1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.replica.replicaisland; 18 19 import com.replica.replicaisland.SoundSystem.Sound; 20 21 public class GhostComponent extends GameComponent { 22 private float mMovementSpeed; 23 private float mJumpImpulse; 24 private float mAcceleration; 25 private boolean mUseOrientationSensor; 26 private float mDelayOnRelease; 27 private boolean mKillOnRelease; 28 private GameObject.ActionType mTargetAction; 29 private float mLifeTime; 30 private boolean mChangeActionOnButton; 31 private GameObject.ActionType mButtonPressedAction; 32 private Sound mAmbientSound; 33 private int mAmbientSoundStream; 34 35 public GhostComponent() { 36 super(); 37 setPhase(GameComponent.ComponentPhases.THINK.ordinal()); 38 reset(); 39 } 40 41 @Override 42 public void reset() { 43 mMovementSpeed = 0.0f; 44 mJumpImpulse = 0.0f; 45 mAcceleration = 0.0f; 46 mUseOrientationSensor = false; 47 mDelayOnRelease = 0.0f; 48 mKillOnRelease = false; 49 mTargetAction = GameObject.ActionType.MOVE; 50 mLifeTime = 0.0f; 51 mChangeActionOnButton = false; 52 mButtonPressedAction = GameObject.ActionType.INVALID; 53 mAmbientSound = null; 54 mAmbientSoundStream = -1; 55 } 56 57 @Override 58 public void update(float timeDelta, BaseObject parent) { 59 GameObject parentObject = (GameObject) parent; 60 boolean timeToRelease = false; 61 final InputGameInterface input = sSystemRegistry.inputGameInterface; 62 final CameraSystem camera = sSystemRegistry.cameraSystem; 63 64 if (parentObject.life > 0) { 65 66 if (mLifeTime > 0.0f) { 67 mLifeTime -= timeDelta; 68 if (mLifeTime <= 0.0f) { 69 timeToRelease = true; 70 } else if (mLifeTime < 1.0f) { 71 // Do we have a sprite we can fade out? 72 SpriteComponent sprite = parentObject.findByClass(SpriteComponent.class); 73 if (sprite != null) { 74 sprite.setOpacity(mLifeTime); 75 } 76 } 77 } 78 79 if (parentObject.getPosition().y < -parentObject.height) { 80 // we fell off the bottom of the screen, die. 81 parentObject.life = 0; 82 timeToRelease = true; 83 } 84 85 parentObject.setCurrentAction(mTargetAction); 86 if (camera != null) { 87 camera.setTarget(parentObject); 88 } 89 90 if (input != null) { 91 92 if (mUseOrientationSensor) { 93 final InputXY tilt = input.getTilt(); 94 parentObject.getTargetVelocity().x = 95 tilt.getX() * mMovementSpeed; 96 97 parentObject.getTargetVelocity().y = 98 tilt.getY() * mMovementSpeed; 99 100 parentObject.getAcceleration().x = mAcceleration; 101 parentObject.getAcceleration().y = mAcceleration; 102 } else { 103 final InputXY dpad = input.getDirectionalPad(); 104 parentObject.getTargetVelocity().x = 105 dpad.getX() * mMovementSpeed; 106 107 parentObject.getAcceleration().x = mAcceleration; 108 } 109 110 final InputButton jumpButton = input.getJumpButton(); 111 final TimeSystem time = sSystemRegistry.timeSystem; 112 final float gameTime = time.getGameTime(); 113 114 if (jumpButton.getTriggered(gameTime) 115 && parentObject.touchingGround() 116 && parentObject.getVelocity().y <= 0.0f 117 && !mChangeActionOnButton) { 118 parentObject.getImpulse().y += mJumpImpulse; 119 } else if (mChangeActionOnButton && jumpButton.getPressed()) { 120 parentObject.setCurrentAction(mButtonPressedAction); 121 } 122 123 final InputButton attackButton = input.getAttackButton(); 124 125 if (attackButton.getTriggered(gameTime)) { 126 timeToRelease = true; 127 } 128 } 129 130 if (!timeToRelease && mAmbientSound != null && mAmbientSoundStream == -1) { 131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; 132 if (sound != null) { 133 mAmbientSoundStream = sound.play(mAmbientSound, true, SoundSystem.PRIORITY_NORMAL); 134 } 135 } 136 } 137 138 if (parentObject.life == 0) { 139 if (mAmbientSoundStream > -1) { 140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; 141 if (sound != null) { 142 sound.stop(mAmbientSoundStream); 143 mAmbientSoundStream = -1; 144 } 145 } 146 } 147 148 if (timeToRelease) { 149 releaseControl(parentObject); 150 } 151 152 } 153 154 public final void releaseControl(GameObject parentObject) { 155 GameObjectManager manager = sSystemRegistry.gameObjectManager; 156 GameObject player = null; 157 if (manager != null) { 158 player = manager.getPlayer(); 159 } 160 161 final CameraSystem camera = sSystemRegistry.cameraSystem; 162 if (camera != null) { 163 camera.setTarget(null); 164 } 165 166 if (player != null) { 167 168 if (mKillOnRelease) { 169 parentObject.life = 0; 170 } else { 171 // See if there's a component swap we can run. 172 ChangeComponentsComponent swap = parentObject.findByClass(ChangeComponentsComponent.class); 173 if (swap != null) { 174 swap.activate(parentObject); 175 } 176 } 177 178 PlayerComponent control = player.findByClass(PlayerComponent.class); 179 if (camera.pointVisible(player.getPosition(), player.width)) { 180 control.deactivateGhost(0.0f); 181 } else { 182 control.deactivateGhost(mDelayOnRelease); 183 } 184 /* final InputSystem input = sSystemRegistry.inputSystem; 185 if (input != null) { 186 input.clearClickTriggered(); 187 }*/ 188 } 189 190 if (mAmbientSoundStream > -1) { 191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; 192 if (sound != null) { 193 sound.stop(mAmbientSoundStream); 194 mAmbientSoundStream = -1; 195 } 196 } 197 } 198 199 public final void setMovementSpeed(float movementSpeed) { 200 mMovementSpeed = movementSpeed; 201 } 202 203 public final void setJumpImpulse(float jumpImpulse) { 204 mJumpImpulse = jumpImpulse; 205 } 206 207 public final void setAcceleration(float accceleration) { 208 mAcceleration = accceleration; 209 } 210 211 public final void setUseOrientationSensor(boolean useSensor) { 212 mUseOrientationSensor = useSensor; 213 } 214 215 public final void setDelayOnRelease(float delayOnRelease) { 216 mDelayOnRelease = delayOnRelease; 217 } 218 219 public final void setKillOnRelease(boolean killOnRelease) { 220 mKillOnRelease = killOnRelease; 221 } 222 223 public final void setTargetAction(GameObject.ActionType action) { 224 mTargetAction = action; 225 } 226 227 public final void setLifeTime(float lifeTime) { 228 mLifeTime = lifeTime; 229 } 230 231 public final void changeActionOnButton(GameObject.ActionType pressedAction) { 232 mButtonPressedAction = pressedAction; 233 mChangeActionOnButton = true; 234 } 235 236 public final void setAmbientSound(Sound sound) { 237 mAmbientSound = sound; 238 } 239 } 240