1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "base/at_exit.h" 6 #include "base/bind.h" 7 #include "base/command_line.h" 8 #include "base/i18n/icu_util.h" 9 #include "base/memory/scoped_ptr.h" 10 #include "base/message_loop/message_loop.h" 11 #include "base/strings/string_split.h" 12 #include "base/time/time.h" 13 #include "cc/output/context_provider.h" 14 #include "gpu/command_buffer/client/gles2_interface.h" 15 #include "third_party/khronos/GLES2/gl2.h" 16 #include "third_party/skia/include/core/SkXfermode.h" 17 #include "ui/aura/client/default_capture_client.h" 18 #include "ui/aura/env.h" 19 #include "ui/aura/root_window.h" 20 #include "ui/aura/test/test_focus_client.h" 21 #include "ui/aura/test/test_screen.h" 22 #include "ui/aura/window.h" 23 #include "ui/base/hit_test.h" 24 #include "ui/base/resource/resource_bundle.h" 25 #include "ui/base/ui_base_paths.h" 26 #include "ui/compositor/compositor.h" 27 #include "ui/compositor/compositor_observer.h" 28 #include "ui/compositor/debug_utils.h" 29 #include "ui/compositor/layer.h" 30 #include "ui/compositor/test/context_factories_for_test.h" 31 #include "ui/gfx/canvas.h" 32 #include "ui/gfx/rect.h" 33 #include "ui/gfx/skia_util.h" 34 #ifndef GL_GLEXT_PROTOTYPES 35 #define GL_GLEXT_PROTOTYPES 1 36 #endif 37 #include "third_party/khronos/GLES2/gl2ext.h" 38 39 #if defined(USE_X11) 40 #include "base/message_loop/message_pump_x11.h" 41 #endif 42 43 using base::TimeTicks; 44 using ui::Compositor; 45 using ui::Layer; 46 using ui::LayerDelegate; 47 using blink::WebGraphicsContext3D; 48 49 namespace { 50 51 class ColoredLayer : public Layer, public LayerDelegate { 52 public: 53 explicit ColoredLayer(SkColor color) 54 : Layer(ui::LAYER_TEXTURED), 55 color_(color), 56 draw_(true) { 57 set_delegate(this); 58 } 59 60 virtual ~ColoredLayer() {} 61 62 // Overridden from LayerDelegate: 63 virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE { 64 if (draw_) { 65 canvas->DrawColor(color_); 66 } 67 } 68 69 virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE { 70 } 71 72 virtual base::Closure PrepareForLayerBoundsChange() OVERRIDE { 73 return base::Closure(); 74 } 75 76 void set_color(SkColor color) { color_ = color; } 77 void set_draw(bool draw) { draw_ = draw; } 78 79 private: 80 SkColor color_; 81 bool draw_; 82 83 DISALLOW_COPY_AND_ASSIGN(ColoredLayer); 84 }; 85 86 const int kFrames = 100; 87 88 // Benchmark base class, hooks up drawing callback and displaying FPS. 89 class BenchCompositorObserver : public ui::CompositorObserver { 90 public: 91 explicit BenchCompositorObserver(int max_frames) 92 : start_time_(), 93 frames_(0), 94 max_frames_(max_frames) { 95 } 96 97 virtual void OnCompositingDidCommit(ui::Compositor* compositor) OVERRIDE {} 98 99 virtual void OnCompositingStarted(Compositor* compositor, 100 base::TimeTicks start_time) OVERRIDE {} 101 102 virtual void OnCompositingEnded(Compositor* compositor) OVERRIDE { 103 if (start_time_.is_null()) { 104 start_time_ = TimeTicks::Now(); 105 } else { 106 ++frames_; 107 if (frames_ % kFrames == 0) { 108 TimeTicks now = TimeTicks::Now(); 109 double ms = (now - start_time_).InMillisecondsF() / kFrames; 110 LOG(INFO) << "FPS: " << 1000.f / ms << " (" << ms << " ms)"; 111 start_time_ = now; 112 } 113 } 114 if (max_frames_ && frames_ == max_frames_) { 115 base::MessageLoop::current()->Quit(); 116 } else { 117 Draw(); 118 } 119 } 120 121 virtual void OnCompositingAborted(Compositor* compositor) OVERRIDE {} 122 123 virtual void OnCompositingLockStateChanged( 124 Compositor* compositor) OVERRIDE {} 125 126 virtual void OnUpdateVSyncParameters(ui::Compositor* compositor, 127 base::TimeTicks timebase, 128 base::TimeDelta interval) OVERRIDE { 129 } 130 131 virtual void Draw() {} 132 133 int frames() const { return frames_; } 134 135 private: 136 TimeTicks start_time_; 137 int frames_; 138 int max_frames_; 139 140 DISALLOW_COPY_AND_ASSIGN(BenchCompositorObserver); 141 }; 142 143 class WebGLTexture : public ui::Texture { 144 public: 145 WebGLTexture(gpu::gles2::GLES2Interface* gl, const gfx::Size& size) 146 : ui::Texture(false, size, 1.0f), 147 gl_(gl), 148 texture_id_(0u) { 149 gl->GenTextures(1, &texture_id_); 150 gl->BindTexture(GL_TEXTURE_2D, texture_id_); 151 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 152 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 153 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 154 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 155 gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width(), size.height(), 156 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 157 } 158 159 virtual unsigned int PrepareTexture() OVERRIDE { 160 return texture_id_; 161 } 162 163 private: 164 virtual ~WebGLTexture() { 165 gl_->DeleteTextures(1, &texture_id_); 166 } 167 168 gpu::gles2::GLES2Interface* gl_; 169 GLuint texture_id_; 170 171 DISALLOW_COPY_AND_ASSIGN(WebGLTexture); 172 }; 173 174 // A benchmark that adds a texture layer that is updated every frame. 175 class WebGLBench : public BenchCompositorObserver { 176 public: 177 WebGLBench(Layer* parent, Compositor* compositor, int max_frames) 178 : BenchCompositorObserver(max_frames), 179 parent_(parent), 180 webgl_(ui::LAYER_TEXTURED), 181 compositor_(compositor), 182 texture_(), 183 fbo_(0), 184 do_draw_(true) { 185 CommandLine* command_line = CommandLine::ForCurrentProcess(); 186 do_draw_ = !command_line->HasSwitch("disable-draw"); 187 188 std::string webgl_size = command_line->GetSwitchValueASCII("webgl-size"); 189 int width = 0; 190 int height = 0; 191 if (!webgl_size.empty()) { 192 std::vector<std::string> split_size; 193 base::SplitString(webgl_size, 'x', &split_size); 194 if (split_size.size() == 2) { 195 width = atoi(split_size[0].c_str()); 196 height = atoi(split_size[1].c_str()); 197 } 198 } 199 if (!width || !height) { 200 width = 800; 201 height = 600; 202 } 203 gfx::Rect bounds(width, height); 204 webgl_.SetBounds(bounds); 205 parent_->Add(&webgl_); 206 207 context_provider_ = 208 ui::ContextFactory::GetInstance()->SharedMainThreadContextProvider(); 209 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); 210 texture_ = new WebGLTexture(gl, bounds.size()); 211 gl->GenFramebuffers(1, &fbo_); 212 compositor->AddObserver(this); 213 webgl_.SetExternalTexture(texture_.get()); 214 gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_); 215 gl->FramebufferTexture2D( 216 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 217 GL_TEXTURE_2D, texture_->PrepareTexture(), 0); 218 gl->ClearColor(0.f, 1.f, 0.f, 1.f); 219 gl->Clear(GL_COLOR_BUFFER_BIT); 220 gl->Flush(); 221 } 222 223 virtual ~WebGLBench() { 224 context_provider_->ContextGL()->DeleteFramebuffers(1, &fbo_); 225 webgl_.SetShowPaintedContent(); 226 texture_ = NULL; 227 compositor_->RemoveObserver(this); 228 } 229 230 virtual void Draw() OVERRIDE { 231 if (do_draw_) { 232 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); 233 gl->ClearColor((frames() % kFrames)*1.0/kFrames, 1.f, 0.f, 1.f); 234 gl->Clear(GL_COLOR_BUFFER_BIT); 235 gl->Flush(); 236 } 237 webgl_.SetExternalTexture(texture_.get()); 238 webgl_.SchedulePaint(gfx::Rect(webgl_.bounds().size())); 239 compositor_->ScheduleDraw(); 240 } 241 242 private: 243 Layer* parent_; 244 Layer webgl_; 245 Compositor* compositor_; 246 scoped_refptr<cc::ContextProvider> context_provider_; 247 scoped_refptr<WebGLTexture> texture_; 248 249 // The FBO that is used to render to the texture. 250 unsigned int fbo_; 251 252 // Whether or not to draw to the texture every frame. 253 bool do_draw_; 254 255 DISALLOW_COPY_AND_ASSIGN(WebGLBench); 256 }; 257 258 // A benchmark that paints (in software) all tiles every frame. 259 class SoftwareScrollBench : public BenchCompositorObserver { 260 public: 261 SoftwareScrollBench(ColoredLayer* layer, 262 Compositor* compositor, 263 int max_frames) 264 : BenchCompositorObserver(max_frames), 265 layer_(layer), 266 compositor_(compositor) { 267 compositor->AddObserver(this); 268 layer_->set_draw( 269 !CommandLine::ForCurrentProcess()->HasSwitch("disable-draw")); 270 } 271 272 virtual ~SoftwareScrollBench() { 273 compositor_->RemoveObserver(this); 274 } 275 276 virtual void Draw() OVERRIDE { 277 layer_->set_color( 278 SkColorSetARGBInline(255*(frames() % kFrames)/kFrames, 255, 0, 255)); 279 layer_->SchedulePaint(gfx::Rect(layer_->bounds().size())); 280 } 281 282 private: 283 ColoredLayer* layer_; 284 Compositor* compositor_; 285 286 DISALLOW_COPY_AND_ASSIGN(SoftwareScrollBench); 287 }; 288 289 } // namespace 290 291 int main(int argc, char** argv) { 292 CommandLine::Init(argc, argv); 293 294 base::AtExitManager exit_manager; 295 296 // The ContextFactory must exist before any Compositors are created. 297 bool allow_test_contexts = false; 298 ui::InitializeContextFactoryForTests(allow_test_contexts); 299 300 ui::RegisterPathProvider(); 301 base::i18n::InitializeICU(); 302 ResourceBundle::InitSharedInstanceWithLocale("en-US", NULL); 303 304 base::MessageLoop message_loop(base::MessageLoop::TYPE_UI); 305 aura::Env::CreateInstance(); 306 scoped_ptr<aura::TestScreen> test_screen( 307 aura::TestScreen::CreateFullscreen()); 308 gfx::Screen::SetScreenInstance(gfx::SCREEN_TYPE_NATIVE, test_screen.get()); 309 scoped_ptr<aura::RootWindow> root_window( 310 test_screen->CreateRootWindowForPrimaryDisplay()); 311 aura::client::SetCaptureClient( 312 root_window->window(), 313 new aura::client::DefaultCaptureClient(root_window->window())); 314 315 scoped_ptr<aura::client::FocusClient> focus_client( 316 new aura::test::TestFocusClient); 317 aura::client::SetFocusClient(root_window->window(), focus_client.get()); 318 319 // add layers 320 ColoredLayer background(SK_ColorRED); 321 background.SetBounds(root_window->window()->bounds()); 322 root_window->window()->layer()->Add(&background); 323 324 ColoredLayer window(SK_ColorBLUE); 325 window.SetBounds(gfx::Rect(background.bounds().size())); 326 background.Add(&window); 327 328 Layer content_layer(ui::LAYER_NOT_DRAWN); 329 330 CommandLine* command_line = CommandLine::ForCurrentProcess(); 331 bool force = command_line->HasSwitch("force-render-surface"); 332 content_layer.SetForceRenderSurface(force); 333 gfx::Rect bounds(window.bounds().size()); 334 bounds.Inset(0, 30, 0, 0); 335 content_layer.SetBounds(bounds); 336 window.Add(&content_layer); 337 338 ColoredLayer page_background(SK_ColorWHITE); 339 page_background.SetBounds(gfx::Rect(content_layer.bounds().size())); 340 content_layer.Add(&page_background); 341 342 int frames = atoi(command_line->GetSwitchValueASCII("frames").c_str()); 343 scoped_ptr<BenchCompositorObserver> bench; 344 345 if (command_line->HasSwitch("bench-software-scroll")) { 346 bench.reset(new SoftwareScrollBench(&page_background, 347 root_window->compositor(), 348 frames)); 349 } else { 350 bench.reset(new WebGLBench(&page_background, 351 root_window->compositor(), 352 frames)); 353 } 354 355 #ifndef NDEBUG 356 ui::PrintLayerHierarchy(root_window->window()->layer(), gfx::Point(100, 100)); 357 #endif 358 359 root_window->host()->Show(); 360 base::MessageLoopForUI::current()->Run(); 361 focus_client.reset(); 362 root_window.reset(); 363 364 return 0; 365 } 366