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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef UI_VIEWS_BUBBLE_BUBBLE_DELEGATE_H_
      6 #define UI_VIEWS_BUBBLE_BUBBLE_DELEGATE_H_
      7 
      8 #include "base/gtest_prod_util.h"
      9 #include "ui/gfx/animation/animation_delegate.h"
     10 #include "ui/views/bubble/bubble_border.h"
     11 #include "ui/views/widget/widget.h"
     12 #include "ui/views/widget/widget_delegate.h"
     13 #include "ui/views/widget/widget_observer.h"
     14 
     15 namespace gfx {
     16 class Rect;
     17 class SlideAnimation;
     18 }
     19 
     20 namespace views {
     21 
     22 class BubbleFrameView;
     23 
     24 // BubbleDelegateView creates frame and client views for bubble Widgets.
     25 // BubbleDelegateView itself is the client's contents view.
     26 class VIEWS_EXPORT BubbleDelegateView : public WidgetDelegateView,
     27                                         public gfx::AnimationDelegate,
     28                                         public WidgetObserver {
     29  public:
     30   BubbleDelegateView();
     31   BubbleDelegateView(View* anchor_view, BubbleBorder::Arrow arrow);
     32   virtual ~BubbleDelegateView();
     33 
     34   // Create and initialize the bubble Widget(s) with proper bounds.
     35   static Widget* CreateBubble(BubbleDelegateView* bubble_delegate);
     36 
     37   // WidgetDelegateView overrides:
     38   virtual BubbleDelegateView* AsBubbleDelegate() OVERRIDE;
     39   virtual bool CanActivate() const OVERRIDE;
     40   virtual bool ShouldShowCloseButton() const OVERRIDE;
     41   virtual View* GetContentsView() OVERRIDE;
     42   virtual NonClientFrameView* CreateNonClientFrameView(Widget* widget) OVERRIDE;
     43   virtual void GetAccessibleState(ui::AccessibleViewState* state) OVERRIDE;
     44 
     45   // WidgetObserver overrides:
     46   virtual void OnWidgetDestroying(Widget* widget) OVERRIDE;
     47   virtual void OnWidgetVisibilityChanging(Widget* widget, bool visible)
     48       OVERRIDE;
     49   virtual void OnWidgetVisibilityChanged(Widget* widget, bool visible)
     50       OVERRIDE;
     51   virtual void OnWidgetActivationChanged(Widget* widget, bool active) OVERRIDE;
     52   virtual void OnWidgetBoundsChanged(Widget* widget,
     53                                      const gfx::Rect& new_bounds) OVERRIDE;
     54 
     55   bool close_on_esc() const { return close_on_esc_; }
     56   void set_close_on_esc(bool close_on_esc) { close_on_esc_ = close_on_esc; }
     57 
     58   bool close_on_deactivate() const { return close_on_deactivate_; }
     59   void set_close_on_deactivate(bool close) { close_on_deactivate_ = close; }
     60 
     61   View* GetAnchorView() const;
     62   Widget* anchor_widget() const { return anchor_widget_; }
     63 
     64   // The anchor rect is used in the absence of an assigned anchor view.
     65   const gfx::Rect& anchor_rect() const { return anchor_rect_; }
     66 
     67   BubbleBorder::Arrow arrow() const { return arrow_; }
     68   void set_arrow(BubbleBorder::Arrow arrow) { arrow_ = arrow; }
     69 
     70   BubbleBorder::Shadow shadow() const { return shadow_; }
     71   void set_shadow(BubbleBorder::Shadow shadow) { shadow_ = shadow; }
     72 
     73   SkColor color() const { return color_; }
     74   void set_color(SkColor color) {
     75     color_ = color;
     76     color_explicitly_set_ = true;
     77   }
     78 
     79   const gfx::Insets& margins() const { return margins_; }
     80   void set_margins(const gfx::Insets& margins) { margins_ = margins; }
     81 
     82   const gfx::Insets& anchor_view_insets() const { return anchor_view_insets_; }
     83   void set_anchor_view_insets(const gfx::Insets& i) { anchor_view_insets_ = i; }
     84 
     85   gfx::NativeView parent_window() const { return parent_window_; }
     86   void set_parent_window(gfx::NativeView window) { parent_window_ = window; }
     87 
     88   bool use_focusless() const { return use_focusless_; }
     89   void set_use_focusless(bool focusless) { use_focusless_ = focusless; }
     90 
     91   bool accept_events() const { return accept_events_; }
     92   void set_accept_events(bool accept_events) { accept_events_ = accept_events; }
     93 
     94   bool border_accepts_events() const { return border_accepts_events_; }
     95   void set_border_accepts_events(bool event) { border_accepts_events_ = event; }
     96 
     97   bool adjust_if_offscreen() const { return adjust_if_offscreen_; }
     98   void set_adjust_if_offscreen(bool adjust) { adjust_if_offscreen_ = adjust; }
     99 
    100   bool move_with_anchor() const { return move_with_anchor_; }
    101   void set_move_with_anchor(bool move) { move_with_anchor_ = move; }
    102 
    103   // Get the arrow's anchor rect in screen space.
    104   virtual gfx::Rect GetAnchorRect();
    105 
    106   // Allows delegates to provide custom parameters before widget initialization.
    107   virtual void OnBeforeBubbleWidgetInit(Widget::InitParams* params,
    108                                         Widget* widget) const;
    109 
    110   // Fade the bubble in or out by animation Widget transparency.
    111   // Fade-in calls Widget::Show; fade-out calls Widget::Close upon completion.
    112   void StartFade(bool fade_in);
    113 
    114   // Restores bubble opacity to its value before StartFade() was called.
    115   void ResetFade();
    116 
    117   // Sets the bubble alignment relative to the anchor. This may only be called
    118   // after calling CreateBubble.
    119   void SetAlignment(BubbleBorder::BubbleAlignment alignment);
    120 
    121   // Sets the bubble arrow paint type.
    122   void SetArrowPaintType(BubbleBorder::ArrowPaintType paint_type);
    123 
    124   // Call this method when the anchor bounds have changed to reposition the
    125   // bubble. The bubble is automatically repositioned when the anchor view
    126   // bounds change as a result of the widget's bounds changing.
    127   void OnAnchorBoundsChanged();
    128 
    129  protected:
    130   // Get bubble bounds from the anchor rect and client view's preferred size.
    131   virtual gfx::Rect GetBubbleBounds();
    132 
    133   // Returns the duration in milliseconds for the fade animation.
    134   virtual int GetFadeDuration();
    135 
    136   // View overrides:
    137   virtual bool AcceleratorPressed(const ui::Accelerator& accelerator) OVERRIDE;
    138   virtual void OnNativeThemeChanged(const ui::NativeTheme* theme) OVERRIDE;
    139 
    140   // gfx::AnimationDelegate overrides:
    141   virtual void AnimationEnded(const gfx::Animation* animation) OVERRIDE;
    142   virtual void AnimationProgressed(const gfx::Animation* animation) OVERRIDE;
    143 
    144   // Perform view initialization on the contents for bubble sizing.
    145   virtual void Init();
    146 
    147   // Sets the anchor view or rect and repositions the bubble. Note that if a
    148   // valid view gets passed, the anchor rect will get ignored. If the view gets
    149   // deleted, but no new view gets set, the last known anchor postion will get
    150   // returned.
    151   void SetAnchorView(View* anchor_view);
    152   void SetAnchorRect(const gfx::Rect& rect);
    153 
    154   // Resize and potentially move the bubble to fit the content's preferred size.
    155   void SizeToContents();
    156 
    157   BubbleFrameView* GetBubbleFrameView() const;
    158 
    159  private:
    160   friend class BubbleBorderDelegate;
    161 
    162   FRIEND_TEST_ALL_PREFIXES(BubbleDelegateTest, CreateDelegate);
    163   FRIEND_TEST_ALL_PREFIXES(BubbleDelegateTest, NonClientHitTest);
    164 
    165   // Update the bubble color from |theme|, unless it was explicitly set.
    166   void UpdateColorsFromTheme(const ui::NativeTheme* theme);
    167 
    168   // Handles widget visibility changes.
    169   void HandleVisibilityChanged(Widget* widget, bool visible);
    170 
    171   // Fade animation for bubble.
    172   scoped_ptr<gfx::SlideAnimation> fade_animation_;
    173 
    174   // Flags controlling bubble closure on the escape key and deactivation.
    175   bool close_on_esc_;
    176   bool close_on_deactivate_;
    177 
    178   // The view and widget to which this bubble is anchored. Since an anchor view
    179   // can be deleted without notice, we store it in the ViewStorage and retrieve
    180   // it from there. It will make sure that the view is still valid.
    181   const int anchor_view_storage_id_;
    182   Widget* anchor_widget_;
    183 
    184   // The anchor rect used in the absence of an anchor view.
    185   gfx::Rect anchor_rect_;
    186 
    187   // If true, the bubble will re-anchor (and may resize) with |anchor_widget_|.
    188   bool move_with_anchor_;
    189 
    190   // The arrow's location on the bubble.
    191   BubbleBorder::Arrow arrow_;
    192 
    193   // Bubble border shadow to use.
    194   BubbleBorder::Shadow shadow_;
    195 
    196   // The background color of the bubble; and flag for when it's explicitly set.
    197   SkColor color_;
    198   bool color_explicitly_set_;
    199 
    200   // The margins between the content and the inside of the border.
    201   gfx::Insets margins_;
    202 
    203   // Insets applied to the |anchor_view_| bounds.
    204   gfx::Insets anchor_view_insets_;
    205 
    206   // Original opacity of the bubble.
    207   int original_opacity_;
    208 
    209   // The widget hosting the border for this bubble (non-Aura Windows only).
    210   Widget* border_widget_;
    211 
    212   // If true, the bubble does not take focus on display; default is false.
    213   bool use_focusless_;
    214 
    215   // Specifies whether the bubble (or its border) handles mouse events, etc.
    216   bool accept_events_;
    217   bool border_accepts_events_;
    218 
    219   // If true (defaults to true), the arrow may be mirrored and moved to fit the
    220   // bubble on screen better. It would be a no-op if the bubble has no arrow.
    221   bool adjust_if_offscreen_;
    222 
    223   // Parent native window of the bubble.
    224   gfx::NativeView parent_window_;
    225 
    226   DISALLOW_COPY_AND_ASSIGN(BubbleDelegateView);
    227 };
    228 
    229 }  // namespace views
    230 
    231 #endif  // UI_VIEWS_BUBBLE_BUBBLE_DELEGATE_H_
    232