1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #define LOG_TAG "InputDispatcher" 18 #define ATRACE_TAG ATRACE_TAG_INPUT 19 20 //#define LOG_NDEBUG 0 21 22 // Log detailed debug messages about each inbound event notification to the dispatcher. 23 #define DEBUG_INBOUND_EVENT_DETAILS 0 24 25 // Log detailed debug messages about each outbound event processed by the dispatcher. 26 #define DEBUG_OUTBOUND_EVENT_DETAILS 0 27 28 // Log debug messages about the dispatch cycle. 29 #define DEBUG_DISPATCH_CYCLE 0 30 31 // Log debug messages about registrations. 32 #define DEBUG_REGISTRATION 0 33 34 // Log debug messages about input event injection. 35 #define DEBUG_INJECTION 0 36 37 // Log debug messages about input focus tracking. 38 #define DEBUG_FOCUS 0 39 40 // Log debug messages about the app switch latency optimization. 41 #define DEBUG_APP_SWITCH 0 42 43 // Log debug messages about hover events. 44 #define DEBUG_HOVER 0 45 46 #include "InputDispatcher.h" 47 48 #include <utils/Trace.h> 49 #include <cutils/log.h> 50 #include <androidfw/PowerManager.h> 51 52 #include <stddef.h> 53 #include <unistd.h> 54 #include <errno.h> 55 #include <limits.h> 56 #include <time.h> 57 58 #define INDENT " " 59 #define INDENT2 " " 60 #define INDENT3 " " 61 #define INDENT4 " " 62 63 namespace android { 64 65 // Default input dispatching timeout if there is no focused application or paused window 66 // from which to determine an appropriate dispatching timeout. 67 const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec 68 69 // Amount of time to allow for all pending events to be processed when an app switch 70 // key is on the way. This is used to preempt input dispatch and drop input events 71 // when an application takes too long to respond and the user has pressed an app switch key. 72 const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec 73 74 // Amount of time to allow for an event to be dispatched (measured since its eventTime) 75 // before considering it stale and dropping it. 76 const nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec 77 78 // Amount of time to allow touch events to be streamed out to a connection before requiring 79 // that the first event be finished. This value extends the ANR timeout by the specified 80 // amount. For example, if streaming is allowed to get ahead by one second relative to the 81 // queue of waiting unfinished events, then ANRs will similarly be delayed by one second. 82 const nsecs_t STREAM_AHEAD_EVENT_TIMEOUT = 500 * 1000000LL; // 0.5sec 83 84 // Log a warning when an event takes longer than this to process, even if an ANR does not occur. 85 const nsecs_t SLOW_EVENT_PROCESSING_WARNING_TIMEOUT = 2000 * 1000000LL; // 2sec 86 87 // Number of recent events to keep for debugging purposes. 88 const size_t RECENT_QUEUE_MAX_SIZE = 10; 89 90 static inline nsecs_t now() { 91 return systemTime(SYSTEM_TIME_MONOTONIC); 92 } 93 94 static inline const char* toString(bool value) { 95 return value ? "true" : "false"; 96 } 97 98 static inline int32_t getMotionEventActionPointerIndex(int32_t action) { 99 return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) 100 >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; 101 } 102 103 static bool isValidKeyAction(int32_t action) { 104 switch (action) { 105 case AKEY_EVENT_ACTION_DOWN: 106 case AKEY_EVENT_ACTION_UP: 107 return true; 108 default: 109 return false; 110 } 111 } 112 113 static bool validateKeyEvent(int32_t action) { 114 if (! isValidKeyAction(action)) { 115 ALOGE("Key event has invalid action code 0x%x", action); 116 return false; 117 } 118 return true; 119 } 120 121 static bool isValidMotionAction(int32_t action, size_t pointerCount) { 122 switch (action & AMOTION_EVENT_ACTION_MASK) { 123 case AMOTION_EVENT_ACTION_DOWN: 124 case AMOTION_EVENT_ACTION_UP: 125 case AMOTION_EVENT_ACTION_CANCEL: 126 case AMOTION_EVENT_ACTION_MOVE: 127 case AMOTION_EVENT_ACTION_OUTSIDE: 128 case AMOTION_EVENT_ACTION_HOVER_ENTER: 129 case AMOTION_EVENT_ACTION_HOVER_MOVE: 130 case AMOTION_EVENT_ACTION_HOVER_EXIT: 131 case AMOTION_EVENT_ACTION_SCROLL: 132 return true; 133 case AMOTION_EVENT_ACTION_POINTER_DOWN: 134 case AMOTION_EVENT_ACTION_POINTER_UP: { 135 int32_t index = getMotionEventActionPointerIndex(action); 136 return index >= 0 && size_t(index) < pointerCount; 137 } 138 default: 139 return false; 140 } 141 } 142 143 static bool validateMotionEvent(int32_t action, size_t pointerCount, 144 const PointerProperties* pointerProperties) { 145 if (! isValidMotionAction(action, pointerCount)) { 146 ALOGE("Motion event has invalid action code 0x%x", action); 147 return false; 148 } 149 if (pointerCount < 1 || pointerCount > MAX_POINTERS) { 150 ALOGE("Motion event has invalid pointer count %d; value must be between 1 and %d.", 151 pointerCount, MAX_POINTERS); 152 return false; 153 } 154 BitSet32 pointerIdBits; 155 for (size_t i = 0; i < pointerCount; i++) { 156 int32_t id = pointerProperties[i].id; 157 if (id < 0 || id > MAX_POINTER_ID) { 158 ALOGE("Motion event has invalid pointer id %d; value must be between 0 and %d", 159 id, MAX_POINTER_ID); 160 return false; 161 } 162 if (pointerIdBits.hasBit(id)) { 163 ALOGE("Motion event has duplicate pointer id %d", id); 164 return false; 165 } 166 pointerIdBits.markBit(id); 167 } 168 return true; 169 } 170 171 static bool isMainDisplay(int32_t displayId) { 172 return displayId == ADISPLAY_ID_DEFAULT || displayId == ADISPLAY_ID_NONE; 173 } 174 175 static void dumpRegion(String8& dump, const SkRegion& region) { 176 if (region.isEmpty()) { 177 dump.append("<empty>"); 178 return; 179 } 180 181 bool first = true; 182 for (SkRegion::Iterator it(region); !it.done(); it.next()) { 183 if (first) { 184 first = false; 185 } else { 186 dump.append("|"); 187 } 188 const SkIRect& rect = it.rect(); 189 dump.appendFormat("[%d,%d][%d,%d]", rect.fLeft, rect.fTop, rect.fRight, rect.fBottom); 190 } 191 } 192 193 194 // --- InputDispatcher --- 195 196 InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) : 197 mPolicy(policy), 198 mPendingEvent(NULL), mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX), 199 mNextUnblockedEvent(NULL), 200 mDispatchEnabled(false), mDispatchFrozen(false), mInputFilterEnabled(false), 201 mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) { 202 mLooper = new Looper(false); 203 204 mKeyRepeatState.lastKeyEntry = NULL; 205 206 policy->getDispatcherConfiguration(&mConfig); 207 } 208 209 InputDispatcher::~InputDispatcher() { 210 { // acquire lock 211 AutoMutex _l(mLock); 212 213 resetKeyRepeatLocked(); 214 releasePendingEventLocked(); 215 drainInboundQueueLocked(); 216 } 217 218 while (mConnectionsByFd.size() != 0) { 219 unregisterInputChannel(mConnectionsByFd.valueAt(0)->inputChannel); 220 } 221 } 222 223 void InputDispatcher::dispatchOnce() { 224 nsecs_t nextWakeupTime = LONG_LONG_MAX; 225 { // acquire lock 226 AutoMutex _l(mLock); 227 mDispatcherIsAliveCondition.broadcast(); 228 229 // Run a dispatch loop if there are no pending commands. 230 // The dispatch loop might enqueue commands to run afterwards. 231 if (!haveCommandsLocked()) { 232 dispatchOnceInnerLocked(&nextWakeupTime); 233 } 234 235 // Run all pending commands if there are any. 236 // If any commands were run then force the next poll to wake up immediately. 237 if (runCommandsLockedInterruptible()) { 238 nextWakeupTime = LONG_LONG_MIN; 239 } 240 } // release lock 241 242 // Wait for callback or timeout or wake. (make sure we round up, not down) 243 nsecs_t currentTime = now(); 244 int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime); 245 mLooper->pollOnce(timeoutMillis); 246 } 247 248 void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) { 249 nsecs_t currentTime = now(); 250 251 // Reset the key repeat timer whenever we disallow key events, even if the next event 252 // is not a key. This is to ensure that we abort a key repeat if the device is just coming 253 // out of sleep. 254 if (!mPolicy->isKeyRepeatEnabled()) { 255 resetKeyRepeatLocked(); 256 } 257 258 // If dispatching is frozen, do not process timeouts or try to deliver any new events. 259 if (mDispatchFrozen) { 260 #if DEBUG_FOCUS 261 ALOGD("Dispatch frozen. Waiting some more."); 262 #endif 263 return; 264 } 265 266 // Optimize latency of app switches. 267 // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has 268 // been pressed. When it expires, we preempt dispatch and drop all other pending events. 269 bool isAppSwitchDue = mAppSwitchDueTime <= currentTime; 270 if (mAppSwitchDueTime < *nextWakeupTime) { 271 *nextWakeupTime = mAppSwitchDueTime; 272 } 273 274 // Ready to start a new event. 275 // If we don't already have a pending event, go grab one. 276 if (! mPendingEvent) { 277 if (mInboundQueue.isEmpty()) { 278 if (isAppSwitchDue) { 279 // The inbound queue is empty so the app switch key we were waiting 280 // for will never arrive. Stop waiting for it. 281 resetPendingAppSwitchLocked(false); 282 isAppSwitchDue = false; 283 } 284 285 // Synthesize a key repeat if appropriate. 286 if (mKeyRepeatState.lastKeyEntry) { 287 if (currentTime >= mKeyRepeatState.nextRepeatTime) { 288 mPendingEvent = synthesizeKeyRepeatLocked(currentTime); 289 } else { 290 if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) { 291 *nextWakeupTime = mKeyRepeatState.nextRepeatTime; 292 } 293 } 294 } 295 296 // Nothing to do if there is no pending event. 297 if (!mPendingEvent) { 298 return; 299 } 300 } else { 301 // Inbound queue has at least one entry. 302 mPendingEvent = mInboundQueue.dequeueAtHead(); 303 traceInboundQueueLengthLocked(); 304 } 305 306 // Poke user activity for this event. 307 if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) { 308 pokeUserActivityLocked(mPendingEvent); 309 } 310 311 // Get ready to dispatch the event. 312 resetANRTimeoutsLocked(); 313 } 314 315 // Now we have an event to dispatch. 316 // All events are eventually dequeued and processed this way, even if we intend to drop them. 317 ALOG_ASSERT(mPendingEvent != NULL); 318 bool done = false; 319 DropReason dropReason = DROP_REASON_NOT_DROPPED; 320 if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) { 321 dropReason = DROP_REASON_POLICY; 322 } else if (!mDispatchEnabled) { 323 dropReason = DROP_REASON_DISABLED; 324 } 325 326 if (mNextUnblockedEvent == mPendingEvent) { 327 mNextUnblockedEvent = NULL; 328 } 329 330 switch (mPendingEvent->type) { 331 case EventEntry::TYPE_CONFIGURATION_CHANGED: { 332 ConfigurationChangedEntry* typedEntry = 333 static_cast<ConfigurationChangedEntry*>(mPendingEvent); 334 done = dispatchConfigurationChangedLocked(currentTime, typedEntry); 335 dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped 336 break; 337 } 338 339 case EventEntry::TYPE_DEVICE_RESET: { 340 DeviceResetEntry* typedEntry = 341 static_cast<DeviceResetEntry*>(mPendingEvent); 342 done = dispatchDeviceResetLocked(currentTime, typedEntry); 343 dropReason = DROP_REASON_NOT_DROPPED; // device resets are never dropped 344 break; 345 } 346 347 case EventEntry::TYPE_KEY: { 348 KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent); 349 if (isAppSwitchDue) { 350 if (isAppSwitchKeyEventLocked(typedEntry)) { 351 resetPendingAppSwitchLocked(true); 352 isAppSwitchDue = false; 353 } else if (dropReason == DROP_REASON_NOT_DROPPED) { 354 dropReason = DROP_REASON_APP_SWITCH; 355 } 356 } 357 if (dropReason == DROP_REASON_NOT_DROPPED 358 && isStaleEventLocked(currentTime, typedEntry)) { 359 dropReason = DROP_REASON_STALE; 360 } 361 if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) { 362 dropReason = DROP_REASON_BLOCKED; 363 } 364 done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime); 365 break; 366 } 367 368 case EventEntry::TYPE_MOTION: { 369 MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent); 370 if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) { 371 dropReason = DROP_REASON_APP_SWITCH; 372 } 373 if (dropReason == DROP_REASON_NOT_DROPPED 374 && isStaleEventLocked(currentTime, typedEntry)) { 375 dropReason = DROP_REASON_STALE; 376 } 377 if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) { 378 dropReason = DROP_REASON_BLOCKED; 379 } 380 done = dispatchMotionLocked(currentTime, typedEntry, 381 &dropReason, nextWakeupTime); 382 break; 383 } 384 385 default: 386 ALOG_ASSERT(false); 387 break; 388 } 389 390 if (done) { 391 if (dropReason != DROP_REASON_NOT_DROPPED) { 392 dropInboundEventLocked(mPendingEvent, dropReason); 393 } 394 395 releasePendingEventLocked(); 396 *nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately 397 } 398 } 399 400 bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) { 401 bool needWake = mInboundQueue.isEmpty(); 402 mInboundQueue.enqueueAtTail(entry); 403 traceInboundQueueLengthLocked(); 404 405 switch (entry->type) { 406 case EventEntry::TYPE_KEY: { 407 // Optimize app switch latency. 408 // If the application takes too long to catch up then we drop all events preceding 409 // the app switch key. 410 KeyEntry* keyEntry = static_cast<KeyEntry*>(entry); 411 if (isAppSwitchKeyEventLocked(keyEntry)) { 412 if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) { 413 mAppSwitchSawKeyDown = true; 414 } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) { 415 if (mAppSwitchSawKeyDown) { 416 #if DEBUG_APP_SWITCH 417 ALOGD("App switch is pending!"); 418 #endif 419 mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT; 420 mAppSwitchSawKeyDown = false; 421 needWake = true; 422 } 423 } 424 } 425 break; 426 } 427 428 case EventEntry::TYPE_MOTION: { 429 // Optimize case where the current application is unresponsive and the user 430 // decides to touch a window in a different application. 431 // If the application takes too long to catch up then we drop all events preceding 432 // the touch into the other window. 433 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); 434 if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN 435 && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) 436 && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY 437 && mInputTargetWaitApplicationHandle != NULL) { 438 int32_t displayId = motionEntry->displayId; 439 int32_t x = int32_t(motionEntry->pointerCoords[0]. 440 getAxisValue(AMOTION_EVENT_AXIS_X)); 441 int32_t y = int32_t(motionEntry->pointerCoords[0]. 442 getAxisValue(AMOTION_EVENT_AXIS_Y)); 443 sp<InputWindowHandle> touchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y); 444 if (touchedWindowHandle != NULL 445 && touchedWindowHandle->inputApplicationHandle 446 != mInputTargetWaitApplicationHandle) { 447 // User touched a different application than the one we are waiting on. 448 // Flag the event, and start pruning the input queue. 449 mNextUnblockedEvent = motionEntry; 450 needWake = true; 451 } 452 } 453 break; 454 } 455 } 456 457 return needWake; 458 } 459 460 void InputDispatcher::addRecentEventLocked(EventEntry* entry) { 461 entry->refCount += 1; 462 mRecentQueue.enqueueAtTail(entry); 463 if (mRecentQueue.count() > RECENT_QUEUE_MAX_SIZE) { 464 mRecentQueue.dequeueAtHead()->release(); 465 } 466 } 467 468 sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId, 469 int32_t x, int32_t y) { 470 // Traverse windows from front to back to find touched window. 471 size_t numWindows = mWindowHandles.size(); 472 for (size_t i = 0; i < numWindows; i++) { 473 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); 474 const InputWindowInfo* windowInfo = windowHandle->getInfo(); 475 if (windowInfo->displayId == displayId) { 476 int32_t flags = windowInfo->layoutParamsFlags; 477 int32_t privateFlags = windowInfo->layoutParamsPrivateFlags; 478 479 if (windowInfo->visible) { 480 if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) { 481 bool isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE 482 | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0; 483 if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) { 484 // Found window. 485 return windowHandle; 486 } 487 } 488 } 489 490 if (privateFlags & InputWindowInfo::PRIVATE_FLAG_SYSTEM_ERROR) { 491 // Error window is on top but not visible, so touch is dropped. 492 return NULL; 493 } 494 } 495 } 496 return NULL; 497 } 498 499 void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) { 500 const char* reason; 501 switch (dropReason) { 502 case DROP_REASON_POLICY: 503 #if DEBUG_INBOUND_EVENT_DETAILS 504 ALOGD("Dropped event because policy consumed it."); 505 #endif 506 reason = "inbound event was dropped because the policy consumed it"; 507 break; 508 case DROP_REASON_DISABLED: 509 ALOGI("Dropped event because input dispatch is disabled."); 510 reason = "inbound event was dropped because input dispatch is disabled"; 511 break; 512 case DROP_REASON_APP_SWITCH: 513 ALOGI("Dropped event because of pending overdue app switch."); 514 reason = "inbound event was dropped because of pending overdue app switch"; 515 break; 516 case DROP_REASON_BLOCKED: 517 ALOGI("Dropped event because the current application is not responding and the user " 518 "has started interacting with a different application."); 519 reason = "inbound event was dropped because the current application is not responding " 520 "and the user has started interacting with a different application"; 521 break; 522 case DROP_REASON_STALE: 523 ALOGI("Dropped event because it is stale."); 524 reason = "inbound event was dropped because it is stale"; 525 break; 526 default: 527 ALOG_ASSERT(false); 528 return; 529 } 530 531 switch (entry->type) { 532 case EventEntry::TYPE_KEY: { 533 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason); 534 synthesizeCancelationEventsForAllConnectionsLocked(options); 535 break; 536 } 537 case EventEntry::TYPE_MOTION: { 538 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); 539 if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) { 540 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason); 541 synthesizeCancelationEventsForAllConnectionsLocked(options); 542 } else { 543 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason); 544 synthesizeCancelationEventsForAllConnectionsLocked(options); 545 } 546 break; 547 } 548 } 549 } 550 551 bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) { 552 return keyCode == AKEYCODE_HOME 553 || keyCode == AKEYCODE_ENDCALL 554 || keyCode == AKEYCODE_APP_SWITCH; 555 } 556 557 bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) { 558 return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) 559 && isAppSwitchKeyCode(keyEntry->keyCode) 560 && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED) 561 && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER); 562 } 563 564 bool InputDispatcher::isAppSwitchPendingLocked() { 565 return mAppSwitchDueTime != LONG_LONG_MAX; 566 } 567 568 void InputDispatcher::resetPendingAppSwitchLocked(bool handled) { 569 mAppSwitchDueTime = LONG_LONG_MAX; 570 571 #if DEBUG_APP_SWITCH 572 if (handled) { 573 ALOGD("App switch has arrived."); 574 } else { 575 ALOGD("App switch was abandoned."); 576 } 577 #endif 578 } 579 580 bool InputDispatcher::isStaleEventLocked(nsecs_t currentTime, EventEntry* entry) { 581 return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT; 582 } 583 584 bool InputDispatcher::haveCommandsLocked() const { 585 return !mCommandQueue.isEmpty(); 586 } 587 588 bool InputDispatcher::runCommandsLockedInterruptible() { 589 if (mCommandQueue.isEmpty()) { 590 return false; 591 } 592 593 do { 594 CommandEntry* commandEntry = mCommandQueue.dequeueAtHead(); 595 596 Command command = commandEntry->command; 597 (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible' 598 599 commandEntry->connection.clear(); 600 delete commandEntry; 601 } while (! mCommandQueue.isEmpty()); 602 return true; 603 } 604 605 InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) { 606 CommandEntry* commandEntry = new CommandEntry(command); 607 mCommandQueue.enqueueAtTail(commandEntry); 608 return commandEntry; 609 } 610 611 void InputDispatcher::drainInboundQueueLocked() { 612 while (! mInboundQueue.isEmpty()) { 613 EventEntry* entry = mInboundQueue.dequeueAtHead(); 614 releaseInboundEventLocked(entry); 615 } 616 traceInboundQueueLengthLocked(); 617 } 618 619 void InputDispatcher::releasePendingEventLocked() { 620 if (mPendingEvent) { 621 resetANRTimeoutsLocked(); 622 releaseInboundEventLocked(mPendingEvent); 623 mPendingEvent = NULL; 624 } 625 } 626 627 void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) { 628 InjectionState* injectionState = entry->injectionState; 629 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { 630 #if DEBUG_DISPATCH_CYCLE 631 ALOGD("Injected inbound event was dropped."); 632 #endif 633 setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED); 634 } 635 if (entry == mNextUnblockedEvent) { 636 mNextUnblockedEvent = NULL; 637 } 638 addRecentEventLocked(entry); 639 entry->release(); 640 } 641 642 void InputDispatcher::resetKeyRepeatLocked() { 643 if (mKeyRepeatState.lastKeyEntry) { 644 mKeyRepeatState.lastKeyEntry->release(); 645 mKeyRepeatState.lastKeyEntry = NULL; 646 } 647 } 648 649 InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) { 650 KeyEntry* entry = mKeyRepeatState.lastKeyEntry; 651 652 // Reuse the repeated key entry if it is otherwise unreferenced. 653 uint32_t policyFlags = (entry->policyFlags & POLICY_FLAG_RAW_MASK) 654 | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED; 655 if (entry->refCount == 1) { 656 entry->recycle(); 657 entry->eventTime = currentTime; 658 entry->policyFlags = policyFlags; 659 entry->repeatCount += 1; 660 } else { 661 KeyEntry* newEntry = new KeyEntry(currentTime, 662 entry->deviceId, entry->source, policyFlags, 663 entry->action, entry->flags, entry->keyCode, entry->scanCode, 664 entry->metaState, entry->repeatCount + 1, entry->downTime); 665 666 mKeyRepeatState.lastKeyEntry = newEntry; 667 entry->release(); 668 669 entry = newEntry; 670 } 671 entry->syntheticRepeat = true; 672 673 // Increment reference count since we keep a reference to the event in 674 // mKeyRepeatState.lastKeyEntry in addition to the one we return. 675 entry->refCount += 1; 676 677 mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay; 678 return entry; 679 } 680 681 bool InputDispatcher::dispatchConfigurationChangedLocked( 682 nsecs_t currentTime, ConfigurationChangedEntry* entry) { 683 #if DEBUG_OUTBOUND_EVENT_DETAILS 684 ALOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime); 685 #endif 686 687 // Reset key repeating in case a keyboard device was added or removed or something. 688 resetKeyRepeatLocked(); 689 690 // Enqueue a command to run outside the lock to tell the policy that the configuration changed. 691 CommandEntry* commandEntry = postCommandLocked( 692 & InputDispatcher::doNotifyConfigurationChangedInterruptible); 693 commandEntry->eventTime = entry->eventTime; 694 return true; 695 } 696 697 bool InputDispatcher::dispatchDeviceResetLocked( 698 nsecs_t currentTime, DeviceResetEntry* entry) { 699 #if DEBUG_OUTBOUND_EVENT_DETAILS 700 ALOGD("dispatchDeviceReset - eventTime=%lld, deviceId=%d", entry->eventTime, entry->deviceId); 701 #endif 702 703 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, 704 "device was reset"); 705 options.deviceId = entry->deviceId; 706 synthesizeCancelationEventsForAllConnectionsLocked(options); 707 return true; 708 } 709 710 bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry, 711 DropReason* dropReason, nsecs_t* nextWakeupTime) { 712 // Preprocessing. 713 if (! entry->dispatchInProgress) { 714 if (entry->repeatCount == 0 715 && entry->action == AKEY_EVENT_ACTION_DOWN 716 && (entry->policyFlags & POLICY_FLAG_TRUSTED) 717 && (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) { 718 if (mKeyRepeatState.lastKeyEntry 719 && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) { 720 // We have seen two identical key downs in a row which indicates that the device 721 // driver is automatically generating key repeats itself. We take note of the 722 // repeat here, but we disable our own next key repeat timer since it is clear that 723 // we will not need to synthesize key repeats ourselves. 724 entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1; 725 resetKeyRepeatLocked(); 726 mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves 727 } else { 728 // Not a repeat. Save key down state in case we do see a repeat later. 729 resetKeyRepeatLocked(); 730 mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout; 731 } 732 mKeyRepeatState.lastKeyEntry = entry; 733 entry->refCount += 1; 734 } else if (! entry->syntheticRepeat) { 735 resetKeyRepeatLocked(); 736 } 737 738 if (entry->repeatCount == 1) { 739 entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS; 740 } else { 741 entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS; 742 } 743 744 entry->dispatchInProgress = true; 745 746 logOutboundKeyDetailsLocked("dispatchKey - ", entry); 747 } 748 749 // Handle case where the policy asked us to try again later last time. 750 if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) { 751 if (currentTime < entry->interceptKeyWakeupTime) { 752 if (entry->interceptKeyWakeupTime < *nextWakeupTime) { 753 *nextWakeupTime = entry->interceptKeyWakeupTime; 754 } 755 return false; // wait until next wakeup 756 } 757 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN; 758 entry->interceptKeyWakeupTime = 0; 759 } 760 761 // Give the policy a chance to intercept the key. 762 if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) { 763 if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) { 764 CommandEntry* commandEntry = postCommandLocked( 765 & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible); 766 if (mFocusedWindowHandle != NULL) { 767 commandEntry->inputWindowHandle = mFocusedWindowHandle; 768 } 769 commandEntry->keyEntry = entry; 770 entry->refCount += 1; 771 return false; // wait for the command to run 772 } else { 773 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; 774 } 775 } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) { 776 if (*dropReason == DROP_REASON_NOT_DROPPED) { 777 *dropReason = DROP_REASON_POLICY; 778 } 779 } 780 781 // Clean up if dropping the event. 782 if (*dropReason != DROP_REASON_NOT_DROPPED) { 783 setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY 784 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); 785 return true; 786 } 787 788 // Identify targets. 789 Vector<InputTarget> inputTargets; 790 int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime, 791 entry, inputTargets, nextWakeupTime); 792 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { 793 return false; 794 } 795 796 setInjectionResultLocked(entry, injectionResult); 797 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { 798 return true; 799 } 800 801 addMonitoringTargetsLocked(inputTargets); 802 803 // Dispatch the key. 804 dispatchEventLocked(currentTime, entry, inputTargets); 805 return true; 806 } 807 808 void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) { 809 #if DEBUG_OUTBOUND_EVENT_DETAILS 810 ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " 811 "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, " 812 "repeatCount=%d, downTime=%lld", 813 prefix, 814 entry->eventTime, entry->deviceId, entry->source, entry->policyFlags, 815 entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState, 816 entry->repeatCount, entry->downTime); 817 #endif 818 } 819 820 bool InputDispatcher::dispatchMotionLocked( 821 nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) { 822 // Preprocessing. 823 if (! entry->dispatchInProgress) { 824 entry->dispatchInProgress = true; 825 826 logOutboundMotionDetailsLocked("dispatchMotion - ", entry); 827 } 828 829 // Clean up if dropping the event. 830 if (*dropReason != DROP_REASON_NOT_DROPPED) { 831 setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY 832 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); 833 return true; 834 } 835 836 bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER; 837 838 // Identify targets. 839 Vector<InputTarget> inputTargets; 840 841 bool conflictingPointerActions = false; 842 int32_t injectionResult; 843 if (isPointerEvent) { 844 // Pointer event. (eg. touchscreen) 845 injectionResult = findTouchedWindowTargetsLocked(currentTime, 846 entry, inputTargets, nextWakeupTime, &conflictingPointerActions); 847 } else { 848 // Non touch event. (eg. trackball) 849 injectionResult = findFocusedWindowTargetsLocked(currentTime, 850 entry, inputTargets, nextWakeupTime); 851 } 852 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { 853 return false; 854 } 855 856 setInjectionResultLocked(entry, injectionResult); 857 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { 858 return true; 859 } 860 861 // TODO: support sending secondary display events to input monitors 862 if (isMainDisplay(entry->displayId)) { 863 addMonitoringTargetsLocked(inputTargets); 864 } 865 866 // Dispatch the motion. 867 if (conflictingPointerActions) { 868 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, 869 "conflicting pointer actions"); 870 synthesizeCancelationEventsForAllConnectionsLocked(options); 871 } 872 dispatchEventLocked(currentTime, entry, inputTargets); 873 return true; 874 } 875 876 877 void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) { 878 #if DEBUG_OUTBOUND_EVENT_DETAILS 879 ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " 880 "action=0x%x, flags=0x%x, " 881 "metaState=0x%x, buttonState=0x%x, " 882 "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld", 883 prefix, 884 entry->eventTime, entry->deviceId, entry->source, entry->policyFlags, 885 entry->action, entry->flags, 886 entry->metaState, entry->buttonState, 887 entry->edgeFlags, entry->xPrecision, entry->yPrecision, 888 entry->downTime); 889 890 for (uint32_t i = 0; i < entry->pointerCount; i++) { 891 ALOGD(" Pointer %d: id=%d, toolType=%d, " 892 "x=%f, y=%f, pressure=%f, size=%f, " 893 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " 894 "orientation=%f", 895 i, entry->pointerProperties[i].id, 896 entry->pointerProperties[i].toolType, 897 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), 898 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), 899 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), 900 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), 901 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), 902 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), 903 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), 904 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), 905 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); 906 } 907 #endif 908 } 909 910 void InputDispatcher::dispatchEventLocked(nsecs_t currentTime, 911 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { 912 #if DEBUG_DISPATCH_CYCLE 913 ALOGD("dispatchEventToCurrentInputTargets"); 914 #endif 915 916 ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true 917 918 pokeUserActivityLocked(eventEntry); 919 920 for (size_t i = 0; i < inputTargets.size(); i++) { 921 const InputTarget& inputTarget = inputTargets.itemAt(i); 922 923 ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel); 924 if (connectionIndex >= 0) { 925 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); 926 prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget); 927 } else { 928 #if DEBUG_FOCUS 929 ALOGD("Dropping event delivery to target with channel '%s' because it " 930 "is no longer registered with the input dispatcher.", 931 inputTarget.inputChannel->getName().string()); 932 #endif 933 } 934 } 935 } 936 937 int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime, 938 const EventEntry* entry, 939 const sp<InputApplicationHandle>& applicationHandle, 940 const sp<InputWindowHandle>& windowHandle, 941 nsecs_t* nextWakeupTime, const char* reason) { 942 if (applicationHandle == NULL && windowHandle == NULL) { 943 if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) { 944 #if DEBUG_FOCUS 945 ALOGD("Waiting for system to become ready for input. Reason: %s", reason); 946 #endif 947 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY; 948 mInputTargetWaitStartTime = currentTime; 949 mInputTargetWaitTimeoutTime = LONG_LONG_MAX; 950 mInputTargetWaitTimeoutExpired = false; 951 mInputTargetWaitApplicationHandle.clear(); 952 } 953 } else { 954 if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) { 955 #if DEBUG_FOCUS 956 ALOGD("Waiting for application to become ready for input: %s. Reason: %s", 957 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(), 958 reason); 959 #endif 960 nsecs_t timeout; 961 if (windowHandle != NULL) { 962 timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT); 963 } else if (applicationHandle != NULL) { 964 timeout = applicationHandle->getDispatchingTimeout( 965 DEFAULT_INPUT_DISPATCHING_TIMEOUT); 966 } else { 967 timeout = DEFAULT_INPUT_DISPATCHING_TIMEOUT; 968 } 969 970 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY; 971 mInputTargetWaitStartTime = currentTime; 972 mInputTargetWaitTimeoutTime = currentTime + timeout; 973 mInputTargetWaitTimeoutExpired = false; 974 mInputTargetWaitApplicationHandle.clear(); 975 976 if (windowHandle != NULL) { 977 mInputTargetWaitApplicationHandle = windowHandle->inputApplicationHandle; 978 } 979 if (mInputTargetWaitApplicationHandle == NULL && applicationHandle != NULL) { 980 mInputTargetWaitApplicationHandle = applicationHandle; 981 } 982 } 983 } 984 985 if (mInputTargetWaitTimeoutExpired) { 986 return INPUT_EVENT_INJECTION_TIMED_OUT; 987 } 988 989 if (currentTime >= mInputTargetWaitTimeoutTime) { 990 onANRLocked(currentTime, applicationHandle, windowHandle, 991 entry->eventTime, mInputTargetWaitStartTime, reason); 992 993 // Force poll loop to wake up immediately on next iteration once we get the 994 // ANR response back from the policy. 995 *nextWakeupTime = LONG_LONG_MIN; 996 return INPUT_EVENT_INJECTION_PENDING; 997 } else { 998 // Force poll loop to wake up when timeout is due. 999 if (mInputTargetWaitTimeoutTime < *nextWakeupTime) { 1000 *nextWakeupTime = mInputTargetWaitTimeoutTime; 1001 } 1002 return INPUT_EVENT_INJECTION_PENDING; 1003 } 1004 } 1005 1006 void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout, 1007 const sp<InputChannel>& inputChannel) { 1008 if (newTimeout > 0) { 1009 // Extend the timeout. 1010 mInputTargetWaitTimeoutTime = now() + newTimeout; 1011 } else { 1012 // Give up. 1013 mInputTargetWaitTimeoutExpired = true; 1014 1015 // Input state will not be realistic. Mark it out of sync. 1016 if (inputChannel.get()) { 1017 ssize_t connectionIndex = getConnectionIndexLocked(inputChannel); 1018 if (connectionIndex >= 0) { 1019 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); 1020 sp<InputWindowHandle> windowHandle = connection->inputWindowHandle; 1021 1022 if (windowHandle != NULL) { 1023 mTouchState.removeWindow(windowHandle); 1024 } 1025 1026 if (connection->status == Connection::STATUS_NORMAL) { 1027 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, 1028 "application not responding"); 1029 synthesizeCancelationEventsForConnectionLocked(connection, options); 1030 } 1031 } 1032 } 1033 } 1034 } 1035 1036 nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked( 1037 nsecs_t currentTime) { 1038 if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) { 1039 return currentTime - mInputTargetWaitStartTime; 1040 } 1041 return 0; 1042 } 1043 1044 void InputDispatcher::resetANRTimeoutsLocked() { 1045 #if DEBUG_FOCUS 1046 ALOGD("Resetting ANR timeouts."); 1047 #endif 1048 1049 // Reset input target wait timeout. 1050 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE; 1051 mInputTargetWaitApplicationHandle.clear(); 1052 } 1053 1054 int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime, 1055 const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) { 1056 int32_t injectionResult; 1057 1058 // If there is no currently focused window and no focused application 1059 // then drop the event. 1060 if (mFocusedWindowHandle == NULL) { 1061 if (mFocusedApplicationHandle != NULL) { 1062 injectionResult = handleTargetsNotReadyLocked(currentTime, entry, 1063 mFocusedApplicationHandle, NULL, nextWakeupTime, 1064 "Waiting because no window has focus but there is a " 1065 "focused application that may eventually add a window " 1066 "when it finishes starting up."); 1067 goto Unresponsive; 1068 } 1069 1070 ALOGI("Dropping event because there is no focused window or focused application."); 1071 injectionResult = INPUT_EVENT_INJECTION_FAILED; 1072 goto Failed; 1073 } 1074 1075 // Check permissions. 1076 if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) { 1077 injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; 1078 goto Failed; 1079 } 1080 1081 // If the currently focused window is paused then keep waiting. 1082 if (mFocusedWindowHandle->getInfo()->paused) { 1083 injectionResult = handleTargetsNotReadyLocked(currentTime, entry, 1084 mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime, 1085 "Waiting because the focused window is paused."); 1086 goto Unresponsive; 1087 } 1088 1089 // If the currently focused window is still working on previous events then keep waiting. 1090 if (!isWindowReadyForMoreInputLocked(currentTime, mFocusedWindowHandle, entry)) { 1091 injectionResult = handleTargetsNotReadyLocked(currentTime, entry, 1092 mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime, 1093 "Waiting because the focused window has not finished " 1094 "processing the input events that were previously delivered to it."); 1095 goto Unresponsive; 1096 } 1097 1098 // Success! Output targets. 1099 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; 1100 addWindowTargetLocked(mFocusedWindowHandle, 1101 InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0), 1102 inputTargets); 1103 1104 // Done. 1105 Failed: 1106 Unresponsive: 1107 nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime); 1108 updateDispatchStatisticsLocked(currentTime, entry, 1109 injectionResult, timeSpentWaitingForApplication); 1110 #if DEBUG_FOCUS 1111 ALOGD("findFocusedWindow finished: injectionResult=%d, " 1112 "timeSpentWaitingForApplication=%0.1fms", 1113 injectionResult, timeSpentWaitingForApplication / 1000000.0); 1114 #endif 1115 return injectionResult; 1116 } 1117 1118 int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, 1119 const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, 1120 bool* outConflictingPointerActions) { 1121 enum InjectionPermission { 1122 INJECTION_PERMISSION_UNKNOWN, 1123 INJECTION_PERMISSION_GRANTED, 1124 INJECTION_PERMISSION_DENIED 1125 }; 1126 1127 nsecs_t startTime = now(); 1128 1129 // For security reasons, we defer updating the touch state until we are sure that 1130 // event injection will be allowed. 1131 // 1132 // FIXME In the original code, screenWasOff could never be set to true. 1133 // The reason is that the POLICY_FLAG_WOKE_HERE 1134 // and POLICY_FLAG_BRIGHT_HERE flags were set only when preprocessing raw 1135 // EV_KEY, EV_REL and EV_ABS events. As it happens, the touch event was 1136 // actually enqueued using the policyFlags that appeared in the final EV_SYN 1137 // events upon which no preprocessing took place. So policyFlags was always 0. 1138 // In the new native input dispatcher we're a bit more careful about event 1139 // preprocessing so the touches we receive can actually have non-zero policyFlags. 1140 // Unfortunately we obtain undesirable behavior. 1141 // 1142 // Here's what happens: 1143 // 1144 // When the device dims in anticipation of going to sleep, touches 1145 // in windows which have FLAG_TOUCHABLE_WHEN_WAKING cause 1146 // the device to brighten and reset the user activity timer. 1147 // Touches on other windows (such as the launcher window) 1148 // are dropped. Then after a moment, the device goes to sleep. Oops. 1149 // 1150 // Also notice how screenWasOff was being initialized using POLICY_FLAG_BRIGHT_HERE 1151 // instead of POLICY_FLAG_WOKE_HERE... 1152 // 1153 bool screenWasOff = false; // original policy: policyFlags & POLICY_FLAG_BRIGHT_HERE; 1154 1155 int32_t displayId = entry->displayId; 1156 int32_t action = entry->action; 1157 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; 1158 1159 // Update the touch state as needed based on the properties of the touch event. 1160 int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING; 1161 InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN; 1162 sp<InputWindowHandle> newHoverWindowHandle; 1163 1164 bool isSplit = mTouchState.split; 1165 bool switchedDevice = mTouchState.deviceId >= 0 && mTouchState.displayId >= 0 1166 && (mTouchState.deviceId != entry->deviceId 1167 || mTouchState.source != entry->source 1168 || mTouchState.displayId != displayId); 1169 bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE 1170 || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER 1171 || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT); 1172 bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN 1173 || maskedAction == AMOTION_EVENT_ACTION_SCROLL 1174 || isHoverAction); 1175 bool wrongDevice = false; 1176 if (newGesture) { 1177 bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN; 1178 if (switchedDevice && mTouchState.down && !down) { 1179 #if DEBUG_FOCUS 1180 ALOGD("Dropping event because a pointer for a different device is already down."); 1181 #endif 1182 mTempTouchState.copyFrom(mTouchState); 1183 injectionResult = INPUT_EVENT_INJECTION_FAILED; 1184 switchedDevice = false; 1185 wrongDevice = true; 1186 goto Failed; 1187 } 1188 mTempTouchState.reset(); 1189 mTempTouchState.down = down; 1190 mTempTouchState.deviceId = entry->deviceId; 1191 mTempTouchState.source = entry->source; 1192 mTempTouchState.displayId = displayId; 1193 isSplit = false; 1194 } else { 1195 mTempTouchState.copyFrom(mTouchState); 1196 } 1197 1198 if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) { 1199 /* Case 1: New splittable pointer going down, or need target for hover or scroll. */ 1200 1201 int32_t pointerIndex = getMotionEventActionPointerIndex(action); 1202 int32_t x = int32_t(entry->pointerCoords[pointerIndex]. 1203 getAxisValue(AMOTION_EVENT_AXIS_X)); 1204 int32_t y = int32_t(entry->pointerCoords[pointerIndex]. 1205 getAxisValue(AMOTION_EVENT_AXIS_Y)); 1206 sp<InputWindowHandle> newTouchedWindowHandle; 1207 sp<InputWindowHandle> topErrorWindowHandle; 1208 bool isTouchModal = false; 1209 1210 // Traverse windows from front to back to find touched window and outside targets. 1211 size_t numWindows = mWindowHandles.size(); 1212 for (size_t i = 0; i < numWindows; i++) { 1213 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); 1214 const InputWindowInfo* windowInfo = windowHandle->getInfo(); 1215 if (windowInfo->displayId != displayId) { 1216 continue; // wrong display 1217 } 1218 1219 int32_t privateFlags = windowInfo->layoutParamsPrivateFlags; 1220 if (privateFlags & InputWindowInfo::PRIVATE_FLAG_SYSTEM_ERROR) { 1221 if (topErrorWindowHandle == NULL) { 1222 topErrorWindowHandle = windowHandle; 1223 } 1224 } 1225 1226 int32_t flags = windowInfo->layoutParamsFlags; 1227 if (windowInfo->visible) { 1228 if (! (flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) { 1229 isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE 1230 | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0; 1231 if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) { 1232 if (! screenWasOff 1233 || (flags & InputWindowInfo::FLAG_TOUCHABLE_WHEN_WAKING)) { 1234 newTouchedWindowHandle = windowHandle; 1235 } 1236 break; // found touched window, exit window loop 1237 } 1238 } 1239 1240 if (maskedAction == AMOTION_EVENT_ACTION_DOWN 1241 && (flags & InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH)) { 1242 int32_t outsideTargetFlags = InputTarget::FLAG_DISPATCH_AS_OUTSIDE; 1243 if (isWindowObscuredAtPointLocked(windowHandle, x, y)) { 1244 outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; 1245 } 1246 1247 mTempTouchState.addOrUpdateWindow( 1248 windowHandle, outsideTargetFlags, BitSet32(0)); 1249 } 1250 } 1251 } 1252 1253 // If there is an error window but it is not taking focus (typically because 1254 // it is invisible) then wait for it. Any other focused window may in 1255 // fact be in ANR state. 1256 if (topErrorWindowHandle != NULL && newTouchedWindowHandle != topErrorWindowHandle) { 1257 injectionResult = handleTargetsNotReadyLocked(currentTime, entry, 1258 NULL, NULL, nextWakeupTime, 1259 "Waiting because a system error window is about to be displayed."); 1260 injectionPermission = INJECTION_PERMISSION_UNKNOWN; 1261 goto Unresponsive; 1262 } 1263 1264 // Figure out whether splitting will be allowed for this window. 1265 if (newTouchedWindowHandle != NULL 1266 && newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { 1267 // New window supports splitting. 1268 isSplit = true; 1269 } else if (isSplit) { 1270 // New window does not support splitting but we have already split events. 1271 // Ignore the new window. 1272 newTouchedWindowHandle = NULL; 1273 } 1274 1275 // Handle the case where we did not find a window. 1276 if (newTouchedWindowHandle == NULL) { 1277 // Try to assign the pointer to the first foreground window we find, if there is one. 1278 newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle(); 1279 if (newTouchedWindowHandle == NULL) { 1280 ALOGI("Dropping event because there is no touchable window at (%d, %d).", x, y); 1281 injectionResult = INPUT_EVENT_INJECTION_FAILED; 1282 goto Failed; 1283 } 1284 } 1285 1286 // Set target flags. 1287 int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS; 1288 if (isSplit) { 1289 targetFlags |= InputTarget::FLAG_SPLIT; 1290 } 1291 if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) { 1292 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; 1293 } 1294 1295 // Update hover state. 1296 if (isHoverAction) { 1297 newHoverWindowHandle = newTouchedWindowHandle; 1298 } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) { 1299 newHoverWindowHandle = mLastHoverWindowHandle; 1300 } 1301 1302 // Update the temporary touch state. 1303 BitSet32 pointerIds; 1304 if (isSplit) { 1305 uint32_t pointerId = entry->pointerProperties[pointerIndex].id; 1306 pointerIds.markBit(pointerId); 1307 } 1308 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds); 1309 } else { 1310 /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */ 1311 1312 // If the pointer is not currently down, then ignore the event. 1313 if (! mTempTouchState.down) { 1314 #if DEBUG_FOCUS 1315 ALOGD("Dropping event because the pointer is not down or we previously " 1316 "dropped the pointer down event."); 1317 #endif 1318 injectionResult = INPUT_EVENT_INJECTION_FAILED; 1319 goto Failed; 1320 } 1321 1322 // Check whether touches should slip outside of the current foreground window. 1323 if (maskedAction == AMOTION_EVENT_ACTION_MOVE 1324 && entry->pointerCount == 1 1325 && mTempTouchState.isSlippery()) { 1326 int32_t x = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X)); 1327 int32_t y = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y)); 1328 1329 sp<InputWindowHandle> oldTouchedWindowHandle = 1330 mTempTouchState.getFirstForegroundWindowHandle(); 1331 sp<InputWindowHandle> newTouchedWindowHandle = 1332 findTouchedWindowAtLocked(displayId, x, y); 1333 if (oldTouchedWindowHandle != newTouchedWindowHandle 1334 && newTouchedWindowHandle != NULL) { 1335 #if DEBUG_FOCUS 1336 ALOGD("Touch is slipping out of window %s into window %s.", 1337 oldTouchedWindowHandle->getName().string(), 1338 newTouchedWindowHandle->getName().string()); 1339 #endif 1340 // Make a slippery exit from the old window. 1341 mTempTouchState.addOrUpdateWindow(oldTouchedWindowHandle, 1342 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, BitSet32(0)); 1343 1344 // Make a slippery entrance into the new window. 1345 if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { 1346 isSplit = true; 1347 } 1348 1349 int32_t targetFlags = InputTarget::FLAG_FOREGROUND 1350 | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER; 1351 if (isSplit) { 1352 targetFlags |= InputTarget::FLAG_SPLIT; 1353 } 1354 if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) { 1355 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; 1356 } 1357 1358 BitSet32 pointerIds; 1359 if (isSplit) { 1360 pointerIds.markBit(entry->pointerProperties[0].id); 1361 } 1362 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds); 1363 } 1364 } 1365 } 1366 1367 if (newHoverWindowHandle != mLastHoverWindowHandle) { 1368 // Let the previous window know that the hover sequence is over. 1369 if (mLastHoverWindowHandle != NULL) { 1370 #if DEBUG_HOVER 1371 ALOGD("Sending hover exit event to window %s.", 1372 mLastHoverWindowHandle->getName().string()); 1373 #endif 1374 mTempTouchState.addOrUpdateWindow(mLastHoverWindowHandle, 1375 InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0)); 1376 } 1377 1378 // Let the new window know that the hover sequence is starting. 1379 if (newHoverWindowHandle != NULL) { 1380 #if DEBUG_HOVER 1381 ALOGD("Sending hover enter event to window %s.", 1382 newHoverWindowHandle->getName().string()); 1383 #endif 1384 mTempTouchState.addOrUpdateWindow(newHoverWindowHandle, 1385 InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, BitSet32(0)); 1386 } 1387 } 1388 1389 // Check permission to inject into all touched foreground windows and ensure there 1390 // is at least one touched foreground window. 1391 { 1392 bool haveForegroundWindow = false; 1393 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { 1394 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; 1395 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { 1396 haveForegroundWindow = true; 1397 if (! checkInjectionPermission(touchedWindow.windowHandle, 1398 entry->injectionState)) { 1399 injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; 1400 injectionPermission = INJECTION_PERMISSION_DENIED; 1401 goto Failed; 1402 } 1403 } 1404 } 1405 if (! haveForegroundWindow) { 1406 #if DEBUG_FOCUS 1407 ALOGD("Dropping event because there is no touched foreground window to receive it."); 1408 #endif 1409 injectionResult = INPUT_EVENT_INJECTION_FAILED; 1410 goto Failed; 1411 } 1412 1413 // Permission granted to injection into all touched foreground windows. 1414 injectionPermission = INJECTION_PERMISSION_GRANTED; 1415 } 1416 1417 // Check whether windows listening for outside touches are owned by the same UID. If it is 1418 // set the policy flag that we will not reveal coordinate information to this window. 1419 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { 1420 sp<InputWindowHandle> foregroundWindowHandle = 1421 mTempTouchState.getFirstForegroundWindowHandle(); 1422 const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid; 1423 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { 1424 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; 1425 if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { 1426 sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle; 1427 if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) { 1428 mTempTouchState.addOrUpdateWindow(inputWindowHandle, 1429 InputTarget::FLAG_ZERO_COORDS, BitSet32(0)); 1430 } 1431 } 1432 } 1433 } 1434 1435 // Ensure all touched foreground windows are ready for new input. 1436 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { 1437 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; 1438 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { 1439 // If the touched window is paused then keep waiting. 1440 if (touchedWindow.windowHandle->getInfo()->paused) { 1441 injectionResult = handleTargetsNotReadyLocked(currentTime, entry, 1442 NULL, touchedWindow.windowHandle, nextWakeupTime, 1443 "Waiting because the touched window is paused."); 1444 goto Unresponsive; 1445 } 1446 1447 // If the touched window is still working on previous events then keep waiting. 1448 if (!isWindowReadyForMoreInputLocked(currentTime, touchedWindow.windowHandle, entry)) { 1449 injectionResult = handleTargetsNotReadyLocked(currentTime, entry, 1450 NULL, touchedWindow.windowHandle, nextWakeupTime, 1451 "Waiting because the touched window has not finished " 1452 "processing the input events that were previously delivered to it."); 1453 goto Unresponsive; 1454 } 1455 } 1456 } 1457 1458 // If this is the first pointer going down and the touched window has a wallpaper 1459 // then also add the touched wallpaper windows so they are locked in for the duration 1460 // of the touch gesture. 1461 // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper 1462 // engine only supports touch events. We would need to add a mechanism similar 1463 // to View.onGenericMotionEvent to enable wallpapers to handle these events. 1464 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { 1465 sp<InputWindowHandle> foregroundWindowHandle = 1466 mTempTouchState.getFirstForegroundWindowHandle(); 1467 if (foregroundWindowHandle->getInfo()->hasWallpaper) { 1468 for (size_t i = 0; i < mWindowHandles.size(); i++) { 1469 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); 1470 const InputWindowInfo* info = windowHandle->getInfo(); 1471 if (info->displayId == displayId 1472 && windowHandle->getInfo()->layoutParamsType 1473 == InputWindowInfo::TYPE_WALLPAPER) { 1474 mTempTouchState.addOrUpdateWindow(windowHandle, 1475 InputTarget::FLAG_WINDOW_IS_OBSCURED 1476 | InputTarget::FLAG_DISPATCH_AS_IS, 1477 BitSet32(0)); 1478 } 1479 } 1480 } 1481 } 1482 1483 // Success! Output targets. 1484 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; 1485 1486 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { 1487 const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i); 1488 addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags, 1489 touchedWindow.pointerIds, inputTargets); 1490 } 1491 1492 // Drop the outside or hover touch windows since we will not care about them 1493 // in the next iteration. 1494 mTempTouchState.filterNonAsIsTouchWindows(); 1495 1496 Failed: 1497 // Check injection permission once and for all. 1498 if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) { 1499 if (checkInjectionPermission(NULL, entry->injectionState)) { 1500 injectionPermission = INJECTION_PERMISSION_GRANTED; 1501 } else { 1502 injectionPermission = INJECTION_PERMISSION_DENIED; 1503 } 1504 } 1505 1506 // Update final pieces of touch state if the injector had permission. 1507 if (injectionPermission == INJECTION_PERMISSION_GRANTED) { 1508 if (!wrongDevice) { 1509 if (switchedDevice) { 1510 #if DEBUG_FOCUS 1511 ALOGD("Conflicting pointer actions: Switched to a different device."); 1512 #endif 1513 *outConflictingPointerActions = true; 1514 } 1515 1516 if (isHoverAction) { 1517 // Started hovering, therefore no longer down. 1518 if (mTouchState.down) { 1519 #if DEBUG_FOCUS 1520 ALOGD("Conflicting pointer actions: Hover received while pointer was down."); 1521 #endif 1522 *outConflictingPointerActions = true; 1523 } 1524 mTouchState.reset(); 1525 if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER 1526 || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) { 1527 mTouchState.deviceId = entry->deviceId; 1528 mTouchState.source = entry->source; 1529 mTouchState.displayId = displayId; 1530 } 1531 } else if (maskedAction == AMOTION_EVENT_ACTION_UP 1532 || maskedAction == AMOTION_EVENT_ACTION_CANCEL) { 1533 // All pointers up or canceled. 1534 mTouchState.reset(); 1535 } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { 1536 // First pointer went down. 1537 if (mTouchState.down) { 1538 #if DEBUG_FOCUS 1539 ALOGD("Conflicting pointer actions: Down received while already down."); 1540 #endif 1541 *outConflictingPointerActions = true; 1542 } 1543 mTouchState.copyFrom(mTempTouchState); 1544 } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { 1545 // One pointer went up. 1546 if (isSplit) { 1547 int32_t pointerIndex = getMotionEventActionPointerIndex(action); 1548 uint32_t pointerId = entry->pointerProperties[pointerIndex].id; 1549 1550 for (size_t i = 0; i < mTempTouchState.windows.size(); ) { 1551 TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i); 1552 if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) { 1553 touchedWindow.pointerIds.clearBit(pointerId); 1554 if (touchedWindow.pointerIds.isEmpty()) { 1555 mTempTouchState.windows.removeAt(i); 1556 continue; 1557 } 1558 } 1559 i += 1; 1560 } 1561 } 1562 mTouchState.copyFrom(mTempTouchState); 1563 } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) { 1564 // Discard temporary touch state since it was only valid for this action. 1565 } else { 1566 // Save changes to touch state as-is for all other actions. 1567 mTouchState.copyFrom(mTempTouchState); 1568 } 1569 1570 // Update hover state. 1571 mLastHoverWindowHandle = newHoverWindowHandle; 1572 } 1573 } else { 1574 #if DEBUG_FOCUS 1575 ALOGD("Not updating touch focus because injection was denied."); 1576 #endif 1577 } 1578 1579 Unresponsive: 1580 // Reset temporary touch state to ensure we release unnecessary references to input channels. 1581 mTempTouchState.reset(); 1582 1583 nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime); 1584 updateDispatchStatisticsLocked(currentTime, entry, 1585 injectionResult, timeSpentWaitingForApplication); 1586 #if DEBUG_FOCUS 1587 ALOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, " 1588 "timeSpentWaitingForApplication=%0.1fms", 1589 injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0); 1590 #endif 1591 return injectionResult; 1592 } 1593 1594 void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, 1595 int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) { 1596 inputTargets.push(); 1597 1598 const InputWindowInfo* windowInfo = windowHandle->getInfo(); 1599 InputTarget& target = inputTargets.editTop(); 1600 target.inputChannel = windowInfo->inputChannel; 1601 target.flags = targetFlags; 1602 target.xOffset = - windowInfo->frameLeft; 1603 target.yOffset = - windowInfo->frameTop; 1604 target.scaleFactor = windowInfo->scaleFactor; 1605 target.pointerIds = pointerIds; 1606 } 1607 1608 void InputDispatcher::addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) { 1609 for (size_t i = 0; i < mMonitoringChannels.size(); i++) { 1610 inputTargets.push(); 1611 1612 InputTarget& target = inputTargets.editTop(); 1613 target.inputChannel = mMonitoringChannels[i]; 1614 target.flags = InputTarget::FLAG_DISPATCH_AS_IS; 1615 target.xOffset = 0; 1616 target.yOffset = 0; 1617 target.pointerIds.clear(); 1618 target.scaleFactor = 1.0f; 1619 } 1620 } 1621 1622 bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle, 1623 const InjectionState* injectionState) { 1624 if (injectionState 1625 && (windowHandle == NULL 1626 || windowHandle->getInfo()->ownerUid != injectionState->injectorUid) 1627 && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) { 1628 if (windowHandle != NULL) { 1629 ALOGW("Permission denied: injecting event from pid %d uid %d to window %s " 1630 "owned by uid %d", 1631 injectionState->injectorPid, injectionState->injectorUid, 1632 windowHandle->getName().string(), 1633 windowHandle->getInfo()->ownerUid); 1634 } else { 1635 ALOGW("Permission denied: injecting event from pid %d uid %d", 1636 injectionState->injectorPid, injectionState->injectorUid); 1637 } 1638 return false; 1639 } 1640 return true; 1641 } 1642 1643 bool InputDispatcher::isWindowObscuredAtPointLocked( 1644 const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const { 1645 int32_t displayId = windowHandle->getInfo()->displayId; 1646 size_t numWindows = mWindowHandles.size(); 1647 for (size_t i = 0; i < numWindows; i++) { 1648 sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i); 1649 if (otherHandle == windowHandle) { 1650 break; 1651 } 1652 1653 const InputWindowInfo* otherInfo = otherHandle->getInfo(); 1654 if (otherInfo->displayId == displayId 1655 && otherInfo->visible && !otherInfo->isTrustedOverlay() 1656 && otherInfo->frameContainsPoint(x, y)) { 1657 return true; 1658 } 1659 } 1660 return false; 1661 } 1662 1663 bool InputDispatcher::isWindowReadyForMoreInputLocked(nsecs_t currentTime, 1664 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry) { 1665 ssize_t connectionIndex = getConnectionIndexLocked(windowHandle->getInputChannel()); 1666 if (connectionIndex >= 0) { 1667 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); 1668 if (connection->inputPublisherBlocked) { 1669 return false; 1670 } 1671 if (eventEntry->type == EventEntry::TYPE_KEY) { 1672 // If the event is a key event, then we must wait for all previous events to 1673 // complete before delivering it because previous events may have the 1674 // side-effect of transferring focus to a different window and we want to 1675 // ensure that the following keys are sent to the new window. 1676 // 1677 // Suppose the user touches a button in a window then immediately presses "A". 1678 // If the button causes a pop-up window to appear then we want to ensure that 1679 // the "A" key is delivered to the new pop-up window. This is because users 1680 // often anticipate pending UI changes when typing on a keyboard. 1681 // To obtain this behavior, we must serialize key events with respect to all 1682 // prior input events. 1683 return connection->outboundQueue.isEmpty() 1684 && connection->waitQueue.isEmpty(); 1685 } 1686 // Touch events can always be sent to a window immediately because the user intended 1687 // to touch whatever was visible at the time. Even if focus changes or a new 1688 // window appears moments later, the touch event was meant to be delivered to 1689 // whatever window happened to be on screen at the time. 1690 // 1691 // Generic motion events, such as trackball or joystick events are a little trickier. 1692 // Like key events, generic motion events are delivered to the focused window. 1693 // Unlike key events, generic motion events don't tend to transfer focus to other 1694 // windows and it is not important for them to be serialized. So we prefer to deliver 1695 // generic motion events as soon as possible to improve efficiency and reduce lag 1696 // through batching. 1697 // 1698 // The one case where we pause input event delivery is when the wait queue is piling 1699 // up with lots of events because the application is not responding. 1700 // This condition ensures that ANRs are detected reliably. 1701 if (!connection->waitQueue.isEmpty() 1702 && currentTime >= connection->waitQueue.head->deliveryTime 1703 + STREAM_AHEAD_EVENT_TIMEOUT) { 1704 return false; 1705 } 1706 } 1707 return true; 1708 } 1709 1710 String8 InputDispatcher::getApplicationWindowLabelLocked( 1711 const sp<InputApplicationHandle>& applicationHandle, 1712 const sp<InputWindowHandle>& windowHandle) { 1713 if (applicationHandle != NULL) { 1714 if (windowHandle != NULL) { 1715 String8 label(applicationHandle->getName()); 1716 label.append(" - "); 1717 label.append(windowHandle->getName()); 1718 return label; 1719 } else { 1720 return applicationHandle->getName(); 1721 } 1722 } else if (windowHandle != NULL) { 1723 return windowHandle->getName(); 1724 } else { 1725 return String8("<unknown application or window>"); 1726 } 1727 } 1728 1729 void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) { 1730 if (mFocusedWindowHandle != NULL) { 1731 const InputWindowInfo* info = mFocusedWindowHandle->getInfo(); 1732 if (info->inputFeatures & InputWindowInfo::INPUT_FEATURE_DISABLE_USER_ACTIVITY) { 1733 #if DEBUG_DISPATCH_CYCLE 1734 ALOGD("Not poking user activity: disabled by window '%s'.", info->name.string()); 1735 #endif 1736 return; 1737 } 1738 } 1739 1740 int32_t eventType = USER_ACTIVITY_EVENT_OTHER; 1741 switch (eventEntry->type) { 1742 case EventEntry::TYPE_MOTION: { 1743 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); 1744 if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) { 1745 return; 1746 } 1747 1748 if (MotionEvent::isTouchEvent(motionEntry->source, motionEntry->action)) { 1749 eventType = USER_ACTIVITY_EVENT_TOUCH; 1750 } 1751 break; 1752 } 1753 case EventEntry::TYPE_KEY: { 1754 const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry); 1755 if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) { 1756 return; 1757 } 1758 eventType = USER_ACTIVITY_EVENT_BUTTON; 1759 break; 1760 } 1761 } 1762 1763 CommandEntry* commandEntry = postCommandLocked( 1764 & InputDispatcher::doPokeUserActivityLockedInterruptible); 1765 commandEntry->eventTime = eventEntry->eventTime; 1766 commandEntry->userActivityEventType = eventType; 1767 } 1768 1769 void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime, 1770 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) { 1771 #if DEBUG_DISPATCH_CYCLE 1772 ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, " 1773 "xOffset=%f, yOffset=%f, scaleFactor=%f, " 1774 "pointerIds=0x%x", 1775 connection->getInputChannelName(), inputTarget->flags, 1776 inputTarget->xOffset, inputTarget->yOffset, 1777 inputTarget->scaleFactor, inputTarget->pointerIds.value); 1778 #endif 1779 1780 // Skip this event if the connection status is not normal. 1781 // We don't want to enqueue additional outbound events if the connection is broken. 1782 if (connection->status != Connection::STATUS_NORMAL) { 1783 #if DEBUG_DISPATCH_CYCLE 1784 ALOGD("channel '%s' ~ Dropping event because the channel status is %s", 1785 connection->getInputChannelName(), connection->getStatusLabel()); 1786 #endif 1787 return; 1788 } 1789 1790 // Split a motion event if needed. 1791 if (inputTarget->flags & InputTarget::FLAG_SPLIT) { 1792 ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION); 1793 1794 MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry); 1795 if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) { 1796 MotionEntry* splitMotionEntry = splitMotionEvent( 1797 originalMotionEntry, inputTarget->pointerIds); 1798 if (!splitMotionEntry) { 1799 return; // split event was dropped 1800 } 1801 #if DEBUG_FOCUS 1802 ALOGD("channel '%s' ~ Split motion event.", 1803 connection->getInputChannelName()); 1804 logOutboundMotionDetailsLocked(" ", splitMotionEntry); 1805 #endif 1806 enqueueDispatchEntriesLocked(currentTime, connection, 1807 splitMotionEntry, inputTarget); 1808 splitMotionEntry->release(); 1809 return; 1810 } 1811 } 1812 1813 // Not splitting. Enqueue dispatch entries for the event as is. 1814 enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget); 1815 } 1816 1817 void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime, 1818 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) { 1819 bool wasEmpty = connection->outboundQueue.isEmpty(); 1820 1821 // Enqueue dispatch entries for the requested modes. 1822 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, 1823 InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT); 1824 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, 1825 InputTarget::FLAG_DISPATCH_AS_OUTSIDE); 1826 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, 1827 InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER); 1828 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, 1829 InputTarget::FLAG_DISPATCH_AS_IS); 1830 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, 1831 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT); 1832 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, 1833 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER); 1834 1835 // If the outbound queue was previously empty, start the dispatch cycle going. 1836 if (wasEmpty && !connection->outboundQueue.isEmpty()) { 1837 startDispatchCycleLocked(currentTime, connection); 1838 } 1839 } 1840 1841 void InputDispatcher::enqueueDispatchEntryLocked( 1842 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget, 1843 int32_t dispatchMode) { 1844 int32_t inputTargetFlags = inputTarget->flags; 1845 if (!(inputTargetFlags & dispatchMode)) { 1846 return; 1847 } 1848 inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode; 1849 1850 // This is a new event. 1851 // Enqueue a new dispatch entry onto the outbound queue for this connection. 1852 DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref 1853 inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset, 1854 inputTarget->scaleFactor); 1855 1856 // Apply target flags and update the connection's input state. 1857 switch (eventEntry->type) { 1858 case EventEntry::TYPE_KEY: { 1859 KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry); 1860 dispatchEntry->resolvedAction = keyEntry->action; 1861 dispatchEntry->resolvedFlags = keyEntry->flags; 1862 1863 if (!connection->inputState.trackKey(keyEntry, 1864 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) { 1865 #if DEBUG_DISPATCH_CYCLE 1866 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event", 1867 connection->getInputChannelName()); 1868 #endif 1869 delete dispatchEntry; 1870 return; // skip the inconsistent event 1871 } 1872 break; 1873 } 1874 1875 case EventEntry::TYPE_MOTION: { 1876 MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); 1877 if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { 1878 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE; 1879 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) { 1880 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT; 1881 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) { 1882 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; 1883 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) { 1884 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL; 1885 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) { 1886 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN; 1887 } else { 1888 dispatchEntry->resolvedAction = motionEntry->action; 1889 } 1890 if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE 1891 && !connection->inputState.isHovering( 1892 motionEntry->deviceId, motionEntry->source, motionEntry->displayId)) { 1893 #if DEBUG_DISPATCH_CYCLE 1894 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter event", 1895 connection->getInputChannelName()); 1896 #endif 1897 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; 1898 } 1899 1900 dispatchEntry->resolvedFlags = motionEntry->flags; 1901 if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) { 1902 dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED; 1903 } 1904 1905 if (!connection->inputState.trackMotion(motionEntry, 1906 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) { 1907 #if DEBUG_DISPATCH_CYCLE 1908 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event", 1909 connection->getInputChannelName()); 1910 #endif 1911 delete dispatchEntry; 1912 return; // skip the inconsistent event 1913 } 1914 break; 1915 } 1916 } 1917 1918 // Remember that we are waiting for this dispatch to complete. 1919 if (dispatchEntry->hasForegroundTarget()) { 1920 incrementPendingForegroundDispatchesLocked(eventEntry); 1921 } 1922 1923 // Enqueue the dispatch entry. 1924 connection->outboundQueue.enqueueAtTail(dispatchEntry); 1925 traceOutboundQueueLengthLocked(connection); 1926 } 1927 1928 void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime, 1929 const sp<Connection>& connection) { 1930 #if DEBUG_DISPATCH_CYCLE 1931 ALOGD("channel '%s' ~ startDispatchCycle", 1932 connection->getInputChannelName()); 1933 #endif 1934 1935 while (connection->status == Connection::STATUS_NORMAL 1936 && !connection->outboundQueue.isEmpty()) { 1937 DispatchEntry* dispatchEntry = connection->outboundQueue.head; 1938 dispatchEntry->deliveryTime = currentTime; 1939 1940 // Publish the event. 1941 status_t status; 1942 EventEntry* eventEntry = dispatchEntry->eventEntry; 1943 switch (eventEntry->type) { 1944 case EventEntry::TYPE_KEY: { 1945 KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry); 1946 1947 // Publish the key event. 1948 status = connection->inputPublisher.publishKeyEvent(dispatchEntry->seq, 1949 keyEntry->deviceId, keyEntry->source, 1950 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags, 1951 keyEntry->keyCode, keyEntry->scanCode, 1952 keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime, 1953 keyEntry->eventTime); 1954 break; 1955 } 1956 1957 case EventEntry::TYPE_MOTION: { 1958 MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); 1959 1960 PointerCoords scaledCoords[MAX_POINTERS]; 1961 const PointerCoords* usingCoords = motionEntry->pointerCoords; 1962 1963 // Set the X and Y offset depending on the input source. 1964 float xOffset, yOffset, scaleFactor; 1965 if ((motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) 1966 && !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) { 1967 scaleFactor = dispatchEntry->scaleFactor; 1968 xOffset = dispatchEntry->xOffset * scaleFactor; 1969 yOffset = dispatchEntry->yOffset * scaleFactor; 1970 if (scaleFactor != 1.0f) { 1971 for (size_t i = 0; i < motionEntry->pointerCount; i++) { 1972 scaledCoords[i] = motionEntry->pointerCoords[i]; 1973 scaledCoords[i].scale(scaleFactor); 1974 } 1975 usingCoords = scaledCoords; 1976 } 1977 } else { 1978 xOffset = 0.0f; 1979 yOffset = 0.0f; 1980 scaleFactor = 1.0f; 1981 1982 // We don't want the dispatch target to know. 1983 if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) { 1984 for (size_t i = 0; i < motionEntry->pointerCount; i++) { 1985 scaledCoords[i].clear(); 1986 } 1987 usingCoords = scaledCoords; 1988 } 1989 } 1990 1991 // Publish the motion event. 1992 status = connection->inputPublisher.publishMotionEvent(dispatchEntry->seq, 1993 motionEntry->deviceId, motionEntry->source, 1994 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags, 1995 motionEntry->edgeFlags, motionEntry->metaState, motionEntry->buttonState, 1996 xOffset, yOffset, 1997 motionEntry->xPrecision, motionEntry->yPrecision, 1998 motionEntry->downTime, motionEntry->eventTime, 1999 motionEntry->pointerCount, motionEntry->pointerProperties, 2000 usingCoords); 2001 break; 2002 } 2003 2004 default: 2005 ALOG_ASSERT(false); 2006 return; 2007 } 2008 2009 // Check the result. 2010 if (status) { 2011 if (status == WOULD_BLOCK) { 2012 if (connection->waitQueue.isEmpty()) { 2013 ALOGE("channel '%s' ~ Could not publish event because the pipe is full. " 2014 "This is unexpected because the wait queue is empty, so the pipe " 2015 "should be empty and we shouldn't have any problems writing an " 2016 "event to it, status=%d", connection->getInputChannelName(), status); 2017 abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/); 2018 } else { 2019 // Pipe is full and we are waiting for the app to finish process some events 2020 // before sending more events to it. 2021 #if DEBUG_DISPATCH_CYCLE 2022 ALOGD("channel '%s' ~ Could not publish event because the pipe is full, " 2023 "waiting for the application to catch up", 2024 connection->getInputChannelName()); 2025 #endif 2026 connection->inputPublisherBlocked = true; 2027 } 2028 } else { 2029 ALOGE("channel '%s' ~ Could not publish event due to an unexpected error, " 2030 "status=%d", connection->getInputChannelName(), status); 2031 abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/); 2032 } 2033 return; 2034 } 2035 2036 // Re-enqueue the event on the wait queue. 2037 connection->outboundQueue.dequeue(dispatchEntry); 2038 traceOutboundQueueLengthLocked(connection); 2039 connection->waitQueue.enqueueAtTail(dispatchEntry); 2040 traceWaitQueueLengthLocked(connection); 2041 } 2042 } 2043 2044 void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime, 2045 const sp<Connection>& connection, uint32_t seq, bool handled) { 2046 #if DEBUG_DISPATCH_CYCLE 2047 ALOGD("channel '%s' ~ finishDispatchCycle - seq=%u, handled=%s", 2048 connection->getInputChannelName(), seq, toString(handled)); 2049 #endif 2050 2051 connection->inputPublisherBlocked = false; 2052 2053 if (connection->status == Connection::STATUS_BROKEN 2054 || connection->status == Connection::STATUS_ZOMBIE) { 2055 return; 2056 } 2057 2058 // Notify other system components and prepare to start the next dispatch cycle. 2059 onDispatchCycleFinishedLocked(currentTime, connection, seq, handled); 2060 } 2061 2062 void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime, 2063 const sp<Connection>& connection, bool notify) { 2064 #if DEBUG_DISPATCH_CYCLE 2065 ALOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s", 2066 connection->getInputChannelName(), toString(notify)); 2067 #endif 2068 2069 // Clear the dispatch queues. 2070 drainDispatchQueueLocked(&connection->outboundQueue); 2071 traceOutboundQueueLengthLocked(connection); 2072 drainDispatchQueueLocked(&connection->waitQueue); 2073 traceWaitQueueLengthLocked(connection); 2074 2075 // The connection appears to be unrecoverably broken. 2076 // Ignore already broken or zombie connections. 2077 if (connection->status == Connection::STATUS_NORMAL) { 2078 connection->status = Connection::STATUS_BROKEN; 2079 2080 if (notify) { 2081 // Notify other system components. 2082 onDispatchCycleBrokenLocked(currentTime, connection); 2083 } 2084 } 2085 } 2086 2087 void InputDispatcher::drainDispatchQueueLocked(Queue<DispatchEntry>* queue) { 2088 while (!queue->isEmpty()) { 2089 DispatchEntry* dispatchEntry = queue->dequeueAtHead(); 2090 releaseDispatchEntryLocked(dispatchEntry); 2091 } 2092 } 2093 2094 void InputDispatcher::releaseDispatchEntryLocked(DispatchEntry* dispatchEntry) { 2095 if (dispatchEntry->hasForegroundTarget()) { 2096 decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry); 2097 } 2098 delete dispatchEntry; 2099 } 2100 2101 int InputDispatcher::handleReceiveCallback(int fd, int events, void* data) { 2102 InputDispatcher* d = static_cast<InputDispatcher*>(data); 2103 2104 { // acquire lock 2105 AutoMutex _l(d->mLock); 2106 2107 ssize_t connectionIndex = d->mConnectionsByFd.indexOfKey(fd); 2108 if (connectionIndex < 0) { 2109 ALOGE("Received spurious receive callback for unknown input channel. " 2110 "fd=%d, events=0x%x", fd, events); 2111 return 0; // remove the callback 2112 } 2113 2114 bool notify; 2115 sp<Connection> connection = d->mConnectionsByFd.valueAt(connectionIndex); 2116 if (!(events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP))) { 2117 if (!(events & ALOOPER_EVENT_INPUT)) { 2118 ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event. " 2119 "events=0x%x", connection->getInputChannelName(), events); 2120 return 1; 2121 } 2122 2123 nsecs_t currentTime = now(); 2124 bool gotOne = false; 2125 status_t status; 2126 for (;;) { 2127 uint32_t seq; 2128 bool handled; 2129 status = connection->inputPublisher.receiveFinishedSignal(&seq, &handled); 2130 if (status) { 2131 break; 2132 } 2133 d->finishDispatchCycleLocked(currentTime, connection, seq, handled); 2134 gotOne = true; 2135 } 2136 if (gotOne) { 2137 d->runCommandsLockedInterruptible(); 2138 if (status == WOULD_BLOCK) { 2139 return 1; 2140 } 2141 } 2142 2143 notify = status != DEAD_OBJECT || !connection->monitor; 2144 if (notify) { 2145 ALOGE("channel '%s' ~ Failed to receive finished signal. status=%d", 2146 connection->getInputChannelName(), status); 2147 } 2148 } else { 2149 // Monitor channels are never explicitly unregistered. 2150 // We do it automatically when the remote endpoint is closed so don't warn 2151 // about them. 2152 notify = !connection->monitor; 2153 if (notify) { 2154 ALOGW("channel '%s' ~ Consumer closed input channel or an error occurred. " 2155 "events=0x%x", connection->getInputChannelName(), events); 2156 } 2157 } 2158 2159 // Unregister the channel. 2160 d->unregisterInputChannelLocked(connection->inputChannel, notify); 2161 return 0; // remove the callback 2162 } // release lock 2163 } 2164 2165 void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked( 2166 const CancelationOptions& options) { 2167 for (size_t i = 0; i < mConnectionsByFd.size(); i++) { 2168 synthesizeCancelationEventsForConnectionLocked( 2169 mConnectionsByFd.valueAt(i), options); 2170 } 2171 } 2172 2173 void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked( 2174 const sp<InputChannel>& channel, const CancelationOptions& options) { 2175 ssize_t index = getConnectionIndexLocked(channel); 2176 if (index >= 0) { 2177 synthesizeCancelationEventsForConnectionLocked( 2178 mConnectionsByFd.valueAt(index), options); 2179 } 2180 } 2181 2182 void InputDispatcher::synthesizeCancelationEventsForConnectionLocked( 2183 const sp<Connection>& connection, const CancelationOptions& options) { 2184 if (connection->status == Connection::STATUS_BROKEN) { 2185 return; 2186 } 2187 2188 nsecs_t currentTime = now(); 2189 2190 Vector<EventEntry*> cancelationEvents; 2191 connection->inputState.synthesizeCancelationEvents(currentTime, 2192 cancelationEvents, options); 2193 2194 if (!cancelationEvents.isEmpty()) { 2195 #if DEBUG_OUTBOUND_EVENT_DETAILS 2196 ALOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync " 2197 "with reality: %s, mode=%d.", 2198 connection->getInputChannelName(), cancelationEvents.size(), 2199 options.reason, options.mode); 2200 #endif 2201 for (size_t i = 0; i < cancelationEvents.size(); i++) { 2202 EventEntry* cancelationEventEntry = cancelationEvents.itemAt(i); 2203 switch (cancelationEventEntry->type) { 2204 case EventEntry::TYPE_KEY: 2205 logOutboundKeyDetailsLocked("cancel - ", 2206 static_cast<KeyEntry*>(cancelationEventEntry)); 2207 break; 2208 case EventEntry::TYPE_MOTION: 2209 logOutboundMotionDetailsLocked("cancel - ", 2210 static_cast<MotionEntry*>(cancelationEventEntry)); 2211 break; 2212 } 2213 2214 InputTarget target; 2215 sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel); 2216 if (windowHandle != NULL) { 2217 const InputWindowInfo* windowInfo = windowHandle->getInfo(); 2218 target.xOffset = -windowInfo->frameLeft; 2219 target.yOffset = -windowInfo->frameTop; 2220 target.scaleFactor = windowInfo->scaleFactor; 2221 } else { 2222 target.xOffset = 0; 2223 target.yOffset = 0; 2224 target.scaleFactor = 1.0f; 2225 } 2226 target.inputChannel = connection->inputChannel; 2227 target.flags = InputTarget::FLAG_DISPATCH_AS_IS; 2228 2229 enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref 2230 &target, InputTarget::FLAG_DISPATCH_AS_IS); 2231 2232 cancelationEventEntry->release(); 2233 } 2234 2235 startDispatchCycleLocked(currentTime, connection); 2236 } 2237 } 2238 2239 InputDispatcher::MotionEntry* 2240 InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) { 2241 ALOG_ASSERT(pointerIds.value != 0); 2242 2243 uint32_t splitPointerIndexMap[MAX_POINTERS]; 2244 PointerProperties splitPointerProperties[MAX_POINTERS]; 2245 PointerCoords splitPointerCoords[MAX_POINTERS]; 2246 2247 uint32_t originalPointerCount = originalMotionEntry->pointerCount; 2248 uint32_t splitPointerCount = 0; 2249 2250 for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount; 2251 originalPointerIndex++) { 2252 const PointerProperties& pointerProperties = 2253 originalMotionEntry->pointerProperties[originalPointerIndex]; 2254 uint32_t pointerId = uint32_t(pointerProperties.id); 2255 if (pointerIds.hasBit(pointerId)) { 2256 splitPointerIndexMap[splitPointerCount] = originalPointerIndex; 2257 splitPointerProperties[splitPointerCount].copyFrom(pointerProperties); 2258 splitPointerCoords[splitPointerCount].copyFrom( 2259 originalMotionEntry->pointerCoords[originalPointerIndex]); 2260 splitPointerCount += 1; 2261 } 2262 } 2263 2264 if (splitPointerCount != pointerIds.count()) { 2265 // This is bad. We are missing some of the pointers that we expected to deliver. 2266 // Most likely this indicates that we received an ACTION_MOVE events that has 2267 // different pointer ids than we expected based on the previous ACTION_DOWN 2268 // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers 2269 // in this way. 2270 ALOGW("Dropping split motion event because the pointer count is %d but " 2271 "we expected there to be %d pointers. This probably means we received " 2272 "a broken sequence of pointer ids from the input device.", 2273 splitPointerCount, pointerIds.count()); 2274 return NULL; 2275 } 2276 2277 int32_t action = originalMotionEntry->action; 2278 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; 2279 if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN 2280 || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { 2281 int32_t originalPointerIndex = getMotionEventActionPointerIndex(action); 2282 const PointerProperties& pointerProperties = 2283 originalMotionEntry->pointerProperties[originalPointerIndex]; 2284 uint32_t pointerId = uint32_t(pointerProperties.id); 2285 if (pointerIds.hasBit(pointerId)) { 2286 if (pointerIds.count() == 1) { 2287 // The first/last pointer went down/up. 2288 action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN 2289 ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; 2290 } else { 2291 // A secondary pointer went down/up. 2292 uint32_t splitPointerIndex = 0; 2293 while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) { 2294 splitPointerIndex += 1; 2295 } 2296 action = maskedAction | (splitPointerIndex 2297 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); 2298 } 2299 } else { 2300 // An unrelated pointer changed. 2301 action = AMOTION_EVENT_ACTION_MOVE; 2302 } 2303 } 2304 2305 MotionEntry* splitMotionEntry = new MotionEntry( 2306 originalMotionEntry->eventTime, 2307 originalMotionEntry->deviceId, 2308 originalMotionEntry->source, 2309 originalMotionEntry->policyFlags, 2310 action, 2311 originalMotionEntry->flags, 2312 originalMotionEntry->metaState, 2313 originalMotionEntry->buttonState, 2314 originalMotionEntry->edgeFlags, 2315 originalMotionEntry->xPrecision, 2316 originalMotionEntry->yPrecision, 2317 originalMotionEntry->downTime, 2318 originalMotionEntry->displayId, 2319 splitPointerCount, splitPointerProperties, splitPointerCoords); 2320 2321 if (originalMotionEntry->injectionState) { 2322 splitMotionEntry->injectionState = originalMotionEntry->injectionState; 2323 splitMotionEntry->injectionState->refCount += 1; 2324 } 2325 2326 return splitMotionEntry; 2327 } 2328 2329 void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) { 2330 #if DEBUG_INBOUND_EVENT_DETAILS 2331 ALOGD("notifyConfigurationChanged - eventTime=%lld", args->eventTime); 2332 #endif 2333 2334 bool needWake; 2335 { // acquire lock 2336 AutoMutex _l(mLock); 2337 2338 ConfigurationChangedEntry* newEntry = new ConfigurationChangedEntry(args->eventTime); 2339 needWake = enqueueInboundEventLocked(newEntry); 2340 } // release lock 2341 2342 if (needWake) { 2343 mLooper->wake(); 2344 } 2345 } 2346 2347 void InputDispatcher::notifyKey(const NotifyKeyArgs* args) { 2348 #if DEBUG_INBOUND_EVENT_DETAILS 2349 ALOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, " 2350 "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld", 2351 args->eventTime, args->deviceId, args->source, args->policyFlags, 2352 args->action, args->flags, args->keyCode, args->scanCode, 2353 args->metaState, args->downTime); 2354 #endif 2355 if (!validateKeyEvent(args->action)) { 2356 return; 2357 } 2358 2359 uint32_t policyFlags = args->policyFlags; 2360 int32_t flags = args->flags; 2361 int32_t metaState = args->metaState; 2362 if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) { 2363 policyFlags |= POLICY_FLAG_VIRTUAL; 2364 flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY; 2365 } 2366 if (policyFlags & POLICY_FLAG_ALT) { 2367 metaState |= AMETA_ALT_ON | AMETA_ALT_LEFT_ON; 2368 } 2369 if (policyFlags & POLICY_FLAG_ALT_GR) { 2370 metaState |= AMETA_ALT_ON | AMETA_ALT_RIGHT_ON; 2371 } 2372 if (policyFlags & POLICY_FLAG_SHIFT) { 2373 metaState |= AMETA_SHIFT_ON | AMETA_SHIFT_LEFT_ON; 2374 } 2375 if (policyFlags & POLICY_FLAG_CAPS_LOCK) { 2376 metaState |= AMETA_CAPS_LOCK_ON; 2377 } 2378 if (policyFlags & POLICY_FLAG_FUNCTION) { 2379 metaState |= AMETA_FUNCTION_ON; 2380 } 2381 2382 policyFlags |= POLICY_FLAG_TRUSTED; 2383 2384 KeyEvent event; 2385 event.initialize(args->deviceId, args->source, args->action, 2386 flags, args->keyCode, args->scanCode, metaState, 0, 2387 args->downTime, args->eventTime); 2388 2389 mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags); 2390 2391 if (policyFlags & POLICY_FLAG_WOKE_HERE) { 2392 flags |= AKEY_EVENT_FLAG_WOKE_HERE; 2393 } 2394 2395 bool needWake; 2396 { // acquire lock 2397 mLock.lock(); 2398 2399 if (shouldSendKeyToInputFilterLocked(args)) { 2400 mLock.unlock(); 2401 2402 policyFlags |= POLICY_FLAG_FILTERED; 2403 if (!mPolicy->filterInputEvent(&event, policyFlags)) { 2404 return; // event was consumed by the filter 2405 } 2406 2407 mLock.lock(); 2408 } 2409 2410 int32_t repeatCount = 0; 2411 KeyEntry* newEntry = new KeyEntry(args->eventTime, 2412 args->deviceId, args->source, policyFlags, 2413 args->action, flags, args->keyCode, args->scanCode, 2414 metaState, repeatCount, args->downTime); 2415 2416 needWake = enqueueInboundEventLocked(newEntry); 2417 mLock.unlock(); 2418 } // release lock 2419 2420 if (needWake) { 2421 mLooper->wake(); 2422 } 2423 } 2424 2425 bool InputDispatcher::shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args) { 2426 return mInputFilterEnabled; 2427 } 2428 2429 void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) { 2430 #if DEBUG_INBOUND_EVENT_DETAILS 2431 ALOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " 2432 "action=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x, edgeFlags=0x%x, " 2433 "xPrecision=%f, yPrecision=%f, downTime=%lld", 2434 args->eventTime, args->deviceId, args->source, args->policyFlags, 2435 args->action, args->flags, args->metaState, args->buttonState, 2436 args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime); 2437 for (uint32_t i = 0; i < args->pointerCount; i++) { 2438 ALOGD(" Pointer %d: id=%d, toolType=%d, " 2439 "x=%f, y=%f, pressure=%f, size=%f, " 2440 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " 2441 "orientation=%f", 2442 i, args->pointerProperties[i].id, 2443 args->pointerProperties[i].toolType, 2444 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), 2445 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), 2446 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), 2447 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), 2448 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), 2449 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), 2450 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), 2451 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), 2452 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); 2453 } 2454 #endif 2455 if (!validateMotionEvent(args->action, args->pointerCount, args->pointerProperties)) { 2456 return; 2457 } 2458 2459 uint32_t policyFlags = args->policyFlags; 2460 policyFlags |= POLICY_FLAG_TRUSTED; 2461 mPolicy->interceptMotionBeforeQueueing(args->eventTime, /*byref*/ policyFlags); 2462 2463 bool needWake; 2464 { // acquire lock 2465 mLock.lock(); 2466 2467 if (shouldSendMotionToInputFilterLocked(args)) { 2468 mLock.unlock(); 2469 2470 MotionEvent event; 2471 event.initialize(args->deviceId, args->source, args->action, args->flags, 2472 args->edgeFlags, args->metaState, args->buttonState, 0, 0, 2473 args->xPrecision, args->yPrecision, 2474 args->downTime, args->eventTime, 2475 args->pointerCount, args->pointerProperties, args->pointerCoords); 2476 2477 policyFlags |= POLICY_FLAG_FILTERED; 2478 if (!mPolicy->filterInputEvent(&event, policyFlags)) { 2479 return; // event was consumed by the filter 2480 } 2481 2482 mLock.lock(); 2483 } 2484 2485 // Just enqueue a new motion event. 2486 MotionEntry* newEntry = new MotionEntry(args->eventTime, 2487 args->deviceId, args->source, policyFlags, 2488 args->action, args->flags, args->metaState, args->buttonState, 2489 args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime, 2490 args->displayId, 2491 args->pointerCount, args->pointerProperties, args->pointerCoords); 2492 2493 needWake = enqueueInboundEventLocked(newEntry); 2494 mLock.unlock(); 2495 } // release lock 2496 2497 if (needWake) { 2498 mLooper->wake(); 2499 } 2500 } 2501 2502 bool InputDispatcher::shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args) { 2503 // TODO: support sending secondary display events to input filter 2504 return mInputFilterEnabled && isMainDisplay(args->displayId); 2505 } 2506 2507 void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) { 2508 #if DEBUG_INBOUND_EVENT_DETAILS 2509 ALOGD("notifySwitch - eventTime=%lld, policyFlags=0x%x, switchValues=0x%08x, switchMask=0x%08x", 2510 args->eventTime, args->policyFlags, 2511 args->switchValues, args->switchMask); 2512 #endif 2513 2514 uint32_t policyFlags = args->policyFlags; 2515 policyFlags |= POLICY_FLAG_TRUSTED; 2516 mPolicy->notifySwitch(args->eventTime, 2517 args->switchValues, args->switchMask, policyFlags); 2518 } 2519 2520 void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs* args) { 2521 #if DEBUG_INBOUND_EVENT_DETAILS 2522 ALOGD("notifyDeviceReset - eventTime=%lld, deviceId=%d", 2523 args->eventTime, args->deviceId); 2524 #endif 2525 2526 bool needWake; 2527 { // acquire lock 2528 AutoMutex _l(mLock); 2529 2530 DeviceResetEntry* newEntry = new DeviceResetEntry(args->eventTime, args->deviceId); 2531 needWake = enqueueInboundEventLocked(newEntry); 2532 } // release lock 2533 2534 if (needWake) { 2535 mLooper->wake(); 2536 } 2537 } 2538 2539 int32_t InputDispatcher::injectInputEvent(const InputEvent* event, 2540 int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis, 2541 uint32_t policyFlags) { 2542 #if DEBUG_INBOUND_EVENT_DETAILS 2543 ALOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, " 2544 "syncMode=%d, timeoutMillis=%d, policyFlags=0x%08x", 2545 event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis, policyFlags); 2546 #endif 2547 2548 nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis); 2549 2550 policyFlags |= POLICY_FLAG_INJECTED; 2551 if (hasInjectionPermission(injectorPid, injectorUid)) { 2552 policyFlags |= POLICY_FLAG_TRUSTED; 2553 } 2554 2555 EventEntry* firstInjectedEntry; 2556 EventEntry* lastInjectedEntry; 2557 switch (event->getType()) { 2558 case AINPUT_EVENT_TYPE_KEY: { 2559 const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event); 2560 int32_t action = keyEvent->getAction(); 2561 if (! validateKeyEvent(action)) { 2562 return INPUT_EVENT_INJECTION_FAILED; 2563 } 2564 2565 int32_t flags = keyEvent->getFlags(); 2566 if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) { 2567 policyFlags |= POLICY_FLAG_VIRTUAL; 2568 } 2569 2570 if (!(policyFlags & POLICY_FLAG_FILTERED)) { 2571 mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags); 2572 } 2573 2574 if (policyFlags & POLICY_FLAG_WOKE_HERE) { 2575 flags |= AKEY_EVENT_FLAG_WOKE_HERE; 2576 } 2577 2578 mLock.lock(); 2579 firstInjectedEntry = new KeyEntry(keyEvent->getEventTime(), 2580 keyEvent->getDeviceId(), keyEvent->getSource(), 2581 policyFlags, action, flags, 2582 keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(), 2583 keyEvent->getRepeatCount(), keyEvent->getDownTime()); 2584 lastInjectedEntry = firstInjectedEntry; 2585 break; 2586 } 2587 2588 case AINPUT_EVENT_TYPE_MOTION: { 2589 const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event); 2590 int32_t displayId = ADISPLAY_ID_DEFAULT; 2591 int32_t action = motionEvent->getAction(); 2592 size_t pointerCount = motionEvent->getPointerCount(); 2593 const PointerProperties* pointerProperties = motionEvent->getPointerProperties(); 2594 if (! validateMotionEvent(action, pointerCount, pointerProperties)) { 2595 return INPUT_EVENT_INJECTION_FAILED; 2596 } 2597 2598 if (!(policyFlags & POLICY_FLAG_FILTERED)) { 2599 nsecs_t eventTime = motionEvent->getEventTime(); 2600 mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags); 2601 } 2602 2603 mLock.lock(); 2604 const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes(); 2605 const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords(); 2606 firstInjectedEntry = new MotionEntry(*sampleEventTimes, 2607 motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags, 2608 action, motionEvent->getFlags(), 2609 motionEvent->getMetaState(), motionEvent->getButtonState(), 2610 motionEvent->getEdgeFlags(), 2611 motionEvent->getXPrecision(), motionEvent->getYPrecision(), 2612 motionEvent->getDownTime(), displayId, 2613 uint32_t(pointerCount), pointerProperties, samplePointerCoords); 2614 lastInjectedEntry = firstInjectedEntry; 2615 for (size_t i = motionEvent->getHistorySize(); i > 0; i--) { 2616 sampleEventTimes += 1; 2617 samplePointerCoords += pointerCount; 2618 MotionEntry* nextInjectedEntry = new MotionEntry(*sampleEventTimes, 2619 motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags, 2620 action, motionEvent->getFlags(), 2621 motionEvent->getMetaState(), motionEvent->getButtonState(), 2622 motionEvent->getEdgeFlags(), 2623 motionEvent->getXPrecision(), motionEvent->getYPrecision(), 2624 motionEvent->getDownTime(), displayId, 2625 uint32_t(pointerCount), pointerProperties, samplePointerCoords); 2626 lastInjectedEntry->next = nextInjectedEntry; 2627 lastInjectedEntry = nextInjectedEntry; 2628 } 2629 break; 2630 } 2631 2632 default: 2633 ALOGW("Cannot inject event of type %d", event->getType()); 2634 return INPUT_EVENT_INJECTION_FAILED; 2635 } 2636 2637 InjectionState* injectionState = new InjectionState(injectorPid, injectorUid); 2638 if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) { 2639 injectionState->injectionIsAsync = true; 2640 } 2641 2642 injectionState->refCount += 1; 2643 lastInjectedEntry->injectionState = injectionState; 2644 2645 bool needWake = false; 2646 for (EventEntry* entry = firstInjectedEntry; entry != NULL; ) { 2647 EventEntry* nextEntry = entry->next; 2648 needWake |= enqueueInboundEventLocked(entry); 2649 entry = nextEntry; 2650 } 2651 2652 mLock.unlock(); 2653 2654 if (needWake) { 2655 mLooper->wake(); 2656 } 2657 2658 int32_t injectionResult; 2659 { // acquire lock 2660 AutoMutex _l(mLock); 2661 2662 if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) { 2663 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; 2664 } else { 2665 for (;;) { 2666 injectionResult = injectionState->injectionResult; 2667 if (injectionResult != INPUT_EVENT_INJECTION_PENDING) { 2668 break; 2669 } 2670 2671 nsecs_t remainingTimeout = endTime - now(); 2672 if (remainingTimeout <= 0) { 2673 #if DEBUG_INJECTION 2674 ALOGD("injectInputEvent - Timed out waiting for injection result " 2675 "to become available."); 2676 #endif 2677 injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT; 2678 break; 2679 } 2680 2681 mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout); 2682 } 2683 2684 if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED 2685 && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) { 2686 while (injectionState->pendingForegroundDispatches != 0) { 2687 #if DEBUG_INJECTION 2688 ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.", 2689 injectionState->pendingForegroundDispatches); 2690 #endif 2691 nsecs_t remainingTimeout = endTime - now(); 2692 if (remainingTimeout <= 0) { 2693 #if DEBUG_INJECTION 2694 ALOGD("injectInputEvent - Timed out waiting for pending foreground " 2695 "dispatches to finish."); 2696 #endif 2697 injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT; 2698 break; 2699 } 2700 2701 mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout); 2702 } 2703 } 2704 } 2705 2706 injectionState->release(); 2707 } // release lock 2708 2709 #if DEBUG_INJECTION 2710 ALOGD("injectInputEvent - Finished with result %d. " 2711 "injectorPid=%d, injectorUid=%d", 2712 injectionResult, injectorPid, injectorUid); 2713 #endif 2714 2715 return injectionResult; 2716 } 2717 2718 bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) { 2719 return injectorUid == 0 2720 || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid); 2721 } 2722 2723 void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) { 2724 InjectionState* injectionState = entry->injectionState; 2725 if (injectionState) { 2726 #if DEBUG_INJECTION 2727 ALOGD("Setting input event injection result to %d. " 2728 "injectorPid=%d, injectorUid=%d", 2729 injectionResult, injectionState->injectorPid, injectionState->injectorUid); 2730 #endif 2731 2732 if (injectionState->injectionIsAsync 2733 && !(entry->policyFlags & POLICY_FLAG_FILTERED)) { 2734 // Log the outcome since the injector did not wait for the injection result. 2735 switch (injectionResult) { 2736 case INPUT_EVENT_INJECTION_SUCCEEDED: 2737 ALOGV("Asynchronous input event injection succeeded."); 2738 break; 2739 case INPUT_EVENT_INJECTION_FAILED: 2740 ALOGW("Asynchronous input event injection failed."); 2741 break; 2742 case INPUT_EVENT_INJECTION_PERMISSION_DENIED: 2743 ALOGW("Asynchronous input event injection permission denied."); 2744 break; 2745 case INPUT_EVENT_INJECTION_TIMED_OUT: 2746 ALOGW("Asynchronous input event injection timed out."); 2747 break; 2748 } 2749 } 2750 2751 injectionState->injectionResult = injectionResult; 2752 mInjectionResultAvailableCondition.broadcast(); 2753 } 2754 } 2755 2756 void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) { 2757 InjectionState* injectionState = entry->injectionState; 2758 if (injectionState) { 2759 injectionState->pendingForegroundDispatches += 1; 2760 } 2761 } 2762 2763 void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) { 2764 InjectionState* injectionState = entry->injectionState; 2765 if (injectionState) { 2766 injectionState->pendingForegroundDispatches -= 1; 2767 2768 if (injectionState->pendingForegroundDispatches == 0) { 2769 mInjectionSyncFinishedCondition.broadcast(); 2770 } 2771 } 2772 } 2773 2774 sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked( 2775 const sp<InputChannel>& inputChannel) const { 2776 size_t numWindows = mWindowHandles.size(); 2777 for (size_t i = 0; i < numWindows; i++) { 2778 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i); 2779 if (windowHandle->getInputChannel() == inputChannel) { 2780 return windowHandle; 2781 } 2782 } 2783 return NULL; 2784 } 2785 2786 bool InputDispatcher::hasWindowHandleLocked( 2787 const sp<InputWindowHandle>& windowHandle) const { 2788 size_t numWindows = mWindowHandles.size(); 2789 for (size_t i = 0; i < numWindows; i++) { 2790 if (mWindowHandles.itemAt(i) == windowHandle) { 2791 return true; 2792 } 2793 } 2794 return false; 2795 } 2796 2797 void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) { 2798 #if DEBUG_FOCUS 2799 ALOGD("setInputWindows"); 2800 #endif 2801 { // acquire lock 2802 AutoMutex _l(mLock); 2803 2804 Vector<sp<InputWindowHandle> > oldWindowHandles = mWindowHandles; 2805 mWindowHandles = inputWindowHandles; 2806 2807 sp<InputWindowHandle> newFocusedWindowHandle; 2808 bool foundHoveredWindow = false; 2809 for (size_t i = 0; i < mWindowHandles.size(); i++) { 2810 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i); 2811 if (!windowHandle->updateInfo() || windowHandle->getInputChannel() == NULL) { 2812 mWindowHandles.removeAt(i--); 2813 continue; 2814 } 2815 if (windowHandle->getInfo()->hasFocus) { 2816 newFocusedWindowHandle = windowHandle; 2817 } 2818 if (windowHandle == mLastHoverWindowHandle) { 2819 foundHoveredWindow = true; 2820 } 2821 } 2822 2823 if (!foundHoveredWindow) { 2824 mLastHoverWindowHandle = NULL; 2825 } 2826 2827 if (mFocusedWindowHandle != newFocusedWindowHandle) { 2828 if (mFocusedWindowHandle != NULL) { 2829 #if DEBUG_FOCUS 2830 ALOGD("Focus left window: %s", 2831 mFocusedWindowHandle->getName().string()); 2832 #endif 2833 sp<InputChannel> focusedInputChannel = mFocusedWindowHandle->getInputChannel(); 2834 if (focusedInputChannel != NULL) { 2835 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, 2836 "focus left window"); 2837 synthesizeCancelationEventsForInputChannelLocked( 2838 focusedInputChannel, options); 2839 } 2840 } 2841 if (newFocusedWindowHandle != NULL) { 2842 #if DEBUG_FOCUS 2843 ALOGD("Focus entered window: %s", 2844 newFocusedWindowHandle->getName().string()); 2845 #endif 2846 } 2847 mFocusedWindowHandle = newFocusedWindowHandle; 2848 } 2849 2850 for (size_t i = 0; i < mTouchState.windows.size(); i++) { 2851 TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i); 2852 if (!hasWindowHandleLocked(touchedWindow.windowHandle)) { 2853 #if DEBUG_FOCUS 2854 ALOGD("Touched window was removed: %s", 2855 touchedWindow.windowHandle->getName().string()); 2856 #endif 2857 sp<InputChannel> touchedInputChannel = 2858 touchedWindow.windowHandle->getInputChannel(); 2859 if (touchedInputChannel != NULL) { 2860 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, 2861 "touched window was removed"); 2862 synthesizeCancelationEventsForInputChannelLocked( 2863 touchedInputChannel, options); 2864 } 2865 mTouchState.windows.removeAt(i--); 2866 } 2867 } 2868 2869 // Release information for windows that are no longer present. 2870 // This ensures that unused input channels are released promptly. 2871 // Otherwise, they might stick around until the window handle is destroyed 2872 // which might not happen until the next GC. 2873 for (size_t i = 0; i < oldWindowHandles.size(); i++) { 2874 const sp<InputWindowHandle>& oldWindowHandle = oldWindowHandles.itemAt(i); 2875 if (!hasWindowHandleLocked(oldWindowHandle)) { 2876 #if DEBUG_FOCUS 2877 ALOGD("Window went away: %s", oldWindowHandle->getName().string()); 2878 #endif 2879 oldWindowHandle->releaseInfo(); 2880 } 2881 } 2882 } // release lock 2883 2884 // Wake up poll loop since it may need to make new input dispatching choices. 2885 mLooper->wake(); 2886 } 2887 2888 void InputDispatcher::setFocusedApplication( 2889 const sp<InputApplicationHandle>& inputApplicationHandle) { 2890 #if DEBUG_FOCUS 2891 ALOGD("setFocusedApplication"); 2892 #endif 2893 { // acquire lock 2894 AutoMutex _l(mLock); 2895 2896 if (inputApplicationHandle != NULL && inputApplicationHandle->updateInfo()) { 2897 if (mFocusedApplicationHandle != inputApplicationHandle) { 2898 if (mFocusedApplicationHandle != NULL) { 2899 resetANRTimeoutsLocked(); 2900 mFocusedApplicationHandle->releaseInfo(); 2901 } 2902 mFocusedApplicationHandle = inputApplicationHandle; 2903 } 2904 } else if (mFocusedApplicationHandle != NULL) { 2905 resetANRTimeoutsLocked(); 2906 mFocusedApplicationHandle->releaseInfo(); 2907 mFocusedApplicationHandle.clear(); 2908 } 2909 2910 #if DEBUG_FOCUS 2911 //logDispatchStateLocked(); 2912 #endif 2913 } // release lock 2914 2915 // Wake up poll loop since it may need to make new input dispatching choices. 2916 mLooper->wake(); 2917 } 2918 2919 void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) { 2920 #if DEBUG_FOCUS 2921 ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen); 2922 #endif 2923 2924 bool changed; 2925 { // acquire lock 2926 AutoMutex _l(mLock); 2927 2928 if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) { 2929 if (mDispatchFrozen && !frozen) { 2930 resetANRTimeoutsLocked(); 2931 } 2932 2933 if (mDispatchEnabled && !enabled) { 2934 resetAndDropEverythingLocked("dispatcher is being disabled"); 2935 } 2936 2937 mDispatchEnabled = enabled; 2938 mDispatchFrozen = frozen; 2939 changed = true; 2940 } else { 2941 changed = false; 2942 } 2943 2944 #if DEBUG_FOCUS 2945 //logDispatchStateLocked(); 2946 #endif 2947 } // release lock 2948 2949 if (changed) { 2950 // Wake up poll loop since it may need to make new input dispatching choices. 2951 mLooper->wake(); 2952 } 2953 } 2954 2955 void InputDispatcher::setInputFilterEnabled(bool enabled) { 2956 #if DEBUG_FOCUS 2957 ALOGD("setInputFilterEnabled: enabled=%d", enabled); 2958 #endif 2959 2960 { // acquire lock 2961 AutoMutex _l(mLock); 2962 2963 if (mInputFilterEnabled == enabled) { 2964 return; 2965 } 2966 2967 mInputFilterEnabled = enabled; 2968 resetAndDropEverythingLocked("input filter is being enabled or disabled"); 2969 } // release lock 2970 2971 // Wake up poll loop since there might be work to do to drop everything. 2972 mLooper->wake(); 2973 } 2974 2975 bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel, 2976 const sp<InputChannel>& toChannel) { 2977 #if DEBUG_FOCUS 2978 ALOGD("transferTouchFocus: fromChannel=%s, toChannel=%s", 2979 fromChannel->getName().string(), toChannel->getName().string()); 2980 #endif 2981 { // acquire lock 2982 AutoMutex _l(mLock); 2983 2984 sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromChannel); 2985 sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel); 2986 if (fromWindowHandle == NULL || toWindowHandle == NULL) { 2987 #if DEBUG_FOCUS 2988 ALOGD("Cannot transfer focus because from or to window not found."); 2989 #endif 2990 return false; 2991 } 2992 if (fromWindowHandle == toWindowHandle) { 2993 #if DEBUG_FOCUS 2994 ALOGD("Trivial transfer to same window."); 2995 #endif 2996 return true; 2997 } 2998 if (fromWindowHandle->getInfo()->displayId != toWindowHandle->getInfo()->displayId) { 2999 #if DEBUG_FOCUS 3000 ALOGD("Cannot transfer focus because windows are on different displays."); 3001 #endif 3002 return false; 3003 } 3004 3005 bool found = false; 3006 for (size_t i = 0; i < mTouchState.windows.size(); i++) { 3007 const TouchedWindow& touchedWindow = mTouchState.windows[i]; 3008 if (touchedWindow.windowHandle == fromWindowHandle) { 3009 int32_t oldTargetFlags = touchedWindow.targetFlags; 3010 BitSet32 pointerIds = touchedWindow.pointerIds; 3011 3012 mTouchState.windows.removeAt(i); 3013 3014 int32_t newTargetFlags = oldTargetFlags 3015 & (InputTarget::FLAG_FOREGROUND 3016 | InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS); 3017 mTouchState.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds); 3018 3019 found = true; 3020 break; 3021 } 3022 } 3023 3024 if (! found) { 3025 #if DEBUG_FOCUS 3026 ALOGD("Focus transfer failed because from window did not have focus."); 3027 #endif 3028 return false; 3029 } 3030 3031 ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel); 3032 ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel); 3033 if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) { 3034 sp<Connection> fromConnection = mConnectionsByFd.valueAt(fromConnectionIndex); 3035 sp<Connection> toConnection = mConnectionsByFd.valueAt(toConnectionIndex); 3036 3037 fromConnection->inputState.copyPointerStateTo(toConnection->inputState); 3038 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, 3039 "transferring touch focus from this window to another window"); 3040 synthesizeCancelationEventsForConnectionLocked(fromConnection, options); 3041 } 3042 3043 #if DEBUG_FOCUS 3044 logDispatchStateLocked(); 3045 #endif 3046 } // release lock 3047 3048 // Wake up poll loop since it may need to make new input dispatching choices. 3049 mLooper->wake(); 3050 return true; 3051 } 3052 3053 void InputDispatcher::resetAndDropEverythingLocked(const char* reason) { 3054 #if DEBUG_FOCUS 3055 ALOGD("Resetting and dropping all events (%s).", reason); 3056 #endif 3057 3058 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason); 3059 synthesizeCancelationEventsForAllConnectionsLocked(options); 3060 3061 resetKeyRepeatLocked(); 3062 releasePendingEventLocked(); 3063 drainInboundQueueLocked(); 3064 resetANRTimeoutsLocked(); 3065 3066 mTouchState.reset(); 3067 mLastHoverWindowHandle.clear(); 3068 } 3069 3070 void InputDispatcher::logDispatchStateLocked() { 3071 String8 dump; 3072 dumpDispatchStateLocked(dump); 3073 3074 char* text = dump.lockBuffer(dump.size()); 3075 char* start = text; 3076 while (*start != '\0') { 3077 char* end = strchr(start, '\n'); 3078 if (*end == '\n') { 3079 *(end++) = '\0'; 3080 } 3081 ALOGD("%s", start); 3082 start = end; 3083 } 3084 } 3085 3086 void InputDispatcher::dumpDispatchStateLocked(String8& dump) { 3087 dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled); 3088 dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen); 3089 3090 if (mFocusedApplicationHandle != NULL) { 3091 dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n", 3092 mFocusedApplicationHandle->getName().string(), 3093 mFocusedApplicationHandle->getDispatchingTimeout( 3094 DEFAULT_INPUT_DISPATCHING_TIMEOUT) / 1000000.0); 3095 } else { 3096 dump.append(INDENT "FocusedApplication: <null>\n"); 3097 } 3098 dump.appendFormat(INDENT "FocusedWindow: name='%s'\n", 3099 mFocusedWindowHandle != NULL ? mFocusedWindowHandle->getName().string() : "<null>"); 3100 3101 dump.appendFormat(INDENT "TouchDown: %s\n", toString(mTouchState.down)); 3102 dump.appendFormat(INDENT "TouchSplit: %s\n", toString(mTouchState.split)); 3103 dump.appendFormat(INDENT "TouchDeviceId: %d\n", mTouchState.deviceId); 3104 dump.appendFormat(INDENT "TouchSource: 0x%08x\n", mTouchState.source); 3105 dump.appendFormat(INDENT "TouchDisplayId: %d\n", mTouchState.displayId); 3106 if (!mTouchState.windows.isEmpty()) { 3107 dump.append(INDENT "TouchedWindows:\n"); 3108 for (size_t i = 0; i < mTouchState.windows.size(); i++) { 3109 const TouchedWindow& touchedWindow = mTouchState.windows[i]; 3110 dump.appendFormat(INDENT2 "%d: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n", 3111 i, touchedWindow.windowHandle->getName().string(), 3112 touchedWindow.pointerIds.value, 3113 touchedWindow.targetFlags); 3114 } 3115 } else { 3116 dump.append(INDENT "TouchedWindows: <none>\n"); 3117 } 3118 3119 if (!mWindowHandles.isEmpty()) { 3120 dump.append(INDENT "Windows:\n"); 3121 for (size_t i = 0; i < mWindowHandles.size(); i++) { 3122 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i); 3123 const InputWindowInfo* windowInfo = windowHandle->getInfo(); 3124 3125 dump.appendFormat(INDENT2 "%d: name='%s', displayId=%d, " 3126 "paused=%s, hasFocus=%s, hasWallpaper=%s, " 3127 "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, " 3128 "frame=[%d,%d][%d,%d], scale=%f, " 3129 "touchableRegion=", 3130 i, windowInfo->name.string(), windowInfo->displayId, 3131 toString(windowInfo->paused), 3132 toString(windowInfo->hasFocus), 3133 toString(windowInfo->hasWallpaper), 3134 toString(windowInfo->visible), 3135 toString(windowInfo->canReceiveKeys), 3136 windowInfo->layoutParamsFlags, windowInfo->layoutParamsType, 3137 windowInfo->layer, 3138 windowInfo->frameLeft, windowInfo->frameTop, 3139 windowInfo->frameRight, windowInfo->frameBottom, 3140 windowInfo->scaleFactor); 3141 dumpRegion(dump, windowInfo->touchableRegion); 3142 dump.appendFormat(", inputFeatures=0x%08x", windowInfo->inputFeatures); 3143 dump.appendFormat(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n", 3144 windowInfo->ownerPid, windowInfo->ownerUid, 3145 windowInfo->dispatchingTimeout / 1000000.0); 3146 } 3147 } else { 3148 dump.append(INDENT "Windows: <none>\n"); 3149 } 3150 3151 if (!mMonitoringChannels.isEmpty()) { 3152 dump.append(INDENT "MonitoringChannels:\n"); 3153 for (size_t i = 0; i < mMonitoringChannels.size(); i++) { 3154 const sp<InputChannel>& channel = mMonitoringChannels[i]; 3155 dump.appendFormat(INDENT2 "%d: '%s'\n", i, channel->getName().string()); 3156 } 3157 } else { 3158 dump.append(INDENT "MonitoringChannels: <none>\n"); 3159 } 3160 3161 nsecs_t currentTime = now(); 3162 3163 // Dump recently dispatched or dropped events from oldest to newest. 3164 if (!mRecentQueue.isEmpty()) { 3165 dump.appendFormat(INDENT "RecentQueue: length=%u\n", mRecentQueue.count()); 3166 for (EventEntry* entry = mRecentQueue.head; entry; entry = entry->next) { 3167 dump.append(INDENT2); 3168 entry->appendDescription(dump); 3169 dump.appendFormat(", age=%0.1fms\n", 3170 (currentTime - entry->eventTime) * 0.000001f); 3171 } 3172 } else { 3173 dump.append(INDENT "RecentQueue: <empty>\n"); 3174 } 3175 3176 // Dump event currently being dispatched. 3177 if (mPendingEvent) { 3178 dump.append(INDENT "PendingEvent:\n"); 3179 dump.append(INDENT2); 3180 mPendingEvent->appendDescription(dump); 3181 dump.appendFormat(", age=%0.1fms\n", 3182 (currentTime - mPendingEvent->eventTime) * 0.000001f); 3183 } else { 3184 dump.append(INDENT "PendingEvent: <none>\n"); 3185 } 3186 3187 // Dump inbound events from oldest to newest. 3188 if (!mInboundQueue.isEmpty()) { 3189 dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count()); 3190 for (EventEntry* entry = mInboundQueue.head; entry; entry = entry->next) { 3191 dump.append(INDENT2); 3192 entry->appendDescription(dump); 3193 dump.appendFormat(", age=%0.1fms\n", 3194 (currentTime - entry->eventTime) * 0.000001f); 3195 } 3196 } else { 3197 dump.append(INDENT "InboundQueue: <empty>\n"); 3198 } 3199 3200 if (!mConnectionsByFd.isEmpty()) { 3201 dump.append(INDENT "Connections:\n"); 3202 for (size_t i = 0; i < mConnectionsByFd.size(); i++) { 3203 const sp<Connection>& connection = mConnectionsByFd.valueAt(i); 3204 dump.appendFormat(INDENT2 "%d: channelName='%s', windowName='%s', " 3205 "status=%s, monitor=%s, inputPublisherBlocked=%s\n", 3206 i, connection->getInputChannelName(), connection->getWindowName(), 3207 connection->getStatusLabel(), toString(connection->monitor), 3208 toString(connection->inputPublisherBlocked)); 3209 3210 if (!connection->outboundQueue.isEmpty()) { 3211 dump.appendFormat(INDENT3 "OutboundQueue: length=%u\n", 3212 connection->outboundQueue.count()); 3213 for (DispatchEntry* entry = connection->outboundQueue.head; entry; 3214 entry = entry->next) { 3215 dump.append(INDENT4); 3216 entry->eventEntry->appendDescription(dump); 3217 dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, age=%0.1fms\n", 3218 entry->targetFlags, entry->resolvedAction, 3219 (currentTime - entry->eventEntry->eventTime) * 0.000001f); 3220 } 3221 } else { 3222 dump.append(INDENT3 "OutboundQueue: <empty>\n"); 3223 } 3224 3225 if (!connection->waitQueue.isEmpty()) { 3226 dump.appendFormat(INDENT3 "WaitQueue: length=%u\n", 3227 connection->waitQueue.count()); 3228 for (DispatchEntry* entry = connection->waitQueue.head; entry; 3229 entry = entry->next) { 3230 dump.append(INDENT4); 3231 entry->eventEntry->appendDescription(dump); 3232 dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, " 3233 "age=%0.1fms, wait=%0.1fms\n", 3234 entry->targetFlags, entry->resolvedAction, 3235 (currentTime - entry->eventEntry->eventTime) * 0.000001f, 3236 (currentTime - entry->deliveryTime) * 0.000001f); 3237 } 3238 } else { 3239 dump.append(INDENT3 "WaitQueue: <empty>\n"); 3240 } 3241 } 3242 } else { 3243 dump.append(INDENT "Connections: <none>\n"); 3244 } 3245 3246 if (isAppSwitchPendingLocked()) { 3247 dump.appendFormat(INDENT "AppSwitch: pending, due in %0.1fms\n", 3248 (mAppSwitchDueTime - now()) / 1000000.0); 3249 } else { 3250 dump.append(INDENT "AppSwitch: not pending\n"); 3251 } 3252 3253 dump.append(INDENT "Configuration:\n"); 3254 dump.appendFormat(INDENT2 "KeyRepeatDelay: %0.1fms\n", 3255 mConfig.keyRepeatDelay * 0.000001f); 3256 dump.appendFormat(INDENT2 "KeyRepeatTimeout: %0.1fms\n", 3257 mConfig.keyRepeatTimeout * 0.000001f); 3258 } 3259 3260 status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel, 3261 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) { 3262 #if DEBUG_REGISTRATION 3263 ALOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(), 3264 toString(monitor)); 3265 #endif 3266 3267 { // acquire lock 3268 AutoMutex _l(mLock); 3269 3270 if (getConnectionIndexLocked(inputChannel) >= 0) { 3271 ALOGW("Attempted to register already registered input channel '%s'", 3272 inputChannel->getName().string()); 3273 return BAD_VALUE; 3274 } 3275 3276 sp<Connection> connection = new Connection(inputChannel, inputWindowHandle, monitor); 3277 3278 int fd = inputChannel->getFd(); 3279 mConnectionsByFd.add(fd, connection); 3280 3281 if (monitor) { 3282 mMonitoringChannels.push(inputChannel); 3283 } 3284 3285 mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this); 3286 } // release lock 3287 3288 // Wake the looper because some connections have changed. 3289 mLooper->wake(); 3290 return OK; 3291 } 3292 3293 status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) { 3294 #if DEBUG_REGISTRATION 3295 ALOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string()); 3296 #endif 3297 3298 { // acquire lock 3299 AutoMutex _l(mLock); 3300 3301 status_t status = unregisterInputChannelLocked(inputChannel, false /*notify*/); 3302 if (status) { 3303 return status; 3304 } 3305 } // release lock 3306 3307 // Wake the poll loop because removing the connection may have changed the current 3308 // synchronization state. 3309 mLooper->wake(); 3310 return OK; 3311 } 3312 3313 status_t InputDispatcher::unregisterInputChannelLocked(const sp<InputChannel>& inputChannel, 3314 bool notify) { 3315 ssize_t connectionIndex = getConnectionIndexLocked(inputChannel); 3316 if (connectionIndex < 0) { 3317 ALOGW("Attempted to unregister already unregistered input channel '%s'", 3318 inputChannel->getName().string()); 3319 return BAD_VALUE; 3320 } 3321 3322 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); 3323 mConnectionsByFd.removeItemsAt(connectionIndex); 3324 3325 if (connection->monitor) { 3326 removeMonitorChannelLocked(inputChannel); 3327 } 3328 3329 mLooper->removeFd(inputChannel->getFd()); 3330 3331 nsecs_t currentTime = now(); 3332 abortBrokenDispatchCycleLocked(currentTime, connection, notify); 3333 3334 connection->status = Connection::STATUS_ZOMBIE; 3335 return OK; 3336 } 3337 3338 void InputDispatcher::removeMonitorChannelLocked(const sp<InputChannel>& inputChannel) { 3339 for (size_t i = 0; i < mMonitoringChannels.size(); i++) { 3340 if (mMonitoringChannels[i] == inputChannel) { 3341 mMonitoringChannels.removeAt(i); 3342 break; 3343 } 3344 } 3345 } 3346 3347 ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) { 3348 ssize_t connectionIndex = mConnectionsByFd.indexOfKey(inputChannel->getFd()); 3349 if (connectionIndex >= 0) { 3350 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); 3351 if (connection->inputChannel.get() == inputChannel.get()) { 3352 return connectionIndex; 3353 } 3354 } 3355 3356 return -1; 3357 } 3358 3359 void InputDispatcher::onDispatchCycleFinishedLocked( 3360 nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled) { 3361 CommandEntry* commandEntry = postCommandLocked( 3362 & InputDispatcher::doDispatchCycleFinishedLockedInterruptible); 3363 commandEntry->connection = connection; 3364 commandEntry->eventTime = currentTime; 3365 commandEntry->seq = seq; 3366 commandEntry->handled = handled; 3367 } 3368 3369 void InputDispatcher::onDispatchCycleBrokenLocked( 3370 nsecs_t currentTime, const sp<Connection>& connection) { 3371 ALOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!", 3372 connection->getInputChannelName()); 3373 3374 CommandEntry* commandEntry = postCommandLocked( 3375 & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible); 3376 commandEntry->connection = connection; 3377 } 3378 3379 void InputDispatcher::onANRLocked( 3380 nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle, 3381 const sp<InputWindowHandle>& windowHandle, 3382 nsecs_t eventTime, nsecs_t waitStartTime, const char* reason) { 3383 float dispatchLatency = (currentTime - eventTime) * 0.000001f; 3384 float waitDuration = (currentTime - waitStartTime) * 0.000001f; 3385 ALOGI("Application is not responding: %s. " 3386 "It has been %0.1fms since event, %0.1fms since wait started. Reason: %s", 3387 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(), 3388 dispatchLatency, waitDuration, reason); 3389 3390 // Capture a record of the InputDispatcher state at the time of the ANR. 3391 time_t t = time(NULL); 3392 struct tm tm; 3393 localtime_r(&t, &tm); 3394 char timestr[64]; 3395 strftime(timestr, sizeof(timestr), "%F %T", &tm); 3396 mLastANRState.clear(); 3397 mLastANRState.append(INDENT "ANR:\n"); 3398 mLastANRState.appendFormat(INDENT2 "Time: %s\n", timestr); 3399 mLastANRState.appendFormat(INDENT2 "Window: %s\n", 3400 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string()); 3401 mLastANRState.appendFormat(INDENT2 "DispatchLatency: %0.1fms\n", dispatchLatency); 3402 mLastANRState.appendFormat(INDENT2 "WaitDuration: %0.1fms\n", waitDuration); 3403 mLastANRState.appendFormat(INDENT2 "Reason: %s\n", reason); 3404 dumpDispatchStateLocked(mLastANRState); 3405 3406 CommandEntry* commandEntry = postCommandLocked( 3407 & InputDispatcher::doNotifyANRLockedInterruptible); 3408 commandEntry->inputApplicationHandle = applicationHandle; 3409 commandEntry->inputWindowHandle = windowHandle; 3410 commandEntry->reason = reason; 3411 } 3412 3413 void InputDispatcher::doNotifyConfigurationChangedInterruptible( 3414 CommandEntry* commandEntry) { 3415 mLock.unlock(); 3416 3417 mPolicy->notifyConfigurationChanged(commandEntry->eventTime); 3418 3419 mLock.lock(); 3420 } 3421 3422 void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible( 3423 CommandEntry* commandEntry) { 3424 sp<Connection> connection = commandEntry->connection; 3425 3426 if (connection->status != Connection::STATUS_ZOMBIE) { 3427 mLock.unlock(); 3428 3429 mPolicy->notifyInputChannelBroken(connection->inputWindowHandle); 3430 3431 mLock.lock(); 3432 } 3433 } 3434 3435 void InputDispatcher::doNotifyANRLockedInterruptible( 3436 CommandEntry* commandEntry) { 3437 mLock.unlock(); 3438 3439 nsecs_t newTimeout = mPolicy->notifyANR( 3440 commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle, 3441 commandEntry->reason); 3442 3443 mLock.lock(); 3444 3445 resumeAfterTargetsNotReadyTimeoutLocked(newTimeout, 3446 commandEntry->inputWindowHandle != NULL 3447 ? commandEntry->inputWindowHandle->getInputChannel() : NULL); 3448 } 3449 3450 void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible( 3451 CommandEntry* commandEntry) { 3452 KeyEntry* entry = commandEntry->keyEntry; 3453 3454 KeyEvent event; 3455 initializeKeyEvent(&event, entry); 3456 3457 mLock.unlock(); 3458 3459 nsecs_t delay = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle, 3460 &event, entry->policyFlags); 3461 3462 mLock.lock(); 3463 3464 if (delay < 0) { 3465 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_SKIP; 3466 } else if (!delay) { 3467 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; 3468 } else { 3469 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER; 3470 entry->interceptKeyWakeupTime = now() + delay; 3471 } 3472 entry->release(); 3473 } 3474 3475 void InputDispatcher::doDispatchCycleFinishedLockedInterruptible( 3476 CommandEntry* commandEntry) { 3477 sp<Connection> connection = commandEntry->connection; 3478 nsecs_t finishTime = commandEntry->eventTime; 3479 uint32_t seq = commandEntry->seq; 3480 bool handled = commandEntry->handled; 3481 3482 // Handle post-event policy actions. 3483 DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq); 3484 if (dispatchEntry) { 3485 nsecs_t eventDuration = finishTime - dispatchEntry->deliveryTime; 3486 if (eventDuration > SLOW_EVENT_PROCESSING_WARNING_TIMEOUT) { 3487 String8 msg; 3488 msg.appendFormat("Window '%s' spent %0.1fms processing the last input event: ", 3489 connection->getWindowName(), eventDuration * 0.000001f); 3490 dispatchEntry->eventEntry->appendDescription(msg); 3491 ALOGI("%s", msg.string()); 3492 } 3493 3494 bool restartEvent; 3495 if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) { 3496 KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry); 3497 restartEvent = afterKeyEventLockedInterruptible(connection, 3498 dispatchEntry, keyEntry, handled); 3499 } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) { 3500 MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry); 3501 restartEvent = afterMotionEventLockedInterruptible(connection, 3502 dispatchEntry, motionEntry, handled); 3503 } else { 3504 restartEvent = false; 3505 } 3506 3507 // Dequeue the event and start the next cycle. 3508 // Note that because the lock might have been released, it is possible that the 3509 // contents of the wait queue to have been drained, so we need to double-check 3510 // a few things. 3511 if (dispatchEntry == connection->findWaitQueueEntry(seq)) { 3512 connection->waitQueue.dequeue(dispatchEntry); 3513 traceWaitQueueLengthLocked(connection); 3514 if (restartEvent && connection->status == Connection::STATUS_NORMAL) { 3515 connection->outboundQueue.enqueueAtHead(dispatchEntry); 3516 traceOutboundQueueLengthLocked(connection); 3517 } else { 3518 releaseDispatchEntryLocked(dispatchEntry); 3519 } 3520 } 3521 3522 // Start the next dispatch cycle for this connection. 3523 startDispatchCycleLocked(now(), connection); 3524 } 3525 } 3526 3527 bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection, 3528 DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) { 3529 if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) { 3530 // Get the fallback key state. 3531 // Clear it out after dispatching the UP. 3532 int32_t originalKeyCode = keyEntry->keyCode; 3533 int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode); 3534 if (keyEntry->action == AKEY_EVENT_ACTION_UP) { 3535 connection->inputState.removeFallbackKey(originalKeyCode); 3536 } 3537 3538 if (handled || !dispatchEntry->hasForegroundTarget()) { 3539 // If the application handles the original key for which we previously 3540 // generated a fallback or if the window is not a foreground window, 3541 // then cancel the associated fallback key, if any. 3542 if (fallbackKeyCode != -1) { 3543 // Dispatch the unhandled key to the policy with the cancel flag. 3544 #if DEBUG_OUTBOUND_EVENT_DETAILS 3545 ALOGD("Unhandled key event: Asking policy to cancel fallback action. " 3546 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", 3547 keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount, 3548 keyEntry->policyFlags); 3549 #endif 3550 KeyEvent event; 3551 initializeKeyEvent(&event, keyEntry); 3552 event.setFlags(event.getFlags() | AKEY_EVENT_FLAG_CANCELED); 3553 3554 mLock.unlock(); 3555 3556 mPolicy->dispatchUnhandledKey(connection->inputWindowHandle, 3557 &event, keyEntry->policyFlags, &event); 3558 3559 mLock.lock(); 3560 3561 // Cancel the fallback key. 3562 if (fallbackKeyCode != AKEYCODE_UNKNOWN) { 3563 CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS, 3564 "application handled the original non-fallback key " 3565 "or is no longer a foreground target, " 3566 "canceling previously dispatched fallback key"); 3567 options.keyCode = fallbackKeyCode; 3568 synthesizeCancelationEventsForConnectionLocked(connection, options); 3569 } 3570 connection->inputState.removeFallbackKey(originalKeyCode); 3571 } 3572 } else { 3573 // If the application did not handle a non-fallback key, first check 3574 // that we are in a good state to perform unhandled key event processing 3575 // Then ask the policy what to do with it. 3576 bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN 3577 && keyEntry->repeatCount == 0; 3578 if (fallbackKeyCode == -1 && !initialDown) { 3579 #if DEBUG_OUTBOUND_EVENT_DETAILS 3580 ALOGD("Unhandled key event: Skipping unhandled key event processing " 3581 "since this is not an initial down. " 3582 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", 3583 originalKeyCode, keyEntry->action, keyEntry->repeatCount, 3584 keyEntry->policyFlags); 3585 #endif 3586 return false; 3587 } 3588 3589 // Dispatch the unhandled key to the policy. 3590 #if DEBUG_OUTBOUND_EVENT_DETAILS 3591 ALOGD("Unhandled key event: Asking policy to perform fallback action. " 3592 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", 3593 keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount, 3594 keyEntry->policyFlags); 3595 #endif 3596 KeyEvent event; 3597 initializeKeyEvent(&event, keyEntry); 3598 3599 mLock.unlock(); 3600 3601 bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle, 3602 &event, keyEntry->policyFlags, &event); 3603 3604 mLock.lock(); 3605 3606 if (connection->status != Connection::STATUS_NORMAL) { 3607 connection->inputState.removeFallbackKey(originalKeyCode); 3608 return false; 3609 } 3610 3611 // Latch the fallback keycode for this key on an initial down. 3612 // The fallback keycode cannot change at any other point in the lifecycle. 3613 if (initialDown) { 3614 if (fallback) { 3615 fallbackKeyCode = event.getKeyCode(); 3616 } else { 3617 fallbackKeyCode = AKEYCODE_UNKNOWN; 3618 } 3619 connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode); 3620 } 3621 3622 ALOG_ASSERT(fallbackKeyCode != -1); 3623 3624 // Cancel the fallback key if the policy decides not to send it anymore. 3625 // We will continue to dispatch the key to the policy but we will no 3626 // longer dispatch a fallback key to the application. 3627 if (fallbackKeyCode != AKEYCODE_UNKNOWN 3628 && (!fallback || fallbackKeyCode != event.getKeyCode())) { 3629 #if DEBUG_OUTBOUND_EVENT_DETAILS 3630 if (fallback) { 3631 ALOGD("Unhandled key event: Policy requested to send key %d" 3632 "as a fallback for %d, but on the DOWN it had requested " 3633 "to send %d instead. Fallback canceled.", 3634 event.getKeyCode(), originalKeyCode, fallbackKeyCode); 3635 } else { 3636 ALOGD("Unhandled key event: Policy did not request fallback for %d, " 3637 "but on the DOWN it had requested to send %d. " 3638 "Fallback canceled.", 3639 originalKeyCode, fallbackKeyCode); 3640 } 3641 #endif 3642 3643 CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS, 3644 "canceling fallback, policy no longer desires it"); 3645 options.keyCode = fallbackKeyCode; 3646 synthesizeCancelationEventsForConnectionLocked(connection, options); 3647 3648 fallback = false; 3649 fallbackKeyCode = AKEYCODE_UNKNOWN; 3650 if (keyEntry->action != AKEY_EVENT_ACTION_UP) { 3651 connection->inputState.setFallbackKey(originalKeyCode, 3652 fallbackKeyCode); 3653 } 3654 } 3655 3656 #if DEBUG_OUTBOUND_EVENT_DETAILS 3657 { 3658 String8 msg; 3659 const KeyedVector<int32_t, int32_t>& fallbackKeys = 3660 connection->inputState.getFallbackKeys(); 3661 for (size_t i = 0; i < fallbackKeys.size(); i++) { 3662 msg.appendFormat(", %d->%d", fallbackKeys.keyAt(i), 3663 fallbackKeys.valueAt(i)); 3664 } 3665 ALOGD("Unhandled key event: %d currently tracked fallback keys%s.", 3666 fallbackKeys.size(), msg.string()); 3667 } 3668 #endif 3669 3670 if (fallback) { 3671 // Restart the dispatch cycle using the fallback key. 3672 keyEntry->eventTime = event.getEventTime(); 3673 keyEntry->deviceId = event.getDeviceId(); 3674 keyEntry->source = event.getSource(); 3675 keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK; 3676 keyEntry->keyCode = fallbackKeyCode; 3677 keyEntry->scanCode = event.getScanCode(); 3678 keyEntry->metaState = event.getMetaState(); 3679 keyEntry->repeatCount = event.getRepeatCount(); 3680 keyEntry->downTime = event.getDownTime(); 3681 keyEntry->syntheticRepeat = false; 3682 3683 #if DEBUG_OUTBOUND_EVENT_DETAILS 3684 ALOGD("Unhandled key event: Dispatching fallback key. " 3685 "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x", 3686 originalKeyCode, fallbackKeyCode, keyEntry->metaState); 3687 #endif 3688 return true; // restart the event 3689 } else { 3690 #if DEBUG_OUTBOUND_EVENT_DETAILS 3691 ALOGD("Unhandled key event: No fallback key."); 3692 #endif 3693 } 3694 } 3695 } 3696 return false; 3697 } 3698 3699 bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection, 3700 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) { 3701 return false; 3702 } 3703 3704 void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) { 3705 mLock.unlock(); 3706 3707 mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType); 3708 3709 mLock.lock(); 3710 } 3711 3712 void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) { 3713 event->initialize(entry->deviceId, entry->source, entry->action, entry->flags, 3714 entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount, 3715 entry->downTime, entry->eventTime); 3716 } 3717 3718 void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry, 3719 int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) { 3720 // TODO Write some statistics about how long we spend waiting. 3721 } 3722 3723 void InputDispatcher::traceInboundQueueLengthLocked() { 3724 if (ATRACE_ENABLED()) { 3725 ATRACE_INT("iq", mInboundQueue.count()); 3726 } 3727 } 3728 3729 void InputDispatcher::traceOutboundQueueLengthLocked(const sp<Connection>& connection) { 3730 if (ATRACE_ENABLED()) { 3731 char counterName[40]; 3732 snprintf(counterName, sizeof(counterName), "oq:%s", connection->getWindowName()); 3733 ATRACE_INT(counterName, connection->outboundQueue.count()); 3734 } 3735 } 3736 3737 void InputDispatcher::traceWaitQueueLengthLocked(const sp<Connection>& connection) { 3738 if (ATRACE_ENABLED()) { 3739 char counterName[40]; 3740 snprintf(counterName, sizeof(counterName), "wq:%s", connection->getWindowName()); 3741 ATRACE_INT(counterName, connection->waitQueue.count()); 3742 } 3743 } 3744 3745 void InputDispatcher::dump(String8& dump) { 3746 AutoMutex _l(mLock); 3747 3748 dump.append("Input Dispatcher State:\n"); 3749 dumpDispatchStateLocked(dump); 3750 3751 if (!mLastANRState.isEmpty()) { 3752 dump.append("\nInput Dispatcher State at time of last ANR:\n"); 3753 dump.append(mLastANRState); 3754 } 3755 } 3756 3757 void InputDispatcher::monitor() { 3758 // Acquire and release the lock to ensure that the dispatcher has not deadlocked. 3759 mLock.lock(); 3760 mLooper->wake(); 3761 mDispatcherIsAliveCondition.wait(mLock); 3762 mLock.unlock(); 3763 } 3764 3765 3766 // --- InputDispatcher::Queue --- 3767 3768 template <typename T> 3769 uint32_t InputDispatcher::Queue<T>::count() const { 3770 uint32_t result = 0; 3771 for (const T* entry = head; entry; entry = entry->next) { 3772 result += 1; 3773 } 3774 return result; 3775 } 3776 3777 3778 // --- InputDispatcher::InjectionState --- 3779 3780 InputDispatcher::InjectionState::InjectionState(int32_t injectorPid, int32_t injectorUid) : 3781 refCount(1), 3782 injectorPid(injectorPid), injectorUid(injectorUid), 3783 injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false), 3784 pendingForegroundDispatches(0) { 3785 } 3786 3787 InputDispatcher::InjectionState::~InjectionState() { 3788 } 3789 3790 void InputDispatcher::InjectionState::release() { 3791 refCount -= 1; 3792 if (refCount == 0) { 3793 delete this; 3794 } else { 3795 ALOG_ASSERT(refCount > 0); 3796 } 3797 } 3798 3799 3800 // --- InputDispatcher::EventEntry --- 3801 3802 InputDispatcher::EventEntry::EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags) : 3803 refCount(1), type(type), eventTime(eventTime), policyFlags(policyFlags), 3804 injectionState(NULL), dispatchInProgress(false) { 3805 } 3806 3807 InputDispatcher::EventEntry::~EventEntry() { 3808 releaseInjectionState(); 3809 } 3810 3811 void InputDispatcher::EventEntry::release() { 3812 refCount -= 1; 3813 if (refCount == 0) { 3814 delete this; 3815 } else { 3816 ALOG_ASSERT(refCount > 0); 3817 } 3818 } 3819 3820 void InputDispatcher::EventEntry::releaseInjectionState() { 3821 if (injectionState) { 3822 injectionState->release(); 3823 injectionState = NULL; 3824 } 3825 } 3826 3827 3828 // --- InputDispatcher::ConfigurationChangedEntry --- 3829 3830 InputDispatcher::ConfigurationChangedEntry::ConfigurationChangedEntry(nsecs_t eventTime) : 3831 EventEntry(TYPE_CONFIGURATION_CHANGED, eventTime, 0) { 3832 } 3833 3834 InputDispatcher::ConfigurationChangedEntry::~ConfigurationChangedEntry() { 3835 } 3836 3837 void InputDispatcher::ConfigurationChangedEntry::appendDescription(String8& msg) const { 3838 msg.append("ConfigurationChangedEvent(), policyFlags=0x%08x", 3839 policyFlags); 3840 } 3841 3842 3843 // --- InputDispatcher::DeviceResetEntry --- 3844 3845 InputDispatcher::DeviceResetEntry::DeviceResetEntry(nsecs_t eventTime, int32_t deviceId) : 3846 EventEntry(TYPE_DEVICE_RESET, eventTime, 0), 3847 deviceId(deviceId) { 3848 } 3849 3850 InputDispatcher::DeviceResetEntry::~DeviceResetEntry() { 3851 } 3852 3853 void InputDispatcher::DeviceResetEntry::appendDescription(String8& msg) const { 3854 msg.appendFormat("DeviceResetEvent(deviceId=%d), policyFlags=0x%08x", 3855 deviceId, policyFlags); 3856 } 3857 3858 3859 // --- InputDispatcher::KeyEntry --- 3860 3861 InputDispatcher::KeyEntry::KeyEntry(nsecs_t eventTime, 3862 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, 3863 int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState, 3864 int32_t repeatCount, nsecs_t downTime) : 3865 EventEntry(TYPE_KEY, eventTime, policyFlags), 3866 deviceId(deviceId), source(source), action(action), flags(flags), 3867 keyCode(keyCode), scanCode(scanCode), metaState(metaState), 3868 repeatCount(repeatCount), downTime(downTime), 3869 syntheticRepeat(false), interceptKeyResult(KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN), 3870 interceptKeyWakeupTime(0) { 3871 } 3872 3873 InputDispatcher::KeyEntry::~KeyEntry() { 3874 } 3875 3876 void InputDispatcher::KeyEntry::appendDescription(String8& msg) const { 3877 msg.appendFormat("KeyEvent(deviceId=%d, source=0x%08x, action=%d, " 3878 "flags=0x%08x, keyCode=%d, scanCode=%d, metaState=0x%08x, " 3879 "repeatCount=%d), policyFlags=0x%08x", 3880 deviceId, source, action, flags, keyCode, scanCode, metaState, 3881 repeatCount, policyFlags); 3882 } 3883 3884 void InputDispatcher::KeyEntry::recycle() { 3885 releaseInjectionState(); 3886 3887 dispatchInProgress = false; 3888 syntheticRepeat = false; 3889 interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN; 3890 interceptKeyWakeupTime = 0; 3891 } 3892 3893 3894 // --- InputDispatcher::MotionEntry --- 3895 3896 InputDispatcher::MotionEntry::MotionEntry(nsecs_t eventTime, 3897 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, int32_t flags, 3898 int32_t metaState, int32_t buttonState, 3899 int32_t edgeFlags, float xPrecision, float yPrecision, 3900 nsecs_t downTime, int32_t displayId, uint32_t pointerCount, 3901 const PointerProperties* pointerProperties, const PointerCoords* pointerCoords) : 3902 EventEntry(TYPE_MOTION, eventTime, policyFlags), 3903 eventTime(eventTime), 3904 deviceId(deviceId), source(source), action(action), flags(flags), 3905 metaState(metaState), buttonState(buttonState), edgeFlags(edgeFlags), 3906 xPrecision(xPrecision), yPrecision(yPrecision), 3907 downTime(downTime), displayId(displayId), pointerCount(pointerCount) { 3908 for (uint32_t i = 0; i < pointerCount; i++) { 3909 this->pointerProperties[i].copyFrom(pointerProperties[i]); 3910 this->pointerCoords[i].copyFrom(pointerCoords[i]); 3911 } 3912 } 3913 3914 InputDispatcher::MotionEntry::~MotionEntry() { 3915 } 3916 3917 void InputDispatcher::MotionEntry::appendDescription(String8& msg) const { 3918 msg.appendFormat("MotionEvent(deviceId=%d, source=0x%08x, action=%d, " 3919 "flags=0x%08x, metaState=0x%08x, buttonState=0x%08x, edgeFlags=0x%08x, " 3920 "xPrecision=%.1f, yPrecision=%.1f, displayId=%d, pointers=[", 3921 deviceId, source, action, flags, metaState, buttonState, edgeFlags, 3922 xPrecision, yPrecision, displayId); 3923 for (uint32_t i = 0; i < pointerCount; i++) { 3924 if (i) { 3925 msg.append(", "); 3926 } 3927 msg.appendFormat("%d: (%.1f, %.1f)", pointerProperties[i].id, 3928 pointerCoords[i].getX(), pointerCoords[i].getY()); 3929 } 3930 msg.appendFormat("]), policyFlags=0x%08x", policyFlags); 3931 } 3932 3933 3934 // --- InputDispatcher::DispatchEntry --- 3935 3936 volatile int32_t InputDispatcher::DispatchEntry::sNextSeqAtomic; 3937 3938 InputDispatcher::DispatchEntry::DispatchEntry(EventEntry* eventEntry, 3939 int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) : 3940 seq(nextSeq()), 3941 eventEntry(eventEntry), targetFlags(targetFlags), 3942 xOffset(xOffset), yOffset(yOffset), scaleFactor(scaleFactor), 3943 deliveryTime(0), resolvedAction(0), resolvedFlags(0) { 3944 eventEntry->refCount += 1; 3945 } 3946 3947 InputDispatcher::DispatchEntry::~DispatchEntry() { 3948 eventEntry->release(); 3949 } 3950 3951 uint32_t InputDispatcher::DispatchEntry::nextSeq() { 3952 // Sequence number 0 is reserved and will never be returned. 3953 uint32_t seq; 3954 do { 3955 seq = android_atomic_inc(&sNextSeqAtomic); 3956 } while (!seq); 3957 return seq; 3958 } 3959 3960 3961 // --- InputDispatcher::InputState --- 3962 3963 InputDispatcher::InputState::InputState() { 3964 } 3965 3966 InputDispatcher::InputState::~InputState() { 3967 } 3968 3969 bool InputDispatcher::InputState::isNeutral() const { 3970 return mKeyMementos.isEmpty() && mMotionMementos.isEmpty(); 3971 } 3972 3973 bool InputDispatcher::InputState::isHovering(int32_t deviceId, uint32_t source, 3974 int32_t displayId) const { 3975 for (size_t i = 0; i < mMotionMementos.size(); i++) { 3976 const MotionMemento& memento = mMotionMementos.itemAt(i); 3977 if (memento.deviceId == deviceId 3978 && memento.source == source 3979 && memento.displayId == displayId 3980 && memento.hovering) { 3981 return true; 3982 } 3983 } 3984 return false; 3985 } 3986 3987 bool InputDispatcher::InputState::trackKey(const KeyEntry* entry, 3988 int32_t action, int32_t flags) { 3989 switch (action) { 3990 case AKEY_EVENT_ACTION_UP: { 3991 if (entry->flags & AKEY_EVENT_FLAG_FALLBACK) { 3992 for (size_t i = 0; i < mFallbackKeys.size(); ) { 3993 if (mFallbackKeys.valueAt(i) == entry->keyCode) { 3994 mFallbackKeys.removeItemsAt(i); 3995 } else { 3996 i += 1; 3997 } 3998 } 3999 } 4000 ssize_t index = findKeyMemento(entry); 4001 if (index >= 0) { 4002 mKeyMementos.removeAt(index); 4003 return true; 4004 } 4005 /* FIXME: We can't just drop the key up event because that prevents creating 4006 * popup windows that are automatically shown when a key is held and then 4007 * dismissed when the key is released. The problem is that the popup will 4008 * not have received the original key down, so the key up will be considered 4009 * to be inconsistent with its observed state. We could perhaps handle this 4010 * by synthesizing a key down but that will cause other problems. 4011 * 4012 * So for now, allow inconsistent key up events to be dispatched. 4013 * 4014 #if DEBUG_OUTBOUND_EVENT_DETAILS 4015 ALOGD("Dropping inconsistent key up event: deviceId=%d, source=%08x, " 4016 "keyCode=%d, scanCode=%d", 4017 entry->deviceId, entry->source, entry->keyCode, entry->scanCode); 4018 #endif 4019 return false; 4020 */ 4021 return true; 4022 } 4023 4024 case AKEY_EVENT_ACTION_DOWN: { 4025 ssize_t index = findKeyMemento(entry); 4026 if (index >= 0) { 4027 mKeyMementos.removeAt(index); 4028 } 4029 addKeyMemento(entry, flags); 4030 return true; 4031 } 4032 4033 default: 4034 return true; 4035 } 4036 } 4037 4038 bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry, 4039 int32_t action, int32_t flags) { 4040 int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK; 4041 switch (actionMasked) { 4042 case AMOTION_EVENT_ACTION_UP: 4043 case AMOTION_EVENT_ACTION_CANCEL: { 4044 ssize_t index = findMotionMemento(entry, false /*hovering*/); 4045 if (index >= 0) { 4046 mMotionMementos.removeAt(index); 4047 return true; 4048 } 4049 #if DEBUG_OUTBOUND_EVENT_DETAILS 4050 ALOGD("Dropping inconsistent motion up or cancel event: deviceId=%d, source=%08x, " 4051 "actionMasked=%d", 4052 entry->deviceId, entry->source, actionMasked); 4053 #endif 4054 return false; 4055 } 4056 4057 case AMOTION_EVENT_ACTION_DOWN: { 4058 ssize_t index = findMotionMemento(entry, false /*hovering*/); 4059 if (index >= 0) { 4060 mMotionMementos.removeAt(index); 4061 } 4062 addMotionMemento(entry, flags, false /*hovering*/); 4063 return true; 4064 } 4065 4066 case AMOTION_EVENT_ACTION_POINTER_UP: 4067 case AMOTION_EVENT_ACTION_POINTER_DOWN: 4068 case AMOTION_EVENT_ACTION_MOVE: { 4069 ssize_t index = findMotionMemento(entry, false /*hovering*/); 4070 if (index >= 0) { 4071 MotionMemento& memento = mMotionMementos.editItemAt(index); 4072 memento.setPointers(entry); 4073 return true; 4074 } 4075 if (actionMasked == AMOTION_EVENT_ACTION_MOVE 4076 && (entry->source & (AINPUT_SOURCE_CLASS_JOYSTICK 4077 | AINPUT_SOURCE_CLASS_NAVIGATION))) { 4078 // Joysticks and trackballs can send MOVE events without corresponding DOWN or UP. 4079 return true; 4080 } 4081 #if DEBUG_OUTBOUND_EVENT_DETAILS 4082 ALOGD("Dropping inconsistent motion pointer up/down or move event: " 4083 "deviceId=%d, source=%08x, actionMasked=%d", 4084 entry->deviceId, entry->source, actionMasked); 4085 #endif 4086 return false; 4087 } 4088 4089 case AMOTION_EVENT_ACTION_HOVER_EXIT: { 4090 ssize_t index = findMotionMemento(entry, true /*hovering*/); 4091 if (index >= 0) { 4092 mMotionMementos.removeAt(index); 4093 return true; 4094 } 4095 #if DEBUG_OUTBOUND_EVENT_DETAILS 4096 ALOGD("Dropping inconsistent motion hover exit event: deviceId=%d, source=%08x", 4097 entry->deviceId, entry->source); 4098 #endif 4099 return false; 4100 } 4101 4102 case AMOTION_EVENT_ACTION_HOVER_ENTER: 4103 case AMOTION_EVENT_ACTION_HOVER_MOVE: { 4104 ssize_t index = findMotionMemento(entry, true /*hovering*/); 4105 if (index >= 0) { 4106 mMotionMementos.removeAt(index); 4107 } 4108 addMotionMemento(entry, flags, true /*hovering*/); 4109 return true; 4110 } 4111 4112 default: 4113 return true; 4114 } 4115 } 4116 4117 ssize_t InputDispatcher::InputState::findKeyMemento(const KeyEntry* entry) const { 4118 for (size_t i = 0; i < mKeyMementos.size(); i++) { 4119 const KeyMemento& memento = mKeyMementos.itemAt(i); 4120 if (memento.deviceId == entry->deviceId 4121 && memento.source == entry->source 4122 && memento.keyCode == entry->keyCode 4123 && memento.scanCode == entry->scanCode) { 4124 return i; 4125 } 4126 } 4127 return -1; 4128 } 4129 4130 ssize_t InputDispatcher::InputState::findMotionMemento(const MotionEntry* entry, 4131 bool hovering) const { 4132 for (size_t i = 0; i < mMotionMementos.size(); i++) { 4133 const MotionMemento& memento = mMotionMementos.itemAt(i); 4134 if (memento.deviceId == entry->deviceId 4135 && memento.source == entry->source 4136 && memento.displayId == entry->displayId 4137 && memento.hovering == hovering) { 4138 return i; 4139 } 4140 } 4141 return -1; 4142 } 4143 4144 void InputDispatcher::InputState::addKeyMemento(const KeyEntry* entry, int32_t flags) { 4145 mKeyMementos.push(); 4146 KeyMemento& memento = mKeyMementos.editTop(); 4147 memento.deviceId = entry->deviceId; 4148 memento.source = entry->source; 4149 memento.keyCode = entry->keyCode; 4150 memento.scanCode = entry->scanCode; 4151 memento.metaState = entry->metaState; 4152 memento.flags = flags; 4153 memento.downTime = entry->downTime; 4154 memento.policyFlags = entry->policyFlags; 4155 } 4156 4157 void InputDispatcher::InputState::addMotionMemento(const MotionEntry* entry, 4158 int32_t flags, bool hovering) { 4159 mMotionMementos.push(); 4160 MotionMemento& memento = mMotionMementos.editTop(); 4161 memento.deviceId = entry->deviceId; 4162 memento.source = entry->source; 4163 memento.flags = flags; 4164 memento.xPrecision = entry->xPrecision; 4165 memento.yPrecision = entry->yPrecision; 4166 memento.downTime = entry->downTime; 4167 memento.displayId = entry->displayId; 4168 memento.setPointers(entry); 4169 memento.hovering = hovering; 4170 memento.policyFlags = entry->policyFlags; 4171 } 4172 4173 void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) { 4174 pointerCount = entry->pointerCount; 4175 for (uint32_t i = 0; i < entry->pointerCount; i++) { 4176 pointerProperties[i].copyFrom(entry->pointerProperties[i]); 4177 pointerCoords[i].copyFrom(entry->pointerCoords[i]); 4178 } 4179 } 4180 4181 void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime, 4182 Vector<EventEntry*>& outEvents, const CancelationOptions& options) { 4183 for (size_t i = 0; i < mKeyMementos.size(); i++) { 4184 const KeyMemento& memento = mKeyMementos.itemAt(i); 4185 if (shouldCancelKey(memento, options)) { 4186 outEvents.push(new KeyEntry(currentTime, 4187 memento.deviceId, memento.source, memento.policyFlags, 4188 AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED, 4189 memento.keyCode, memento.scanCode, memento.metaState, 0, memento.downTime)); 4190 } 4191 } 4192 4193 for (size_t i = 0; i < mMotionMementos.size(); i++) { 4194 const MotionMemento& memento = mMotionMementos.itemAt(i); 4195 if (shouldCancelMotion(memento, options)) { 4196 outEvents.push(new MotionEntry(currentTime, 4197 memento.deviceId, memento.source, memento.policyFlags, 4198 memento.hovering 4199 ? AMOTION_EVENT_ACTION_HOVER_EXIT 4200 : AMOTION_EVENT_ACTION_CANCEL, 4201 memento.flags, 0, 0, 0, 4202 memento.xPrecision, memento.yPrecision, memento.downTime, 4203 memento.displayId, 4204 memento.pointerCount, memento.pointerProperties, memento.pointerCoords)); 4205 } 4206 } 4207 } 4208 4209 void InputDispatcher::InputState::clear() { 4210 mKeyMementos.clear(); 4211 mMotionMementos.clear(); 4212 mFallbackKeys.clear(); 4213 } 4214 4215 void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const { 4216 for (size_t i = 0; i < mMotionMementos.size(); i++) { 4217 const MotionMemento& memento = mMotionMementos.itemAt(i); 4218 if (memento.source & AINPUT_SOURCE_CLASS_POINTER) { 4219 for (size_t j = 0; j < other.mMotionMementos.size(); ) { 4220 const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j); 4221 if (memento.deviceId == otherMemento.deviceId 4222 && memento.source == otherMemento.source 4223 && memento.displayId == otherMemento.displayId) { 4224 other.mMotionMementos.removeAt(j); 4225 } else { 4226 j += 1; 4227 } 4228 } 4229 other.mMotionMementos.push(memento); 4230 } 4231 } 4232 } 4233 4234 int32_t InputDispatcher::InputState::getFallbackKey(int32_t originalKeyCode) { 4235 ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode); 4236 return index >= 0 ? mFallbackKeys.valueAt(index) : -1; 4237 } 4238 4239 void InputDispatcher::InputState::setFallbackKey(int32_t originalKeyCode, 4240 int32_t fallbackKeyCode) { 4241 ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode); 4242 if (index >= 0) { 4243 mFallbackKeys.replaceValueAt(index, fallbackKeyCode); 4244 } else { 4245 mFallbackKeys.add(originalKeyCode, fallbackKeyCode); 4246 } 4247 } 4248 4249 void InputDispatcher::InputState::removeFallbackKey(int32_t originalKeyCode) { 4250 mFallbackKeys.removeItem(originalKeyCode); 4251 } 4252 4253 bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento, 4254 const CancelationOptions& options) { 4255 if (options.keyCode != -1 && memento.keyCode != options.keyCode) { 4256 return false; 4257 } 4258 4259 if (options.deviceId != -1 && memento.deviceId != options.deviceId) { 4260 return false; 4261 } 4262 4263 switch (options.mode) { 4264 case CancelationOptions::CANCEL_ALL_EVENTS: 4265 case CancelationOptions::CANCEL_NON_POINTER_EVENTS: 4266 return true; 4267 case CancelationOptions::CANCEL_FALLBACK_EVENTS: 4268 return memento.flags & AKEY_EVENT_FLAG_FALLBACK; 4269 default: 4270 return false; 4271 } 4272 } 4273 4274 bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento, 4275 const CancelationOptions& options) { 4276 if (options.deviceId != -1 && memento.deviceId != options.deviceId) { 4277 return false; 4278 } 4279 4280 switch (options.mode) { 4281 case CancelationOptions::CANCEL_ALL_EVENTS: 4282 return true; 4283 case CancelationOptions::CANCEL_POINTER_EVENTS: 4284 return memento.source & AINPUT_SOURCE_CLASS_POINTER; 4285 case CancelationOptions::CANCEL_NON_POINTER_EVENTS: 4286 return !(memento.source & AINPUT_SOURCE_CLASS_POINTER); 4287 default: 4288 return false; 4289 } 4290 } 4291 4292 4293 // --- InputDispatcher::Connection --- 4294 4295 InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel, 4296 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) : 4297 status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle), 4298 monitor(monitor), 4299 inputPublisher(inputChannel), inputPublisherBlocked(false) { 4300 } 4301 4302 InputDispatcher::Connection::~Connection() { 4303 } 4304 4305 const char* InputDispatcher::Connection::getWindowName() const { 4306 if (inputWindowHandle != NULL) { 4307 return inputWindowHandle->getName().string(); 4308 } 4309 if (monitor) { 4310 return "monitor"; 4311 } 4312 return "?"; 4313 } 4314 4315 const char* InputDispatcher::Connection::getStatusLabel() const { 4316 switch (status) { 4317 case STATUS_NORMAL: 4318 return "NORMAL"; 4319 4320 case STATUS_BROKEN: 4321 return "BROKEN"; 4322 4323 case STATUS_ZOMBIE: 4324 return "ZOMBIE"; 4325 4326 default: 4327 return "UNKNOWN"; 4328 } 4329 } 4330 4331 InputDispatcher::DispatchEntry* InputDispatcher::Connection::findWaitQueueEntry(uint32_t seq) { 4332 for (DispatchEntry* entry = waitQueue.head; entry != NULL; entry = entry->next) { 4333 if (entry->seq == seq) { 4334 return entry; 4335 } 4336 } 4337 return NULL; 4338 } 4339 4340 4341 // --- InputDispatcher::CommandEntry --- 4342 4343 InputDispatcher::CommandEntry::CommandEntry(Command command) : 4344 command(command), eventTime(0), keyEntry(NULL), userActivityEventType(0), 4345 seq(0), handled(false) { 4346 } 4347 4348 InputDispatcher::CommandEntry::~CommandEntry() { 4349 } 4350 4351 4352 // --- InputDispatcher::TouchState --- 4353 4354 InputDispatcher::TouchState::TouchState() : 4355 down(false), split(false), deviceId(-1), source(0), displayId(-1) { 4356 } 4357 4358 InputDispatcher::TouchState::~TouchState() { 4359 } 4360 4361 void InputDispatcher::TouchState::reset() { 4362 down = false; 4363 split = false; 4364 deviceId = -1; 4365 source = 0; 4366 displayId = -1; 4367 windows.clear(); 4368 } 4369 4370 void InputDispatcher::TouchState::copyFrom(const TouchState& other) { 4371 down = other.down; 4372 split = other.split; 4373 deviceId = other.deviceId; 4374 source = other.source; 4375 displayId = other.displayId; 4376 windows = other.windows; 4377 } 4378 4379 void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle, 4380 int32_t targetFlags, BitSet32 pointerIds) { 4381 if (targetFlags & InputTarget::FLAG_SPLIT) { 4382 split = true; 4383 } 4384 4385 for (size_t i = 0; i < windows.size(); i++) { 4386 TouchedWindow& touchedWindow = windows.editItemAt(i); 4387 if (touchedWindow.windowHandle == windowHandle) { 4388 touchedWindow.targetFlags |= targetFlags; 4389 if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) { 4390 touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS; 4391 } 4392 touchedWindow.pointerIds.value |= pointerIds.value; 4393 return; 4394 } 4395 } 4396 4397 windows.push(); 4398 4399 TouchedWindow& touchedWindow = windows.editTop(); 4400 touchedWindow.windowHandle = windowHandle; 4401 touchedWindow.targetFlags = targetFlags; 4402 touchedWindow.pointerIds = pointerIds; 4403 } 4404 4405 void InputDispatcher::TouchState::removeWindow(const sp<InputWindowHandle>& windowHandle) { 4406 for (size_t i = 0; i < windows.size(); i++) { 4407 if (windows.itemAt(i).windowHandle == windowHandle) { 4408 windows.removeAt(i); 4409 return; 4410 } 4411 } 4412 } 4413 4414 void InputDispatcher::TouchState::filterNonAsIsTouchWindows() { 4415 for (size_t i = 0 ; i < windows.size(); ) { 4416 TouchedWindow& window = windows.editItemAt(i); 4417 if (window.targetFlags & (InputTarget::FLAG_DISPATCH_AS_IS 4418 | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) { 4419 window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK; 4420 window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS; 4421 i += 1; 4422 } else { 4423 windows.removeAt(i); 4424 } 4425 } 4426 } 4427 4428 sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const { 4429 for (size_t i = 0; i < windows.size(); i++) { 4430 const TouchedWindow& window = windows.itemAt(i); 4431 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { 4432 return window.windowHandle; 4433 } 4434 } 4435 return NULL; 4436 } 4437 4438 bool InputDispatcher::TouchState::isSlippery() const { 4439 // Must have exactly one foreground window. 4440 bool haveSlipperyForegroundWindow = false; 4441 for (size_t i = 0; i < windows.size(); i++) { 4442 const TouchedWindow& window = windows.itemAt(i); 4443 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { 4444 if (haveSlipperyForegroundWindow 4445 || !(window.windowHandle->getInfo()->layoutParamsFlags 4446 & InputWindowInfo::FLAG_SLIPPERY)) { 4447 return false; 4448 } 4449 haveSlipperyForegroundWindow = true; 4450 } 4451 } 4452 return haveSlipperyForegroundWindow; 4453 } 4454 4455 4456 // --- InputDispatcherThread --- 4457 4458 InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) : 4459 Thread(/*canCallJava*/ true), mDispatcher(dispatcher) { 4460 } 4461 4462 InputDispatcherThread::~InputDispatcherThread() { 4463 } 4464 4465 bool InputDispatcherThread::threadLoop() { 4466 mDispatcher->dispatchOnce(); 4467 return true; 4468 } 4469 4470 } // namespace android 4471