1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 // This file is auto-generated from 6 // gpu/command_buffer/build_gles2_cmd_buffer.py 7 // DO NOT EDIT! 8 9 // It is included by context_state.h 10 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_ 11 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_ 12 13 struct EnableFlags { 14 EnableFlags(); 15 bool blend; 16 bool cull_face; 17 bool depth_test; 18 bool dither; 19 bool polygon_offset_fill; 20 bool sample_alpha_to_coverage; 21 bool sample_coverage; 22 bool scissor_test; 23 bool stencil_test; 24 }; 25 26 GLfloat blend_color_red; 27 GLfloat blend_color_green; 28 GLfloat blend_color_blue; 29 GLfloat blend_color_alpha; 30 GLenum blend_equation_rgb; 31 GLenum blend_equation_alpha; 32 GLenum blend_source_rgb; 33 GLenum blend_dest_rgb; 34 GLenum blend_source_alpha; 35 GLenum blend_dest_alpha; 36 GLfloat color_clear_red; 37 GLfloat color_clear_green; 38 GLfloat color_clear_blue; 39 GLfloat color_clear_alpha; 40 GLclampf depth_clear; 41 GLint stencil_clear; 42 GLboolean color_mask_red; 43 GLboolean color_mask_green; 44 GLboolean color_mask_blue; 45 GLboolean color_mask_alpha; 46 GLenum cull_mode; 47 GLenum depth_func; 48 GLboolean depth_mask; 49 GLclampf z_near; 50 GLclampf z_far; 51 GLenum front_face; 52 GLenum hint_generate_mipmap; 53 GLenum hint_fragment_shader_derivative; 54 GLfloat line_width; 55 GLint pack_alignment; 56 GLint unpack_alignment; 57 GLfloat polygon_offset_factor; 58 GLfloat polygon_offset_units; 59 GLclampf sample_coverage_value; 60 GLboolean sample_coverage_invert; 61 GLint scissor_x; 62 GLint scissor_y; 63 GLsizei scissor_width; 64 GLsizei scissor_height; 65 GLenum stencil_front_func; 66 GLint stencil_front_ref; 67 GLuint stencil_front_mask; 68 GLenum stencil_back_func; 69 GLint stencil_back_ref; 70 GLuint stencil_back_mask; 71 GLuint stencil_front_writemask; 72 GLuint stencil_back_writemask; 73 GLenum stencil_front_fail_op; 74 GLenum stencil_front_z_fail_op; 75 GLenum stencil_front_z_pass_op; 76 GLenum stencil_back_fail_op; 77 GLenum stencil_back_z_fail_op; 78 GLenum stencil_back_z_pass_op; 79 GLint viewport_x; 80 GLint viewport_y; 81 GLsizei viewport_width; 82 GLsizei viewport_height; 83 84 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_ 85 86