1 /* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #define LOG_TAG "OpenGLRenderer" 18 #define ATRACE_TAG ATRACE_TAG_VIEW 19 20 #include <SkCanvas.h> 21 22 #include <utils/Trace.h> 23 #include <ui/Rect.h> 24 #include <ui/Region.h> 25 26 #include "Caches.h" 27 #include "Debug.h" 28 #include "DeferredDisplayList.h" 29 #include "DisplayListOp.h" 30 #include "OpenGLRenderer.h" 31 32 #if DEBUG_DEFER 33 #define DEFER_LOGD(...) ALOGD(__VA_ARGS__) 34 #else 35 #define DEFER_LOGD(...) 36 #endif 37 38 namespace android { 39 namespace uirenderer { 40 41 // Depth of the save stack at the beginning of batch playback at flush time 42 #define FLUSH_SAVE_STACK_DEPTH 2 43 44 #define DEBUG_COLOR_BARRIER 0x1f000000 45 #define DEBUG_COLOR_MERGEDBATCH 0x5f7f7fff 46 #define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f 47 48 ///////////////////////////////////////////////////////////////////////////////// 49 // Operation Batches 50 ///////////////////////////////////////////////////////////////////////////////// 51 52 class Batch { 53 public: 54 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0; 55 virtual ~Batch() {} 56 virtual bool purelyDrawBatch() { return false; } 57 virtual bool coversBounds(const Rect& bounds) { return false; } 58 }; 59 60 class DrawBatch : public Batch { 61 public: 62 DrawBatch(const DeferInfo& deferInfo) : mAllOpsOpaque(true), 63 mBatchId(deferInfo.batchId), mMergeId(deferInfo.mergeId) { 64 mOps.clear(); 65 } 66 67 virtual ~DrawBatch() { mOps.clear(); } 68 69 virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) { 70 // NOTE: ignore empty bounds special case, since we don't merge across those ops 71 mBounds.unionWith(state->mBounds); 72 mAllOpsOpaque &= opaqueOverBounds; 73 mOps.add(OpStatePair(op, state)); 74 } 75 76 bool intersects(const Rect& rect) { 77 if (!rect.intersects(mBounds)) return false; 78 79 for (unsigned int i = 0; i < mOps.size(); i++) { 80 if (rect.intersects(mOps[i].state->mBounds)) { 81 #if DEBUG_DEFER 82 DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i].op, 83 mOps[i].state->mBounds.left, mOps[i].state->mBounds.top, 84 mOps[i].state->mBounds.right, mOps[i].state->mBounds.bottom); 85 mOps[i].op->output(2); 86 #endif 87 return true; 88 } 89 } 90 return false; 91 } 92 93 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { 94 DEFER_LOGD("%d replaying DrawBatch %p, with %d ops (batch id %x, merge id %p)", 95 index, this, mOps.size(), getBatchId(), getMergeId()); 96 97 status_t status = DrawGlInfo::kStatusDone; 98 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 99 for (unsigned int i = 0; i < mOps.size(); i++) { 100 DrawOp* op = mOps[i].op; 101 const DeferredDisplayState* state = mOps[i].state; 102 renderer.restoreDisplayState(*state); 103 104 #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 105 renderer.eventMark(op->name()); 106 #endif 107 logBuffer.writeCommand(0, op->name()); 108 status |= op->applyDraw(renderer, dirty); 109 110 #if DEBUG_MERGE_BEHAVIOR 111 const Rect& bounds = state->mBounds; 112 int batchColor = 0x1f000000; 113 if (getBatchId() & 0x1) batchColor |= 0x0000ff; 114 if (getBatchId() & 0x2) batchColor |= 0x00ff00; 115 if (getBatchId() & 0x4) batchColor |= 0xff0000; 116 renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom, 117 batchColor); 118 #endif 119 } 120 return status; 121 } 122 123 virtual bool purelyDrawBatch() { return true; } 124 125 virtual bool coversBounds(const Rect& bounds) { 126 if (CC_LIKELY(!mAllOpsOpaque || !mBounds.contains(bounds) || count() == 1)) return false; 127 128 Region uncovered(android::Rect(bounds.left, bounds.top, bounds.right, bounds.bottom)); 129 for (unsigned int i = 0; i < mOps.size(); i++) { 130 const Rect &r = mOps[i].state->mBounds; 131 uncovered.subtractSelf(android::Rect(r.left, r.top, r.right, r.bottom)); 132 } 133 return uncovered.isEmpty(); 134 } 135 136 inline int getBatchId() const { return mBatchId; } 137 inline mergeid_t getMergeId() const { return mMergeId; } 138 inline int count() const { return mOps.size(); } 139 140 protected: 141 Vector<OpStatePair> mOps; 142 Rect mBounds; // union of bounds of contained ops 143 private: 144 bool mAllOpsOpaque; 145 int mBatchId; 146 mergeid_t mMergeId; 147 }; 148 149 // compare alphas approximately, with a small margin 150 #define NEQ_FALPHA(lhs, rhs) \ 151 fabs((float)lhs - (float)rhs) > 0.001f 152 153 class MergingDrawBatch : public DrawBatch { 154 public: 155 MergingDrawBatch(DeferInfo& deferInfo, int width, int height) : 156 DrawBatch(deferInfo), mClipRect(width, height), 157 mClipSideFlags(kClipSide_None) {} 158 159 /* 160 * Helper for determining if a new op can merge with a MergingDrawBatch based on their bounds 161 * and clip side flags. Positive bounds delta means new bounds fit in old. 162 */ 163 static inline bool checkSide(const int currentFlags, const int newFlags, const int side, 164 float boundsDelta) { 165 bool currentClipExists = currentFlags & side; 166 bool newClipExists = newFlags & side; 167 168 // if current is clipped, we must be able to fit new bounds in current 169 if (boundsDelta > 0 && currentClipExists) return false; 170 171 // if new is clipped, we must be able to fit current bounds in new 172 if (boundsDelta < 0 && newClipExists) return false; 173 174 return true; 175 } 176 177 /* 178 * Checks if a (mergeable) op can be merged into this batch 179 * 180 * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is 181 * important to consider all paint attributes used in the draw calls in deciding both a) if an 182 * op tries to merge at all, and b) if the op can merge with another set of ops 183 * 184 * False positives can lead to information from the paints of subsequent merged operations being 185 * dropped, so we make simplifying qualifications on the ops that can merge, per op type. 186 */ 187 bool canMergeWith(const DrawOp* op, const DeferredDisplayState* state) { 188 bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text || 189 getBatchId() == DeferredDisplayList::kOpBatch_ColorText; 190 191 // Overlapping other operations is only allowed for text without shadow. For other ops, 192 // multiDraw isn't guaranteed to overdraw correctly 193 if (!isTextBatch || state->mDrawModifiers.mHasShadow) { 194 if (intersects(state->mBounds)) return false; 195 } 196 const DeferredDisplayState* lhs = state; 197 const DeferredDisplayState* rhs = mOps[0].state; 198 199 if (NEQ_FALPHA(lhs->mAlpha, rhs->mAlpha)) return false; 200 201 /* Clipping compatibility check 202 * 203 * Exploits the fact that if a op or batch is clipped on a side, its bounds will equal its 204 * clip for that side. 205 */ 206 const int currentFlags = mClipSideFlags; 207 const int newFlags = state->mClipSideFlags; 208 if (currentFlags != kClipSide_None || newFlags != kClipSide_None) { 209 const Rect& opBounds = state->mBounds; 210 float boundsDelta = mBounds.left - opBounds.left; 211 if (!checkSide(currentFlags, newFlags, kClipSide_Left, boundsDelta)) return false; 212 boundsDelta = mBounds.top - opBounds.top; 213 if (!checkSide(currentFlags, newFlags, kClipSide_Top, boundsDelta)) return false; 214 215 // right and bottom delta calculation reversed to account for direction 216 boundsDelta = opBounds.right - mBounds.right; 217 if (!checkSide(currentFlags, newFlags, kClipSide_Right, boundsDelta)) return false; 218 boundsDelta = opBounds.bottom - mBounds.bottom; 219 if (!checkSide(currentFlags, newFlags, kClipSide_Bottom, boundsDelta)) return false; 220 } 221 222 // if paints are equal, then modifiers + paint attribs don't need to be compared 223 if (op->mPaint == mOps[0].op->mPaint) return true; 224 225 if (op->getPaintAlpha() != mOps[0].op->getPaintAlpha()) return false; 226 227 /* Draw Modifiers compatibility check 228 * 229 * Shadows are ignored, as only text uses them, and in that case they are drawn 230 * per-DrawTextOp, before the unified text draw. Because of this, it's always safe to merge 231 * text UNLESS a later draw's shadow should overlays a previous draw's text. This is covered 232 * above with the intersection check. 233 * 234 * OverrideLayerAlpha is also ignored, as it's only used for drawing layers, which are never 235 * merged. 236 * 237 * These ignore cases prevent us from simply memcmp'ing the drawModifiers 238 */ 239 const DrawModifiers& lhsMod = lhs->mDrawModifiers; 240 const DrawModifiers& rhsMod = rhs->mDrawModifiers; 241 if (lhsMod.mShader != rhsMod.mShader) return false; 242 if (lhsMod.mColorFilter != rhsMod.mColorFilter) return false; 243 244 // Draw filter testing expects bit fields to be clear if filter not set. 245 if (lhsMod.mHasDrawFilter != rhsMod.mHasDrawFilter) return false; 246 if (lhsMod.mPaintFilterClearBits != rhsMod.mPaintFilterClearBits) return false; 247 if (lhsMod.mPaintFilterSetBits != rhsMod.mPaintFilterSetBits) return false; 248 249 return true; 250 } 251 252 virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) { 253 DrawBatch::add(op, state, opaqueOverBounds); 254 255 const int newClipSideFlags = state->mClipSideFlags; 256 mClipSideFlags |= newClipSideFlags; 257 if (newClipSideFlags & kClipSide_Left) mClipRect.left = state->mClip.left; 258 if (newClipSideFlags & kClipSide_Top) mClipRect.top = state->mClip.top; 259 if (newClipSideFlags & kClipSide_Right) mClipRect.right = state->mClip.right; 260 if (newClipSideFlags & kClipSide_Bottom) mClipRect.bottom = state->mClip.bottom; 261 } 262 263 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { 264 DEFER_LOGD("%d replaying MergingDrawBatch %p, with %d ops," 265 " clip flags %x (batch id %x, merge id %p)", 266 index, this, mOps.size(), mClipSideFlags, getBatchId(), getMergeId()); 267 if (mOps.size() == 1) { 268 return DrawBatch::replay(renderer, dirty, -1); 269 } 270 271 // clipping in the merged case is done ahead of time since all ops share the clip (if any) 272 renderer.setupMergedMultiDraw(mClipSideFlags ? &mClipRect : NULL); 273 274 DrawOp* op = mOps[0].op; 275 DisplayListLogBuffer& buffer = DisplayListLogBuffer::getInstance(); 276 buffer.writeCommand(0, "multiDraw"); 277 buffer.writeCommand(1, op->name()); 278 279 #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 280 renderer.eventMark("multiDraw"); 281 renderer.eventMark(op->name()); 282 #endif 283 status_t status = op->multiDraw(renderer, dirty, mOps, mBounds); 284 285 #if DEBUG_MERGE_BEHAVIOR 286 renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom, 287 DEBUG_COLOR_MERGEDBATCH); 288 #endif 289 return status; 290 } 291 292 private: 293 /* 294 * Contains the effective clip rect shared by all merged ops. Initialized to the layer viewport, 295 * it will shrink if an op must be clipped on a certain side. The clipped sides are reflected in 296 * mClipSideFlags. 297 */ 298 Rect mClipRect; 299 int mClipSideFlags; 300 }; 301 302 class StateOpBatch : public Batch { 303 public: 304 // creates a single operation batch 305 StateOpBatch(const StateOp* op, const DeferredDisplayState* state) : mOp(op), mState(state) {} 306 307 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { 308 DEFER_LOGD("replaying state op batch %p", this); 309 renderer.restoreDisplayState(*mState); 310 311 // use invalid save count because it won't be used at flush time - RestoreToCountOp is the 312 // only one to use it, and we don't use that class at flush time, instead calling 313 // renderer.restoreToCount directly 314 int saveCount = -1; 315 mOp->applyState(renderer, saveCount); 316 return DrawGlInfo::kStatusDone; 317 } 318 319 private: 320 const StateOp* mOp; 321 const DeferredDisplayState* mState; 322 }; 323 324 class RestoreToCountBatch : public Batch { 325 public: 326 RestoreToCountBatch(const StateOp* op, const DeferredDisplayState* state, int restoreCount) : 327 mOp(op), mState(state), mRestoreCount(restoreCount) {} 328 329 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { 330 DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount); 331 332 renderer.restoreDisplayState(*mState); 333 renderer.restoreToCount(mRestoreCount); 334 return DrawGlInfo::kStatusDone; 335 } 336 337 private: 338 // we use the state storage for the RestoreToCountOp, but don't replay the op itself 339 const StateOp* mOp; 340 const DeferredDisplayState* mState; 341 342 /* 343 * The count used here represents the flush() time saveCount. This is as opposed to the 344 * DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and 345 * (saveCount + mCount) respectively). Since the count is different from the original 346 * RestoreToCountOp, we don't store a pointer to the op, as elsewhere. 347 */ 348 const int mRestoreCount; 349 }; 350 351 #if DEBUG_MERGE_BEHAVIOR 352 class BarrierDebugBatch : public Batch { 353 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { 354 renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER); 355 return DrawGlInfo::kStatusDrew; 356 } 357 }; 358 #endif 359 360 ///////////////////////////////////////////////////////////////////////////////// 361 // DeferredDisplayList 362 ///////////////////////////////////////////////////////////////////////////////// 363 364 void DeferredDisplayList::resetBatchingState() { 365 for (int i = 0; i < kOpBatch_Count; i++) { 366 mBatchLookup[i] = NULL; 367 mMergingBatches[i].clear(); 368 } 369 #if DEBUG_MERGE_BEHAVIOR 370 if (mBatches.size() != 0) { 371 mBatches.add(new BarrierDebugBatch()); 372 } 373 #endif 374 mEarliestBatchIndex = mBatches.size(); 375 } 376 377 void DeferredDisplayList::clear() { 378 resetBatchingState(); 379 mComplexClipStackStart = -1; 380 381 for (unsigned int i = 0; i < mBatches.size(); i++) { 382 delete mBatches[i]; 383 } 384 mBatches.clear(); 385 mSaveStack.clear(); 386 mEarliestBatchIndex = 0; 387 mEarliestUnclearedIndex = 0; 388 } 389 390 ///////////////////////////////////////////////////////////////////////////////// 391 // Operation adding 392 ///////////////////////////////////////////////////////////////////////////////// 393 394 int DeferredDisplayList::getStateOpDeferFlags() const { 395 // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save 396 // the clip if we aren't recording a complex clip (and can thus trust it to be a rect) 397 return recordingComplexClip() ? 0 : kStateDeferFlag_Clip; 398 } 399 400 int DeferredDisplayList::getDrawOpDeferFlags() const { 401 return kStateDeferFlag_Draw | getStateOpDeferFlags(); 402 } 403 404 /** 405 * When an clipping operation occurs that could cause a complex clip, record the operation and all 406 * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading 407 * the clip from deferred state, we play back all of the relevant state operations that generated 408 * the complex clip. 409 * 410 * Note that we don't need to record the associated restore operation, since operations at defer 411 * time record whether they should store the renderer's current clip 412 */ 413 void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) { 414 if (recordingComplexClip() || op->canCauseComplexClip() || !renderer.hasRectToRectTransform()) { 415 DEFER_LOGD("%p Received complex clip operation %p", this, op); 416 417 // NOTE: defer clip op before setting mComplexClipStackStart so previous clip is recorded 418 storeStateOpBarrier(renderer, op); 419 420 if (!recordingComplexClip()) { 421 mComplexClipStackStart = renderer.getSaveCount() - 1; 422 DEFER_LOGD(" Starting complex clip region, start is %d", mComplexClipStackStart); 423 } 424 } 425 } 426 427 /** 428 * For now, we record save layer operations as barriers in the batch list, preventing drawing 429 * operations from reordering around the saveLayer and it's associated restore() 430 * 431 * In the future, we should send saveLayer commands (if they can be played out of order) and their 432 * contained drawing operations to a seperate list of batches, so that they may draw at the 433 * beginning of the frame. This would avoid targetting and removing an FBO in the middle of a frame. 434 * 435 * saveLayer operations should be pulled to the beginning of the frame if the canvas doesn't have a 436 * complex clip, and if the flags (kClip_SaveFlag & kClipToLayer_SaveFlag) are set. 437 */ 438 void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer, 439 SaveLayerOp* op, int newSaveCount) { 440 DEFER_LOGD("%p adding saveLayerOp %p, flags %x, new count %d", 441 this, op, op->getFlags(), newSaveCount); 442 443 storeStateOpBarrier(renderer, op); 444 mSaveStack.push(newSaveCount); 445 } 446 447 /** 448 * Takes save op and it's return value - the new save count - and stores it into the stream as a 449 * barrier if it's needed to properly modify a complex clip 450 */ 451 void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) { 452 int saveFlags = op->getFlags(); 453 DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount); 454 455 if (recordingComplexClip() && (saveFlags & SkCanvas::kClip_SaveFlag)) { 456 // store and replay the save operation, as it may be needed to correctly playback the clip 457 DEFER_LOGD(" adding save barrier with new save count %d", newSaveCount); 458 storeStateOpBarrier(renderer, op); 459 mSaveStack.push(newSaveCount); 460 } 461 } 462 463 /** 464 * saveLayer() commands must be associated with a restoreToCount batch that will clean up and draw 465 * the layer in the deferred list 466 * 467 * other save() commands which occur as children of a snapshot with complex clip will be deferred, 468 * and must be restored 469 * 470 * Either will act as a barrier to draw operation reordering, as we want to play back layer 471 * save/restore and complex canvas modifications (including save/restore) in order. 472 */ 473 void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op, 474 int newSaveCount) { 475 DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount); 476 477 if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) { 478 mComplexClipStackStart = -1; 479 resetBatchingState(); 480 } 481 482 if (mSaveStack.isEmpty() || newSaveCount > mSaveStack.top()) { 483 return; 484 } 485 486 while (!mSaveStack.isEmpty() && mSaveStack.top() >= newSaveCount) mSaveStack.pop(); 487 488 storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH); 489 } 490 491 void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) { 492 /* 1: op calculates local bounds */ 493 DeferredDisplayState* const state = createState(); 494 if (op->getLocalBounds(renderer.getDrawModifiers(), state->mBounds)) { 495 if (state->mBounds.isEmpty()) { 496 // valid empty bounds, don't bother deferring 497 tryRecycleState(state); 498 return; 499 } 500 } else { 501 state->mBounds.setEmpty(); 502 } 503 504 /* 2: renderer calculates global bounds + stores state */ 505 if (renderer.storeDisplayState(*state, getDrawOpDeferFlags())) { 506 tryRecycleState(state); 507 return; // quick rejected 508 } 509 510 /* 3: ask op for defer info, given renderer state */ 511 DeferInfo deferInfo; 512 op->onDefer(renderer, deferInfo, *state); 513 514 // complex clip has a complex set of expectations on the renderer state - for now, avoid taking 515 // the merge path in those cases 516 deferInfo.mergeable &= !recordingComplexClip(); 517 deferInfo.opaqueOverBounds &= !recordingComplexClip() && mSaveStack.isEmpty(); 518 519 if (CC_LIKELY(mAvoidOverdraw) && mBatches.size() && 520 state->mClipSideFlags != kClipSide_ConservativeFull && 521 deferInfo.opaqueOverBounds && state->mBounds.contains(mBounds)) { 522 // avoid overdraw by resetting drawing state + discarding drawing ops 523 discardDrawingBatches(mBatches.size() - 1); 524 resetBatchingState(); 525 } 526 527 if (CC_UNLIKELY(renderer.getCaches().drawReorderDisabled)) { 528 // TODO: elegant way to reuse batches? 529 DrawBatch* b = new DrawBatch(deferInfo); 530 b->add(op, state, deferInfo.opaqueOverBounds); 531 mBatches.add(b); 532 return; 533 } 534 535 // find the latest batch of the new op's type, and try to merge the new op into it 536 DrawBatch* targetBatch = NULL; 537 538 // insertion point of a new batch, will hopefully be immediately after similar batch 539 // (eventually, should be similar shader) 540 int insertBatchIndex = mBatches.size(); 541 if (!mBatches.isEmpty()) { 542 if (state->mBounds.isEmpty()) { 543 // don't know the bounds for op, so add to last batch and start from scratch on next op 544 DrawBatch* b = new DrawBatch(deferInfo); 545 b->add(op, state, deferInfo.opaqueOverBounds); 546 mBatches.add(b); 547 resetBatchingState(); 548 #if DEBUG_DEFER 549 DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches"); 550 op->output(2); 551 #endif 552 return; 553 } 554 555 if (deferInfo.mergeable) { 556 // Try to merge with any existing batch with same mergeId. 557 if (mMergingBatches[deferInfo.batchId].get(deferInfo.mergeId, targetBatch)) { 558 if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op, state)) { 559 targetBatch = NULL; 560 } 561 } 562 } else { 563 // join with similar, non-merging batch 564 targetBatch = (DrawBatch*)mBatchLookup[deferInfo.batchId]; 565 } 566 567 if (targetBatch || deferInfo.mergeable) { 568 // iterate back toward target to see if anything drawn since should overlap the new op 569 // if no target, merging ops still interate to find similar batch to insert after 570 for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) { 571 DrawBatch* overBatch = (DrawBatch*)mBatches[i]; 572 573 if (overBatch == targetBatch) break; 574 575 // TODO: also consider shader shared between batch types 576 if (deferInfo.batchId == overBatch->getBatchId()) { 577 insertBatchIndex = i + 1; 578 if (!targetBatch) break; // found insert position, quit 579 } 580 581 if (overBatch->intersects(state->mBounds)) { 582 // NOTE: it may be possible to optimize for special cases where two operations 583 // of the same batch/paint could swap order, such as with a non-mergeable 584 // (clipped) and a mergeable text operation 585 targetBatch = NULL; 586 #if DEBUG_DEFER 587 DEFER_LOGD("op couldn't join batch %p, was intersected by batch %d", 588 targetBatch, i); 589 op->output(2); 590 #endif 591 break; 592 } 593 } 594 } 595 } 596 597 if (!targetBatch) { 598 if (deferInfo.mergeable) { 599 targetBatch = new MergingDrawBatch(deferInfo, 600 renderer.getViewportWidth(), renderer.getViewportHeight()); 601 mMergingBatches[deferInfo.batchId].put(deferInfo.mergeId, targetBatch); 602 } else { 603 targetBatch = new DrawBatch(deferInfo); 604 mBatchLookup[deferInfo.batchId] = targetBatch; 605 } 606 607 DEFER_LOGD("creating %singBatch %p, bid %x, at %d", 608 deferInfo.mergeable ? "Merg" : "Draw", 609 targetBatch, deferInfo.batchId, insertBatchIndex); 610 mBatches.insertAt(targetBatch, insertBatchIndex); 611 } 612 613 targetBatch->add(op, state, deferInfo.opaqueOverBounds); 614 } 615 616 void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) { 617 DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size()); 618 619 DeferredDisplayState* state = createState(); 620 renderer.storeDisplayState(*state, getStateOpDeferFlags()); 621 mBatches.add(new StateOpBatch(op, state)); 622 resetBatchingState(); 623 } 624 625 void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op, 626 int newSaveCount) { 627 DEFER_LOGD("%p adding restore to count %d barrier, pos %d", 628 this, newSaveCount, mBatches.size()); 629 630 // store displayState for the restore operation, as it may be associated with a saveLayer that 631 // doesn't have kClip_SaveFlag set 632 DeferredDisplayState* state = createState(); 633 renderer.storeDisplayState(*state, getStateOpDeferFlags()); 634 mBatches.add(new RestoreToCountBatch(op, state, newSaveCount)); 635 resetBatchingState(); 636 } 637 638 ///////////////////////////////////////////////////////////////////////////////// 639 // Replay / flush 640 ///////////////////////////////////////////////////////////////////////////////// 641 642 static status_t replayBatchList(const Vector<Batch*>& batchList, 643 OpenGLRenderer& renderer, Rect& dirty) { 644 status_t status = DrawGlInfo::kStatusDone; 645 646 for (unsigned int i = 0; i < batchList.size(); i++) { 647 if (batchList[i]) { 648 status |= batchList[i]->replay(renderer, dirty, i); 649 } 650 } 651 DEFER_LOGD("--flushed, drew %d batches", batchList.size()); 652 return status; 653 } 654 655 status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) { 656 ATRACE_NAME("flush drawing commands"); 657 Caches::getInstance().fontRenderer->endPrecaching(); 658 659 status_t status = DrawGlInfo::kStatusDone; 660 661 if (isEmpty()) return status; // nothing to flush 662 renderer.restoreToCount(1); 663 664 DEFER_LOGD("--flushing"); 665 renderer.eventMark("Flush"); 666 667 // save and restore (with draw modifiers) so that reordering doesn't affect final state 668 DrawModifiers restoreDrawModifiers = renderer.getDrawModifiers(); 669 renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 670 671 if (CC_LIKELY(mAvoidOverdraw)) { 672 for (unsigned int i = 1; i < mBatches.size(); i++) { 673 if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) { 674 discardDrawingBatches(i - 1); 675 } 676 } 677 } 678 // NOTE: depth of the save stack at this point, before playback, should be reflected in 679 // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly 680 status |= replayBatchList(mBatches, renderer, dirty); 681 682 renderer.restoreToCount(1); 683 renderer.setDrawModifiers(restoreDrawModifiers); 684 685 DEFER_LOGD("--flush complete, returning %x", status); 686 clear(); 687 return status; 688 } 689 690 void DeferredDisplayList::discardDrawingBatches(const unsigned int maxIndex) { 691 for (unsigned int i = mEarliestUnclearedIndex; i <= maxIndex; i++) { 692 // leave deferred state ops alone for simplicity (empty save restore pairs may now exist) 693 if (mBatches[i] && mBatches[i]->purelyDrawBatch()) { 694 DrawBatch* b = (DrawBatch*) mBatches[i]; 695 delete mBatches[i]; 696 mBatches.replaceAt(NULL, i); 697 } 698 } 699 mEarliestUnclearedIndex = maxIndex + 1; 700 } 701 702 }; // namespace uirenderer 703 }; // namespace android 704