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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 package com.jme3.asset;
     33 
     34 import com.jme3.asset.plugins.AndroidLocator;
     35 import com.jme3.asset.plugins.ClasspathLocator;
     36 import com.jme3.audio.plugins.AndroidAudioLoader;
     37 import com.jme3.texture.Texture;
     38 import com.jme3.texture.plugins.AndroidImageLoader;
     39 import java.net.URL;
     40 import java.util.logging.Level;
     41 import java.util.logging.Logger;
     42 
     43 /**
     44  * <code>AndroidAssetManager</code> is an implementation of DesktopAssetManager for Android
     45  *
     46  * @author larynx
     47  */
     48 public class AndroidAssetManager extends DesktopAssetManager {
     49 
     50     private static final Logger logger = Logger.getLogger(AndroidAssetManager.class.getName());
     51 
     52     public AndroidAssetManager() {
     53         this(null);
     54     }
     55 
     56     @Deprecated
     57     public AndroidAssetManager(boolean loadDefaults) {
     58         //this(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Android.cfg"));
     59         this(null);
     60     }
     61 
     62     private void registerLoaderSafe(Class<? extends AssetLoader> loaderClass, String ... extensions) {
     63         try {
     64             registerLoader(loaderClass, extensions);
     65         } catch (Exception e){
     66             logger.log(Level.WARNING, "Failed to load AssetLoader", e);
     67         }
     68     }
     69 
     70     /**
     71      * AndroidAssetManager constructor
     72      * If URL == null then a default list of locators and loaders for android is set
     73      * @param configFile
     74      */
     75     public AndroidAssetManager(URL configFile) {
     76         System.setProperty("org.xml.sax.driver", "org.xmlpull.v1.sax2.Driver");
     77 
     78         // Set Default Android config
     79         registerLocator("", AndroidLocator.class);
     80         registerLocator("", ClasspathLocator.class);
     81 
     82         registerLoader(AndroidImageLoader.class, "jpg", "bmp", "gif", "png", "jpeg");
     83         registerLoader(AndroidAudioLoader.class, "ogg", "mp3", "wav");
     84         registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3m");
     85         registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3md");
     86         registerLoader(com.jme3.shader.plugins.GLSLLoader.class, "vert", "frag", "glsl", "glsllib");
     87         registerLoader(com.jme3.export.binary.BinaryImporter.class, "j3o");
     88         registerLoader(com.jme3.font.plugins.BitmapFontLoader.class, "fnt");
     89 
     90         // Less common loaders (especially on Android)
     91         registerLoaderSafe(com.jme3.texture.plugins.DDSLoader.class, "dds");
     92         registerLoaderSafe(com.jme3.texture.plugins.PFMLoader.class, "pfm");
     93         registerLoaderSafe(com.jme3.texture.plugins.HDRLoader.class, "hdr");
     94         registerLoaderSafe(com.jme3.texture.plugins.TGALoader.class, "tga");
     95         registerLoaderSafe(com.jme3.scene.plugins.OBJLoader.class, "obj");
     96         registerLoaderSafe(com.jme3.scene.plugins.MTLLoader.class, "mtl");
     97         registerLoaderSafe(com.jme3.scene.plugins.ogre.MeshLoader.class, "mesh.xml");
     98         registerLoaderSafe(com.jme3.scene.plugins.ogre.SkeletonLoader.class, "skeleton.xml");
     99         registerLoaderSafe(com.jme3.scene.plugins.ogre.MaterialLoader.class, "material");
    100         registerLoaderSafe(com.jme3.scene.plugins.ogre.SceneLoader.class, "scene");
    101 
    102 
    103         logger.info("AndroidAssetManager created.");
    104     }
    105 
    106     /**
    107      * Loads a texture.
    108      *
    109      * @return
    110      */
    111     @Override
    112     public Texture loadTexture(TextureKey key) {
    113         Texture tex = (Texture) loadAsset(key);
    114 
    115         // XXX: This will improve performance on some really
    116         // low end GPUs (e.g. ones with OpenGL ES 1 support only)
    117         // but otherwise won't help on the higher ones.
    118         // Strongly consider removing this.
    119         tex.setMagFilter(Texture.MagFilter.Nearest);
    120         tex.setAnisotropicFilter(0);
    121         if (tex.getMinFilter().usesMipMapLevels()) {
    122             tex.setMinFilter(Texture.MinFilter.NearestNearestMipMap);
    123         } else {
    124             tex.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
    125         }
    126         return tex;
    127     }
    128 }
    129