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      1 /*
      2  * Copyright (C) 1999 Lars Knoll (knoll (at) kde.org)
      3  *           (C) 1999 Antti Koivisto (koivisto (at) kde.org)
      4  *           (C) 2000 Dirk Mueller (mueller (at) kde.org)
      5  *           (C) 2004 Allan Sandfeld Jensen (kde (at) carewolf.com)
      6  * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2011 Apple Inc. All rights reserved.
      7  * Copyright (C) 2009 Google Inc. All rights reserved.
      8  * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
      9  *
     10  * This library is free software; you can redistribute it and/or
     11  * modify it under the terms of the GNU Library General Public
     12  * License as published by the Free Software Foundation; either
     13  * version 2 of the License, or (at your option) any later version.
     14  *
     15  * This library is distributed in the hope that it will be useful,
     16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     18  * Library General Public License for more details.
     19  *
     20  * You should have received a copy of the GNU Library General Public License
     21  * along with this library; see the file COPYING.LIB.  If not, write to
     22  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     23  * Boston, MA 02110-1301, USA.
     24  *
     25  */
     26 
     27 #include "config.h"
     28 #include "core/rendering/RenderObject.h"
     29 
     30 #include "HTMLNames.h"
     31 #include "RuntimeEnabledFeatures.h"
     32 #include "core/accessibility/AXObjectCache.h"
     33 #include "core/animation/ActiveAnimations.h"
     34 #include "core/css/resolver/StyleResolver.h"
     35 #include "core/editing/EditingBoundary.h"
     36 #include "core/editing/FrameSelection.h"
     37 #include "core/editing/htmlediting.h"
     38 #include "core/fetch/ResourceLoader.h"
     39 #include "core/html/HTMLAnchorElement.h"
     40 #include "core/html/HTMLElement.h"
     41 #include "core/html/HTMLHtmlElement.h"
     42 #include "core/html/HTMLTableElement.h"
     43 #include "core/page/AutoscrollController.h"
     44 #include "core/page/EventHandler.h"
     45 #include "core/frame/Frame.h"
     46 #include "core/frame/FrameView.h"
     47 #include "core/page/Page.h"
     48 #include "core/frame/Settings.h"
     49 #include "core/frame/UseCounter.h"
     50 #include "core/frame/animation/AnimationController.h"
     51 #include "core/rendering/CompositedLayerMapping.h"
     52 #include "core/rendering/FlowThreadController.h"
     53 #include "core/rendering/HitTestResult.h"
     54 #include "core/rendering/LayoutRectRecorder.h"
     55 #include "core/rendering/RenderCounter.h"
     56 #include "core/rendering/RenderDeprecatedFlexibleBox.h"
     57 #include "core/rendering/RenderFlexibleBox.h"
     58 #include "core/rendering/RenderGeometryMap.h"
     59 #include "core/rendering/RenderGrid.h"
     60 #include "core/rendering/RenderImage.h"
     61 #include "core/rendering/RenderImageResourceStyleImage.h"
     62 #include "core/rendering/RenderInline.h"
     63 #include "core/rendering/RenderLayer.h"
     64 #include "core/rendering/RenderLayerCompositor.h"
     65 #include "core/rendering/RenderListItem.h"
     66 #include "core/rendering/RenderMarquee.h"
     67 #include "core/rendering/RenderMultiColumnBlock.h"
     68 #include "core/rendering/RenderNamedFlowThread.h"
     69 #include "core/rendering/RenderRegion.h"
     70 #include "core/rendering/RenderRuby.h"
     71 #include "core/rendering/RenderRubyText.h"
     72 #include "core/rendering/RenderScrollbarPart.h"
     73 #include "core/rendering/RenderTableCaption.h"
     74 #include "core/rendering/RenderTableCell.h"
     75 #include "core/rendering/RenderTableCol.h"
     76 #include "core/rendering/RenderTableRow.h"
     77 #include "core/rendering/RenderTheme.h"
     78 #include "core/rendering/RenderView.h"
     79 #include "core/rendering/style/ContentData.h"
     80 #include "core/rendering/style/CursorList.h"
     81 #include "core/rendering/style/ShadowList.h"
     82 #include "core/rendering/svg/SVGRenderSupport.h"
     83 #include "platform/Partitions.h"
     84 #include "platform/geometry/TransformState.h"
     85 #include "platform/graphics/GraphicsContext.h"
     86 #include "wtf/RefCountedLeakCounter.h"
     87 #include "wtf/text/StringBuilder.h"
     88 #include <algorithm>
     89 #ifndef NDEBUG
     90 #include <stdio.h>
     91 #endif
     92 
     93 using namespace std;
     94 
     95 namespace WebCore {
     96 
     97 using namespace HTMLNames;
     98 
     99 #ifndef NDEBUG
    100 
    101 RenderObject::SetLayoutNeededForbiddenScope::SetLayoutNeededForbiddenScope(RenderObject* renderObject)
    102     : m_renderObject(renderObject)
    103     , m_preexistingForbidden(m_renderObject->isSetNeedsLayoutForbidden())
    104 {
    105     m_renderObject->setNeedsLayoutIsForbidden(true);
    106 }
    107 
    108 RenderObject::SetLayoutNeededForbiddenScope::~SetLayoutNeededForbiddenScope()
    109 {
    110     m_renderObject->setNeedsLayoutIsForbidden(m_preexistingForbidden);
    111 }
    112 #endif
    113 
    114 struct SameSizeAsRenderObject {
    115     virtual ~SameSizeAsRenderObject() { } // Allocate vtable pointer.
    116     void* pointers[5];
    117 #ifndef NDEBUG
    118     unsigned m_debugBitfields : 2;
    119 #endif
    120     unsigned m_bitfields;
    121     unsigned m_bitfields2;
    122     LayoutRect rects[2]; // Stores the old/new repaint rects.
    123 };
    124 
    125 COMPILE_ASSERT(sizeof(RenderObject) == sizeof(SameSizeAsRenderObject), RenderObject_should_stay_small);
    126 
    127 bool RenderObject::s_affectsParentBlock = false;
    128 
    129 void* RenderObject::operator new(size_t sz)
    130 {
    131     ASSERT(isMainThread());
    132     return partitionAlloc(Partitions::getRenderingPartition(), sz);
    133 }
    134 
    135 void RenderObject::operator delete(void* ptr)
    136 {
    137     ASSERT(isMainThread());
    138     partitionFree(ptr);
    139 }
    140 
    141 RenderObject* RenderObject::createObject(Element* element, RenderStyle* style)
    142 {
    143     Document& doc = element->document();
    144 
    145     // Minimal support for content properties replacing an entire element.
    146     // Works only if we have exactly one piece of content and it's a URL.
    147     // Otherwise acts as if we didn't support this feature.
    148     const ContentData* contentData = style->contentData();
    149     if (contentData && !contentData->next() && contentData->isImage() && !element->isPseudoElement()) {
    150         RenderImage* image = new RenderImage(element);
    151         // RenderImageResourceStyleImage requires a style being present on the image but we don't want to
    152         // trigger a style change now as the node is not fully attached. Moving this code to style change
    153         // doesn't make sense as it should be run once at renderer creation.
    154         image->setStyleInternal(style);
    155         if (const StyleImage* styleImage = static_cast<const ImageContentData*>(contentData)->image()) {
    156             image->setImageResource(RenderImageResourceStyleImage::create(const_cast<StyleImage*>(styleImage)));
    157             image->setIsGeneratedContent();
    158         } else
    159             image->setImageResource(RenderImageResource::create());
    160         image->setStyleInternal(0);
    161         return image;
    162     }
    163 
    164     if (element->hasTagName(rubyTag)) {
    165         if (style->display() == INLINE)
    166             return new RenderRubyAsInline(element);
    167         else if (style->display() == BLOCK)
    168             return new RenderRubyAsBlock(element);
    169     }
    170     // treat <rt> as ruby text ONLY if it still has its default treatment of block
    171     if (element->hasTagName(rtTag) && style->display() == BLOCK)
    172         return new RenderRubyText(element);
    173 
    174     switch (style->display()) {
    175     case NONE:
    176         return 0;
    177     case INLINE:
    178         return new RenderInline(element);
    179     case BLOCK:
    180     case INLINE_BLOCK:
    181         if ((!style->hasAutoColumnCount() || !style->hasAutoColumnWidth()) && doc.regionBasedColumnsEnabled())
    182             return new RenderMultiColumnBlock(element);
    183         return new RenderBlockFlow(element);
    184     case LIST_ITEM:
    185         return new RenderListItem(element);
    186     case TABLE:
    187     case INLINE_TABLE:
    188         return new RenderTable(element);
    189     case TABLE_ROW_GROUP:
    190     case TABLE_HEADER_GROUP:
    191     case TABLE_FOOTER_GROUP:
    192         return new RenderTableSection(element);
    193     case TABLE_ROW:
    194         return new RenderTableRow(element);
    195     case TABLE_COLUMN_GROUP:
    196     case TABLE_COLUMN:
    197         return new RenderTableCol(element);
    198     case TABLE_CELL:
    199         return new RenderTableCell(element);
    200     case TABLE_CAPTION:
    201         return new RenderTableCaption(element);
    202     case BOX:
    203     case INLINE_BOX:
    204         return new RenderDeprecatedFlexibleBox(element);
    205     case FLEX:
    206     case INLINE_FLEX:
    207         return new RenderFlexibleBox(element);
    208     case GRID:
    209     case INLINE_GRID:
    210         return new RenderGrid(element);
    211     }
    212 
    213     return 0;
    214 }
    215 
    216 DEFINE_DEBUG_ONLY_GLOBAL(WTF::RefCountedLeakCounter, renderObjectCounter, ("RenderObject"));
    217 
    218 RenderObject::RenderObject(Node* node)
    219     : ImageResourceClient()
    220     , m_style(0)
    221     , m_node(node)
    222     , m_parent(0)
    223     , m_previous(0)
    224     , m_next(0)
    225 #ifndef NDEBUG
    226     , m_hasAXObject(false)
    227     , m_setNeedsLayoutForbidden(false)
    228 #endif
    229     , m_bitfields(node)
    230 {
    231 #ifndef NDEBUG
    232     renderObjectCounter.increment();
    233 #endif
    234 }
    235 
    236 RenderObject::~RenderObject()
    237 {
    238 #ifndef NDEBUG
    239     ASSERT(!m_hasAXObject);
    240     renderObjectCounter.decrement();
    241 #endif
    242 }
    243 
    244 String RenderObject::debugName() const
    245 {
    246     StringBuilder name;
    247     name.append(renderName());
    248 
    249     if (Node* node = this->node()) {
    250         name.append(' ');
    251         name.append(node->debugName());
    252     }
    253 
    254     return name.toString();
    255 }
    256 
    257 bool RenderObject::isDescendantOf(const RenderObject* obj) const
    258 {
    259     for (const RenderObject* r = this; r; r = r->m_parent) {
    260         if (r == obj)
    261             return true;
    262     }
    263     return false;
    264 }
    265 
    266 bool RenderObject::isBody() const
    267 {
    268     return node() && node()->hasTagName(bodyTag);
    269 }
    270 
    271 bool RenderObject::isHR() const
    272 {
    273     return node() && node()->hasTagName(hrTag);
    274 }
    275 
    276 bool RenderObject::isLegend() const
    277 {
    278     return node() && node()->hasTagName(legendTag);
    279 }
    280 
    281 void RenderObject::setFlowThreadStateIncludingDescendants(FlowThreadState state)
    282 {
    283     setFlowThreadState(state);
    284 
    285     for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
    286         // If the child is a fragmentation context it already updated the descendants flag accordingly.
    287         if (child->isRenderFlowThread())
    288             continue;
    289         ASSERT(state != child->flowThreadState());
    290         child->setFlowThreadStateIncludingDescendants(state);
    291     }
    292 }
    293 
    294 bool RenderObject::requiresAnonymousTableWrappers(const RenderObject* newChild) const
    295 {
    296     // Check should agree with:
    297     // CSS 2.1 Tables: 17.2.1 Anonymous table objects
    298     // http://www.w3.org/TR/CSS21/tables.html#anonymous-boxes
    299     if (newChild->isRenderTableCol()) {
    300         const RenderTableCol* newTableColumn = toRenderTableCol(newChild);
    301         bool isColumnInColumnGroup = newTableColumn->isTableColumn() && isRenderTableCol();
    302         return !isTable() && !isColumnInColumnGroup;
    303     } else if (newChild->isTableCaption())
    304         return !isTable();
    305     else if (newChild->isTableSection())
    306         return !isTable();
    307     else if (newChild->isTableRow())
    308         return !isTableSection();
    309     else if (newChild->isTableCell())
    310         return !isTableRow();
    311     return false;
    312 }
    313 
    314 void RenderObject::addChild(RenderObject* newChild, RenderObject* beforeChild)
    315 {
    316     RenderObjectChildList* children = virtualChildren();
    317     ASSERT(children);
    318     if (!children)
    319         return;
    320 
    321     if (requiresAnonymousTableWrappers(newChild)) {
    322         // Generate an anonymous table or reuse existing one from previous child
    323         // Per: 17.2.1 Anonymous table objects 3. Generate missing parents
    324         // http://www.w3.org/TR/CSS21/tables.html#anonymous-boxes
    325         RenderTable* table;
    326         RenderObject* afterChild = beforeChild ? beforeChild->previousSibling() : children->lastChild();
    327         if (afterChild && afterChild->isAnonymous() && afterChild->isTable() && !afterChild->isBeforeContent())
    328             table = toRenderTable(afterChild);
    329         else {
    330             table = RenderTable::createAnonymousWithParentRenderer(this);
    331             addChild(table, beforeChild);
    332         }
    333         table->addChild(newChild);
    334     } else
    335         children->insertChildNode(this, newChild, beforeChild);
    336 
    337     if (newChild->isText() && newChild->style()->textTransform() == CAPITALIZE)
    338         toRenderText(newChild)->transformText();
    339 
    340     // SVG creates renderers for <g display="none">, as SVG requires children of hidden
    341     // <g>s to have renderers - at least that's how our implementation works. Consider:
    342     // <g display="none"><foreignObject><body style="position: relative">FOO...
    343     // - requiresLayer() would return true for the <body>, creating a new RenderLayer
    344     // - when the document is painted, both layers are painted. The <body> layer doesn't
    345     //   know that it's inside a "hidden SVG subtree", and thus paints, even if it shouldn't.
    346     // To avoid the problem alltogether, detect early if we're inside a hidden SVG subtree
    347     // and stop creating layers at all for these cases - they're not used anyways.
    348     if (newChild->hasLayer() && !layerCreationAllowedForSubtree())
    349         toRenderLayerModelObject(newChild)->layer()->removeOnlyThisLayer();
    350 }
    351 
    352 void RenderObject::removeChild(RenderObject* oldChild)
    353 {
    354     RenderObjectChildList* children = virtualChildren();
    355     ASSERT(children);
    356     if (!children)
    357         return;
    358 
    359     children->removeChildNode(this, oldChild);
    360 }
    361 
    362 RenderObject* RenderObject::nextInPreOrder() const
    363 {
    364     if (RenderObject* o = firstChild())
    365         return o;
    366 
    367     return nextInPreOrderAfterChildren();
    368 }
    369 
    370 RenderObject* RenderObject::nextInPreOrderAfterChildren() const
    371 {
    372     RenderObject* o;
    373     if (!(o = nextSibling())) {
    374         o = parent();
    375         while (o && !o->nextSibling())
    376             o = o->parent();
    377         if (o)
    378             o = o->nextSibling();
    379     }
    380 
    381     return o;
    382 }
    383 
    384 RenderObject* RenderObject::nextInPreOrder(const RenderObject* stayWithin) const
    385 {
    386     if (RenderObject* o = firstChild())
    387         return o;
    388 
    389     return nextInPreOrderAfterChildren(stayWithin);
    390 }
    391 
    392 RenderObject* RenderObject::nextInPreOrderAfterChildren(const RenderObject* stayWithin) const
    393 {
    394     if (this == stayWithin)
    395         return 0;
    396 
    397     const RenderObject* current = this;
    398     RenderObject* next;
    399     while (!(next = current->nextSibling())) {
    400         current = current->parent();
    401         if (!current || current == stayWithin)
    402             return 0;
    403     }
    404     return next;
    405 }
    406 
    407 RenderObject* RenderObject::previousInPreOrder() const
    408 {
    409     if (RenderObject* o = previousSibling()) {
    410         while (o->lastChild())
    411             o = o->lastChild();
    412         return o;
    413     }
    414 
    415     return parent();
    416 }
    417 
    418 RenderObject* RenderObject::previousInPreOrder(const RenderObject* stayWithin) const
    419 {
    420     if (this == stayWithin)
    421         return 0;
    422 
    423     return previousInPreOrder();
    424 }
    425 
    426 RenderObject* RenderObject::childAt(unsigned index) const
    427 {
    428     RenderObject* child = firstChild();
    429     for (unsigned i = 0; child && i < index; i++)
    430         child = child->nextSibling();
    431     return child;
    432 }
    433 
    434 RenderObject* RenderObject::lastLeafChild() const
    435 {
    436     RenderObject* r = lastChild();
    437     while (r) {
    438         RenderObject* n = 0;
    439         n = r->lastChild();
    440         if (!n)
    441             break;
    442         r = n;
    443     }
    444     return r;
    445 }
    446 
    447 static void addLayers(RenderObject* obj, RenderLayer* parentLayer, RenderObject*& newObject,
    448                       RenderLayer*& beforeChild)
    449 {
    450     if (obj->hasLayer()) {
    451         if (!beforeChild && newObject) {
    452             // We need to figure out the layer that follows newObject. We only do
    453             // this the first time we find a child layer, and then we update the
    454             // pointer values for newObject and beforeChild used by everyone else.
    455             beforeChild = newObject->parent()->findNextLayer(parentLayer, newObject);
    456             newObject = 0;
    457         }
    458         parentLayer->addChild(toRenderLayerModelObject(obj)->layer(), beforeChild);
    459         return;
    460     }
    461 
    462     for (RenderObject* curr = obj->firstChild(); curr; curr = curr->nextSibling())
    463         addLayers(curr, parentLayer, newObject, beforeChild);
    464 }
    465 
    466 void RenderObject::addLayers(RenderLayer* parentLayer)
    467 {
    468     if (!parentLayer)
    469         return;
    470 
    471     RenderObject* object = this;
    472     RenderLayer* beforeChild = 0;
    473     WebCore::addLayers(this, parentLayer, object, beforeChild);
    474 }
    475 
    476 void RenderObject::removeLayers(RenderLayer* parentLayer)
    477 {
    478     if (!parentLayer)
    479         return;
    480 
    481     if (hasLayer()) {
    482         parentLayer->removeChild(toRenderLayerModelObject(this)->layer());
    483         return;
    484     }
    485 
    486     for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
    487         curr->removeLayers(parentLayer);
    488 }
    489 
    490 void RenderObject::moveLayers(RenderLayer* oldParent, RenderLayer* newParent)
    491 {
    492     if (!newParent)
    493         return;
    494 
    495     if (hasLayer()) {
    496         RenderLayer* layer = toRenderLayerModelObject(this)->layer();
    497         ASSERT(oldParent == layer->parent());
    498         if (oldParent)
    499             oldParent->removeChild(layer);
    500         newParent->addChild(layer);
    501         return;
    502     }
    503 
    504     for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
    505         curr->moveLayers(oldParent, newParent);
    506 }
    507 
    508 RenderLayer* RenderObject::findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint,
    509                                          bool checkParent)
    510 {
    511     // Error check the parent layer passed in. If it's null, we can't find anything.
    512     if (!parentLayer)
    513         return 0;
    514 
    515     // Step 1: If our layer is a child of the desired parent, then return our layer.
    516     RenderLayer* ourLayer = hasLayer() ? toRenderLayerModelObject(this)->layer() : 0;
    517     if (ourLayer && ourLayer->parent() == parentLayer)
    518         return ourLayer;
    519 
    520     // Step 2: If we don't have a layer, or our layer is the desired parent, then descend
    521     // into our siblings trying to find the next layer whose parent is the desired parent.
    522     if (!ourLayer || ourLayer == parentLayer) {
    523         for (RenderObject* curr = startPoint ? startPoint->nextSibling() : firstChild();
    524              curr; curr = curr->nextSibling()) {
    525             RenderLayer* nextLayer = curr->findNextLayer(parentLayer, 0, false);
    526             if (nextLayer)
    527                 return nextLayer;
    528         }
    529     }
    530 
    531     // Step 3: If our layer is the desired parent layer, then we're finished. We didn't
    532     // find anything.
    533     if (parentLayer == ourLayer)
    534         return 0;
    535 
    536     // Step 4: If |checkParent| is set, climb up to our parent and check its siblings that
    537     // follow us to see if we can locate a layer.
    538     if (checkParent && parent())
    539         return parent()->findNextLayer(parentLayer, this, true);
    540 
    541     return 0;
    542 }
    543 
    544 RenderLayer* RenderObject::enclosingLayer() const
    545 {
    546     const RenderObject* curr = this;
    547     while (curr) {
    548         RenderLayer* layer = curr->hasLayer() ? toRenderLayerModelObject(curr)->layer() : 0;
    549         if (layer)
    550             return layer;
    551         curr = curr->parent();
    552     }
    553     return 0;
    554 }
    555 
    556 bool RenderObject::scrollRectToVisible(const LayoutRect& rect, const ScrollAlignment& alignX, const ScrollAlignment& alignY)
    557 {
    558     RenderBox* enclosingBox = this->enclosingBox();
    559     if (!enclosingBox)
    560         return false;
    561 
    562     enclosingBox->scrollRectToVisible(rect, alignX, alignY);
    563     return true;
    564 }
    565 
    566 RenderBox* RenderObject::enclosingBox() const
    567 {
    568     RenderObject* curr = const_cast<RenderObject*>(this);
    569     while (curr) {
    570         if (curr->isBox())
    571             return toRenderBox(curr);
    572         curr = curr->parent();
    573     }
    574 
    575     ASSERT_NOT_REACHED();
    576     return 0;
    577 }
    578 
    579 RenderBoxModelObject* RenderObject::enclosingBoxModelObject() const
    580 {
    581     RenderObject* curr = const_cast<RenderObject*>(this);
    582     while (curr) {
    583         if (curr->isBoxModelObject())
    584             return toRenderBoxModelObject(curr);
    585         curr = curr->parent();
    586     }
    587 
    588     ASSERT_NOT_REACHED();
    589     return 0;
    590 }
    591 
    592 RenderBox* RenderObject::enclosingScrollableBox() const
    593 {
    594     for (RenderObject* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
    595         if (!ancestor->isBox())
    596             continue;
    597 
    598         RenderBox* ancestorBox = toRenderBox(ancestor);
    599         if (ancestorBox->canBeScrolledAndHasScrollableArea())
    600             return ancestorBox;
    601     }
    602 
    603     return 0;
    604 }
    605 
    606 RenderFlowThread* RenderObject::locateFlowThreadContainingBlock() const
    607 {
    608     ASSERT(flowThreadState() != NotInsideFlowThread);
    609 
    610     // See if we have the thread cached because we're in the middle of layout.
    611     RenderFlowThread* flowThread = view()->flowThreadController()->currentRenderFlowThread();
    612     if (flowThread)
    613         return flowThread;
    614 
    615     // Not in the middle of layout so have to find the thread the slow way.
    616     RenderObject* curr = const_cast<RenderObject*>(this);
    617     while (curr) {
    618         if (curr->isRenderFlowThread())
    619             return toRenderFlowThread(curr);
    620         curr = curr->containingBlock();
    621     }
    622     return 0;
    623 }
    624 
    625 RenderNamedFlowThread* RenderObject::renderNamedFlowThreadWrapper() const
    626 {
    627     RenderObject* object = const_cast<RenderObject*>(this);
    628     while (object && object->isAnonymousBlock() && !object->isRenderNamedFlowThread())
    629         object = object->parent();
    630 
    631     return object && object->isRenderNamedFlowThread() ? toRenderNamedFlowThread(object) : 0;
    632 }
    633 
    634 RenderBlock* RenderObject::firstLineBlock() const
    635 {
    636     return 0;
    637 }
    638 
    639 static inline bool objectIsRelayoutBoundary(const RenderObject* object)
    640 {
    641     // FIXME: In future it may be possible to broaden these conditions in order to improve performance.
    642     if (object->isTextControl())
    643         return true;
    644 
    645     if (object->isSVGRoot())
    646         return true;
    647 
    648     if (!object->hasOverflowClip())
    649         return false;
    650 
    651     if (object->style()->width().isIntrinsicOrAuto() || object->style()->height().isIntrinsicOrAuto() || object->style()->height().isPercent())
    652         return false;
    653 
    654     // Table parts can't be relayout roots since the table is responsible for layouting all the parts.
    655     if (object->isTablePart())
    656         return false;
    657 
    658     return true;
    659 }
    660 
    661 void RenderObject::markContainingBlocksForLayout(bool scheduleRelayout, RenderObject* newRoot, SubtreeLayoutScope* layouter)
    662 {
    663     ASSERT(!scheduleRelayout || !newRoot);
    664     ASSERT(!isSetNeedsLayoutForbidden());
    665     ASSERT(!layouter || this != layouter->root());
    666 
    667     RenderObject* object = container();
    668     RenderObject* last = this;
    669 
    670     bool simplifiedNormalFlowLayout = needsSimplifiedNormalFlowLayout() && !selfNeedsLayout() && !normalChildNeedsLayout();
    671 
    672     while (object) {
    673         if (object->selfNeedsLayout())
    674             return;
    675 
    676         // Don't mark the outermost object of an unrooted subtree. That object will be
    677         // marked when the subtree is added to the document.
    678         RenderObject* container = object->container();
    679         if (!container && !object->isRenderView())
    680             return;
    681         if (!last->isText() && last->style()->hasOutOfFlowPosition()) {
    682             bool willSkipRelativelyPositionedInlines = !object->isRenderBlock() || object->isAnonymousBlock();
    683             // Skip relatively positioned inlines and anonymous blocks to get to the enclosing RenderBlock.
    684             while (object && (!object->isRenderBlock() || object->isAnonymousBlock()))
    685                 object = object->container();
    686             if (!object || object->posChildNeedsLayout())
    687                 return;
    688             if (willSkipRelativelyPositionedInlines)
    689                 container = object->container();
    690             object->setPosChildNeedsLayout(true);
    691             simplifiedNormalFlowLayout = true;
    692             ASSERT(!object->isSetNeedsLayoutForbidden());
    693         } else if (simplifiedNormalFlowLayout) {
    694             if (object->needsSimplifiedNormalFlowLayout())
    695                 return;
    696             object->setNeedsSimplifiedNormalFlowLayout(true);
    697             ASSERT(!object->isSetNeedsLayoutForbidden());
    698         } else {
    699             if (object->normalChildNeedsLayout())
    700                 return;
    701             object->setNormalChildNeedsLayout(true);
    702             ASSERT(!object->isSetNeedsLayoutForbidden());
    703         }
    704 
    705         if (layouter) {
    706             layouter->addRendererToLayout(object);
    707             if (object == layouter->root())
    708                 return;
    709         }
    710 
    711         if (object == newRoot)
    712             return;
    713 
    714         last = object;
    715         if (scheduleRelayout && objectIsRelayoutBoundary(last))
    716             break;
    717         object = container;
    718     }
    719 
    720     if (scheduleRelayout)
    721         last->scheduleRelayout();
    722 }
    723 
    724 #ifndef NDEBUG
    725 void RenderObject::checkBlockPositionedObjectsNeedLayout()
    726 {
    727     ASSERT(!needsLayout());
    728 
    729     if (isRenderBlock())
    730         toRenderBlock(this)->checkPositionedObjectsNeedLayout();
    731 }
    732 
    733 void RenderObject::checkNotInPartialLayout()
    734 {
    735     // During partial layout, setNeedsLayout(true or false) should not be called.
    736     ASSERT(!frameView()->partialLayout().isStopping());
    737 }
    738 #endif
    739 
    740 void RenderObject::setPreferredLogicalWidthsDirty(MarkingBehavior markParents)
    741 {
    742     bool alreadyDirty = preferredLogicalWidthsDirty();
    743     m_bitfields.setPreferredLogicalWidthsDirty(true);
    744     if (!alreadyDirty && markParents == MarkContainingBlockChain && (isText() || !style()->hasOutOfFlowPosition()))
    745         invalidateContainerPreferredLogicalWidths();
    746 }
    747 
    748 void RenderObject::clearPreferredLogicalWidthsDirty()
    749 {
    750     m_bitfields.setPreferredLogicalWidthsDirty(false);
    751 }
    752 
    753 void RenderObject::invalidateContainerPreferredLogicalWidths()
    754 {
    755     // In order to avoid pathological behavior when inlines are deeply nested, we do include them
    756     // in the chain that we mark dirty (even though they're kind of irrelevant).
    757     RenderObject* o = isTableCell() ? containingBlock() : container();
    758     while (o && !o->preferredLogicalWidthsDirty()) {
    759         // Don't invalidate the outermost object of an unrooted subtree. That object will be
    760         // invalidated when the subtree is added to the document.
    761         RenderObject* container = o->isTableCell() ? o->containingBlock() : o->container();
    762         if (!container && !o->isRenderView())
    763             break;
    764 
    765         o->m_bitfields.setPreferredLogicalWidthsDirty(true);
    766         if (o->style()->hasOutOfFlowPosition())
    767             // A positioned object has no effect on the min/max width of its containing block ever.
    768             // We can optimize this case and not go up any further.
    769             break;
    770         o = container;
    771     }
    772 }
    773 
    774 void RenderObject::setLayerNeedsFullRepaint()
    775 {
    776     ASSERT(hasLayer());
    777     toRenderLayerModelObject(this)->layer()->repainter().setRepaintStatus(NeedsFullRepaint);
    778 }
    779 
    780 void RenderObject::setLayerNeedsFullRepaintForPositionedMovementLayout()
    781 {
    782     ASSERT(hasLayer());
    783     toRenderLayerModelObject(this)->layer()->repainter().setRepaintStatus(NeedsFullRepaintForPositionedMovementLayout);
    784 }
    785 
    786 RenderBlock* RenderObject::containerForFixedPosition(const RenderLayerModelObject* repaintContainer, bool* repaintContainerSkipped) const
    787 {
    788     ASSERT(!repaintContainerSkipped || !*repaintContainerSkipped);
    789     ASSERT(!isText());
    790     ASSERT(style()->position() == FixedPosition);
    791 
    792     RenderObject* ancestor = parent();
    793     for (; ancestor && !ancestor->canContainFixedPositionObjects(); ancestor = ancestor->parent()) {
    794         if (repaintContainerSkipped && ancestor == repaintContainer)
    795             *repaintContainerSkipped = true;
    796     }
    797 
    798     ASSERT(!ancestor || !ancestor->isAnonymousBlock());
    799     return toRenderBlock(ancestor);
    800 }
    801 
    802 RenderBlock* RenderObject::containingBlock() const
    803 {
    804     RenderObject* o = parent();
    805     if (!o && isRenderScrollbarPart())
    806         o = toRenderScrollbarPart(this)->rendererOwningScrollbar();
    807     if (!isText() && m_style->position() == FixedPosition) {
    808         return containerForFixedPosition();
    809     } else if (!isText() && m_style->position() == AbsolutePosition) {
    810         while (o) {
    811             // For relpositioned inlines, we return the nearest non-anonymous enclosing block. We don't try
    812             // to return the inline itself.  This allows us to avoid having a positioned objects
    813             // list in all RenderInlines and lets us return a strongly-typed RenderBlock* result
    814             // from this method.  The container() method can actually be used to obtain the
    815             // inline directly.
    816             if (o->style()->position() != StaticPosition && (!o->isInline() || o->isReplaced()))
    817                 break;
    818 
    819             if (o->canContainAbsolutePositionObjects())
    820                 break;
    821 
    822             if (o->style()->hasInFlowPosition() && o->isInline() && !o->isReplaced()) {
    823                 o = o->containingBlock();
    824                 break;
    825             }
    826 
    827             o = o->parent();
    828         }
    829 
    830         while (o && o->isAnonymousBlock())
    831             o = o->containingBlock();
    832     } else {
    833         while (o && ((o->isInline() && !o->isReplaced()) || !o->isRenderBlock()))
    834             o = o->parent();
    835     }
    836 
    837     if (!o || !o->isRenderBlock())
    838         return 0; // This can still happen in case of an orphaned tree
    839 
    840     return toRenderBlock(o);
    841 }
    842 
    843 static bool mustRepaintFillLayers(const RenderObject* renderer, const FillLayer* layer)
    844 {
    845     // Nobody will use multiple layers without wanting fancy positioning.
    846     if (layer->next())
    847         return true;
    848 
    849     // Make sure we have a valid image.
    850     StyleImage* img = layer->image();
    851     if (!img || !img->canRender(renderer, renderer->style()->effectiveZoom()))
    852         return false;
    853 
    854     if (!layer->xPosition().isZero() || !layer->yPosition().isZero())
    855         return true;
    856 
    857     EFillSizeType sizeType = layer->sizeType();
    858 
    859     if (sizeType == Contain || sizeType == Cover)
    860         return true;
    861 
    862     if (sizeType == SizeLength) {
    863         if (layer->sizeLength().width().isPercent() || layer->sizeLength().height().isPercent())
    864             return true;
    865         if (img->isGeneratedImage() && (layer->sizeLength().width().isAuto() || layer->sizeLength().height().isAuto()))
    866             return true;
    867     } else if (img->usesImageContainerSize()) {
    868         return true;
    869     }
    870 
    871     return false;
    872 }
    873 
    874 bool RenderObject::borderImageIsLoadedAndCanBeRendered() const
    875 {
    876     ASSERT(style()->hasBorder());
    877 
    878     StyleImage* borderImage = style()->borderImage().image();
    879     return borderImage && borderImage->canRender(this, style()->effectiveZoom()) && borderImage->isLoaded();
    880 }
    881 
    882 bool RenderObject::mustRepaintBackgroundOrBorder() const
    883 {
    884     if (hasMask() && mustRepaintFillLayers(this, style()->maskLayers()))
    885         return true;
    886 
    887     // If we don't have a background/border/mask, then nothing to do.
    888     if (!hasBoxDecorations())
    889         return false;
    890 
    891     if (mustRepaintFillLayers(this, style()->backgroundLayers()))
    892         return true;
    893 
    894     // Our fill layers are ok.  Let's check border.
    895     if (style()->hasBorder() && borderImageIsLoadedAndCanBeRendered())
    896         return true;
    897 
    898     return false;
    899 }
    900 
    901 void RenderObject::drawLineForBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
    902                                       BoxSide side, Color color, EBorderStyle style,
    903                                       int adjacentWidth1, int adjacentWidth2, bool antialias)
    904 {
    905     int thickness;
    906     int length;
    907     if (side == BSTop || side == BSBottom) {
    908         thickness = y2 - y1;
    909         length = x2 - x1;
    910     } else {
    911         thickness = x2 - x1;
    912         length = y2 - y1;
    913     }
    914 
    915     // FIXME: We really would like this check to be an ASSERT as we don't want to draw empty borders. However
    916     // nothing guarantees that the following recursive calls to drawLineForBoxSide will have non-null dimensions.
    917     if (!thickness || !length)
    918         return;
    919 
    920     if (style == DOUBLE && thickness < 3)
    921         style = SOLID;
    922 
    923     switch (style) {
    924     case BNONE:
    925     case BHIDDEN:
    926         return;
    927     case DOTTED:
    928     case DASHED:
    929         drawDashedOrDottedBoxSide(graphicsContext, x1, y1, x2, y2, side,
    930             color, thickness, style, antialias);
    931         break;
    932     case DOUBLE:
    933         drawDoubleBoxSide(graphicsContext, x1, y1, x2, y2, length, side, color,
    934             thickness, adjacentWidth1, adjacentWidth2, antialias);
    935         break;
    936     case RIDGE:
    937     case GROOVE:
    938         drawRidgeOrGrooveBoxSide(graphicsContext, x1, y1, x2, y2, side, color,
    939             style, adjacentWidth1, adjacentWidth2, antialias);
    940         break;
    941     case INSET:
    942         // FIXME: Maybe we should lighten the colors on one side like Firefox.
    943         // https://bugs.webkit.org/show_bug.cgi?id=58608
    944         if (side == BSTop || side == BSLeft)
    945             color = color.dark();
    946         // fall through
    947     case OUTSET:
    948         if (style == OUTSET && (side == BSBottom || side == BSRight))
    949             color = color.dark();
    950         // fall through
    951     case SOLID:
    952         drawSolidBoxSide(graphicsContext, x1, y1, x2, y2, side, color, adjacentWidth1, adjacentWidth2, antialias);
    953         break;
    954     }
    955 }
    956 
    957 void RenderObject::drawDashedOrDottedBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
    958     BoxSide side, Color color, int thickness, EBorderStyle style, bool antialias)
    959 {
    960     if (thickness <= 0)
    961         return;
    962 
    963     bool wasAntialiased = graphicsContext->shouldAntialias();
    964     StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle();
    965     graphicsContext->setShouldAntialias(antialias);
    966     graphicsContext->setStrokeColor(color);
    967     graphicsContext->setStrokeThickness(thickness);
    968     graphicsContext->setStrokeStyle(style == DASHED ? DashedStroke : DottedStroke);
    969 
    970     switch (side) {
    971     case BSBottom:
    972     case BSTop:
    973         graphicsContext->drawLine(IntPoint(x1, (y1 + y2) / 2), IntPoint(x2, (y1 + y2) / 2));
    974         break;
    975     case BSRight:
    976     case BSLeft:
    977         graphicsContext->drawLine(IntPoint((x1 + x2) / 2, y1), IntPoint((x1 + x2) / 2, y2));
    978         break;
    979     }
    980     graphicsContext->setShouldAntialias(wasAntialiased);
    981     graphicsContext->setStrokeStyle(oldStrokeStyle);
    982 }
    983 
    984 void RenderObject::drawDoubleBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
    985     int length, BoxSide side, Color color, int thickness, int adjacentWidth1, int adjacentWidth2, bool antialias)
    986 {
    987     int thirdOfThickness = (thickness + 1) / 3;
    988     ASSERT(thirdOfThickness);
    989 
    990     if (!adjacentWidth1 && !adjacentWidth2) {
    991         StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle();
    992         graphicsContext->setStrokeStyle(NoStroke);
    993         graphicsContext->setFillColor(color);
    994 
    995         bool wasAntialiased = graphicsContext->shouldAntialias();
    996         graphicsContext->setShouldAntialias(antialias);
    997 
    998         switch (side) {
    999         case BSTop:
   1000         case BSBottom:
   1001             graphicsContext->drawRect(IntRect(x1, y1, length, thirdOfThickness));
   1002             graphicsContext->drawRect(IntRect(x1, y2 - thirdOfThickness, length, thirdOfThickness));
   1003             break;
   1004         case BSLeft:
   1005         case BSRight:
   1006             // FIXME: Why do we offset the border by 1 in this case but not the other one?
   1007             if (length > 1) {
   1008                 graphicsContext->drawRect(IntRect(x1, y1 + 1, thirdOfThickness, length - 1));
   1009                 graphicsContext->drawRect(IntRect(x2 - thirdOfThickness, y1 + 1, thirdOfThickness, length - 1));
   1010             }
   1011             break;
   1012         }
   1013 
   1014         graphicsContext->setShouldAntialias(wasAntialiased);
   1015         graphicsContext->setStrokeStyle(oldStrokeStyle);
   1016         return;
   1017     }
   1018 
   1019     int adjacent1BigThird = ((adjacentWidth1 > 0) ? adjacentWidth1 + 1 : adjacentWidth1 - 1) / 3;
   1020     int adjacent2BigThird = ((adjacentWidth2 > 0) ? adjacentWidth2 + 1 : adjacentWidth2 - 1) / 3;
   1021 
   1022     switch (side) {
   1023     case BSTop:
   1024         drawLineForBoxSide(graphicsContext, x1 + max((-adjacentWidth1 * 2 + 1) / 3, 0),
   1025             y1, x2 - max((-adjacentWidth2 * 2 + 1) / 3, 0), y1 + thirdOfThickness,
   1026             side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
   1027         drawLineForBoxSide(graphicsContext, x1 + max((adjacentWidth1 * 2 + 1) / 3, 0),
   1028             y2 - thirdOfThickness, x2 - max((adjacentWidth2 * 2 + 1) / 3, 0), y2,
   1029             side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
   1030         break;
   1031     case BSLeft:
   1032         drawLineForBoxSide(graphicsContext, x1, y1 + max((-adjacentWidth1 * 2 + 1) / 3, 0),
   1033             x1 + thirdOfThickness, y2 - max((-adjacentWidth2 * 2 + 1) / 3, 0),
   1034             side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
   1035         drawLineForBoxSide(graphicsContext, x2 - thirdOfThickness, y1 + max((adjacentWidth1 * 2 + 1) / 3, 0),
   1036             x2, y2 - max((adjacentWidth2 * 2 + 1) / 3, 0),
   1037             side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
   1038         break;
   1039     case BSBottom:
   1040         drawLineForBoxSide(graphicsContext, x1 + max((adjacentWidth1 * 2 + 1) / 3, 0),
   1041             y1, x2 - max((adjacentWidth2 * 2 + 1) / 3, 0), y1 + thirdOfThickness,
   1042             side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
   1043         drawLineForBoxSide(graphicsContext, x1 + max((-adjacentWidth1 * 2 + 1) / 3, 0),
   1044             y2 - thirdOfThickness, x2 - max((-adjacentWidth2 * 2 + 1) / 3, 0), y2,
   1045             side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
   1046         break;
   1047     case BSRight:
   1048         drawLineForBoxSide(graphicsContext, x1, y1 + max((adjacentWidth1 * 2 + 1) / 3, 0),
   1049             x1 + thirdOfThickness, y2 - max((adjacentWidth2 * 2 + 1) / 3, 0),
   1050             side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
   1051         drawLineForBoxSide(graphicsContext, x2 - thirdOfThickness, y1 + max((-adjacentWidth1 * 2 + 1) / 3, 0),
   1052             x2, y2 - max((-adjacentWidth2 * 2 + 1) / 3, 0),
   1053             side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
   1054         break;
   1055     default:
   1056         break;
   1057     }
   1058 }
   1059 
   1060 void RenderObject::drawRidgeOrGrooveBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
   1061     BoxSide side, Color color, EBorderStyle style, int adjacentWidth1, int adjacentWidth2, bool antialias)
   1062 {
   1063     EBorderStyle s1;
   1064     EBorderStyle s2;
   1065     if (style == GROOVE) {
   1066         s1 = INSET;
   1067         s2 = OUTSET;
   1068     } else {
   1069         s1 = OUTSET;
   1070         s2 = INSET;
   1071     }
   1072 
   1073     int adjacent1BigHalf = ((adjacentWidth1 > 0) ? adjacentWidth1 + 1 : adjacentWidth1 - 1) / 2;
   1074     int adjacent2BigHalf = ((adjacentWidth2 > 0) ? adjacentWidth2 + 1 : adjacentWidth2 - 1) / 2;
   1075 
   1076     switch (side) {
   1077     case BSTop:
   1078         drawLineForBoxSide(graphicsContext, x1 + max(-adjacentWidth1, 0) / 2, y1, x2 - max(-adjacentWidth2, 0) / 2, (y1 + y2 + 1) / 2,
   1079             side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias);
   1080         drawLineForBoxSide(graphicsContext, x1 + max(adjacentWidth1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(adjacentWidth2 + 1, 0) / 2, y2,
   1081             side, color, s2, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
   1082         break;
   1083     case BSLeft:
   1084         drawLineForBoxSide(graphicsContext, x1, y1 + max(-adjacentWidth1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(-adjacentWidth2, 0) / 2,
   1085             side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias);
   1086         drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(adjacentWidth1 + 1, 0) / 2, x2, y2 - max(adjacentWidth2 + 1, 0) / 2,
   1087             side, color, s2, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
   1088         break;
   1089     case BSBottom:
   1090         drawLineForBoxSide(graphicsContext, x1 + max(adjacentWidth1, 0) / 2, y1, x2 - max(adjacentWidth2, 0) / 2, (y1 + y2 + 1) / 2,
   1091             side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias);
   1092         drawLineForBoxSide(graphicsContext, x1 + max(-adjacentWidth1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(-adjacentWidth2 + 1, 0) / 2, y2,
   1093             side, color, s1, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
   1094         break;
   1095     case BSRight:
   1096         drawLineForBoxSide(graphicsContext, x1, y1 + max(adjacentWidth1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(adjacentWidth2, 0) / 2,
   1097             side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias);
   1098         drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(-adjacentWidth1 + 1, 0) / 2, x2, y2 - max(-adjacentWidth2 + 1, 0) / 2,
   1099             side, color, s1, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
   1100         break;
   1101     }
   1102 }
   1103 
   1104 void RenderObject::drawSolidBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
   1105     BoxSide side, Color color, int adjacentWidth1, int adjacentWidth2, bool antialias)
   1106 {
   1107     StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle();
   1108     graphicsContext->setStrokeStyle(NoStroke);
   1109     graphicsContext->setFillColor(color);
   1110     ASSERT(x2 >= x1);
   1111     ASSERT(y2 >= y1);
   1112     if (!adjacentWidth1 && !adjacentWidth2) {
   1113         // Turn off antialiasing to match the behavior of drawConvexPolygon();
   1114         // this matters for rects in transformed contexts.
   1115         bool wasAntialiased = graphicsContext->shouldAntialias();
   1116         graphicsContext->setShouldAntialias(antialias);
   1117         graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, y2 - y1));
   1118         graphicsContext->setShouldAntialias(wasAntialiased);
   1119         graphicsContext->setStrokeStyle(oldStrokeStyle);
   1120         return;
   1121     }
   1122     FloatPoint quad[4];
   1123     switch (side) {
   1124     case BSTop:
   1125         quad[0] = FloatPoint(x1 + max(-adjacentWidth1, 0), y1);
   1126         quad[1] = FloatPoint(x1 + max(adjacentWidth1, 0), y2);
   1127         quad[2] = FloatPoint(x2 - max(adjacentWidth2, 0), y2);
   1128         quad[3] = FloatPoint(x2 - max(-adjacentWidth2, 0), y1);
   1129         break;
   1130     case BSBottom:
   1131         quad[0] = FloatPoint(x1 + max(adjacentWidth1, 0), y1);
   1132         quad[1] = FloatPoint(x1 + max(-adjacentWidth1, 0), y2);
   1133         quad[2] = FloatPoint(x2 - max(-adjacentWidth2, 0), y2);
   1134         quad[3] = FloatPoint(x2 - max(adjacentWidth2, 0), y1);
   1135         break;
   1136     case BSLeft:
   1137         quad[0] = FloatPoint(x1, y1 + max(-adjacentWidth1, 0));
   1138         quad[1] = FloatPoint(x1, y2 - max(-adjacentWidth2, 0));
   1139         quad[2] = FloatPoint(x2, y2 - max(adjacentWidth2, 0));
   1140         quad[3] = FloatPoint(x2, y1 + max(adjacentWidth1, 0));
   1141         break;
   1142     case BSRight:
   1143         quad[0] = FloatPoint(x1, y1 + max(adjacentWidth1, 0));
   1144         quad[1] = FloatPoint(x1, y2 - max(adjacentWidth2, 0));
   1145         quad[2] = FloatPoint(x2, y2 - max(-adjacentWidth2, 0));
   1146         quad[3] = FloatPoint(x2, y1 + max(-adjacentWidth1, 0));
   1147         break;
   1148     }
   1149 
   1150     graphicsContext->drawConvexPolygon(4, quad, antialias);
   1151     graphicsContext->setStrokeStyle(oldStrokeStyle);
   1152 }
   1153 
   1154 void RenderObject::paintFocusRing(PaintInfo& paintInfo, const LayoutPoint& paintOffset, RenderStyle* style)
   1155 {
   1156     Vector<IntRect> focusRingRects;
   1157     addFocusRingRects(focusRingRects, paintOffset, paintInfo.paintContainer());
   1158     if (style->outlineStyleIsAuto())
   1159         paintInfo.context->drawFocusRing(focusRingRects, style->outlineWidth(), style->outlineOffset(), resolveColor(style, CSSPropertyOutlineColor));
   1160     else
   1161         addPDFURLRect(paintInfo.context, unionRect(focusRingRects));
   1162 }
   1163 
   1164 void RenderObject::addPDFURLRect(GraphicsContext* context, const LayoutRect& rect)
   1165 {
   1166     if (rect.isEmpty())
   1167         return;
   1168     Node* n = node();
   1169     if (!n || !n->isLink() || !n->isElementNode())
   1170         return;
   1171     const AtomicString& href = toElement(n)->getAttribute(hrefAttr);
   1172     if (href.isNull())
   1173         return;
   1174     KURL url = n->document().completeURL(href);
   1175     if (!url.isValid())
   1176         return;
   1177     if (context->supportsURLFragments() && url.hasFragmentIdentifier() && equalIgnoringFragmentIdentifier(url, n->document().baseURL())) {
   1178         String name = url.fragmentIdentifier();
   1179         if (document().findAnchor(name))
   1180             context->setURLFragmentForRect(name, pixelSnappedIntRect(rect));
   1181         return;
   1182     }
   1183     context->setURLForRect(url, pixelSnappedIntRect(rect));
   1184 }
   1185 
   1186 void RenderObject::paintOutline(PaintInfo& paintInfo, const LayoutRect& paintRect)
   1187 {
   1188     if (!hasOutline())
   1189         return;
   1190 
   1191     RenderStyle* styleToUse = style();
   1192     LayoutUnit outlineWidth = styleToUse->outlineWidth();
   1193 
   1194     int outlineOffset = styleToUse->outlineOffset();
   1195 
   1196     if (styleToUse->outlineStyleIsAuto() || hasOutlineAnnotation()) {
   1197         if (RenderTheme::theme().shouldDrawDefaultFocusRing(this)) {
   1198             // Only paint the focus ring by hand if the theme isn't able to draw the focus ring.
   1199             paintFocusRing(paintInfo, paintRect.location(), styleToUse);
   1200         }
   1201     }
   1202 
   1203     if (styleToUse->outlineStyleIsAuto() || styleToUse->outlineStyle() == BNONE)
   1204         return;
   1205 
   1206     IntRect inner = pixelSnappedIntRect(paintRect);
   1207     inner.inflate(outlineOffset);
   1208 
   1209     IntRect outer = pixelSnappedIntRect(inner);
   1210     outer.inflate(outlineWidth);
   1211 
   1212     // FIXME: This prevents outlines from painting inside the object. See bug 12042
   1213     if (outer.isEmpty())
   1214         return;
   1215 
   1216     EBorderStyle outlineStyle = styleToUse->outlineStyle();
   1217     Color outlineColor = resolveColor(styleToUse, CSSPropertyOutlineColor);
   1218 
   1219     GraphicsContext* graphicsContext = paintInfo.context;
   1220     bool useTransparencyLayer = outlineColor.hasAlpha();
   1221     if (useTransparencyLayer) {
   1222         if (outlineStyle == SOLID) {
   1223             Path path;
   1224             path.addRect(outer);
   1225             path.addRect(inner);
   1226             graphicsContext->setFillRule(RULE_EVENODD);
   1227             graphicsContext->setFillColor(outlineColor);
   1228             graphicsContext->fillPath(path);
   1229             return;
   1230         }
   1231         graphicsContext->beginTransparencyLayer(static_cast<float>(outlineColor.alpha()) / 255);
   1232         outlineColor = Color(outlineColor.red(), outlineColor.green(), outlineColor.blue());
   1233     }
   1234 
   1235     int leftOuter = outer.x();
   1236     int leftInner = inner.x();
   1237     int rightOuter = outer.maxX();
   1238     int rightInner = inner.maxX();
   1239     int topOuter = outer.y();
   1240     int topInner = inner.y();
   1241     int bottomOuter = outer.maxY();
   1242     int bottomInner = inner.maxY();
   1243 
   1244     drawLineForBoxSide(graphicsContext, leftOuter, topOuter, leftInner, bottomOuter, BSLeft, outlineColor, outlineStyle, outlineWidth, outlineWidth);
   1245     drawLineForBoxSide(graphicsContext, leftOuter, topOuter, rightOuter, topInner, BSTop, outlineColor, outlineStyle, outlineWidth, outlineWidth);
   1246     drawLineForBoxSide(graphicsContext, rightInner, topOuter, rightOuter, bottomOuter, BSRight, outlineColor, outlineStyle, outlineWidth, outlineWidth);
   1247     drawLineForBoxSide(graphicsContext, leftOuter, bottomInner, rightOuter, bottomOuter, BSBottom, outlineColor, outlineStyle, outlineWidth, outlineWidth);
   1248 
   1249     if (useTransparencyLayer)
   1250         graphicsContext->endLayer();
   1251 }
   1252 
   1253 IntRect RenderObject::absoluteBoundingBoxRect(bool useTransforms) const
   1254 {
   1255     if (useTransforms) {
   1256         Vector<FloatQuad> quads;
   1257         absoluteQuads(quads);
   1258 
   1259         size_t n = quads.size();
   1260         if (!n)
   1261             return IntRect();
   1262 
   1263         IntRect result = quads[0].enclosingBoundingBox();
   1264         for (size_t i = 1; i < n; ++i)
   1265             result.unite(quads[i].enclosingBoundingBox());
   1266         return result;
   1267     }
   1268 
   1269     FloatPoint absPos = localToAbsolute();
   1270     Vector<IntRect> rects;
   1271     absoluteRects(rects, flooredLayoutPoint(absPos));
   1272 
   1273     size_t n = rects.size();
   1274     if (!n)
   1275         return IntRect();
   1276 
   1277     LayoutRect result = rects[0];
   1278     for (size_t i = 1; i < n; ++i)
   1279         result.unite(rects[i]);
   1280     return pixelSnappedIntRect(result);
   1281 }
   1282 
   1283 void RenderObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads)
   1284 {
   1285     Vector<IntRect> rects;
   1286     // FIXME: addFocusRingRects() needs to be passed this transform-unaware
   1287     // localToAbsolute() offset here because RenderInline::addFocusRingRects()
   1288     // implicitly assumes that. This doesn't work correctly with transformed
   1289     // descendants.
   1290     FloatPoint absolutePoint = localToAbsolute();
   1291     addFocusRingRects(rects, flooredLayoutPoint(absolutePoint));
   1292     size_t count = rects.size();
   1293     for (size_t i = 0; i < count; ++i) {
   1294         IntRect rect = rects[i];
   1295         rect.move(-absolutePoint.x(), -absolutePoint.y());
   1296         quads.append(localToAbsoluteQuad(FloatQuad(rect)));
   1297     }
   1298 }
   1299 
   1300 FloatRect RenderObject::absoluteBoundingBoxRectForRange(const Range* range)
   1301 {
   1302     if (!range || !range->startContainer())
   1303         return FloatRect();
   1304 
   1305     range->ownerDocument().updateLayout();
   1306 
   1307     Vector<FloatQuad> quads;
   1308     range->textQuads(quads);
   1309 
   1310     FloatRect result;
   1311     for (size_t i = 0; i < quads.size(); ++i)
   1312         result.unite(quads[i].boundingBox());
   1313 
   1314     return result;
   1315 }
   1316 
   1317 void RenderObject::addAbsoluteRectForLayer(LayoutRect& result)
   1318 {
   1319     if (hasLayer())
   1320         result.unite(absoluteBoundingBoxRectIgnoringTransforms());
   1321     for (RenderObject* current = firstChild(); current; current = current->nextSibling())
   1322         current->addAbsoluteRectForLayer(result);
   1323 }
   1324 
   1325 LayoutRect RenderObject::paintingRootRect(LayoutRect& topLevelRect)
   1326 {
   1327     LayoutRect result = absoluteBoundingBoxRectIgnoringTransforms();
   1328     topLevelRect = result;
   1329     for (RenderObject* current = firstChild(); current; current = current->nextSibling())
   1330         current->addAbsoluteRectForLayer(result);
   1331     return result;
   1332 }
   1333 
   1334 void RenderObject::paint(PaintInfo&, const LayoutPoint&)
   1335 {
   1336 }
   1337 
   1338 RenderLayerModelObject* RenderObject::containerForRepaint() const
   1339 {
   1340     RenderView* v = view();
   1341     if (!v)
   1342         return 0;
   1343 
   1344     RenderLayerModelObject* repaintContainer = 0;
   1345 
   1346     if (v->usesCompositing()) {
   1347         if (RenderLayer* parentLayer = enclosingLayer()) {
   1348             RenderLayer* compLayer = parentLayer->enclosingCompositingLayerForRepaint();
   1349             if (compLayer)
   1350                 repaintContainer = compLayer->renderer();
   1351         }
   1352     }
   1353 
   1354     if (document().view()->hasSoftwareFilters()) {
   1355         if (RenderLayer* parentLayer = enclosingLayer()) {
   1356             RenderLayer* enclosingFilterLayer = parentLayer->enclosingFilterLayer();
   1357             if (enclosingFilterLayer)
   1358                 return enclosingFilterLayer->renderer();
   1359         }
   1360     }
   1361 
   1362     // If we have a flow thread, then we need to do individual repaints within the RenderRegions instead.
   1363     // Return the flow thread as a repaint container in order to create a chokepoint that allows us to change
   1364     // repainting to do individual region repaints.
   1365     RenderFlowThread* parentRenderFlowThread = flowThreadContainingBlock();
   1366     if (parentRenderFlowThread) {
   1367         // The ancestor document will do the reparenting when the repaint propagates further up.
   1368         // We're just a seamless child document, and we don't need to do the hacking.
   1369         if (parentRenderFlowThread->document() != document())
   1370             return repaintContainer;
   1371         // If we have already found a repaint container then we will repaint into that container only if it is part of the same
   1372         // flow thread. Otherwise we will need to catch the repaint call and send it to the flow thread.
   1373         RenderFlowThread* repaintContainerFlowThread = repaintContainer ? repaintContainer->flowThreadContainingBlock() : 0;
   1374         if (!repaintContainerFlowThread || repaintContainerFlowThread != parentRenderFlowThread)
   1375             repaintContainer = parentRenderFlowThread;
   1376     }
   1377     return repaintContainer;
   1378 }
   1379 
   1380 void RenderObject::repaintUsingContainer(const RenderLayerModelObject* repaintContainer, const IntRect& r) const
   1381 {
   1382     if (!repaintContainer) {
   1383         view()->repaintViewRectangle(r);
   1384         return;
   1385     }
   1386 
   1387     if (repaintContainer->compositingState() == PaintsIntoGroupedBacking) {
   1388         ASSERT(repaintContainer->groupedMapping());
   1389 
   1390         // Not clean, but if squashing layer does not yet exist here (e.g. repaint invalidation coming from within recomputing compositing requirements)
   1391         // then it's ok to just exit here, since the squashing layer will get repainted when it is newly created.
   1392         if (!repaintContainer->groupedMapping()->squashingLayer())
   1393             return;
   1394 
   1395 
   1396         IntRect offsetRect(r);
   1397 
   1398         // First, convert the repaint rect into the space of the repaintContainer
   1399         TransformState transformState(TransformState::ApplyTransformDirection, FloatQuad(FloatRect(r)));
   1400         mapLocalToContainer(repaintContainer, transformState, ApplyContainerFlip);
   1401         transformState.flatten();
   1402         offsetRect = transformState.lastPlanarQuad().enclosingBoundingBox();
   1403 
   1404         // FIXME: the repaint rect computed below could be tighter in uncommon nested transform cases, if we passed the quad
   1405         // directly to the next chunk of code.
   1406 
   1407         // Then, convert the repaint rect from repaintConainer space into the squashing GraphicsLayer's coordinates.
   1408         if (repaintContainer->hasTransform())
   1409             offsetRect = repaintContainer->layer()->transform()->mapRect(r);
   1410         offsetRect.move(-repaintContainer->layer()->offsetFromSquashingLayerOrigin());
   1411         repaintContainer->groupedMapping()->squashingLayer()->setNeedsDisplayInRect(offsetRect);
   1412         return;
   1413     }
   1414 
   1415     if (repaintContainer->isRenderFlowThread()) {
   1416         toRenderFlowThread(repaintContainer)->repaintRectangleInRegions(r);
   1417         return;
   1418     }
   1419 
   1420     if (repaintContainer->hasFilter() && repaintContainer->layer()->requiresFullLayerImageForFilters()) {
   1421         repaintContainer->layer()->repainter().setFilterBackendNeedsRepaintingInRect(r);
   1422         return;
   1423     }
   1424 
   1425     RenderView* v = view();
   1426     if (repaintContainer->isRenderView()) {
   1427         ASSERT(repaintContainer == v);
   1428         bool viewHasCompositedLayer = v->hasLayer() && v->layer()->compositingState() == PaintsIntoOwnBacking;
   1429         if (!viewHasCompositedLayer) {
   1430             IntRect repaintRectangle = r;
   1431             if (viewHasCompositedLayer &&  v->layer()->transform())
   1432                 repaintRectangle = v->layer()->transform()->mapRect(r);
   1433             v->repaintViewRectangle(repaintRectangle);
   1434             return;
   1435         }
   1436     }
   1437 
   1438     if (v->usesCompositing()) {
   1439         ASSERT(repaintContainer->hasLayer() && repaintContainer->layer()->compositingState() == PaintsIntoOwnBacking);
   1440         repaintContainer->layer()->repainter().setBackingNeedsRepaintInRect(r);
   1441     }
   1442 }
   1443 
   1444 void RenderObject::repaint() const
   1445 {
   1446     // Don't repaint if we're unrooted (note that view() still returns the view when unrooted)
   1447     RenderView* view;
   1448     if (!isRooted(&view))
   1449         return;
   1450 
   1451     if (view->document().printing())
   1452         return; // Don't repaint if we're printing.
   1453 
   1454     RenderLayerModelObject* repaintContainer = containerForRepaint();
   1455     repaintUsingContainer(repaintContainer ? repaintContainer : view, pixelSnappedIntRect(clippedOverflowRectForRepaint(repaintContainer)));
   1456 }
   1457 
   1458 void RenderObject::repaintRectangle(const LayoutRect& r) const
   1459 {
   1460     // Don't repaint if we're unrooted (note that view() still returns the view when unrooted)
   1461     RenderView* view;
   1462     if (!isRooted(&view))
   1463         return;
   1464 
   1465     if (view->document().printing())
   1466         return; // Don't repaint if we're printing.
   1467 
   1468     LayoutRect dirtyRect(r);
   1469 
   1470     // FIXME: layoutDelta needs to be applied in parts before/after transforms and
   1471     // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
   1472     dirtyRect.move(view->layoutDelta());
   1473 
   1474     RenderLayerModelObject* repaintContainer = containerForRepaint();
   1475     computeRectForRepaint(repaintContainer, dirtyRect);
   1476     repaintUsingContainer(repaintContainer ? repaintContainer : view, pixelSnappedIntRect(dirtyRect));
   1477 }
   1478 
   1479 IntRect RenderObject::pixelSnappedAbsoluteClippedOverflowRect() const
   1480 {
   1481     return pixelSnappedIntRect(absoluteClippedOverflowRect());
   1482 }
   1483 
   1484 bool RenderObject::repaintAfterLayoutIfNeeded(const RenderLayerModelObject* repaintContainer, bool wasSelfLayout,
   1485     const LayoutRect& oldBounds, const LayoutRect& oldOutlineBox,
   1486     const LayoutRect* newBoundsPtr, const LayoutRect* newOutlineBoxRectPtr)
   1487 {
   1488     RenderView* v = view();
   1489     if (v->document().printing())
   1490         return false; // Don't repaint if we're printing.
   1491 
   1492     // This ASSERT fails due to animations.  See https://bugs.webkit.org/show_bug.cgi?id=37048
   1493     // ASSERT(!newBoundsPtr || *newBoundsPtr == clippedOverflowRectForRepaint(repaintContainer));
   1494     LayoutRect newBounds = newBoundsPtr ? *newBoundsPtr : clippedOverflowRectForRepaint(repaintContainer);
   1495     LayoutRect newOutlineBox;
   1496 
   1497     bool fullRepaint = wasSelfLayout;
   1498     // Presumably a background or a border exists if border-fit:lines was specified.
   1499     if (!fullRepaint && style()->borderFit() == BorderFitLines)
   1500         fullRepaint = true;
   1501     if (!fullRepaint && style()->hasBorderRadius()) {
   1502         // If a border-radius exists and width/height is smaller than
   1503         // radius width/height, we cannot use delta-repaint.
   1504         RoundedRect oldRoundedRect = style()->getRoundedBorderFor(oldBounds, v);
   1505         RoundedRect newRoundedRect = style()->getRoundedBorderFor(newBounds, v);
   1506         fullRepaint = oldRoundedRect.radii() != newRoundedRect.radii();
   1507     }
   1508     if (!fullRepaint) {
   1509         // This ASSERT fails due to animations.  See https://bugs.webkit.org/show_bug.cgi?id=37048
   1510         // ASSERT(!newOutlineBoxRectPtr || *newOutlineBoxRectPtr == outlineBoundsForRepaint(repaintContainer));
   1511         newOutlineBox = newOutlineBoxRectPtr ? *newOutlineBoxRectPtr : outlineBoundsForRepaint(repaintContainer);
   1512         if (newOutlineBox.location() != oldOutlineBox.location() || (mustRepaintBackgroundOrBorder() && (newBounds != oldBounds || newOutlineBox != oldOutlineBox)))
   1513             fullRepaint = true;
   1514     }
   1515 
   1516     if (!repaintContainer)
   1517         repaintContainer = v;
   1518 
   1519     if (fullRepaint) {
   1520         repaintUsingContainer(repaintContainer, pixelSnappedIntRect(oldBounds));
   1521         if (newBounds != oldBounds)
   1522             repaintUsingContainer(repaintContainer, pixelSnappedIntRect(newBounds));
   1523         return true;
   1524     }
   1525 
   1526     if (newBounds == oldBounds && newOutlineBox == oldOutlineBox)
   1527         return false;
   1528 
   1529     LayoutUnit deltaLeft = newBounds.x() - oldBounds.x();
   1530     if (deltaLeft > 0)
   1531         repaintUsingContainer(repaintContainer, pixelSnappedIntRect(oldBounds.x(), oldBounds.y(), deltaLeft, oldBounds.height()));
   1532     else if (deltaLeft < 0)
   1533         repaintUsingContainer(repaintContainer, pixelSnappedIntRect(newBounds.x(), newBounds.y(), -deltaLeft, newBounds.height()));
   1534 
   1535     LayoutUnit deltaRight = newBounds.maxX() - oldBounds.maxX();
   1536     if (deltaRight > 0)
   1537         repaintUsingContainer(repaintContainer, pixelSnappedIntRect(oldBounds.maxX(), newBounds.y(), deltaRight, newBounds.height()));
   1538     else if (deltaRight < 0)
   1539         repaintUsingContainer(repaintContainer, pixelSnappedIntRect(newBounds.maxX(), oldBounds.y(), -deltaRight, oldBounds.height()));
   1540 
   1541     LayoutUnit deltaTop = newBounds.y() - oldBounds.y();
   1542     if (deltaTop > 0)
   1543         repaintUsingContainer(repaintContainer, pixelSnappedIntRect(oldBounds.x(), oldBounds.y(), oldBounds.width(), deltaTop));
   1544     else if (deltaTop < 0)
   1545         repaintUsingContainer(repaintContainer, pixelSnappedIntRect(newBounds.x(), newBounds.y(), newBounds.width(), -deltaTop));
   1546 
   1547     LayoutUnit deltaBottom = newBounds.maxY() - oldBounds.maxY();
   1548     if (deltaBottom > 0)
   1549         repaintUsingContainer(repaintContainer, pixelSnappedIntRect(newBounds.x(), oldBounds.maxY(), newBounds.width(), deltaBottom));
   1550     else if (deltaBottom < 0)
   1551         repaintUsingContainer(repaintContainer, pixelSnappedIntRect(oldBounds.x(), newBounds.maxY(), oldBounds.width(), -deltaBottom));
   1552 
   1553     if (newOutlineBox == oldOutlineBox)
   1554         return false;
   1555 
   1556     // We didn't move, but we did change size. Invalidate the delta, which will consist of possibly
   1557     // two rectangles (but typically only one).
   1558     RenderStyle* outlineStyle = outlineStyleForRepaint();
   1559     LayoutUnit outlineWidth = outlineStyle->outlineSize();
   1560     LayoutBoxExtent insetShadowExtent = style()->getBoxShadowInsetExtent();
   1561     LayoutUnit width = absoluteValue(newOutlineBox.width() - oldOutlineBox.width());
   1562     if (width) {
   1563         LayoutUnit shadowLeft;
   1564         LayoutUnit shadowRight;
   1565         style()->getBoxShadowHorizontalExtent(shadowLeft, shadowRight);
   1566         int borderRight = isBox() ? toRenderBox(this)->borderRight() : 0;
   1567         LayoutUnit boxWidth = isBox() ? toRenderBox(this)->width() : LayoutUnit();
   1568         LayoutUnit minInsetRightShadowExtent = min<LayoutUnit>(-insetShadowExtent.right(), min<LayoutUnit>(newBounds.width(), oldBounds.width()));
   1569         LayoutUnit borderWidth = max<LayoutUnit>(borderRight, max<LayoutUnit>(valueForLength(style()->borderTopRightRadius().width(), boxWidth, v), valueForLength(style()->borderBottomRightRadius().width(), boxWidth, v)));
   1570         LayoutUnit decorationsWidth = max<LayoutUnit>(-outlineStyle->outlineOffset(), borderWidth + minInsetRightShadowExtent) + max<LayoutUnit>(outlineWidth, shadowRight);
   1571         LayoutRect rightRect(newOutlineBox.x() + min(newOutlineBox.width(), oldOutlineBox.width()) - decorationsWidth,
   1572             newOutlineBox.y(),
   1573             width + decorationsWidth,
   1574             max(newOutlineBox.height(), oldOutlineBox.height()));
   1575         LayoutUnit right = min<LayoutUnit>(newBounds.maxX(), oldBounds.maxX());
   1576         if (rightRect.x() < right) {
   1577             rightRect.setWidth(min(rightRect.width(), right - rightRect.x()));
   1578             repaintUsingContainer(repaintContainer, pixelSnappedIntRect(rightRect));
   1579         }
   1580     }
   1581     LayoutUnit height = absoluteValue(newOutlineBox.height() - oldOutlineBox.height());
   1582     if (height) {
   1583         LayoutUnit shadowTop;
   1584         LayoutUnit shadowBottom;
   1585         style()->getBoxShadowVerticalExtent(shadowTop, shadowBottom);
   1586         int borderBottom = isBox() ? toRenderBox(this)->borderBottom() : 0;
   1587         LayoutUnit boxHeight = isBox() ? toRenderBox(this)->height() : LayoutUnit();
   1588         LayoutUnit minInsetBottomShadowExtent = min<LayoutUnit>(-insetShadowExtent.bottom(), min<LayoutUnit>(newBounds.height(), oldBounds.height()));
   1589         LayoutUnit borderHeight = max<LayoutUnit>(borderBottom, max<LayoutUnit>(valueForLength(style()->borderBottomLeftRadius().height(), boxHeight, v), valueForLength(style()->borderBottomRightRadius().height(), boxHeight, v)));
   1590         LayoutUnit decorationsHeight = max<LayoutUnit>(-outlineStyle->outlineOffset(), borderHeight + minInsetBottomShadowExtent) + max<LayoutUnit>(outlineWidth, shadowBottom);
   1591         LayoutRect bottomRect(newOutlineBox.x(),
   1592             min(newOutlineBox.maxY(), oldOutlineBox.maxY()) - decorationsHeight,
   1593             max(newOutlineBox.width(), oldOutlineBox.width()),
   1594             height + decorationsHeight);
   1595         LayoutUnit bottom = min(newBounds.maxY(), oldBounds.maxY());
   1596         if (bottomRect.y() < bottom) {
   1597             bottomRect.setHeight(min(bottomRect.height(), bottom - bottomRect.y()));
   1598             repaintUsingContainer(repaintContainer, pixelSnappedIntRect(bottomRect));
   1599         }
   1600     }
   1601     return false;
   1602 }
   1603 
   1604 void RenderObject::repaintOverflow()
   1605 {
   1606 }
   1607 
   1608 bool RenderObject::checkForRepaintDuringLayout() const
   1609 {
   1610     return !document().view()->needsFullRepaint() && !hasLayer() && everHadLayout();
   1611 }
   1612 
   1613 LayoutRect RenderObject::rectWithOutlineForRepaint(const RenderLayerModelObject* repaintContainer, LayoutUnit outlineWidth) const
   1614 {
   1615     LayoutRect r(clippedOverflowRectForRepaint(repaintContainer));
   1616     r.inflate(outlineWidth);
   1617     return r;
   1618 }
   1619 
   1620 LayoutRect RenderObject::clippedOverflowRectForRepaint(const RenderLayerModelObject*) const
   1621 {
   1622     ASSERT_NOT_REACHED();
   1623     return LayoutRect();
   1624 }
   1625 
   1626 void RenderObject::computeRectForRepaint(const RenderLayerModelObject* repaintContainer, LayoutRect& rect, bool fixed) const
   1627 {
   1628     if (repaintContainer == this)
   1629         return;
   1630 
   1631     if (RenderObject* o = parent()) {
   1632         if (o->isRenderBlockFlow()) {
   1633             RenderBlock* cb = toRenderBlock(o);
   1634             if (cb->hasColumns())
   1635                 cb->adjustRectForColumns(rect);
   1636         }
   1637 
   1638         if (o->hasOverflowClip()) {
   1639             RenderBox* boxParent = toRenderBox(o);
   1640             boxParent->applyCachedClipAndScrollOffsetForRepaint(rect);
   1641             if (rect.isEmpty())
   1642                 return;
   1643         }
   1644 
   1645         o->computeRectForRepaint(repaintContainer, rect, fixed);
   1646     }
   1647 }
   1648 
   1649 void RenderObject::computeFloatRectForRepaint(const RenderLayerModelObject*, FloatRect&, bool) const
   1650 {
   1651     ASSERT_NOT_REACHED();
   1652 }
   1653 
   1654 void RenderObject::dirtyLinesFromChangedChild(RenderObject*)
   1655 {
   1656 }
   1657 
   1658 #ifndef NDEBUG
   1659 
   1660 void RenderObject::showTreeForThis() const
   1661 {
   1662     if (node())
   1663         node()->showTreeForThis();
   1664 }
   1665 
   1666 void RenderObject::showRenderTreeForThis() const
   1667 {
   1668     showRenderTree(this, 0);
   1669 }
   1670 
   1671 void RenderObject::showLineTreeForThis() const
   1672 {
   1673     if (containingBlock())
   1674         containingBlock()->showLineTreeAndMark(0, 0, 0, 0, this);
   1675 }
   1676 
   1677 void RenderObject::showRenderObject() const
   1678 {
   1679     showRenderObject(0);
   1680 }
   1681 
   1682 void RenderObject::showRenderObject(int printedCharacters) const
   1683 {
   1684     // As this function is intended to be used when debugging, the
   1685     // this pointer may be 0.
   1686     if (!this) {
   1687         fputs("(null)\n", stderr);
   1688         return;
   1689     }
   1690 
   1691     printedCharacters += fprintf(stderr, "%s %p", renderName(), this);
   1692 
   1693     if (node()) {
   1694         if (printedCharacters)
   1695             for (; printedCharacters < showTreeCharacterOffset; printedCharacters++)
   1696                 fputc(' ', stderr);
   1697         fputc('\t', stderr);
   1698         node()->showNode();
   1699     } else
   1700         fputc('\n', stderr);
   1701 }
   1702 
   1703 void RenderObject::showRenderTreeAndMark(const RenderObject* markedObject1, const char* markedLabel1, const RenderObject* markedObject2, const char* markedLabel2, int depth) const
   1704 {
   1705     int printedCharacters = 0;
   1706     if (markedObject1 == this && markedLabel1)
   1707         printedCharacters += fprintf(stderr, "%s", markedLabel1);
   1708     if (markedObject2 == this && markedLabel2)
   1709         printedCharacters += fprintf(stderr, "%s", markedLabel2);
   1710     for (; printedCharacters < depth * 2; printedCharacters++)
   1711         fputc(' ', stderr);
   1712 
   1713     showRenderObject(printedCharacters);
   1714     if (!this)
   1715         return;
   1716 
   1717     for (const RenderObject* child = firstChild(); child; child = child->nextSibling())
   1718         child->showRenderTreeAndMark(markedObject1, markedLabel1, markedObject2, markedLabel2, depth + 1);
   1719 }
   1720 
   1721 #endif // NDEBUG
   1722 
   1723 bool RenderObject::isSelectable() const
   1724 {
   1725     return !isInert() && !(style()->userSelect() == SELECT_NONE && style()->userModify() == READ_ONLY);
   1726 }
   1727 
   1728 Color RenderObject::selectionBackgroundColor() const
   1729 {
   1730     Color backgroundColor;
   1731     if (isSelectable()) {
   1732         RefPtr<RenderStyle> pseudoStyle = getUncachedPseudoStyle(PseudoStyleRequest(SELECTION));
   1733         if (pseudoStyle && resolveColor(pseudoStyle.get(), CSSPropertyBackgroundColor).isValid()) {
   1734             backgroundColor = resolveColor(pseudoStyle.get(), CSSPropertyBackgroundColor).blendWithWhite();
   1735         } else {
   1736             backgroundColor = frame()->selection().isFocusedAndActive() ?
   1737                 RenderTheme::theme().activeSelectionBackgroundColor() :
   1738                 RenderTheme::theme().inactiveSelectionBackgroundColor();
   1739         }
   1740     }
   1741 
   1742     return backgroundColor;
   1743 }
   1744 
   1745 Color RenderObject::selectionColor(int colorProperty) const
   1746 {
   1747     // If the element is unselectable, or we are only painting the selection,
   1748     // don't override the foreground color with the selection foreground color.
   1749     if (!isSelectable() || (frame()->view()->paintBehavior() & PaintBehaviorSelectionOnly))
   1750         return Color::transparent;
   1751 
   1752     Color color;
   1753     if (RefPtr<RenderStyle> pseudoStyle = getUncachedPseudoStyle(PseudoStyleRequest(SELECTION))) {
   1754         Color selectionColor = resolveColor(pseudoStyle.get(), colorProperty);
   1755         color = selectionColor.isValid() ? selectionColor : resolveColor(pseudoStyle.get(), CSSPropertyColor);
   1756     } else {
   1757         color = frame()->selection().isFocusedAndActive() ?
   1758             RenderTheme::theme().activeSelectionForegroundColor() :
   1759             RenderTheme::theme().inactiveSelectionForegroundColor();
   1760     }
   1761 
   1762     return color;
   1763 }
   1764 
   1765 Color RenderObject::selectionForegroundColor() const
   1766 {
   1767     return selectionColor(CSSPropertyWebkitTextFillColor);
   1768 }
   1769 
   1770 Color RenderObject::selectionEmphasisMarkColor() const
   1771 {
   1772     return selectionColor(CSSPropertyWebkitTextEmphasisColor);
   1773 }
   1774 
   1775 void RenderObject::selectionStartEnd(int& spos, int& epos) const
   1776 {
   1777     view()->selectionStartEnd(spos, epos);
   1778 }
   1779 
   1780 void RenderObject::handleDynamicFloatPositionChange()
   1781 {
   1782     // We have gone from not affecting the inline status of the parent flow to suddenly
   1783     // having an impact.  See if there is a mismatch between the parent flow's
   1784     // childrenInline() state and our state.
   1785     setInline(style()->isDisplayInlineType());
   1786     if (isInline() != parent()->childrenInline()) {
   1787         if (!isInline())
   1788             toRenderBoxModelObject(parent())->childBecameNonInline(this);
   1789         else {
   1790             // An anonymous block must be made to wrap this inline.
   1791             RenderBlock* block = toRenderBlock(parent())->createAnonymousBlock();
   1792             RenderObjectChildList* childlist = parent()->virtualChildren();
   1793             childlist->insertChildNode(parent(), block, this);
   1794             block->children()->appendChildNode(block, childlist->removeChildNode(parent(), this));
   1795         }
   1796     }
   1797 }
   1798 
   1799 void RenderObject::setAnimatableStyle(PassRefPtr<RenderStyle> style)
   1800 {
   1801     if (!isText() && style && !RuntimeEnabledFeatures::webAnimationsCSSEnabled()) {
   1802         setStyle(animation().updateAnimations(*this, *style));
   1803         return;
   1804     }
   1805     setStyle(style);
   1806 }
   1807 
   1808 StyleDifference RenderObject::adjustStyleDifference(StyleDifference diff, unsigned contextSensitiveProperties) const
   1809 {
   1810     // If transform changed, and the layer does not paint into its own separate backing, then we need to do a layout.
   1811     // FIXME: The comment above is what the code does, but it is technically not following spec. This means we will
   1812     // not to layout for 3d transforms, but we should be invoking a simplified relayout. Is it possible we are avoiding
   1813     // doing this for some performance reason at this time?
   1814     if (contextSensitiveProperties & ContextSensitivePropertyTransform) {
   1815         // Text nodes share style with their parents but transforms don't apply to them,
   1816         // hence the !isText() check.
   1817         // FIXME: when transforms are taken into account for overflow, we will need to do a layout.
   1818         if (!isText() && (!hasLayer() || toRenderLayerModelObject(this)->layer()->compositingState() != PaintsIntoOwnBacking)) {
   1819             // We need to set at least SimplifiedLayout, but if PositionedMovementOnly is already set
   1820             // then we actually need SimplifiedLayoutAndPositionedMovement.
   1821             if (!hasLayer())
   1822                 diff = StyleDifferenceLayout; // FIXME: Do this for now since SimplifiedLayout cannot handle updating floating objects lists.
   1823             else if (diff < StyleDifferenceLayoutPositionedMovementOnly)
   1824                 diff = StyleDifferenceSimplifiedLayout;
   1825             else if (diff < StyleDifferenceSimplifiedLayout)
   1826                 diff = StyleDifferenceSimplifiedLayoutAndPositionedMovement;
   1827         } else if (diff < StyleDifferenceRecompositeLayer)
   1828             diff = StyleDifferenceRecompositeLayer;
   1829     }
   1830 
   1831     // If opacity or filters changed, and the layer does not paint into its own separate backing, then we need to repaint (also
   1832     // ignoring text nodes)
   1833     if (contextSensitiveProperties & ContextSensitivePropertyOpacity && diff <= StyleDifferenceRepaintLayer) {
   1834         if (!isText() && (!hasLayer() || toRenderLayerModelObject(this)->layer()->compositingState() != PaintsIntoOwnBacking))
   1835             diff = StyleDifferenceRepaintLayer;
   1836         else if (diff < StyleDifferenceRecompositeLayer)
   1837             diff = StyleDifferenceRecompositeLayer;
   1838     }
   1839     if ((contextSensitiveProperties & ContextSensitivePropertyFilter) && hasLayer() && diff <= StyleDifferenceRepaintLayer) {
   1840         RenderLayer* layer = toRenderLayerModelObject(this)->layer();
   1841         if (layer->compositingState() != PaintsIntoOwnBacking || layer->paintsWithFilters())
   1842             diff = StyleDifferenceRepaintLayer;
   1843         else if (diff < StyleDifferenceRecompositeLayer)
   1844             diff = StyleDifferenceRecompositeLayer;
   1845     }
   1846 
   1847     // The answer to requiresLayer() for plugins, iframes, and canvas can change without the actual
   1848     // style changing, since it depends on whether we decide to composite these elements. When the
   1849     // layer status of one of these elements changes, we need to force a layout.
   1850     if (diff == StyleDifferenceEqual && style() && isLayerModelObject()) {
   1851         if (hasLayer() != toRenderLayerModelObject(this)->requiresLayer())
   1852             diff = StyleDifferenceLayout;
   1853     }
   1854 
   1855     // If we have no layer(), just treat a RepaintLayer hint as a normal Repaint.
   1856     if (diff == StyleDifferenceRepaintLayer && !hasLayer())
   1857         diff = StyleDifferenceRepaint;
   1858 
   1859     return diff;
   1860 }
   1861 
   1862 void RenderObject::setPseudoStyle(PassRefPtr<RenderStyle> pseudoStyle)
   1863 {
   1864     ASSERT(pseudoStyle->styleType() == BEFORE || pseudoStyle->styleType() == AFTER);
   1865 
   1866     // FIXME: We should consider just making all pseudo items use an inherited style.
   1867 
   1868     // Images are special and must inherit the pseudoStyle so the width and height of
   1869     // the pseudo element doesn't change the size of the image. In all other cases we
   1870     // can just share the style.
   1871     //
   1872     // Quotes are also RenderInline, so we need to create an inherited style to avoid
   1873     // getting an inline with positioning or an invalid display.
   1874     //
   1875     if (isImage() || isQuote()) {
   1876         RefPtr<RenderStyle> style = RenderStyle::create();
   1877         style->inheritFrom(pseudoStyle.get());
   1878         setStyle(style.release());
   1879         return;
   1880     }
   1881 
   1882     setStyle(pseudoStyle);
   1883 }
   1884 
   1885 inline bool RenderObject::hasImmediateNonWhitespaceTextChildOrPropertiesDependentOnColor() const
   1886 {
   1887     for (const RenderObject* r = firstChild(); r; r = r->nextSibling()) {
   1888         if (r->isText() && !toRenderText(r)->isAllCollapsibleWhitespace())
   1889             return true;
   1890         if (r->style()->hasOutline() || r->style()->hasBorder())
   1891             return true;
   1892     }
   1893     return false;
   1894 }
   1895 
   1896 inline bool RenderObject::shouldRepaintForStyleDifference(StyleDifference diff) const
   1897 {
   1898     return diff == StyleDifferenceRepaint || (diff == StyleDifferenceRepaintIfTextOrColorChange && hasImmediateNonWhitespaceTextChildOrPropertiesDependentOnColor());
   1899 }
   1900 
   1901 void RenderObject::setStyle(PassRefPtr<RenderStyle> style)
   1902 {
   1903     if (m_style == style) {
   1904         // We need to run through adjustStyleDifference() for iframes, plugins, and canvas so
   1905         // style sharing is disabled for them. That should ensure that we never hit this code path.
   1906         ASSERT(!isRenderIFrame() && !isEmbeddedObject() && !isCanvas());
   1907         return;
   1908     }
   1909 
   1910     StyleDifference diff = StyleDifferenceEqual;
   1911     unsigned contextSensitiveProperties = ContextSensitivePropertyNone;
   1912     if (m_style)
   1913         diff = m_style->diff(style.get(), contextSensitiveProperties);
   1914 
   1915     diff = adjustStyleDifference(diff, contextSensitiveProperties);
   1916 
   1917     styleWillChange(diff, style.get());
   1918 
   1919     RefPtr<RenderStyle> oldStyle = m_style.release();
   1920     setStyleInternal(style);
   1921 
   1922     updateFillImages(oldStyle ? oldStyle->backgroundLayers() : 0, m_style ? m_style->backgroundLayers() : 0);
   1923     updateFillImages(oldStyle ? oldStyle->maskLayers() : 0, m_style ? m_style->maskLayers() : 0);
   1924 
   1925     updateImage(oldStyle ? oldStyle->borderImage().image() : 0, m_style ? m_style->borderImage().image() : 0);
   1926     updateImage(oldStyle ? oldStyle->maskBoxImage().image() : 0, m_style ? m_style->maskBoxImage().image() : 0);
   1927 
   1928     updateShapeImage(oldStyle ? oldStyle->shapeInside() : 0, m_style ? m_style->shapeInside() : 0);
   1929     updateShapeImage(oldStyle ? oldStyle->shapeOutside() : 0, m_style ? m_style->shapeOutside() : 0);
   1930 
   1931     // We need to ensure that view->maximalOutlineSize() is valid for any repaints that happen
   1932     // during styleDidChange (it's used by clippedOverflowRectForRepaint()).
   1933     // FIXME: Do this more cleanly. http://crbug.com/273904
   1934     if (m_style->outlineWidth() > 0 && m_style->outlineSize() > view()->maximalOutlineSize())
   1935         view()->setMaximalOutlineSize(m_style->outlineSize());
   1936 
   1937     bool doesNotNeedLayout = !m_parent || isText();
   1938 
   1939     styleDidChange(diff, oldStyle.get());
   1940 
   1941     // FIXME: |this| might be destroyed here. This can currently happen for a RenderTextFragment when
   1942     // its first-letter block gets an update in RenderTextFragment::styleDidChange. For RenderTextFragment(s),
   1943     // we will safely bail out with the doesNotNeedLayout flag. We might want to broaden this condition
   1944     // in the future as we move renderer changes out of layout and into style changes.
   1945     if (doesNotNeedLayout)
   1946         return;
   1947 
   1948     // Now that the layer (if any) has been updated, we need to adjust the diff again,
   1949     // check whether we should layout now, and decide if we need to repaint.
   1950     StyleDifference updatedDiff = adjustStyleDifference(diff, contextSensitiveProperties);
   1951 
   1952     if (diff <= StyleDifferenceLayoutPositionedMovementOnly) {
   1953         if (updatedDiff == StyleDifferenceLayout)
   1954             setNeedsLayoutAndPrefWidthsRecalc();
   1955         else if (updatedDiff == StyleDifferenceLayoutPositionedMovementOnly)
   1956             setNeedsPositionedMovementLayout();
   1957         else if (updatedDiff == StyleDifferenceSimplifiedLayoutAndPositionedMovement) {
   1958             setNeedsPositionedMovementLayout();
   1959             setNeedsSimplifiedNormalFlowLayout();
   1960         } else if (updatedDiff == StyleDifferenceSimplifiedLayout)
   1961             setNeedsSimplifiedNormalFlowLayout();
   1962     }
   1963 
   1964     if (updatedDiff == StyleDifferenceRepaintLayer || shouldRepaintForStyleDifference(updatedDiff)) {
   1965         // Do a repaint with the new style now, e.g., for example if we go from
   1966         // not having an outline to having an outline.
   1967         repaint();
   1968     }
   1969 }
   1970 
   1971 static inline bool rendererHasBackground(const RenderObject* renderer)
   1972 {
   1973     return renderer && renderer->hasBackground();
   1974 }
   1975 
   1976 void RenderObject::styleWillChange(StyleDifference diff, const RenderStyle* newStyle)
   1977 {
   1978     if (m_style) {
   1979         // If our z-index changes value or our visibility changes,
   1980         // we need to dirty our stacking context's z-order list.
   1981         if (newStyle) {
   1982             bool visibilityChanged = m_style->visibility() != newStyle->visibility()
   1983                 || m_style->zIndex() != newStyle->zIndex()
   1984                 || m_style->hasAutoZIndex() != newStyle->hasAutoZIndex();
   1985             if (visibilityChanged) {
   1986                 document().setAnnotatedRegionsDirty(true);
   1987                 if (AXObjectCache* cache = document().existingAXObjectCache())
   1988                     cache->childrenChanged(parent());
   1989             }
   1990 
   1991             // Keep layer hierarchy visibility bits up to date if visibility changes.
   1992             if (m_style->visibility() != newStyle->visibility()) {
   1993                 if (RenderLayer* l = enclosingLayer()) {
   1994                     if (newStyle->visibility() == VISIBLE)
   1995                         l->setHasVisibleContent();
   1996                     else if (l->hasVisibleContent() && (this == l->renderer() || l->renderer()->style()->visibility() != VISIBLE)) {
   1997                         l->dirtyVisibleContentStatus();
   1998                         if (diff > StyleDifferenceRepaintLayer)
   1999                             repaint();
   2000                     }
   2001                 }
   2002             }
   2003         }
   2004 
   2005         if (m_parent && (newStyle->outlineSize() < m_style->outlineSize() || shouldRepaintForStyleDifference(diff)))
   2006             repaint();
   2007         if (isFloating() && (m_style->floating() != newStyle->floating()))
   2008             // For changes in float styles, we need to conceivably remove ourselves
   2009             // from the floating objects list.
   2010             toRenderBox(this)->removeFloatingOrPositionedChildFromBlockLists();
   2011         else if (isOutOfFlowPositioned() && (m_style->position() != newStyle->position()))
   2012             // For changes in positioning styles, we need to conceivably remove ourselves
   2013             // from the positioned objects list.
   2014             toRenderBox(this)->removeFloatingOrPositionedChildFromBlockLists();
   2015 
   2016         s_affectsParentBlock = isFloatingOrOutOfFlowPositioned()
   2017             && (!newStyle->isFloating() && !newStyle->hasOutOfFlowPosition())
   2018             && parent() && (parent()->isRenderBlockFlow() || parent()->isRenderInline());
   2019 
   2020         // Clearing these bits is required to avoid leaving stale renderers.
   2021         // FIXME: We shouldn't need that hack if our logic was totally correct.
   2022         if (diff == StyleDifferenceLayout || diff == StyleDifferenceLayoutPositionedMovementOnly) {
   2023             setFloating(false);
   2024             clearPositionedState();
   2025         }
   2026     } else
   2027         s_affectsParentBlock = false;
   2028 
   2029     if (view()->frameView()) {
   2030         bool shouldBlitOnFixedBackgroundImage = false;
   2031 #if ENABLE(FAST_MOBILE_SCROLLING)
   2032         // On low-powered/mobile devices, preventing blitting on a scroll can cause noticeable delays
   2033         // when scrolling a page with a fixed background image. As an optimization, assuming there are
   2034         // no fixed positoned elements on the page, we can acclerate scrolling (via blitting) if we
   2035         // ignore the CSS property "background-attachment: fixed".
   2036         shouldBlitOnFixedBackgroundImage = true;
   2037 #endif
   2038 
   2039         bool newStyleSlowScroll = newStyle && !shouldBlitOnFixedBackgroundImage && newStyle->hasFixedBackgroundImage();
   2040         bool oldStyleSlowScroll = m_style && !shouldBlitOnFixedBackgroundImage && m_style->hasFixedBackgroundImage();
   2041 
   2042         bool drawsRootBackground = isRoot() || (isBody() && !rendererHasBackground(document().documentElement()->renderer()));
   2043         if (drawsRootBackground && !shouldBlitOnFixedBackgroundImage) {
   2044             if (view()->compositor()->supportsFixedRootBackgroundCompositing()) {
   2045                 if (newStyleSlowScroll && newStyle->hasEntirelyFixedBackground())
   2046                     newStyleSlowScroll = false;
   2047 
   2048                 if (oldStyleSlowScroll && m_style->hasEntirelyFixedBackground())
   2049                     oldStyleSlowScroll = false;
   2050             }
   2051         }
   2052 
   2053         if (oldStyleSlowScroll != newStyleSlowScroll) {
   2054             if (oldStyleSlowScroll)
   2055                 view()->frameView()->removeSlowRepaintObject();
   2056             if (newStyleSlowScroll)
   2057                 view()->frameView()->addSlowRepaintObject();
   2058         }
   2059     }
   2060 }
   2061 
   2062 static bool areNonIdenticalCursorListsEqual(const RenderStyle* a, const RenderStyle* b)
   2063 {
   2064     ASSERT(a->cursors() != b->cursors());
   2065     return a->cursors() && b->cursors() && *a->cursors() == *b->cursors();
   2066 }
   2067 
   2068 static inline bool areCursorsEqual(const RenderStyle* a, const RenderStyle* b)
   2069 {
   2070     return a->cursor() == b->cursor() && (a->cursors() == b->cursors() || areNonIdenticalCursorListsEqual(a, b));
   2071 }
   2072 
   2073 void RenderObject::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
   2074 {
   2075     if (s_affectsParentBlock)
   2076         handleDynamicFloatPositionChange();
   2077 
   2078     if (!m_parent)
   2079         return;
   2080 
   2081     if (diff == StyleDifferenceLayout || diff == StyleDifferenceSimplifiedLayout) {
   2082         RenderCounter::rendererStyleChanged(*this, oldStyle, m_style.get());
   2083 
   2084         // If the object already needs layout, then setNeedsLayout won't do
   2085         // any work. But if the containing block has changed, then we may need
   2086         // to mark the new containing blocks for layout. The change that can
   2087         // directly affect the containing block of this object is a change to
   2088         // the position style.
   2089         if (needsLayout() && oldStyle->position() != m_style->position())
   2090             markContainingBlocksForLayout();
   2091 
   2092         if (diff == StyleDifferenceLayout)
   2093             setNeedsLayoutAndPrefWidthsRecalc();
   2094         else
   2095             setNeedsSimplifiedNormalFlowLayout();
   2096     } else if (diff == StyleDifferenceSimplifiedLayoutAndPositionedMovement) {
   2097         setNeedsPositionedMovementLayout();
   2098         setNeedsSimplifiedNormalFlowLayout();
   2099     } else if (diff == StyleDifferenceLayoutPositionedMovementOnly)
   2100         setNeedsPositionedMovementLayout();
   2101 
   2102     // Don't check for repaint here; we need to wait until the layer has been
   2103     // updated by subclasses before we know if we have to repaint (in setStyle()).
   2104 
   2105     if (oldStyle && !areCursorsEqual(oldStyle, style())) {
   2106         if (Frame* frame = this->frame())
   2107             frame->eventHandler().scheduleCursorUpdate();
   2108     }
   2109 }
   2110 
   2111 void RenderObject::propagateStyleToAnonymousChildren(bool blockChildrenOnly)
   2112 {
   2113     // FIXME: We could save this call when the change only affected non-inherited properties.
   2114     for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
   2115         if (!child->isAnonymous() || child->style()->styleType() != NOPSEUDO)
   2116             continue;
   2117 
   2118         if (blockChildrenOnly && !child->isRenderBlock())
   2119             continue;
   2120 
   2121         if (child->isRenderFullScreen() || child->isRenderFullScreenPlaceholder())
   2122             continue;
   2123 
   2124         RefPtr<RenderStyle> newStyle = RenderStyle::createAnonymousStyleWithDisplay(style(), child->style()->display());
   2125         if (style()->specifiesColumns()) {
   2126             if (child->style()->specifiesColumns())
   2127                 newStyle->inheritColumnPropertiesFrom(style());
   2128             if (child->style()->columnSpan())
   2129                 newStyle->setColumnSpan(ColumnSpanAll);
   2130         }
   2131 
   2132         // Preserve the position style of anonymous block continuations as they can have relative or sticky position when
   2133         // they contain block descendants of relative or sticky positioned inlines.
   2134         if (child->isInFlowPositioned() && toRenderBlock(child)->isAnonymousBlockContinuation())
   2135             newStyle->setPosition(child->style()->position());
   2136 
   2137         child->setStyle(newStyle.release());
   2138     }
   2139 }
   2140 
   2141 void RenderObject::updateFillImages(const FillLayer* oldLayers, const FillLayer* newLayers)
   2142 {
   2143     // Optimize the common case
   2144     if (oldLayers && !oldLayers->next() && newLayers && !newLayers->next() && (oldLayers->image() == newLayers->image()))
   2145         return;
   2146 
   2147     // Go through the new layers and addClients first, to avoid removing all clients of an image.
   2148     for (const FillLayer* currNew = newLayers; currNew; currNew = currNew->next()) {
   2149         if (currNew->image())
   2150             currNew->image()->addClient(this);
   2151     }
   2152 
   2153     for (const FillLayer* currOld = oldLayers; currOld; currOld = currOld->next()) {
   2154         if (currOld->image())
   2155             currOld->image()->removeClient(this);
   2156     }
   2157 }
   2158 
   2159 void RenderObject::updateImage(StyleImage* oldImage, StyleImage* newImage)
   2160 {
   2161     if (oldImage != newImage) {
   2162         if (oldImage)
   2163             oldImage->removeClient(this);
   2164         if (newImage)
   2165             newImage->addClient(this);
   2166     }
   2167 }
   2168 
   2169 void RenderObject::updateShapeImage(const ShapeValue* oldShapeValue, const ShapeValue* newShapeValue)
   2170 {
   2171     if (oldShapeValue || newShapeValue)
   2172         updateImage(oldShapeValue ? oldShapeValue->image() : 0, newShapeValue ? newShapeValue->image() : 0);
   2173 }
   2174 
   2175 LayoutRect RenderObject::viewRect() const
   2176 {
   2177     return view()->viewRect();
   2178 }
   2179 
   2180 FloatPoint RenderObject::localToAbsolute(const FloatPoint& localPoint, MapCoordinatesFlags mode) const
   2181 {
   2182     TransformState transformState(TransformState::ApplyTransformDirection, localPoint);
   2183     mapLocalToContainer(0, transformState, mode | ApplyContainerFlip);
   2184     transformState.flatten();
   2185 
   2186     return transformState.lastPlanarPoint();
   2187 }
   2188 
   2189 FloatPoint RenderObject::absoluteToLocal(const FloatPoint& containerPoint, MapCoordinatesFlags mode) const
   2190 {
   2191     TransformState transformState(TransformState::UnapplyInverseTransformDirection, containerPoint);
   2192     mapAbsoluteToLocalPoint(mode, transformState);
   2193     transformState.flatten();
   2194 
   2195     return transformState.lastPlanarPoint();
   2196 }
   2197 
   2198 FloatQuad RenderObject::absoluteToLocalQuad(const FloatQuad& quad, MapCoordinatesFlags mode) const
   2199 {
   2200     TransformState transformState(TransformState::UnapplyInverseTransformDirection, quad.boundingBox().center(), quad);
   2201     mapAbsoluteToLocalPoint(mode, transformState);
   2202     transformState.flatten();
   2203     return transformState.lastPlanarQuad();
   2204 }
   2205 
   2206 void RenderObject::mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const
   2207 {
   2208     if (repaintContainer == this)
   2209         return;
   2210 
   2211     RenderObject* o = parent();
   2212     if (!o)
   2213         return;
   2214 
   2215     // FIXME: this should call offsetFromContainer to share code, but I'm not sure it's ever called.
   2216     LayoutPoint centerPoint = roundedLayoutPoint(transformState.mappedPoint());
   2217     if (mode & ApplyContainerFlip && o->isBox()) {
   2218         if (o->style()->isFlippedBlocksWritingMode())
   2219             transformState.move(toRenderBox(o)->flipForWritingModeIncludingColumns(roundedLayoutPoint(transformState.mappedPoint())) - centerPoint);
   2220         mode &= ~ApplyContainerFlip;
   2221     }
   2222 
   2223     LayoutSize columnOffset;
   2224     o->adjustForColumns(columnOffset, roundedLayoutPoint(transformState.mappedPoint()));
   2225     if (!columnOffset.isZero())
   2226         transformState.move(columnOffset);
   2227 
   2228     if (o->hasOverflowClip())
   2229         transformState.move(-toRenderBox(o)->scrolledContentOffset());
   2230 
   2231     o->mapLocalToContainer(repaintContainer, transformState, mode, wasFixed);
   2232 }
   2233 
   2234 const RenderObject* RenderObject::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
   2235 {
   2236     ASSERT_UNUSED(ancestorToStopAt, ancestorToStopAt != this);
   2237 
   2238     RenderObject* container = parent();
   2239     if (!container)
   2240         return 0;
   2241 
   2242     // FIXME: this should call offsetFromContainer to share code, but I'm not sure it's ever called.
   2243     LayoutSize offset;
   2244     if (container->hasOverflowClip())
   2245         offset = -toRenderBox(container)->scrolledContentOffset();
   2246 
   2247     geometryMap.push(this, offset, hasColumns());
   2248 
   2249     return container;
   2250 }
   2251 
   2252 void RenderObject::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const
   2253 {
   2254     RenderObject* o = parent();
   2255     if (o) {
   2256         o->mapAbsoluteToLocalPoint(mode, transformState);
   2257         if (o->hasOverflowClip())
   2258             transformState.move(toRenderBox(o)->scrolledContentOffset());
   2259     }
   2260 }
   2261 
   2262 bool RenderObject::shouldUseTransformFromContainer(const RenderObject* containerObject) const
   2263 {
   2264     // hasTransform() indicates whether the object has transform, transform-style or perspective. We just care about transform,
   2265     // so check the layer's transform directly.
   2266     return (hasLayer() && toRenderLayerModelObject(this)->layer()->transform()) || (containerObject && containerObject->style()->hasPerspective());
   2267 }
   2268 
   2269 void RenderObject::getTransformFromContainer(const RenderObject* containerObject, const LayoutSize& offsetInContainer, TransformationMatrix& transform) const
   2270 {
   2271     transform.makeIdentity();
   2272     transform.translate(offsetInContainer.width(), offsetInContainer.height());
   2273     RenderLayer* layer;
   2274     if (hasLayer() && (layer = toRenderLayerModelObject(this)->layer()) && layer->transform())
   2275         transform.multiply(layer->currentTransform());
   2276 
   2277     if (containerObject && containerObject->hasLayer() && containerObject->style()->hasPerspective()) {
   2278         // Perpsective on the container affects us, so we have to factor it in here.
   2279         ASSERT(containerObject->hasLayer());
   2280         FloatPoint perspectiveOrigin = toRenderLayerModelObject(containerObject)->layer()->perspectiveOrigin();
   2281 
   2282         TransformationMatrix perspectiveMatrix;
   2283         perspectiveMatrix.applyPerspective(containerObject->style()->perspective());
   2284 
   2285         transform.translateRight3d(-perspectiveOrigin.x(), -perspectiveOrigin.y(), 0);
   2286         transform = perspectiveMatrix * transform;
   2287         transform.translateRight3d(perspectiveOrigin.x(), perspectiveOrigin.y(), 0);
   2288     }
   2289 }
   2290 
   2291 FloatQuad RenderObject::localToContainerQuad(const FloatQuad& localQuad, const RenderLayerModelObject* repaintContainer, MapCoordinatesFlags mode, bool* wasFixed) const
   2292 {
   2293     // Track the point at the center of the quad's bounding box. As mapLocalToContainer() calls offsetFromContainer(),
   2294     // it will use that point as the reference point to decide which column's transform to apply in multiple-column blocks.
   2295     TransformState transformState(TransformState::ApplyTransformDirection, localQuad.boundingBox().center(), localQuad);
   2296     mapLocalToContainer(repaintContainer, transformState, mode | ApplyContainerFlip | UseTransforms, wasFixed);
   2297     transformState.flatten();
   2298 
   2299     return transformState.lastPlanarQuad();
   2300 }
   2301 
   2302 FloatPoint RenderObject::localToContainerPoint(const FloatPoint& localPoint, const RenderLayerModelObject* repaintContainer, MapCoordinatesFlags mode, bool* wasFixed) const
   2303 {
   2304     TransformState transformState(TransformState::ApplyTransformDirection, localPoint);
   2305     mapLocalToContainer(repaintContainer, transformState, mode | ApplyContainerFlip | UseTransforms, wasFixed);
   2306     transformState.flatten();
   2307 
   2308     return transformState.lastPlanarPoint();
   2309 }
   2310 
   2311 LayoutSize RenderObject::offsetFromContainer(RenderObject* o, const LayoutPoint& point, bool* offsetDependsOnPoint) const
   2312 {
   2313     ASSERT(o == container());
   2314 
   2315     LayoutSize offset;
   2316 
   2317     o->adjustForColumns(offset, point);
   2318 
   2319     if (o->hasOverflowClip())
   2320         offset -= toRenderBox(o)->scrolledContentOffset();
   2321 
   2322     if (offsetDependsOnPoint)
   2323         *offsetDependsOnPoint = hasColumns() || o->isRenderFlowThread();
   2324 
   2325     return offset;
   2326 }
   2327 
   2328 LayoutSize RenderObject::offsetFromAncestorContainer(RenderObject* container) const
   2329 {
   2330     LayoutSize offset;
   2331     LayoutPoint referencePoint;
   2332     const RenderObject* currContainer = this;
   2333     do {
   2334         RenderObject* nextContainer = currContainer->container();
   2335         ASSERT(nextContainer);  // This means we reached the top without finding container.
   2336         if (!nextContainer)
   2337             break;
   2338         ASSERT(!currContainer->hasTransform());
   2339         LayoutSize currentOffset = currContainer->offsetFromContainer(nextContainer, referencePoint);
   2340         offset += currentOffset;
   2341         referencePoint.move(currentOffset);
   2342         currContainer = nextContainer;
   2343     } while (currContainer != container);
   2344 
   2345     return offset;
   2346 }
   2347 
   2348 LayoutRect RenderObject::localCaretRect(InlineBox*, int, LayoutUnit* extraWidthToEndOfLine)
   2349 {
   2350     if (extraWidthToEndOfLine)
   2351         *extraWidthToEndOfLine = 0;
   2352 
   2353     return LayoutRect();
   2354 }
   2355 
   2356 void RenderObject::computeLayerHitTestRects(LayerHitTestRects& layerRects) const
   2357 {
   2358     // Figure out what layer our container is in. Any offset (or new layer) for this
   2359     // renderer within it's container will be applied in addLayerHitTestRects.
   2360     LayoutPoint layerOffset;
   2361     const RenderLayer* currentLayer = 0;
   2362 
   2363     if (!hasLayer()) {
   2364         RenderObject* container = this->container();
   2365         if (container) {
   2366             currentLayer = container->enclosingLayer();
   2367             if (currentLayer && currentLayer->renderer() != container) {
   2368                 layerOffset.move(container->offsetFromAncestorContainer(currentLayer->renderer()));
   2369                 // If the layer itself is scrolled, we have to undo the subtraction of its scroll
   2370                 // offset since we want the offset relative to the scrolling content, not the
   2371                 // element itself.
   2372                 if (currentLayer->renderer()->hasOverflowClip())
   2373                     layerOffset.move(currentLayer->renderBox()->scrolledContentOffset());
   2374             }
   2375         } else {
   2376             currentLayer = enclosingLayer();
   2377         }
   2378         if (!currentLayer)
   2379             return;
   2380     }
   2381 
   2382     this->addLayerHitTestRects(layerRects, currentLayer, layerOffset, LayoutRect());
   2383 }
   2384 
   2385 void RenderObject::addLayerHitTestRects(LayerHitTestRects& layerRects, const RenderLayer* currentLayer, const LayoutPoint& layerOffset, const LayoutRect& containerRect) const
   2386 {
   2387     ASSERT(currentLayer);
   2388     ASSERT(currentLayer == this->enclosingLayer());
   2389 
   2390     // Compute the rects for this renderer only and add them to the results.
   2391     // Note that we could avoid passing the offset and instead adjust each result, but this
   2392     // seems slightly simpler.
   2393     Vector<LayoutRect> ownRects;
   2394     LayoutRect newContainerRect;
   2395     computeSelfHitTestRects(ownRects, layerOffset);
   2396 
   2397     // When we get to have a lot of rects on a layer, the performance cost of tracking those
   2398     // rects outweighs the benefit of doing compositor thread hit testing.
   2399     // FIXME: This limit needs to be low due to the O(n^2) algorithm in
   2400     // WebLayer::setTouchEventHandlerRegion - crbug.com/300282.
   2401     const size_t maxRectsPerLayer = 100;
   2402 
   2403     LayerHitTestRects::iterator iter = layerRects.find(currentLayer);
   2404     if (iter == layerRects.end())
   2405         iter = layerRects.add(currentLayer, Vector<LayoutRect>()).iterator;
   2406     for (size_t i = 0; i < ownRects.size(); i++) {
   2407         if (!containerRect.contains(ownRects[i])) {
   2408             iter->value.append(ownRects[i]);
   2409             if (iter->value.size() > maxRectsPerLayer) {
   2410                 // Just mark the entire layer instead, and switch to walking the layer
   2411                 // tree instead of the render tree.
   2412                 layerRects.remove(currentLayer);
   2413                 currentLayer->addLayerHitTestRects(layerRects);
   2414                 return;
   2415             }
   2416             if (newContainerRect.isEmpty())
   2417                 newContainerRect = ownRects[i];
   2418         }
   2419     }
   2420     if (newContainerRect.isEmpty())
   2421         newContainerRect = containerRect;
   2422 
   2423     // If it's possible for children to have rects outside our bounds, then we need to descend into
   2424     // the children and compute them.
   2425     // Ideally there would be other cases where we could detect that children couldn't have rects
   2426     // outside our bounds and prune the tree walk.
   2427     // Note that we don't use Region here because Union is O(N) - better to just keep a list of
   2428     // partially redundant rectangles. If we find examples where this is expensive, then we could
   2429     // rewrite Region to be more efficient. See https://bugs.webkit.org/show_bug.cgi?id=100814.
   2430     if (!isRenderView()) {
   2431         for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) {
   2432             curr->addLayerHitTestRects(layerRects, currentLayer,  layerOffset, newContainerRect);
   2433         }
   2434     }
   2435 }
   2436 
   2437 bool RenderObject::isRooted(RenderView** view) const
   2438 {
   2439     const RenderObject* o = this;
   2440     while (o->parent())
   2441         o = o->parent();
   2442 
   2443     if (!o->isRenderView())
   2444         return false;
   2445 
   2446     if (view)
   2447         *view = const_cast<RenderView*>(toRenderView(o));
   2448 
   2449     return true;
   2450 }
   2451 
   2452 RenderObject* RenderObject::rendererForRootBackground()
   2453 {
   2454     ASSERT(isRoot());
   2455     if (!hasBackground() && node() && isHTMLHtmlElement(node())) {
   2456         // Locate the <body> element using the DOM. This is easier than trying
   2457         // to crawl around a render tree with potential :before/:after content and
   2458         // anonymous blocks created by inline <body> tags etc. We can locate the <body>
   2459         // render object very easily via the DOM.
   2460         HTMLElement* body = document().body();
   2461         RenderObject* bodyObject = (body && body->hasLocalName(bodyTag)) ? body->renderer() : 0;
   2462         if (bodyObject)
   2463             return bodyObject;
   2464     }
   2465 
   2466     return this;
   2467 }
   2468 
   2469 RespectImageOrientationEnum RenderObject::shouldRespectImageOrientation() const
   2470 {
   2471     // Respect the image's orientation if it's being used as a full-page image or it's
   2472     // an <img> and the setting to respect it everywhere is set.
   2473     return document().isImageDocument()
   2474         || (document().settings() && document().settings()->shouldRespectImageOrientation() && node() && node()->hasTagName(HTMLNames::imgTag)) ? RespectImageOrientation : DoNotRespectImageOrientation;
   2475 }
   2476 
   2477 bool RenderObject::hasOutlineAnnotation() const
   2478 {
   2479     return node() && node()->isLink() && document().printing();
   2480 }
   2481 
   2482 bool RenderObject::hasEntirelyFixedBackground() const
   2483 {
   2484     return m_style->hasEntirelyFixedBackground();
   2485 }
   2486 
   2487 RenderObject* RenderObject::container(const RenderLayerModelObject* repaintContainer, bool* repaintContainerSkipped) const
   2488 {
   2489     if (repaintContainerSkipped)
   2490         *repaintContainerSkipped = false;
   2491 
   2492     // This method is extremely similar to containingBlock(), but with a few notable
   2493     // exceptions.
   2494     // (1) It can be used on orphaned subtrees, i.e., it can be called safely even when
   2495     // the object is not part of the primary document subtree yet.
   2496     // (2) For normal flow elements, it just returns the parent.
   2497     // (3) For absolute positioned elements, it will return a relative positioned inline.
   2498     // containingBlock() simply skips relpositioned inlines and lets an enclosing block handle
   2499     // the layout of the positioned object.  This does mean that computePositionedLogicalWidth and
   2500     // computePositionedLogicalHeight have to use container().
   2501     RenderObject* o = parent();
   2502 
   2503     if (isText())
   2504         return o;
   2505 
   2506     EPosition pos = m_style->position();
   2507     if (pos == FixedPosition) {
   2508         return containerForFixedPosition(repaintContainer, repaintContainerSkipped);
   2509     } else if (pos == AbsolutePosition) {
   2510         // We technically just want our containing block, but
   2511         // we may not have one if we're part of an uninstalled
   2512         // subtree. We'll climb as high as we can though.
   2513         while (o) {
   2514             if (o->style()->position() != StaticPosition)
   2515                 break;
   2516 
   2517             if (o->canContainFixedPositionObjects())
   2518                 break;
   2519 
   2520             if (repaintContainerSkipped && o == repaintContainer)
   2521                 *repaintContainerSkipped = true;
   2522 
   2523             o = o->parent();
   2524         }
   2525     }
   2526 
   2527     return o;
   2528 }
   2529 
   2530 bool RenderObject::isSelectionBorder() const
   2531 {
   2532     SelectionState st = selectionState();
   2533     return st == SelectionStart || st == SelectionEnd || st == SelectionBoth;
   2534 }
   2535 
   2536 inline void RenderObject::clearLayoutRootIfNeeded() const
   2537 {
   2538     if (frame()) {
   2539         if (FrameView* view = frame()->view()) {
   2540             if (view->layoutRoot() == this) {
   2541                 if (!documentBeingDestroyed())
   2542                     ASSERT_NOT_REACHED();
   2543                 // This indicates a failure to layout the child, which is why
   2544                 // the layout root is still set to |this|. Make sure to clear it
   2545                 // since we are getting destroyed.
   2546                 view->clearLayoutRoot();
   2547             }
   2548         }
   2549     }
   2550 }
   2551 
   2552 void RenderObject::willBeDestroyed()
   2553 {
   2554     // Destroy any leftover anonymous children.
   2555     RenderObjectChildList* children = virtualChildren();
   2556     if (children)
   2557         children->destroyLeftoverChildren();
   2558 
   2559     // If this renderer is being autoscrolled, stop the autoscrolling.
   2560     if (Frame* frame = this->frame()) {
   2561         if (frame->page())
   2562             frame->page()->autoscrollController().stopAutoscrollIfNeeded(this);
   2563         frame->animation().cancelAnimations(this);
   2564     }
   2565 
   2566     // For accessibility management, notify the parent of the imminent change to its child set.
   2567     // We do it now, before remove(), while the parent pointer is still available.
   2568     if (AXObjectCache* cache = document().existingAXObjectCache())
   2569         cache->childrenChanged(this->parent());
   2570 
   2571     remove();
   2572 
   2573     // The remove() call above may invoke axObjectCache()->childrenChanged() on the parent, which may require the AX render
   2574     // object for this renderer. So we remove the AX render object now, after the renderer is removed.
   2575     if (AXObjectCache* cache = document().existingAXObjectCache())
   2576         cache->remove(this);
   2577 
   2578 #ifndef NDEBUG
   2579     if (!documentBeingDestroyed() && view() && view()->hasRenderNamedFlowThreads()) {
   2580         // After remove, the object and the associated information should not be in any flow thread.
   2581         const RenderNamedFlowThreadList* flowThreadList = view()->flowThreadController()->renderNamedFlowThreadList();
   2582         for (RenderNamedFlowThreadList::const_iterator iter = flowThreadList->begin(); iter != flowThreadList->end(); ++iter) {
   2583             const RenderNamedFlowThread* renderFlowThread = *iter;
   2584             ASSERT(!renderFlowThread->hasChild(this));
   2585             ASSERT(!renderFlowThread->hasChildInfo(this));
   2586         }
   2587     }
   2588 #endif
   2589 
   2590     // If this renderer had a parent, remove should have destroyed any counters
   2591     // attached to this renderer and marked the affected other counters for
   2592     // reevaluation. This apparently redundant check is here for the case when
   2593     // this renderer had no parent at the time remove() was called.
   2594 
   2595     if (hasCounterNodeMap())
   2596         RenderCounter::destroyCounterNodes(*this);
   2597 
   2598     setAncestorLineBoxDirty(false);
   2599 
   2600     clearLayoutRootIfNeeded();
   2601 }
   2602 
   2603 void RenderObject::insertedIntoTree()
   2604 {
   2605     // FIXME: We should ASSERT(isRooted()) here but generated content makes some out-of-order insertion.
   2606 
   2607     // Keep our layer hierarchy updated. Optimize for the common case where we don't have any children
   2608     // and don't have a layer attached to ourselves.
   2609     RenderLayer* layer = 0;
   2610     if (firstChild() || hasLayer()) {
   2611         layer = parent()->enclosingLayer();
   2612         addLayers(layer);
   2613     }
   2614 
   2615     // If |this| is visible but this object was not, tell the layer it has some visible content
   2616     // that needs to be drawn and layer visibility optimization can't be used
   2617     if (parent()->style()->visibility() != VISIBLE && style()->visibility() == VISIBLE && !hasLayer()) {
   2618         if (!layer)
   2619             layer = parent()->enclosingLayer();
   2620         if (layer)
   2621             layer->setHasVisibleContent();
   2622     }
   2623 
   2624     if (!isFloating() && parent()->childrenInline())
   2625         parent()->dirtyLinesFromChangedChild(this);
   2626 
   2627     if (RenderNamedFlowThread* containerFlowThread = parent()->renderNamedFlowThreadWrapper())
   2628         containerFlowThread->addFlowChild(this);
   2629 }
   2630 
   2631 void RenderObject::willBeRemovedFromTree()
   2632 {
   2633     // FIXME: We should ASSERT(isRooted()) but we have some out-of-order removals which would need to be fixed first.
   2634 
   2635     // If we remove a visible child from an invisible parent, we don't know the layer visibility any more.
   2636     RenderLayer* layer = 0;
   2637     if (parent()->style()->visibility() != VISIBLE && style()->visibility() == VISIBLE && !hasLayer()) {
   2638         if ((layer = parent()->enclosingLayer()))
   2639             layer->dirtyVisibleContentStatus();
   2640     }
   2641 
   2642     // Keep our layer hierarchy updated.
   2643     if (firstChild() || hasLayer()) {
   2644         if (!layer)
   2645             layer = parent()->enclosingLayer();
   2646         removeLayers(layer);
   2647     }
   2648 
   2649     if (isOutOfFlowPositioned() && parent()->childrenInline())
   2650         parent()->dirtyLinesFromChangedChild(this);
   2651 
   2652     removeFromRenderFlowThread();
   2653 
   2654     if (RenderNamedFlowThread* containerFlowThread = parent()->renderNamedFlowThreadWrapper())
   2655         containerFlowThread->removeFlowChild(this);
   2656 
   2657     // Update cached boundaries in SVG renderers if a child is removed.
   2658     parent()->setNeedsBoundariesUpdate();
   2659 }
   2660 
   2661 void RenderObject::removeFromRenderFlowThread()
   2662 {
   2663     if (flowThreadState() == NotInsideFlowThread)
   2664         return;
   2665 
   2666     // Sometimes we remove the element from the flow, but it's not destroyed at that time.
   2667     // It's only until later when we actually destroy it and remove all the children from it.
   2668     // Currently, that happens for firstLetter elements and list markers.
   2669     // Pass in the flow thread so that we don't have to look it up for all the children.
   2670     removeFromRenderFlowThreadRecursive(flowThreadContainingBlock());
   2671 }
   2672 
   2673 void RenderObject::removeFromRenderFlowThreadRecursive(RenderFlowThread* renderFlowThread)
   2674 {
   2675     if (const RenderObjectChildList* children = virtualChildren()) {
   2676         for (RenderObject* child = children->firstChild(); child; child = child->nextSibling())
   2677             child->removeFromRenderFlowThreadRecursive(renderFlowThread);
   2678     }
   2679 
   2680     RenderFlowThread* localFlowThread = renderFlowThread;
   2681     if (flowThreadState() == InsideInFlowThread)
   2682         localFlowThread = flowThreadContainingBlock(); // We have to ask. We can't just assume we are in the same flow thread.
   2683     if (localFlowThread)
   2684         localFlowThread->removeFlowChildInfo(this);
   2685     setFlowThreadState(NotInsideFlowThread);
   2686 }
   2687 
   2688 void RenderObject::destroyAndCleanupAnonymousWrappers()
   2689 {
   2690     // If the tree is destroyed, there is no need for a clean-up phase.
   2691     if (documentBeingDestroyed()) {
   2692         destroy();
   2693         return;
   2694     }
   2695 
   2696     RenderObject* destroyRoot = this;
   2697     for (RenderObject* destroyRootParent = destroyRoot->parent(); destroyRootParent && destroyRootParent->isAnonymous(); destroyRoot = destroyRootParent, destroyRootParent = destroyRootParent->parent()) {
   2698         // Anonymous block continuations are tracked and destroyed elsewhere (see the bottom of RenderBlock::removeChild)
   2699         if (destroyRootParent->isRenderBlock() && toRenderBlock(destroyRootParent)->isAnonymousBlockContinuation())
   2700             break;
   2701         // Render flow threads are tracked by the FlowThreadController, so we can't destroy them here.
   2702         // Column spans are tracked elsewhere.
   2703         if (destroyRootParent->isRenderFlowThread() || destroyRootParent->isAnonymousColumnSpanBlock())
   2704             break;
   2705 
   2706         if (destroyRootParent->firstChild() != this || destroyRootParent->lastChild() != this)
   2707             break;
   2708     }
   2709 
   2710     destroyRoot->destroy();
   2711 
   2712     // WARNING: |this| is deleted here.
   2713 }
   2714 
   2715 void RenderObject::removeShapeImageClient(ShapeValue* shapeValue)
   2716 {
   2717     if (!shapeValue)
   2718         return;
   2719     if (StyleImage* shapeImage = shapeValue->image())
   2720         shapeImage->removeClient(this);
   2721 }
   2722 
   2723 void RenderObject::destroy()
   2724 {
   2725     willBeDestroyed();
   2726     postDestroy();
   2727 }
   2728 
   2729 void RenderObject::postDestroy()
   2730 {
   2731     // It seems ugly that this is not in willBeDestroyed().
   2732     if (m_style) {
   2733         for (const FillLayer* bgLayer = m_style->backgroundLayers(); bgLayer; bgLayer = bgLayer->next()) {
   2734             if (StyleImage* backgroundImage = bgLayer->image())
   2735                 backgroundImage->removeClient(this);
   2736         }
   2737 
   2738         for (const FillLayer* maskLayer = m_style->maskLayers(); maskLayer; maskLayer = maskLayer->next()) {
   2739             if (StyleImage* maskImage = maskLayer->image())
   2740                 maskImage->removeClient(this);
   2741         }
   2742 
   2743         if (StyleImage* borderImage = m_style->borderImage().image())
   2744             borderImage->removeClient(this);
   2745 
   2746         if (StyleImage* maskBoxImage = m_style->maskBoxImage().image())
   2747             maskBoxImage->removeClient(this);
   2748 
   2749         removeShapeImageClient(m_style->shapeInside());
   2750         removeShapeImageClient(m_style->shapeOutside());
   2751     }
   2752 
   2753     delete this;
   2754 }
   2755 
   2756 PositionWithAffinity RenderObject::positionForPoint(const LayoutPoint&)
   2757 {
   2758     return createPositionWithAffinity(caretMinOffset(), DOWNSTREAM);
   2759 }
   2760 
   2761 void RenderObject::updateDragState(bool dragOn)
   2762 {
   2763     bool valueChanged = (dragOn != isDragging());
   2764     setIsDragging(dragOn);
   2765     if (valueChanged && node() && (style()->affectedByDrag() || (node()->isElementNode() && toElement(node())->childrenAffectedByDrag())))
   2766         node()->setNeedsStyleRecalc();
   2767     for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
   2768         curr->updateDragState(dragOn);
   2769 }
   2770 
   2771 CompositingState RenderObject::compositingState() const
   2772 {
   2773     return hasLayer() ? toRenderLayerModelObject(this)->layer()->compositingState() : NotComposited;
   2774 }
   2775 
   2776 bool RenderObject::hitTest(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestFilter hitTestFilter)
   2777 {
   2778     bool inside = false;
   2779     if (hitTestFilter != HitTestSelf) {
   2780         // First test the foreground layer (lines and inlines).
   2781         inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestForeground);
   2782 
   2783         // Test floats next.
   2784         if (!inside)
   2785             inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestFloat);
   2786 
   2787         // Finally test to see if the mouse is in the background (within a child block's background).
   2788         if (!inside)
   2789             inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestChildBlockBackgrounds);
   2790     }
   2791 
   2792     // See if the mouse is inside us but not any of our descendants
   2793     if (hitTestFilter != HitTestDescendants && !inside)
   2794         inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestBlockBackground);
   2795 
   2796     return inside;
   2797 }
   2798 
   2799 void RenderObject::updateHitTestResult(HitTestResult& result, const LayoutPoint& point)
   2800 {
   2801     if (result.innerNode())
   2802         return;
   2803 
   2804     Node* node = this->node();
   2805 
   2806     // If we hit the anonymous renderers inside generated content we should
   2807     // actually hit the generated content so walk up to the PseudoElement.
   2808     if (!node && parent() && parent()->isBeforeOrAfterContent()) {
   2809         for (RenderObject* renderer = parent(); renderer && !node; renderer = renderer->parent())
   2810             node = renderer->node();
   2811     }
   2812 
   2813     if (node) {
   2814         result.setInnerNode(node);
   2815         if (!result.innerNonSharedNode())
   2816             result.setInnerNonSharedNode(node);
   2817         result.setLocalPoint(point);
   2818     }
   2819 }
   2820 
   2821 bool RenderObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& /*locationInContainer*/, const LayoutPoint& /*accumulatedOffset*/, HitTestAction)
   2822 {
   2823     return false;
   2824 }
   2825 
   2826 void RenderObject::scheduleRelayout()
   2827 {
   2828     if (isRenderView()) {
   2829         FrameView* view = toRenderView(this)->frameView();
   2830         if (view)
   2831             view->scheduleRelayout();
   2832     } else {
   2833         if (isRooted()) {
   2834             if (RenderView* renderView = view()) {
   2835                 if (FrameView* frameView = renderView->frameView())
   2836                     frameView->scheduleRelayoutOfSubtree(this);
   2837             }
   2838         }
   2839     }
   2840 }
   2841 
   2842 void RenderObject::layout()
   2843 {
   2844     ASSERT(needsLayout());
   2845     LayoutRectRecorder recorder(*this);
   2846     RenderObject* child = firstChild();
   2847     while (child) {
   2848         child->layoutIfNeeded();
   2849         ASSERT(!child->needsLayout());
   2850         child = child->nextSibling();
   2851     }
   2852     clearNeedsLayout();
   2853 }
   2854 
   2855 void RenderObject::didLayout(ResourceLoadPriorityOptimizer& priorityModifier)
   2856 {
   2857     for (RenderObject* child = firstChild(); child; child = child->nextSibling())
   2858         child->didLayout(priorityModifier);
   2859 }
   2860 
   2861 void RenderObject::didScroll(ResourceLoadPriorityOptimizer& priorityModifier)
   2862 {
   2863     for (RenderObject* child = firstChild(); child; child = child->nextSibling())
   2864         child->didScroll(priorityModifier);
   2865 }
   2866 
   2867 void RenderObject::forceLayout()
   2868 {
   2869     setSelfNeedsLayout(true);
   2870     setShouldDoFullRepaintAfterLayout(true);
   2871     layout();
   2872 }
   2873 
   2874 // FIXME: Does this do anything different than forceLayout given that we don't walk
   2875 // the containing block chain. If not, we should change all callers to use forceLayout.
   2876 void RenderObject::forceChildLayout()
   2877 {
   2878     setNormalChildNeedsLayout(true);
   2879     layout();
   2880 }
   2881 
   2882 enum StyleCacheState {
   2883     Cached,
   2884     Uncached
   2885 };
   2886 
   2887 static PassRefPtr<RenderStyle> firstLineStyleForCachedUncachedType(StyleCacheState type, const RenderObject* renderer, RenderStyle* style)
   2888 {
   2889     const RenderObject* rendererForFirstLineStyle = renderer;
   2890     if (renderer->isBeforeOrAfterContent())
   2891         rendererForFirstLineStyle = renderer->parent();
   2892 
   2893     if (rendererForFirstLineStyle->isRenderBlockFlow() || rendererForFirstLineStyle->isRenderButton()) {
   2894         if (RenderBlock* firstLineBlock = rendererForFirstLineStyle->firstLineBlock()) {
   2895             if (type == Cached)
   2896                 return firstLineBlock->getCachedPseudoStyle(FIRST_LINE, style);
   2897             return firstLineBlock->getUncachedPseudoStyle(PseudoStyleRequest(FIRST_LINE), style, firstLineBlock == renderer ? style : 0);
   2898         }
   2899     } else if (!rendererForFirstLineStyle->isAnonymous() && rendererForFirstLineStyle->isRenderInline()) {
   2900         RenderStyle* parentStyle = rendererForFirstLineStyle->parent()->firstLineStyle();
   2901         if (parentStyle != rendererForFirstLineStyle->parent()->style()) {
   2902             if (type == Cached) {
   2903                 // A first-line style is in effect. Cache a first-line style for ourselves.
   2904                 rendererForFirstLineStyle->style()->setHasPseudoStyle(FIRST_LINE_INHERITED);
   2905                 return rendererForFirstLineStyle->getCachedPseudoStyle(FIRST_LINE_INHERITED, parentStyle);
   2906             }
   2907             return rendererForFirstLineStyle->getUncachedPseudoStyle(PseudoStyleRequest(FIRST_LINE_INHERITED), parentStyle, style);
   2908         }
   2909     }
   2910     return 0;
   2911 }
   2912 
   2913 PassRefPtr<RenderStyle> RenderObject::uncachedFirstLineStyle(RenderStyle* style) const
   2914 {
   2915     if (!document().styleEngine()->usesFirstLineRules())
   2916         return 0;
   2917 
   2918     ASSERT(!isText());
   2919 
   2920     return firstLineStyleForCachedUncachedType(Uncached, this, style);
   2921 }
   2922 
   2923 RenderStyle* RenderObject::cachedFirstLineStyle() const
   2924 {
   2925     ASSERT(document().styleEngine()->usesFirstLineRules());
   2926 
   2927     if (RefPtr<RenderStyle> style = firstLineStyleForCachedUncachedType(Cached, isText() ? parent() : this, m_style.get()))
   2928         return style.get();
   2929 
   2930     return m_style.get();
   2931 }
   2932 
   2933 RenderStyle* RenderObject::getCachedPseudoStyle(PseudoId pseudo, RenderStyle* parentStyle) const
   2934 {
   2935     if (pseudo < FIRST_INTERNAL_PSEUDOID && !style()->hasPseudoStyle(pseudo))
   2936         return 0;
   2937 
   2938     RenderStyle* cachedStyle = style()->getCachedPseudoStyle(pseudo);
   2939     if (cachedStyle)
   2940         return cachedStyle;
   2941 
   2942     RefPtr<RenderStyle> result = getUncachedPseudoStyle(PseudoStyleRequest(pseudo), parentStyle);
   2943     if (result)
   2944         return style()->addCachedPseudoStyle(result.release());
   2945     return 0;
   2946 }
   2947 
   2948 PassRefPtr<RenderStyle> RenderObject::getUncachedPseudoStyle(const PseudoStyleRequest& pseudoStyleRequest, RenderStyle* parentStyle, RenderStyle* ownStyle) const
   2949 {
   2950     if (pseudoStyleRequest.pseudoId < FIRST_INTERNAL_PSEUDOID && !ownStyle && !style()->hasPseudoStyle(pseudoStyleRequest.pseudoId))
   2951         return 0;
   2952 
   2953     if (!parentStyle) {
   2954         ASSERT(!ownStyle);
   2955         parentStyle = style();
   2956     }
   2957 
   2958     // FIXME: This "find nearest element parent" should be a helper function.
   2959     Node* n = node();
   2960     while (n && !n->isElementNode())
   2961         n = n->parentNode();
   2962     if (!n)
   2963         return 0;
   2964     Element* element = toElement(n);
   2965 
   2966     if (pseudoStyleRequest.pseudoId == FIRST_LINE_INHERITED) {
   2967         RefPtr<RenderStyle> result = document().ensureStyleResolver().styleForElement(element, parentStyle, DisallowStyleSharing);
   2968         result->setStyleType(FIRST_LINE_INHERITED);
   2969         return result.release();
   2970     }
   2971 
   2972     return document().ensureStyleResolver().pseudoStyleForElement(element, pseudoStyleRequest, parentStyle);
   2973 }
   2974 
   2975 bool RenderObject::hasBlendMode() const
   2976 {
   2977     return RuntimeEnabledFeatures::cssCompositingEnabled() && style() && style()->hasBlendMode();
   2978 }
   2979 
   2980 static Color decorationColor(const RenderObject* object, RenderStyle* style)
   2981 {
   2982     Color result;
   2983     // Check for text decoration color first.
   2984     result = object->resolveColor(style, CSSPropertyTextDecorationColor);
   2985     if (result.isValid())
   2986         return result;
   2987     if (style->textStrokeWidth() > 0) {
   2988         // Prefer stroke color if possible but not if it's fully transparent.
   2989         result = object->resolveColor(style, CSSPropertyWebkitTextStrokeColor);
   2990         if (result.alpha())
   2991             return result;
   2992     }
   2993 
   2994     result = object->resolveColor(style, CSSPropertyWebkitTextFillColor);
   2995     return result;
   2996 }
   2997 
   2998 void RenderObject::getTextDecorationColors(unsigned decorations, Color& underline, Color& overline,
   2999                                            Color& linethrough, bool quirksMode, bool firstlineStyle)
   3000 {
   3001     RenderObject* curr = this;
   3002     RenderStyle* styleToUse = 0;
   3003     unsigned currDecs = TextDecorationNone;
   3004     Color resultColor;
   3005     do {
   3006         styleToUse = curr->style(firstlineStyle);
   3007         currDecs = styleToUse->textDecoration();
   3008         currDecs &= decorations;
   3009         resultColor = decorationColor(this, styleToUse);
   3010         // Parameter 'decorations' is cast as an int to enable the bitwise operations below.
   3011         if (currDecs) {
   3012             if (currDecs & TextDecorationUnderline) {
   3013                 decorations &= ~TextDecorationUnderline;
   3014                 underline = resultColor;
   3015             }
   3016             if (currDecs & TextDecorationOverline) {
   3017                 decorations &= ~TextDecorationOverline;
   3018                 overline = resultColor;
   3019             }
   3020             if (currDecs & TextDecorationLineThrough) {
   3021                 decorations &= ~TextDecorationLineThrough;
   3022                 linethrough = resultColor;
   3023             }
   3024         }
   3025         if (curr->isRubyText())
   3026             return;
   3027         curr = curr->parent();
   3028         if (curr && curr->isAnonymousBlock() && toRenderBlock(curr)->continuation())
   3029             curr = toRenderBlock(curr)->continuation();
   3030     } while (curr && decorations && (!quirksMode || !curr->node() || (!isHTMLAnchorElement(curr->node()) && !curr->node()->hasTagName(fontTag))));
   3031 
   3032     // If we bailed out, use the element we bailed out at (typically a <font> or <a> element).
   3033     if (decorations && curr) {
   3034         styleToUse = curr->style(firstlineStyle);
   3035         resultColor = decorationColor(this, styleToUse);
   3036         if (decorations & TextDecorationUnderline)
   3037             underline = resultColor;
   3038         if (decorations & TextDecorationOverline)
   3039             overline = resultColor;
   3040         if (decorations & TextDecorationLineThrough)
   3041             linethrough = resultColor;
   3042     }
   3043 }
   3044 
   3045 void RenderObject::addAnnotatedRegions(Vector<AnnotatedRegionValue>& regions)
   3046 {
   3047     // Convert the style regions to absolute coordinates.
   3048     if (style()->visibility() != VISIBLE || !isBox())
   3049         return;
   3050 
   3051     if (style()->getDraggableRegionMode() == DraggableRegionNone)
   3052         return;
   3053 
   3054     RenderBox* box = toRenderBox(this);
   3055     FloatRect localBounds(FloatPoint(), FloatSize(box->width(), box->height()));
   3056     FloatRect absBounds = localToAbsoluteQuad(localBounds).boundingBox();
   3057 
   3058     AnnotatedRegionValue region;
   3059     region.draggable = style()->getDraggableRegionMode() == DraggableRegionDrag;
   3060     region.bounds = LayoutRect(absBounds);
   3061     regions.append(region);
   3062 }
   3063 
   3064 void RenderObject::collectAnnotatedRegions(Vector<AnnotatedRegionValue>& regions)
   3065 {
   3066     // RenderTexts don't have their own style, they just use their parent's style,
   3067     // so we don't want to include them.
   3068     if (isText())
   3069         return;
   3070 
   3071     addAnnotatedRegions(regions);
   3072     for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
   3073         curr->collectAnnotatedRegions(regions);
   3074 }
   3075 
   3076 bool RenderObject::willRenderImage(ImageResource*)
   3077 {
   3078     // Without visibility we won't render (and therefore don't care about animation).
   3079     if (style()->visibility() != VISIBLE)
   3080         return false;
   3081 
   3082     // We will not render a new image when Active DOM is suspended
   3083     if (document().activeDOMObjectsAreSuspended())
   3084         return false;
   3085 
   3086     // If we're not in a window (i.e., we're dormant from being in a background tab)
   3087     // then we don't want to render either.
   3088     return !document().view()->isOffscreen();
   3089 }
   3090 
   3091 int RenderObject::maximalOutlineSize(PaintPhase p) const
   3092 {
   3093     if (p != PaintPhaseOutline && p != PaintPhaseSelfOutline && p != PaintPhaseChildOutlines)
   3094         return 0;
   3095     return view()->maximalOutlineSize();
   3096 }
   3097 
   3098 int RenderObject::caretMinOffset() const
   3099 {
   3100     return 0;
   3101 }
   3102 
   3103 int RenderObject::caretMaxOffset() const
   3104 {
   3105     if (isReplaced())
   3106         return node() ? max(1U, node()->childNodeCount()) : 1;
   3107     if (isHR())
   3108         return 1;
   3109     return 0;
   3110 }
   3111 
   3112 int RenderObject::previousOffset(int current) const
   3113 {
   3114     return current - 1;
   3115 }
   3116 
   3117 int RenderObject::previousOffsetForBackwardDeletion(int current) const
   3118 {
   3119     return current - 1;
   3120 }
   3121 
   3122 int RenderObject::nextOffset(int current) const
   3123 {
   3124     return current + 1;
   3125 }
   3126 
   3127 void RenderObject::adjustRectForOutlineAndShadow(LayoutRect& rect) const
   3128 {
   3129     int outlineSize = outlineStyleForRepaint()->outlineSize();
   3130     if (const ShadowList* boxShadow = style()->boxShadow()) {
   3131         boxShadow->adjustRectForShadow(rect, outlineSize);
   3132         return;
   3133     }
   3134 
   3135     rect.inflate(outlineSize);
   3136 }
   3137 
   3138 AnimationController& RenderObject::animation() const
   3139 {
   3140     return frame()->animation();
   3141 }
   3142 
   3143 bool RenderObject::isInert() const
   3144 {
   3145     const RenderObject* renderer = this;
   3146     while (!renderer->node())
   3147         renderer = renderer->parent();
   3148     return renderer->node()->isInert();
   3149 }
   3150 
   3151 void RenderObject::imageChanged(ImageResource* image, const IntRect* rect)
   3152 {
   3153     imageChanged(static_cast<WrappedImagePtr>(image), rect);
   3154 }
   3155 
   3156 RenderObject* RenderObject::hoverAncestor() const
   3157 {
   3158     // When searching for the hover ancestor and encountering a named flow thread,
   3159     // the search will continue with the DOM ancestor of the top-most element
   3160     // in the named flow thread.
   3161     // See https://code.google.com/p/chromium/issues/detail?id=243278
   3162     RenderObject* hoverAncestor = parent();
   3163 
   3164     // Skip anonymous blocks directly flowed into flow threads as it would
   3165     // prevent us from continuing the search on the DOM tree when reaching the named flow thread.
   3166     if (hoverAncestor && hoverAncestor->isAnonymousBlock() && hoverAncestor->parent() && hoverAncestor->parent()->isRenderNamedFlowThread())
   3167         hoverAncestor = hoverAncestor->parent();
   3168 
   3169     if (hoverAncestor && hoverAncestor->isRenderNamedFlowThread()) {
   3170         hoverAncestor = 0;
   3171 
   3172         Node* node = this->node();
   3173         if (node) {
   3174             Node* domAncestorNode = node->parentNode();
   3175             if (domAncestorNode)
   3176                 hoverAncestor = domAncestorNode->renderer();
   3177         }
   3178     }
   3179 
   3180     return hoverAncestor;
   3181 }
   3182 
   3183 Element* RenderObject::offsetParent() const
   3184 {
   3185     if (isRoot() || isBody())
   3186         return 0;
   3187 
   3188     if (isOutOfFlowPositioned() && style()->position() == FixedPosition)
   3189         return 0;
   3190 
   3191     // If A is an area HTML element which has a map HTML element somewhere in the ancestor
   3192     // chain return the nearest ancestor map HTML element and stop this algorithm.
   3193     // FIXME: Implement!
   3194 
   3195     float effectiveZoom = style()->effectiveZoom();
   3196     Node* node = 0;
   3197     for (RenderObject* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
   3198         // Spec: http://www.w3.org/TR/cssom-view/#offset-attributes
   3199 
   3200         // CSS regions specification says that region flows should return the body element as their offsetParent.
   3201         if (ancestor->isRenderNamedFlowThread())
   3202             return document().body();
   3203 
   3204         node = ancestor->node();
   3205 
   3206         if (!node)
   3207             continue;
   3208 
   3209         if (ancestor->isPositioned())
   3210             break;
   3211 
   3212         if (node->hasTagName(HTMLNames::bodyTag))
   3213             break;
   3214 
   3215         if (!isPositioned() && (isHTMLTableElement(node) || node->hasTagName(tdTag) || node->hasTagName(thTag)))
   3216             break;
   3217 
   3218         // Webkit specific extension where offsetParent stops at zoom level changes.
   3219         if (effectiveZoom != ancestor->style()->effectiveZoom())
   3220             break;
   3221     }
   3222 
   3223     return node && node->isElementNode() ? toElement(node) : 0;
   3224 }
   3225 
   3226 PositionWithAffinity RenderObject::createPositionWithAffinity(int offset, EAffinity affinity)
   3227 {
   3228     // If this is a non-anonymous renderer in an editable area, then it's simple.
   3229     if (Node* node = nonPseudoNode()) {
   3230         if (!node->rendererIsEditable()) {
   3231             // If it can be found, we prefer a visually equivalent position that is editable.
   3232             Position position = createLegacyEditingPosition(node, offset);
   3233             Position candidate = position.downstream(CanCrossEditingBoundary);
   3234             if (candidate.deprecatedNode()->rendererIsEditable())
   3235                 return PositionWithAffinity(candidate, affinity);
   3236             candidate = position.upstream(CanCrossEditingBoundary);
   3237             if (candidate.deprecatedNode()->rendererIsEditable())
   3238                 return PositionWithAffinity(candidate, affinity);
   3239         }
   3240         // FIXME: Eliminate legacy editing positions
   3241         return PositionWithAffinity(createLegacyEditingPosition(node, offset), affinity);
   3242     }
   3243 
   3244     // We don't want to cross the boundary between editable and non-editable
   3245     // regions of the document, but that is either impossible or at least
   3246     // extremely unlikely in any normal case because we stop as soon as we
   3247     // find a single non-anonymous renderer.
   3248 
   3249     // Find a nearby non-anonymous renderer.
   3250     RenderObject* child = this;
   3251     while (RenderObject* parent = child->parent()) {
   3252         // Find non-anonymous content after.
   3253         RenderObject* renderer = child;
   3254         while ((renderer = renderer->nextInPreOrder(parent))) {
   3255             if (Node* node = renderer->nonPseudoNode())
   3256                 return PositionWithAffinity(firstPositionInOrBeforeNode(node), DOWNSTREAM);
   3257         }
   3258 
   3259         // Find non-anonymous content before.
   3260         renderer = child;
   3261         while ((renderer = renderer->previousInPreOrder())) {
   3262             if (renderer == parent)
   3263                 break;
   3264             if (Node* node = renderer->nonPseudoNode())
   3265                 return PositionWithAffinity(lastPositionInOrAfterNode(node), DOWNSTREAM);
   3266         }
   3267 
   3268         // Use the parent itself unless it too is anonymous.
   3269         if (Node* node = parent->nonPseudoNode())
   3270             return PositionWithAffinity(firstPositionInOrBeforeNode(node), DOWNSTREAM);
   3271 
   3272         // Repeat at the next level up.
   3273         child = parent;
   3274     }
   3275 
   3276     // Everything was anonymous. Give up.
   3277     return PositionWithAffinity();
   3278 }
   3279 
   3280 PositionWithAffinity RenderObject::createPositionWithAffinity(const Position& position)
   3281 {
   3282     if (position.isNotNull())
   3283         return PositionWithAffinity(position);
   3284 
   3285     ASSERT(!node());
   3286     return createPositionWithAffinity(0, DOWNSTREAM);
   3287 }
   3288 
   3289 CursorDirective RenderObject::getCursor(const LayoutPoint&, Cursor&) const
   3290 {
   3291     return SetCursorBasedOnStyle;
   3292 }
   3293 
   3294 bool RenderObject::canUpdateSelectionOnRootLineBoxes()
   3295 {
   3296     if (needsLayout())
   3297         return false;
   3298 
   3299     RenderBlock* containingBlock = this->containingBlock();
   3300     return containingBlock ? !containingBlock->needsLayout() : true;
   3301 }
   3302 
   3303 // We only create "generated" child renderers like one for first-letter if:
   3304 // - the firstLetterBlock can have children in the DOM and
   3305 // - the block doesn't have any special assumption on its text children.
   3306 // This correctly prevents form controls from having such renderers.
   3307 bool RenderObject::canHaveGeneratedChildren() const
   3308 {
   3309     return canHaveChildren();
   3310 }
   3311 
   3312 void RenderObject::setNeedsBoundariesUpdate()
   3313 {
   3314     if (RenderObject* renderer = parent())
   3315         renderer->setNeedsBoundariesUpdate();
   3316 }
   3317 
   3318 FloatRect RenderObject::objectBoundingBox() const
   3319 {
   3320     ASSERT_NOT_REACHED();
   3321     return FloatRect();
   3322 }
   3323 
   3324 FloatRect RenderObject::strokeBoundingBox() const
   3325 {
   3326     ASSERT_NOT_REACHED();
   3327     return FloatRect();
   3328 }
   3329 
   3330 // Returns the smallest rectangle enclosing all of the painted content
   3331 // respecting clipping, masking, filters, opacity, stroke-width and markers
   3332 FloatRect RenderObject::repaintRectInLocalCoordinates() const
   3333 {
   3334     ASSERT_NOT_REACHED();
   3335     return FloatRect();
   3336 }
   3337 
   3338 AffineTransform RenderObject::localTransform() const
   3339 {
   3340     static const AffineTransform identity;
   3341     return identity;
   3342 }
   3343 
   3344 const AffineTransform& RenderObject::localToParentTransform() const
   3345 {
   3346     static const AffineTransform identity;
   3347     return identity;
   3348 }
   3349 
   3350 bool RenderObject::nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint&, HitTestAction)
   3351 {
   3352     ASSERT_NOT_REACHED();
   3353     return false;
   3354 }
   3355 
   3356 // FIXME: This should really use local coords
   3357 // Works on absolute coords - expensive to call
   3358 bool RenderObject::isContainedInParentBoundingBox() const
   3359 {
   3360     if (!parent())
   3361         return false;
   3362 
   3363     IntRect parentRect = parent()->absoluteBoundingBoxRect();
   3364     return parentRect.contains(absoluteBoundingBoxRect());
   3365 }
   3366 
   3367 bool RenderObject::isRelayoutBoundaryForInspector() const
   3368 {
   3369     return objectIsRelayoutBoundary(this);
   3370 }
   3371 
   3372 bool RenderObject::isRenderNamedFlowFragmentContainer() const
   3373 {
   3374     return isRenderBlockFlow() && toRenderBlockFlow(this)->renderNamedFlowFragment();
   3375 }
   3376 
   3377 } // namespace WebCore
   3378 
   3379 #ifndef NDEBUG
   3380 
   3381 void showTree(const WebCore::RenderObject* object)
   3382 {
   3383     if (object)
   3384         object->showTreeForThis();
   3385 }
   3386 
   3387 void showLineTree(const WebCore::RenderObject* object)
   3388 {
   3389     if (object)
   3390         object->showLineTreeForThis();
   3391 }
   3392 
   3393 void showRenderTree(const WebCore::RenderObject* object1)
   3394 {
   3395     showRenderTree(object1, 0);
   3396 }
   3397 
   3398 void showRenderTree(const WebCore::RenderObject* object1, const WebCore::RenderObject* object2)
   3399 {
   3400     if (object1) {
   3401         const WebCore::RenderObject* root = object1;
   3402         while (root->parent())
   3403             root = root->parent();
   3404         root->showRenderTreeAndMark(object1, "*", object2, "-", 0);
   3405     }
   3406 }
   3407 
   3408 #endif
   3409