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  /external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
RenderImageJme.java 57 texture.setMagFilter(linear ? MagFilter.Bilinear : MagFilter.Nearest);
  /external/jmonkeyengine/engine/src/android/com/jme3/asset/
AndroidAssetManager.java 119 tex.setMagFilter(Texture.MagFilter.Nearest);
  /external/jmonkeyengine/engine/src/core/com/jme3/shadow/
PssmShadowRenderer.java 76 * Shadows are not filtered. Nearest sample is used, causing in blocky
79 Nearest,
235 shadowMap.setMagFilter(MagFilter.Nearest);
263 shadowMap.setMagFilter(MagFilter.Nearest);
268 shadowMap.setMagFilter(MagFilter.Nearest);
  /external/jmonkeyengine/engine/src/core/com/jme3/texture/
Texture2D.java 64 setMagFilter(MagFilter.Nearest);
Texture3D.java 64 setMagFilter(MagFilter.Nearest);
Texture.java 89 * Nearest neighbor interpolation is the fastest and crudest filtering
97 * In this method the four nearest texels to the pixel center are
100 * same aliasing and shimmering problems as nearest
160 * Nearest neighbor interpolation is the fastest and crudest filtering
165 Nearest,
168 * In this mode the four nearest texels to the pixel center are sampled
  /external/jmonkeyengine/engine/src/core/com/jme3/post/
HDRRenderer.java 144 fbMagFilter = MagFilter.Nearest;
  /external/chromium_org/third_party/WebKit/Source/devtools/front_end/
DataGrid.js     [all...]
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglGL1Renderer.java 643 case Nearest:
    [all...]
LwjglRenderer.java     [all...]
  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
OGLESShaderRenderer.java     [all...]

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