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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 package com.jme3.animation;
     33 
     34 import com.jme3.export.*;
     35 import com.jme3.renderer.RenderManager;
     36 import com.jme3.renderer.ViewPort;
     37 import com.jme3.scene.Mesh;
     38 import com.jme3.scene.Spatial;
     39 import com.jme3.scene.control.AbstractControl;
     40 import com.jme3.scene.control.Control;
     41 import com.jme3.util.TempVars;
     42 import java.io.IOException;
     43 import java.util.ArrayList;
     44 import java.util.Collection;
     45 import java.util.HashMap;
     46 
     47 /**
     48  * <code>AnimControl</code> is a Spatial control that allows manipulation
     49  * of skeletal animation.
     50  *
     51  * The control currently supports:
     52  * 1) Animation blending/transitions
     53  * 2) Multiple animation channels
     54  * 3) Multiple skins
     55  * 4) Animation event listeners
     56  * 5) Animated model cloning
     57  * 6) Animated model binary import/export
     58  *
     59  * Planned:
     60  * 1) Hardware skinning
     61  * 2) Morph/Pose animation
     62  * 3) Attachments
     63  * 4) Add/remove skins
     64  *
     65  * @author Kirill Vainer
     66  */
     67 public final class AnimControl extends AbstractControl implements Cloneable {
     68 
     69     /**
     70      * Skeleton object must contain corresponding data for the targets' weight buffers.
     71      */
     72     Skeleton skeleton;
     73     /** only used for backward compatibility */
     74     @Deprecated
     75     private SkeletonControl skeletonControl;
     76     /**
     77      * List of animations
     78      */
     79     HashMap<String, Animation> animationMap;
     80     /**
     81      * Animation channels
     82      */
     83     private transient ArrayList<AnimChannel> channels = new ArrayList<AnimChannel>();
     84     /**
     85      * Animation event listeners
     86      */
     87     private transient ArrayList<AnimEventListener> listeners = new ArrayList<AnimEventListener>();
     88 
     89     /**
     90      * Creates a new animation control for the given skeleton.
     91      * The method {@link AnimControl#setAnimations(java.util.HashMap) }
     92      * must be called after initialization in order for this class to be useful.
     93      *
     94      * @param skeleton The skeleton to animate
     95      */
     96     public AnimControl(Skeleton skeleton) {
     97         this.skeleton = skeleton;
     98         reset();
     99     }
    100 
    101     /**
    102      * Serialization only. Do not use.
    103      */
    104     public AnimControl() {
    105     }
    106 
    107     /**
    108      * Internal use only.
    109      */
    110     public Control cloneForSpatial(Spatial spatial) {
    111         try {
    112             AnimControl clone = (AnimControl) super.clone();
    113             clone.spatial = spatial;
    114             clone.channels = new ArrayList<AnimChannel>();
    115             clone.listeners = new ArrayList<AnimEventListener>();
    116 
    117             if (skeleton != null) {
    118                 clone.skeleton = new Skeleton(skeleton);
    119             }
    120 
    121             // animationMap is reference-copied, animation data should be shared
    122             // to reduce memory usage.
    123 
    124             return clone;
    125         } catch (CloneNotSupportedException ex) {
    126             throw new AssertionError();
    127         }
    128     }
    129 
    130     /**
    131      * @param animations Set the animations that this <code>AnimControl</code>
    132      * will be capable of playing. The animations should be compatible
    133      * with the skeleton given in the constructor.
    134      */
    135     public void setAnimations(HashMap<String, Animation> animations) {
    136         animationMap = animations;
    137     }
    138 
    139     /**
    140      * Retrieve an animation from the list of animations.
    141      * @param name The name of the animation to retrieve.
    142      * @return The animation corresponding to the given name, or null, if no
    143      * such named animation exists.
    144      */
    145     public Animation getAnim(String name) {
    146         if (animationMap == null) {
    147             animationMap = new HashMap<String, Animation>();
    148         }
    149         return animationMap.get(name);
    150     }
    151 
    152     /**
    153      * Adds an animation to be available for playing to this
    154      * <code>AnimControl</code>.
    155      * @param anim The animation to add.
    156      */
    157     public void addAnim(Animation anim) {
    158         if (animationMap == null) {
    159             animationMap = new HashMap<String, Animation>();
    160         }
    161         animationMap.put(anim.getName(), anim);
    162     }
    163 
    164     /**
    165      * Remove an animation so that it is no longer available for playing.
    166      * @param anim The animation to remove.
    167      */
    168     public void removeAnim(Animation anim) {
    169         if (!animationMap.containsKey(anim.getName())) {
    170             throw new IllegalArgumentException("Given animation does not exist "
    171                     + "in this AnimControl");
    172         }
    173 
    174         animationMap.remove(anim.getName());
    175     }
    176 
    177     /**
    178      * Create a new animation channel, by default assigned to all bones
    179      * in the skeleton.
    180      *
    181      * @return A new animation channel for this <code>AnimControl</code>.
    182      */
    183     public AnimChannel createChannel() {
    184         AnimChannel channel = new AnimChannel(this);
    185         channels.add(channel);
    186         return channel;
    187     }
    188 
    189     /**
    190      * Return the animation channel at the given index.
    191      * @param index The index, starting at 0, to retrieve the <code>AnimChannel</code>.
    192      * @return The animation channel at the given index, or throws an exception
    193      * if the index is out of bounds.
    194      *
    195      * @throws IndexOutOfBoundsException If no channel exists at the given index.
    196      */
    197     public AnimChannel getChannel(int index) {
    198         return channels.get(index);
    199     }
    200 
    201     /**
    202      * @return The number of channels that are controlled by this
    203      * <code>AnimControl</code>.
    204      *
    205      * @see AnimControl#createChannel()
    206      */
    207     public int getNumChannels() {
    208         return channels.size();
    209     }
    210 
    211     /**
    212      * Clears all the channels that were created.
    213      *
    214      * @see AnimControl#createChannel()
    215      */
    216     public void clearChannels() {
    217         channels.clear();
    218     }
    219 
    220     /**
    221      * @return The skeleton of this <code>AnimControl</code>.
    222      */
    223     public Skeleton getSkeleton() {
    224         return skeleton;
    225     }
    226 
    227     /**
    228      * Adds a new listener to receive animation related events.
    229      * @param listener The listener to add.
    230      */
    231     public void addListener(AnimEventListener listener) {
    232         if (listeners.contains(listener)) {
    233             throw new IllegalArgumentException("The given listener is already "
    234                     + "registed at this AnimControl");
    235         }
    236 
    237         listeners.add(listener);
    238     }
    239 
    240     /**
    241      * Removes the given listener from listening to events.
    242      * @param listener
    243      * @see AnimControl#addListener(com.jme3.animation.AnimEventListener)
    244      */
    245     public void removeListener(AnimEventListener listener) {
    246         if (!listeners.remove(listener)) {
    247             throw new IllegalArgumentException("The given listener is not "
    248                     + "registed at this AnimControl");
    249         }
    250     }
    251 
    252     /**
    253      * Clears all the listeners added to this <code>AnimControl</code>
    254      *
    255      * @see AnimControl#addListener(com.jme3.animation.AnimEventListener)
    256      */
    257     public void clearListeners() {
    258         listeners.clear();
    259     }
    260 
    261     void notifyAnimChange(AnimChannel channel, String name) {
    262         for (int i = 0; i < listeners.size(); i++) {
    263             listeners.get(i).onAnimChange(this, channel, name);
    264         }
    265     }
    266 
    267     void notifyAnimCycleDone(AnimChannel channel, String name) {
    268         for (int i = 0; i < listeners.size(); i++) {
    269             listeners.get(i).onAnimCycleDone(this, channel, name);
    270         }
    271     }
    272 
    273     /**
    274      * Internal use only.
    275      */
    276     @Override
    277     public void setSpatial(Spatial spatial) {
    278         if (spatial == null && skeletonControl != null) {
    279             this.spatial.removeControl(skeletonControl);
    280         }
    281 
    282         super.setSpatial(spatial);
    283 
    284         //Backward compatibility.
    285         if (spatial != null && skeletonControl != null) {
    286             spatial.addControl(skeletonControl);
    287         }
    288     }
    289 
    290     final void reset() {
    291         if (skeleton != null) {
    292             skeleton.resetAndUpdate();
    293         }
    294     }
    295 
    296     /**
    297      * @return The names of all animations that this <code>AnimControl</code>
    298      * can play.
    299      */
    300     public Collection<String> getAnimationNames() {
    301         return animationMap.keySet();
    302     }
    303 
    304     /**
    305      * Returns the length of the given named animation.
    306      * @param name The name of the animation
    307      * @return The length of time, in seconds, of the named animation.
    308      */
    309     public float getAnimationLength(String name) {
    310         Animation a = animationMap.get(name);
    311         if (a == null) {
    312             throw new IllegalArgumentException("The animation " + name
    313                     + " does not exist in this AnimControl");
    314         }
    315 
    316         return a.getLength();
    317     }
    318 
    319     /**
    320      * Internal use only.
    321      */
    322     @Override
    323     protected void controlUpdate(float tpf) {
    324         if (skeleton != null) {
    325             skeleton.reset(); // reset skeleton to bind pose
    326         }
    327 
    328         TempVars vars = TempVars.get();
    329         for (int i = 0; i < channels.size(); i++) {
    330             channels.get(i).update(tpf, vars);
    331         }
    332         vars.release();
    333 
    334         if (skeleton != null) {
    335             skeleton.updateWorldVectors();
    336         }
    337     }
    338 
    339     /**
    340      * Internal use only.
    341      */
    342     @Override
    343     protected void controlRender(RenderManager rm, ViewPort vp) {
    344     }
    345 
    346     @Override
    347     public void write(JmeExporter ex) throws IOException {
    348         super.write(ex);
    349         OutputCapsule oc = ex.getCapsule(this);
    350         oc.write(skeleton, "skeleton", null);
    351         oc.writeStringSavableMap(animationMap, "animations", null);
    352     }
    353 
    354     @Override
    355     public void read(JmeImporter im) throws IOException {
    356         super.read(im);
    357         InputCapsule in = im.getCapsule(this);
    358         skeleton = (Skeleton) in.readSavable("skeleton", null);
    359         animationMap = (HashMap<String, Animation>) in.readStringSavableMap("animations", null);
    360 
    361         if (im.getFormatVersion() == 0) {
    362             // Changed for backward compatibility with j3o files generated
    363             // before the AnimControl/SkeletonControl split.
    364 
    365             // If we find a target mesh array the AnimControl creates the
    366             // SkeletonControl for old files and add it to the spatial.
    367             // When backward compatibility won't be needed anymore this can deleted
    368             Savable[] sav = in.readSavableArray("targets", null);
    369             if (sav != null) {
    370                 Mesh[] targets = new Mesh[sav.length];
    371                 System.arraycopy(sav, 0, targets, 0, sav.length);
    372                 skeletonControl = new SkeletonControl(targets, skeleton);
    373                 spatial.addControl(skeletonControl);
    374             }
    375         }
    376     }
    377 }
    378