1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #define LOG_TAG "OpenGLRenderer" 18 19 #include <GLES2/gl2.h> 20 21 #include <SkCanvas.h> 22 23 #include <utils/Mutex.h> 24 25 #include "Caches.h" 26 #include "TextureCache.h" 27 #include "Properties.h" 28 29 namespace android { 30 namespace uirenderer { 31 32 /////////////////////////////////////////////////////////////////////////////// 33 // Constructors/destructor 34 /////////////////////////////////////////////////////////////////////////////// 35 36 TextureCache::TextureCache(): 37 mCache(LruCache<SkBitmap*, Texture*>::kUnlimitedCapacity), 38 mSize(0), mMaxSize(MB(DEFAULT_TEXTURE_CACHE_SIZE)), 39 mFlushRate(DEFAULT_TEXTURE_CACHE_FLUSH_RATE) { 40 char property[PROPERTY_VALUE_MAX]; 41 if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) { 42 INIT_LOGD(" Setting texture cache size to %sMB", property); 43 setMaxSize(MB(atof(property))); 44 } else { 45 INIT_LOGD(" Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE); 46 } 47 48 if (property_get(PROPERTY_TEXTURE_CACHE_FLUSH_RATE, property, NULL) > 0) { 49 float flushRate = atof(property); 50 INIT_LOGD(" Setting texture cache flush rate to %.2f%%", flushRate * 100.0f); 51 setFlushRate(flushRate); 52 } else { 53 INIT_LOGD(" Using default texture cache flush rate of %.2f%%", 54 DEFAULT_TEXTURE_CACHE_FLUSH_RATE * 100.0f); 55 } 56 57 init(); 58 } 59 60 TextureCache::TextureCache(uint32_t maxByteSize): 61 mCache(LruCache<SkBitmap*, Texture*>::kUnlimitedCapacity), 62 mSize(0), mMaxSize(maxByteSize) { 63 init(); 64 } 65 66 TextureCache::~TextureCache() { 67 mCache.clear(); 68 } 69 70 void TextureCache::init() { 71 mCache.setOnEntryRemovedListener(this); 72 73 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 74 INIT_LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize); 75 76 mDebugEnabled = readDebugLevel() & kDebugCaches; 77 } 78 79 /////////////////////////////////////////////////////////////////////////////// 80 // Size management 81 /////////////////////////////////////////////////////////////////////////////// 82 83 uint32_t TextureCache::getSize() { 84 return mSize; 85 } 86 87 uint32_t TextureCache::getMaxSize() { 88 return mMaxSize; 89 } 90 91 void TextureCache::setMaxSize(uint32_t maxSize) { 92 mMaxSize = maxSize; 93 while (mSize > mMaxSize) { 94 mCache.removeOldest(); 95 } 96 } 97 98 void TextureCache::setFlushRate(float flushRate) { 99 mFlushRate = fmaxf(0.0f, fminf(1.0f, flushRate)); 100 } 101 102 /////////////////////////////////////////////////////////////////////////////// 103 // Callbacks 104 /////////////////////////////////////////////////////////////////////////////// 105 106 void TextureCache::operator()(SkBitmap*& bitmap, Texture*& texture) { 107 // This will be called already locked 108 if (texture) { 109 mSize -= texture->bitmapSize; 110 TEXTURE_LOGD("TextureCache::callback: name, removed size, mSize = %d, %d, %d", 111 texture->id, texture->bitmapSize, mSize); 112 if (mDebugEnabled) { 113 ALOGD("Texture deleted, size = %d", texture->bitmapSize); 114 } 115 texture->deleteTexture(); 116 delete texture; 117 } 118 } 119 120 /////////////////////////////////////////////////////////////////////////////// 121 // Caching 122 /////////////////////////////////////////////////////////////////////////////// 123 124 Texture* TextureCache::get(SkBitmap* bitmap) { 125 Texture* texture = mCache.get(bitmap); 126 127 if (!texture) { 128 if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) { 129 ALOGW("Bitmap too large to be uploaded into a texture (%dx%d, max=%dx%d)", 130 bitmap->width(), bitmap->height(), mMaxTextureSize, mMaxTextureSize); 131 return NULL; 132 } 133 134 const uint32_t size = bitmap->rowBytes() * bitmap->height(); 135 // Don't even try to cache a bitmap that's bigger than the cache 136 if (size < mMaxSize) { 137 while (mSize + size > mMaxSize) { 138 mCache.removeOldest(); 139 } 140 } 141 142 texture = new Texture(); 143 texture->bitmapSize = size; 144 generateTexture(bitmap, texture, false); 145 146 if (size < mMaxSize) { 147 mSize += size; 148 TEXTURE_LOGD("TextureCache::get: create texture(%p): name, size, mSize = %d, %d, %d", 149 bitmap, texture->id, size, mSize); 150 if (mDebugEnabled) { 151 ALOGD("Texture created, size = %d", size); 152 } 153 mCache.put(bitmap, texture); 154 } else { 155 texture->cleanup = true; 156 } 157 } else if (bitmap->getGenerationID() != texture->generation) { 158 generateTexture(bitmap, texture, true); 159 } 160 161 return texture; 162 } 163 164 Texture* TextureCache::getTransient(SkBitmap* bitmap) { 165 Texture* texture = new Texture(); 166 texture->bitmapSize = bitmap->rowBytes() * bitmap->height(); 167 texture->cleanup = true; 168 169 generateTexture(bitmap, texture, false); 170 171 return texture; 172 } 173 174 void TextureCache::remove(SkBitmap* bitmap) { 175 mCache.remove(bitmap); 176 } 177 178 void TextureCache::removeDeferred(SkBitmap* bitmap) { 179 Mutex::Autolock _l(mLock); 180 mGarbage.push(bitmap); 181 } 182 183 void TextureCache::clearGarbage() { 184 Mutex::Autolock _l(mLock); 185 size_t count = mGarbage.size(); 186 for (size_t i = 0; i < count; i++) { 187 mCache.remove(mGarbage.itemAt(i)); 188 } 189 mGarbage.clear(); 190 } 191 192 void TextureCache::clear() { 193 mCache.clear(); 194 TEXTURE_LOGD("TextureCache:clear(), mSize = %d", mSize); 195 } 196 197 void TextureCache::flush() { 198 if (mFlushRate >= 1.0f || mCache.size() == 0) return; 199 if (mFlushRate <= 0.0f) { 200 clear(); 201 return; 202 } 203 204 uint32_t targetSize = uint32_t(mSize * mFlushRate); 205 TEXTURE_LOGD("TextureCache::flush: target size: %d", targetSize); 206 207 while (mSize > targetSize) { 208 mCache.removeOldest(); 209 } 210 } 211 212 void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate) { 213 SkAutoLockPixels alp(*bitmap); 214 215 if (!bitmap->readyToDraw()) { 216 ALOGE("Cannot generate texture from bitmap"); 217 return; 218 } 219 220 // We could also enable mipmapping if both bitmap dimensions are powers 221 // of 2 but we'd have to deal with size changes. Let's keep this simple 222 const bool canMipMap = Extensions::getInstance().hasNPot(); 223 224 // If the texture had mipmap enabled but not anymore, 225 // force a glTexImage2D to discard the mipmap levels 226 const bool resize = !regenerate || bitmap->width() != int(texture->width) || 227 bitmap->height() != int(texture->height) || 228 (regenerate && canMipMap && texture->mipMap && !bitmap->hasHardwareMipMap()); 229 230 if (!regenerate) { 231 glGenTextures(1, &texture->id); 232 } 233 234 texture->generation = bitmap->getGenerationID(); 235 texture->width = bitmap->width(); 236 texture->height = bitmap->height(); 237 238 Caches::getInstance().bindTexture(texture->id); 239 240 switch (bitmap->getConfig()) { 241 case SkBitmap::kA8_Config: 242 glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 243 uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), 244 texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels()); 245 texture->blend = true; 246 break; 247 case SkBitmap::kRGB_565_Config: 248 glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); 249 uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), 250 texture->width, texture->height, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels()); 251 texture->blend = false; 252 break; 253 case SkBitmap::kARGB_8888_Config: 254 glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); 255 uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), 256 texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels()); 257 // Do this after calling getPixels() to make sure Skia's deferred 258 // decoding happened 259 texture->blend = !bitmap->isOpaque(); 260 break; 261 case SkBitmap::kARGB_4444_Config: 262 case SkBitmap::kIndex8_Config: 263 glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); 264 uploadLoFiTexture(resize, bitmap, texture->width, texture->height); 265 texture->blend = !bitmap->isOpaque(); 266 break; 267 default: 268 ALOGW("Unsupported bitmap config: %d", bitmap->getConfig()); 269 break; 270 } 271 272 if (canMipMap) { 273 texture->mipMap = bitmap->hasHardwareMipMap(); 274 if (texture->mipMap) { 275 glGenerateMipmap(GL_TEXTURE_2D); 276 } 277 } 278 279 if (!regenerate) { 280 texture->setFilter(GL_NEAREST); 281 texture->setWrap(GL_CLAMP_TO_EDGE); 282 } 283 } 284 285 void TextureCache::uploadLoFiTexture(bool resize, SkBitmap* bitmap, 286 uint32_t width, uint32_t height) { 287 SkBitmap rgbaBitmap; 288 rgbaBitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height, 0, bitmap->alphaType()); 289 rgbaBitmap.allocPixels(); 290 rgbaBitmap.eraseColor(0); 291 292 SkCanvas canvas(rgbaBitmap); 293 canvas.drawBitmap(*bitmap, 0.0f, 0.0f, NULL); 294 295 uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), width, height, 296 GL_UNSIGNED_BYTE, rgbaBitmap.getPixels()); 297 } 298 299 void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei stride, 300 GLsizei width, GLsizei height, GLenum type, const GLvoid * data) { 301 // TODO: With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer 302 // if the stride doesn't match the width 303 const bool useStride = stride != width && Extensions::getInstance().hasUnpackRowLength(); 304 if (useStride) { 305 glPixelStorei(GL_UNPACK_ROW_LENGTH, stride); 306 } 307 308 if (resize) { 309 glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data); 310 } else { 311 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data); 312 } 313 314 if (useStride) { 315 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); 316 } 317 } 318 319 }; // namespace uirenderer 320 }; // namespace android 321