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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package com.jme3.collision;
     34 
     35 import com.jme3.math.Triangle;
     36 import com.jme3.math.Vector3f;
     37 import com.jme3.scene.Geometry;
     38 import com.jme3.scene.Mesh;
     39 
     40 /**
     41  * A <code>CollisionResult</code> represents a single collision instance
     42  * between two {@link Collidable}. A collision check can result in many
     43  * collision instances (places where collision has occured).
     44  *
     45  * @author Kirill Vainer
     46  */
     47 public class CollisionResult implements Comparable<CollisionResult> {
     48 
     49     private Geometry geometry;
     50     private Vector3f contactPoint;
     51     private Vector3f contactNormal;
     52     private float distance;
     53     private int triangleIndex;
     54 
     55     public CollisionResult(Geometry geometry, Vector3f contactPoint, float distance, int triangleIndex) {
     56         this.geometry = geometry;
     57         this.contactPoint = contactPoint;
     58         this.distance = distance;
     59         this.triangleIndex = triangleIndex;
     60     }
     61 
     62     public CollisionResult(Vector3f contactPoint, float distance) {
     63         this.contactPoint = contactPoint;
     64         this.distance = distance;
     65     }
     66 
     67     public CollisionResult(){
     68     }
     69 
     70     public void setGeometry(Geometry geom){
     71         this.geometry = geom;
     72     }
     73 
     74     public void setContactNormal(Vector3f norm){
     75         this.contactNormal = norm;
     76     }
     77 
     78     public void setContactPoint(Vector3f point){
     79         this.contactPoint = point;
     80     }
     81 
     82     public void setDistance(float dist){
     83         this.distance = dist;
     84     }
     85 
     86     public void setTriangleIndex(int index){
     87         this.triangleIndex = index;
     88     }
     89 
     90     public Triangle getTriangle(Triangle store){
     91         if (store == null)
     92             store = new Triangle();
     93 
     94         Mesh m = geometry.getMesh();
     95         m.getTriangle(triangleIndex, store);
     96         store.calculateCenter();
     97         store.calculateNormal();
     98         return store;
     99     }
    100 
    101     public int compareTo(CollisionResult other) {
    102         if (distance < other.distance)
    103             return -1;
    104         else if (distance > other.distance)
    105             return 1;
    106         else
    107             return 0;
    108     }
    109 
    110     @Override
    111     public boolean equals(Object obj) {
    112         if(obj instanceof CollisionResult){
    113             return ((CollisionResult)obj).compareTo(this) == 0;
    114         }
    115         return super.equals(obj);
    116     }
    117 
    118     public Vector3f getContactPoint() {
    119         return contactPoint;
    120     }
    121 
    122     public Vector3f getContactNormal() {
    123         return contactNormal;
    124     }
    125 
    126     public float getDistance() {
    127         return distance;
    128     }
    129 
    130     public Geometry getGeometry() {
    131         return geometry;
    132     }
    133 
    134     public int getTriangleIndex() {
    135         return triangleIndex;
    136     }
    137 
    138 }
    139