1 Vector3f boxMin(Vector3f::Zero()), boxMax(Vector3f::Ones()); 2 Vector3f p0 = Vector3f::Random(), p1 = Vector3f::Random().cwiseAbs(); 3 // let's check if p0 and p1 are inside the axis aligned box defined by the corners boxMin,boxMax: 4 cout << "Is (" << p0.transpose() << ") inside the box: " 5 << ((boxMin.array()<p0.array()).all() && (boxMax.array()>p0.array()).all()) << endl; 6 cout << "Is (" << p1.transpose() << ") inside the box: " 7 << ((boxMin.array()<p1.array()).all() && (boxMax.array()>p1.array()).all()) << endl; 8