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      1 
      2 /*
      3  *
      4  * (C) Copyright IBM Corp. 1998-2008 - All Rights Reserved
      5  *
      6  */
      7 
      8 #ifndef __THAILAYOUTENGINE_H
      9 #define __THAILAYOUTENGINE_H
     10 
     11 #include "LETypes.h"
     12 #include "LEFontInstance.h"
     13 #include "LayoutEngine.h"
     14 
     15 #include "ThaiShaping.h"
     16 
     17 U_NAMESPACE_BEGIN
     18 
     19 class LEGlyphStorage;
     20 
     21 /**
     22  * This class implements layout for the Thai script, using the ThaiShapingClass.
     23  * All existing Thai fonts use an encoding which assigns character codes to all
     24  * the variant forms needed to display accents and tone marks correctly in context.
     25  * This class can deal with fonts using the Microsoft, Macintosh, and WorldType encodings.
     26  *
     27  * @internal
     28  */
     29 class ThaiLayoutEngine : public LayoutEngine
     30 {
     31 public:
     32     /**
     33      * This constructs an instance of ThaiLayoutEngine for the given font, script and
     34      * language. It examines the font, using LEFontInstance::canDisplay, to set fGlyphSet
     35      * and fErrorChar. (see below)
     36      *
     37      * @param fontInstance - the font
     38      * @param scriptCode - the script
     39      * @param languageCode - the language
     40      * @param success - set to an error code if the operation fails
     41      *
     42      * @see LEFontInstance
     43      * @see ScriptAndLanguageTags.h for script and language codes
     44      *
     45      * @internal
     46      */
     47     ThaiLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, le_int32 typoFlags, LEErrorCode &success);
     48 
     49     /**
     50      * The destructor, virtual for correct polymorphic invocation.
     51      *
     52      * @internal
     53      */
     54     virtual ~ThaiLayoutEngine();
     55 
     56     /**
     57      * ICU "poor man's RTTI", returns a UClassID for the actual class.
     58      *
     59      * @stable ICU 2.8
     60      */
     61     virtual UClassID getDynamicClassID() const;
     62 
     63     /**
     64      * ICU "poor man's RTTI", returns a UClassID for this class.
     65      *
     66      * @stable ICU 2.8
     67      */
     68     static UClassID getStaticClassID();
     69 
     70 protected:
     71     /**
     72      * A small integer indicating which Thai encoding
     73      * the font uses.
     74      *
     75      * @see ThaiShaping
     76      *
     77      * @internal
     78      */
     79     le_uint8 fGlyphSet;
     80 
     81     /**
     82      * The character used as a base for vowels and
     83      * tone marks that are out of sequence. Usually
     84      * this will be Unicode 0x25CC, if the font can
     85      * display it.
     86      *
     87      * @see ThaiShaping
     88      *
     89      * @internal
     90      */
     91     LEUnicode fErrorChar;
     92 
     93     /**
     94      * This method performs Thai layout. It calls ThaiShaping::compose to
     95      * generate the correct contextual character codes, and then calls
     96      * mapCharsToGlyphs to generate the glyph indices.
     97      *
     98      * Input parameters:
     99      * @param chars - the input character context
    100      * @param offset - the index of the first character to process
    101      * @param count - the number of characters to process
    102      * @param max - the number of characters in the input context
    103      * @param rightToLeft - <code>TRUE</code> if the text is in a right to left directional run
    104      * @param glyphStorage - the glyph storage object. The glyph and char index arrays will be set.
    105      *
    106      * Output parameters:
    107      * @param success - set to an error code if the operation fails
    108      *
    109      * @return the number of glyphs in the glyph index array
    110      *
    111      * @see ThaiShaping
    112      *
    113      * @internal
    114      */
    115     virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
    116         LEGlyphStorage &glyphStorage, LEErrorCode &success);
    117 
    118     /**
    119      * This method does positioning adjustments like accent positioning and
    120      * kerning. The default implementation does nothing. Subclasses needing
    121      * position adjustments must override this method.
    122      *
    123      * Note that this method has both characters and glyphs as input so that
    124      * it can use the character codes to determine glyph types if that information
    125      * isn't directly available. (e.g. Some Arabic OpenType fonts don't have a GDEF
    126      * table)
    127      *
    128      * @param chars - the input character context
    129      * @param offset - the offset of the first character to process
    130      * @param count - the number of characters to process
    131      * @param reverse - <code>TRUE</code> if the glyphs in the glyph array have been reordered
    132      * @param glyphStorage - the object which holds the per-glyph storage. The glyph positions will be
    133      *                       adjusted as needed.
    134      * @param success - output parameter set to an error code if the operation fails
    135      *
    136      * @internal
    137      */
    138     virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);
    139 
    140 };
    141 
    142 U_NAMESPACE_END
    143 #endif
    144 
    145