Home | History | Annotate | Download | only in hwui
      1 /*
      2  * Copyright (C) 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "OpenGLRenderer"
     18 #define ATRACE_TAG ATRACE_TAG_VIEW
     19 
     20 #include <SkCanvas.h>
     21 
     22 #include <utils/Trace.h>
     23 #include <ui/Rect.h>
     24 #include <ui/Region.h>
     25 
     26 #include "Caches.h"
     27 #include "Debug.h"
     28 #include "DeferredDisplayList.h"
     29 #include "DisplayListOp.h"
     30 #include "OpenGLRenderer.h"
     31 
     32 #if DEBUG_DEFER
     33     #define DEFER_LOGD(...) ALOGD(__VA_ARGS__)
     34 #else
     35     #define DEFER_LOGD(...)
     36 #endif
     37 
     38 namespace android {
     39 namespace uirenderer {
     40 
     41 // Depth of the save stack at the beginning of batch playback at flush time
     42 #define FLUSH_SAVE_STACK_DEPTH 2
     43 
     44 #define DEBUG_COLOR_BARRIER          0x1f000000
     45 #define DEBUG_COLOR_MERGEDBATCH      0x5f7f7fff
     46 #define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f
     47 
     48 /////////////////////////////////////////////////////////////////////////////////
     49 // Operation Batches
     50 /////////////////////////////////////////////////////////////////////////////////
     51 
     52 class Batch {
     53 public:
     54     virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
     55     virtual ~Batch() {}
     56     virtual bool purelyDrawBatch() { return false; }
     57     virtual bool coversBounds(const Rect& bounds) { return false; }
     58 };
     59 
     60 class DrawBatch : public Batch {
     61 public:
     62     DrawBatch(const DeferInfo& deferInfo) : mAllOpsOpaque(true),
     63             mBatchId(deferInfo.batchId), mMergeId(deferInfo.mergeId) {
     64         mOps.clear();
     65     }
     66 
     67     virtual ~DrawBatch() { mOps.clear(); }
     68 
     69     virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) {
     70         // NOTE: ignore empty bounds special case, since we don't merge across those ops
     71         mBounds.unionWith(state->mBounds);
     72         mAllOpsOpaque &= opaqueOverBounds;
     73         mOps.add(OpStatePair(op, state));
     74     }
     75 
     76     bool intersects(const Rect& rect) {
     77         if (!rect.intersects(mBounds)) return false;
     78 
     79         for (unsigned int i = 0; i < mOps.size(); i++) {
     80             if (rect.intersects(mOps[i].state->mBounds)) {
     81 #if DEBUG_DEFER
     82                 DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i].op,
     83                         mOps[i].state->mBounds.left, mOps[i].state->mBounds.top,
     84                         mOps[i].state->mBounds.right, mOps[i].state->mBounds.bottom);
     85                 mOps[i].op->output(2);
     86 #endif
     87                 return true;
     88             }
     89         }
     90         return false;
     91     }
     92 
     93     virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
     94         DEFER_LOGD("%d  replaying DrawBatch %p, with %d ops (batch id %x, merge id %p)",
     95                 index, this, mOps.size(), getBatchId(), getMergeId());
     96 
     97         status_t status = DrawGlInfo::kStatusDone;
     98         DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
     99         for (unsigned int i = 0; i < mOps.size(); i++) {
    100             DrawOp* op = mOps[i].op;
    101             const DeferredDisplayState* state = mOps[i].state;
    102             renderer.restoreDisplayState(*state);
    103 
    104 #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
    105             renderer.eventMark(op->name());
    106 #endif
    107             logBuffer.writeCommand(0, op->name());
    108             status |= op->applyDraw(renderer, dirty);
    109 
    110 #if DEBUG_MERGE_BEHAVIOR
    111             const Rect& bounds = state->mBounds;
    112             int batchColor = 0x1f000000;
    113             if (getBatchId() & 0x1) batchColor |= 0x0000ff;
    114             if (getBatchId() & 0x2) batchColor |= 0x00ff00;
    115             if (getBatchId() & 0x4) batchColor |= 0xff0000;
    116             renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom,
    117                     batchColor);
    118 #endif
    119         }
    120         return status;
    121     }
    122 
    123     virtual bool purelyDrawBatch() { return true; }
    124 
    125     virtual bool coversBounds(const Rect& bounds) {
    126         if (CC_LIKELY(!mAllOpsOpaque || !mBounds.contains(bounds) || count() == 1)) return false;
    127 
    128         Region uncovered(android::Rect(bounds.left, bounds.top, bounds.right, bounds.bottom));
    129         for (unsigned int i = 0; i < mOps.size(); i++) {
    130             const Rect &r = mOps[i].state->mBounds;
    131             uncovered.subtractSelf(android::Rect(r.left, r.top, r.right, r.bottom));
    132         }
    133         return uncovered.isEmpty();
    134     }
    135 
    136     inline int getBatchId() const { return mBatchId; }
    137     inline mergeid_t getMergeId() const { return mMergeId; }
    138     inline int count() const { return mOps.size(); }
    139 
    140 protected:
    141     Vector<OpStatePair> mOps;
    142     Rect mBounds; // union of bounds of contained ops
    143 private:
    144     bool mAllOpsOpaque;
    145     int mBatchId;
    146     mergeid_t mMergeId;
    147 };
    148 
    149 // compare alphas approximately, with a small margin
    150 #define NEQ_FALPHA(lhs, rhs) \
    151         fabs((float)lhs - (float)rhs) > 0.001f
    152 
    153 class MergingDrawBatch : public DrawBatch {
    154 public:
    155     MergingDrawBatch(DeferInfo& deferInfo, int width, int height) :
    156             DrawBatch(deferInfo), mClipRect(width, height),
    157             mClipSideFlags(kClipSide_None) {}
    158 
    159     /*
    160      * Helper for determining if a new op can merge with a MergingDrawBatch based on their bounds
    161      * and clip side flags. Positive bounds delta means new bounds fit in old.
    162      */
    163     static inline bool checkSide(const int currentFlags, const int newFlags, const int side,
    164             float boundsDelta) {
    165         bool currentClipExists = currentFlags & side;
    166         bool newClipExists = newFlags & side;
    167 
    168         // if current is clipped, we must be able to fit new bounds in current
    169         if (boundsDelta > 0 && currentClipExists) return false;
    170 
    171         // if new is clipped, we must be able to fit current bounds in new
    172         if (boundsDelta < 0 && newClipExists) return false;
    173 
    174         return true;
    175     }
    176 
    177     /*
    178      * Checks if a (mergeable) op can be merged into this batch
    179      *
    180      * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is
    181      * important to consider all paint attributes used in the draw calls in deciding both a) if an
    182      * op tries to merge at all, and b) if the op can merge with another set of ops
    183      *
    184      * False positives can lead to information from the paints of subsequent merged operations being
    185      * dropped, so we make simplifying qualifications on the ops that can merge, per op type.
    186      */
    187     bool canMergeWith(const DrawOp* op, const DeferredDisplayState* state) {
    188         bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text ||
    189                 getBatchId() == DeferredDisplayList::kOpBatch_ColorText;
    190 
    191         // Overlapping other operations is only allowed for text without shadow. For other ops,
    192         // multiDraw isn't guaranteed to overdraw correctly
    193         if (!isTextBatch || state->mDrawModifiers.mHasShadow) {
    194             if (intersects(state->mBounds)) return false;
    195         }
    196         const DeferredDisplayState* lhs = state;
    197         const DeferredDisplayState* rhs = mOps[0].state;
    198 
    199         if (NEQ_FALPHA(lhs->mAlpha, rhs->mAlpha)) return false;
    200 
    201         /* Clipping compatibility check
    202          *
    203          * Exploits the fact that if a op or batch is clipped on a side, its bounds will equal its
    204          * clip for that side.
    205          */
    206         const int currentFlags = mClipSideFlags;
    207         const int newFlags = state->mClipSideFlags;
    208         if (currentFlags != kClipSide_None || newFlags != kClipSide_None) {
    209             const Rect& opBounds = state->mBounds;
    210             float boundsDelta = mBounds.left - opBounds.left;
    211             if (!checkSide(currentFlags, newFlags, kClipSide_Left, boundsDelta)) return false;
    212             boundsDelta = mBounds.top - opBounds.top;
    213             if (!checkSide(currentFlags, newFlags, kClipSide_Top, boundsDelta)) return false;
    214 
    215             // right and bottom delta calculation reversed to account for direction
    216             boundsDelta = opBounds.right - mBounds.right;
    217             if (!checkSide(currentFlags, newFlags, kClipSide_Right, boundsDelta)) return false;
    218             boundsDelta = opBounds.bottom - mBounds.bottom;
    219             if (!checkSide(currentFlags, newFlags, kClipSide_Bottom, boundsDelta)) return false;
    220         }
    221 
    222         // if paints are equal, then modifiers + paint attribs don't need to be compared
    223         if (op->mPaint == mOps[0].op->mPaint) return true;
    224 
    225         if (op->getPaintAlpha() != mOps[0].op->getPaintAlpha()) return false;
    226 
    227         /* Draw Modifiers compatibility check
    228          *
    229          * Shadows are ignored, as only text uses them, and in that case they are drawn
    230          * per-DrawTextOp, before the unified text draw. Because of this, it's always safe to merge
    231          * text UNLESS a later draw's shadow should overlays a previous draw's text. This is covered
    232          * above with the intersection check.
    233          *
    234          * OverrideLayerAlpha is also ignored, as it's only used for drawing layers, which are never
    235          * merged.
    236          *
    237          * These ignore cases prevent us from simply memcmp'ing the drawModifiers
    238          */
    239         const DrawModifiers& lhsMod = lhs->mDrawModifiers;
    240         const DrawModifiers& rhsMod = rhs->mDrawModifiers;
    241         if (lhsMod.mShader != rhsMod.mShader) return false;
    242         if (lhsMod.mColorFilter != rhsMod.mColorFilter) return false;
    243 
    244         // Draw filter testing expects bit fields to be clear if filter not set.
    245         if (lhsMod.mHasDrawFilter != rhsMod.mHasDrawFilter) return false;
    246         if (lhsMod.mPaintFilterClearBits != rhsMod.mPaintFilterClearBits) return false;
    247         if (lhsMod.mPaintFilterSetBits != rhsMod.mPaintFilterSetBits) return false;
    248 
    249         return true;
    250     }
    251 
    252     virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) {
    253         DrawBatch::add(op, state, opaqueOverBounds);
    254 
    255         const int newClipSideFlags = state->mClipSideFlags;
    256         mClipSideFlags |= newClipSideFlags;
    257         if (newClipSideFlags & kClipSide_Left) mClipRect.left = state->mClip.left;
    258         if (newClipSideFlags & kClipSide_Top) mClipRect.top = state->mClip.top;
    259         if (newClipSideFlags & kClipSide_Right) mClipRect.right = state->mClip.right;
    260         if (newClipSideFlags & kClipSide_Bottom) mClipRect.bottom = state->mClip.bottom;
    261     }
    262 
    263     virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
    264         DEFER_LOGD("%d  replaying MergingDrawBatch %p, with %d ops,"
    265                 " clip flags %x (batch id %x, merge id %p)",
    266                 index, this, mOps.size(), mClipSideFlags, getBatchId(), getMergeId());
    267         if (mOps.size() == 1) {
    268             return DrawBatch::replay(renderer, dirty, -1);
    269         }
    270 
    271         // clipping in the merged case is done ahead of time since all ops share the clip (if any)
    272         renderer.setupMergedMultiDraw(mClipSideFlags ? &mClipRect : NULL);
    273 
    274         DrawOp* op = mOps[0].op;
    275         DisplayListLogBuffer& buffer = DisplayListLogBuffer::getInstance();
    276         buffer.writeCommand(0, "multiDraw");
    277         buffer.writeCommand(1, op->name());
    278 
    279 #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
    280         renderer.eventMark("multiDraw");
    281         renderer.eventMark(op->name());
    282 #endif
    283         status_t status = op->multiDraw(renderer, dirty, mOps, mBounds);
    284 
    285 #if DEBUG_MERGE_BEHAVIOR
    286         renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom,
    287                 DEBUG_COLOR_MERGEDBATCH);
    288 #endif
    289         return status;
    290     }
    291 
    292 private:
    293     /*
    294      * Contains the effective clip rect shared by all merged ops. Initialized to the layer viewport,
    295      * it will shrink if an op must be clipped on a certain side. The clipped sides are reflected in
    296      * mClipSideFlags.
    297      */
    298     Rect mClipRect;
    299     int mClipSideFlags;
    300 };
    301 
    302 class StateOpBatch : public Batch {
    303 public:
    304     // creates a single operation batch
    305     StateOpBatch(const StateOp* op, const DeferredDisplayState* state) : mOp(op), mState(state) {}
    306 
    307     virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
    308         DEFER_LOGD("replaying state op batch %p", this);
    309         renderer.restoreDisplayState(*mState);
    310 
    311         // use invalid save count because it won't be used at flush time - RestoreToCountOp is the
    312         // only one to use it, and we don't use that class at flush time, instead calling
    313         // renderer.restoreToCount directly
    314         int saveCount = -1;
    315         mOp->applyState(renderer, saveCount);
    316         return DrawGlInfo::kStatusDone;
    317     }
    318 
    319 private:
    320     const StateOp* mOp;
    321     const DeferredDisplayState* mState;
    322 };
    323 
    324 class RestoreToCountBatch : public Batch {
    325 public:
    326     RestoreToCountBatch(const StateOp* op, const DeferredDisplayState* state, int restoreCount) :
    327             mOp(op), mState(state), mRestoreCount(restoreCount) {}
    328 
    329     virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
    330         DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount);
    331 
    332         renderer.restoreDisplayState(*mState);
    333         renderer.restoreToCount(mRestoreCount);
    334         return DrawGlInfo::kStatusDone;
    335     }
    336 
    337 private:
    338     // we use the state storage for the RestoreToCountOp, but don't replay the op itself
    339     const StateOp* mOp;
    340     const DeferredDisplayState* mState;
    341 
    342     /*
    343      * The count used here represents the flush() time saveCount. This is as opposed to the
    344      * DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and
    345      * (saveCount + mCount) respectively). Since the count is different from the original
    346      * RestoreToCountOp, we don't store a pointer to the op, as elsewhere.
    347      */
    348     const int mRestoreCount;
    349 };
    350 
    351 #if DEBUG_MERGE_BEHAVIOR
    352 class BarrierDebugBatch : public Batch {
    353     virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
    354         renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER);
    355         return DrawGlInfo::kStatusDrew;
    356     }
    357 };
    358 #endif
    359 
    360 /////////////////////////////////////////////////////////////////////////////////
    361 // DeferredDisplayList
    362 /////////////////////////////////////////////////////////////////////////////////
    363 
    364 void DeferredDisplayList::resetBatchingState() {
    365     for (int i = 0; i < kOpBatch_Count; i++) {
    366         mBatchLookup[i] = NULL;
    367         mMergingBatches[i].clear();
    368     }
    369 #if DEBUG_MERGE_BEHAVIOR
    370     if (mBatches.size() != 0) {
    371         mBatches.add(new BarrierDebugBatch());
    372     }
    373 #endif
    374     mEarliestBatchIndex = mBatches.size();
    375 }
    376 
    377 void DeferredDisplayList::clear() {
    378     resetBatchingState();
    379     mComplexClipStackStart = -1;
    380 
    381     for (unsigned int i = 0; i < mBatches.size(); i++) {
    382         delete mBatches[i];
    383     }
    384     mBatches.clear();
    385     mSaveStack.clear();
    386     mEarliestBatchIndex = 0;
    387     mEarliestUnclearedIndex = 0;
    388 }
    389 
    390 /////////////////////////////////////////////////////////////////////////////////
    391 // Operation adding
    392 /////////////////////////////////////////////////////////////////////////////////
    393 
    394 int DeferredDisplayList::getStateOpDeferFlags() const {
    395     // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save
    396     // the clip if we aren't recording a complex clip (and can thus trust it to be a rect)
    397     return recordingComplexClip() ? 0 : kStateDeferFlag_Clip;
    398 }
    399 
    400 int DeferredDisplayList::getDrawOpDeferFlags() const {
    401     return kStateDeferFlag_Draw | getStateOpDeferFlags();
    402 }
    403 
    404 /**
    405  * When an clipping operation occurs that could cause a complex clip, record the operation and all
    406  * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading
    407  * the clip from deferred state, we play back all of the relevant state operations that generated
    408  * the complex clip.
    409  *
    410  * Note that we don't need to record the associated restore operation, since operations at defer
    411  * time record whether they should store the renderer's current clip
    412  */
    413 void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) {
    414     if (recordingComplexClip() || op->canCauseComplexClip() || !renderer.hasRectToRectTransform()) {
    415         DEFER_LOGD("%p Received complex clip operation %p", this, op);
    416 
    417         // NOTE: defer clip op before setting mComplexClipStackStart so previous clip is recorded
    418         storeStateOpBarrier(renderer, op);
    419 
    420         if (!recordingComplexClip()) {
    421             mComplexClipStackStart = renderer.getSaveCount() - 1;
    422             DEFER_LOGD("    Starting complex clip region, start is %d", mComplexClipStackStart);
    423         }
    424     }
    425 }
    426 
    427 /**
    428  * For now, we record save layer operations as barriers in the batch list, preventing drawing
    429  * operations from reordering around the saveLayer and it's associated restore()
    430  *
    431  * In the future, we should send saveLayer commands (if they can be played out of order) and their
    432  * contained drawing operations to a seperate list of batches, so that they may draw at the
    433  * beginning of the frame. This would avoid targetting and removing an FBO in the middle of a frame.
    434  *
    435  * saveLayer operations should be pulled to the beginning of the frame if the canvas doesn't have a
    436  * complex clip, and if the flags (kClip_SaveFlag & kClipToLayer_SaveFlag) are set.
    437  */
    438 void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer,
    439         SaveLayerOp* op, int newSaveCount) {
    440     DEFER_LOGD("%p adding saveLayerOp %p, flags %x, new count %d",
    441             this, op, op->getFlags(), newSaveCount);
    442 
    443     storeStateOpBarrier(renderer, op);
    444     mSaveStack.push(newSaveCount);
    445 }
    446 
    447 /**
    448  * Takes save op and it's return value - the new save count - and stores it into the stream as a
    449  * barrier if it's needed to properly modify a complex clip
    450  */
    451 void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) {
    452     int saveFlags = op->getFlags();
    453     DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount);
    454 
    455     if (recordingComplexClip() && (saveFlags & SkCanvas::kClip_SaveFlag)) {
    456         // store and replay the save operation, as it may be needed to correctly playback the clip
    457         DEFER_LOGD("    adding save barrier with new save count %d", newSaveCount);
    458         storeStateOpBarrier(renderer, op);
    459         mSaveStack.push(newSaveCount);
    460     }
    461 }
    462 
    463 /**
    464  * saveLayer() commands must be associated with a restoreToCount batch that will clean up and draw
    465  * the layer in the deferred list
    466  *
    467  * other save() commands which occur as children of a snapshot with complex clip will be deferred,
    468  * and must be restored
    469  *
    470  * Either will act as a barrier to draw operation reordering, as we want to play back layer
    471  * save/restore and complex canvas modifications (including save/restore) in order.
    472  */
    473 void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op,
    474         int newSaveCount) {
    475     DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount);
    476 
    477     if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) {
    478         mComplexClipStackStart = -1;
    479         resetBatchingState();
    480     }
    481 
    482     if (mSaveStack.isEmpty() || newSaveCount > mSaveStack.top()) {
    483         return;
    484     }
    485 
    486     while (!mSaveStack.isEmpty() && mSaveStack.top() >= newSaveCount) mSaveStack.pop();
    487 
    488     storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH);
    489 }
    490 
    491 void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
    492     /* 1: op calculates local bounds */
    493     DeferredDisplayState* const state = createState();
    494     if (op->getLocalBounds(renderer.getDrawModifiers(), state->mBounds)) {
    495         if (state->mBounds.isEmpty()) {
    496             // valid empty bounds, don't bother deferring
    497             tryRecycleState(state);
    498             return;
    499         }
    500     } else {
    501         state->mBounds.setEmpty();
    502     }
    503 
    504     /* 2: renderer calculates global bounds + stores state */
    505     if (renderer.storeDisplayState(*state, getDrawOpDeferFlags())) {
    506         tryRecycleState(state);
    507         return; // quick rejected
    508     }
    509 
    510     /* 3: ask op for defer info, given renderer state */
    511     DeferInfo deferInfo;
    512     op->onDefer(renderer, deferInfo, *state);
    513 
    514     // complex clip has a complex set of expectations on the renderer state - for now, avoid taking
    515     // the merge path in those cases
    516     deferInfo.mergeable &= !recordingComplexClip();
    517     deferInfo.opaqueOverBounds &= !recordingComplexClip() && mSaveStack.isEmpty();
    518 
    519     if (CC_LIKELY(mAvoidOverdraw) && mBatches.size() &&
    520             state->mClipSideFlags != kClipSide_ConservativeFull &&
    521             deferInfo.opaqueOverBounds && state->mBounds.contains(mBounds)) {
    522         // avoid overdraw by resetting drawing state + discarding drawing ops
    523         discardDrawingBatches(mBatches.size() - 1);
    524         resetBatchingState();
    525     }
    526 
    527     if (CC_UNLIKELY(renderer.getCaches().drawReorderDisabled)) {
    528         // TODO: elegant way to reuse batches?
    529         DrawBatch* b = new DrawBatch(deferInfo);
    530         b->add(op, state, deferInfo.opaqueOverBounds);
    531         mBatches.add(b);
    532         return;
    533     }
    534 
    535     // find the latest batch of the new op's type, and try to merge the new op into it
    536     DrawBatch* targetBatch = NULL;
    537 
    538     // insertion point of a new batch, will hopefully be immediately after similar batch
    539     // (eventually, should be similar shader)
    540     int insertBatchIndex = mBatches.size();
    541     if (!mBatches.isEmpty()) {
    542         if (state->mBounds.isEmpty()) {
    543             // don't know the bounds for op, so add to last batch and start from scratch on next op
    544             DrawBatch* b = new DrawBatch(deferInfo);
    545             b->add(op, state, deferInfo.opaqueOverBounds);
    546             mBatches.add(b);
    547             resetBatchingState();
    548 #if DEBUG_DEFER
    549             DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches");
    550             op->output(2);
    551 #endif
    552             return;
    553         }
    554 
    555         if (deferInfo.mergeable) {
    556             // Try to merge with any existing batch with same mergeId.
    557             if (mMergingBatches[deferInfo.batchId].get(deferInfo.mergeId, targetBatch)) {
    558                 if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op, state)) {
    559                     targetBatch = NULL;
    560                 }
    561             }
    562         } else {
    563             // join with similar, non-merging batch
    564             targetBatch = (DrawBatch*)mBatchLookup[deferInfo.batchId];
    565         }
    566 
    567         if (targetBatch || deferInfo.mergeable) {
    568             // iterate back toward target to see if anything drawn since should overlap the new op
    569             // if no target, merging ops still interate to find similar batch to insert after
    570             for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) {
    571                 DrawBatch* overBatch = (DrawBatch*)mBatches[i];
    572 
    573                 if (overBatch == targetBatch) break;
    574 
    575                 // TODO: also consider shader shared between batch types
    576                 if (deferInfo.batchId == overBatch->getBatchId()) {
    577                     insertBatchIndex = i + 1;
    578                     if (!targetBatch) break; // found insert position, quit
    579                 }
    580 
    581                 if (overBatch->intersects(state->mBounds)) {
    582                     // NOTE: it may be possible to optimize for special cases where two operations
    583                     // of the same batch/paint could swap order, such as with a non-mergeable
    584                     // (clipped) and a mergeable text operation
    585                     targetBatch = NULL;
    586 #if DEBUG_DEFER
    587                     DEFER_LOGD("op couldn't join batch %p, was intersected by batch %d",
    588                             targetBatch, i);
    589                     op->output(2);
    590 #endif
    591                     break;
    592                 }
    593             }
    594         }
    595     }
    596 
    597     if (!targetBatch) {
    598         if (deferInfo.mergeable) {
    599             targetBatch = new MergingDrawBatch(deferInfo,
    600                     renderer.getViewportWidth(), renderer.getViewportHeight());
    601             mMergingBatches[deferInfo.batchId].put(deferInfo.mergeId, targetBatch);
    602         } else {
    603             targetBatch = new DrawBatch(deferInfo);
    604             mBatchLookup[deferInfo.batchId] = targetBatch;
    605         }
    606 
    607         DEFER_LOGD("creating %singBatch %p, bid %x, at %d",
    608                 deferInfo.mergeable ? "Merg" : "Draw",
    609                 targetBatch, deferInfo.batchId, insertBatchIndex);
    610         mBatches.insertAt(targetBatch, insertBatchIndex);
    611     }
    612 
    613     targetBatch->add(op, state, deferInfo.opaqueOverBounds);
    614 }
    615 
    616 void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) {
    617     DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size());
    618 
    619     DeferredDisplayState* state = createState();
    620     renderer.storeDisplayState(*state, getStateOpDeferFlags());
    621     mBatches.add(new StateOpBatch(op, state));
    622     resetBatchingState();
    623 }
    624 
    625 void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op,
    626         int newSaveCount) {
    627     DEFER_LOGD("%p adding restore to count %d barrier, pos %d",
    628             this, newSaveCount, mBatches.size());
    629 
    630     // store displayState for the restore operation, as it may be associated with a saveLayer that
    631     // doesn't have kClip_SaveFlag set
    632     DeferredDisplayState* state = createState();
    633     renderer.storeDisplayState(*state, getStateOpDeferFlags());
    634     mBatches.add(new RestoreToCountBatch(op, state, newSaveCount));
    635     resetBatchingState();
    636 }
    637 
    638 /////////////////////////////////////////////////////////////////////////////////
    639 // Replay / flush
    640 /////////////////////////////////////////////////////////////////////////////////
    641 
    642 static status_t replayBatchList(const Vector<Batch*>& batchList,
    643         OpenGLRenderer& renderer, Rect& dirty) {
    644     status_t status = DrawGlInfo::kStatusDone;
    645 
    646     for (unsigned int i = 0; i < batchList.size(); i++) {
    647         if (batchList[i]) {
    648             status |= batchList[i]->replay(renderer, dirty, i);
    649         }
    650     }
    651     DEFER_LOGD("--flushed, drew %d batches", batchList.size());
    652     return status;
    653 }
    654 
    655 status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
    656     ATRACE_NAME("flush drawing commands");
    657     Caches::getInstance().fontRenderer->endPrecaching();
    658 
    659     status_t status = DrawGlInfo::kStatusDone;
    660 
    661     if (isEmpty()) return status; // nothing to flush
    662     renderer.restoreToCount(1);
    663 
    664     DEFER_LOGD("--flushing");
    665     renderer.eventMark("Flush");
    666 
    667     // save and restore (with draw modifiers) so that reordering doesn't affect final state
    668     DrawModifiers restoreDrawModifiers = renderer.getDrawModifiers();
    669     renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
    670 
    671     if (CC_LIKELY(mAvoidOverdraw)) {
    672         for (unsigned int i = 1; i < mBatches.size(); i++) {
    673             if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) {
    674                 discardDrawingBatches(i - 1);
    675             }
    676         }
    677     }
    678     // NOTE: depth of the save stack at this point, before playback, should be reflected in
    679     // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly
    680     status |= replayBatchList(mBatches, renderer, dirty);
    681 
    682     renderer.restoreToCount(1);
    683     renderer.setDrawModifiers(restoreDrawModifiers);
    684 
    685     DEFER_LOGD("--flush complete, returning %x", status);
    686     clear();
    687     return status;
    688 }
    689 
    690 void DeferredDisplayList::discardDrawingBatches(const unsigned int maxIndex) {
    691     for (unsigned int i = mEarliestUnclearedIndex; i <= maxIndex; i++) {
    692         // leave deferred state ops alone for simplicity (empty save restore pairs may now exist)
    693         if (mBatches[i] && mBatches[i]->purelyDrawBatch()) {
    694             DrawBatch* b = (DrawBatch*) mBatches[i];
    695             delete mBatches[i];
    696             mBatches.replaceAt(NULL, i);
    697         }
    698     }
    699     mEarliestUnclearedIndex = maxIndex + 1;
    700 }
    701 
    702 }; // namespace uirenderer
    703 }; // namespace android
    704