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  /external/icu4c/layout/
loengine.cpp 9 #include "LayoutEngine.h"
27 return (le_engine *) LayoutEngine::layoutEngineFactory(fontInstance, scriptCode, languageCode, typo_flags, *success);
33 LayoutEngine *le = (LayoutEngine *) engine;
49 LayoutEngine *le = (LayoutEngine *) engine;
63 LayoutEngine *le = (LayoutEngine *) engine;
78 LayoutEngine *le = (LayoutEngine *) engine
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LayoutEngine.h 23 * be in a single font, script, and language. An instance of a LayoutEngine can be
34 * These arrays are protected members of LayoutEngine which can be retreived by a
36 * LayoutEngine can be reused.
64 class U_LAYOUT_API LayoutEngine : public UObject {
140 LayoutEngine(const LEFontInstance *fontInstance,
156 LayoutEngine();
335 virtual ~LayoutEngine();
367 * of characters used to create the LayoutEngine.
457 * so that the LayoutEngine can be reused to layout a different
465 * This method returns a LayoutEngine capable of laying out tex
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LayoutEngine.cpp 10 #include "LayoutEngine.h"
42 const le_int32 LayoutEngine::kTypoFlagKern = LE_Kerning_FEATURE_FLAG;
43 const le_int32 LayoutEngine::kTypoFlagLiga = LE_Ligatures_FEATURE_FLAG;
126 UOBJECT_DEFINE_RTTI_IMPLEMENTATION(LayoutEngine)
141 LayoutEngine::LayoutEngine(const LEFontInstance *fontInstance,
159 le_int32 LayoutEngine::getGlyphCount() const
164 void LayoutEngine::getCharIndices(le_int32 charIndices[], le_int32 indexBase, LEErrorCode &success) const
169 void LayoutEngine::getCharIndices(le_int32 charIndices[], LEErrorCode &success) const
175 void LayoutEngine::getGlyphs(le_uint32 glyphs[], le_uint32 extraBits, LEErrorCode &success) cons
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GXLayoutEngine.h 12 #include "LayoutEngine.h"
29 class GXLayoutEngine : public LayoutEngine
35 * LayoutEngine::layoutEngineFactory has to read the 'mort' table to know that it has a
47 * @see LayoutEngine::layoutEngineFactory
ThaiLayoutEngine.h 13 #include "LayoutEngine.h"
29 class ThaiLayoutEngine : public LayoutEngine
GXLayoutEngine2.h 11 #include "LayoutEngine.h"
28 class GXLayoutEngine2 : public LayoutEngine
34 * LayoutEngine::layoutEngineFactory has to read the 'mort' table to know that it has a
46 * @see LayoutEngine::layoutEngineFactory
GXLayoutEngine.cpp 9 #include "LayoutEngine.h"
20 : LayoutEngine(fontInstance, scriptCode, languageCode, 0, success), fMorphTable(morphTable)
GXLayoutEngine2.cpp 8 #include "LayoutEngine.h"
18 : LayoutEngine(fontInstance, scriptCode, languageCode, typoFlags, success), fMorphTable(morphTable)
OpenTypeLayoutEngine.h 12 #include "LayoutEngine.h"
23 * the glyph processsing step described for LayoutEngine is further broken into three
41 * @see LayoutEngine
45 class U_LAYOUT_API OpenTypeLayoutEngine : public LayoutEngine
51 * LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has an
60 * @see LayoutEngine::layoutEngineFactory
355 * @see LayoutEngine::computeGlyphs
ThaiLayoutEngine.cpp 9 #include "LayoutEngine.h"
23 : LayoutEngine(fontInstance, scriptCode, languageCode, typoFlags, success)
OpenTypeLayoutEngine.cpp 12 #include "LayoutEngine.h"
130 : LayoutEngine(fontInstance, scriptCode, languageCode, typoFlags, success), fFeatureMask(minimalFeatures),
213 // the destructor, LayoutEngine;:reset()
215 // LayoutEngine::~LayoutEngine()
216 LayoutEngine::reset();
221 : LayoutEngine(fontInstance, scriptCode, languageCode, typoFlags, success), fFeatureOrder(FALSE),
532 // LayoutEngine::adjustGlyphPositions(chars, offset, count, reverse, glyphStorage, success);
  /external/chromium_org/third_party/icu/source/test/letest/
gendata.cpp 25 #include "layout/LayoutEngine.h"
163 LayoutEngine *engine = NULL;
250 engine = LayoutEngine::layoutEngineFactory(font, scriptCode, languageCode, typoFlags, leStatus);
253 printf("Error for test %s: could not create a LayoutEngine.\n", id);
letest.cpp 24 #include "layout/LayoutEngine.h"
58 LayoutEngine *engine = LayoutEngine::layoutEngineFactory(font, arabScriptCode, -1, status);
221 LayoutEngine *engine = NULL;
225 engine = LayoutEngine::layoutEngineFactory(font, scriptCode, -1, status);
228 log_err("Could not create a LayoutEngine for script \'%s\'.\n", uscript_getShortName((UScriptCode)scriptCode));
243 LayoutEngine *engine = LayoutEngine::layoutEngineFactory(font, arabScriptCode, -1, status);
255 log_err("Could not create LayoutEngine.\n");
616 LayoutEngine *engine = NULL
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  /external/icu4c/test/letest/
gendata.cpp 25 #include "layout/LayoutEngine.h"
163 LayoutEngine *engine = NULL;
250 engine = LayoutEngine::layoutEngineFactory(font, scriptCode, languageCode, typoFlags, leStatus);
253 printf("Error for test %s: could not create a LayoutEngine.\n", id);
letest.cpp 24 #include "layout/LayoutEngine.h"
58 LayoutEngine *engine = LayoutEngine::layoutEngineFactory(font, arabScriptCode, -1, status);
221 LayoutEngine *engine = NULL;
225 engine = LayoutEngine::layoutEngineFactory(font, scriptCode, -1, status);
228 log_err("Could not create a LayoutEngine for script \'%s\'.\n", uscript_getShortName((UScriptCode)scriptCode));
243 LayoutEngine *engine = LayoutEngine::layoutEngineFactory(font, arabScriptCode, -1, status);
255 log_err("Could not create LayoutEngine.\n");
616 LayoutEngine *engine = NULL
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  /external/icu4c/layoutex/layout/
ParagraphLayout.h 26 #include "layout/LayoutEngine.h"
38 * same font, script and direction, and will create a <code>LayoutEngine</code> object for each run.
39 * The <code>LayoutEngine</code> will transform the characters into glyph codes in visual order.
384 * @see LayoutEngine.h
559 LayoutEngine *engine;
  /external/icu4c/layoutex/
ParagraphLayout.cpp 15 #include "layout/LayoutEngine.h"
134 * those scripts which the LayoutEngine can currently
372 // now build a LayoutEngine for each style run...
408 fStyleRunInfo[run].engine = LayoutEngine::layoutEngineFactory(fStyleRunInfo[run].font,
447 LayoutEngine *engine = fStyleRunInfo[run].engine;
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  /external/chromium_org/third_party/icu/source/common/unicode/
urename.h     [all...]

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