/development/samples/Alarm/tests/ |
_index.html | 2 This sample is the test application for the <a href="../Alarm/index.html">Alarm</a> 3 sample application. It tests the application's <code>AlarmService</code> service. 6 The test application uses the 15 The application shows how to set up a test application project, 17 file for a test application, and how to set up a test case class for a service. The 35 element that links the test application with the application under test. Specifically, the 48 Android package name for the test application (specified in the manifest file), i [all...] |
/docs/source.android.com/src/devices/tech/datausage/ |
kernel-overview.jd | 19 <p>The per-application/delegated data usage monitoring and tracking 30 restrict background data traffic for an application (refer to 36 per-socket basis for every application using the unique UID of the 37 owning application. There are two tag components associated with any 39 the application which is responsible for the data transfer (Linux 41 the UID of the calling application). The second tag component is used 42 to support additional characterization of the traffic into application 43 developer specified categories. Using these application level tags, an 44 application can profile the traffic into several sub-categories.</p> 48 to the UID of the requesting application using th [all...] |
/frameworks/base/core/java/android/bluetooth/ |
BluetoothHealthAppConfiguration.java | 24 * The Bluetooth Health Application Configuration that is used in conjunction with 25 * the {@link BluetoothHealth} class. This class represents an application configuration 26 * that the Bluetooth Health third party application will register to communicate with the 39 * @param name Friendly name associated with the application configuration 51 * Constructor to register the application configuration. 53 * @param name Friendly name associated with the application configuration 102 * Return the data type associated with this application configuration. 111 * Return the name of the application configuration. 120 * Return the role associated with this application configuration. 130 * Return the channel type associated with this application configuration [all...] |
/frameworks/base/docs/html/guide/practices/app-design/ |
seamlessness.jd | 24 <p>Even if your application is fast and responsive, certain design decisions can 29 application. In short, you should strive to develop an application that 32 <p>A common seamlessness problem is when an application's background process 35 you are building and testing your application in isolation, on the emulator. 36 However, when your application is run on an actual device, your application may 38 it could end up that your application would display it's dialog behind the 39 active application, or it could take focus from the current application an [all...] |
/frameworks/base/docs/html/guide/practices/ |
seamlessness.jd | 25 <p>Even if your application is fast and responsive, certain design decisions can 30 application. In short, you should strive to develop an application that 33 <p>A common seamlessness problem is when an application's background process 36 you are building and testing your application in isolation, on the emulator. 37 However, when your application is run on an actual device, your application may 39 it could end up that your application would display it's dialog behind the 40 active application, or it could take focus from the current application an [all...] |
optimizing-for-3.0.jd | 65 you to enhance your user's experience on tablets and similar devices. Any application you've already 69 your application looks and works great on the new platform and new device form-factors.</p> 71 <p>This document shows how you can optimize your existing application for Android 3.0 and 72 maintain compatibility with older versions or upgrade your application completely with new APIs.</p> 83 <p>Read this section if you have an existing application and want to 85 manifest file to declare support for Android 3.0, test your application on the new platform, and 89 <p>Read this section if you want to upgrade your application to use APIs introduced in 90 Android 3.0 or create a new application targeted to tablets and similar devices. Compared to 93 application that's fully enhanced for tablets.</p></li> 97 application based on screen configuration</a>.</li [all...] |
/frameworks/base/docs/html/guide/topics/manifest/ |
supports-screens-element.jd | 27 <dd>Lets you specify the screen sizes your application supports and enable <a 29 larger than what your application supports. It's important that you always use this element in your 30 application to specify the screen sizes your application supports. 32 <p>An application "supports" a given screen size if it resizes properly to fill the entire screen. 34 extra work to make your application work on screens larger than a handset device. However, it's 35 often important that you optimize your application's UI for different screen sizes by providing <a 40 <p>However, if your application does not work well when resized to fit different screen sizes, you 42 application should be distributed to smaller screens or have its UI scaled up ("zoomed") to fit 53 android:largestWidthLimitDp}. If you're developing your application for Android 3.2 and higher [all...] |
/frameworks/base/docs/html/google/play/billing/v2/ |
billing_integrate.jd | 16 <li><a href="#billing-implement">Modifying Your Application Code</a></li> 20 <li><a href="#billing-download">Sample Application (V2)</a></li> 26 implementation tasks, using the sample application as an example.</p> 28 <p>Before you implement in-app billing in your own application, be sure that you read <a 34 <p>To implement in-app billing in your application, you need to do the following:</p> 36 <li><a href="#billing-download">Download the in-app billing sample application</a>.</li> 40 <code>MarketBillingService</code> so your application can send billing requests and receive 46 <li><a href="#billing-implement">Modify your application code</a> to support in-app billing.</li> 49 <h2 id="billing-download">Downloading the Sample Application</h2> 51 <p>The in-app billing sample application shows you how to perform several tasks that are common t [all...] |
/frameworks/base/docs/html/tools/projects/ |
index.jd | 26 application correctly, so it is highly recommended that you create them with Eclipse and ADT or 33 <dd>An Android project is the container for your application's source code, resource files, and 34 files such as the Ant build and Android Manifest file. An application project is the main type 40 <dd>These projects contain code to test your application projects and are built into 54 generate your project. As your application grows in complexity, you might require new kinds of 60 onto a device. They contain things such as application source code and resource files. 97 Contains application resources, such as drawable files, layout files, and string values. See 98 <a href="{@docRoot}guide/topics/resources/index.html">Application Resources</a> for more 128 <dd>For XML files that define application menus. 136 are processed by aapt and must be referenced from the application using a resourc [all...] |
/development/samples/AliasActivity/ |
AndroidManifest.xml | 17 <!-- Declare the contents of this Android application. The namespace 19 supplies a unique name for the application. When writing your 20 own application, the package name must be changed from "com.example.*" 24 <application android:hasCode="false" android:label="@string/app_label"> 33 </application>
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/development/samples/LunarLander/ |
AndroidManifest.xml | 17 <!-- Declare the contents of this Android application. The namespace 19 supplies a unique name for the application. When writing your 20 own application, the package name must be changed from "com.example.*" 27 <application android:icon="@drawable/app_lunar_lander" android:label="@string/app_name"> 34 </application>
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/development/samples/RSSReader/ |
AndroidManifest.xml | 17 <!-- Declare the contents of this Android application. The namespace 19 supplies a unique name for the application. When writing your 20 own application, the package name must be changed from "com.example.*" 25 <application android:label="RSS Reader"> 34 </application>
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/development/samples/Snake/ |
AndroidManifest.xml | 17 <!-- Declare the contents of this Android application. The namespace attribute 19 name for the application. When writing your own application, the package 33 <application android:icon="@drawable/ic_launcher" android:label="@string/app_name"> 42 </application>
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/development/samples/StackWidget/ |
AndroidManifest.xml | 17 <!-- Declare the contents of this Android application. The namespace 19 supplies a unique name for the application. When writing your 20 own application, the package name must be changed from "com.example.*" 26 <application android:label="StackWidget"> 38 </application>
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/development/samples/VoicemailProviderDemo/ |
AndroidManifest.xml | 18 <!-- Declare the contents of this Android application. The namespace 20 supplies a unique name for the application. When writing your 21 own application, the package name must be changed from "com.example.*" 32 <application android:icon="@drawable/icon" android:label="@string/app_name"> 39 </application>
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/external/nist-sip/java/gov/nist/javax/sip/ |
DialogExt.java | 41 * application layer including those that arrive out of order. This is good for testing 42 * purposes. Validation is delegated to the application and the stack will not attempt to 43 * block requests arriving out of sequence from reaching the application. In particular, the 44 * validation of CSeq and the ACK retransmission recognition are delegated to the application. 45 * Your application will be responsible for error handling of these cases.
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/external/qemu/distrib/sdl-1.2.15/include/ |
SDL_active.h | 25 * Include file for SDL application focus event handling 40 /** @name The available application states */ 44 #define SDL_APPACTIVE 0x04 /**< The application is active */ 49 * This function returns the current state of the application, which is a 52 * see your application, otherwise it has been iconified or disabled.
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/external/robolectric/src/test/java/com/xtremelabs/robolectric/bytecode/ |
CustomRobolectricTestRunnerTest.java | 3 import android.app.Application; 32 assertNotNull(Robolectric.application); 33 assertEquals(CustomApplication.class, Robolectric.application.getClass()); 70 @Override protected Application createApplication() { 75 public static class CustomApplication extends Application {
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/frameworks/base/docs/html/guide/faq/ |
framework.jd | 1 page.title=Android Application Framework FAQ 7 application run in a single process?</a></li> 9 an application process?</a></li> 16 <li><a href="#6">How to avoid getting the Application not 18 <li><a href="#7">How does an application know if a package is 25 <h2>Do all the Activities and Services of an application run in a 28 <p>All Activities and Services in an application run in a single process by 37 <h2>Do all Activities run in the main thread of an application 40 <p>By default, all of the application code in a single process runs 53 application?</h2 [all...] |
/frameworks/base/tests/HugeBackup/ |
AndroidManifest.xml | 17 <!-- Declare the contents of this Android application. The namespace 19 supplies a unique name for the application. When writing your 20 own application, the package name must be changed from "com.example.*" 30 <application android:label="Huge Backup" 43 </application>
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/frameworks/native/opengl/tests/gl2_cameraeye/ |
AndroidManifest.xml | 17 <!-- Declare the contents of this Android application. The namespace 19 supplies a unique name for the application. When writing your 20 own application, the package name must be changed from "com.example.*" 28 <application android:label="@string/gl2cameraeye_name"> 35 </application>
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/prebuilts/tools/darwin-x86/sdl/include/SDL/ |
SDL_active.h | 25 * Include file for SDL application focus event handling 40 /** @name The available application states */ 44 #define SDL_APPACTIVE 0x04 /**< The application is active */ 49 * This function returns the current state of the application, which is a 52 * see your application, otherwise it has been iconified or disabled.
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/prebuilts/tools/linux-x86/sdl/include/SDL/ |
SDL_active.h | 25 * Include file for SDL application focus event handling 40 /** @name The available application states */ 44 #define SDL_APPACTIVE 0x04 /**< The application is active */ 49 * This function returns the current state of the application, which is a 52 * see your application, otherwise it has been iconified or disabled.
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/prebuilts/tools/windows/sdl/include/SDL/ |
SDL_active.h | 25 * Include file for SDL application focus event handling 40 /** @name The available application states */ 44 #define SDL_APPACTIVE 0x04 /**< The application is active */ 49 * This function returns the current state of the application, which is a 52 * see your application, otherwise it has been iconified or disabled.
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/frameworks/base/docs/html/training/in-app-billing/ |
list-iab-products.jd | 6 previous.title=Preparing Your In-app Billing Application 32 <p>Before publishing your In-app Billing application, you'll need to define the product list of digital goods available for purchase in the <a href="https://play.google.com/apps/publish/">Google Play Developer Console</a>. </p> 35 <p>From the Developer Console, you can define product information for in-app products and associate the product list with your application.</p> 39 <li>Build a signed APK file for your In-app Billing application. To learn how to build and sign your APK, see <a href="{@docRoot}tools/publishing/preparing.html#publishing-build">Building Your Application for Release</a>. Make sure that you are using your final (not debug) certificate and private key to sign your application. 41 <li>In the Developer Console, open the application entry that you created earlier.</li> 44 <li>Click on the option to add a new product, then complete the form to specify the product information such as the item?s unique product ID (also called its <em>SKU</em>), description, price, and country availability. Note down the product ID since you might need this information to query purchase details in your application later. <p class="note"><strong>Important:</strong> The In-app Billing Version 3 service only supports managed in-app products, so make sure that you specify that the purchase type is 'Managed' when you add new items to your product list in the Developer Console.</p></li> 45 <li>Once you have completed the form, activate the product so that your application can purchase it. <p class="note"><strong>Warning:</strong> It may take up to 2-3 hours after uploading the APK for Google Play to recognize your updated APK version. If you try to test your application before your uploaded APK is recognized by Google Play, your application will receive a ?purchase c (…) [all...] |