1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "ash/display/screen_position_controller.h" 6 7 #include "ash/display/display_controller.h" 8 #include "ash/root_window_controller.h" 9 #include "ash/shell.h" 10 #include "ash/shell_window_ids.h" 11 #include "ash/wm/coordinate_conversion.h" 12 #include "ash/wm/system_modal_container_layout_manager.h" 13 #include "ash/wm/window_properties.h" 14 #include "ui/aura/client/activation_client.h" 15 #include "ui/aura/client/capture_client.h" 16 #include "ui/aura/client/focus_client.h" 17 #include "ui/aura/root_window.h" 18 #include "ui/aura/window_tracker.h" 19 #include "ui/compositor/dip_util.h" 20 #include "ui/gfx/display.h" 21 #include "ui/gfx/screen.h" 22 23 namespace ash { 24 namespace { 25 26 // Return true if the window or its ancestor has |kStayInSameRootWindowkey| 27 // property. 28 bool ShouldStayInSameRootWindow(const aura::Window* window) { 29 return window && 30 (window->GetProperty(internal::kStayInSameRootWindowKey) || 31 ShouldStayInSameRootWindow(window->parent())); 32 } 33 34 // Move all transient children to |dst_root|, including the ones in 35 // the child windows and transient children of the transient children. 36 void MoveAllTransientChildrenToNewRoot(const gfx::Display& display, 37 aura::Window* window) { 38 aura::Window* dst_root = Shell::GetInstance()->display_controller()-> 39 GetRootWindowForDisplayId(display.id()); 40 aura::Window::Windows transient_children = window->transient_children(); 41 for (aura::Window::Windows::iterator iter = transient_children.begin(); 42 iter != transient_children.end(); ++iter) { 43 aura::Window* transient_child = *iter; 44 int container_id = transient_child->parent()->id(); 45 DCHECK_GE(container_id, 0); 46 aura::Window* container = Shell::GetContainer(dst_root, container_id); 47 gfx::Rect parent_bounds_in_screen = transient_child->GetBoundsInScreen(); 48 container->AddChild(transient_child); 49 transient_child->SetBoundsInScreen(parent_bounds_in_screen, display); 50 51 // Transient children may have transient children. 52 MoveAllTransientChildrenToNewRoot(display, transient_child); 53 } 54 // Move transient children of the child windows if any. 55 aura::Window::Windows children = window->children(); 56 for (aura::Window::Windows::iterator iter = children.begin(); 57 iter != children.end(); ++iter) 58 MoveAllTransientChildrenToNewRoot(display, *iter); 59 } 60 61 // Finds the root window at |location| in |window|'s coordinates and returns a 62 // pair of root window and location in that root window's coordinates. The 63 // function usually returns |window->GetRootWindow()|, but if the mouse pointer 64 // is moved outside the |window|'s root while the mouse is captured, it returns 65 // the other root window. 66 std::pair<aura::Window*, gfx::Point> GetRootWindowRelativeToWindow( 67 aura::Window* window, 68 const gfx::Point& location) { 69 aura::Window* root_window = window->GetRootWindow(); 70 gfx::Point location_in_root(location); 71 aura::Window::ConvertPointToTarget(window, root_window, &location_in_root); 72 73 #if defined(USE_X11) 74 if (!root_window->ContainsPointInRoot(location_in_root)) { 75 // This conversion is necessary to deal with X's passive input 76 // grab while dragging window. For example, if we have two 77 // displays, say 1000x1000 (primary) and 500x500 (extended one 78 // on the right), and start dragging a window at (999, 123), and 79 // then move the pointer to the right, the pointer suddenly 80 // warps to the extended display. The destination is (0, 123) in 81 // the secondary root window's coordinates, or (1000, 123) in 82 // the screen coordinates. However, since the mouse is captured 83 // by X during drag, a weird LocatedEvent, something like (0, 1123) 84 // in the *primary* root window's coordinates, is sent to Chrome 85 // (Remember that in the native X11 world, the two root windows 86 // are always stacked vertically regardless of the display 87 // layout in Ash). We need to figure out that (0, 1123) in the 88 // primary root window's coordinates is actually (0, 123) in the 89 // extended root window's coordinates. 90 91 gfx::Point location_in_native(location_in_root); 92 root_window->GetDispatcher()->host()->ConvertPointToNativeScreen( 93 &location_in_native); 94 95 aura::Window::Windows root_windows = Shell::GetAllRootWindows(); 96 for (size_t i = 0; i < root_windows.size(); ++i) { 97 aura::WindowEventDispatcher* dispatcher = 98 root_windows[i]->GetDispatcher(); 99 const gfx::Rect native_bounds = dispatcher->host()->GetBounds(); 100 if (native_bounds.Contains(location_in_native)) { 101 root_window = root_windows[i]; 102 location_in_root = location_in_native; 103 dispatcher->host()->ConvertPointFromNativeScreen(&location_in_root); 104 break; 105 } 106 } 107 } 108 #else 109 // TODO(yusukes): Support non-X11 platforms if necessary. 110 #endif 111 112 return std::make_pair(root_window, location_in_root); 113 } 114 115 } // namespace 116 117 namespace internal { 118 119 void ScreenPositionController::ConvertPointToScreen( 120 const aura::Window* window, 121 gfx::Point* point) { 122 const aura::Window* root = window->GetRootWindow(); 123 aura::Window::ConvertPointToTarget(window, root, point); 124 const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow( 125 const_cast<aura::Window*>(root)).bounds().origin(); 126 point->Offset(display_origin.x(), display_origin.y()); 127 } 128 129 void ScreenPositionController::ConvertPointFromScreen( 130 const aura::Window* window, 131 gfx::Point* point) { 132 const aura::Window* root = window->GetRootWindow(); 133 const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow( 134 const_cast<aura::Window*>(root)).bounds().origin(); 135 point->Offset(-display_origin.x(), -display_origin.y()); 136 aura::Window::ConvertPointToTarget(root, window, point); 137 } 138 139 void ScreenPositionController::ConvertHostPointToScreen( 140 aura::Window* root_window, 141 gfx::Point* point) { 142 aura::Window* root = root_window->GetRootWindow(); 143 root->GetDispatcher()->ConvertPointFromHost(point); 144 std::pair<aura::Window*, gfx::Point> pair = 145 GetRootWindowRelativeToWindow(root, *point); 146 *point = pair.second; 147 ConvertPointToScreen(pair.first, point); 148 } 149 150 void ScreenPositionController::SetBounds(aura::Window* window, 151 const gfx::Rect& bounds, 152 const gfx::Display& display) { 153 DCHECK_NE(-1, display.id()); 154 if (!window->parent()->GetProperty(internal::kUsesScreenCoordinatesKey)) { 155 window->SetBounds(bounds); 156 return; 157 } 158 159 // Don't move a window to other root window if: 160 // a) the window is a transient window. It moves when its 161 // transient_parent moves. 162 // b) if the window or its ancestor has kStayInSameRootWindowkey. It's 163 // intentionally kept in the same root window even if the bounds is 164 // outside of the display. 165 if (!window->transient_parent() && 166 !ShouldStayInSameRootWindow(window)) { 167 aura::Window* dst_root = 168 Shell::GetInstance()->display_controller()->GetRootWindowForDisplayId( 169 display.id()); 170 DCHECK(dst_root); 171 aura::Window* dst_container = NULL; 172 if (dst_root != window->GetRootWindow()) { 173 int container_id = window->parent()->id(); 174 // All containers that uses screen coordinates must have valid window ids. 175 DCHECK_GE(container_id, 0); 176 // Don't move modal background. 177 if (!SystemModalContainerLayoutManager::IsModalBackground(window)) 178 dst_container = Shell::GetContainer(dst_root, container_id); 179 } 180 181 if (dst_container && window->parent() != dst_container) { 182 aura::Window* focused = aura::client::GetFocusClient(window)-> 183 GetFocusedWindow(); 184 aura::client::ActivationClient* activation_client = 185 aura::client::GetActivationClient(window->GetRootWindow()); 186 aura::Window* active = activation_client->GetActiveWindow(); 187 188 aura::WindowTracker tracker; 189 if (focused) 190 tracker.Add(focused); 191 if (active && focused != active) 192 tracker.Add(active); 193 194 dst_container->AddChild(window); 195 196 MoveAllTransientChildrenToNewRoot(display, window); 197 198 // Restore focused/active window. 199 if (tracker.Contains(focused)) { 200 aura::client::GetFocusClient(window)->FocusWindow(focused); 201 // TODO(beng): replace with GetRootWindow(). 202 ash::Shell::GetInstance()->set_target_root_window( 203 focused->GetRootWindow()); 204 } else if (tracker.Contains(active)) { 205 activation_client->ActivateWindow(active); 206 } 207 } 208 } 209 210 gfx::Point origin(bounds.origin()); 211 const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow( 212 window).bounds().origin(); 213 origin.Offset(-display_origin.x(), -display_origin.y()); 214 window->SetBounds(gfx::Rect(origin, bounds.size())); 215 } 216 217 } // internal 218 } // ash 219