1 /* 2 SDL - Simple DirectMedia Layer 3 Copyright (C) 1997-2012 Sam Lantinga 4 5 This library is free software; you can redistribute it and/or 6 modify it under the terms of the GNU Lesser General Public 7 License as published by the Free Software Foundation; either 8 version 2.1 of the License, or (at your option) any later version. 9 10 This library is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 Lesser General Public License for more details. 14 15 You should have received a copy of the GNU Lesser General Public 16 License along with this library; if not, write to the Free Software 17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 18 19 Sam Lantinga 20 slouken (at) libsdl.org 21 */ 22 23 /** 24 * @file SDL_active.h 25 * Include file for SDL application focus event handling 26 */ 27 28 #ifndef _SDL_active_h 29 #define _SDL_active_h 30 31 #include "SDL_stdinc.h" 32 #include "SDL_error.h" 33 34 #include "begin_code.h" 35 /* Set up for C function definitions, even when using C++ */ 36 #ifdef __cplusplus 37 extern "C" { 38 #endif 39 40 /** @name The available application states */ 41 /*@{*/ 42 #define SDL_APPMOUSEFOCUS 0x01 /**< The app has mouse coverage */ 43 #define SDL_APPINPUTFOCUS 0x02 /**< The app has input focus */ 44 #define SDL_APPACTIVE 0x04 /**< The application is active */ 45 /*@}*/ 46 47 /* Function prototypes */ 48 /** 49 * This function returns the current state of the application, which is a 50 * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and 51 * SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to 52 * see your application, otherwise it has been iconified or disabled. 53 */ 54 extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void); 55 56 57 /* Ends C function definitions when using C++ */ 58 #ifdef __cplusplus 59 } 60 #endif 61 #include "close_code.h" 62 63 #endif /* _SDL_active_h */ 64