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Searched
full:d3d
(Results
76 - 100
of
246
) sorted by null
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/external/mesa3d/docs/
relnotes-7.1.html
89
D3D
unsupported
relnotes-7.2.html
99
D3D
unsupported
relnotes-7.3.html
88
D3D
unsupported
relnotes-7.4.1.html
74
D3D
unsupported
relnotes-7.4.3.html
74
D3D
unsupported
/external/mesa3d/src/gallium/auxiliary/postprocess/
ADDING
9
status of the
D3D
state tracker, but if/when that works, I'd assume HLSL would be possible
/external/open-vcdiff/vsprojects/vcddec/
vcddec.vcproj
6
ProjectGUID="{1066F2E6-3F29-4
D3D
-9BBA-FD1D360099DD}"
/external/chromium_org/content/common/gpu/media/
dxva_video_decode_accelerator.h
63
// Creates and initializes an instance of the
D3D
device and the
96
// Invoked when we have a valid decoded output sample. Retrieves the
D3D
dxva_video_decode_accelerator.cc
397
RETURN_ON_HR_FAILURE(hr, "Failed to create
D3D
device", false);
407
RETURN_ON_HR_FAILURE(hr, "Failed to create
D3D
device query", false);
468
"Failed to initialize
D3D
device and manager",
651
RETURN_ON_HR_FAILURE(hr, "Failed to pass
D3D
manager to decoder", false);
845
RETURN_ON_HR_FAILURE(hr, "Failed to get
D3D
surface from output sample",
[
all
...]
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
TextureStorage9.cpp
126
// we handle that here by skipping the
d3d
texture creation
227
// we handle that here by skipping the
d3d
texture creation
VertexDeclarationCache.cpp
55
// Find an indexed attribute to be mapped to
D3D
stream 0
/external/chromium_org/third_party/mesa/src/src/gallium/docs/
d3d11ddi.txt
5
Gallium/OpenGL terminology is used in preference to
D3D
terminology.
16
See http://msdn.microsoft.com/en-us/library/dd445501.aspx ("D3D11DDI_DEVICEFUNCS") for
D3D
documentation.
30
d3d
{10,11}TokenizedProgramFormat.hpp contains the shader bytecode definitions: this is not available on MSDN.
401
! Gallium and
D3D
have different semantics for transfers
402
*
D3D
separates vertex/index buffers from constant buffers
403
!
D3D
separates some buffer flags into specialized calls
/external/mesa3d/src/gallium/docs/
d3d11ddi.txt
5
Gallium/OpenGL terminology is used in preference to
D3D
terminology.
16
See http://msdn.microsoft.com/en-us/library/dd445501.aspx ("D3D11DDI_DEVICEFUNCS") for
D3D
documentation.
30
d3d
{10,11}TokenizedProgramFormat.hpp contains the shader bytecode definitions: this is not available on MSDN.
401
! Gallium and
D3D
have different semantics for transfers
402
*
D3D
separates vertex/index buffers from constant buffers
403
!
D3D
separates some buffer flags into specialized calls
/external/chromium_org/ui/surface/
accelerated_surface_win.cc
154
// Destroy any
D3D
resources owned by the given present thread. Called on
211
// The
D3D
device must be created on the present thread.
257
// The
D3D
device and query are leaked because destroying the associated
D3D
1035
// active,
D3D
presents never make it to the window but GDI presents
[
all
...]
/external/chromium_org/third_party/angle/src/compiler/
BuiltInFunctionEmulator.cpp
110
// Work around
D3D
driver bug in Win.
167
// Work around
D3D
driver bug in Win.
/external/chromium_org/gpu/config/
gpu_info.h
78
// The default is zero, which makes the browser process create its
D3D
device
/external/chromium_org/third_party/mesa/src/docs/
RELNOTES-4.0
146
D3D
needs updating
RELNOTES-6.1
101
D3D
needs updating
RELNOTES-6.3
111
D3D
needs updating
relnotes-6.5.1.html
134
D3D
needs updating
relnotes-6.5.2.html
121
D3D
needs updating
relnotes-6.5.3.html
114
D3D
unsupported
/external/chromium_org/third_party/mesa/src/include/CL/
cl_ext.h
27
/* (OpenGL,
D3D
) dependencies. */
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/
svga_state.c
267
/* Always use
D3D
style coordinate space as this is the only one
/external/chromium_org/ui/views/widget/
widget_hwnd_utils.cc
55
// way; it does not create a backbuffer and simply blends our
D3D
surface
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