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  /external/jmonkeyengine/engine/src/core/com/jme3/collision/
MotionAllowedListener.java 35 import com.jme3.math.Vector3f;
46 public void checkMotionAllowed(Vector3f position, Vector3f velocity);
  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
OCTTriangle.java 35 import com.jme3.math.Vector3f;
39 private final Vector3f pointa = new Vector3f();
40 private final Vector3f pointb = new Vector3f();
41 private final Vector3f pointc = new Vector3f();
45 public OCTTriangle(Vector3f p1, Vector3f p2, Vector3f p3, int index, int geomIndex)
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  /external/jmonkeyengine/engine/src/core/com/jme3/effect/
Particle.java 36 import com.jme3.math.Vector3f;
48 public final Vector3f velocity = new Vector3f();
53 public final Vector3f position = new Vector3f();
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/joints/motors/
TranslationalLimitMotor.java 34 import com.jme3.math.Vector3f;
52 public Vector3f getLowerLimit() {
53 Vector3f vec = new Vector3f();
58 private native void getLowerLimit(long motorId, Vector3f vector);
60 public void setLowerLimit(Vector3f lowerLimit) {
64 private native void setLowerLimit(long motorId, Vector3f vector);
66 public Vector3f getUpperLimit() {
67 Vector3f vec = new Vector3f();
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  /external/jmonkeyengine/engine/src/core/com/jme3/math/
AbstractTriangle.java 40 public abstract Vector3f get1();
41 public abstract Vector3f get2();
42 public abstract Vector3f get3();
43 public abstract void set(Vector3f v1, Vector3f v2, Vector3f v3);
Rectangle.java 53 private Vector3f a, b, c;
61 a = new Vector3f();
62 b = new Vector3f();
63 c = new Vector3f();
77 public Rectangle(Vector3f a, Vector3f b, Vector3f c) {
88 public Vector3f getA() {
98 public void setA(Vector3f a) {
107 public Vector3f getB() {
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Ring.java 52 private Vector3f center, up;
54 private transient static Vector3f b1 = new Vector3f(), b2 = new Vector3f();
62 center = new Vector3f();
63 up = Vector3f.UNIT_Y.clone();
81 public Ring(Vector3f center, Vector3f up, float innerRadius,
94 public Vector3f getCenter() {
104 public void setCenter(Vector3f center) {
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Vector3f.java 44 * <code>Vector3f</code> defines a Vector for a three float value tuple.
45 * <code>Vector3f</code> can represent any three dimensional value, such as a
52 public final class Vector3f implements Savable, Cloneable, java.io.Serializable {
56 private static final Logger logger = Logger.getLogger(Vector3f.class.getName());
58 public final static Vector3f ZERO = new Vector3f(0, 0, 0);
59 public final static Vector3f NAN = new Vector3f(Float.NaN, Float.NaN, Float.NaN);
60 public final static Vector3f UNIT_X = new Vector3f(1, 0, 0);
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Triangle.java 41 * The triangle is defined by a collection of three {@link Vector3f}
51 private Vector3f pointa = new Vector3f();
52 private Vector3f pointb = new Vector3f();
53 private Vector3f pointc = new Vector3f();
54 private transient Vector3f center;
55 private transient Vector3f normal;
71 public Triangle(Vector3f p1, Vector3f p2, Vector3f p3) {
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  /external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/
EmitterShape.java 35 import com.jme3.math.Vector3f;
48 public void getRandomPoint(Vector3f store);
57 public void getRandomPointAndNormal(Vector3f store, Vector3f normal);
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
TerrainGridListener.java 34 import com.jme3.math.Vector3f;
42 public void gridMoved(Vector3f newCenter);
44 public void tileAttached( Vector3f cell, TerrainQuad quad );
46 public void tileDetached( Vector3f cell, TerrainQuad quad );
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/
SimplexCollisionShape.java 11 import com.jme3.math.Vector3f;
22 private Vector3f vector1, vector2, vector3, vector4;
27 public SimplexCollisionShape(Vector3f point1, Vector3f point2, Vector3f point3, Vector3f point4) {
35 public SimplexCollisionShape(Vector3f point1, Vector3f point2, Vector3f point3) {
42 public SimplexCollisionShape(Vector3f point1, Vector3f point2)
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  /external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/
BIHTriangle.java 36 import com.jme3.math.Vector3f;
40 private final Vector3f pointa = new Vector3f();
41 private final Vector3f pointb = new Vector3f();
42 private final Vector3f pointc = new Vector3f();
43 private final Vector3f center = new Vector3f();
45 public BIHTriangle(Vector3f p1, Vector3f p2, Vector3f p3)
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  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/
PhysicsCollisionEvent.java 34 import com.jme3.math.Vector3f;
153 public Vector3f getLateralFrictionDir1() {
154 return getLateralFrictionDir1(new Vector3f());
157 public Vector3f getLateralFrictionDir1(Vector3f lateralFrictionDir1) {
161 private native void getLateralFrictionDir1(long manifoldPointObjectId, Vector3f lateralFrictionDir1);
163 public Vector3f getLateralFrictionDir2() {
164 return getLateralFrictionDir2(new Vector3f());
167 public Vector3f getLateralFrictionDir2(Vector3f lateralFrictionDir2)
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PhysicsRayTestResult.java 34 import com.jme3.math.Vector3f;
38 * bulletAppState.getPhysicsSpace().rayTest(new Vector3f(0,1000,0),new Vector3f(0,-1000,0));
45 private Vector3f hitNormalLocal;
65 public Vector3f getHitNormalLocal() {
PhysicsSweepTestResult.java 34 import com.jme3.math.Vector3f;
43 private Vector3f hitNormalLocal;
50 public PhysicsSweepTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
67 public Vector3f getHitNormalLocal() {
85 public void fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
  /external/eigen/doc/snippets/
MatrixBase_all.cpp 0 Vector3f boxMin(Vector3f::Zero()), boxMax(Vector3f::Ones());
2 Vector3f p0 = Vector3f::Random(), p1 = Vector3f::Random().cwiseAbs();
Tutorial_solve_matrix_inverse.cpp 2 Vector3f b;
5 Vector3f x = A.inverse() * b;
AngleAxis_mimic_euler.cpp 2 m = AngleAxisf(0.25*M_PI, Vector3f::UnitX())
3 * AngleAxisf(0.5*M_PI, Vector3f::UnitY())
4 * AngleAxisf(0.33*M_PI, Vector3f::UnitZ());
  /external/jmonkeyengine/engine/src/core/com/jme3/util/
TempVars.java 164 public final Vector3f vect1 = new Vector3f();
165 public final Vector3f vect2 = new Vector3f();
166 public final Vector3f vect3 = new Vector3f();
167 public final Vector3f vect4 = new Vector3f();
168 public final Vector3f vect5 = new Vector3f();
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  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/
HeightMapGrid.java 7 import com.jme3.math.Vector3f;
19 public HeightMap getHeightMapAt(Vector3f location);
  /external/jmonkeyengine/engine/src/core/com/jme3/audio/
Listener.java 36 import com.jme3.math.Vector3f;
40 private Vector3f location;
41 private Vector3f velocity;
47 location = new Vector3f();
48 velocity = new Vector3f();
73 public Vector3f getLocation() {
81 public Vector3f getVelocity() {
85 public Vector3f getLeft(){
89 public Vector3f getUp(){
93 public Vector3f getDirection()
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  /external/jmonkeyengine/engine/src/test/jme3test/texture/
TestTextureArray.java 6 import com.jme3.math.Vector3f;
43 Vector3f[] vertices = new Vector3f[8];
44 vertices[0] = new Vector3f(0, 0, 0);
45 vertices[1] = new Vector3f(3, 0, 0);
46 vertices[2] = new Vector3f(0, 3, 0);
47 vertices[3] = new Vector3f(3, 3, 0);
49 vertices[4] = new Vector3f(3, 0, 0);
50 vertices[5] = new Vector3f(6, 0, 0);
51 vertices[6] = new Vector3f(3, 3, 0)
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  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/
PhysicsRayTestResult.java 34 import com.jme3.math.Vector3f;
43 private Vector3f hitNormalLocal;
50 public PhysicsRayTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
67 public Vector3f getHitNormalLocal() {
85 public void fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
PhysicsSweepTestResult.java 34 import com.jme3.math.Vector3f;
43 private Vector3f hitNormalLocal;
50 public PhysicsSweepTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
67 public Vector3f getHitNormalLocal() {
85 public void fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {

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