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Searched
refs:GrTexture
(Results
76 - 100
of
241
) sorted by null
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/external/skia/src/gpu/
SkGr.cpp
114
static
GrTexture
* sk_gr_create_bitmap_texture(GrContext* ctx,
142
GrTexture
* result = ctx->createTexture(params, desc, cacheID,
149
GrTexture
* result = ctx->lockAndRefScratchTexture(desc,
174
GrTexture
* result = ctx->createTexture(params, desc, cacheID,
186
GrTexture
* result = ctx->lockAndRefScratchTexture(desc, GrContext::kExact_ScratchTexMatch);
207
GrTexture
* GrLockAndRefCachedBitmapTexture(GrContext* ctx,
210
GrTexture
* result = NULL;
235
void GrUnlockAndUnrefCachedBitmapTexture(
GrTexture
* texture) {
GrGpu.h
76
* accessible via
GrTexture
::asRenderTarget(). The texture will hold a ref
86
GrTexture
* createTexture(const GrTextureDesc& desc,
92
GrTexture
* wrapBackendTexture(const GrBackendTextureDesc&);
165
* Called before uploading writing pixels to a
GrTexture
when the src pixel config doesn't
168
virtual bool canWriteTexturePixels(const
GrTexture
*, GrPixelConfig srcConfig) const = 0;
235
bool writeTexturePixels(
GrTexture
* texture,
420
virtual
GrTexture
* onCreateTexture(const GrTextureDesc& desc,
423
virtual
GrTexture
* onWrapBackendTexture(const GrBackendTextureDesc&) = 0;
452
virtual bool onWriteTexturePixels(
GrTexture
* texture,
SkGrPixelRef.cpp
13
#include "
GrTexture
.h"
50
static SkGrPixelRef* copyToTexturePixelRef(
GrTexture
* texture, SkBitmap::Config dstConfig,
86
GrTexture
* dst = context->createUncachedTexture(desc, NULL, 0);
114
// The
GrTexture
has a ref to the GrRenderTarget but not vice versa.
115
// If the
GrTexture
exists take a ref to that (rather than the render
131
GrTexture
* texture = fSurface->asTexture();
139
GrTexture
* SkGrPixelRef::getTexture() {
154
// a
GrTexture
owned elsewhere (e.g., SkGpuDevice), and cannot live
GrClipMaskCache.h
15
class
GrTexture
;
91
GrTexture
* getLastMask() {
103
const
GrTexture
* getLastMask() const {
/external/skia/src/gpu/gl/
GrGLTexture.h
48
class GrGLTexture : public
GrTexture
{
95
// overrides of
GrTexture
108
typedef
GrTexture
INHERITED;
/external/chromium_org/third_party/skia/src/gpu/
GrGpu.h
76
* accessible via
GrTexture
::asRenderTarget(). The texture will hold a ref
86
GrTexture
* createTexture(const GrTextureDesc& desc,
92
GrTexture
* wrapBackendTexture(const GrBackendTextureDesc&);
165
* Called before uploading writing pixels to a
GrTexture
when the src pixel config doesn't
168
virtual bool canWriteTexturePixels(const
GrTexture
*, GrPixelConfig srcConfig) const = 0;
235
bool writeTexturePixels(
GrTexture
* texture,
420
virtual
GrTexture
* onCreateTexture(const GrTextureDesc& desc,
423
virtual
GrTexture
* onWrapBackendTexture(const GrBackendTextureDesc&) = 0;
452
virtual bool onWriteTexturePixels(
GrTexture
* texture,
SkGrPixelRef.cpp
13
#include "
GrTexture
.h"
50
static SkGrPixelRef* copyToTexturePixelRef(
GrTexture
* texture, SkBitmap::Config dstConfig,
86
GrTexture
* dst = context->createUncachedTexture(desc, NULL, 0);
114
// The
GrTexture
has a ref to the GrRenderTarget but not vice versa.
115
// If the
GrTexture
exists take a ref to that (rather than the render
131
GrTexture
* texture = fSurface->asTexture();
139
GrTexture
* SkGrPixelRef::getTexture() {
154
// a
GrTexture
owned elsewhere (e.g., SkGpuDevice), and cannot live
GrClipMaskCache.h
15
class
GrTexture
;
91
GrTexture
* getLastMask() {
103
const
GrTexture
* getLastMask() const {
GrContext.cpp
225
GrTexture
* GrContext::findAndRefTexture(const GrTextureDesc& desc,
228
GrResourceKey resourceKey =
GrTexture
::ComputeKey(fGpu, params, desc, cacheID);
231
return static_cast<
GrTexture
*>(resource);
237
GrResourceKey resourceKey =
GrTexture
::ComputeKey(fGpu, params, desc, cacheID);
298
GrTexture
* GrContext::createResizedTexture(const GrTextureDesc& desc,
303
SkAutoTUnref<
GrTexture
> clampedTexture(this->findAndRefTexture(desc, cacheID, NULL));
319
GrTexture
* texture = fGpu->createTexture(rtDesc, NULL, 0);
360
SkDEBUGCODE(
GrTexture
* texture = )fGpu->createTexture(rtDesc, stretchedPixels.get(),
368
GrTexture
* GrContext::createTexture(const GrTextureParams* params,
376
GrResourceKey resourceKey =
GrTexture
::ComputeKey(fGpu, params, desc, cacheID)
[
all
...]
/external/chromium_org/third_party/skia/include/gpu/
GrPaint.h
115
void addColorTextureEffect(
GrTexture
* texture, const SkMatrix& matrix);
116
void addCoverageTextureEffect(
GrTexture
* texture, const SkMatrix& matrix);
118
void addColorTextureEffect(
GrTexture
* texture,
121
void addCoverageTextureEffect(
GrTexture
* texture,
/external/chromium_org/third_party/skia/src/core/
SkXfermode_proccoeff.h
31
GrTexture
* background) const SK_OVERRIDE;
/external/chromium_org/third_party/skia/src/image/
SkImage.cpp
42
GrTexture
* SkImage::getTexture() {
/external/skia/include/gpu/
GrPaint.h
115
void addColorTextureEffect(
GrTexture
* texture, const SkMatrix& matrix);
116
void addCoverageTextureEffect(
GrTexture
* texture, const SkMatrix& matrix);
118
void addColorTextureEffect(
GrTexture
* texture,
121
void addCoverageTextureEffect(
GrTexture
* texture,
/external/skia/src/core/
SkXfermode_proccoeff.h
31
GrTexture
* background) const SK_OVERRIDE;
/external/skia/src/image/
SkImage.cpp
42
GrTexture
* SkImage::getTexture() {
/external/chromium_org/third_party/skia/include/core/
SkImage.h
21
class
GrTexture
;
68
*
GrTexture
is a more logical parameter for this factory, but its
79
* Return the
GrTexture
that stores the image pixels. Calling getTexture
80
* does not affect the reference count of the
GrTexture
object.
83
GrTexture
* getTexture();
SkXfermode.h
17
class
GrTexture
;
203
virtual bool asNewEffect(GrEffectRef** effect,
GrTexture
* background = NULL) const;
214
GrTexture
* background = NULL);
/external/skia/include/core/
SkImage.h
21
class
GrTexture
;
68
*
GrTexture
is a more logical parameter for this factory, but its
79
* Return the
GrTexture
that stores the image pixels. Calling getTexture
80
* does not affect the reference count of the
GrTexture
object.
83
GrTexture
* getTexture();
SkXfermode.h
17
class
GrTexture
;
203
virtual bool asNewEffect(GrEffectRef** effect,
GrTexture
* background = NULL) const;
214
GrTexture
* background = NULL);
/external/chromium_org/third_party/skia/src/gpu/effects/
GrConfigConversionEffect.cpp
88
GrConfigConversionEffect::GrConfigConversionEffect(
GrTexture
* texture,
124
GrTexture
* textures[]) {
170
SkAutoTUnref<
GrTexture
> readTex(context->createUncachedTexture(desc, NULL, 0));
174
SkAutoTUnref<
GrTexture
> tempTex(context->createUncachedTexture(desc, NULL, 0));
179
SkAutoTUnref<
GrTexture
> dataTex(context->createUncachedTexture(desc, data, 0));
255
const GrEffectRef* GrConfigConversionEffect::Create(
GrTexture
* texture,
GrBicubicEffect.cpp
100
GrTexture
& texture = *effect.texture(0);
108
GrBicubicEffect::GrBicubicEffect(
GrTexture
* texture,
146
GrTexture
* textures[]) {
/external/skia/src/gpu/effects/
GrConfigConversionEffect.cpp
88
GrConfigConversionEffect::GrConfigConversionEffect(
GrTexture
* texture,
124
GrTexture
* textures[]) {
170
SkAutoTUnref<
GrTexture
> readTex(context->createUncachedTexture(desc, NULL, 0));
174
SkAutoTUnref<
GrTexture
> tempTex(context->createUncachedTexture(desc, NULL, 0));
179
SkAutoTUnref<
GrTexture
> dataTex(context->createUncachedTexture(desc, data, 0));
255
const GrEffectRef* GrConfigConversionEffect::Create(
GrTexture
* texture,
GrBicubicEffect.cpp
100
GrTexture
& texture = *effect.texture(0);
108
GrBicubicEffect::GrBicubicEffect(
GrTexture
* texture,
146
GrTexture
* textures[]) {
/external/skia/tests/
ClipCacheTest.cpp
21
static
GrTexture
* createTexture(GrContext* context) {
35
GrTexture
* texture = context->createUncachedTexture(desc, textureData, 0);
56
GrTexture
* texture = context->createUncachedTexture(desc, NULL, 0);
107
GrTexture
* mask,
160
GrTexture
* texture1 = cache.getLastMask();
185
GrTexture
* texture2 = cache.getLastMask();
GLProgramsTest.cpp
28
const
GrTexture
* dstCopyTexture,
135
SkAutoTUnref<
GrTexture
> dummyTexture1(this->createTexture(dummyDesc, NULL, 0));
140
SkAutoTUnref<
GrTexture
> dummyTexture2(this->createTexture(dummyDesc, NULL, 0));
160
GrTexture
* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()};
205
const
GrTexture
* dstTexture = random.nextBool() ? dummyTextures[0] : dummyTextures[1];
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