1 /* 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above 9 * copyright notice, this list of conditions and the following 10 * disclaimer. 11 * 2. Redistributions in binary form must reproduce the above 12 * copyright notice, this list of conditions and the following 13 * disclaimer in the documentation and/or other materials 14 * provided with the distribution. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 19 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 20 * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 21 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 27 * OF THE POSSIBILITY OF SUCH DAMAGE. 28 */ 29 30 #include "config.h" 31 #include "core/rendering/shapes/Shape.h" 32 33 #include "core/fetch/ImageResource.h" 34 #include "core/rendering/shapes/BoxShape.h" 35 #include "core/rendering/shapes/PolygonShape.h" 36 #include "core/rendering/shapes/RasterShape.h" 37 #include "core/rendering/shapes/RectangleShape.h" 38 #include "platform/LengthFunctions.h" 39 #include "platform/geometry/FloatRoundedRect.h" 40 #include "platform/geometry/FloatSize.h" 41 #include "platform/graphics/ImageBuffer.h" 42 #include "platform/graphics/WindRule.h" 43 #include "wtf/MathExtras.h" 44 #include "wtf/OwnPtr.h" 45 46 namespace WebCore { 47 48 static PassOwnPtr<Shape> createBoxShape(const FloatRoundedRect& bounds) 49 { 50 ASSERT(bounds.rect().width() >= 0 && bounds.rect().height() >= 0); 51 return adoptPtr(new BoxShape(bounds)); 52 } 53 54 static PassOwnPtr<Shape> createRectangleShape(const FloatRect& bounds, const FloatSize& radii) 55 { 56 ASSERT(bounds.width() >= 0 && bounds.height() >= 0 && radii.width() >= 0 && radii.height() >= 0); 57 return adoptPtr(new RectangleShape(bounds, radii)); 58 } 59 60 static PassOwnPtr<Shape> createCircleShape(const FloatPoint& center, float radius) 61 { 62 ASSERT(radius >= 0); 63 return adoptPtr(new RectangleShape(FloatRect(center.x() - radius, center.y() - radius, radius*2, radius*2), FloatSize(radius, radius))); 64 } 65 66 static PassOwnPtr<Shape> createEllipseShape(const FloatPoint& center, const FloatSize& radii) 67 { 68 ASSERT(radii.width() >= 0 && radii.height() >= 0); 69 return adoptPtr(new RectangleShape(FloatRect(center.x() - radii.width(), center.y() - radii.height(), radii.width()*2, radii.height()*2), radii)); 70 } 71 72 static PassOwnPtr<Shape> createPolygonShape(PassOwnPtr<Vector<FloatPoint> > vertices, WindRule fillRule) 73 { 74 return adoptPtr(new PolygonShape(vertices, fillRule)); 75 } 76 77 static inline FloatRect physicalRectToLogical(const FloatRect& rect, float logicalBoxHeight, WritingMode writingMode) 78 { 79 if (isHorizontalWritingMode(writingMode)) 80 return rect; 81 if (isFlippedBlocksWritingMode(writingMode)) 82 return FloatRect(rect.y(), logicalBoxHeight - rect.maxX(), rect.height(), rect.width()); 83 return rect.transposedRect(); 84 } 85 86 static inline FloatPoint physicalPointToLogical(const FloatPoint& point, float logicalBoxHeight, WritingMode writingMode) 87 { 88 if (isHorizontalWritingMode(writingMode)) 89 return point; 90 if (isFlippedBlocksWritingMode(writingMode)) 91 return FloatPoint(point.y(), logicalBoxHeight - point.x()); 92 return point.transposedPoint(); 93 } 94 95 static inline FloatSize physicalSizeToLogical(const FloatSize& size, WritingMode writingMode) 96 { 97 if (isHorizontalWritingMode(writingMode)) 98 return size; 99 return size.transposedSize(); 100 } 101 102 static inline void ensureRadiiDoNotOverlap(FloatRect &bounds, FloatSize &radii) 103 { 104 float widthRatio = bounds.width() / (2 * radii.width()); 105 float heightRatio = bounds.height() / (2 * radii.height()); 106 float reductionRatio = std::min<float>(widthRatio, heightRatio); 107 if (reductionRatio < 1) { 108 radii.setWidth(reductionRatio * radii.width()); 109 radii.setHeight(reductionRatio * radii.height()); 110 } 111 } 112 113 PassOwnPtr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutSize& logicalBoxSize, WritingMode writingMode, Length margin, Length padding) 114 { 115 ASSERT(basicShape); 116 117 bool horizontalWritingMode = isHorizontalWritingMode(writingMode); 118 float boxWidth = horizontalWritingMode ? logicalBoxSize.width() : logicalBoxSize.height(); 119 float boxHeight = horizontalWritingMode ? logicalBoxSize.height() : logicalBoxSize.width(); 120 OwnPtr<Shape> shape; 121 122 switch (basicShape->type()) { 123 124 case BasicShape::BasicShapeRectangleType: { 125 const BasicShapeRectangle* rectangle = static_cast<const BasicShapeRectangle*>(basicShape); 126 FloatRect bounds( 127 floatValueForLength(rectangle->x(), boxWidth), 128 floatValueForLength(rectangle->y(), boxHeight), 129 floatValueForLength(rectangle->width(), boxWidth), 130 floatValueForLength(rectangle->height(), boxHeight)); 131 FloatSize cornerRadii( 132 floatValueForLength(rectangle->cornerRadiusX(), boxWidth), 133 floatValueForLength(rectangle->cornerRadiusY(), boxHeight)); 134 ensureRadiiDoNotOverlap(bounds, cornerRadii); 135 FloatRect logicalBounds = physicalRectToLogical(bounds, logicalBoxSize.height(), writingMode); 136 137 shape = createRectangleShape(logicalBounds, physicalSizeToLogical(cornerRadii, writingMode)); 138 break; 139 } 140 141 case BasicShape::BasicShapeCircleType: { 142 const BasicShapeCircle* circle = static_cast<const BasicShapeCircle*>(basicShape); 143 float centerX = floatValueForLength(circle->centerX(), boxWidth); 144 float centerY = floatValueForLength(circle->centerY(), boxHeight); 145 // This method of computing the radius is as defined in SVG 146 // (http://www.w3.org/TR/SVG/coords.html#Units). It bases the radius 147 // off of the diagonal of the box and ensures that if the box is 148 // square, the radius is equal to half the diagonal. 149 float radius = floatValueForLength(circle->radius(), sqrtf((boxWidth * boxWidth + boxHeight * boxHeight) / 2)); 150 FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, centerY), logicalBoxSize.height(), writingMode); 151 152 shape = createCircleShape(logicalCenter, radius); 153 break; 154 } 155 156 case BasicShape::BasicShapeEllipseType: { 157 const BasicShapeEllipse* ellipse = static_cast<const BasicShapeEllipse*>(basicShape); 158 float centerX = floatValueForLength(ellipse->centerX(), boxWidth); 159 float centerY = floatValueForLength(ellipse->centerY(), boxHeight); 160 float radiusX = floatValueForLength(ellipse->radiusX(), boxWidth); 161 float radiusY = floatValueForLength(ellipse->radiusY(), boxHeight); 162 FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, centerY), logicalBoxSize.height(), writingMode); 163 FloatSize logicalRadii = physicalSizeToLogical(FloatSize(radiusX, radiusY), writingMode); 164 165 shape = createEllipseShape(logicalCenter, logicalRadii); 166 break; 167 } 168 169 case BasicShape::BasicShapePolygonType: { 170 const BasicShapePolygon* polygon = static_cast<const BasicShapePolygon*>(basicShape); 171 const Vector<Length>& values = polygon->values(); 172 size_t valuesSize = values.size(); 173 ASSERT(!(valuesSize % 2)); 174 OwnPtr<Vector<FloatPoint> > vertices = adoptPtr(new Vector<FloatPoint>(valuesSize / 2)); 175 for (unsigned i = 0; i < valuesSize; i += 2) { 176 FloatPoint vertex( 177 floatValueForLength(values.at(i), boxWidth), 178 floatValueForLength(values.at(i + 1), boxHeight)); 179 (*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.height(), writingMode); 180 } 181 shape = createPolygonShape(vertices.release(), polygon->windRule()); 182 break; 183 } 184 185 case BasicShape::BasicShapeInsetRectangleType: { 186 const BasicShapeInsetRectangle* rectangle = static_cast<const BasicShapeInsetRectangle*>(basicShape); 187 float left = floatValueForLength(rectangle->left(), boxWidth); 188 float top = floatValueForLength(rectangle->top(), boxHeight); 189 FloatRect bounds( 190 left, 191 top, 192 boxWidth - left - floatValueForLength(rectangle->right(), boxWidth), 193 boxHeight - top - floatValueForLength(rectangle->bottom(), boxHeight)); 194 FloatSize cornerRadii( 195 floatValueForLength(rectangle->cornerRadiusX(), boxWidth), 196 floatValueForLength(rectangle->cornerRadiusY(), boxHeight)); 197 ensureRadiiDoNotOverlap(bounds, cornerRadii); 198 FloatRect logicalBounds = physicalRectToLogical(bounds, logicalBoxSize.height(), writingMode); 199 200 shape = createRectangleShape(logicalBounds, physicalSizeToLogical(cornerRadii, writingMode)); 201 break; 202 } 203 204 default: 205 ASSERT_NOT_REACHED(); 206 } 207 208 shape->m_writingMode = writingMode; 209 shape->m_margin = floatValueForLength(margin, 0); 210 shape->m_padding = floatValueForLength(padding, 0); 211 212 return shape.release(); 213 } 214 215 PassOwnPtr<Shape> Shape::createShape(const StyleImage* styleImage, float threshold, const LayoutSize&, WritingMode writingMode, Length margin, Length padding) 216 { 217 ASSERT(styleImage && styleImage->isImageResource() && styleImage->cachedImage() && styleImage->cachedImage()->image()); 218 219 Image* image = styleImage->cachedImage()->image(); 220 const IntSize& imageSize = image->size(); 221 OwnPtr<RasterShapeIntervals> intervals = adoptPtr(new RasterShapeIntervals(imageSize.height())); 222 OwnPtr<ImageBuffer> imageBuffer = ImageBuffer::create(imageSize); 223 if (imageBuffer) { 224 GraphicsContext* graphicsContext = imageBuffer->context(); 225 graphicsContext->drawImage(image, IntPoint()); 226 227 RefPtr<Uint8ClampedArray> pixelArray = imageBuffer->getUnmultipliedImageData(IntRect(IntPoint(), imageSize)); 228 unsigned pixelArrayLength = pixelArray->length(); 229 unsigned pixelArrayOffset = 3; // Each pixel is four bytes: RGBA. 230 uint8_t alphaPixelThreshold = threshold * 255; 231 232 ASSERT(static_cast<unsigned>(imageSize.width() * imageSize.height() * 4) == pixelArrayLength); 233 234 for (int y = 0; y < imageSize.height(); ++y) { 235 int startX = -1; 236 for (int x = 0; x < imageSize.width() && pixelArrayOffset < pixelArrayLength; ++x, pixelArrayOffset += 4) { 237 uint8_t alpha = pixelArray->item(pixelArrayOffset); 238 if ((startX == -1) && alpha > alphaPixelThreshold) { 239 startX = x; 240 } else if (startX != -1 && (alpha <= alphaPixelThreshold || x == imageSize.width() - 1)) { 241 intervals->appendInterval(y, startX, x); 242 startX = -1; 243 } 244 } 245 } 246 } 247 248 OwnPtr<RasterShape> rasterShape = adoptPtr(new RasterShape(intervals.release(), imageSize)); 249 rasterShape->m_writingMode = writingMode; 250 rasterShape->m_margin = floatValueForLength(margin, 0); 251 rasterShape->m_padding = floatValueForLength(padding, 0); 252 return rasterShape.release(); 253 } 254 255 PassOwnPtr<Shape> Shape::createLayoutBoxShape(const LayoutSize& logicalSize, WritingMode writingMode, const Length& margin, const Length& padding) 256 { 257 FloatRect rect(0, 0, logicalSize.width(), logicalSize.height()); 258 FloatSize radii(0, 0); 259 FloatRoundedRect bounds(rect, radii, radii, radii, radii); 260 OwnPtr<Shape> shape = createBoxShape(bounds); 261 shape->m_writingMode = writingMode; 262 shape->m_margin = floatValueForLength(margin, 0); 263 shape->m_padding = floatValueForLength(padding, 0); 264 265 return shape.release(); 266 } 267 268 } // namespace WebCore 269