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  /external/mesa3d/docs/
relnotes-7.1.html 89 D3D unsupported
relnotes-7.2.html 99 D3D unsupported
relnotes-7.3.html 88 D3D unsupported
relnotes-7.4.1.html 74 D3D unsupported
relnotes-7.4.3.html 74 D3D unsupported
  /external/mesa3d/src/gallium/auxiliary/postprocess/
ADDING 9 status of the D3D state tracker, but if/when that works, I'd assume HLSL would be possible
  /external/open-vcdiff/vsprojects/vcddec/
vcddec.vcproj 6 ProjectGUID="{1066F2E6-3F29-4D3D-9BBA-FD1D360099DD}"
  /external/chromium_org/content/common/gpu/media/
dxva_video_decode_accelerator.h 63 // Creates and initializes an instance of the D3D device and the
96 // Invoked when we have a valid decoded output sample. Retrieves the D3D
dxva_video_decode_accelerator.cc 397 RETURN_ON_HR_FAILURE(hr, "Failed to create D3D device", false);
407 RETURN_ON_HR_FAILURE(hr, "Failed to create D3D device query", false);
468 "Failed to initialize D3D device and manager",
651 RETURN_ON_HR_FAILURE(hr, "Failed to pass D3D manager to decoder", false);
845 RETURN_ON_HR_FAILURE(hr, "Failed to get D3D surface from output sample",
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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
TextureStorage9.cpp 126 // we handle that here by skipping the d3d texture creation
227 // we handle that here by skipping the d3d texture creation
VertexDeclarationCache.cpp 55 // Find an indexed attribute to be mapped to D3D stream 0
  /external/chromium_org/third_party/mesa/src/src/gallium/docs/
d3d11ddi.txt 5 Gallium/OpenGL terminology is used in preference to D3D terminology.
16 See http://msdn.microsoft.com/en-us/library/dd445501.aspx ("D3D11DDI_DEVICEFUNCS") for D3D documentation.
30 d3d{10,11}TokenizedProgramFormat.hpp contains the shader bytecode definitions: this is not available on MSDN.
401 ! Gallium and D3D have different semantics for transfers
402 * D3D separates vertex/index buffers from constant buffers
403 ! D3D separates some buffer flags into specialized calls
  /external/mesa3d/src/gallium/docs/
d3d11ddi.txt 5 Gallium/OpenGL terminology is used in preference to D3D terminology.
16 See http://msdn.microsoft.com/en-us/library/dd445501.aspx ("D3D11DDI_DEVICEFUNCS") for D3D documentation.
30 d3d{10,11}TokenizedProgramFormat.hpp contains the shader bytecode definitions: this is not available on MSDN.
401 ! Gallium and D3D have different semantics for transfers
402 * D3D separates vertex/index buffers from constant buffers
403 ! D3D separates some buffer flags into specialized calls
  /external/chromium_org/ui/surface/
accelerated_surface_win.cc 154 // Destroy any D3D resources owned by the given present thread. Called on
211 // The D3D device must be created on the present thread.
257 // The D3D device and query are leaked because destroying the associated D3D
1035 // active, D3D presents never make it to the window but GDI presents
    [all...]
  /external/chromium_org/third_party/angle/src/compiler/
BuiltInFunctionEmulator.cpp 110 // Work around D3D driver bug in Win.
167 // Work around D3D driver bug in Win.
  /external/chromium_org/gpu/config/
gpu_info.h 78 // The default is zero, which makes the browser process create its D3D device
  /external/chromium_org/third_party/mesa/src/docs/
RELNOTES-4.0 146 D3D needs updating
RELNOTES-6.1 101 D3D needs updating
RELNOTES-6.3 111 D3D needs updating
relnotes-6.5.1.html 134 D3D needs updating
relnotes-6.5.2.html 121 D3D needs updating
relnotes-6.5.3.html 114 D3D unsupported
  /external/chromium_org/third_party/mesa/src/include/CL/
cl_ext.h 27 /* (OpenGL, D3D) dependencies. */
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/
svga_state.c 267 /* Always use D3D style coordinate space as this is the only one
  /external/chromium_org/ui/views/widget/
widget_hwnd_utils.cc 55 // way; it does not create a backbuffer and simply blends our D3D surface

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