false; 344 } 345 346 bool InspectorController::handleTouchEvent(Frame* frame, const PlatformTouchEvent& event) 347 { 348 // Overlay should not consume events. 349 m_overlay->handleTouchEvent(event); 350 if (InspectorDOMAgent* domAgent = m_instrumentingAgents->inspectorDOMAgent()) 351 return domAgent->handleTouchEvent(frame, event); 352 return false; 353 } 354 355 bool InspectorController::handleKeyboardEvent(Frame* frame, const PlatformKeyboardEvent& event) 356 { 357 // Overlay should not consume events. 358 m_overlay->handleKeyboardEvent(event); 359 return false; 360 } 361 362 void InspectorController::requestPageScaleFactor(float scale, const IntPoint& origin) 363 { 364 m_inspectorClient->requestPageScaleFactor(scale, origin); 365 } 366 367 bool InspectorController::deviceEmulationEnabled() 368 { 369 if (InspectorPageAgent* pageAgent = m_instrumentingAgents->inspectorPageAgent()) 370 return pageAgent->deviceMetricsOverrideEnabled(); 371 return false; 372 } 373 374 void InspectorController::resume() 375 { 376 if (InspectorDebuggerAgent* debuggerAgent = m_instrumentingAgents->inspectorDebuggerAgent()) { 377 ErrorString error; 378 debuggerAgent->resume(&error); 379 } 380 } 381 382 void InspectorController::setResourcesDataSizeLimitsFromInternals(int maximumResourcesContentSize, int maximumSingleResourceContentSize) 383 { 384 if (InspectorResourceAgent* resourceAgent = m_instrumentingAgents->inspectorResourceAgent()) 385 resourceAgent->setResourcesDataSizeLimitsFromInternals(maximumResourcesContentSize, maximumSingleResourceContentSize); 386 } 387 388 void InspectorController::willProcessTask() 389 { 390 if (InspectorTimelineAgent* timelineAgent = m_instrumentingAgents->inspectorTimelineAgent()) 391 timelineAgent->willProcessTask(); 392 if (InspectorProfilerAgent* profilerAgent = m_instrumentingAgents->inspectorProfilerAgent()) 393 profilerAgent->willProcessTask(); 394 } 395 396 void InspectorController::didProcessTask() 397 { 398 if (InspectorTimelineAgent* timelineAgent = m_instrumentingAgents->inspectorTimelineAgent()) 399 timelineAgent->didProcessTask(); 400 if (InspectorProfilerAgent* profilerAgent = m_instrumentingAgents->inspectorProfilerAgent()) 401 profilerAgent->didProcessTask(); 402 if (InspectorDOMDebuggerAgent* domDebuggerAgent = m_instrumentingAgents->inspectorDOMDebuggerAgent()) 403 domDebuggerAgent->didProcessTask(); 404 } 405 406 void InspectorController::didBeginFrame(int frameId) 407 { 408 if (InspectorTimelineAgent* timelineAgent = m_instrumentingAgents->inspectorTimelineAgent()) 409 timelineAgent->didBeginFrame(frameId); 410 if (InspectorCanvasAgent* canvasAgent = m_instrumentingAgents->inspectorCanvasAgent()) 411 canvasAgent->didBeginFrame(); 412 } 413 414 void InspectorController::didCancelFrame() 415 { 416 if (InspectorTimelineAgent* timelineAgent = m_instrumentingAgents->inspectorTimelineAgent()) 417 timelineAgent->didCancelFrame(); 418 } 419 420 void InspectorController::willComposite() 421 { 422 if (InspectorTimelineAgent* timelineAgent = m_instrumentingAgents->inspectorTimelineAgent()) 423 timelineAgent->willComposite(); 424 } 425 426 void InspectorController::didComposite() 427 { 428 if (InspectorTimelineAgent* timelineAgent = m_instrumentingAgents->inspectorTimelineAgent()) 429 timelineAgent->didComposite(); 430 } 431 432 void InspectorController::processGPUEvent(double timestamp, int phase, bool foreign, size_t usedGPUMemoryBytes) 433 { 434 if (InspectorTimelineAgent* timelineAgent = m_instrumentingAgents->inspectorTimelineAgent()) 435 timelineAgent->processGPUEvent(InspectorTimelineAgent::GPUEvent(timestamp, phase, foreign, usedGPUMemoryBytes)); 436 } 437 438 } // namespace WebCore 439