/frameworks/base/core/java/android/view/ |
GraphicBuffer.aidl | 19 parcelable GraphicBuffer;
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IAssetAtlas.aidl | 19 import android.view.GraphicBuffer; 41 GraphicBuffer getBuffer();
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GraphicBuffer.java | 26 * Simple wrapper for the native GraphicBuffer class. 31 public class GraphicBuffer implements Parcelable { 32 // Note: keep usage flags in sync with GraphicBuffer.h and gralloc.h 65 // If set to true, this GraphicBuffer instance cannot be used anymore 69 * Creates new <code>GraphicBuffer</code> instance. This method will return null 77 * @return A <code>GraphicBuffer</code> instance or null 79 public static GraphicBuffer create(int width, int height, int format, int usage) { 82 return new GraphicBuffer(width, height, format, usage, nativeObject); 90 private GraphicBuffer(int width, int height, int format, int usage, int nativeObject) { 220 * @return True if this <code>GraphicBuffer</code> is in a destroyed state [all...] |
/frameworks/base/core/jni/ |
android_view_GraphicBuffer.h | 17 #include <ui/GraphicBuffer.h> 24 // object must be an instance of android.view.GraphicBuffer 25 extern sp<GraphicBuffer> graphicBufferForJavaObject(JNIEnv* env, jobject obj);
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android_view_GraphicBuffer.cpp | 17 #define LOG_TAG "GraphicBuffer" 29 #include <ui/GraphicBuffer.h> 58 #define LOCK_CANVAS_USAGE GraphicBuffer::USAGE_SW_READ_OFTEN | GraphicBuffer::USAGE_SW_WRITE_OFTEN 101 GraphicBufferWrapper(const sp<GraphicBuffer>& buffer): buffer(buffer) { 104 sp<GraphicBuffer> buffer; 108 // GraphicBuffer lifecycle 117 GB_LOGW("createGraphicBufferAlloc() failed in GraphicBuffer.create()"); 122 sp<GraphicBuffer> buffer(alloc->createGraphicBuffer(width, height, format, usage, &error)); 124 GB_LOGW("createGraphicBuffer() failed in GraphicBuffer.create()") [all...] |
/frameworks/native/include/ui/ |
GraphicBuffer.h | 37 // GraphicBuffer 40 class GraphicBuffer 41 : public ANativeObjectBase< ANativeWindowBuffer, GraphicBuffer, RefBase >, 42 public Flattenable<GraphicBuffer> 44 friend class Flattenable<GraphicBuffer>; 70 GraphicBuffer(); 73 GraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage); 76 GraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage, 80 GraphicBuffer(ANativeWindowBuffer* buffer, bool keepOwnership); 113 ~GraphicBuffer(); [all...] |
/frameworks/native/libs/gui/ |
GraphicBufferAlloc.cpp | 20 #include <ui/GraphicBuffer.h> 34 sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 36 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 37 status_t err = graphicBuffer->initCheck(); 39 if (err != 0 || graphicBuffer->handle == 0) { 41 GraphicBuffer::dumpAllocationsToSystemLog(); 45 w, h, strerror(-err), graphicBuffer->handle); 48 return graphicBuffer; [all...] |
IGraphicBufferAlloc.cpp | 25 #include <ui/GraphicBuffer.h> 45 virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h, 54 sp<GraphicBuffer> graphicBuffer; 57 graphicBuffer = new GraphicBuffer(); 58 result = reply.read(*graphicBuffer); 64 return graphicBuffer; 78 * GraphicBuffer until it is destroyed (that is, until 82 sp<GraphicBuffer> buffer [all...] |
/frameworks/base/libs/hwui/ |
Image.h | 26 #include <ui/GraphicBuffer.h> 32 * A simple wrapper that creates an EGLImage and a texture for a GraphicBuffer. 41 Image(sp<GraphicBuffer> buffer);
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/frameworks/native/include/gui/ |
GraphicBufferAlloc.h | 30 class GraphicBuffer; 36 virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
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ConsumerBase.h | 22 #include <ui/GraphicBuffer.h> 111 // initialized this will release the reference to the GraphicBuffer in that 164 const sp<GraphicBuffer> graphicBuffer, 167 // returns true iff the slot still has the graphicBuffer in it. 168 bool stillTracking(int slot, const sp<GraphicBuffer> graphicBuffer); 176 const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence); 178 const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence) [all...] |
IGraphicBufferAlloc.h | 30 class GraphicBuffer; 37 /* Create a new GraphicBuffer for the client to use. 39 virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
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GLConsumer.h | 27 #include <ui/GraphicBuffer.h> 166 sp<GraphicBuffer> getCurrentBuffer() const; 245 const sp<GraphicBuffer> graphicBuffer, 249 const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) { 250 return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence); 274 // createImage creates a new EGLImage from a GraphicBuffer. 276 const sp<GraphicBuffer>& graphicBuffer, const Rect& crop) [all...] |
CpuConsumer.h | 22 #include <ui/GraphicBuffer.h> 121 sp<GraphicBuffer> mGraphicBuffer;
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/frameworks/webview/chromium/plat_support/ |
graphic_buffer_impl.cpp | 17 // Provides the implementation of the GraphicBuffer interface in 27 : mBuffer(new android::GraphicBuffer(w, h, PIXEL_FORMAT_RGBA_8888, 28 android::GraphicBuffer::USAGE_HW_TEXTURE | 29 android::GraphicBuffer::USAGE_SW_READ_OFTEN | 30 android::GraphicBuffer::USAGE_SW_WRITE_OFTEN)) { 81 usage = android::GraphicBuffer::USAGE_SW_READ_OFTEN; 84 usage = android::GraphicBuffer::USAGE_SW_WRITE_OFTEN; 87 usage = android::GraphicBuffer::USAGE_SW_READ_OFTEN | 88 android::GraphicBuffer::USAGE_SW_WRITE_OFTEN;
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graphic_buffer_impl.h | 17 // Provides the implementation of the GraphicBuffer interface in 23 #include <ui/GraphicBuffer.h> 48 sp<android::GraphicBuffer> mBuffer;
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/frameworks/native/libs/ui/ |
GraphicBuffer.cpp | 17 #define LOG_TAG "GraphicBuffer" 26 #include <ui/GraphicBuffer.h> 37 GraphicBuffer::GraphicBuffer() 48 GraphicBuffer::GraphicBuffer(uint32_t w, uint32_t h, 62 GraphicBuffer::GraphicBuffer(uint32_t w, uint32_t h, 77 GraphicBuffer::GraphicBuffer(ANativeWindowBuffer* buffer, bool keepOwnership [all...] |
/frameworks/rs/ |
rsGrallocConsumer.h | 22 #include <ui/GraphicBuffer.h> 63 sp<GraphicBuffer> mGraphicBuffer;
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/frameworks/av/include/media/stagefright/ |
MediaBuffer.h | 29 class GraphicBuffer; 53 MediaBuffer(const sp<GraphicBuffer>& graphicBuffer); 72 sp<GraphicBuffer> graphicBuffer() const; 105 sp<GraphicBuffer> mGraphicBuffer;
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SurfaceMediaSource.h | 33 class GraphicBuffer; 150 sp<GraphicBuffer> mGraphicBuffer; 177 Vector<sp<GraphicBuffer> > mCurrentBuffers;
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/frameworks/native/services/surfaceflinger/DisplayHardware/ |
FramebufferSurface.h | 63 status_t nextBuffer(sp<GraphicBuffer>& outBuffer, sp<Fence>& outFence); 75 sp<GraphicBuffer> mCurrentBuffer;
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/frameworks/native/opengl/tests/gralloc/ |
gralloc.cpp | 25 #include <ui/GraphicBuffer.h> 49 sp<GraphicBuffer> buffer = new GraphicBuffer(128, 256, HAL_PIXEL_FORMAT_RGBA_8888,
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/frameworks/native/services/surfaceflinger/ |
SurfaceFlingerConsumer.h | 36 virtual bool reject(const sp<GraphicBuffer>& buf,
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/frameworks/av/include/media/ |
IHDCP.h | 20 #include <ui/GraphicBuffer.h> 84 const sp<GraphicBuffer> &graphicBuffer,
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/frameworks/av/media/libmediaplayerservice/ |
HDCP.h | 40 const sp<GraphicBuffer> &graphicBuffer,
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