/external/chromium_org/third_party/mesa/src/src/gallium/drivers/rbug/ |
rbug_objects.c | 206 struct rbug_shader *rb_shader = CALLOC_STRUCT(rbug_shader); local 208 rb_shader->type = type; 209 rb_shader->shader = result; 210 rb_shader->tokens = tgsi_dup_tokens(state->tokens); 213 rbug_screen_add_to_list(rb_context, shaders, rb_shader); 215 return rb_shader; 220 struct rbug_shader *rb_shader) 225 rbug_screen_remove_from_list(rb_context, shaders, rb_shader); 227 switch(rb_shader->type) { 229 if (rb_shader->replaced_shader [all...] |
rbug_objects.h | 225 struct rbug_shader *rb_shader);
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rbug_core.c | 103 struct rbug_shader *rb_shader, 111 switch(rb_shader->type) { 131 struct rbug_shader *rb_shader, 134 switch(rb_shader->type) { 152 struct rbug_shader *rb_shader, 155 switch(rb_shader->type) {
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rbug_context.c | 433 struct rbug_shader *rb_shader = rbug_shader(_fs); local 436 rbug_shader_destroy(rb_pipe, rb_shader); 481 struct rbug_shader *rb_shader = rbug_shader(_vs); local 484 rbug_shader_destroy(rb_pipe, rb_shader); 529 struct rbug_shader *rb_shader = rbug_shader(_gs); local 532 rbug_shader_destroy(rb_pipe, rb_shader); [all...] |
/external/mesa3d/src/gallium/drivers/rbug/ |
rbug_objects.c | 206 struct rbug_shader *rb_shader = CALLOC_STRUCT(rbug_shader); local 208 rb_shader->type = type; 209 rb_shader->shader = result; 210 rb_shader->tokens = tgsi_dup_tokens(state->tokens); 213 rbug_screen_add_to_list(rb_context, shaders, rb_shader); 215 return rb_shader; 220 struct rbug_shader *rb_shader) 225 rbug_screen_remove_from_list(rb_context, shaders, rb_shader); 227 switch(rb_shader->type) { 229 if (rb_shader->replaced_shader [all...] |
rbug_objects.h | 225 struct rbug_shader *rb_shader);
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rbug_core.c | 103 struct rbug_shader *rb_shader, 111 switch(rb_shader->type) { 131 struct rbug_shader *rb_shader, 134 switch(rb_shader->type) { 152 struct rbug_shader *rb_shader, 155 switch(rb_shader->type) {
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rbug_context.c | 433 struct rbug_shader *rb_shader = rbug_shader(_fs); local 436 rbug_shader_destroy(rb_pipe, rb_shader); 481 struct rbug_shader *rb_shader = rbug_shader(_vs); local 484 rbug_shader_destroy(rb_pipe, rb_shader); 529 struct rbug_shader *rb_shader = rbug_shader(_gs); local 532 rbug_shader_destroy(rb_pipe, rb_shader); [all...] |