/external/jmonkeyengine/engine/src/core/com/jme3/collision/ |
MotionAllowedListener.java | 35 import com.jme3.math.Vector3f; 46 public void checkMotionAllowed(Vector3f position, Vector3f velocity);
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/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/ |
OCTTriangle.java | 35 import com.jme3.math.Vector3f; 39 private final Vector3f pointa = new Vector3f(); 40 private final Vector3f pointb = new Vector3f(); 41 private final Vector3f pointc = new Vector3f(); 45 public OCTTriangle(Vector3f p1, Vector3f p2, Vector3f p3, int index, int geomIndex) [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/effect/ |
Particle.java | 36 import com.jme3.math.Vector3f; 48 public final Vector3f velocity = new Vector3f(); 53 public final Vector3f position = new Vector3f();
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/joints/motors/ |
TranslationalLimitMotor.java | 34 import com.jme3.math.Vector3f; 52 public Vector3f getLowerLimit() { 53 Vector3f vec = new Vector3f(); 58 private native void getLowerLimit(long motorId, Vector3f vector); 60 public void setLowerLimit(Vector3f lowerLimit) { 64 private native void setLowerLimit(long motorId, Vector3f vector); 66 public Vector3f getUpperLimit() { 67 Vector3f vec = new Vector3f(); [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/math/ |
AbstractTriangle.java | 40 public abstract Vector3f get1(); 41 public abstract Vector3f get2(); 42 public abstract Vector3f get3(); 43 public abstract void set(Vector3f v1, Vector3f v2, Vector3f v3);
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Rectangle.java | 53 private Vector3f a, b, c;
61 a = new Vector3f();
62 b = new Vector3f();
63 c = new Vector3f();
77 public Rectangle(Vector3f a, Vector3f b, Vector3f c) {
88 public Vector3f getA() {
98 public void setA(Vector3f a) {
107 public Vector3f getB() { [all...] |
Ring.java | 52 private Vector3f center, up;
54 private transient static Vector3f b1 = new Vector3f(), b2 = new Vector3f();
62 center = new Vector3f();
63 up = Vector3f.UNIT_Y.clone();
81 public Ring(Vector3f center, Vector3f up, float innerRadius,
94 public Vector3f getCenter() {
104 public void setCenter(Vector3f center) { [all...] |
Vector3f.java | 44 * <code>Vector3f</code> defines a Vector for a three float value tuple.
45 * <code>Vector3f</code> can represent any three dimensional value, such as a
52 public final class Vector3f implements Savable, Cloneable, java.io.Serializable {
56 private static final Logger logger = Logger.getLogger(Vector3f.class.getName());
58 public final static Vector3f ZERO = new Vector3f(0, 0, 0);
59 public final static Vector3f NAN = new Vector3f(Float.NaN, Float.NaN, Float.NaN);
60 public final static Vector3f UNIT_X = new Vector3f(1, 0, 0); [all...] |
Triangle.java | 41 * The triangle is defined by a collection of three {@link Vector3f}
51 private Vector3f pointa = new Vector3f();
52 private Vector3f pointb = new Vector3f();
53 private Vector3f pointc = new Vector3f();
54 private transient Vector3f center;
55 private transient Vector3f normal;
71 public Triangle(Vector3f p1, Vector3f p2, Vector3f p3) { [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/ |
EmitterShape.java | 35 import com.jme3.math.Vector3f; 48 public void getRandomPoint(Vector3f store); 57 public void getRandomPointAndNormal(Vector3f store, Vector3f normal);
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/ |
TerrainGridListener.java | 34 import com.jme3.math.Vector3f; 42 public void gridMoved(Vector3f newCenter); 44 public void tileAttached( Vector3f cell, TerrainQuad quad ); 46 public void tileDetached( Vector3f cell, TerrainQuad quad );
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/ |
SimplexCollisionShape.java | 11 import com.jme3.math.Vector3f; 22 private Vector3f vector1, vector2, vector3, vector4; 27 public SimplexCollisionShape(Vector3f point1, Vector3f point2, Vector3f point3, Vector3f point4) { 35 public SimplexCollisionShape(Vector3f point1, Vector3f point2, Vector3f point3) { 42 public SimplexCollisionShape(Vector3f point1, Vector3f point2) [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/ |
BIHTriangle.java | 36 import com.jme3.math.Vector3f; 40 private final Vector3f pointa = new Vector3f(); 41 private final Vector3f pointb = new Vector3f(); 42 private final Vector3f pointc = new Vector3f(); 43 private final Vector3f center = new Vector3f(); 45 public BIHTriangle(Vector3f p1, Vector3f p2, Vector3f p3) [all...] |
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/ |
PhysicsCollisionEvent.java | 34 import com.jme3.math.Vector3f; 153 public Vector3f getLateralFrictionDir1() { 154 return getLateralFrictionDir1(new Vector3f()); 157 public Vector3f getLateralFrictionDir1(Vector3f lateralFrictionDir1) { 161 private native void getLateralFrictionDir1(long manifoldPointObjectId, Vector3f lateralFrictionDir1); 163 public Vector3f getLateralFrictionDir2() { 164 return getLateralFrictionDir2(new Vector3f()); 167 public Vector3f getLateralFrictionDir2(Vector3f lateralFrictionDir2) [all...] |
PhysicsRayTestResult.java | 34 import com.jme3.math.Vector3f; 38 * bulletAppState.getPhysicsSpace().rayTest(new Vector3f(0,1000,0),new Vector3f(0,-1000,0)); 45 private Vector3f hitNormalLocal; 65 public Vector3f getHitNormalLocal() {
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PhysicsSweepTestResult.java | 34 import com.jme3.math.Vector3f; 43 private Vector3f hitNormalLocal; 50 public PhysicsSweepTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) { 67 public Vector3f getHitNormalLocal() { 85 public void fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
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/external/eigen/doc/snippets/ |
MatrixBase_all.cpp | 0 Vector3f boxMin(Vector3f::Zero()), boxMax(Vector3f::Ones()); 2 Vector3f p0 = Vector3f::Random(), p1 = Vector3f::Random().cwiseAbs();
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Tutorial_solve_matrix_inverse.cpp | 2 Vector3f b; 5 Vector3f x = A.inverse() * b;
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AngleAxis_mimic_euler.cpp | 2 m = AngleAxisf(0.25*M_PI, Vector3f::UnitX()) 3 * AngleAxisf(0.5*M_PI, Vector3f::UnitY()) 4 * AngleAxisf(0.33*M_PI, Vector3f::UnitZ());
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/external/jmonkeyengine/engine/src/core/com/jme3/util/ |
TempVars.java | 164 public final Vector3f vect1 = new Vector3f();
165 public final Vector3f vect2 = new Vector3f();
166 public final Vector3f vect3 = new Vector3f();
167 public final Vector3f vect4 = new Vector3f();
168 public final Vector3f vect5 = new Vector3f();
[all...] |
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/ |
HeightMapGrid.java | 7 import com.jme3.math.Vector3f; 19 public HeightMap getHeightMapAt(Vector3f location);
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/external/jmonkeyengine/engine/src/core/com/jme3/audio/ |
Listener.java | 36 import com.jme3.math.Vector3f; 40 private Vector3f location; 41 private Vector3f velocity; 47 location = new Vector3f(); 48 velocity = new Vector3f(); 73 public Vector3f getLocation() { 81 public Vector3f getVelocity() { 85 public Vector3f getLeft(){ 89 public Vector3f getUp(){ 93 public Vector3f getDirection() [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
TestTextureArray.java | 6 import com.jme3.math.Vector3f; 43 Vector3f[] vertices = new Vector3f[8]; 44 vertices[0] = new Vector3f(0, 0, 0); 45 vertices[1] = new Vector3f(3, 0, 0); 46 vertices[2] = new Vector3f(0, 3, 0); 47 vertices[3] = new Vector3f(3, 3, 0); 49 vertices[4] = new Vector3f(3, 0, 0); 50 vertices[5] = new Vector3f(6, 0, 0); 51 vertices[6] = new Vector3f(3, 3, 0) [all...] |
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/ |
PhysicsRayTestResult.java | 34 import com.jme3.math.Vector3f; 43 private Vector3f hitNormalLocal; 50 public PhysicsRayTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) { 67 public Vector3f getHitNormalLocal() { 85 public void fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
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PhysicsSweepTestResult.java | 34 import com.jme3.math.Vector3f; 43 private Vector3f hitNormalLocal; 50 public PhysicsSweepTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) { 67 public Vector3f getHitNormalLocal() { 85 public void fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
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